3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent
124 if(autocvar_g_maplist_shuffle)
126 n = tokenizebyseparator(autocvar_g_maplist, " ");
127 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
130 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132 if(!DoNextMapOverride(1))
140 this.nextthink = time;
144 this.nextthink = time + 1;
145 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
149 void cvar_changes_init()
153 float n, i, adding, pureadding;
155 strfree(cvar_changes);
156 strfree(cvar_purechanges);
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
175 // general excludes and namespaces for server admin used cvars
176 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180 BADPREFIX("cvar_check_");
182 BADCVAR("g_configversion");
183 BADCVAR("halflifebsp");
184 BADCVAR("sv_mapformat_is_quake2");
185 BADCVAR("sv_mapformat_is_quake3");
186 BADPREFIX("sv_world");
192 BADPREFIX("scoreboard_");
193 BADPREFIX("g_campaign");
194 BADPREFIX("g_waypointsprite_");
200 BADPREFIX("net_slist_");
206 BADPREFIX("sensitivity");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
214 BADCVAR("mastervolume");
216 BADCVAR("bgmvolume");
217 BADCVAR("in_pitch_min");
218 BADCVAR("in_pitch_max");
221 BADCVAR("developer");
222 BADCVAR("log_dest_udp");
223 BADCVAR("net_address");
224 BADCVAR("net_address_ipv6");
226 BADCVAR("savedgamecfg");
227 BADCVAR("serverconfig");
228 BADCVAR("sv_autoscreenshot");
229 BADCVAR("sv_heartbeatperiod");
230 BADCVAR("sv_vote_master_password");
231 BADCVAR("sys_colortranslation");
232 BADCVAR("sys_specialcharactertranslation");
233 BADCVAR("timeformat");
234 BADCVAR("timestamps");
235 BADCVAR("g_require_stats");
236 BADPREFIX("developer_");
238 BADPREFIX("g_banned_list");
239 BADPREFIX("g_require_stats_");
240 BADPREFIX("g_chat_flood_");
241 BADPREFIX("g_ghost_items");
242 BADPREFIX("g_playerstats_");
243 BADPREFIX("g_voice_flood_");
244 BADPREFIX("log_file");
247 BADPREFIX("sv_allowdownloads");
248 BADPREFIX("sv_autodemo");
249 BADPREFIX("sv_curl_");
250 BADPREFIX("sv_eventlog");
251 BADPREFIX("sv_logscores_");
252 BADPREFIX("sv_master");
253 BADPREFIX("sv_weaponstats_");
254 BADPREFIX("sv_waypointsprite_");
255 BADCVAR("rescan_pending");
257 // these can contain player IDs, so better hide
258 BADPREFIX("g_forced_team_");
259 BADCVAR("sv_muteban_list");
260 BADCVAR("sv_voteban_list");
261 BADCVAR("sv_allow_customplayermodels_idlist");
262 BADCVAR("sv_allow_customplayermodels_speciallist");
265 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
270 BADCVAR("g_conquest");
271 BADCVAR("g_conquest_teams");
276 BADCVAR("g_domination");
277 BADCVAR("g_domination_default_teams");
279 BADCVAR("g_duel_not_dm_maps");
280 BADCVAR("g_freezetag");
281 BADCVAR("g_freezetag_teams");
282 BADCVAR("g_invasion_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
291 BADCVAR("g_nexball");
292 BADCVAR("g_onslaught");
294 BADCVAR("g_race_laps_limit");
295 BADCVAR("g_race_qualifying_timelimit");
296 BADCVAR("g_race_qualifying_timelimit_override");
297 BADCVAR("g_runematch");
298 BADCVAR("g_shootfromeye");
300 BADCVAR("g_survival");
301 BADCVAR("g_survival_not_dm_maps");
303 BADCVAR("g_tdm_on_dm_maps");
304 BADCVAR("g_tdm_teams");
305 BADCVAR("g_tmayhem");
306 BADCVAR("g_tmayhem_teams");
308 BADCVAR("leadlimit");
311 BADCVAR("timelimit");
312 BADCVAR("g_mapinfo_settemp_acl");
313 BADCVAR("g_mapinfo_ignore_warnings");
314 BADCVAR("g_maplist_ignore_sizes");
315 BADCVAR("g_maplist_sizes_count_bots");
319 BADCVAR("g_maplist");
320 BADCVAR("g_maplist_mostrecent");
324 d = cvar_defstring(k);
330 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
331 if(strlen(cvar_changes) > 16384)
333 cvar_changes = "// too many settings have been changed to show them here\n";
338 // now check if the changes are actually gameplay relevant
340 // does nothing gameplay relevant
341 BADCVAR("captureleadlimit_override");
342 BADCVAR("condump_stripcolors");
343 BADCVAR("gameversion");
344 BADCVAR("fs_gamedir");
345 BADCVAR("g_allow_oldvortexbeam");
346 BADCVAR("g_balance_kill_delay");
347 BADCVAR("g_buffs_pickup_anyway");
348 BADCVAR("g_buffs_randomize");
349 BADCVAR("g_buffs_randomize_teamplay");
350 BADCVAR("g_campcheck_distance");
351 BADCVAR("g_chatsounds");
352 BADCVAR("g_ca_point_leadlimit");
353 BADCVAR("g_ca_point_limit");
354 BADCVAR("g_ctf_captimerecord_always");
355 BADCVAR("g_ctf_flag_glowtrails");
356 BADCVAR("g_ctf_dynamiclights");
357 BADCVAR("g_ctf_flag_pickup_verbosename");
358 BADPRESUFFIX("g_ctf_flag_", "_model");
359 BADPRESUFFIX("g_ctf_flag_", "_skin");
360 BADCVAR("g_domination_point_leadlimit");
361 BADCVAR("g_forced_respawn");
362 BADCVAR("g_freezetag_point_leadlimit");
363 BADCVAR("g_freezetag_point_limit");
364 BADCVAR("g_glowtrails");
366 BADCVAR("g_casings");
367 BADCVAR("g_invasion_point_limit");
368 BADCVAR("g_jump_grunt");
369 BADCVAR("g_keepaway_ballcarrier_effects");
370 BADCVAR("g_keepawayball_effects");
371 BADCVAR("g_keyhunt_point_leadlimit");
372 BADCVAR("g_nexball_goalleadlimit");
373 BADCVAR("g_new_toys_autoreplace");
374 BADCVAR("g_new_toys_use_pickupsound");
375 BADCVAR("g_physics_predictall");
376 BADCVAR("g_piggyback");
377 BADCVAR("g_playerclip_collisions");
378 BADCVAR("g_spawn_alloweffects");
379 BADCVAR("g_tdm_point_leadlimit");
380 BADCVAR("g_tdm_point_limit");
381 BADCVAR("g_mayhem_fraglimit");
382 BADCVAR("g_tmayhem_fraglimit");
383 BADCVAR("g_mayhem_visual_score_limit");
384 BADCVAR("g_tmayhem_visual_score_limit");
385 BADCVAR("g_tmayhem_score_leadlimit");
386 BADCVAR("leadlimit_and_fraglimit");
387 BADCVAR("leadlimit_override");
388 BADCVAR("g_mayhem_scoringmethod");
389 BADCVAR("g_tmayhem_scoringmethod");
391 BADCVAR("sv_announcer");
392 BADCVAR("sv_checkforpacketsduringsleep");
393 BADCVAR("sv_damagetext");
394 BADCVAR("sv_db_saveasdump");
395 BADCVAR("sv_intermission_cdtrack");
396 BADCVAR("sv_mapchange_delay");
397 BADCVAR("sv_minigames");
398 BADCVAR("sv_namechangetimer");
399 BADCVAR("sv_precacheplayermodels");
401 BADCVAR("sv_stepheight");
402 BADCVAR("sv_timeout");
403 BADCVAR("sv_weapons_modeloverride");
404 BADCVAR("w_prop_interval");
406 BADPREFIX("crypto_");
407 BADPREFIX("gameversion_");
408 BADPREFIX("g_chat_");
409 BADPREFIX("g_ctf_captimerecord_");
410 BADPREFIX("g_hats_");
411 BADPREFIX("g_maplist_");
413 BADPREFIX("g_respawn_");
415 BADPREFIX("notification_");
418 BADPREFIX("sv_allow_");
419 BADPREFIX("sv_cullentities_");
420 BADPREFIX("sv_maxidle_");
421 BADPREFIX("sv_minigames_");
422 BADPREFIX("sv_radio_");
423 BADPREFIX("sv_timeout_");
424 BADPREFIX("sv_vote_");
425 BADPREFIX("timelimit_");
427 // allowed changes to server admins (please sync this to server.cfg)
431 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
433 // yes, this does contain some redundant stuff, don't really care
434 BADPREFIX("bot_ai_");
435 BADCVAR("bot_config_file");
436 BADCVAR("bot_number");
437 BADCVAR("bot_prefix");
438 BADCVAR("bot_suffix");
439 BADCVAR("capturelimit_override");
440 BADCVAR("fraglimit_override");
442 BADCVAR("g_antilag");
443 BADCVAR("g_balance_teams");
444 BADCVAR("g_balance_teams_prevent_imbalance");
445 BADCVAR("g_balance_teams_scorefactor");
446 BADCVAR("g_ban_sync_trusted_servers");
447 BADCVAR("g_ban_sync_uri");
449 BADCVAR("g_ca_teams_override");
450 BADCVAR("g_ctf_fullbrightflags");
451 BADCVAR("g_ctf_ignore_frags");
452 BADCVAR("g_ctf_leaderboard");
453 BADCVAR("g_domination_point_limit");
454 BADCVAR("g_domination_teams_override");
455 BADCVAR("g_freezetag_teams_override");
456 BADCVAR("g_friendlyfire");
457 BADCVAR("g_fullbrightitems");
458 BADCVAR("g_fullbrightplayers");
459 BADCVAR("g_keyhunt_point_limit");
460 BADCVAR("g_keyhunt_teams_override");
461 BADCVAR("g_lms_lives_override");
462 BADCVAR("g_mayhem_powerups");
463 BADCVAR("g_maplist");
464 BADCVAR("g_maxplayers");
465 BADCVAR("g_mirrordamage");
466 BADCVAR("g_nexball_goallimit");
467 BADCVAR("g_norecoil");
468 BADCVAR("g_physics_clientselect");
470 BADCVAR("g_powerups");
471 BADCVAR("g_player_brightness");
472 BADCVAR("g_rocket_flying");
473 BADCVAR("g_rocket_flying_disabledelays");
474 BADCVAR("g_spawnshieldtime");
475 BADCVAR("g_start_delay");
476 BADCVAR("g_superspectate");
477 BADCVAR("g_tdm_teams_override");
478 BADCVAR("g_tmayhem_teams_override");
479 BADCVAR("g_tmayhem_powerups");
481 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
484 BADCVAR("maxplayers");
485 BADCVAR("minplayers");
486 BADCVAR("minplayers_per_team");
487 BADCVAR("net_address");
489 BADCVAR("rcon_password");
490 BADCVAR("rcon_restricted_commands");
491 BADCVAR("rcon_restricted_password");
493 BADCVAR("sv_adminnick");
494 BADCVAR("sv_autoscreenshot");
495 BADCVAR("sv_autotaunt");
496 BADCVAR("sv_curl_defaulturl");
497 BADCVAR("sv_defaultcharacter");
498 BADCVAR("sv_defaultcharacterskin");
499 BADCVAR("sv_defaultplayercolors");
500 BADCVAR("sv_defaultplayermodel");
501 BADCVAR("sv_defaultplayerskin");
502 BADCVAR("sv_maxidle");
503 BADCVAR("sv_maxrate");
505 BADCVAR("sv_public");
506 BADCVAR("sv_ready_restart");
507 BADCVAR("sv_showfps");
508 BADCVAR("sv_status_privacy");
510 BADCVAR("sv_vote_call");
511 BADCVAR("sv_vote_commands");
512 BADCVAR("sv_vote_majority_factor");
513 BADCVAR("sv_vote_master");
514 BADCVAR("sv_vote_master_commands");
515 BADCVAR("sv_vote_master_password");
516 BADCVAR("sv_vote_simple_majority_factor");
517 BADVALUE("sys_ticrate", "0.0166667");
518 BADVALUE("sys_ticrate", "0.0333333");
519 BADCVAR("teamplay_mode");
520 BADCVAR("timelimit_override");
521 BADPREFIX("g_warmup_");
522 BADPREFIX("sv_info_");
523 BADPREFIX("sv_ready_restart_");
525 // mutators that announce themselves properly to the server browser
526 BADCVAR("g_instagib");
527 BADCVAR("g_new_toys");
529 BADCVAR("g_grappling_hook");
530 BADCVAR("g_jetpack");
532 // temporary for testing
533 // TODO remove before 0.8.3 release
534 BADCVAR("g_ca_weaponarena");
535 BADCVAR("g_freezetag_weaponarena");
536 BADCVAR("g_lms_weaponarena");
537 BADCVAR("g_mayhem_weaponarena");
538 BADCVAR("g_tmayhem_weaponarena");
539 BADCVAR("g_ctf_stalemate_time");
548 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
549 if(strlen(cvar_purechanges) > 16384)
551 cvar_purechanges = "// too many settings have been changed to show them here\n";
555 ++cvar_purechanges_count;
556 // WARNING: this variable is used for the server list
557 // NEVER dare to skip this code!
558 // Hacks to intentionally appearing as "pure server" even though you DO have
559 // modified settings may be punished by removal from the server list.
560 // You can do to the variables cvar_changes and cvar_purechanges all you want,
564 if(cvar_changes == "")
565 cvar_changes = "// this server runs at default server settings\n";
567 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
568 cvar_changes = strzone(cvar_changes);
569 if(cvar_purechanges == "")
570 cvar_purechanges = "// this server runs at default gameplay settings\n";
572 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
573 cvar_purechanges = strzone(cvar_purechanges);
577 bool RandomSeed_Send(entity this, entity to, int sf)
579 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
580 WriteShort(MSG_ENTITY, this.cnt);
583 void RandomSeed_Think(entity this)
585 this.cnt = bound(0, floor(random() * 65536), 65535);
586 this.nextthink = time + 5;
590 void RandomSeed_Spawn()
592 randomseed = new_pure(randomseed);
593 setthink(randomseed, RandomSeed_Think);
594 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
596 getthink(randomseed)(randomseed); // sets random seed and nextthink
599 spawnfunc(__init_dedicated_server)
601 // handler for _init/_init map (only for dedicated server initialization)
603 world_initialized = -1; // don't complain
605 delete_fn = remove_unsafely;
607 entity e = new(GotoFirstMap);
608 setthink(e, GotoFirstMap);
609 e.nextthink = time; // this is usually 1 at this point
611 e = new(info_player_deathmatch); // safeguard against player joining
613 // assign reflectively to avoid "assignment to world" warning
614 for (int i = 0, n = numentityfields(); i < n; ++i) {
615 string k = entityfieldname(i);
616 if (k == "classname") {
617 // safeguard against various stuff ;)
618 putentityfieldstring(i, this, "worldspawn");
623 // needs to be done so early because of the constants they create
626 static_init_precache();
628 IL_PUSH(g_spawnpoints, e); // just incase
631 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
634 void __init_dedicated_server_shutdown() {
638 STATIC_INIT_EARLY(maxclients)
641 for (entity head = nextent(NULL); head; head = nextent(head)) {
646 void GameplayMode_DelayedInit(entity this)
648 if(!scores_initialized)
649 ScoreRules_generic();
652 void InitGameplayMode()
656 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
658 // assign reflectively to avoid "assignment to world" warning
659 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
660 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
662 putentityfieldstring(i, world, sprintf("%v", v));
663 if (++done == 2) break;
666 // currently, NetRadiant's limit is 131072 qu for each side
667 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
668 // set the distance according to map size but don't go over the limit to avoid issues with float precision
669 // in case somebody makes extremely large maps
670 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
672 MapInfo_LoadMapSettings(mapname);
673 GameRules_teams(false);
675 if (!cvar_value_issafe(world.fog))
677 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
678 world.fog = string_null;
680 if(MapInfo_Map_fog != "")
682 if(MapInfo_Map_fog == "none")
683 world.fog = string_null;
685 world.fog = strzone(MapInfo_Map_fog);
687 clientstuff = strzone(MapInfo_Map_clientstuff);
689 MapInfo_ClearTemps();
691 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
693 cache_mutatormsg = strzone("");
694 cache_lastmutatormsg = strzone("");
696 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
699 bool world_already_spawned;
700 spawnfunc(worldspawn)
702 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
704 bool wantrestart = false;
706 if (!server_is_dedicated)
708 // force unloading of server pk3 files when starting a listen server
709 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
710 // restore csqc_progname too
711 string expect = "csprogs.dat";
712 wantrestart = cvar_string("csqc_progname") != expect;
713 cvar_set("csqc_progname", expect);
717 // Try to use versioned csprogs from pk3
718 // Only ever use versioned csprogs.dat files on dedicated servers;
719 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
720 string pk3csprogs = "csprogs-" WATERMARK ".dat";
721 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
722 string select = "csprogs.dat";
723 if (fexists(pk3csprogs)) select = pk3csprogs;
724 if (cvar_string("csqc_progname") != select)
726 cvar_set("csqc_progname", select);
729 // Check for updates on startup
730 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
731 int sentinel = fopen("progs.txt", FILE_READ);
734 string switchversion = fgets(sentinel);
736 if (switchversion != "" && switchversion != WATERMARK)
738 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
739 // if it doesn't exist, assume either:
740 // a) the current program was overwritten
741 // b) this is a client only update
742 string newprogs = sprintf("progs-%s.dat", switchversion);
743 if (fexists(newprogs))
745 cvar_set("sv_progs", newprogs);
748 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
749 if (fexists(newcsprogs))
751 cvar_set("csqc_progname", newcsprogs);
759 LOG_INFO("Restart requested");
760 changelevel(mapname);
761 // let initialization continue, shutdown depends on it
765 if(world_already_spawned)
766 error("world already spawned - you may have EXACTLY ONE worldspawn!");
767 world_already_spawned = true;
769 delete_fn = remove_safely; // during spawning, watch what you remove!
771 cvar_changes_init(); // do this very early now so it REALLY matches the server config
773 // needs to be done so early because of the constants they create
776 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
778 TemporaryDB = db_create();
783 // 1 FLICKER (first variety)
784 lightstyle(1, "mmnmmommommnonmmonqnmmo");
786 // 2 SLOW STRONG PULSE
787 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
789 // 3 CANDLE (first variety)
790 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
793 lightstyle(4, "mamamamamama");
796 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
798 // 6 FLICKER (second variety)
799 lightstyle(6, "nmonqnmomnmomomno");
801 // 7 CANDLE (second variety)
802 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
804 // 8 CANDLE (third variety)
805 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
807 // 9 SLOW STROBE (fourth variety)
808 lightstyle(9, "aaaaaaaazzzzzzzz");
810 // 10 FLUORESCENT FLICKER
811 lightstyle(10, "mmamammmmammamamaaamammma");
813 // 11 SLOW PULSE NOT FADE TO BLACK
814 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
816 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
821 if(autocvar_g_campaign)
824 Map_MarkAsRecent(mapname);
826 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
830 static_init_precache();
833 GameRules_limit_fallbacks();
835 if(warmup_limit == 0)
836 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
839 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
840 if(bot_waypoints_for_items == 1)
841 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
842 bot_waypoints_for_items = 0;
844 WaypointSprite_Init();
846 GameLogInit(); // prepare everything
848 // changing the logic generating it is okay. But:
849 // it HAS to stay <= 64 chars
850 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
851 if(autocvar_sv_eventlog)
853 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
854 matchid = strzone(s);
856 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
857 s = ":gameinfo:mutators:LIST";
859 MUTATOR_CALLHOOK(BuildMutatorsString, s);
860 s = M_ARGV(0, string);
862 // initialiation stuff, not good in the mutator system
863 if(!autocvar_g_use_ammunition)
864 s = strcat(s, ":no_use_ammunition");
866 // initialiation stuff, not good in the mutator system
867 if(autocvar_g_pickup_items == 0)
868 s = strcat(s, ":no_pickup_items");
869 if(autocvar_g_pickup_items > 0)
870 s = strcat(s, ":pickup_items");
872 // initialiation stuff, not good in the mutator system
873 if(autocvar_g_weaponarena != "0")
874 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
876 // TODO to mutator system
877 if(autocvar_g_norecoil)
878 s = strcat(s, ":norecoil");
880 // TODO to mutator system
881 if(autocvar_g_powerups == 0)
882 s = strcat(s, ":no_powerups");
883 if(autocvar_g_powerups > 0)
884 s = strcat(s, ":powerups");
887 GameLogEcho(":gameinfo:end");
890 matchid = strzone(ftos(random()));
892 cvar_set("nextmap", "");
896 if(autocvar_g_campaign)
902 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
904 if(fexists(strcat("scripts/", mapname, ".arena")))
905 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
907 if(fexists(strcat("scripts/", mapname, ".defi")))
908 cvar_settemp("sv_q3defragcompat", "1");
910 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
912 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
916 while((s = fgets(fd)))
918 int l = tokenize_console(s);
923 string trackname = argv(2);
924 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
925 LOG_INFO(" cdtrack ", trackname);
926 if (cvar_value_issafe(trackname))
928 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
929 strcpy(clientstuff, newstuff);
932 else if(argv(0) == "fog")
934 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
935 LOG_INFO(" \"fog\" \"", s, "\"");
937 else if(argv(0) == "set")
939 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
940 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
942 else if(argv(0) != "//")
944 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
945 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
956 // set up information replies for clients and server to use
957 maplist_reply = strzone(getmaplist());
958 lsmaps_reply = strzone(getlsmaps());
959 monsterlist_reply = strzone(getmonsterlist());
960 bool records_available = false;
961 for(int i = 0; i < 10; ++i)
963 string s = getrecords(i);
966 records_reply[i] = strzone(s);
967 records_available = true;
970 if (!records_available)
971 records_reply[0] = "No records available for the current game mode.\n";
972 ladder_reply = strzone(getladder());
973 rankings_reply = strzone(getrankings());
978 PingPLReport_Spawn();
982 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
984 // fill sv_curl_serverpackages from .serverpackage files
985 if (autocvar_sv_curl_serverpackages_auto)
987 string s = "csprogs-" WATERMARK ".dat";
988 // remove automatically managed files from the list to prevent duplicates
989 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
991 string pkg = argv(i);
992 if (startsWith(pkg, "csprogs-")) continue;
993 if (endsWith(pkg, "-serverpackage.txt")) continue;
994 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
997 // add automatically managed files to the list
998 #define X(match) MACRO_BEGIN \
999 int fd = search_begin(match, true, false); \
1002 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1004 s = cons(s, search_getfilename(fd, i)); \
1009 X("*-serverpackage.txt");
1010 X("*.serverpackage");
1012 cvar_set("sv_curl_serverpackages", s);
1015 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1016 modname = "Xonotic";
1017 // physics/balance/config changes that count as mod
1018 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1019 modname = cvar_string("g_mod_physics");
1020 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1021 modname = cvar_string("g_mod_balance");
1022 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1023 modname = cvar_string("g_mod_config");
1024 // extra mutators that deserve to count as mod
1025 MUTATOR_CALLHOOK(SetModname, modname);
1026 modname = M_ARGV(0, string);
1028 // save it for later
1029 modname = strzone(modname);
1031 WinningConditionHelper(this); // set worldstatus
1033 world_initialized = 1;
1034 __spawnfunc_spawn_all();
1039 //makestatic (this); // Who the f___ did that?
1043 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1045 float m = e.dphitcontentsmask;
1046 e.dphitcontentsmask = goodcontents | badcontents;
1048 vector org = boundmin;
1049 vector delta = boundmax - boundmin;
1053 int j; // used after the loop
1054 for(j = 0; j < attempts; ++j)
1056 start.x = org.x + random() * delta.x;
1057 start.y = org.y + random() * delta.y;
1058 start.z = org.z + random() * delta.z;
1060 // rule 1: start inside world bounds, and outside
1061 // solid, and don't start from somewhere where you can
1062 // fall down to evil
1063 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1064 if (trace_fraction >= 1)
1066 if (trace_startsolid)
1068 if (trace_dphitcontents & badcontents)
1070 if (trace_dphitq3surfaceflags & badsurfaceflags)
1073 // rule 2: if we are too high, lower the point
1074 if (trace_fraction * delta.z > maxaboveground)
1075 start = trace_endpos + '0 0 1' * maxaboveground;
1076 vector enddown = trace_endpos;
1078 // rule 3: make sure we aren't outside the map. This only works
1079 // for somewhat well formed maps. A good rule of thumb is that
1080 // the map should have a convex outside hull.
1081 // these can be traceLINES as we already verified the starting box
1082 vector mstart = start + 0.5 * (e.mins + e.maxs);
1083 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1084 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1086 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1087 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1089 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1090 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1092 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1093 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1095 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1096 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1099 // rule 4: we must "see" some spawnpoint or item
1101 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1103 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1111 int items_checked = 0;
1112 IL_EACH(g_items, checkpvs(mstart, it),
1114 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1121 if(items_checked >= attempts)
1129 // find a random vector to "look at"
1130 end.x = org.x + random() * delta.x;
1131 end.y = org.y + random() * delta.y;
1132 end.z = org.z + random() * delta.z;
1133 end = start + normalize(end - start) * vlen(delta);
1135 // rule 4: start TO end must not be too short
1136 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1137 if(trace_startsolid)
1139 if(trace_fraction < minviewdistance / vlen(delta))
1142 // rule 5: don't want to look at sky
1143 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1146 // rule 6: we must not end up in trigger_hurt
1147 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1153 e.dphitcontentsmask = m;
1157 setorigin(e, start);
1158 e.angles = vectoangles(end - start);
1159 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1165 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1167 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1171 ===============================================================================
1175 ===============================================================================
1178 void DumpStats(float final)
1187 to_console = autocvar_sv_logscores_console;
1188 to_eventlog = autocvar_sv_eventlog;
1189 to_file = autocvar_sv_logscores_file;
1193 to_console = true; // always print printstats replies
1194 to_eventlog = false; // but never print them to the event log
1198 if(autocvar_sv_eventlog_console)
1199 to_console = false; // otherwise we get the output twice
1205 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1215 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1219 fputs(file, strcat(s, "\n"));
1222 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1228 fputs(file, strcat(s, "\n"));
1230 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1231 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1232 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1233 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1234 s = strcat(s, ftos(it.team), ":");
1236 s = strcat(s, "spectator:");
1239 LOG_HELP(s, playername(it.netname, it.team, false));
1241 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1243 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1248 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1254 fputs(file, strcat(s, "\n"));
1256 for(i = 1; i < 16; ++i)
1258 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1259 s = strcat(s, ":", ftos(i));
1265 fputs(file, strcat(s, "\n"));
1272 GameLogEcho(":end");
1275 fputs(file, ":end\n");
1281 go to the next level for deathmatch
1282 only called if a time or frag limit has expired
1286 game_stopped = true;
1287 intermission_running = true; // game over
1289 // enforce a wait time before allowing changelevel
1290 if(player_count > 0)
1291 intermission_exittime = time + autocvar_sv_mapchange_delay;
1293 intermission_exittime = -1;
1296 WriteByte (MSG_ALL, SVC_CDTRACK);
1297 WriteByte (MSG_ALL, 3);
1298 WriteByte (MSG_ALL, 3);
1299 // done in FixIntermission
1302 //pos = FindIntermission ();
1309 PlayerStats_GameReport(true);
1310 WeaponStats_Shutdown();
1312 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1314 if(autocvar_sv_eventlog)
1315 GameLogEcho(":gameover");
1319 FOREACH_CLIENT(IS_PLAYER(it), {
1320 FixIntermissionClient(it);
1322 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1325 target_music_kill();
1327 if(autocvar_g_campaign)
1328 CampaignPreIntermission();
1330 MUTATOR_CALLHOOK(MatchEnd);
1332 localcmd("\nsv_hook_gameend\n");
1336 float InitiateSuddenDeath()
1338 // Check first whether normal overtimes could be added before initiating suddendeath mode
1339 // - for this timelimit_overtime needs to be >0 of course
1340 // - also check the winning condition calculated in the previous frame and only add normal overtime
1341 // again, if at the point at which timelimit would be extended again, still no winner was found
1342 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1343 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1344 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1346 return 1; // need to call InitiateOvertime later
1350 if(!checkrules_suddendeathend)
1352 if(autocvar_g_campaign)
1353 checkrules_suddendeathend = time; // no suddendeath in campaign
1355 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1356 if(g_race && !g_race_qualifying)
1357 race_StartCompleting();
1363 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1365 ++checkrules_overtimesadded;
1366 //add one more overtime by simply extending the timelimit
1367 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1368 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1371 float GetWinningCode(float fraglimitreached, float equality)
1373 if(autocvar_g_campaign == 1)
1375 if(fraglimitreached)
1384 if(fraglimitreached)
1385 return WINNING_STARTSUDDENDEATHOVERTIME;
1387 return WINNING_NEVER;
1391 if(fraglimitreached)
1399 // set the .winning flag for exactly those players with a given field value
1400 void SetWinners(.float field, float value)
1402 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1405 // set the .winning flag for those players with a given field value
1406 void AddWinners(.float field, float value)
1408 FOREACH_CLIENT(IS_PLAYER(it), {
1409 if(it.(field) == value)
1414 // clear the .winning flags
1417 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1421 float WinningCondition_Scores(float limit, float leadlimit)
1423 // TODO make everything use THIS winning condition (except LMS)
1424 WinningConditionHelper(NULL);
1428 for (int i = 1; i < 5; ++i)
1430 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1431 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1436 if(WinningConditionHelper_winner)
1437 WinningConditionHelper_winner.winning = 1;
1438 if(WinningConditionHelper_winnerteam >= 0)
1439 SetWinners(team, WinningConditionHelper_winnerteam);
1441 if(WinningConditionHelper_lowerisbetter)
1443 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1444 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1448 if(WinningConditionHelper_zeroisworst)
1449 leadlimit = 0; // not supported in this mode
1451 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1454 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1460 fragsleft = FLOAT_MAX;
1461 float leadingfragsleft = FLOAT_MAX;
1463 fragsleft = limit - WinningConditionHelper_topscore;
1465 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1467 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1468 fragsleft = max(fragsleft, leadingfragsleft);
1470 fragsleft = min(fragsleft, leadingfragsleft);
1473 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1476 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1477 else if (fragsleft == 2)
1478 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1479 else if (fragsleft == 3)
1480 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1482 fragsleft_last = fragsleft;
1486 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1487 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1490 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1491 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1492 limit_reached = (fraglimit_reached && leadlimit_reached);
1494 limit_reached = (fraglimit_reached || leadlimit_reached);
1496 return GetWinningCode(
1497 WinningConditionHelper_topscore && limit_reached,
1498 WinningConditionHelper_equality
1502 float WinningCondition_RanOutOfSpawns()
1504 if(have_team_spawns <= 0)
1507 if(!autocvar_g_spawn_useallspawns)
1510 if(!some_spawn_has_been_used)
1513 for (int i = 1; i < 5; ++i)
1515 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1518 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1520 if (Team_IsValidTeam(it.team))
1522 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1526 IL_EACH(g_spawnpoints, true,
1528 if (Team_IsValidTeam(it.team))
1530 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1535 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1536 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1537 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1538 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1539 if(team1_score + team2_score + team3_score + team4_score == 0)
1541 checkrules_equality = true;
1544 else if(team1_score + team2_score + team3_score + team4_score == 1)
1549 else if(team2_score)
1551 else if(team3_score)
1553 else // if(team4_score)
1555 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1556 for(i = 0; i < MAX_TEAMSCORE; ++i)
1558 for (int j = 1; j <= NUM_TEAMS; ++j)
1564 if (!TeamBalance_IsTeamAllowed(balance, j))
1568 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1572 AddWinners(team, t);
1583 Exit deathmatch games upon conditions
1586 void CheckRules_World()
1593 if (intermission_running) // someone else quit the game already
1595 if(player_count == 0) // Nobody there? Then let's go to the next map
1597 // this will actually check the player count in the next frame
1598 // again, but this shouldn't hurt
1602 float timelimit = autocvar_timelimit * 60;
1603 float fraglimit = autocvar_fraglimit;
1604 float leadlimit = autocvar_leadlimit;
1605 if (leadlimit < 0) leadlimit = 0;
1607 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1610 timelimit = 0; // timelimit is not made for warmup
1612 fraglimit = 0; // no fraglimit for now
1613 leadlimit = 0; // no leadlimit for now
1618 timelimit += game_starttime;
1620 else if (timelimit < 0)
1630 if(checkrules_suddendeathend)
1632 if(!checkrules_suddendeathwarning)
1634 checkrules_suddendeathwarning = true;
1635 if(g_race && !g_race_qualifying)
1636 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1638 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1643 if (timelimit && time >= timelimit)
1645 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1648 float playerswithlaps;
1650 totalplayers = playerswithlaps = readyplayers = 0;
1651 FOREACH_CLIENT(IS_PLAYER(it), {
1653 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1659 // at least 2 of the players have completed a lap: start the RACE
1660 // otherwise, the players should end the qualifying on their own
1661 if(readyplayers || playerswithlaps >= 2)
1663 checkrules_suddendeathend = 0;
1664 ReadyRestart(); // go to race
1668 wantovertime |= InitiateSuddenDeath();
1671 wantovertime |= InitiateSuddenDeath();
1675 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1681 int checkrules_status = WinningCondition_RanOutOfSpawns();
1682 if(checkrules_status == WINNING_YES)
1683 bprint("Hey! Someone ran out of spawns!\n");
1684 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1685 checkrules_status = M_ARGV(0, float);
1687 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1689 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1691 checkrules_status = WINNING_NEVER;
1692 checkrules_overtimesadded = -1;
1693 wantovertime |= InitiateSuddenDeath();
1696 if(checkrules_status == WINNING_NEVER)
1697 // equality cases! Nobody wins if the overtime ends in a draw.
1702 if(checkrules_status == WINNING_NEVER)
1705 checkrules_status = WINNING_YES;
1708 if(checkrules_suddendeathend)
1709 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1710 checkrules_status = WINNING_YES;
1712 if(checkrules_status == WINNING_YES)
1714 //print("WINNING\n");
1719 float want_weapon(entity weaponinfo, float allguns)
1722 bool allow_mutatorblocked = false;
1724 if(!weaponinfo.m_id)
1727 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1728 d = M_ARGV(1, float);
1729 allguns = M_ARGV(2, bool);
1730 allow_mutatorblocked = M_ARGV(3, bool);
1733 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1734 else if(!mutator_returnvalue)
1735 d = !(!weaponinfo.weaponstart);
1737 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1740 float t = weaponinfo.weaponstartoverride;
1742 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1747 // 4: is set by default?
1756 /// Weapons the player normally starts with outside weapon arena.
1757 WepSet weapons_start()
1759 WepSet ret = '0 0 0';
1760 FOREACH(Weapons, it != WEP_Null, {
1761 int w = want_weapon(it, false);
1768 WepSet weapons_all()
1770 WepSet ret = '0 0 0';
1771 FOREACH(Weapons, it != WEP_Null, {
1772 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1778 WepSet weapons_devall()
1780 WepSet ret = '0 0 0';
1781 FOREACH(Weapons, it != WEP_Null,
1788 WepSet weapons_most()
1790 WepSet ret = '0 0 0';
1791 FOREACH(Weapons, it != WEP_Null, {
1792 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1798 void weaponarena_available_all_update(entity this)
1800 if (weaponsInMapAll)
1802 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1806 // if no weapons are available on the map, just fall back to all weapons arena
1807 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1811 void weaponarena_available_devall_update(entity this)
1813 if (weaponsInMapAll)
1815 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1819 // if no weapons are available on the map, just fall back to devall weapons arena
1820 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1824 void weaponarena_available_most_update(entity this)
1826 if (weaponsInMapAll)
1828 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1832 // if no weapons are available on the map, just fall back to most weapons arena
1833 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1837 void readplayerstartcvars()
1839 // initialize starting values for players
1840 start_weapons = '0 0 0';
1841 start_weapons_default = '0 0 0';
1842 start_weapons_defaultmask = '0 0 0';
1844 start_ammo_shells = 0;
1845 start_ammo_nails = 0;
1846 start_ammo_rockets = 0;
1847 start_ammo_cells = 0;
1848 start_ammo_plasma = 0;
1849 if (random_start_ammo == NULL)
1851 random_start_ammo = new_pure(random_start_ammo);
1853 start_health = cvar("g_balance_health_start");
1854 start_armorvalue = cvar("g_balance_armor_start");
1857 g_weaponarena_weapons = '0 0 0';
1859 string s = cvar_string("g_weaponarena");
1861 MUTATOR_CALLHOOK(SetWeaponArena, s);
1862 s = M_ARGV(0, string);
1864 if (s == "0" || s == "")
1868 else if (s == "off")
1870 // forcibly turn off weaponarena
1872 else if (s == "all" || s == "1")
1875 g_weaponarena_list = "All Weapons";
1876 g_weaponarena_weapons = weapons_all();
1878 else if (s == "devall")
1881 g_weaponarena_list = "Dev All Weapons";
1882 g_weaponarena_weapons = weapons_devall();
1884 else if (s == "most")
1887 g_weaponarena_list = "Most Weapons";
1888 g_weaponarena_weapons = weapons_most();
1890 else if (s == "all_available")
1893 g_weaponarena_list = "All Available Weapons";
1895 // this needs to run after weaponsInMapAll is initialized
1896 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1898 else if (s == "devall_available")
1901 g_weaponarena_list = "Dev All Available Weapons";
1903 // this needs to run after weaponsInMapAll is initialized
1904 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1906 else if (s == "most_available")
1909 g_weaponarena_list = "Most Available Weapons";
1911 // this needs to run after weaponsInMapAll is initialized
1912 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1914 else if (s == "none")
1917 g_weaponarena_list = "No Weapons";
1922 float t = tokenize_console(s);
1923 g_weaponarena_list = "";
1924 for (int j = 0; j < t; ++j)
1927 Weapon wep = Weapon_from_name(s);
1930 g_weaponarena_weapons |= (wep.m_wepset);
1931 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1934 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1939 g_weapon_stay = 0; // incompatible
1940 start_weapons = g_weaponarena_weapons;
1941 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1945 FOREACH(Weapons, it != WEP_Null, {
1946 int w = want_weapon(it, false);
1947 WepSet s = it.m_wepset;
1951 start_weapons_default |= s;
1953 start_weapons_defaultmask |= s;
1957 if(cvar("g_balance_superweapons_time") < 0)
1958 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1960 if(!cvar("g_use_ammunition"))
1961 start_items |= IT_UNLIMITED_AMMO;
1963 if(start_items & IT_UNLIMITED_AMMO)
1965 start_ammo_shells = 999;
1966 start_ammo_nails = 999;
1967 start_ammo_rockets = 999;
1968 start_ammo_cells = 999;
1969 start_ammo_plasma = 999;
1970 start_ammo_fuel = 999;
1974 start_ammo_shells = cvar("g_start_ammo_shells");
1975 start_ammo_nails = cvar("g_start_ammo_nails");
1976 start_ammo_rockets = cvar("g_start_ammo_rockets");
1977 start_ammo_cells = cvar("g_start_ammo_cells");
1978 start_ammo_plasma = cvar("g_start_ammo_plasma");
1979 start_ammo_fuel = cvar("g_start_ammo_fuel");
1980 random_start_weapons_count = cvar("g_random_start_weapons_count");
1981 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1982 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1983 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1984 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1985 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1988 warmup_start_ammo_shells = start_ammo_shells;
1989 warmup_start_ammo_nails = start_ammo_nails;
1990 warmup_start_ammo_rockets = start_ammo_rockets;
1991 warmup_start_ammo_cells = start_ammo_cells;
1992 warmup_start_ammo_plasma = start_ammo_plasma;
1993 warmup_start_ammo_fuel = start_ammo_fuel;
1994 warmup_start_health = start_health;
1995 warmup_start_armorvalue = start_armorvalue;
1996 warmup_start_weapons = start_weapons;
1997 warmup_start_weapons_default = start_weapons_default;
1998 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2002 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2003 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2004 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2005 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2006 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2007 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2008 warmup_start_health = cvar("g_warmup_start_health");
2009 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2010 warmup_start_weapons = '0 0 0';
2011 warmup_start_weapons_default = '0 0 0';
2012 warmup_start_weapons_defaultmask = '0 0 0';
2013 FOREACH(Weapons, it != WEP_Null, {
2014 int w = want_weapon(it, autocvar_g_warmup_allguns);
2015 WepSet s = it.m_wepset;
2017 warmup_start_weapons |= s;
2019 warmup_start_weapons_default |= s;
2021 warmup_start_weapons_defaultmask |= s;
2025 if (autocvar_g_jetpack)
2026 start_items |= ITEM_Jetpack.m_itemid;
2028 MUTATOR_CALLHOOK(SetStartItems);
2030 if (start_items & ITEM_Jetpack.m_itemid)
2032 start_items |= ITEM_JetpackRegen.m_itemid;
2033 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2034 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2037 start_ammo_shells = max(0, start_ammo_shells);
2038 start_ammo_nails = max(0, start_ammo_nails);
2039 start_ammo_rockets = max(0, start_ammo_rockets);
2040 start_ammo_cells = max(0, start_ammo_cells);
2041 start_ammo_plasma = max(0, start_ammo_plasma);
2042 start_ammo_fuel = max(0, start_ammo_fuel);
2043 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2044 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2045 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2046 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2047 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2049 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2050 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2051 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2052 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2053 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2054 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2057 void readlevelcvars()
2059 if(cvar("sv_allow_fullbright"))
2060 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2062 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2064 warmup_stage = cvar("g_warmup");
2065 warmup_limit = cvar("g_warmup_limit");
2067 if(cvar("g_campaign"))
2068 warmup_stage = 0; // no warmup during campaign
2070 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2071 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2072 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2073 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2074 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2075 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2076 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2077 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2078 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2079 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2080 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2081 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2082 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2083 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2085 g_pickup_shells = cvar("g_pickup_shells");
2086 g_pickup_shells_max = cvar("g_pickup_shells_max");
2087 g_pickup_nails = cvar("g_pickup_nails");
2088 g_pickup_nails_max = cvar("g_pickup_nails_max");
2089 g_pickup_rockets = cvar("g_pickup_rockets");
2090 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2091 g_pickup_cells = cvar("g_pickup_cells");
2092 g_pickup_cells_max = cvar("g_pickup_cells_max");
2093 g_pickup_plasma = cvar("g_pickup_plasma");
2094 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2095 g_pickup_fuel = cvar("g_pickup_fuel");
2096 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2097 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2098 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2099 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2100 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2101 g_pickup_armormedium = cvar("g_pickup_armormedium");
2102 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2103 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2104 g_pickup_armorbig = cvar("g_pickup_armorbig");
2105 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2106 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2107 g_pickup_armormega = cvar("g_pickup_armormega");
2108 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2109 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2110 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2111 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2112 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2113 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2114 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2115 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2116 g_pickup_healthbig = cvar("g_pickup_healthbig");
2117 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2118 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2119 g_pickup_healthmega = cvar("g_pickup_healthmega");
2120 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2121 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2123 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2124 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2126 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2128 g_weapon_stay = cvar("g_weapon_stay");
2130 MUTATOR_CALLHOOK(ReadLevelCvars);
2133 game_starttime = time + cvar("g_start_delay");
2135 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2137 readplayerstartcvars();
2140 void InitializeEntity(entity e, void(entity this) func, int order)
2144 if (!e || e.initialize_entity)
2146 // make a proxy initializer entity
2148 e = new(initialize_entity);
2152 e.initialize_entity = func;
2153 e.initialize_entity_order = order;
2155 cur = initialize_entity_first;
2159 if (!cur || cur.initialize_entity_order > order)
2161 // insert between prev and cur
2163 prev.initialize_entity_next = e;
2165 initialize_entity_first = e;
2166 e.initialize_entity_next = cur;
2170 cur = cur.initialize_entity_next;
2173 void InitializeEntitiesRun()
2175 entity startoflist = initialize_entity_first;
2176 initialize_entity_first = NULL;
2177 delete_fn = remove_except_protected;
2178 for (entity e = startoflist; e; e = e.initialize_entity_next)
2180 e.remove_except_protected_forbidden = 1;
2182 for (entity e = startoflist; e; )
2184 e.remove_except_protected_forbidden = 0;
2185 e.initialize_entity_order = 0;
2186 entity next = e.initialize_entity_next;
2187 e.initialize_entity_next = NULL;
2188 var void(entity this) func = e.initialize_entity;
2189 e.initialize_entity = func_null;
2190 if (e.classname == "initialize_entity")
2192 entity wrappee = e.enemy;
2196 //dprint("Delayed initialization: ", e.classname, "\n");
2204 backtrace(strcat("Null function in: ", e.classname, "\n"));
2208 delete_fn = remove_unsafely;
2211 // deferred dropping
2212 void DropToFloor_Handler(entity this)
2214 WITHSELF(this, builtin_droptofloor());
2215 this.dropped_origin = this.origin;
2218 void droptofloor(entity this)
2220 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2223 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2224 void RunThink(entity this)
2226 // don't let things stay in the past.
2227 // it is possible to start that way by a trigger with a local time.
2228 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2231 float oldtime = time; // do we need to save this?
2233 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2235 time = max(oldtime, this.nextthink);
2239 getthink(this)(this);
2240 // mods often set nextthink to time to cause a think every frame,
2241 // we don't want to loop in that case, so exit if the new nextthink is
2242 // <= the time the qc was told, also exit if it is past the end of the
2244 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2251 bool autocvar_sv_freezenonclients;
2252 void Physics_Frame()
2254 if(autocvar_sv_freezenonclients)
2257 IL_EACH(g_moveables, true,
2259 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2262 //set_movetype(it, it.move_movetype);
2263 // inline the set_movetype function, since this is called a lot
2264 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2266 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2267 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2269 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2271 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2272 continue; // these movetypes have no regular think function
2273 // handle thinking here
2274 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2279 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2282 // make a second pass to see if any ents spawned this frame and make
2283 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2284 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2285 IL_EACH(g_moveables, it.move_qcphysics,
2287 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2289 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2293 void systems_update();
2296 anticheat_endframe();
2300 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2301 entity e = IS_SPEC(it) ? it.enemy : it;
2302 if (e.typehitsound) {
2303 STAT(TYPEHIT_TIME, it) = time;
2304 } else if (e.killsound) {
2305 STAT(KILL_TIME, it) = time;
2306 } else if (e.damage_dealt) {
2307 STAT(HIT_TIME, it) = time;
2308 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2311 // add 1 frametime because after this, engine SV_Physics
2312 // increases time by a frametime and then networks the frame
2313 // add another frametime because client shows everything with
2314 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2316 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2317 FOREACH_CLIENT(true, {
2318 it.typehitsound = false;
2319 it.damage_dealt = 0;
2320 it.killsound = false;
2321 antilag_record(it, CS(it), altime);
2323 IL_EACH(g_monsters, true,
2325 antilag_record(it, it, altime);
2327 IL_EACH(g_projectiles, it.classname == "nade",
2329 antilag_record(it, it, altime);
2338 * returns true if redirecting
2340 float redirection_timeout;
2341 float redirection_nextthink;
2342 float RedirectionThink()
2344 float clients_found;
2346 if(redirection_target == "")
2349 if(!redirection_timeout)
2351 cvar_set("sv_public", "-2");
2352 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2353 if(redirection_target == "self")
2354 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2356 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2359 if(time < redirection_nextthink)
2362 redirection_nextthink = time + 1;
2365 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2367 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2368 if(redirection_target == "self")
2369 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2371 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2375 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2377 if(time > redirection_timeout || clients_found == 0)
2378 localcmd("\nwait; wait; wait; quit\n");
2385 // Loaded from a save game
2386 // some things then break, so let's work around them...
2388 // Progs DB (capture records)
2389 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2393 MapInfo_Enumerate();
2394 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2397 TargetMusic_RestoreGame();
2404 if(world_initialized > 0)
2406 world_initialized = 0;
2408 // if a timeout is active, reset the slowmo value to normal
2409 if(timeout_status == TIMEOUT_ACTIVE)
2410 cvar_set("slowmo", ftos(orig_slowmo));
2412 LOG_TRACE("Saving persistent data...");
2415 // playerstats with unfinished match
2416 PlayerStats_GameReport(false);
2418 if(!cheatcount_total)
2420 if(autocvar_sv_db_saveasdump)
2421 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2423 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2425 if(autocvar_developer > 0)
2427 if(autocvar_sv_db_saveasdump)
2428 db_dump(TemporaryDB, "server-temp.db");
2430 db_save(TemporaryDB, "server-temp.db");
2432 CheatShutdown(); // must be after cheatcount check
2433 db_close(ServerProgsDB);
2434 db_close(TemporaryDB);
2435 LOG_TRACE("Saving persistent data... done!");
2436 // tell the bot system the game is ending now
2439 WeaponStats_Shutdown();
2442 else if(world_initialized == 0)
2444 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2448 __init_dedicated_server_shutdown();