this.m_name = _("Extra life");
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
- this.m_waypoint_text = _("Extra life");
- this.m_waypoint_icon = "waypoint_health_mega";
+ this.m_waypoint_text = _("Extra life");
+ this.m_waypoint_icon = "waypoint_health_mega";
this.m_waypointblink = 2;
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_name = _("Invisibility");
this.m_icon = "strength";
this.m_color = '0 0 1';
- this.m_waypoint_text = _("Invisibility");
- this.m_waypoint_icon = "waypoint_invisibility";
+ this.m_waypoint_text = _("Invisibility");
+ this.m_waypoint_icon = "waypoint_invisibility";
this.m_waypointblink = 2;
#ifdef GAMEQC
this.m_itemid = IT_STRENGTH;
this.m_name = _("Speed");
this.m_icon = "shield";
this.m_color = '1 0 1';
- this.m_waypoint_text = _("Speed");
- this.m_waypoint_icon = "waypoint_speed";
+ this.m_waypoint_text = _("Speed");
+ this.m_waypoint_icon = "waypoint_speed";
this.m_waypointblink = 2;
#ifdef GAMEQC
this.m_itemid = IT_INVINCIBLE;