bool postinit;
entity gametype;
+string gametype_custom_name;
// temporary hack
#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
IntrusiveList g_drawables;
IntrusiveList g_drawables_2d;
+IntrusiveList g_damagetext;
IntrusiveList g_radarlinks;
IntrusiveList g_radaricons;
STATIC_INIT(main)
{
g_drawables = IL_NEW();
g_drawables_2d = IL_NEW();
+ g_damagetext = IL_NEW();
g_radarlinks = IL_NEW();
g_radaricons = IL_NEW();
}