]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Fix current custom gametype not being kept if gametype vote ends without votes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/checkextension.qh>
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/gamemodes/_mod.qh>
7 #include <common/gamemodes/sv_rules.qh>
8 #include <common/items/_mod.qh>
9 #include <common/mapinfo.qh>
10 #include <common/mapobjects/target/music.qh>
11 #include <common/mapobjects/trigger/hurt.qh>
12 #include <common/mapobjects/trigger/secret.qh>
13 #include <common/mapobjects/triggers.qh>
14 #include <common/monsters/_mod.qh>
15 #include <common/monsters/sv_monsters.qh>
16 #include <common/net_linked.qh>
17 #include <common/notifications/all.qh>
18 #include <common/physics/player.qh>
19 #include <common/playerstats.qh>
20 #include <common/state.qh>
21 #include <common/stats.qh>
22 #include <common/teams.qh>
23 #include <common/util.qh>
24 #include <common/vehicles/all.qh>
25 #include <common/weapons/_all.qh>
26 #include <lib/warpzone/common.qh>
27 #include <server/anticheat.qh>
28 #include <server/antilag.qh>
29 #include <server/bot/api.qh>
30 #include <server/campaign.qh>
31 #include <server/cheats.qh>
32 #include <server/client.qh>
33 #include <server/command/common.qh>
34 #include <server/command/getreplies.qh>
35 #include <server/command/sv_cmd.qh>
36 #include <server/command/vote.qh>
37 #include <server/damage.qh>
38 #include <server/gamelog.qh>
39 #include <server/hook.qh>
40 #include <server/ipban.qh>
41 #include <server/items/items.qh>
42 #include <server/main.qh>
43 #include <server/mapvoting.qh>
44 #include <server/mutators/_mod.qh>
45 #include <server/race.qh>
46 #include <server/scores.qh>
47 #include <server/scores_rules.qh>
48 #include <server/spawnpoints.qh>
49 #include <server/teamplay.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent harm
123
124                 MapInfo_Enumerate();
125                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
126
127                 if(!DoNextMapOverride(1))
128                         GotoNextMap(1);
129
130                 return;
131         }
132
133         if(time < 5)
134         {
135                 this.nextthink = time;
136         }
137         else
138         {
139                 this.nextthink = time + 1;
140                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141         }
142 }
143
144 void cvar_changes_init()
145 {
146         float h;
147         string k, v, d;
148         float n, i, adding, pureadding;
149
150         strfree(cvar_changes);
151         strfree(cvar_purechanges);
152         cvar_purechanges_count = 0;
153
154         h = buf_create();
155         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
156         n = buf_getsize(h);
157
158         adding = true;
159         pureadding = true;
160
161         for(i = 0; i < n; ++i)
162         {
163                 k = bufstr_get(h, i);
164
165 #define BADPREFIX_COND(p) (substring(k, 0, strlen(p)) == p)
166 #define BADSUFFIX_COND(s) (substring(k, -strlen(s), -1) == s)
167
168 #define BADPREFIX(p) if(BADPREFIX_COND(p)) continue
169 #define BADPRESUFFIX(p, s) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s)) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172 #define BADPRESUFFIXVALUE(p, s, val) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s) && v == val) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADCVAR("g_chatban_list");
236                 BADCVAR("g_playban_list");
237                 BADCVAR("g_playban_minigames");
238                 BADCVAR("g_voteban_list");
239                 BADPREFIX("developer_");
240                 BADPREFIX("g_ban_");
241                 BADPREFIX("g_banned_list");
242                 BADPREFIX("g_require_stats_");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_voice_flood_");
247                 BADPREFIX("log_file");
248                 BADPREFIX("quit_");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262                 BADCVAR("sv_allow_customplayermodels_idlist");
263                 BADCVAR("sv_allow_customplayermodels_speciallist");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_arena");
268                 BADCVAR("g_assault");
269                 BADCVAR("g_ca");
270                 BADCVAR("g_ca_teams");
271                 BADCVAR("g_conquest");
272                 BADCVAR("g_conquest_teams");
273                 BADCVAR("g_ctf");
274                 BADCVAR("g_cts");
275                 BADCVAR("g_dotc");
276                 BADCVAR("g_dm");
277                 BADCVAR("g_domination");
278                 BADCVAR("g_domination_default_teams");
279                 BADCVAR("g_duel");
280                 BADCVAR("g_duel_not_dm_maps");
281                 BADCVAR("g_freezetag");
282                 BADCVAR("g_freezetag_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_mayhem");
291                 BADCVAR("g_nexball");
292                 BADCVAR("g_onslaught");
293                 BADCVAR("g_race");
294                 BADCVAR("g_race_laps_limit");
295                 BADCVAR("g_race_qualifying_timelimit");
296                 BADCVAR("g_race_qualifying_timelimit_override");
297                 BADCVAR("g_runematch");
298                 BADCVAR("g_shootfromeye");
299                 BADCVAR("g_snafu");
300                 BADCVAR("g_survival");
301                 BADCVAR("g_survival_not_dm_maps");
302                 BADCVAR("g_tdm");
303                 BADCVAR("g_tdm_on_dm_maps");
304                 BADCVAR("g_tdm_teams");
305                 BADCVAR("g_tka");
306                 BADCVAR("g_tka_on_ka_maps");
307                 BADCVAR("g_tka_on_tdm_maps");
308                 BADCVAR("g_tka_teams");
309                 BADCVAR("g_tmayhem");
310                 BADCVAR("g_tmayhem_teams");
311                 BADCVAR("g_vip");
312                 BADCVAR("leadlimit");
313                 BADCVAR("nextmap");
314                 BADCVAR("teamplay");
315                 BADCVAR("timelimit");
316                 BADCVAR("g_mapinfo_q3compat");
317                 BADCVAR("g_mapinfo_settemp_acl");
318                 BADCVAR("g_mapinfo_ignore_warnings");
319                 BADCVAR("g_maplist_ignore_sizes");
320                 BADCVAR("g_maplist_sizes_count_bots");
321
322                 // long
323                 BADCVAR("hostname");
324                 BADCVAR("g_maplist");
325                 BADCVAR("g_maplist_mostrecent");
326                 BADCVAR("sv_motd");
327                 BADCVAR("sv_termsofservice_url");
328
329                 v = cvar_string(k);
330                 d = cvar_defstring(k);
331                 if(v == d)
332                         continue;
333
334                 if(adding)
335                 {
336                         if (cvar_changes == "")
337                                 cvar_changes = "// this server runs at modified server settings:\n";
338
339                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
340                         if(strlen(cvar_changes) >= VM_TEMPSTRING_MAXSIZE)
341                         {
342                                 cvar_changes = "// too many settings have been changed to show them here\n";
343                                 adding = 0;
344                         }
345                 }
346
347                 // now check if the changes are actually gameplay relevant
348
349                 // does nothing gameplay relevant
350                 BADCVAR("captureleadlimit_override");
351                 BADCVAR("condump_stripcolors");
352                 BADCVAR("fs_gamedir");
353                 BADCVAR("g_allow_oldvortexbeam");
354                 BADCVAR("g_balance_kill_delay");
355                 BADCVAR("g_buffs_pickup_anyway");
356                 BADCVAR("g_buffs_randomize");
357                 BADCVAR("g_buffs_randomize_teamplay");
358                 BADCVAR("g_campcheck_distance");
359                 BADCVAR("g_chatsounds");
360                 BADCVAR("g_ca_point_leadlimit");
361                 BADCVAR("g_ca_point_limit");
362                 BADCVAR("g_ca_spectate_enemies");
363                 BADCVAR("g_ctf_captimerecord_always");
364                 BADCVAR("g_ctf_flag_glowtrails");
365                 BADCVAR("g_ctf_dynamiclights");
366                 BADCVAR("g_ctf_flag_pickup_verbosename");
367                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
368                 BADPRESUFFIX("g_ctf_flag_", "_model");
369                 BADPRESUFFIX("g_ctf_flag_", "_skin");
370                 BADCVAR("g_domination_point_leadlimit");
371                 BADCVAR("g_forced_respawn");
372                 BADCVAR("g_freezetag_point_leadlimit");
373                 BADCVAR("g_freezetag_point_limit");
374                 BADCVAR("g_glowtrails");
375                 BADCVAR("g_hats");
376                 BADCVAR("g_casings");
377                 BADCVAR("g_invasion_point_limit");
378                 BADCVAR("g_jump_grunt");
379                 BADCVAR("g_keepaway_ballcarrier_effects");
380                 BADCVAR("g_keepawayball_effects");
381                 BADCVAR("g_keyhunt_point_leadlimit");
382                 BADCVAR("g_nexball_goalleadlimit");
383                 BADCVAR("g_new_toys_autoreplace");
384                 BADCVAR("g_new_toys_use_pickupsound");
385                 BADCVAR("g_physics_predictall");
386                 BADCVAR("g_piggyback");
387                 BADCVAR("g_playerclip_collisions");
388                 BADCVAR("g_spawn_alloweffects");
389                 BADCVAR("g_tdm_point_leadlimit");
390                 BADCVAR("g_tdm_point_limit");
391                 BADCVAR("g_mayhem_point_limit");
392                 BADCVAR("g_mayhem_point_leadlimit");
393                 BADCVAR("g_tmayhem_point_limit");
394                 BADCVAR("g_tmayhem_point_leadlimit");
395                 BADCVAR("leadlimit_and_fraglimit");
396                 BADCVAR("leadlimit_override");
397                 BADCVAR("pausable");
398                 BADCVAR("sv_announcer");
399                 BADCVAR("sv_autopause");
400                 BADCVAR("sv_checkforpacketsduringsleep");
401                 BADCVAR("sv_damagetext");
402                 BADCVAR("sv_db_saveasdump");
403                 BADCVAR("sv_intermission_cdtrack");
404                 BADCVAR("sv_mapchange_delay");
405                 BADCVAR("sv_minigames");
406                 BADCVAR("sv_namechangetimer");
407                 BADCVAR("sv_precacheplayermodels");
408                 BADCVAR("sv_qcphysics");
409                 BADCVAR("sv_radio");
410                 BADCVAR("sv_stepheight");
411                 BADCVAR("sv_timeout");
412                 BADCVAR("sv_weapons_modeloverride");
413                 BADCVAR("w_prop_interval");
414                 BADPREFIX("chat_");
415                 BADPREFIX("crypto_");
416                 BADPREFIX("g_chat_");
417                 BADPREFIX("g_ctf_captimerecord_");
418                 BADPREFIX("g_hats_");
419                 BADPREFIX("g_maplist_");
420                 BADPREFIX("g_mod_");
421                 BADPREFIX("g_respawn_");
422                 BADPREFIX("net_");
423                 BADPREFIX("notification_");
424                 BADPREFIX("prvm_");
425                 BADPREFIX("skill_");
426                 BADPREFIX("sv_allow_");
427                 BADPREFIX("sv_cullentities_");
428                 BADPREFIX("sv_maxidle");
429                 BADPREFIX("sv_minigames_");
430                 BADPREFIX("sv_radio_");
431                 BADPREFIX("sv_timeout_");
432                 BADPREFIX("sv_vote_");
433                 BADPREFIX("timelimit_");
434                 BADPRESUFFIX("g_", "_round_timelimit");
435
436                 // allowed changes to server admins (please sync this to server.cfg)
437                 // vi commands:
438                 //   :/"impure"/,$d
439                 //   :g!,^\/\/[^ /],d
440                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
441                 //   :%!sort
442                 // yes, this does contain some redundant stuff, don't really care
443                 BADPREFIX("bot_ai_");
444                 BADCVAR("bot_config_file");
445                 BADCVAR("bot_number");
446                 BADCVAR("bot_prefix");
447                 BADCVAR("bot_suffix");
448                 BADCVAR("capturelimit_override");
449                 BADCVAR("fraglimit_override");
450                 BADCVAR("gametype");
451                 BADCVAR("g_antilag");
452                 BADCVAR("g_balance_teams");
453                 BADCVAR("g_balance_teams_prevent_imbalance");
454                 BADCVAR("g_balance_teams_scorefactor");
455                 BADCVAR("g_ban_sync_trusted_servers");
456                 BADCVAR("g_ban_sync_uri");
457                 BADCVAR("g_buffs");
458                 BADCVAR("g_ca_teams_override");
459                 BADCVAR("g_ca_prevent_stalemate");
460                 BADCVAR("g_ctf_fullbrightflags");
461                 BADCVAR("g_ctf_ignore_frags");
462                 BADCVAR("g_ctf_leaderboard");
463                 BADCVAR("g_domination_point_limit");
464                 BADCVAR("g_domination_teams_override");
465                 BADCVAR("g_freezetag_revive_spawnshield");
466                 BADCVAR("g_freezetag_teams_override");
467                 BADCVAR("g_friendlyfire");
468                 BADCVAR("g_fullbrightitems");
469                 BADCVAR("g_fullbrightplayers");
470                 BADCVAR("g_keyhunt_point_limit");
471                 BADCVAR("g_keyhunt_teams_override");
472                 BADCVAR("g_lms_lives_override");
473                 BADCVAR("g_mayhem_powerups");
474                 BADCVAR("g_maplist");
475                 BADCVAR("g_maxplayers");
476                 BADCVAR("g_mirrordamage");
477                 BADCVAR("g_nexball_goallimit");
478                 BADCVAR("g_norecoil");
479                 BADCVAR("g_physics_clientselect");
480                 BADCVAR("g_pinata");
481                 BADCVAR("g_powerups");
482                 BADCVAR("g_powerups_drop_ondeath");
483                 BADCVAR("g_player_brightness");
484                 BADCVAR("g_rocket_flying");
485                 BADCVAR("g_rocket_flying_disabledelays");
486                 BADPREFIX("g_spawnshield");
487                 BADCVAR("g_start_delay");
488                 BADCVAR("g_superspectate");
489                 BADCVAR("g_tdm_teams_override");
490                 BADCVAR("g_tmayhem_teams_override");
491                 BADCVAR("g_tmayhem_powerups");
492                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
493                 BADCVAR("hostname");
494                 BADCVAR("log_file");
495                 BADCVAR("maxplayers");
496                 BADCVAR("minplayers");
497                 BADCVAR("minplayers_per_team");
498                 BADCVAR("net_address");
499                 BADCVAR("port");
500                 BADCVAR("rcon_password");
501                 BADCVAR("rcon_restricted_commands");
502                 BADCVAR("rcon_restricted_password");
503                 BADCVAR("skill");
504                 BADCVAR("sv_adminnick");
505                 BADCVAR("sv_autoscreenshot");
506                 BADCVAR("sv_autotaunt");
507                 BADCVAR("sv_curl_defaulturl");
508                 BADCVAR("sv_defaultcharacter");
509                 BADCVAR("sv_defaultcharacterskin");
510                 BADCVAR("sv_defaultplayercolors");
511                 BADCVAR("sv_defaultplayermodel");
512                 BADCVAR("sv_defaultplayerskin");
513                 BADCVAR("sv_maxrate");
514                 BADCVAR("sv_motd");
515                 BADCVAR("sv_public");
516                 BADCVAR("sv_showfps");
517                 BADCVAR("sv_showspectators");
518                 BADCVAR("sv_status_privacy");
519                 BADCVAR("sv_taunt");
520                 BADCVAR("sv_vote_call");
521                 BADCVAR("sv_vote_commands");
522                 BADCVAR("sv_vote_majority_factor");
523                 BADCVAR("sv_vote_master");
524                 BADCVAR("sv_vote_master_commands");
525                 BADCVAR("sv_vote_master_password");
526                 BADCVAR("sv_vote_simple_majority_factor");
527                 BADVALUE("sys_ticrate", "0.0166667");
528                 BADVALUE("sys_ticrate", "0.0333333");
529                 BADCVAR("teamplay_mode");
530                 BADCVAR("timelimit_override");
531                 BADPREFIX("g_warmup");
532                 BADPREFIX("sv_info_");
533                 BADPREFIX("sv_ready_restart_");
534
535                 BADPRESUFFIXVALUE("g_", "_weaponarena", "most");
536                 BADPRESUFFIXVALUE("g_", "_weaponarena", "most_available");
537
538                 // mutators that announce themselves properly to the server browser
539                 BADCVAR("g_instagib");
540                 BADCVAR("g_new_toys");
541                 BADCVAR("g_nix");
542                 BADCVAR("g_grappling_hook");
543                 BADCVAR("g_jetpack");
544
545 #undef BADPRESUFFIX
546 #undef BADPREFIX
547 #undef BADCVAR
548 #undef BADVALUE
549 #undef BADPRESUFFIXVALUE
550
551                 if(pureadding)
552                 {
553                         if (cvar_purechanges == "")
554                                 cvar_purechanges = "// this server runs at modified gameplay settings:\n";
555
556                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
557                         if(strlen(cvar_purechanges) >= VM_TEMPSTRING_MAXSIZE)
558                         {
559                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
560                                 pureadding = 0;
561                         }
562                 }
563                 ++cvar_purechanges_count;
564                 // WARNING: this variable is used for the server list
565                 // NEVER dare to skip this code!
566                 // Hacks to intentionally appearing as "pure server" even though you DO have
567                 // modified settings may be punished by removal from the server list.
568                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
569                 // though.
570         }
571         buf_del(h);
572
573         if(cvar_changes == "")
574                 cvar_changes = "// this server runs at default server settings\n";
575         cvar_changes = strzone(cvar_changes);
576
577         if(cvar_purechanges == "")
578                 cvar_purechanges = "// this server runs at default gameplay settings\n";
579         cvar_purechanges = strzone(cvar_purechanges);
580 }
581
582 entity randomseed;
583 bool RandomSeed_Send(entity this, entity to, int sf)
584 {
585         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
586         WriteShort(MSG_ENTITY, this.cnt);
587         return true;
588 }
589 void RandomSeed_Think(entity this)
590 {
591         this.cnt = bound(0, floor(random() * 65536), 65535);
592         this.nextthink = time + 5;
593
594         this.SendFlags |= 1;
595 }
596 void RandomSeed_Spawn()
597 {
598         randomseed = new_pure(randomseed);
599         setthink(randomseed, RandomSeed_Think);
600         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
601
602         getthink(randomseed)(randomseed); // sets random seed and nextthink
603 }
604
605 spawnfunc(__init_dedicated_server)
606 {
607         // handler for _init/_init map (only for dedicated server initialization)
608
609         world_initialized = -1; // don't complain
610
611         delete_fn = remove_unsafely;
612
613         entity e = new(GotoFirstMap);
614         setthink(e, GotoFirstMap);
615         e.nextthink = time; // this is usually 1 at this point
616
617         e = new(info_player_deathmatch);  // safeguard against player joining
618
619         // assign reflectively to avoid "assignment to world" warning
620         for (int i = 0, n = numentityfields(); i < n; ++i)
621         {
622                 string k = entityfieldname(i);
623                 if (k == "classname")
624                 {
625                         // safeguard against various stuff ;)
626                         putentityfieldstring(i, this, "worldspawn");
627                         break;
628                 }
629         }
630
631         // needs to be done so early because of the constants they create
632         static_init();
633         static_init_late();
634         static_init_precache();
635
636         IL_PUSH(g_spawnpoints, e); // just incase
637
638         MapInfo_Enumerate();
639         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
640 }
641
642 void __init_dedicated_server_shutdown() {
643         MapInfo_Shutdown();
644 }
645
646 STATIC_INIT_EARLY(maxclients)
647 {
648         maxclients = 0;
649         for (entity head = nextent(NULL); head; head = nextent(head)) {
650                 ++maxclients;
651         }
652 }
653
654 void GameplayMode_DelayedInit(entity this)
655 {
656         // at this stage team entities are spawned, teamplay contains the number of them
657
658         if(!scores_initialized)
659                 ScoreRules_generic();
660
661         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
662                 return;
663         if (!g_duel)
664                 MapReadSizes(mapname);
665
666         if (autocvar_g_maxplayers < 0)
667         {
668                 if (map_maxplayers <= 0)
669                         map_maxplayers = maxclients; // unlimited, but may need rounding
670                 map_maxplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_maxplayers, maxclients);
671                 if (teamplay)
672                 {
673                         // automatic maxplayers should be a multiple of team count
674                         int down = map_maxplayers % AVAILABLE_TEAMS;
675                         int up = AVAILABLE_TEAMS - down;
676                         map_maxplayers += (up < down && up + map_maxplayers <= maxclients) ? up : -down;
677                 }
678         }
679
680         if (warmup_stage < 0)
681         {
682                 int m = GetPlayerLimit();
683                 if (m <= 0) m = maxclients;
684                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
685                 if (teamplay)
686                 {
687                         // automatic minplayers should be a multiple of team count
688                         int down = map_minplayers % AVAILABLE_TEAMS;
689                         int up = AVAILABLE_TEAMS - down;
690                         map_minplayers += (up < down && up + map_minplayers <= m) ? up : -down;
691                 }
692         }
693         else
694                 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
695 }
696
697 void InitGameplayMode()
698 {
699         VoteReset(false);
700
701         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
702         get_mi_min_max(1);
703         // assign reflectively to avoid "assignment to world" warning
704         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
705         {
706                 string k = entityfieldname(i);
707                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
708                 if (v)
709                 {
710                         putentityfieldstring(i, world, sprintf("%v", v));
711                         if (++done == 2) break;
712                 }
713         }
714         // currently, NetRadiant's limit is 131072 qu for each side
715         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
716         // set the distance according to map size but don't go over the limit to avoid issues with float precision
717         // in case somebody makes extremely large maps
718         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
719
720         MapInfo_LoadMapSettings(mapname);
721         GameRules_teams(false);
722
723         if (!cvar_value_issafe(world.fog))
724         {
725                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
726                 world.fog = string_null;
727         }
728         if(MapInfo_Map_fog != "")
729         {
730                 if(MapInfo_Map_fog == "none")
731                         world.fog = string_null;
732                 else
733                         world.fog = strzone(MapInfo_Map_fog);
734         }
735         clientstuff = strzone(MapInfo_Map_clientstuff);
736
737         MapInfo_ClearTemps();
738
739         strcpy(loaded_gametype_custom_string, autocvar__sv_vote_gametype_custom);
740         cvar_set("_sv_vote_gametype_custom", ""); // clear it immediately so it can't get stuck
741
742         cache_mutatormsg = strzone("");
743         cache_lastmutatormsg = strzone("");
744
745         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
746 }
747
748 bool world_already_spawned;
749 spawnfunc(worldspawn)
750 {
751         CheckEngineExtensions();
752
753         cvar_set("_endmatch", "0");
754         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
755
756         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
757         {
758                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
759         }
760         else
761         {
762                 strcpy(sv_termsofservice_url_escaped, "INVALID");
763         }
764
765         bool wantrestart = false;
766         {
767                 if (!server_is_dedicated)
768                 {
769                         // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
770                         // restore csqc_progname too
771                         string expect = "csprogs.dat";
772                         wantrestart = cvar_string("csqc_progname") != expect;
773                         cvar_set("csqc_progname", expect);
774                 }
775                 else
776                 {
777                         // Try to use versioned csprogs from pk3
778                         // Only ever use versioned csprogs.dat files on dedicated servers;
779                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
780                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
781                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
782                         string select = "csprogs.dat";
783                         if (fexists(pk3csprogs)) select = pk3csprogs;
784                         if (cvar_string("csqc_progname") != select)
785                         {
786                                 cvar_set("csqc_progname", select);
787                                 wantrestart = true;
788                         }
789                         // Check for updates on startup
790                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
791                         int sentinel = fopen("progs.txt", FILE_READ);
792                         if (sentinel >= 0)
793                         {
794                                 string switchversion = fgets(sentinel);
795                                 fclose(sentinel);
796                                 if (switchversion != "" && switchversion != WATERMARK)
797                                 {
798                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
799                                         // if it doesn't exist, assume either:
800                                         //   a) the current program was overwritten
801                                         //   b) this is a client only update
802                                         string newprogs = sprintf("progs-%s.dat", switchversion);
803                                         if (fexists(newprogs))
804                                         {
805                                                 cvar_set("sv_progs", newprogs);
806                                                 wantrestart = true;
807                                         }
808                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
809                                         if (fexists(newcsprogs))
810                                         {
811                                                 cvar_set("csqc_progname", newcsprogs);
812                                                 wantrestart = true;
813                                         }
814                                 }
815                         }
816                 }
817                 if (wantrestart)
818                 {
819                         LOG_INFO("Restart requested");
820                         changelevel(mapname);
821                         // let initialization continue, shutdown depends on it
822                 }
823         }
824
825         if(world_already_spawned)
826                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
827         world_already_spawned = true;
828
829         delete_fn = remove_safely; // during spawning, watch what you remove!
830
831         cvar_changes_init(); // do this very early now so it REALLY matches the server config
832
833         // default to RACE_RECORD, can be overwritten by gamemodes
834         record_type = RACE_RECORD;
835
836         // needs to be done so early because of the constants they create
837         static_init();
838
839         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
840
841         TemporaryDB = db_create();
842
843         // 0 normal
844         lightstyle(0, "m");
845
846         // 1 FLICKER (first variety)
847         lightstyle(1, "mmnmmommommnonmmonqnmmo");
848
849         // 2 SLOW STRONG PULSE
850         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
851
852         // 3 CANDLE (first variety)
853         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
854
855         // 4 FAST STROBE
856         lightstyle(4, "mamamamamama");
857
858         // 5 GENTLE PULSE 1
859         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
860
861         // 6 FLICKER (second variety)
862         lightstyle(6, "nmonqnmomnmomomno");
863
864         // 7 CANDLE (second variety)
865         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
866
867         // 8 CANDLE (third variety)
868         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
869
870         // 9 SLOW STROBE (fourth variety)
871         lightstyle(9, "aaaaaaaazzzzzzzz");
872
873         // 10 FLUORESCENT FLICKER
874         lightstyle(10, "mmamammmmammamamaaamammma");
875
876         // 11 SLOW PULSE NOT FADE TO BLACK
877         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
878
879         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
880
881         // 63 testing
882         lightstyle(63, "a");
883
884         if(autocvar_g_campaign)
885                 CampaignPreInit();
886         else
887                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
888
889         Map_MarkAsRecent(mapname);
890
891         InitGameplayMode();
892         static_init_late();
893         static_init_precache();
894         readlevelcvars();
895
896         GameRules_limit_fallbacks();
897
898         player_count = 0;
899         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
900         if(bot_waypoints_for_items == 1)
901                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
902                         bot_waypoints_for_items = 0;
903
904         WaypointSprite_Init();
905
906         // NOTE for matchid:
907         // changing the logic generating it is okay. But:
908         // it HAS to stay <= 64 chars
909         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
910         // strftime(false, "%s") isn't reliable, see strftime_s description
911         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
912
913         if(autocvar_sv_eventlog)
914                 GameLogInit(); // requires matchid to be set
915
916         cvar_set("nextmap", "");
917
918         SetDefaultAlpha();
919
920         if(autocvar_g_campaign)
921                 CampaignPostInit();
922
923         Ban_LoadBans();
924
925         MapInfo_Enumerate();
926         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
927
928         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
929         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
930
931         // quake 3 music support
932         if(world.music || world.noise)
933         {
934                 // prefer .music over .noise
935                 string chosen_music;
936                 if(world.music)
937                         chosen_music = world.music;
938                 else
939                         chosen_music = world.noise;
940
941                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
942                 strcpy(clientstuff, newstuff);
943         }
944
945         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
946         {
947                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
948                 if(fd != -1)
949                 {
950                         string s;
951                         while((s = fgets(fd)))
952                         {
953                                 int l = tokenize_console(s);
954                                 if(l < 2)
955                                         continue;
956                                 if(argv(0) == "cd")
957                                 {
958                                         string trackname = argv(2);
959                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
960                                         LOG_INFO("  cdtrack ", trackname);
961                                         if (cvar_value_issafe(trackname))
962                                         {
963                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
964                                                 strcpy(clientstuff, newstuff);
965                                         }
966                                 }
967                                 else if(argv(0) == "fog")
968                                 {
969                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
970                                         LOG_INFO("  \"fog\" \"", s, "\"");
971                                 }
972                                 else if(argv(0) == "set")
973                                 {
974                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
975                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
976                                 }
977                                 else if(argv(0) != "//")
978                                 {
979                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
980                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
981                                 }
982                         }
983                         fclose(fd);
984                 }
985         }
986
987         WeaponStats_Init();
988
989         Nagger_Init();
990
991         // set up information replies for clients and server to use
992         maplist_reply = strzone(getmaplist());
993         lsmaps_reply = strzone(getlsmaps());
994         monsterlist_reply = strzone(getmonsterlist());
995         bool records_available = false;
996         for(int i = 0; i < 10; ++i)
997         {
998                 string s = getrecords(i);
999                 if (s != "")
1000                 {
1001                         records_reply[i] = strzone(s);
1002                         records_available = true;
1003                 }
1004         }
1005         if (!records_available)
1006                 records_reply[0] = "No records available for the current game mode.\n";
1007         ladder_reply = strzone(getladder());
1008         rankings_reply = strzone(getrankings());
1009
1010         // begin other init
1011         ClientInit_Spawn();
1012         RandomSeed_Spawn();
1013         PingPLReport_Spawn();
1014
1015         CheatInit();
1016
1017         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
1018
1019         // fill sv_curl_serverpackages from .serverpackage files
1020         if (autocvar_sv_curl_serverpackages_auto)
1021         {
1022                 string s = "csprogs-" WATERMARK ".dat";
1023                 // remove automatically managed files from the list to prevent duplicates
1024                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1025                 {
1026                         string pkg = argv(i);
1027                         if (startsWith(pkg, "csprogs-")) continue;
1028                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1029                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1030                         s = cons(s, pkg);
1031                 }
1032                 // add automatically managed files to the list
1033                 #define X(match) MACRO_BEGIN \
1034                         int fd = search_begin(match, true, false); \
1035                         if (fd >= 0) \
1036                         { \
1037                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1038                                 { \
1039                                         s = cons(s, search_getfilename(fd, i)); \
1040                                 } \
1041                                 search_end(fd); \
1042                         } \
1043                 MACRO_END
1044                 X("*-serverpackage.txt");
1045                 X("*.serverpackage");
1046                 #undef X
1047                 cvar_set("sv_curl_serverpackages", s);
1048         }
1049
1050         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1051         modname = "Xonotic";
1052         // physics/balance/config changes that count as mod
1053         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1054                 modname = cvar_string("g_mod_physics");
1055         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1056                 modname = cvar_string("g_mod_balance");
1057         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1058                 modname = cvar_string("g_mod_config");
1059         // extra mutators that deserve to count as mod
1060         MUTATOR_CALLHOOK(SetModname, modname);
1061         modname = M_ARGV(0, string);
1062
1063         // save it for later
1064         modname = strzone(modname);
1065
1066         WinningConditionHelper(this); // set worldstatus
1067
1068         if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1069                 // INITPRIO_LAST is too soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1070                 defer(this, 5, Pause_TryPause_Dedicated);
1071
1072         world_initialized = 1;
1073         __spawnfunc_spawn_all();
1074 }
1075
1076 spawnfunc(light)
1077 {
1078         //makestatic (this); // Who the f___ did that?
1079         delete(this);
1080 }
1081
1082 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1083 {
1084         float m = e.dphitcontentsmask;
1085         e.dphitcontentsmask = goodcontents | badcontents;
1086
1087         vector org = boundmin;
1088         vector delta = boundmax - boundmin;
1089
1090         vector start, end;
1091         start = end = org;
1092         int j; // used after the loop
1093         for(j = 0; j < attempts; ++j)
1094         {
1095                 start.x = org.x + random() * delta.x;
1096                 start.y = org.y + random() * delta.y;
1097                 start.z = org.z + random() * delta.z;
1098
1099                 // rule 1: start inside world bounds, and outside
1100                 // solid, and don't start from somewhere where you can
1101                 // fall down to evil
1102                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1103                 if (trace_fraction >= 1)
1104                         continue;
1105                 if (trace_startsolid)
1106                         continue;
1107                 if (trace_dphitcontents & badcontents)
1108                         continue;
1109                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1110                         continue;
1111
1112                 // rule 2: if we are too high, lower the point
1113                 if (trace_fraction * delta.z > maxaboveground)
1114                         start = trace_endpos + '0 0 1' * maxaboveground;
1115                 vector enddown = trace_endpos;
1116
1117                 // rule 3: make sure we aren't outside the map. This only works
1118                 // for somewhat well formed maps. A good rule of thumb is that
1119                 // the map should have a convex outside hull.
1120                 // these can be traceLINES as we already verified the starting box
1121                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1122                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1123                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1124                         continue;
1125                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1126                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1127                         continue;
1128                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1129                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1130                         continue;
1131                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1132                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1133                         continue;
1134                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1135                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1136                         continue;
1137
1138                 // rule 4: we must "see" some spawnpoint or item
1139                 entity sp = NULL;
1140                 if(frompos)
1141                 {
1142                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1143                                 sp = e;
1144                 }
1145                 if(!sp)
1146                 {
1147                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1148                         {
1149                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1150                                 {
1151                                         sp = it;
1152                                         break;
1153                                 }
1154                         });
1155                 }
1156                 if(!sp)
1157                 {
1158                         int items_checked = 0;
1159                         IL_EACH(g_items, checkpvs(mstart, it),
1160                         {
1161                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1162                                 {
1163                                         sp = it;
1164                                         break;
1165                                 }
1166
1167                                 ++items_checked;
1168                                 if(items_checked >= attempts)
1169                                         break; // sanity
1170                         });
1171
1172                         if(!sp)
1173                                 continue;
1174                 }
1175
1176                 // find a random vector to "look at"
1177                 end.x = org.x + random() * delta.x;
1178                 end.y = org.y + random() * delta.y;
1179                 end.z = org.z + random() * delta.z;
1180                 end = start + normalize(end - start) * vlen(delta);
1181
1182                 // rule 4: start TO end must not be too short
1183                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1184                 if(trace_startsolid)
1185                         continue;
1186                 if(trace_fraction < minviewdistance / vlen(delta))
1187                         continue;
1188
1189                 // rule 5: don't want to look at sky
1190                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1191                         continue;
1192
1193                 // rule 6: we must not end up in trigger_hurt
1194                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1195                         continue;
1196
1197                 break;
1198         }
1199
1200         e.dphitcontentsmask = m;
1201
1202         if(j < attempts)
1203         {
1204                 setorigin(e, start);
1205                 e.angles = vectoangles(end - start);
1206                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1207                 return true;
1208         }
1209         return false;
1210 }
1211
1212 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1213 {
1214         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1215 }
1216
1217 /*
1218 ===============================================================================
1219
1220 RULES
1221
1222 ===============================================================================
1223 */
1224
1225 void DumpStats(float final)
1226 {
1227         float file;
1228         string s;
1229         float to_console;
1230         float to_eventlog;
1231         float to_file;
1232         float i;
1233
1234         to_console = autocvar_sv_logscores_console;
1235         to_eventlog = autocvar_sv_eventlog;
1236         to_file = autocvar_sv_logscores_file;
1237
1238         if(!final)
1239         {
1240                 to_console = true; // always print printstats replies
1241                 to_eventlog = false; // but never print them to the event log
1242         }
1243
1244         if(to_eventlog)
1245                 if(autocvar_sv_eventlog_console)
1246                         to_console = false; // otherwise we get the output twice
1247
1248         if(final)
1249                 s = ":scores:";
1250         else
1251                 s = ":status:";
1252         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1253
1254         if(to_console)
1255                 LOG_HELP(s);
1256         if(to_eventlog)
1257                 GameLogEcho(s);
1258
1259         file = -1;
1260         if(to_file)
1261         {
1262                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1263                 if(file == -1)
1264                         to_file = false;
1265                 else
1266                         fputs(file, strcat(s, "\n"));
1267         }
1268
1269         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1270         if(to_console)
1271                 LOG_HELP(s);
1272         if(to_eventlog)
1273                 GameLogEcho(s);
1274         if(to_file)
1275                 fputs(file, strcat(s, "\n"));
1276
1277         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1278                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1279                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1280                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1281                         s = strcat(s, ftos(it.team), ":");
1282                 else
1283                         s = strcat(s, "spectator:");
1284
1285                 if(to_console)
1286                         LOG_HELP(s, playername(it.netname, it.team, false));
1287                 if(to_eventlog)
1288                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1289                 if(to_file)
1290                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1291         });
1292
1293         if(teamplay)
1294         {
1295                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1296                 if(to_console)
1297                         LOG_HELP(s);
1298                 if(to_eventlog)
1299                         GameLogEcho(s);
1300                 if(to_file)
1301                         fputs(file, strcat(s, "\n"));
1302
1303                 for(i = 1; i < 16; ++i)
1304                 {
1305                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1306                         s = strcat(s, ":", ftos(i));
1307                         if(to_console)
1308                                 LOG_HELP(s);
1309                         if(to_eventlog)
1310                                 GameLogEcho(s);
1311                         if(to_file)
1312                                 fputs(file, strcat(s, "\n"));
1313                 }
1314         }
1315
1316         if(to_console)
1317                 LOG_HELP(":end");
1318         if(to_eventlog)
1319                 GameLogEcho(":end");
1320         if(to_file)
1321         {
1322                 fputs(file, ":end\n");
1323                 fclose(file);
1324         }
1325 }
1326
1327 /*
1328 go to the next level for deathmatch
1329 only called if a time or frag limit has expired
1330 */
1331 void NextLevel()
1332 {
1333         cvar_set("_endmatch", "0");
1334         game_stopped = true;
1335         intermission_running = true; // game over
1336
1337         // enforce a wait time before allowing changelevel
1338         if(player_count > 0)
1339                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1340         else
1341                 intermission_exittime = -1;
1342
1343         /*
1344         WriteByte (MSG_ALL, SVC_CDTRACK);
1345         WriteByte (MSG_ALL, 3);
1346         WriteByte (MSG_ALL, 3);
1347         // done in FixIntermission
1348         */
1349
1350         //pos = FindIntermission ();
1351
1352         VoteReset(true);
1353
1354         DumpStats(true);
1355
1356         // send statistics
1357         PlayerStats_GameReport(true);
1358         WeaponStats_Shutdown();
1359
1360         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1361
1362         if(autocvar_sv_eventlog)
1363                 GameLogEcho(":gameover");
1364
1365         GameLogClose();
1366
1367         int winner_team = 0;
1368         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1369                 FixIntermissionClient(it);
1370                 if(it.winning)
1371                 {
1372                         if (teamplay && !winner_team)
1373                         {
1374                                 winner_team = it.team;
1375                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1376                         }
1377                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1378                 }
1379         });
1380
1381         target_music_kill();
1382
1383         if(autocvar_g_campaign)
1384                 CampaignPreIntermission();
1385
1386         MUTATOR_CALLHOOK(MatchEnd);
1387
1388         localcmd("\nsv_hook_gameend\n");
1389 }
1390
1391
1392 int InitiateSuddenDeath()
1393 {
1394         // Check first whether normal overtimes could be added before initiating suddendeath mode
1395         // - for this timelimit_overtime needs to be >0 of course
1396         // - also check the winning condition calculated in the previous frame and only add normal overtime
1397         //   again, if at the point at which timelimit would be extended again, still no winner was found
1398         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1399                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1400                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1401         {
1402                 return 1; // need to call InitiateOvertime later
1403         }
1404         else
1405         {
1406                 if(!checkrules_suddendeathend)
1407                 {
1408                         if(autocvar_g_campaign)
1409                         {
1410                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1411                         }
1412                         else
1413                         {
1414                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1415                                 overtimes = -1;
1416                         }
1417                         if(g_race && !g_race_qualifying)
1418                                 race_StartCompleting();
1419                 }
1420                 return 0;
1421         }
1422 }
1423
1424 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1425 {
1426         ++checkrules_overtimesadded;
1427         overtimes = checkrules_overtimesadded;
1428         //add one more overtime by simply extending the timelimit
1429         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1430         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1431 }
1432
1433 float GetWinningCode(float fraglimitreached, float equality)
1434 {
1435         if(autocvar_g_campaign == 1)
1436         {
1437                 if(fraglimitreached)
1438                         return WINNING_YES;
1439                 else
1440                         return WINNING_NO;
1441         }
1442         else
1443         {
1444                 if(equality)
1445                 {
1446                         if(fraglimitreached)
1447                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1448                         else
1449                                 return WINNING_NEVER;
1450                 }
1451                 else
1452                 {
1453                         if(fraglimitreached)
1454                                 return WINNING_YES;
1455                         else
1456                                 return WINNING_NO;
1457                 }
1458         }
1459 }
1460
1461 // set the .winning flag for exactly those players with a given field value
1462 void SetWinners(.float field, float value)
1463 {
1464         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1465 }
1466
1467 // set the .winning flag for those players with a given field value
1468 void AddWinners(.float field, float value)
1469 {
1470         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1471                 if(it.(field) == value)
1472                         it.winning = 1;
1473         });
1474 }
1475
1476 // clear the .winning flags
1477 void ClearWinners()
1478 {
1479         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1480 }
1481
1482 int fragsleft_last;
1483 float WinningCondition_Scores(float limit, float leadlimit)
1484 {
1485         // TODO make everything use THIS winning condition (except LMS)
1486         WinningConditionHelper(NULL);
1487
1488         if(teamplay)
1489         {
1490                 for (int i = 1; i < 5; ++i)
1491                 {
1492                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1493                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1494                 }
1495         }
1496
1497         ClearWinners();
1498         if(WinningConditionHelper_winner)
1499                 WinningConditionHelper_winner.winning = 1;
1500         if(WinningConditionHelper_winnerteam >= 0)
1501                 SetWinners(team, WinningConditionHelper_winnerteam);
1502
1503         if(WinningConditionHelper_lowerisbetter)
1504         {
1505                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1506                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1507                 limit = -limit;
1508         }
1509
1510         if(WinningConditionHelper_zeroisworst)
1511                 leadlimit = 0; // not supported in this mode
1512
1513         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1514         {
1515                 float fragsleft;
1516                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1517                 {
1518                         fragsleft = 1;
1519                 }
1520                 else
1521                 {
1522                         fragsleft = FLOAT_MAX;
1523                         float leadingfragsleft = FLOAT_MAX;
1524                         if (limit)
1525                                 fragsleft = limit - WinningConditionHelper_topscore;
1526                         if (leadlimit)
1527                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1528
1529                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1530                                 fragsleft = max(fragsleft, leadingfragsleft);
1531                         else
1532                                 fragsleft = min(fragsleft, leadingfragsleft);
1533                 }
1534
1535                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1536                 {
1537                         if (fragsleft == 1)
1538                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1539                         else if (fragsleft == 2)
1540                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1541                         else if (fragsleft == 3)
1542                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1543
1544                         fragsleft_last = fragsleft;
1545                 }
1546         }
1547
1548         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1549         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1550
1551         bool limit_reached;
1552         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1553         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1554                 limit_reached = (fraglimit_reached && leadlimit_reached);
1555         else
1556                 limit_reached = (fraglimit_reached || leadlimit_reached);
1557
1558         return GetWinningCode(
1559                 WinningConditionHelper_topscore && limit_reached,
1560                 WinningConditionHelper_equality
1561         );
1562 }
1563
1564 float WinningCondition_RanOutOfSpawns()
1565 {
1566         if(have_team_spawns <= 0)
1567                 return WINNING_NO;
1568
1569         if(!autocvar_g_spawn_useallspawns)
1570                 return WINNING_NO;
1571
1572         if(!some_spawn_has_been_used)
1573                 return WINNING_NO;
1574
1575         for (int i = 1; i < 5; ++i)
1576         {
1577                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1578         }
1579
1580         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1581         {
1582                 if (Team_IsValidTeam(it.team))
1583                 {
1584                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1585                 }
1586         });
1587
1588         IL_EACH(g_spawnpoints, true,
1589         {
1590                 if (Team_IsValidTeam(it.team))
1591                 {
1592                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1593                 }
1594         });
1595
1596         ClearWinners();
1597         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1598         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1599         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1600         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1601         if(team1_score + team2_score + team3_score + team4_score == 0)
1602         {
1603                 checkrules_equality = true;
1604                 return WINNING_YES;
1605         }
1606         else if(team1_score + team2_score + team3_score + team4_score == 1)
1607         {
1608                 float t, i;
1609                 if(team1_score)
1610                         t = 1;
1611                 else if(team2_score)
1612                         t = 2;
1613                 else if(team3_score)
1614                         t = 3;
1615                 else // if(team4_score)
1616                         t = 4;
1617                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1618                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1619                 {
1620                         for (int j = 1; j <= NUM_TEAMS; ++j)
1621                         {
1622                                 if (t == j)
1623                                 {
1624                                         continue;
1625                                 }
1626                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1627                                 {
1628                                         continue;
1629                                 }
1630                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1631                         }
1632                 }
1633
1634                 AddWinners(team, t);
1635                 return WINNING_YES;
1636         }
1637         else
1638                 return WINNING_NO;
1639 }
1640
1641 /*
1642 ============
1643 CheckRules_World
1644
1645 Exit deathmatch games upon conditions
1646 ============
1647 */
1648 void CheckRules_World()
1649 {
1650         VoteThink();
1651         MapVote_Think();
1652
1653         SetDefaultAlpha();
1654
1655         if (intermission_running) // someone else quit the game already
1656         {
1657                 if(player_count == 0) // Nobody there? Then let's go to the next map
1658                         MapVote_Start();
1659                         // this will actually check the player count in the next frame
1660                         // again, but this shouldn't hurt
1661                 return;
1662         }
1663
1664         float timelimit = autocvar_timelimit * 60;
1665         float fraglimit = autocvar_fraglimit;
1666         float leadlimit = autocvar_leadlimit;
1667         if (leadlimit < 0) leadlimit = 0;
1668
1669         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1670         {
1671                 if(timelimit > 0)
1672                         timelimit = 0; // timelimit is not made for warmup
1673                 if(fraglimit > 0)
1674                         fraglimit = 0; // no fraglimit for now
1675                 leadlimit = 0; // no leadlimit for now
1676         }
1677
1678         if (autocvar__endmatch || timelimit < 0)
1679         {
1680                 // endmatch
1681                 NextLevel();
1682                 return;
1683         }
1684
1685         if(timelimit > 0)
1686                 timelimit += game_starttime;
1687
1688         int overtimes_prev = overtimes;
1689         int wantovertime = 0;
1690
1691         if(checkrules_suddendeathend)
1692         {
1693                 if(!checkrules_suddendeathwarning)
1694                 {
1695                         checkrules_suddendeathwarning = true;
1696                         if(g_race && !g_race_qualifying)
1697                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1698                         else
1699                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1700                 }
1701         }
1702         else
1703         {
1704                 if (timelimit && time >= timelimit)
1705                 {
1706                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1707                         {
1708                                 float totalplayers;
1709                                 float playerswithlaps;
1710                                 float readyplayers;
1711                                 totalplayers = playerswithlaps = readyplayers = 0;
1712                                 FOREACH_CLIENT(IS_PLAYER(it), {
1713                                         ++totalplayers;
1714                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1715                                                 ++playerswithlaps;
1716                                         if(it.ready)
1717                                                 ++readyplayers;
1718                                 });
1719
1720                                 // at least 2 of the players have completed a lap: start the RACE
1721                                 // otherwise, the players should end the qualifying on their own
1722                                 if(readyplayers || playerswithlaps >= 2)
1723                                 {
1724                                         checkrules_suddendeathend = 0;
1725                                         ReadyRestart(true); // go to race
1726                                         return;
1727                                 }
1728                                 else
1729                                         wantovertime |= InitiateSuddenDeath();
1730                         }
1731                         else
1732                                 wantovertime |= InitiateSuddenDeath();
1733                 }
1734         }
1735
1736         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1737         {
1738                 NextLevel();
1739                 return;
1740         }
1741
1742         int checkrules_status = WinningCondition_RanOutOfSpawns();
1743         if(checkrules_status == WINNING_YES)
1744                 bprint("Hey! Someone ran out of spawns!\n");
1745         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1746                 checkrules_status = M_ARGV(0, float);
1747         else
1748                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1749
1750         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1751         {
1752                 checkrules_status = WINNING_NEVER;
1753                 checkrules_overtimesadded = -1;
1754                 wantovertime |= InitiateSuddenDeath();
1755         }
1756
1757         if(checkrules_status == WINNING_NEVER)
1758                 // equality cases! Nobody wins if the overtime ends in a draw.
1759                 ClearWinners();
1760
1761         if(wantovertime)
1762         {
1763                 if(checkrules_status == WINNING_NEVER)
1764                         InitiateOvertime();
1765                 else
1766                         checkrules_status = WINNING_YES;
1767         }
1768
1769         if(checkrules_suddendeathend)
1770                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1771                         checkrules_status = WINNING_YES;
1772
1773         if(checkrules_status == WINNING_YES)
1774         {
1775                 if (overtimes == -1 && overtimes != overtimes_prev)
1776                 {
1777                         // if suddendeathend overtime has just begun, revert it
1778                         checkrules_suddendeathend = 0;
1779                         overtimes = overtimes_prev;
1780                 }
1781                 //print("WINNING\n");
1782                 NextLevel();
1783         }
1784 }
1785
1786 float want_weapon(entity weaponinfo, float allguns)
1787 {
1788         int d = 0;
1789         bool allow_mutatorblocked = false;
1790
1791         if(!weaponinfo.m_id)
1792                 return 0;
1793
1794         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1795         d = M_ARGV(1, float);
1796         allguns = M_ARGV(2, bool);
1797         allow_mutatorblocked = M_ARGV(3, bool);
1798
1799         if(allguns)
1800                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1801         else if(!mutator_returnvalue)
1802                 d = !(!weaponinfo.weaponstart);
1803
1804         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1805                 d = 0;
1806
1807         float t = weaponinfo.weaponstartoverride;
1808
1809         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1810
1811         // bit order in t:
1812         // 1: want or not
1813         // 2: is default?
1814         // 4: is set by default?
1815         if(t < 0)
1816                 t = 4 | (3 * d);
1817         else
1818                 t |= (2 * d);
1819
1820         return t;
1821 }
1822
1823 /// Weapons the player normally starts with outside weapon arena.
1824 WepSet weapons_start()
1825 {
1826         WepSet ret = '0 0 0';
1827         FOREACH(Weapons, it != WEP_Null, {
1828                 int w = want_weapon(it, false);
1829                 if (w & 1)
1830                         ret |= it.m_wepset;
1831         });
1832         return ret;
1833 }
1834
1835 WepSet weapons_all()
1836 {
1837         WepSet ret = '0 0 0';
1838         FOREACH(Weapons, it != WEP_Null, {
1839                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1840                         ret |= it.m_wepset;
1841         });
1842         return ret;
1843 }
1844
1845 WepSet weapons_devall()
1846 {
1847         WepSet ret = '0 0 0';
1848         FOREACH(Weapons, it != WEP_Null,
1849         {
1850                 ret |= it.m_wepset;
1851         });
1852         return ret;
1853 }
1854
1855 WepSet weapons_most()
1856 {
1857         WepSet ret = '0 0 0';
1858         FOREACH(Weapons, it != WEP_Null, {
1859                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1860                         ret |= it.m_wepset;
1861         });
1862         return ret;
1863 }
1864
1865 void weaponarena_available_all_update(entity this)
1866 {
1867         if (weaponsInMapAll)
1868         {
1869                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1870         }
1871         else
1872         {
1873                 // if no weapons are available on the map, just fall back to all weapons arena
1874                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1875         }
1876 }
1877
1878 void weaponarena_available_devall_update(entity this)
1879 {
1880         if (weaponsInMapAll)
1881         {
1882                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1883         }
1884         else
1885         {
1886                 // if no weapons are available on the map, just fall back to devall weapons arena
1887                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1888         }
1889 }
1890
1891 void weaponarena_available_most_update(entity this)
1892 {
1893         if (weaponsInMapAll)
1894         {
1895                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1896         }
1897         else
1898         {
1899                 // if no weapons are available on the map, just fall back to most weapons arena
1900                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1901         }
1902 }
1903
1904 void readplayerstartcvars()
1905 {
1906         // initialize starting values for players
1907         start_weapons = '0 0 0';
1908         start_weapons_default = '0 0 0';
1909         start_weapons_defaultmask = '0 0 0';
1910         start_items = 0;
1911         start_ammo_shells = 0;
1912         start_ammo_nails = 0;
1913         start_ammo_rockets = 0;
1914         start_ammo_cells = 0;
1915         start_ammo_plasma = 0;
1916         if (random_start_ammo == NULL)
1917         {
1918                 random_start_ammo = new_pure(random_start_ammo);
1919         }
1920         start_health = cvar("g_balance_health_start");
1921         start_armorvalue = cvar("g_balance_armor_start");
1922
1923         g_weaponarena = 0;
1924         g_weaponarena_weapons = '0 0 0';
1925
1926         string s = cvar_string("g_weaponarena");
1927
1928         MUTATOR_CALLHOOK(SetWeaponArena, s);
1929         s = M_ARGV(0, string);
1930
1931         if (s == "0" || s == "")
1932         {
1933                 // no arena
1934         }
1935         else if (s == "off")
1936         {
1937                 // forcibly turn off weaponarena
1938         }
1939         else if (s == "all" || s == "1")
1940         {
1941                 g_weaponarena = 1;
1942                 g_weaponarena_list = "All Weapons Arena";
1943                 g_weaponarena_weapons = weapons_all();
1944         }
1945         else if (s == "devall")
1946         {
1947                 g_weaponarena = 1;
1948                 g_weaponarena_list = "Dev All Weapons Arena";
1949                 g_weaponarena_weapons = weapons_devall();
1950         }
1951         else if (s == "most")
1952         {
1953                 g_weaponarena = 1;
1954                 g_weaponarena_list = "Most Weapons Arena";
1955                 g_weaponarena_weapons = weapons_most();
1956         }
1957         else if (s == "all_available")
1958         {
1959                 g_weaponarena = 1;
1960                 g_weaponarena_list = "All Available Weapons Arena";
1961
1962                 // this needs to run after weaponsInMapAll is initialized
1963                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1964         }
1965         else if (s == "devall_available")
1966         {
1967                 g_weaponarena = 1;
1968                 g_weaponarena_list = "Dev All Available Weapons Arena";
1969
1970                 // this needs to run after weaponsInMapAll is initialized
1971                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1972         }
1973         else if (s == "most_available")
1974         {
1975                 g_weaponarena = 1;
1976                 g_weaponarena_list = "Most Available Weapons Arena";
1977
1978                 // this needs to run after weaponsInMapAll is initialized
1979                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1980         }
1981         else if (s == "none")
1982         {
1983                 g_weaponarena = 1;
1984                 g_weaponarena_list = "No Weapons Arena";
1985         }
1986         else
1987         {
1988                 g_weaponarena = 1;
1989                 float t = tokenize_console(s);
1990                 g_weaponarena_list = "";
1991                 for (int j = 0; j < t; ++j)
1992                 {
1993                         s = argv(j);
1994                         Weapon wep = Weapon_from_name(s);
1995                         if(wep != WEP_Null)
1996                         {
1997                                 g_weaponarena_weapons |= (wep.m_wepset);
1998                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1999                         }
2000                 }
2001                 if (g_weaponarena_list != "") // remove trailing " & "
2002                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
2003                 else // no valid weapon found
2004                         g_weaponarena_list = "No Weapons Arena";
2005         }
2006
2007         if (g_weaponarena)
2008         {
2009                 g_weapon_stay = 0; // incompatible
2010                 start_weapons = g_weaponarena_weapons;
2011                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
2012                 g_weaponarena_list = strzone(g_weaponarena_list);
2013         }
2014         else
2015         {
2016                 FOREACH(Weapons, it != WEP_Null, {
2017                         int w = want_weapon(it, false);
2018                         WepSet s = it.m_wepset;
2019                         if(w & 1)
2020                                 start_weapons |= s;
2021                         if(w & 2)
2022                                 start_weapons_default |= s;
2023                         if(w & 4)
2024                                 start_weapons_defaultmask |= s;
2025                 });
2026         }
2027
2028         if(cvar("g_balance_superweapons_time") < 0)
2029                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2030
2031         if(!cvar("g_use_ammunition"))
2032                 start_items |= IT_UNLIMITED_AMMO;
2033
2034         if(start_items & IT_UNLIMITED_AMMO)
2035         {
2036                 start_ammo_shells = 999;
2037                 start_ammo_nails = 999;
2038                 start_ammo_rockets = 999;
2039                 start_ammo_cells = 999;
2040                 start_ammo_plasma = 999;
2041                 start_ammo_fuel = 999;
2042         }
2043         else
2044         {
2045                 start_ammo_shells = cvar("g_start_ammo_shells");
2046                 start_ammo_nails = cvar("g_start_ammo_nails");
2047                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2048                 start_ammo_cells = cvar("g_start_ammo_cells");
2049                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2050                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2051                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2052                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2053                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2054                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2055                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2056                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2057         }
2058
2059         warmup_start_ammo_shells = start_ammo_shells;
2060         warmup_start_ammo_nails = start_ammo_nails;
2061         warmup_start_ammo_rockets = start_ammo_rockets;
2062         warmup_start_ammo_cells = start_ammo_cells;
2063         warmup_start_ammo_plasma = start_ammo_plasma;
2064         warmup_start_ammo_fuel = start_ammo_fuel;
2065         warmup_start_health = start_health;
2066         warmup_start_armorvalue = start_armorvalue;
2067         warmup_start_weapons = start_weapons;
2068         warmup_start_weapons_default = start_weapons_default;
2069         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2070
2071         if (!g_weaponarena)
2072         {
2073                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2074                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2075                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2076                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2077                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2078                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2079                 warmup_start_health = cvar("g_warmup_start_health");
2080                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2081                 warmup_start_weapons = '0 0 0';
2082                 warmup_start_weapons_default = '0 0 0';
2083                 warmup_start_weapons_defaultmask = '0 0 0';
2084                 FOREACH(Weapons, it != WEP_Null, {
2085                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2086                         WepSet s = it.m_wepset;
2087                         if(w & 1)
2088                                 warmup_start_weapons |= s;
2089                         if(w & 2)
2090                                 warmup_start_weapons_default |= s;
2091                         if(w & 4)
2092                                 warmup_start_weapons_defaultmask |= s;
2093                 });
2094         }
2095
2096         if (autocvar_g_jetpack)
2097                 start_items |= ITEM_Jetpack.m_itemid;
2098
2099         MUTATOR_CALLHOOK(SetStartItems);
2100
2101         if (start_items & ITEM_Jetpack.m_itemid)
2102         {
2103                 start_items |= ITEM_JetpackRegen.m_itemid;
2104                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2105                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2106         }
2107
2108         start_ammo_shells = max(0, start_ammo_shells);
2109         start_ammo_nails = max(0, start_ammo_nails);
2110         start_ammo_rockets = max(0, start_ammo_rockets);
2111         start_ammo_cells = max(0, start_ammo_cells);
2112         start_ammo_plasma = max(0, start_ammo_plasma);
2113         start_ammo_fuel = max(0, start_ammo_fuel);
2114         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2115         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2116         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2117         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2118         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2119
2120         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2121         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2122         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2123         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2124         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2125         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2126 }
2127
2128 void readlevelcvars()
2129 {
2130         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2131         if(cvar("sv_allow_fullbright"))
2132                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2133
2134         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2135         if(cvar("sv_forbid_pickuptimer"))
2136                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2137
2138         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2139
2140         if(cvar("g_campaign"))
2141                 warmup_stage = 0; // no warmup during campaign
2142         else
2143         {
2144                 warmup_stage = autocvar_g_warmup;
2145                 if (warmup_stage < 0 || warmup_stage > 1)
2146                         warmup_limit = -1; // don't start until there's enough players
2147                 else if (warmup_stage == 1)
2148                 {
2149                         // this code is duplicated in ReadyCount()
2150                         warmup_limit = cvar("g_warmup_limit");
2151                         if(warmup_limit == 0)
2152                                 warmup_limit = autocvar_timelimit * 60;
2153                 }
2154         }
2155
2156         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2157         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2158         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2159         g_pickup_respawntime_armor_small = cvar("g_pickup_respawntime_armor_small");
2160         g_pickup_respawntime_armor_medium = cvar("g_pickup_respawntime_armor_medium");
2161         g_pickup_respawntime_armor_big = cvar("g_pickup_respawntime_armor_big");
2162         g_pickup_respawntime_armor_mega = cvar("g_pickup_respawntime_armor_mega");
2163         g_pickup_respawntime_health_small = cvar("g_pickup_respawntime_health_small");
2164         g_pickup_respawntime_health_medium = cvar("g_pickup_respawntime_health_medium");
2165         g_pickup_respawntime_health_big = cvar("g_pickup_respawntime_health_big");
2166         g_pickup_respawntime_health_mega = cvar("g_pickup_respawntime_health_mega");
2167         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2168         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2169         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2170         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2171         g_pickup_respawntimejitter_armor_small = cvar("g_pickup_respawntimejitter_armor_small");
2172         g_pickup_respawntimejitter_armor_medium = cvar("g_pickup_respawntimejitter_armor_medium");
2173         g_pickup_respawntimejitter_armor_big = cvar("g_pickup_respawntimejitter_armor_big");
2174         g_pickup_respawntimejitter_armor_mega = cvar("g_pickup_respawntimejitter_armor_mega");
2175         g_pickup_respawntimejitter_health_small = cvar("g_pickup_respawntimejitter_health_small");
2176         g_pickup_respawntimejitter_health_medium = cvar("g_pickup_respawntimejitter_health_medium");
2177         g_pickup_respawntimejitter_health_big = cvar("g_pickup_respawntimejitter_health_big");
2178         g_pickup_respawntimejitter_health_mega = cvar("g_pickup_respawntimejitter_health_mega");
2179         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2180
2181         g_pickup_shells = cvar("g_pickup_shells");
2182         g_pickup_shells_max = cvar("g_pickup_shells_max");
2183         g_pickup_nails = cvar("g_pickup_nails");
2184         g_pickup_nails_max = cvar("g_pickup_nails_max");
2185         g_pickup_rockets = cvar("g_pickup_rockets");
2186         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2187         g_pickup_cells = cvar("g_pickup_cells");
2188         g_pickup_cells_max = cvar("g_pickup_cells_max");
2189         g_pickup_plasma = cvar("g_pickup_plasma");
2190         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2191         g_pickup_fuel = cvar("g_pickup_fuel");
2192         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2193         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2194         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2195         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2196         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2197         g_pickup_armormedium = cvar("g_pickup_armormedium");
2198         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2199         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2200         g_pickup_armorbig = cvar("g_pickup_armorbig");
2201         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2202         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2203         g_pickup_armormega = cvar("g_pickup_armormega");
2204         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2205         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2206         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2207         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2208         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2209         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2210         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2211         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2212         g_pickup_healthbig = cvar("g_pickup_healthbig");
2213         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2214         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2215         g_pickup_healthmega = cvar("g_pickup_healthmega");
2216         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2217         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2218
2219         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2220         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2221
2222         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2223         if(!g_weapon_stay)
2224                 g_weapon_stay = cvar("g_weapon_stay");
2225
2226         MUTATOR_CALLHOOK(ReadLevelCvars);
2227
2228         if (!warmup_stage && !autocvar_g_campaign)
2229                 game_starttime = time + cvar("g_start_delay");
2230
2231         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2232
2233         readplayerstartcvars();
2234 }
2235
2236 void InitializeEntity(entity e, void(entity this) func, int order)
2237 {
2238         entity prev, cur;
2239
2240         if (!e || e.initialize_entity)
2241         {
2242                 // make a proxy initializer entity
2243                 entity e_old = e;
2244                 e = new(initialize_entity);
2245                 e.enemy = e_old;
2246         }
2247
2248         e.initialize_entity = func;
2249         e.initialize_entity_order = order;
2250
2251         cur = initialize_entity_first;
2252         prev = NULL;
2253         for (;;)
2254         {
2255                 if (!cur || cur.initialize_entity_order > order)
2256                 {
2257                         // insert between prev and cur
2258                         if (prev)
2259                                 prev.initialize_entity_next = e;
2260                         else
2261                                 initialize_entity_first = e;
2262                         e.initialize_entity_next = cur;
2263                         return;
2264                 }
2265                 prev = cur;
2266                 cur = cur.initialize_entity_next;
2267         }
2268 }
2269 void InitializeEntitiesRun()
2270 {
2271         entity startoflist = initialize_entity_first;
2272         initialize_entity_first = NULL;
2273         delete_fn = remove_except_protected;
2274         for (entity e = startoflist; e; e = e.initialize_entity_next)
2275         {
2276                 e.remove_except_protected_forbidden = 1;
2277         }
2278         for (entity e = startoflist; e; )
2279         {
2280                 e.remove_except_protected_forbidden = 0;
2281                 e.initialize_entity_order = 0;
2282                 entity next = e.initialize_entity_next;
2283                 e.initialize_entity_next = NULL;
2284                 var void(entity this) func = e.initialize_entity;
2285                 e.initialize_entity = func_null;
2286                 if (e.classname == "initialize_entity")
2287                 {
2288                         entity wrappee = e.enemy;
2289                         builtin_remove(e);
2290                         e = wrappee;
2291                 }
2292                 //dprint("Delayed initialization: ", e.classname, "\n");
2293                 if (func)
2294                 {
2295                         func(e);
2296                 }
2297                 else
2298                 {
2299                         eprint(e);
2300                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2301                 }
2302                 e = next;
2303         }
2304         delete_fn = remove_unsafely;
2305 }
2306
2307 // originally ported from DP's droptofloor() builtin
2308 // TODO: make a common function for the client-side?
2309 // bones_was_here: when we have a use case for it, yes
2310 void DropToFloor_QC(entity this)
2311 {
2312         int nudgeresult;
2313
2314         if(!this || wasfreed(this))
2315         {
2316                 LOG_WARN("DropToFloor_QC: can not modify free entity");
2317                 return;
2318         }
2319
2320         /* Prior to sv_legacy_bbox_expand 0, both droptofloor and nudgeoutofsolid were done for items
2321          * using box '-16 -16 0' '16 16 48' (without the FL_ITEM expansion applied),
2322          * which often resulted in bboxes partially in solids once expansion was applied.
2323          * We don't want bboxes in solids (bad for gameplay and culling),
2324          * but we also don't want items to land on a "skirting board" or the base of a sloping wall.
2325          * For initial nudgeoutofsolid and droptofloor stages we use a small box
2326          * so they fall as far and in the same place as they traditionally would,
2327          * then we nudge the full size box out of solid, in a direction appropriate for the plane(s).
2328          */
2329         vector saved_mins = this.mins; // gmqcc's used-uninitialized check doesn't handle
2330         vector saved_maxs = this.maxs; // making these assignments FL_ITEM conditional.
2331         if (this.flags & FL_ITEM)
2332         {
2333                 // Using the Q3 bbox for best compatibility with all maps, except...
2334                 this.mins.x = -15;
2335                 this.mins.y = -15;
2336                 this.maxs.x = 15;
2337                 this.maxs.y = 15;
2338                 this.maxs.z = this.mins.z + 30; // ...Nex, Xon and Quake use a different vertical offset, see also: StartItem()
2339         }
2340
2341         /* NOTE: sv_gameplayfix_droptofloorstartsolid_nudgetocorrect isn't checked, so it won't need to be networked to CSQC.
2342          * It was enabled by default in all Xonotic releases and in Nexuiz, so now certain maps depend on it.
2343          * Example: on erbium 0.8.6 the shards @ crylink are too low (in collision with the floor),
2344          * so without this those fall through the floor.
2345          * Q3, Q2 and Quake don't try to move items out of solid.
2346          */
2347         if(!Q3COMPAT_COMMON && autocvar_sv_mapformat_is_quake3) // Xonotic, Nexuiz
2348         {
2349                 nudgeresult = nudgeoutofsolid(this);
2350                 if (!nudgeresult)
2351                         LOG_WARNF("DropToFloor_QC at \"%v\": COULD NOT FIX badly placed entity \"%s\" before drop", this.origin, this.classname);
2352                 else if (nudgeresult > 0)
2353                         LOG_WARNF("DropToFloor_QC at \"%v\": FIXED badly placed entity \"%s\" before drop", this.origin, this.classname);
2354         }
2355
2356         vector end = this.origin;
2357         if (autocvar_sv_mapformat_is_quake3)
2358                 end.z -= 4096;
2359         else if (autocvar_sv_mapformat_is_quake2)
2360                 end.z -= 128;
2361         else
2362                 end.z -= 256; // Quake, QuakeWorld
2363         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NOMONSTERS, this);
2364
2365         if (!autocvar_sv_mapformat_is_quake3 && !autocvar_sv_mapformat_is_quake2 && (trace_allsolid || trace_fraction == 1)) // Quake
2366         {
2367                 // Quake games just delete badly placed entities...
2368                 LOG_WARNF("DropToFloor_QC at \"%v\" (Quake compat): DELETING badly placed entity \"%s\"", this.origin, this.classname);
2369                 delete(this);
2370                 return;
2371         }
2372         else if ((Q3COMPAT_COMMON || autocvar_sv_mapformat_is_quake2) && trace_startsolid) // Q3, Q2
2373         {
2374                 // ...but we can't do that on Q3 maps like jamdm1
2375                 // because our tracebox hits things Q3's trace doesn't (patches?).
2376                 LOG_WARNF("DropToFloor_QC at \"%v\" (Quake 3 compat): badly placed entity \"%s\"", this.origin, this.classname);
2377         }
2378
2379         /* NOTE: sv_gameplayfix_droptofloorstartsolid (fallback from tracebox to traceline) isn't implemented.
2380          * It was disabled by default in all Xonotic releases and in Nexuiz.
2381          * Q3 doesn't support it (always uses its '-15 -15 -15' '15 15 15' box when dropping items), neither does Quake or Q2.
2382          */
2383
2384         if (!autocvar_sv_mapformat_is_quake2) // Quake, Q3, Nexuiz, Xonotic
2385                 // allow to ride movers (or unset if in freefall)
2386                 this.groundentity = trace_ent;
2387
2388         if (!autocvar_sv_mapformat_is_quake3)
2389                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2390                 // bones_was_here: is this for Q1BSP only? Which maps use it? Do we need it at all? Intentions unclear in DP...
2391                 this.move_suspendedinair = true;
2392
2393         if (trace_fraction)
2394                 this.origin = trace_endpos;
2395
2396         if (this.flags & FL_ITEM)
2397         {
2398                 this.mins = saved_mins;
2399                 this.maxs = saved_maxs;
2400
2401                 // A side effect of using a small box to drop items (and do the initial nudge) is
2402                 // the full size box can end up in collision with a sloping floor or terrain model.
2403                 nudgeresult = nudgeoutofsolid(this);
2404                 // No warns for successful nudge because it would spam about items on slopes/terrain.
2405         }
2406         else if (trace_allsolid && trace_fraction) // dropped using "proper" bbox but never left solid
2407         {
2408                 nudgeresult = nudgeoutofsolid(this);
2409                 if (nudgeresult > 0)
2410                         LOG_WARNF("DropToFloor_QC at \"%v\": FIXED badly placed entity \"%s\" after drop", this.origin, this.classname);
2411         }
2412         else
2413                 nudgeresult = -1;
2414
2415         if (!nudgeresult)
2416         if (!Q3COMPAT_COMMON) // to be expected on Q3 maps like gu3-pewter because we use bigger final bboxes
2417                 LOG_WARNF("DropToFloor_QC at \"%v\": COULD NOT FIX stuck entity \"%s\" after drop", this.origin, this.classname);
2418
2419         setorigin(this, this.dropped_origin = this.origin);
2420 }
2421
2422 void droptofloor(entity this)
2423 {
2424         InitializeEntity(this, DropToFloor_QC, INITPRIO_DROPTOFLOOR);
2425 }
2426
2427 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2428 void RunThink(entity this, float dt)
2429 {
2430         // don't let things stay in the past.
2431         // it is possible to start that way by a trigger with a local time.
2432         if(this.nextthink <= 0 || this.nextthink > time + dt)
2433                 return;
2434
2435         float oldtime = time; // do we need to save this?
2436
2437         for (int iterations = 0; iterations < 128 && !wasfreed(this); ++iterations)
2438         {
2439                 time = max(oldtime, this.nextthink);
2440                 this.nextthink = 0;
2441
2442                 if(getthink(this))
2443                         getthink(this)(this);
2444                 // mods often set nextthink to time to cause a think every frame,
2445                 // we don't want to loop in that case, so exit if the new nextthink is
2446                 // <= the time the qc was told, also exit if it is past the end of the
2447                 // frame
2448                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2449                         break;
2450         }
2451
2452         time = oldtime;
2453 }
2454
2455 bool autocvar_sv_freezenonclients;
2456 void Physics_Frame()
2457 {
2458         if(autocvar_sv_freezenonclients)
2459                 return;
2460
2461         IL_EACH(g_moveables, true,
2462         {
2463                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2464                         continue;
2465
2466                 //set_movetype(it, it.move_movetype);
2467                 // inline the set_movetype function, since this is called a lot
2468                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2469
2470                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2471                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2472
2473                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2474                 {
2475                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2476                                 continue; // these movetypes have no regular think function
2477                         // handle thinking here
2478                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2479                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2480                 }
2481         });
2482
2483         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2484                 return;
2485
2486         // make a second pass to see if any ents spawned this frame and make
2487         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2488         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2489         IL_EACH(g_moveables, it.move_qcphysics,
2490         {
2491                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2492                         continue;
2493                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2494         });
2495 }
2496
2497 void systems_update();
2498 void EndFrame()
2499 {
2500         anticheat_endframe();
2501
2502         Physics_Frame();
2503
2504         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2505                 entity e = IS_SPEC(it) ? it.enemy : it;
2506                 if (e.typehitsound) {
2507                         STAT(TYPEHIT_TIME, it) = time;
2508                 } else if (e.killsound) {
2509                         STAT(KILL_TIME, it) = time;
2510                 } else if (e.hitsound_damage_dealt) {
2511                         STAT(HIT_TIME, it) = time;
2512                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2513                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2514                 }
2515         });
2516         // add 1 frametime because after this, engine SV_Physics
2517         // increases time by a frametime and then networks the frame
2518         // add another frametime because client shows everything with
2519         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2520         // needed!
2521         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2522         FOREACH_CLIENT(true, {
2523                 it.typehitsound = false;
2524                 it.hitsound_damage_dealt = 0;
2525                 it.killsound = false;
2526                 antilag_record(it, CS(it), altime);
2527         });
2528         IL_EACH(g_monsters, true,
2529         {
2530                 antilag_record(it, it, altime);
2531         });
2532         IL_EACH(g_projectiles, it.classname == "nade",
2533         {
2534                 antilag_record(it, it, altime);
2535         });
2536         systems_update();
2537         IL_ENDFRAME();
2538 }
2539
2540
2541 /*
2542  * RedirectionThink:
2543  * returns true if redirecting
2544  */
2545 float redirection_timeout;
2546 float redirection_nextthink;
2547 float RedirectionThink()
2548 {
2549         float clients_found;
2550
2551         if(redirection_target == "")
2552                 return false;
2553
2554         if(!redirection_timeout)
2555         {
2556                 cvar_set("sv_public", "-2");
2557                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2558                 if(redirection_target == "self")
2559                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2560                 else
2561                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2562         }
2563
2564         if(time < redirection_nextthink)
2565                 return true;
2566
2567         redirection_nextthink = time + 1;
2568
2569         clients_found = 0;
2570         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2571                 // TODO add timer
2572                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2573                 if(redirection_target == "self")
2574                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2575                 else
2576                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2577                 ++clients_found;
2578         });
2579
2580         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2581
2582         if(time > redirection_timeout || clients_found == 0)
2583                 localcmd("\nwait; wait; wait; quit\n");
2584
2585         return true;
2586 }
2587
2588 void RestoreGame()
2589 {
2590         // Loaded from a save game
2591         // some things then break, so let's work around them...
2592
2593         // Progs DB (capture records)
2594         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2595
2596         // Mapinfo
2597         MapInfo_Shutdown();
2598         MapInfo_Enumerate();
2599         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2600         WeaponStats_Init();
2601
2602         TargetMusic_RestoreGame();
2603 }
2604
2605 void Shutdown()
2606 {
2607         game_stopped = 2;
2608
2609         if(world_initialized > 0)
2610         {
2611                 world_initialized = 0;
2612
2613                 // if a timeout is active, reset the slowmo value to normal
2614                 if(timeout_status == TIMEOUT_ACTIVE)
2615                         cvar_set("slowmo", ftos(orig_slowmo));
2616
2617                 LOG_TRACE("Saving persistent data...");
2618                 Ban_SaveBans();
2619
2620                 // playerstats with unfinished match
2621                 PlayerStats_GameReport(false);
2622
2623                 if(!cheatcount_total)
2624                 {
2625                         if(autocvar_sv_db_saveasdump)
2626                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2627                         else
2628                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2629                 }
2630                 if(autocvar_developer > 0)
2631                 {
2632                         if(autocvar_sv_db_saveasdump)
2633                                 db_dump(TemporaryDB, "server-temp.db");
2634                         else
2635                                 db_save(TemporaryDB, "server-temp.db");
2636                 }
2637                 CheatShutdown(); // must be after cheatcount check
2638                 db_close(ServerProgsDB);
2639                 db_close(TemporaryDB);
2640                 LOG_TRACE("Saving persistent data... done!");
2641                 // tell the bot system the game is ending now
2642                 bot_endgame();
2643
2644                 WeaponStats_Shutdown();
2645                 MapInfo_Shutdown();
2646
2647                 strfree(sv_termsofservice_url_escaped);
2648                 strfree(loaded_gametype_custom_string);
2649         }
2650         else if(world_initialized == 0)
2651         {
2652                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2653         }
2654         else
2655         {
2656                 __init_dedicated_server_shutdown();
2657         }
2658 }