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1 #include "../../_.qh"
2
3 void spawnfunc_turret_phaser();
4 void turret_phaser_dinit();
5 void turret_phaser_attack();
6
7 .float fireflag;
8
9 float turret_phaser_firecheck()
10 {
11     if (self.fireflag != 0) return 0;
12     return turret_stdproc_firecheck();
13 }
14
15 void turret_phaser_postthink()
16 {
17     if (self.tur_head.frame == 0)
18         return;
19
20     if (self.fireflag == 1)
21     {
22         if (self.tur_head.frame == 10)
23             self.tur_head.frame = 1;
24         else
25             self.tur_head.frame = self.tur_head.frame +1;
26     }
27     else if (self.fireflag == 2 )
28     {
29         self.tur_head.frame = self.tur_head.frame +1;
30         if (self.tur_head.frame == 15)
31         {
32             self.tur_head.frame = 0;
33             self.fireflag = 0;
34         }
35     }
36 }
37
38 void beam_think()
39 {
40     if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
41     {
42         self.owner.attack_finished_single = time + self.owner.shot_refire;
43         self.owner.fireflag = 2;
44         self.owner.tur_head.frame = 10;
45         sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
46         remove(self);
47         return;
48     }
49
50     turret_do_updates(self.owner);
51
52     if (time - self.shot_spread > 0)
53     {
54         self.shot_spread = time + 2;
55         sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
56     }
57
58
59     self.nextthink = time + self.ticrate;
60
61     self.owner.attack_finished_single = time + frametime;
62     entity oldself;
63     oldself = self;
64     self = self.owner;
65     FireImoBeam (   self.tur_shotorg,
66                     self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
67                     '-1 -1 -1' * self.shot_radius,
68                     '1 1 1' * self.shot_radius,
69                     self.shot_force,
70                     oldself.shot_dmg,
71                     0.75,
72                     DEATH_TURRET_PHASER);
73     self = oldself;
74     self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
75
76 }
77
78 void turret_phaser_attack()
79 {
80     entity beam;
81
82     beam = spawn();
83     beam.ticrate = 0.1; //autocvar_sys_ticrate;
84     setmodel(beam,"models/turrets/phaser_beam.md3");
85     beam.effects = EF_LOWPRECISION;
86     beam.solid = SOLID_NOT;
87     beam.think = beam_think;
88     beam.cnt = time + self.shot_speed;
89     beam.shot_spread = time + 2;
90     beam.nextthink = time;
91     beam.owner = self;
92     beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
93     beam.scale = self.target_range / 256;
94     beam.movetype = MOVETYPE_NONE;
95     beam.enemy = self.enemy;
96     beam.bot_dodge = true;
97     beam.bot_dodgerating = beam.shot_dmg;
98     sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
99     self.fireflag = 1;
100
101     beam.attack_finished_single = self.attack_finished_single;
102     self.attack_finished_single = time; // + autocvar_sys_ticrate;
103
104     setattachment(beam,self.tur_head,"tag_fire");
105
106     soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
107
108     if (self.tur_head.frame == 0)
109         self.tur_head.frame = 1;
110 }
111
112 void turret_phaser_dinit()
113 {
114     if (self.netname == "")      self.netname  = "Phaser Cannon";
115
116     self.turrcaps_flags = TFL_TURRCAPS_SNIPER|TFL_TURRCAPS_HITSCAN|TFL_TURRCAPS_PLAYERKILL;
117     self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
118     self.aim_flags = TFL_AIM_LEAD;
119
120     if (turret_stdproc_init("phaser_std", "models/turrets/base.md3","models/turrets/phaser.md3", TID_PHASER) == 0)
121     {
122         remove(self);
123         return;
124     }
125
126     self.turret_firecheckfunc = turret_phaser_firecheck;
127     self.turret_firefunc  = turret_phaser_attack;
128     self.turret_postthink = turret_phaser_postthink;
129
130 }
131
132 /*QUAKED turret_phaser(0 .5 .8) ?
133 */
134 void spawnfunc_turret_phaser()
135 {
136     precache_sound ("turrets/phaser.wav");
137     precache_model ("models/turrets/phaser.md3");
138     precache_model ("models/turrets/phaser_beam.md3");
139     precache_model ("models/turrets/base.md3");
140
141     self.think = turret_phaser_dinit;
142     self.nextthink = time + 0.5;
143 }
144