]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
fixed whitelisting and gave some score cvars better names
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_mayhem");
291                 BADCVAR("g_nexball");
292                 BADCVAR("g_onslaught");
293                 BADCVAR("g_race");
294                 BADCVAR("g_race_laps_limit");
295                 BADCVAR("g_race_qualifying_timelimit");
296                 BADCVAR("g_race_qualifying_timelimit_override");
297                 BADCVAR("g_runematch");
298                 BADCVAR("g_shootfromeye");
299                 BADCVAR("g_snafu");
300                 BADCVAR("g_survival");
301                 BADCVAR("g_survival_not_dm_maps");
302                 BADCVAR("g_tdm");
303                 BADCVAR("g_tdm_on_dm_maps");
304                 BADCVAR("g_tdm_teams");
305                 BADCVAR("g_tmayhem");
306                 BADCVAR("g_tmayhem_teams");
307                 BADCVAR("g_vip");
308                 BADCVAR("leadlimit");
309                 BADCVAR("nextmap");
310                 BADCVAR("teamplay");
311                 BADCVAR("timelimit");
312                 BADCVAR("g_mapinfo_settemp_acl");
313                 BADCVAR("g_mapinfo_ignore_warnings");
314                 BADCVAR("g_maplist_ignore_sizes");
315                 BADCVAR("g_maplist_sizes_count_bots");
316
317                 // long
318                 BADCVAR("hostname");
319                 BADCVAR("g_maplist");
320                 BADCVAR("g_maplist_mostrecent");
321                 BADCVAR("sv_motd");
322
323                 v = cvar_string(k);
324                 d = cvar_defstring(k);
325                 if(v == d)
326                         continue;
327
328                 if(adding)
329                 {
330                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
331                         if(strlen(cvar_changes) > 16384)
332                         {
333                                 cvar_changes = "// too many settings have been changed to show them here\n";
334                                 adding = 0;
335                         }
336                 }
337
338                 // now check if the changes are actually gameplay relevant
339
340                 // does nothing gameplay relevant
341                 BADCVAR("captureleadlimit_override");
342                 BADCVAR("condump_stripcolors");
343                 BADCVAR("gameversion");
344                 BADCVAR("fs_gamedir");
345                 BADCVAR("g_allow_oldvortexbeam");
346                 BADCVAR("g_balance_kill_delay");
347                 BADCVAR("g_buffs_pickup_anyway");
348                 BADCVAR("g_buffs_randomize");
349                 BADCVAR("g_buffs_randomize_teamplay");
350                 BADCVAR("g_campcheck_distance");
351                 BADCVAR("g_chatsounds");
352                 BADCVAR("g_ca_point_leadlimit");
353                 BADCVAR("g_ca_point_limit");
354                 BADCVAR("g_ctf_captimerecord_always");
355                 BADCVAR("g_ctf_flag_glowtrails");
356                 BADCVAR("g_ctf_dynamiclights");
357                 BADCVAR("g_ctf_flag_pickup_verbosename");
358                 BADPRESUFFIX("g_ctf_flag_", "_model");
359                 BADPRESUFFIX("g_ctf_flag_", "_skin");
360                 BADCVAR("g_domination_point_leadlimit");
361                 BADCVAR("g_forced_respawn");
362                 BADCVAR("g_freezetag_point_leadlimit");
363                 BADCVAR("g_freezetag_point_limit");
364                 BADCVAR("g_glowtrails");
365                 BADCVAR("g_hats");
366                 BADCVAR("g_casings");
367                 BADCVAR("g_invasion_point_limit");
368                 BADCVAR("g_jump_grunt");
369                 BADCVAR("g_keepaway_ballcarrier_effects");
370                 BADCVAR("g_keepawayball_effects");
371                 BADCVAR("g_keyhunt_point_leadlimit");
372                 BADCVAR("g_nexball_goalleadlimit");
373                 BADCVAR("g_new_toys_autoreplace");
374                 BADCVAR("g_new_toys_use_pickupsound");
375                 BADCVAR("g_physics_predictall");
376                 BADCVAR("g_piggyback");
377                 BADCVAR("g_playerclip_collisions");
378                 BADCVAR("g_spawn_alloweffects");
379                 BADCVAR("g_tdm_point_leadlimit");
380                 BADCVAR("g_tdm_point_limit");
381                 BADCVAR("g_mayhem_fraglimit");
382                 BADCVAR("g_tmayhem_fraglimit");
383                 BADCVAR("g_mayhem_visual_score_limit");
384                 BADCVAR("g_tmayhem_visual_score_limit");
385                 BADCVAR("g_tmayhem_score_leadlimit");
386                 BADCVAR("leadlimit_and_fraglimit");
387                 BADCVAR("leadlimit_override");
388                 BADCVAR("g_mayhem_scoringmethod");
389                 BADCVAR("g_tmayhem_scoringmethod");
390                 BADCVAR("pausable");
391                 BADCVAR("sv_announcer");
392                 BADCVAR("sv_checkforpacketsduringsleep");
393                 BADCVAR("sv_damagetext");
394                 BADCVAR("sv_db_saveasdump");
395                 BADCVAR("sv_intermission_cdtrack");
396                 BADCVAR("sv_mapchange_delay");
397                 BADCVAR("sv_minigames");
398                 BADCVAR("sv_namechangetimer");
399                 BADCVAR("sv_precacheplayermodels");
400                 BADCVAR("sv_radio");
401                 BADCVAR("sv_stepheight");
402                 BADCVAR("sv_timeout");
403                 BADCVAR("sv_weapons_modeloverride");
404                 BADCVAR("w_prop_interval");
405                 BADPREFIX("chat_");
406                 BADPREFIX("crypto_");
407                 BADPREFIX("gameversion_");
408                 BADPREFIX("g_chat_");
409                 BADPREFIX("g_ctf_captimerecord_");
410                 BADPREFIX("g_hats_");
411                 BADPREFIX("g_maplist_");
412                 BADPREFIX("g_mod_");
413                 BADPREFIX("g_respawn_");
414                 BADPREFIX("net_");
415                 BADPREFIX("notification_");
416                 BADPREFIX("prvm_");
417                 BADPREFIX("skill_");
418                 BADPREFIX("sv_allow_");
419                 BADPREFIX("sv_cullentities_");
420                 BADPREFIX("sv_maxidle_");
421                 BADPREFIX("sv_minigames_");
422                 BADPREFIX("sv_radio_");
423                 BADPREFIX("sv_timeout_");
424                 BADPREFIX("sv_vote_");
425                 BADPREFIX("timelimit_");
426
427                 // allowed changes to server admins (please sync this to server.cfg)
428                 // vi commands:
429                 //   :/"impure"/,$d
430                 //   :g!,^\/\/[^ /],d
431                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
432                 //   :%!sort
433                 // yes, this does contain some redundant stuff, don't really care
434                 BADPREFIX("bot_ai_");
435                 BADCVAR("bot_config_file");
436                 BADCVAR("bot_number");
437                 BADCVAR("bot_prefix");
438                 BADCVAR("bot_suffix");
439                 BADCVAR("capturelimit_override");
440                 BADCVAR("fraglimit_override");
441                 BADCVAR("gametype");
442                 BADCVAR("g_antilag");
443                 BADCVAR("g_balance_teams");
444                 BADCVAR("g_balance_teams_prevent_imbalance");
445                 BADCVAR("g_balance_teams_scorefactor");
446                 BADCVAR("g_ban_sync_trusted_servers");
447                 BADCVAR("g_ban_sync_uri");
448                 BADCVAR("g_buffs");
449                 BADCVAR("g_ca_teams_override");
450                 BADCVAR("g_ctf_fullbrightflags");
451                 BADCVAR("g_ctf_ignore_frags");
452                 BADCVAR("g_ctf_leaderboard");
453                 BADCVAR("g_domination_point_limit");
454                 BADCVAR("g_domination_teams_override");
455                 BADCVAR("g_freezetag_teams_override");
456                 BADCVAR("g_friendlyfire");
457                 BADCVAR("g_fullbrightitems");
458                 BADCVAR("g_fullbrightplayers");
459                 BADCVAR("g_keyhunt_point_limit");
460                 BADCVAR("g_keyhunt_teams_override");
461                 BADCVAR("g_lms_lives_override");
462                 BADCVAR("g_mayhem_powerups");
463                 BADCVAR("g_maplist");
464                 BADCVAR("g_maxplayers");
465                 BADCVAR("g_mirrordamage");
466                 BADCVAR("g_nexball_goallimit");
467                 BADCVAR("g_norecoil");
468                 BADCVAR("g_physics_clientselect");
469                 BADCVAR("g_pinata");
470                 BADCVAR("g_powerups");
471                 BADCVAR("g_player_brightness");
472                 BADCVAR("g_rocket_flying");
473                 BADCVAR("g_rocket_flying_disabledelays");
474                 BADCVAR("g_spawnshieldtime");
475                 BADCVAR("g_start_delay");
476                 BADCVAR("g_superspectate");
477                 BADCVAR("g_tdm_teams_override");
478                 BADCVAR("g_tmayhem_teams_override");
479                 BADCVAR("g_tmayhem_powerups");
480                 BADCVAR("g_warmup");
481                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
482                 BADCVAR("hostname");
483                 BADCVAR("log_file");
484                 BADCVAR("maxplayers");
485                 BADCVAR("minplayers");
486                 BADCVAR("minplayers_per_team");
487                 BADCVAR("net_address");
488                 BADCVAR("port");
489                 BADCVAR("rcon_password");
490                 BADCVAR("rcon_restricted_commands");
491                 BADCVAR("rcon_restricted_password");
492                 BADCVAR("skill");
493                 BADCVAR("sv_adminnick");
494                 BADCVAR("sv_autoscreenshot");
495                 BADCVAR("sv_autotaunt");
496                 BADCVAR("sv_curl_defaulturl");
497                 BADCVAR("sv_defaultcharacter");
498                 BADCVAR("sv_defaultcharacterskin");
499                 BADCVAR("sv_defaultplayercolors");
500                 BADCVAR("sv_defaultplayermodel");
501                 BADCVAR("sv_defaultplayerskin");
502                 BADCVAR("sv_maxidle");
503                 BADCVAR("sv_maxrate");
504                 BADCVAR("sv_motd");
505                 BADCVAR("sv_public");
506                 BADCVAR("sv_ready_restart");
507                 BADCVAR("sv_showfps");
508                 BADCVAR("sv_status_privacy");
509                 BADCVAR("sv_taunt");
510                 BADCVAR("sv_vote_call");
511                 BADCVAR("sv_vote_commands");
512                 BADCVAR("sv_vote_majority_factor");
513                 BADCVAR("sv_vote_master");
514                 BADCVAR("sv_vote_master_commands");
515                 BADCVAR("sv_vote_master_password");
516                 BADCVAR("sv_vote_simple_majority_factor");
517                 BADVALUE("sys_ticrate", "0.0166667");
518                 BADVALUE("sys_ticrate", "0.0333333");
519                 BADCVAR("teamplay_mode");
520                 BADCVAR("timelimit_override");
521                 BADPREFIX("g_warmup_");
522                 BADPREFIX("sv_info_");
523                 BADPREFIX("sv_ready_restart_");
524
525                 // mutators that announce themselves properly to the server browser
526                 BADCVAR("g_instagib");
527                 BADCVAR("g_new_toys");
528                 BADCVAR("g_nix");
529                 BADCVAR("g_grappling_hook");
530                 BADCVAR("g_jetpack");
531
532                 // temporary for testing
533                 // TODO remove before 0.8.3 release
534                 BADCVAR("g_ca_weaponarena");
535                 BADCVAR("g_freezetag_weaponarena");
536                 BADCVAR("g_lms_weaponarena");
537                 BADCVAR("g_mayhem_weaponarena");
538                 BADCVAR("g_tmayhem_weaponarena");
539                 BADCVAR("g_ctf_stalemate_time");
540
541 #undef BADPRESUFFIX
542 #undef BADPREFIX
543 #undef BADCVAR
544 #undef BADVALUE
545
546                 if(pureadding)
547                 {
548                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
549                         if(strlen(cvar_purechanges) > 16384)
550                         {
551                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
552                                 pureadding = 0;
553                         }
554                 }
555                 ++cvar_purechanges_count;
556                 // WARNING: this variable is used for the server list
557                 // NEVER dare to skip this code!
558                 // Hacks to intentionally appearing as "pure server" even though you DO have
559                 // modified settings may be punished by removal from the server list.
560                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
561                 // though.
562         }
563         buf_del(h);
564         if(cvar_changes == "")
565                 cvar_changes = "// this server runs at default server settings\n";
566         else
567                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
568         cvar_changes = strzone(cvar_changes);
569         if(cvar_purechanges == "")
570                 cvar_purechanges = "// this server runs at default gameplay settings\n";
571         else
572                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
573         cvar_purechanges = strzone(cvar_purechanges);
574 }
575
576 entity randomseed;
577 bool RandomSeed_Send(entity this, entity to, int sf)
578 {
579         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
580         WriteShort(MSG_ENTITY, this.cnt);
581         return true;
582 }
583 void RandomSeed_Think(entity this)
584 {
585         this.cnt = bound(0, floor(random() * 65536), 65535);
586         this.nextthink = time + 5;
587
588         this.SendFlags |= 1;
589 }
590 void RandomSeed_Spawn()
591 {
592         randomseed = new_pure(randomseed);
593         setthink(randomseed, RandomSeed_Think);
594         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
595
596         getthink(randomseed)(randomseed); // sets random seed and nextthink
597 }
598
599 spawnfunc(__init_dedicated_server)
600 {
601         // handler for _init/_init map (only for dedicated server initialization)
602
603         world_initialized = -1; // don't complain
604
605         delete_fn = remove_unsafely;
606
607         entity e = new(GotoFirstMap);
608         setthink(e, GotoFirstMap);
609         e.nextthink = time; // this is usually 1 at this point
610
611         e = new(info_player_deathmatch);  // safeguard against player joining
612
613     // assign reflectively to avoid "assignment to world" warning
614     for (int i = 0, n = numentityfields(); i < n; ++i) {
615         string k = entityfieldname(i);
616         if (k == "classname") {
617             // safeguard against various stuff ;)
618             putentityfieldstring(i, this, "worldspawn");
619             break;
620         }
621     }
622
623         // needs to be done so early because of the constants they create
624         static_init();
625         static_init_late();
626         static_init_precache();
627
628         IL_PUSH(g_spawnpoints, e); // just incase
629
630         MapInfo_Enumerate();
631         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
632 }
633
634 void __init_dedicated_server_shutdown() {
635         MapInfo_Shutdown();
636 }
637
638 STATIC_INIT_EARLY(maxclients)
639 {
640         maxclients = 0;
641         for (entity head = nextent(NULL); head; head = nextent(head)) {
642                 ++maxclients;
643         }
644 }
645
646 void GameplayMode_DelayedInit(entity this)
647 {
648         if(!scores_initialized)
649                 ScoreRules_generic();
650 }
651
652 void InitGameplayMode()
653 {
654         VoteReset();
655
656         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
657         get_mi_min_max(1);
658         // assign reflectively to avoid "assignment to world" warning
659         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
660             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
661             if (v) {
662             putentityfieldstring(i, world, sprintf("%v", v));
663             if (++done == 2) break;
664         }
665         }
666         // currently, NetRadiant's limit is 131072 qu for each side
667         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
668         // set the distance according to map size but don't go over the limit to avoid issues with float precision
669         // in case somebody makes extremely large maps
670         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
671
672         MapInfo_LoadMapSettings(mapname);
673         GameRules_teams(false);
674
675         if (!cvar_value_issafe(world.fog))
676         {
677                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
678                 world.fog = string_null;
679         }
680         if(MapInfo_Map_fog != "")
681         {
682                 if(MapInfo_Map_fog == "none")
683                         world.fog = string_null;
684                 else
685                         world.fog = strzone(MapInfo_Map_fog);
686         }
687         clientstuff = strzone(MapInfo_Map_clientstuff);
688
689         MapInfo_ClearTemps();
690
691         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
692
693         cache_mutatormsg = strzone("");
694         cache_lastmutatormsg = strzone("");
695
696         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
697 }
698
699 bool world_already_spawned;
700 spawnfunc(worldspawn)
701 {
702         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
703
704         bool wantrestart = false;
705         {
706                 if (!server_is_dedicated)
707                 {
708                         // force unloading of server pk3 files when starting a listen server
709                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
710                         // restore csqc_progname too
711                         string expect = "csprogs.dat";
712                         wantrestart = cvar_string("csqc_progname") != expect;
713                         cvar_set("csqc_progname", expect);
714                 }
715                 else
716                 {
717                         // Try to use versioned csprogs from pk3
718                         // Only ever use versioned csprogs.dat files on dedicated servers;
719                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
720                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
721                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
722                         string select = "csprogs.dat";
723                         if (fexists(pk3csprogs)) select = pk3csprogs;
724                         if (cvar_string("csqc_progname") != select)
725                         {
726                                 cvar_set("csqc_progname", select);
727                                 wantrestart = true;
728                         }
729                         // Check for updates on startup
730                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
731                         int sentinel = fopen("progs.txt", FILE_READ);
732                         if (sentinel >= 0)
733                         {
734                                 string switchversion = fgets(sentinel);
735                                 fclose(sentinel);
736                                 if (switchversion != "" && switchversion != WATERMARK)
737                                 {
738                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
739                                         // if it doesn't exist, assume either:
740                                         //   a) the current program was overwritten
741                                         //   b) this is a client only update
742                                         string newprogs = sprintf("progs-%s.dat", switchversion);
743                                         if (fexists(newprogs))
744                                         {
745                                                 cvar_set("sv_progs", newprogs);
746                                                 wantrestart = true;
747                                         }
748                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
749                                         if (fexists(newcsprogs))
750                                         {
751                                                 cvar_set("csqc_progname", newcsprogs);
752                                                 wantrestart = true;
753                                         }
754                                 }
755                         }
756                 }
757                 if (wantrestart)
758                 {
759                         LOG_INFO("Restart requested");
760                         changelevel(mapname);
761                         // let initialization continue, shutdown depends on it
762                 }
763         }
764
765         if(world_already_spawned)
766                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
767         world_already_spawned = true;
768
769         delete_fn = remove_safely; // during spawning, watch what you remove!
770
771         cvar_changes_init(); // do this very early now so it REALLY matches the server config
772
773         // needs to be done so early because of the constants they create
774         static_init();
775
776         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
777
778         TemporaryDB = db_create();
779
780         // 0 normal
781         lightstyle(0, "m");
782
783         // 1 FLICKER (first variety)
784         lightstyle(1, "mmnmmommommnonmmonqnmmo");
785
786         // 2 SLOW STRONG PULSE
787         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
788
789         // 3 CANDLE (first variety)
790         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
791
792         // 4 FAST STROBE
793         lightstyle(4, "mamamamamama");
794
795         // 5 GENTLE PULSE 1
796         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
797
798         // 6 FLICKER (second variety)
799         lightstyle(6, "nmonqnmomnmomomno");
800
801         // 7 CANDLE (second variety)
802         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
803
804         // 8 CANDLE (third variety)
805         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
806
807         // 9 SLOW STROBE (fourth variety)
808         lightstyle(9, "aaaaaaaazzzzzzzz");
809
810         // 10 FLUORESCENT FLICKER
811         lightstyle(10, "mmamammmmammamamaaamammma");
812
813         // 11 SLOW PULSE NOT FADE TO BLACK
814         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
815
816         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
817
818         // 63 testing
819         lightstyle(63, "a");
820
821         if(autocvar_g_campaign)
822                 CampaignPreInit();
823
824         Map_MarkAsRecent(mapname);
825
826         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
827
828         InitGameplayMode();
829         static_init_late();
830         static_init_precache();
831         readlevelcvars();
832
833         GameRules_limit_fallbacks();
834
835         if(warmup_limit == 0)
836                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
837
838         player_count = 0;
839         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
840         if(bot_waypoints_for_items == 1)
841                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
842                         bot_waypoints_for_items = 0;
843
844         WaypointSprite_Init();
845
846         GameLogInit(); // prepare everything
847         // NOTE for matchid:
848         // changing the logic generating it is okay. But:
849         // it HAS to stay <= 64 chars
850         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
851         if(autocvar_sv_eventlog)
852         {
853                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
854                 matchid = strzone(s);
855
856                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
857                 s = ":gameinfo:mutators:LIST";
858
859                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
860                 s = M_ARGV(0, string);
861
862                 // initialiation stuff, not good in the mutator system
863                 if(!autocvar_g_use_ammunition)
864                         s = strcat(s, ":no_use_ammunition");
865
866                 // initialiation stuff, not good in the mutator system
867                 if(autocvar_g_pickup_items == 0)
868                         s = strcat(s, ":no_pickup_items");
869                 if(autocvar_g_pickup_items > 0)
870                         s = strcat(s, ":pickup_items");
871
872                 // initialiation stuff, not good in the mutator system
873                 if(autocvar_g_weaponarena != "0")
874                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
875
876                 // TODO to mutator system
877                 if(autocvar_g_norecoil)
878                         s = strcat(s, ":norecoil");
879
880                 // TODO to mutator system
881                 if(autocvar_g_powerups == 0)
882                         s = strcat(s, ":no_powerups");
883                 if(autocvar_g_powerups > 0)
884                         s = strcat(s, ":powerups");
885
886                 GameLogEcho(s);
887                 GameLogEcho(":gameinfo:end");
888         }
889         else
890                 matchid = strzone(ftos(random()));
891
892         cvar_set("nextmap", "");
893
894         SetDefaultAlpha();
895
896         if(autocvar_g_campaign)
897                 CampaignPostInit();
898
899         Ban_LoadBans();
900
901         MapInfo_Enumerate();
902         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
903
904         if(fexists(strcat("scripts/", mapname, ".arena")))
905                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
906
907         if(fexists(strcat("scripts/", mapname, ".defi")))
908                 cvar_settemp("sv_q3defragcompat", "1");
909
910         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
911         {
912                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
913                 if(fd != -1)
914                 {
915                         string s;
916                         while((s = fgets(fd)))
917                         {
918                                 int l = tokenize_console(s);
919                                 if(l < 2)
920                                         continue;
921                                 if(argv(0) == "cd")
922                                 {
923                                         string trackname = argv(2);
924                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
925                                         LOG_INFO("  cdtrack ", trackname);
926                                         if (cvar_value_issafe(trackname))
927                                         {
928                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
929                                                 strcpy(clientstuff, newstuff);
930                                         }
931                                 }
932                                 else if(argv(0) == "fog")
933                                 {
934                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
935                                         LOG_INFO("  \"fog\" \"", s, "\"");
936                                 }
937                                 else if(argv(0) == "set")
938                                 {
939                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
940                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
941                                 }
942                                 else if(argv(0) != "//")
943                                 {
944                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
945                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
946                                 }
947                         }
948                         fclose(fd);
949                 }
950         }
951
952         WeaponStats_Init();
953
954         Nagger_Init();
955
956         // set up information replies for clients and server to use
957         maplist_reply = strzone(getmaplist());
958         lsmaps_reply = strzone(getlsmaps());
959         monsterlist_reply = strzone(getmonsterlist());
960         bool records_available = false;
961         for(int i = 0; i < 10; ++i)
962         {
963                 string s = getrecords(i);
964                 if (s != "")
965                 {
966                         records_reply[i] = strzone(s);
967                         records_available = true;
968                 }
969         }
970         if (!records_available)
971                 records_reply[0] = "No records available for the current game mode.\n";
972         ladder_reply = strzone(getladder());
973         rankings_reply = strzone(getrankings());
974
975         // begin other init
976         ClientInit_Spawn();
977         RandomSeed_Spawn();
978         PingPLReport_Spawn();
979
980         CheatInit();
981
982         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
983
984         // fill sv_curl_serverpackages from .serverpackage files
985         if (autocvar_sv_curl_serverpackages_auto)
986         {
987                 string s = "csprogs-" WATERMARK ".dat";
988                 // remove automatically managed files from the list to prevent duplicates
989                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
990                 {
991                         string pkg = argv(i);
992                         if (startsWith(pkg, "csprogs-")) continue;
993                         if (endsWith(pkg, "-serverpackage.txt")) continue;
994                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
995                         s = cons(s, pkg);
996                 }
997                 // add automatically managed files to the list
998                 #define X(match) MACRO_BEGIN \
999                         int fd = search_begin(match, true, false); \
1000                         if (fd >= 0) \
1001                         { \
1002                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1003                                 { \
1004                                         s = cons(s, search_getfilename(fd, i)); \
1005                                 } \
1006                                 search_end(fd); \
1007                         } \
1008                 MACRO_END
1009                 X("*-serverpackage.txt");
1010                 X("*.serverpackage");
1011                 #undef X
1012                 cvar_set("sv_curl_serverpackages", s);
1013         }
1014
1015         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1016         modname = "Xonotic";
1017         // physics/balance/config changes that count as mod
1018         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1019                 modname = cvar_string("g_mod_physics");
1020         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1021                 modname = cvar_string("g_mod_balance");
1022         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1023                 modname = cvar_string("g_mod_config");
1024         // extra mutators that deserve to count as mod
1025         MUTATOR_CALLHOOK(SetModname, modname);
1026         modname = M_ARGV(0, string);
1027
1028         // save it for later
1029         modname = strzone(modname);
1030
1031         WinningConditionHelper(this); // set worldstatus
1032
1033         world_initialized = 1;
1034         __spawnfunc_spawn_all();
1035 }
1036
1037 spawnfunc(light)
1038 {
1039         //makestatic (this); // Who the f___ did that?
1040         delete(this);
1041 }
1042
1043 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1044 {
1045     float m = e.dphitcontentsmask;
1046     e.dphitcontentsmask = goodcontents | badcontents;
1047
1048     vector org = boundmin;
1049     vector delta = boundmax - boundmin;
1050
1051     vector start, end;
1052     start = end = org;
1053     int j; // used after the loop
1054     for(j = 0; j < attempts; ++j)
1055     {
1056         start.x = org.x + random() * delta.x;
1057         start.y = org.y + random() * delta.y;
1058         start.z = org.z + random() * delta.z;
1059
1060         // rule 1: start inside world bounds, and outside
1061         // solid, and don't start from somewhere where you can
1062         // fall down to evil
1063         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1064         if (trace_fraction >= 1)
1065             continue;
1066         if (trace_startsolid)
1067             continue;
1068         if (trace_dphitcontents & badcontents)
1069             continue;
1070         if (trace_dphitq3surfaceflags & badsurfaceflags)
1071             continue;
1072
1073         // rule 2: if we are too high, lower the point
1074         if (trace_fraction * delta.z > maxaboveground)
1075             start = trace_endpos + '0 0 1' * maxaboveground;
1076         vector enddown = trace_endpos;
1077
1078         // rule 3: make sure we aren't outside the map. This only works
1079         // for somewhat well formed maps. A good rule of thumb is that
1080         // the map should have a convex outside hull.
1081         // these can be traceLINES as we already verified the starting box
1082         vector mstart = start + 0.5 * (e.mins + e.maxs);
1083         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1084         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1085             continue;
1086         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1087         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1088             continue;
1089         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1090         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1091             continue;
1092         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1093         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1094             continue;
1095         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1096         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1097             continue;
1098
1099                 // rule 4: we must "see" some spawnpoint or item
1100             entity sp = NULL;
1101             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1102             {
1103                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1104                 {
1105                         sp = it;
1106                         break;
1107                 }
1108             });
1109                 if(!sp)
1110                 {
1111                         int items_checked = 0;
1112                         IL_EACH(g_items, checkpvs(mstart, it),
1113                         {
1114                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1115                                 {
1116                                         sp = it;
1117                                         break;
1118                                 }
1119
1120                                 ++items_checked;
1121                                 if(items_checked >= attempts)
1122                                         break; // sanity
1123                         });
1124
1125                         if(!sp)
1126                                 continue;
1127                 }
1128
1129         // find a random vector to "look at"
1130         end.x = org.x + random() * delta.x;
1131         end.y = org.y + random() * delta.y;
1132         end.z = org.z + random() * delta.z;
1133         end = start + normalize(end - start) * vlen(delta);
1134
1135         // rule 4: start TO end must not be too short
1136         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1137         if(trace_startsolid)
1138             continue;
1139         if(trace_fraction < minviewdistance / vlen(delta))
1140             continue;
1141
1142         // rule 5: don't want to look at sky
1143         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1144             continue;
1145
1146         // rule 6: we must not end up in trigger_hurt
1147         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1148             continue;
1149
1150         break;
1151     }
1152
1153     e.dphitcontentsmask = m;
1154
1155     if(j < attempts)
1156     {
1157         setorigin(e, start);
1158         e.angles = vectoangles(end - start);
1159         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1160         return true;
1161     }
1162     return false;
1163 }
1164
1165 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1166 {
1167         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1168 }
1169
1170 /*
1171 ===============================================================================
1172
1173 RULES
1174
1175 ===============================================================================
1176 */
1177
1178 void DumpStats(float final)
1179 {
1180         float file;
1181         string s;
1182         float to_console;
1183         float to_eventlog;
1184         float to_file;
1185         float i;
1186
1187         to_console = autocvar_sv_logscores_console;
1188         to_eventlog = autocvar_sv_eventlog;
1189         to_file = autocvar_sv_logscores_file;
1190
1191         if(!final)
1192         {
1193                 to_console = true; // always print printstats replies
1194                 to_eventlog = false; // but never print them to the event log
1195         }
1196
1197         if(to_eventlog)
1198                 if(autocvar_sv_eventlog_console)
1199                         to_console = false; // otherwise we get the output twice
1200
1201         if(final)
1202                 s = ":scores:";
1203         else
1204                 s = ":status:";
1205         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1206
1207         if(to_console)
1208                 LOG_HELP(s);
1209         if(to_eventlog)
1210                 GameLogEcho(s);
1211
1212         file = -1;
1213         if(to_file)
1214         {
1215                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1216                 if(file == -1)
1217                         to_file = false;
1218                 else
1219                         fputs(file, strcat(s, "\n"));
1220         }
1221
1222         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1223         if(to_console)
1224                 LOG_HELP(s);
1225         if(to_eventlog)
1226                 GameLogEcho(s);
1227         if(to_file)
1228                 fputs(file, strcat(s, "\n"));
1229
1230         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1231                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1232                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1233                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1234                         s = strcat(s, ftos(it.team), ":");
1235                 else
1236                         s = strcat(s, "spectator:");
1237
1238                 if(to_console)
1239                         LOG_HELP(s, playername(it.netname, it.team, false));
1240                 if(to_eventlog)
1241                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1242                 if(to_file)
1243                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1244         });
1245
1246         if(teamplay)
1247         {
1248                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1249                 if(to_console)
1250                         LOG_HELP(s);
1251                 if(to_eventlog)
1252                         GameLogEcho(s);
1253                 if(to_file)
1254                         fputs(file, strcat(s, "\n"));
1255
1256                 for(i = 1; i < 16; ++i)
1257                 {
1258                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1259                         s = strcat(s, ":", ftos(i));
1260                         if(to_console)
1261                                 LOG_HELP(s);
1262                         if(to_eventlog)
1263                                 GameLogEcho(s);
1264                         if(to_file)
1265                                 fputs(file, strcat(s, "\n"));
1266                 }
1267         }
1268
1269         if(to_console)
1270                 LOG_HELP(":end");
1271         if(to_eventlog)
1272                 GameLogEcho(":end");
1273         if(to_file)
1274         {
1275                 fputs(file, ":end\n");
1276                 fclose(file);
1277         }
1278 }
1279
1280 /*
1281 go to the next level for deathmatch
1282 only called if a time or frag limit has expired
1283 */
1284 void NextLevel()
1285 {
1286         game_stopped = true;
1287         intermission_running = true; // game over
1288
1289         // enforce a wait time before allowing changelevel
1290         if(player_count > 0)
1291                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1292         else
1293                 intermission_exittime = -1;
1294
1295         /*
1296         WriteByte (MSG_ALL, SVC_CDTRACK);
1297         WriteByte (MSG_ALL, 3);
1298         WriteByte (MSG_ALL, 3);
1299         // done in FixIntermission
1300         */
1301
1302         //pos = FindIntermission ();
1303
1304         VoteReset();
1305
1306         DumpStats(true);
1307
1308         // send statistics
1309         PlayerStats_GameReport(true);
1310         WeaponStats_Shutdown();
1311
1312         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1313
1314         if(autocvar_sv_eventlog)
1315                 GameLogEcho(":gameover");
1316
1317         GameLogClose();
1318
1319         FOREACH_CLIENT(IS_PLAYER(it), {
1320                 FixIntermissionClient(it);
1321                 if(it.winning)
1322                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1323         });
1324
1325         target_music_kill();
1326
1327         if(autocvar_g_campaign)
1328                 CampaignPreIntermission();
1329
1330         MUTATOR_CALLHOOK(MatchEnd);
1331
1332         localcmd("\nsv_hook_gameend\n");
1333 }
1334
1335
1336 float InitiateSuddenDeath()
1337 {
1338         // Check first whether normal overtimes could be added before initiating suddendeath mode
1339         // - for this timelimit_overtime needs to be >0 of course
1340         // - also check the winning condition calculated in the previous frame and only add normal overtime
1341         //   again, if at the point at which timelimit would be extended again, still no winner was found
1342         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1343                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1344                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1345         {
1346                 return 1; // need to call InitiateOvertime later
1347         }
1348         else
1349         {
1350                 if(!checkrules_suddendeathend)
1351                 {
1352                         if(autocvar_g_campaign)
1353                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1354                         else
1355                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1356                         if(g_race && !g_race_qualifying)
1357                                 race_StartCompleting();
1358                 }
1359                 return 0;
1360         }
1361 }
1362
1363 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1364 {
1365         ++checkrules_overtimesadded;
1366         //add one more overtime by simply extending the timelimit
1367         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1368         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1369 }
1370
1371 float GetWinningCode(float fraglimitreached, float equality)
1372 {
1373         if(autocvar_g_campaign == 1)
1374         {
1375                 if(fraglimitreached)
1376                         return WINNING_YES;
1377                 else
1378                         return WINNING_NO;
1379         }
1380         else
1381         {
1382                 if(equality)
1383                 {
1384                         if(fraglimitreached)
1385                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1386                         else
1387                                 return WINNING_NEVER;
1388                 }
1389                 else
1390                 {
1391                         if(fraglimitreached)
1392                                 return WINNING_YES;
1393                         else
1394                                 return WINNING_NO;
1395                 }
1396         }
1397 }
1398
1399 // set the .winning flag for exactly those players with a given field value
1400 void SetWinners(.float field, float value)
1401 {
1402         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1403 }
1404
1405 // set the .winning flag for those players with a given field value
1406 void AddWinners(.float field, float value)
1407 {
1408         FOREACH_CLIENT(IS_PLAYER(it), {
1409                 if(it.(field) == value)
1410                         it.winning = 1;
1411         });
1412 }
1413
1414 // clear the .winning flags
1415 void ClearWinners()
1416 {
1417         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1418 }
1419
1420 int fragsleft_last;
1421 float WinningCondition_Scores(float limit, float leadlimit)
1422 {
1423         // TODO make everything use THIS winning condition (except LMS)
1424         WinningConditionHelper(NULL);
1425
1426         if(teamplay)
1427         {
1428                 for (int i = 1; i < 5; ++i)
1429                 {
1430                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1431                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1432                 }
1433         }
1434
1435         ClearWinners();
1436         if(WinningConditionHelper_winner)
1437                 WinningConditionHelper_winner.winning = 1;
1438         if(WinningConditionHelper_winnerteam >= 0)
1439                 SetWinners(team, WinningConditionHelper_winnerteam);
1440
1441         if(WinningConditionHelper_lowerisbetter)
1442         {
1443                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1444                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1445                 limit = -limit;
1446         }
1447
1448         if(WinningConditionHelper_zeroisworst)
1449                 leadlimit = 0; // not supported in this mode
1450
1451         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1452         {
1453                 float fragsleft;
1454                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1455                 {
1456                         fragsleft = 1;
1457                 }
1458                 else
1459                 {
1460                         fragsleft = FLOAT_MAX;
1461                         float leadingfragsleft = FLOAT_MAX;
1462                         if (limit)
1463                                 fragsleft = limit - WinningConditionHelper_topscore;
1464                         if (leadlimit)
1465                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1466
1467                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1468                                 fragsleft = max(fragsleft, leadingfragsleft);
1469                         else
1470                                 fragsleft = min(fragsleft, leadingfragsleft);
1471                 }
1472
1473                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1474                 {
1475                         if (fragsleft == 1)
1476                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1477                         else if (fragsleft == 2)
1478                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1479                         else if (fragsleft == 3)
1480                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1481
1482                         fragsleft_last = fragsleft;
1483                 }
1484         }
1485
1486         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1487         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1488
1489         bool limit_reached;
1490         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1491         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1492                 limit_reached = (fraglimit_reached && leadlimit_reached);
1493         else
1494                 limit_reached = (fraglimit_reached || leadlimit_reached);
1495
1496         return GetWinningCode(
1497                 WinningConditionHelper_topscore && limit_reached,
1498                 WinningConditionHelper_equality
1499         );
1500 }
1501
1502 float WinningCondition_RanOutOfSpawns()
1503 {
1504         if(have_team_spawns <= 0)
1505                 return WINNING_NO;
1506
1507         if(!autocvar_g_spawn_useallspawns)
1508                 return WINNING_NO;
1509
1510         if(!some_spawn_has_been_used)
1511                 return WINNING_NO;
1512
1513         for (int i = 1; i < 5; ++i)
1514         {
1515                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1516         }
1517
1518         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1519         {
1520                 if (Team_IsValidTeam(it.team))
1521                 {
1522                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1523                 }
1524         });
1525
1526         IL_EACH(g_spawnpoints, true,
1527         {
1528                 if (Team_IsValidTeam(it.team))
1529                 {
1530                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1531                 }
1532         });
1533
1534         ClearWinners();
1535         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1536         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1537         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1538         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1539         if(team1_score + team2_score + team3_score + team4_score == 0)
1540         {
1541                 checkrules_equality = true;
1542                 return WINNING_YES;
1543         }
1544         else if(team1_score + team2_score + team3_score + team4_score == 1)
1545         {
1546                 float t, i;
1547                 if(team1_score)
1548                         t = 1;
1549                 else if(team2_score)
1550                         t = 2;
1551                 else if(team3_score)
1552                         t = 3;
1553                 else // if(team4_score)
1554                         t = 4;
1555                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1556                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1557                 {
1558                         for (int j = 1; j <= NUM_TEAMS; ++j)
1559                         {
1560                                 if (t == j)
1561                                 {
1562                                         continue;
1563                                 }
1564                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1565                                 {
1566                                         continue;
1567                                 }
1568                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1569                         }
1570                 }
1571
1572                 AddWinners(team, t);
1573                 return WINNING_YES;
1574         }
1575         else
1576                 return WINNING_NO;
1577 }
1578
1579 /*
1580 ============
1581 CheckRules_World
1582
1583 Exit deathmatch games upon conditions
1584 ============
1585 */
1586 void CheckRules_World()
1587 {
1588         VoteThink();
1589         MapVote_Think();
1590
1591         SetDefaultAlpha();
1592
1593         if (intermission_running) // someone else quit the game already
1594         {
1595                 if(player_count == 0) // Nobody there? Then let's go to the next map
1596                         MapVote_Start();
1597                         // this will actually check the player count in the next frame
1598                         // again, but this shouldn't hurt
1599                 return;
1600         }
1601
1602         float timelimit = autocvar_timelimit * 60;
1603         float fraglimit = autocvar_fraglimit;
1604         float leadlimit = autocvar_leadlimit;
1605         if (leadlimit < 0) leadlimit = 0;
1606
1607         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1608         {
1609                 if(timelimit > 0)
1610                         timelimit = 0; // timelimit is not made for warmup
1611                 if(fraglimit > 0)
1612                         fraglimit = 0; // no fraglimit for now
1613                 leadlimit = 0; // no leadlimit for now
1614         }
1615
1616         if(timelimit > 0)
1617         {
1618                 timelimit += game_starttime;
1619         }
1620         else if (timelimit < 0)
1621         {
1622                 // endmatch
1623                 NextLevel();
1624                 return;
1625         }
1626
1627         float wantovertime;
1628         wantovertime = 0;
1629
1630         if(checkrules_suddendeathend)
1631         {
1632                 if(!checkrules_suddendeathwarning)
1633                 {
1634                         checkrules_suddendeathwarning = true;
1635                         if(g_race && !g_race_qualifying)
1636                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1637                         else
1638                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1639                 }
1640         }
1641         else
1642         {
1643                 if (timelimit && time >= timelimit)
1644                 {
1645                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1646                         {
1647                                 float totalplayers;
1648                                 float playerswithlaps;
1649                                 float readyplayers;
1650                                 totalplayers = playerswithlaps = readyplayers = 0;
1651                                 FOREACH_CLIENT(IS_PLAYER(it), {
1652                                         ++totalplayers;
1653                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1654                                                 ++playerswithlaps;
1655                                         if(it.ready)
1656                                                 ++readyplayers;
1657                                 });
1658
1659                                 // at least 2 of the players have completed a lap: start the RACE
1660                                 // otherwise, the players should end the qualifying on their own
1661                                 if(readyplayers || playerswithlaps >= 2)
1662                                 {
1663                                         checkrules_suddendeathend = 0;
1664                                         ReadyRestart(); // go to race
1665                                         return;
1666                                 }
1667                                 else
1668                                         wantovertime |= InitiateSuddenDeath();
1669                         }
1670                         else
1671                                 wantovertime |= InitiateSuddenDeath();
1672                 }
1673         }
1674
1675         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1676         {
1677                 NextLevel();
1678                 return;
1679         }
1680
1681         int checkrules_status = WinningCondition_RanOutOfSpawns();
1682         if(checkrules_status == WINNING_YES)
1683                 bprint("Hey! Someone ran out of spawns!\n");
1684         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1685                 checkrules_status = M_ARGV(0, float);
1686         else
1687                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1688
1689         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1690         {
1691                 checkrules_status = WINNING_NEVER;
1692                 checkrules_overtimesadded = -1;
1693                 wantovertime |= InitiateSuddenDeath();
1694         }
1695
1696         if(checkrules_status == WINNING_NEVER)
1697                 // equality cases! Nobody wins if the overtime ends in a draw.
1698                 ClearWinners();
1699
1700         if(wantovertime)
1701         {
1702                 if(checkrules_status == WINNING_NEVER)
1703                         InitiateOvertime();
1704                 else
1705                         checkrules_status = WINNING_YES;
1706         }
1707
1708         if(checkrules_suddendeathend)
1709                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1710                         checkrules_status = WINNING_YES;
1711
1712         if(checkrules_status == WINNING_YES)
1713         {
1714                 //print("WINNING\n");
1715                 NextLevel();
1716         }
1717 }
1718
1719 float want_weapon(entity weaponinfo, float allguns)
1720 {
1721         int d = 0;
1722         bool allow_mutatorblocked = false;
1723
1724         if(!weaponinfo.m_id)
1725                 return 0;
1726
1727         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1728         d = M_ARGV(1, float);
1729         allguns = M_ARGV(2, bool);
1730         allow_mutatorblocked = M_ARGV(3, bool);
1731
1732         if(allguns)
1733                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1734         else if(!mutator_returnvalue)
1735                 d = !(!weaponinfo.weaponstart);
1736
1737         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1738                 d = 0;
1739
1740         float t = weaponinfo.weaponstartoverride;
1741
1742         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1743
1744         // bit order in t:
1745         // 1: want or not
1746         // 2: is default?
1747         // 4: is set by default?
1748         if(t < 0)
1749                 t = 4 | (3 * d);
1750         else
1751                 t |= (2 * d);
1752
1753         return t;
1754 }
1755
1756 /// Weapons the player normally starts with outside weapon arena.
1757 WepSet weapons_start()
1758 {
1759         WepSet ret = '0 0 0';
1760         FOREACH(Weapons, it != WEP_Null, {
1761                 int w = want_weapon(it, false);
1762                 if (w & 1)
1763                         ret |= it.m_wepset;
1764         });
1765         return ret;
1766 }
1767
1768 WepSet weapons_all()
1769 {
1770         WepSet ret = '0 0 0';
1771         FOREACH(Weapons, it != WEP_Null, {
1772                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1773                         ret |= it.m_wepset;
1774         });
1775         return ret;
1776 }
1777
1778 WepSet weapons_devall()
1779 {
1780         WepSet ret = '0 0 0';
1781         FOREACH(Weapons, it != WEP_Null,
1782         {
1783                 ret |= it.m_wepset;
1784         });
1785         return ret;
1786 }
1787
1788 WepSet weapons_most()
1789 {
1790         WepSet ret = '0 0 0';
1791         FOREACH(Weapons, it != WEP_Null, {
1792                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1793                         ret |= it.m_wepset;
1794         });
1795         return ret;
1796 }
1797
1798 void weaponarena_available_all_update(entity this)
1799 {
1800         if (weaponsInMapAll)
1801         {
1802                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1803         }
1804         else
1805         {
1806                 // if no weapons are available on the map, just fall back to all weapons arena
1807                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1808         }
1809 }
1810
1811 void weaponarena_available_devall_update(entity this)
1812 {
1813         if (weaponsInMapAll)
1814         {
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1816         }
1817         else
1818         {
1819                 // if no weapons are available on the map, just fall back to devall weapons arena
1820                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1821         }
1822 }
1823
1824 void weaponarena_available_most_update(entity this)
1825 {
1826         if (weaponsInMapAll)
1827         {
1828                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1829         }
1830         else
1831         {
1832                 // if no weapons are available on the map, just fall back to most weapons arena
1833                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1834         }
1835 }
1836
1837 void readplayerstartcvars()
1838 {
1839         // initialize starting values for players
1840         start_weapons = '0 0 0';
1841         start_weapons_default = '0 0 0';
1842         start_weapons_defaultmask = '0 0 0';
1843         start_items = 0;
1844         start_ammo_shells = 0;
1845         start_ammo_nails = 0;
1846         start_ammo_rockets = 0;
1847         start_ammo_cells = 0;
1848         start_ammo_plasma = 0;
1849         if (random_start_ammo == NULL)
1850         {
1851                 random_start_ammo = new_pure(random_start_ammo);
1852         }
1853         start_health = cvar("g_balance_health_start");
1854         start_armorvalue = cvar("g_balance_armor_start");
1855
1856         g_weaponarena = 0;
1857         g_weaponarena_weapons = '0 0 0';
1858
1859         string s = cvar_string("g_weaponarena");
1860
1861         MUTATOR_CALLHOOK(SetWeaponArena, s);
1862         s = M_ARGV(0, string);
1863
1864         if (s == "0" || s == "")
1865         {
1866                 // no arena
1867         }
1868         else if (s == "off")
1869         {
1870                 // forcibly turn off weaponarena
1871         }
1872         else if (s == "all" || s == "1")
1873         {
1874                 g_weaponarena = 1;
1875                 g_weaponarena_list = "All Weapons";
1876                 g_weaponarena_weapons = weapons_all();
1877         }
1878         else if (s == "devall")
1879         {
1880                 g_weaponarena = 1;
1881                 g_weaponarena_list = "Dev All Weapons";
1882                 g_weaponarena_weapons = weapons_devall();
1883         }
1884         else if (s == "most")
1885         {
1886                 g_weaponarena = 1;
1887                 g_weaponarena_list = "Most Weapons";
1888                 g_weaponarena_weapons = weapons_most();
1889         }
1890         else if (s == "all_available")
1891         {
1892                 g_weaponarena = 1;
1893                 g_weaponarena_list = "All Available Weapons";
1894
1895                 // this needs to run after weaponsInMapAll is initialized
1896                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1897         }
1898         else if (s == "devall_available")
1899         {
1900                 g_weaponarena = 1;
1901                 g_weaponarena_list = "Dev All Available Weapons";
1902
1903                 // this needs to run after weaponsInMapAll is initialized
1904                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1905         }
1906         else if (s == "most_available")
1907         {
1908                 g_weaponarena = 1;
1909                 g_weaponarena_list = "Most Available Weapons";
1910
1911                 // this needs to run after weaponsInMapAll is initialized
1912                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1913         }
1914         else if (s == "none")
1915         {
1916                 g_weaponarena = 1;
1917                 g_weaponarena_list = "No Weapons";
1918         }
1919         else
1920         {
1921                 g_weaponarena = 1;
1922                 float t = tokenize_console(s);
1923                 g_weaponarena_list = "";
1924                 for (int j = 0; j < t; ++j)
1925                 {
1926                         s = argv(j);
1927                         Weapon wep = Weapon_from_name(s);
1928                         if(wep != WEP_Null)
1929                         {
1930                                 g_weaponarena_weapons |= (wep.m_wepset);
1931                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1932                         }
1933                 }
1934                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1935         }
1936
1937         if (g_weaponarena)
1938         {
1939                 g_weapon_stay = 0; // incompatible
1940                 start_weapons = g_weaponarena_weapons;
1941                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1942         }
1943         else
1944         {
1945                 FOREACH(Weapons, it != WEP_Null, {
1946                         int w = want_weapon(it, false);
1947                         WepSet s = it.m_wepset;
1948                         if(w & 1)
1949                                 start_weapons |= s;
1950                         if(w & 2)
1951                                 start_weapons_default |= s;
1952                         if(w & 4)
1953                                 start_weapons_defaultmask |= s;
1954                 });
1955         }
1956
1957         if(cvar("g_balance_superweapons_time") < 0)
1958                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1959
1960         if(!cvar("g_use_ammunition"))
1961                 start_items |= IT_UNLIMITED_AMMO;
1962
1963         if(start_items & IT_UNLIMITED_AMMO)
1964         {
1965                 start_ammo_shells = 999;
1966                 start_ammo_nails = 999;
1967                 start_ammo_rockets = 999;
1968                 start_ammo_cells = 999;
1969                 start_ammo_plasma = 999;
1970                 start_ammo_fuel = 999;
1971         }
1972         else
1973         {
1974                 start_ammo_shells = cvar("g_start_ammo_shells");
1975                 start_ammo_nails = cvar("g_start_ammo_nails");
1976                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1977                 start_ammo_cells = cvar("g_start_ammo_cells");
1978                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1979                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1980                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1981                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1982                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1983                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1984                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1985                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1986         }
1987
1988         warmup_start_ammo_shells = start_ammo_shells;
1989         warmup_start_ammo_nails = start_ammo_nails;
1990         warmup_start_ammo_rockets = start_ammo_rockets;
1991         warmup_start_ammo_cells = start_ammo_cells;
1992         warmup_start_ammo_plasma = start_ammo_plasma;
1993         warmup_start_ammo_fuel = start_ammo_fuel;
1994         warmup_start_health = start_health;
1995         warmup_start_armorvalue = start_armorvalue;
1996         warmup_start_weapons = start_weapons;
1997         warmup_start_weapons_default = start_weapons_default;
1998         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1999
2000         if (!g_weaponarena)
2001         {
2002                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2003                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2004                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2005                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2006                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2007                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2008                 warmup_start_health = cvar("g_warmup_start_health");
2009                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2010                 warmup_start_weapons = '0 0 0';
2011                 warmup_start_weapons_default = '0 0 0';
2012                 warmup_start_weapons_defaultmask = '0 0 0';
2013                 FOREACH(Weapons, it != WEP_Null, {
2014                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2015                         WepSet s = it.m_wepset;
2016                         if(w & 1)
2017                                 warmup_start_weapons |= s;
2018                         if(w & 2)
2019                                 warmup_start_weapons_default |= s;
2020                         if(w & 4)
2021                                 warmup_start_weapons_defaultmask |= s;
2022                 });
2023         }
2024
2025         if (autocvar_g_jetpack)
2026                 start_items |= ITEM_Jetpack.m_itemid;
2027
2028         MUTATOR_CALLHOOK(SetStartItems);
2029
2030         if (start_items & ITEM_Jetpack.m_itemid)
2031         {
2032                 start_items |= ITEM_JetpackRegen.m_itemid;
2033                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2034                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2035         }
2036
2037         start_ammo_shells = max(0, start_ammo_shells);
2038         start_ammo_nails = max(0, start_ammo_nails);
2039         start_ammo_rockets = max(0, start_ammo_rockets);
2040         start_ammo_cells = max(0, start_ammo_cells);
2041         start_ammo_plasma = max(0, start_ammo_plasma);
2042         start_ammo_fuel = max(0, start_ammo_fuel);
2043         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2044         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2045         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2046         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2047         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2048
2049         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2050         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2051         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2052         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2053         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2054         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2055 }
2056
2057 void readlevelcvars()
2058 {
2059         if(cvar("sv_allow_fullbright"))
2060                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2061
2062         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2063
2064         warmup_stage = cvar("g_warmup");
2065         warmup_limit = cvar("g_warmup_limit");
2066
2067         if(cvar("g_campaign"))
2068                 warmup_stage = 0; // no warmup during campaign
2069
2070         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2071         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2072         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2073         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2074         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2075         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2076         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2077         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2078         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2079         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2080         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2081         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2082         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2083         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2084
2085         g_pickup_shells = cvar("g_pickup_shells");
2086         g_pickup_shells_max = cvar("g_pickup_shells_max");
2087         g_pickup_nails = cvar("g_pickup_nails");
2088         g_pickup_nails_max = cvar("g_pickup_nails_max");
2089         g_pickup_rockets = cvar("g_pickup_rockets");
2090         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2091         g_pickup_cells = cvar("g_pickup_cells");
2092         g_pickup_cells_max = cvar("g_pickup_cells_max");
2093         g_pickup_plasma = cvar("g_pickup_plasma");
2094         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2095         g_pickup_fuel = cvar("g_pickup_fuel");
2096         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2097         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2098         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2099         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2100         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2101         g_pickup_armormedium = cvar("g_pickup_armormedium");
2102         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2103         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2104         g_pickup_armorbig = cvar("g_pickup_armorbig");
2105         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2106         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2107         g_pickup_armormega = cvar("g_pickup_armormega");
2108         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2109         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2110         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2111         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2112         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2113         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2114         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2115         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2116         g_pickup_healthbig = cvar("g_pickup_healthbig");
2117         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2118         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2119         g_pickup_healthmega = cvar("g_pickup_healthmega");
2120         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2121         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2122
2123         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2124         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2125
2126     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2127     if(!g_weapon_stay)
2128         g_weapon_stay = cvar("g_weapon_stay");
2129
2130     MUTATOR_CALLHOOK(ReadLevelCvars);
2131
2132         if (!warmup_stage)
2133                 game_starttime = time + cvar("g_start_delay");
2134
2135         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2136
2137         readplayerstartcvars();
2138 }
2139
2140 void InitializeEntity(entity e, void(entity this) func, int order)
2141 {
2142     entity prev, cur;
2143
2144     if (!e || e.initialize_entity)
2145     {
2146         // make a proxy initializer entity
2147         entity e_old = e;
2148         e = new(initialize_entity);
2149         e.enemy = e_old;
2150     }
2151
2152     e.initialize_entity = func;
2153     e.initialize_entity_order = order;
2154
2155     cur = initialize_entity_first;
2156     prev = NULL;
2157     for (;;)
2158     {
2159         if (!cur || cur.initialize_entity_order > order)
2160         {
2161             // insert between prev and cur
2162             if (prev)
2163                 prev.initialize_entity_next = e;
2164             else
2165                 initialize_entity_first = e;
2166             e.initialize_entity_next = cur;
2167             return;
2168         }
2169         prev = cur;
2170         cur = cur.initialize_entity_next;
2171     }
2172 }
2173 void InitializeEntitiesRun()
2174 {
2175     entity startoflist = initialize_entity_first;
2176     initialize_entity_first = NULL;
2177     delete_fn = remove_except_protected;
2178     for (entity e = startoflist; e; e = e.initialize_entity_next)
2179     {
2180                 e.remove_except_protected_forbidden = 1;
2181     }
2182     for (entity e = startoflist; e; )
2183     {
2184                 e.remove_except_protected_forbidden = 0;
2185         e.initialize_entity_order = 0;
2186         entity next = e.initialize_entity_next;
2187         e.initialize_entity_next = NULL;
2188         var void(entity this) func = e.initialize_entity;
2189         e.initialize_entity = func_null;
2190         if (e.classname == "initialize_entity")
2191         {
2192             entity wrappee = e.enemy;
2193             builtin_remove(e);
2194             e = wrappee;
2195         }
2196         //dprint("Delayed initialization: ", e.classname, "\n");
2197         if (func)
2198         {
2199                 func(e);
2200         }
2201         else
2202         {
2203             eprint(e);
2204             backtrace(strcat("Null function in: ", e.classname, "\n"));
2205         }
2206         e = next;
2207     }
2208     delete_fn = remove_unsafely;
2209 }
2210
2211 // deferred dropping
2212 void DropToFloor_Handler(entity this)
2213 {
2214         WITHSELF(this, builtin_droptofloor());
2215         this.dropped_origin = this.origin;
2216 }
2217
2218 void droptofloor(entity this)
2219 {
2220         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2221 }
2222
2223 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2224 void RunThink(entity this)
2225 {
2226         // don't let things stay in the past.
2227         // it is possible to start that way by a trigger with a local time.
2228         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2229                 return;
2230
2231         float oldtime = time; // do we need to save this?
2232
2233         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2234         {
2235                 time = max(oldtime, this.nextthink);
2236                 this.nextthink = 0;
2237
2238                 if(getthink(this))
2239                         getthink(this)(this);
2240                 // mods often set nextthink to time to cause a think every frame,
2241                 // we don't want to loop in that case, so exit if the new nextthink is
2242                 // <= the time the qc was told, also exit if it is past the end of the
2243                 // frame
2244                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2245                         break;
2246         }
2247
2248         time = oldtime;
2249 }
2250
2251 bool autocvar_sv_freezenonclients;
2252 void Physics_Frame()
2253 {
2254         if(autocvar_sv_freezenonclients)
2255                 return;
2256
2257         IL_EACH(g_moveables, true,
2258         {
2259                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2260                         continue;
2261
2262                 //set_movetype(it, it.move_movetype);
2263                 // inline the set_movetype function, since this is called a lot
2264                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2265
2266                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2267                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2268
2269                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2270                 {
2271                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2272                                 continue; // these movetypes have no regular think function
2273                         // handle thinking here
2274                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2275                                 RunThink(it);
2276                 }
2277         });
2278
2279         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2280                 return;
2281
2282         // make a second pass to see if any ents spawned this frame and make
2283         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2284         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2285         IL_EACH(g_moveables, it.move_qcphysics,
2286         {
2287                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2288                         continue;
2289                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2290         });
2291 }
2292
2293 void systems_update();
2294 void EndFrame()
2295 {
2296         anticheat_endframe();
2297
2298         Physics_Frame();
2299
2300         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2301                 entity e = IS_SPEC(it) ? it.enemy : it;
2302                 if (e.typehitsound) {
2303                         STAT(TYPEHIT_TIME, it) = time;
2304                 } else if (e.killsound) {
2305                         STAT(KILL_TIME, it) = time;
2306                 } else if (e.damage_dealt) {
2307                         STAT(HIT_TIME, it) = time;
2308                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2309                 }
2310         });
2311         // add 1 frametime because after this, engine SV_Physics
2312         // increases time by a frametime and then networks the frame
2313         // add another frametime because client shows everything with
2314         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2315         // needed!
2316         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2317         FOREACH_CLIENT(true, {
2318                 it.typehitsound = false;
2319                 it.damage_dealt = 0;
2320                 it.killsound = false;
2321                 antilag_record(it, CS(it), altime);
2322         });
2323         IL_EACH(g_monsters, true,
2324         {
2325                 antilag_record(it, it, altime);
2326         });
2327         IL_EACH(g_projectiles, it.classname == "nade",
2328         {
2329                 antilag_record(it, it, altime);
2330         });
2331         systems_update();
2332         IL_ENDFRAME();
2333 }
2334
2335
2336 /*
2337  * RedirectionThink:
2338  * returns true if redirecting
2339  */
2340 float redirection_timeout;
2341 float redirection_nextthink;
2342 float RedirectionThink()
2343 {
2344         float clients_found;
2345
2346         if(redirection_target == "")
2347                 return false;
2348
2349         if(!redirection_timeout)
2350         {
2351                 cvar_set("sv_public", "-2");
2352                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2353                 if(redirection_target == "self")
2354                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2355                 else
2356                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2357         }
2358
2359         if(time < redirection_nextthink)
2360                 return true;
2361
2362         redirection_nextthink = time + 1;
2363
2364         clients_found = 0;
2365         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2366                 // TODO add timer
2367                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2368                 if(redirection_target == "self")
2369                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2370                 else
2371                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2372                 ++clients_found;
2373         });
2374
2375         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2376
2377         if(time > redirection_timeout || clients_found == 0)
2378                 localcmd("\nwait; wait; wait; quit\n");
2379
2380         return true;
2381 }
2382
2383 void RestoreGame()
2384 {
2385         // Loaded from a save game
2386         // some things then break, so let's work around them...
2387
2388         // Progs DB (capture records)
2389         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2390
2391         // Mapinfo
2392         MapInfo_Shutdown();
2393         MapInfo_Enumerate();
2394         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2395         WeaponStats_Init();
2396
2397         TargetMusic_RestoreGame();
2398 }
2399
2400 void Shutdown()
2401 {
2402         game_stopped = 2;
2403
2404         if(world_initialized > 0)
2405         {
2406                 world_initialized = 0;
2407
2408                 // if a timeout is active, reset the slowmo value to normal
2409                 if(timeout_status == TIMEOUT_ACTIVE)
2410                         cvar_set("slowmo", ftos(orig_slowmo));
2411
2412                 LOG_TRACE("Saving persistent data...");
2413                 Ban_SaveBans();
2414
2415                 // playerstats with unfinished match
2416                 PlayerStats_GameReport(false);
2417
2418                 if(!cheatcount_total)
2419                 {
2420                         if(autocvar_sv_db_saveasdump)
2421                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2422                         else
2423                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2424                 }
2425                 if(autocvar_developer > 0)
2426                 {
2427                         if(autocvar_sv_db_saveasdump)
2428                                 db_dump(TemporaryDB, "server-temp.db");
2429                         else
2430                                 db_save(TemporaryDB, "server-temp.db");
2431                 }
2432                 CheatShutdown(); // must be after cheatcount check
2433                 db_close(ServerProgsDB);
2434                 db_close(TemporaryDB);
2435                 LOG_TRACE("Saving persistent data... done!");
2436                 // tell the bot system the game is ending now
2437                 bot_endgame();
2438
2439                 WeaponStats_Shutdown();
2440                 MapInfo_Shutdown();
2441         }
2442         else if(world_initialized == 0)
2443         {
2444                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2445         }
2446         else
2447         {
2448                 __init_dedicated_server_shutdown();
2449         }
2450 }