]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Change the shortname of survival from surv to sv to better match other gamemodes
authorMario <mario.mario@y7mail.com>
Tue, 14 Jul 2020 11:01:35 +0000 (21:01 +1000)
committerMario <mario.mario@y7mail.com>
Tue, 14 Jul 2020 11:01:35 +0000 (21:01 +1000)
18 files changed:
gamemodes-client.cfg
gamemodes-server.cfg
gfx/menu/luma/gametype_surv.tga [deleted file]
gfx/menu/luma/gametype_sv.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_surv.tga [deleted file]
gfx/menu/luminos/gametype_sv.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_surv.tga [deleted file]
gfx/menu/wickedx/gametype_sv.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_surv.tga [deleted file]
gfx/menu/xaw/gametype_sv.tga [new file with mode: 0644]
qcsrc/client/hud/panel/scoreboard.qc
qcsrc/common/gamemodes/gamemode/survival/cl_survival.qc
qcsrc/common/gamemodes/gamemode/survival/survival.qh
qcsrc/common/gamemodes/gamemode/survival/sv_survival.qc
qcsrc/common/gamemodes/gamemode/survival/sv_survival.qh
qcsrc/common/mapinfo.qh
qcsrc/common/scores.qh
qcsrc/server/g_world.qc

index a95ac6d6638161d669df830f3d3c07e858a89a6c..45d0b7a3f3e0107b51bd41bb6fa223af772ed2d9 100644 (file)
@@ -32,7 +32,7 @@ alias cl_hook_gamestart_ka
 alias cl_hook_gamestart_ft
 alias cl_hook_gamestart_inv
 alias cl_hook_gamestart_duel
-alias cl_hook_gamestart_surv
+alias cl_hook_gamestart_sv
 alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends
 alias cl_hook_shutdown
 alias cl_hook_activeweapon
index 94ace93e2ae61092660d3a9ec540c13e45ea4047..3443b62c1d1e1658180c700c3461b882802dfb8c 100644 (file)
@@ -29,7 +29,7 @@ alias sv_hook_gamestart_ka
 alias sv_hook_gamestart_ft
 alias sv_hook_gamestart_inv
 alias sv_hook_gamestart_duel
-alias sv_hook_gamestart_surv
+alias sv_hook_gamestart_sv
 // there is currently no hook for when the match is restarted
 // see sv_hook_readyrestart for previous uses of this hook
 //alias sv_hook_gamerestart
@@ -59,7 +59,7 @@ alias sv_vote_gametype_hook_ons
 alias sv_vote_gametype_hook_rc
 alias sv_vote_gametype_hook_tdm
 alias sv_vote_gametype_hook_duel
-alias sv_vote_gametype_hook_surv
+alias sv_vote_gametype_hook_sv
 
 // Example preset to allow 1v1ctf to be used for the gametype voting screen.
 // Aliases can have max 31 chars so the gametype can have max 9 chars.
@@ -210,13 +210,13 @@ set g_duel_respawn_delay_large_count 0
 set g_duel_respawn_delay_max 0
 set g_duel_respawn_waves 0
 set g_duel_weapon_stay 0
-set g_surv_respawn_delay_small 0
-set g_surv_respawn_delay_small_count 0
-set g_surv_respawn_delay_large 0
-set g_surv_respawn_delay_large_count 0
-set g_surv_respawn_delay_max 0
-set g_surv_respawn_waves 0
-set g_surv_weapon_stay 0
+set g_sv_respawn_delay_small 0
+set g_sv_respawn_delay_small_count 0
+set g_sv_respawn_delay_large 0
+set g_sv_respawn_delay_large_count 0
+set g_sv_respawn_delay_max 0
+set g_sv_respawn_waves 0
+set g_sv_weapon_stay 0
 
 
 // =========
@@ -565,7 +565,7 @@ set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel"
 //  survival
 // ==========
 set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone"
-set g_survival_not_dm_maps 0 "when this is set, DM maps will NOT be listed in survival"
+set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in survival"
 set g_survival_hunter_count 0.25 "number of players who will become hunters, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
 set g_survival_punish_teamkill 1 "kill the player when they kill an ally"
 set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
diff --git a/gfx/menu/luma/gametype_surv.tga b/gfx/menu/luma/gametype_surv.tga
deleted file mode 100644 (file)
index 050fb7b..0000000
Binary files a/gfx/menu/luma/gametype_surv.tga and /dev/null differ
diff --git a/gfx/menu/luma/gametype_sv.tga b/gfx/menu/luma/gametype_sv.tga
new file mode 100644 (file)
index 0000000..050fb7b
Binary files /dev/null and b/gfx/menu/luma/gametype_sv.tga differ
diff --git a/gfx/menu/luminos/gametype_surv.tga b/gfx/menu/luminos/gametype_surv.tga
deleted file mode 100644 (file)
index c548665..0000000
Binary files a/gfx/menu/luminos/gametype_surv.tga and /dev/null differ
diff --git a/gfx/menu/luminos/gametype_sv.tga b/gfx/menu/luminos/gametype_sv.tga
new file mode 100644 (file)
index 0000000..c548665
Binary files /dev/null and b/gfx/menu/luminos/gametype_sv.tga differ
diff --git a/gfx/menu/wickedx/gametype_surv.tga b/gfx/menu/wickedx/gametype_surv.tga
deleted file mode 100644 (file)
index c548665..0000000
Binary files a/gfx/menu/wickedx/gametype_surv.tga and /dev/null differ
diff --git a/gfx/menu/wickedx/gametype_sv.tga b/gfx/menu/wickedx/gametype_sv.tga
new file mode 100644 (file)
index 0000000..c548665
Binary files /dev/null and b/gfx/menu/wickedx/gametype_sv.tga differ
diff --git a/gfx/menu/xaw/gametype_surv.tga b/gfx/menu/xaw/gametype_surv.tga
deleted file mode 100644 (file)
index debbce0..0000000
Binary files a/gfx/menu/xaw/gametype_surv.tga and /dev/null differ
diff --git a/gfx/menu/xaw/gametype_sv.tga b/gfx/menu/xaw/gametype_sv.tga
new file mode 100644 (file)
index 0000000..debbce0
Binary files /dev/null and b/gfx/menu/xaw/gametype_sv.tga differ
index abd91c5895a1548d2e489a4c77dfc09fa096ad2c..cbed144ae3ddd7b821f0890ea65303ac26568095 100644 (file)
@@ -366,13 +366,13 @@ void Cmd_Scoreboard_Help()
 // e.g. -teams,rc,cts,lms/kills ?+rc/kills
 #define SCOREBOARD_DEFAULT_COLUMNS \
 "ping pl fps name |" \
-" -teams,rc,cts,inv,lms,surv/kills +ft,tdm/kills ?+rc,inv/kills" \
-" -teams,lms,surv/deaths +ft,tdm/deaths" \
+" -teams,rc,cts,inv,lms,sv/kills +ft,tdm/kills ?+rc,inv/kills" \
+" -teams,lms,sv/deaths +ft,tdm/deaths" \
 " +tdm/sum" \
-" -teams,lms,rc,cts,inv,ka,surv/suicides +ft,tdm/suicides ?+rc,inv/suicides" \
-" -cts,dm,tdm,ka,ft,surv/frags" /* tdm already has this in "score" */ \
+" -teams,lms,rc,cts,inv,ka,sv/suicides +ft,tdm/suicides ?+rc,inv/suicides" \
+" -cts,dm,tdm,ka,ft,sv/frags" /* tdm already has this in "score" */ \
 " +tdm,ft,dom,ons,as/teamkills"\
-" -rc,cts,nb,surv/dmg -rc,cts,nb,surv/dmgtaken" \
+" -rc,cts,nb,sv/dmg -rc,cts,nb,sv/dmgtaken" \
 " +ctf/pickups +ctf/fckills +ctf/returns +ctf/caps +ons/takes +ons/caps" \
 " +lms/lives +lms/rank" \
 " +kh/kckills +kh/losses +kh/caps" \
@@ -380,7 +380,7 @@ void Cmd_Scoreboard_Help()
 " +as/objectives +nb/faults +nb/goals" \
 " +ka/pickups +ka/bckills +ka/bctime +ft/revivals" \
 " +dom/ticks +dom/takes" \
-" +surv/survivals +surv/hunts" \
+" +sv/survivals +sv/hunts" \
 " -lms,rc,cts,inv,nb/score"
 
 void Cmd_Scoreboard_SetFields(int argc)
index 340461fa951d3cf224d0efa3508f183f93b1218d..1fede80db7fd4f321502aa1bbe0f09b7b414e804 100644 (file)
@@ -10,13 +10,13 @@ void HUD_Mod_Survival(vector pos, vector mySize)
        string player_text = "";
        vector player_color = '1 1 1';
        //string player_icon = "";
-       if(mystatus == SURV_STATUS_HUNTER)
+       if(mystatus == SV_STATUS_HUNTER)
        {
                player_text = _("Hunter");
                player_color = '1 0 0';
                //player_icon = "player_red";
        }
-       else if(mystatus == SURV_STATUS_PREY)
+       else if(mystatus == SV_STATUS_PREY)
        {
                player_text = _("Survivor");
                player_color = '0 1 0';
@@ -32,9 +32,9 @@ void HUD_Mod_Survival(vector pos, vector mySize)
        drawstring_aspect(pos, player_text, vec2(mySize.x, mySize.y), player_color, panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
-REGISTER_MUTATOR(cl_surv, true);
+REGISTER_MUTATOR(cl_sv, true);
 
-MUTATOR_HOOKFUNCTION(cl_surv, ForcePlayercolors_Skip, CBC_ORDER_LAST)
+MUTATOR_HOOKFUNCTION(cl_sv, ForcePlayercolors_Skip, CBC_ORDER_LAST)
 {
        if(!ISGAMETYPE(SURVIVAL))
                return false;
@@ -44,9 +44,9 @@ MUTATOR_HOOKFUNCTION(cl_surv, ForcePlayercolors_Skip, CBC_ORDER_LAST)
        int surv_status = ((e) ? e.survival_status : 0);
        int mystatus = entcs_receiver(player_localnum).survival_status;
 
-       int plcolor = SURV_COLOR_PREY; // default to survivor
-       if((mystatus == SURV_STATUS_HUNTER || intermission || STAT(GAME_STOPPED)) && surv_status == SURV_STATUS_HUNTER)
-               plcolor = SURV_COLOR_HUNTER;
+       int plcolor = SV_COLOR_PREY; // default to survivor
+       if((mystatus == SV_STATUS_HUNTER || intermission || STAT(GAME_STOPPED)) && surv_status == SV_STATUS_HUNTER)
+               plcolor = SV_COLOR_HUNTER;
 
        player.colormap = 1024 + plcolor;
        return true;
index 53763575bdd9e4f142ba22a39f3fe10286317e26..2d111901d07296000ed6529779975cac1f49f035 100644 (file)
@@ -2,9 +2,9 @@
 
 // shared state signalling the player's survival status
 .int survival_status;
-const int SURV_STATUS_PREY = 1;
-const int SURV_STATUS_HUNTER = 2;
+const int SV_STATUS_PREY = 1;
+const int SV_STATUS_HUNTER = 2;
 
 // hardcoded player colors for survival
-const int SURV_COLOR_PREY = 51; // green
-const int SURV_COLOR_HUNTER = 68; // red
+const int SV_COLOR_PREY = 51; // green
+const int SV_COLOR_HUNTER = 68; // red
index aa01fa2b602156a10bca01aa1b80afe794b46fcb..757044dbf2aaa93a59666950c44feca1e507d1fe 100644 (file)
@@ -33,12 +33,12 @@ void Surv_UpdateScores(bool timed_out)
                // player survived the round
                if(IS_PLAYER(it) && !IS_DEAD(it))
                {
-                       if(autocvar_g_survival_reward_survival && timed_out && it.survival_status == SURV_STATUS_PREY)
+                       if(autocvar_g_survival_reward_survival && timed_out && it.survival_status == SV_STATUS_PREY)
                                GameRules_scoring_add(it, SCORE, 1); // reward survivors who make it to the end of the round time limit
-                       if(it.survival_status == SURV_STATUS_PREY)
-                               GameRules_scoring_add(it, SURV_SURVIVALS, 1);
-                       else if(it.survival_status == SURV_STATUS_HUNTER)
-                               GameRules_scoring_add(it, SURV_HUNTS, 1);
+                       if(it.survival_status == SV_STATUS_PREY)
+                               GameRules_scoring_add(it, SV_SURVIVALS, 1);
+                       else if(it.survival_status == SV_STATUS_HUNTER)
+                               GameRules_scoring_add(it, SV_HUNTS, 1);
                }
        });
 }
@@ -68,9 +68,9 @@ float Surv_CheckWinner()
        int survivor_count = 0, hunter_count = 0;
        FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
        {
-               if(it.survival_status == SURV_STATUS_PREY)
+               if(it.survival_status == SV_STATUS_PREY)
                        survivor_count++;
-               else if(it.survival_status == SURV_STATUS_HUNTER)
+               else if(it.survival_status == SV_STATUS_HUNTER)
                        hunter_count++;
        });
        if(survivor_count > 0 && hunter_count > 0)
@@ -119,7 +119,7 @@ void Surv_RoundStart()
                if(IS_PLAYER(it) && !IS_DEAD(it))
                {
                        ++playercount;
-                       it.survival_status = SURV_STATUS_PREY;
+                       it.survival_status = SV_STATUS_PREY;
                }
                else
                        it.survival_status = 0; // this is mostly a safety check; if a client manages to somehow maintain a survival status, clear it before the round starts!
@@ -132,14 +132,14 @@ void Surv_RoundStart()
                if(total_hunters >= hunter_count)
                        break;
                total_hunters++;
-               it.survival_status = SURV_STATUS_HUNTER;
+               it.survival_status = SV_STATUS_HUNTER;
        });
 
        FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
        {
-               if(it.survival_status == SURV_STATUS_PREY)
+               if(it.survival_status == SV_STATUS_PREY)
                        Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_SURVIVAL_SURVIVOR);
-               else if(it.survival_status == SURV_STATUS_HUNTER)
+               else if(it.survival_status == SV_STATUS_HUNTER)
                        Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_SURVIVAL_HUNTER);
 
                surv_FakeTimeLimit(it, round_handler_GetEndTime());
@@ -190,8 +190,8 @@ bool surv_isEliminated(entity e)
 void surv_Initialize() // run at the start of a match, initiates game mode
 {
        GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
-               field(SP_SURV_SURVIVALS, "survivals", 0);
-               field(SP_SURV_HUNTS, "hunts", SFL_SORT_PRIO_SECONDARY);
+               field(SP_SV_SURVIVALS, "survivals", 0);
+               field(SP_SV_HUNTS, "hunts", SFL_SORT_PRIO_SECONDARY);
        });
 
        allowed_to_spawn = true;
@@ -205,7 +205,7 @@ void surv_Initialize() // run at the start of a match, initiates game mode
 // Hook Functions
 // ==============
 
-MUTATOR_HOOKFUNCTION(surv, ClientObituary)
+MUTATOR_HOOKFUNCTION(sv, ClientObituary)
 {
        // in survival, announcing a frag would tell everyone who the hunter is
        entity frag_attacker = M_ARGV(1, entity);
@@ -223,7 +223,7 @@ MUTATOR_HOOKFUNCTION(surv, ClientObituary)
        M_ARGV(5, bool) = true; // anonymous attacker
 }
 
-MUTATOR_HOOKFUNCTION(surv, PlayerPreThink)
+MUTATOR_HOOKFUNCTION(sv, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
 
@@ -231,14 +231,14 @@ MUTATOR_HOOKFUNCTION(surv, PlayerPreThink)
        {
                // update the scoreboard colour display to out the real killer at the end of the round
                // running this every frame to avoid cheats
-               int plcolor = SURV_COLOR_PREY;
-               if(player.survival_status == SURV_STATUS_HUNTER && game_stopped)
-                       plcolor = SURV_COLOR_HUNTER;
+               int plcolor = SV_COLOR_PREY;
+               if(player.survival_status == SV_STATUS_HUNTER && game_stopped)
+                       plcolor = SV_COLOR_HUNTER;
                setcolor(player, plcolor);
        }
 }
 
-MUTATOR_HOOKFUNCTION(surv, PlayerSpawn)
+MUTATOR_HOOKFUNCTION(sv, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
@@ -249,7 +249,7 @@ MUTATOR_HOOKFUNCTION(surv, PlayerSpawn)
                eliminatedPlayers.SendFlags |= 1;
 }
 
-MUTATOR_HOOKFUNCTION(surv, ForbidSpawn)
+MUTATOR_HOOKFUNCTION(sv, ForbidSpawn)
 {
        entity player = M_ARGV(0, entity);
 
@@ -261,7 +261,7 @@ MUTATOR_HOOKFUNCTION(surv, ForbidSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(surv, PutClientInServer)
+MUTATOR_HOOKFUNCTION(sv, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
 
@@ -276,7 +276,7 @@ MUTATOR_HOOKFUNCTION(surv, PutClientInServer)
        }
 }
 
-MUTATOR_HOOKFUNCTION(surv, reset_map_players)
+MUTATOR_HOOKFUNCTION(sv, reset_map_players)
 {
        FOREACH_CLIENT(true, {
                CS(it).killcount = 0;
@@ -295,7 +295,7 @@ MUTATOR_HOOKFUNCTION(surv, reset_map_players)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(surv, reset_map_global)
+MUTATOR_HOOKFUNCTION(sv, reset_map_global)
 {
        allowed_to_spawn = true;
        return true;
@@ -326,7 +326,7 @@ void surv_LastPlayerForTeam_Notify(entity this)
        }
 }
 
-MUTATOR_HOOKFUNCTION(surv, PlayerDies)
+MUTATOR_HOOKFUNCTION(sv, PlayerDies)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -354,7 +354,7 @@ MUTATOR_HOOKFUNCTION(surv, PlayerDies)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(surv, ClientDisconnect)
+MUTATOR_HOOKFUNCTION(sv, ClientDisconnect)
 {
        entity player = M_ARGV(0, entity);
 
@@ -363,7 +363,7 @@ MUTATOR_HOOKFUNCTION(surv, ClientDisconnect)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(surv, MakePlayerObserver)
+MUTATOR_HOOKFUNCTION(sv, MakePlayerObserver)
 {
        entity player = M_ARGV(0, entity);
 
@@ -385,13 +385,13 @@ MUTATOR_HOOKFUNCTION(surv, MakePlayerObserver)
        return true;  // prevent team reset
 }
 
-MUTATOR_HOOKFUNCTION(surv, Scores_CountFragsRemaining)
+MUTATOR_HOOKFUNCTION(sv, Scores_CountFragsRemaining)
 {
        // announce remaining frags?
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(surv, GiveFragsForKill, CBC_ORDER_FIRST)
+MUTATOR_HOOKFUNCTION(sv, GiveFragsForKill, CBC_ORDER_FIRST)
 {
        entity frag_attacker = M_ARGV(0, entity);
        if(!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
@@ -400,20 +400,20 @@ MUTATOR_HOOKFUNCTION(surv, GiveFragsForKill, CBC_ORDER_FIRST)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(surv, AddPlayerScore)
+MUTATOR_HOOKFUNCTION(sv, AddPlayerScore)
 {
        entity scorefield = M_ARGV(0, entity);
        if(scorefield == SP_KILLS || scorefield == SP_DEATHS || scorefield == SP_SUICIDES || scorefield == SP_DMG || scorefield == SP_DMGTAKEN)
                M_ARGV(1, float) = 0; // don't report that the player has killed or been killed, that would out them as a hunter!
 }
 
-MUTATOR_HOOKFUNCTION(surv, CalculateRespawnTime)
+MUTATOR_HOOKFUNCTION(sv, CalculateRespawnTime)
 {
        // no respawn calculations needed, player is forced to spectate anyway
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(surv, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(sv, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                if (IS_PLAYER(it) || it.caplayer == 1)
@@ -423,7 +423,7 @@ MUTATOR_HOOKFUNCTION(surv, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(surv, ClientCommand_Spectate)
+MUTATOR_HOOKFUNCTION(sv, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
 
@@ -438,14 +438,14 @@ MUTATOR_HOOKFUNCTION(surv, ClientCommand_Spectate)
        return MUT_SPECCMD_CONTINUE;
 }
 
-MUTATOR_HOOKFUNCTION(surv, GetPlayerStatus)
+MUTATOR_HOOKFUNCTION(sv, GetPlayerStatus)
 {
        entity player = M_ARGV(0, entity);
 
        return player.caplayer == 1;
 }
 
-MUTATOR_HOOKFUNCTION(surv, BotShouldAttack)
+MUTATOR_HOOKFUNCTION(sv, BotShouldAttack)
 {
        entity bot = M_ARGV(0, entity);
        entity targ = M_ARGV(1, entity);
index 129410a5af77345887bad7d769d740c8b136f44b..822cfd0ebfffc2642fd7f2276b6d8ed50c31de4c 100644 (file)
@@ -4,7 +4,7 @@
 #include <common/scores.qh>
 void surv_Initialize();
 
-REGISTER_MUTATOR(surv, false)
+REGISTER_MUTATOR(sv, false)
 {
     MUTATOR_STATIC();
        MUTATOR_ONADD
index 0314eb0cc0fc33f3643fa712e03f056ff2d13424..80a87de140394ec21d95c6efb04673cec5bc3e0b 100644 (file)
@@ -614,7 +614,7 @@ void HUD_Mod_Survival(vector pos, vector mySize);
 CLASS(Survival, Gametype)
     INIT(Survival)
     {
-        this.gametype_init(this, _("Survival"),"surv","g_survival",false,true,"","timelimit=20 pointlimit=20",_("Identify and eliminate all the hunters before all your allies are gone"));
+        this.gametype_init(this, _("Survival"),"sv","g_survival",false,true,"","timelimit=20 pointlimit=20",_("Identify and eliminate all the hunters before all your allies are gone"));
     }
     METHOD(Survival, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
     {
@@ -622,10 +622,10 @@ CLASS(Survival, Gametype)
     }
     METHOD(Survival, m_isForcedSupported, bool(Gametype this))
     {
-        if(!cvar("g_survival_not_dm_maps"))
+        if(!cvar("g_survival_not_lms_maps"))
         {
-            // if this is set, all DM maps support Survival too
-            if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags))
+            // if this is unset, all LMS maps support Survival too
+            if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS.m_flags))
                 return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported)
         }
         return false;
index 5e339e4caa75aea1a3627e962813f417b8389fbd..71a3c86660755ed416519272144776b49b179eea 100644 (file)
@@ -86,8 +86,8 @@ REGISTER_SP(NEXBALL_FAULTS);
 REGISTER_SP(ONS_TAKES);
 REGISTER_SP(ONS_CAPS);
 
-REGISTER_SP(SURV_SURVIVALS);
-REGISTER_SP(SURV_HUNTS);
+REGISTER_SP(SV_SURVIVALS);
+REGISTER_SP(SV_HUNTS);
 #endif
 
 
index f6a535580e5a636a1b065ef45d8eb5d3aeb5a5bc..f32e231349272226a4f7fef9e9e58ae4a6beb294 100644 (file)
@@ -289,7 +289,7 @@ void cvar_changes_init()
                BADCVAR("g_shootfromeye");
                BADCVAR("g_snafu");
                BADCVAR("g_survival");
-               BADCVAR("g_survival_not_dm_maps");
+               BADCVAR("g_survival_not_lms_maps");
                BADCVAR("g_tdm");
                BADCVAR("g_tdm_on_dm_maps");
                BADCVAR("g_tdm_teams");