3 #include "../common/weapons/weapons.qc"
5 //***********************
6 //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
7 //***********************
8 void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();}
9 void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();}
10 void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_machinegun();}
12 void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();}
13 //void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
14 void spawnfunc_item_armor2 (void) {spawnfunc_item_armor_large();}
15 void item_armorInv (void) {spawnfunc_item_armor_large();}
16 void spawnfunc_item_health (void) {if (self.spawnflags & 2) spawnfunc_item_health_mega();else spawnfunc_item_health_medium();}
18 //spawnfunc_item_spikes
19 //spawnfunc_item_health