// shared state signalling the player's survival status
.int survival_status;
-const int SURV_STATUS_PREY = 1;
-const int SURV_STATUS_HUNTER = 2;
+const int SV_STATUS_PREY = 1;
+const int SV_STATUS_HUNTER = 2;
// hardcoded player colors for survival
-const int SURV_COLOR_PREY = 51; // green
-const int SURV_COLOR_HUNTER = 68; // red
+const int SV_COLOR_PREY = 51; // green
+const int SV_COLOR_HUNTER = 68; // red