this.netname = "armor_small";
this.m_name = _("Small armor");
this.m_icon = "armor";
- this.m_waypoint_icon = "waypoint_armor";
+ this.m_waypoint_icon = "waypoint_armor";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.netname = "armor_medium";
this.m_name = _("Medium armor");
this.m_icon = "armor";
- this.m_waypoint_icon = "waypoint_armor";
+ this.m_waypoint_icon = "waypoint_armor";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_medium);
this.m_name = _("Big armor");
this.m_icon = "armor";
this.m_color = '0 1 0';
- this.m_waypoint_text = _("Big armor");
- this.m_waypoint_icon = "waypoint_armor";
+ this.m_waypoint_text = _("Big armor");
+ this.m_waypoint_icon = "waypoint_armor";
#ifdef SVQC
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_name = _("Mega armor");
this.m_icon = "item_large_armor";
this.m_color = '0 1 0';
- this.m_waypoint_text = _("Mega armor");
- this.m_waypoint_icon = "waypoint_armor_mega";
+ this.m_waypoint_text = _("Mega armor");
+ this.m_waypoint_icon = "waypoint_armor_mega";
this.m_waypointblink = 2;
#ifdef SVQC
this.m_maxs = '16 16 70';