1 MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
3 if(time < self.spawnshieldtime)
5 if(frag_attacker == frag_target)
9 // minstagib: each hit means +1 ammo
10 frag_attacker.ammo_cells += 2; // note: 1 cell was deducted for the shot
14 // otherwise: each hit gets damage back
15 frag_attacker.health = frag_attacker.health + bound(0, damage_take, self.health);
20 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)
22 ret_string = strcat(ret_string, ":Vampire");
26 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsPrettyString)
28 ret_string = strcat(ret_string, ", Vampire");
32 MUTATOR_DEFINITION(mutator_vampire)
34 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY);
35 MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY);
36 MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY);