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Fix some issues with LMS & CA
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
1 // main functions
2 float LMS_NewPlayerLives()
3 {
4         float fl;
5         fl = autocvar_fraglimit;
6         if(fl == 0)
7                 fl = 999;
8
9         // first player has left the game for dying too much? Nobody else can get in.
10         if(lms_lowest_lives < 1)
11                 return 0;
12
13         if(!autocvar_g_lms_join_anytime)
14                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
15                         return 0;
16
17         return bound(1, lms_lowest_lives, fl);
18 }
19
20 // mutator hooks
21 MUTATOR_HOOKFUNCTION(lms_ResetMap)
22 {
23         lms_lowest_lives = 999;
24         lms_next_place = player_count;
25         
26         return FALSE;
27 }
28
29 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
30 {
31         if(restart_mapalreadyrestarted || (time < game_starttime))
32         FOR_EACH_CLIENT(self)
33         if(IS_PLAYER(self))
34                 PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
35         
36         return FALSE;
37 }
38
39 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
40 {
41         // player is dead and becomes observer
42         // FIXME fix LMS scoring for new system
43         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
44                 self.classname = "observer";
45
46         return FALSE;
47 }
48
49 MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
50 {
51         self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
52         self.lms_traveled_distance = 0;
53                 
54         return FALSE;
55 }
56
57 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
58 {
59         self.respawn_flags |= RESPAWN_FORCE;
60         
61         return FALSE;
62 }
63
64 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
65 {
66         // Only if the player cannot play at all
67         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
68                 self.frags = FRAGS_SPECTATOR;
69         else
70                 self.frags = FRAGS_LMS_LOSER;
71                 
72         if(self.killcount != -666)
73                 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
74                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
75                 else
76                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
77                 
78         return FALSE;
79 }
80
81 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
82 {
83         self.classname = "player";
84         campaign_bots_may_start = 1;
85         
86         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
87         {
88                 PlayerScore_Add(self, SP_LMS_RANK, 666);
89                 self.frags = FRAGS_SPECTATOR;
90         }
91                         
92         return FALSE;
93 }
94
95 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
96 {
97         if(self.deadflag == DEAD_DYING)
98                 self.deadflag = DEAD_RESPAWNING;
99                 
100         if not(self.deadflag)
101         if(autocvar_g_lms_campcheck_interval)
102         {
103                 vector dist;
104
105                 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
106                 dist = self.prevorigin - self.origin;
107                 dist_z = 0;
108                 self.lms_traveled_distance += fabs(vlen(dist));
109
110                 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
111                 {
112                         self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
113                         self.lms_traveled_distance = 0;
114                 }
115
116                 if(time > self.lms_nextcheck)
117                 {
118                         if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
119                         {
120                                 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
121                                 if(self.vehicle)
122                                         Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
123                                 else
124                                         Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
125                         }
126                         self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
127                         self.lms_traveled_distance = 0;
128                 }
129         }
130                 
131         return FALSE;
132 }
133
134 MUTATOR_HOOKFUNCTION(lms_PlayerDamage)
135 {
136         if(IS_PLAYER(frag_target))
137         if(IS_PLAYER(frag_attacker))
138         if(frag_attacker != frag_target)
139         {
140                 frag_target.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
141                 frag_attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
142         }
143                 
144         return FALSE;
145 }
146
147 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
148 {
149         // forbode!
150         return TRUE;
151 }
152
153 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
154 {
155         // remove a life
156         float tl;
157         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
158         if(tl < lms_lowest_lives)
159                 lms_lowest_lives = tl;
160         if(tl <= 0)
161         {
162                 if(!lms_next_place)
163                         lms_next_place = player_count;
164                 else
165                         lms_next_place = min(lms_next_place, player_count);
166                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
167                 --lms_next_place;
168         }
169         frag_score = 0;
170                 
171         return TRUE;
172 }
173
174 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
175 {
176         start_items &~= IT_UNLIMITED_AMMO;
177         start_ammo_shells = cvar("g_lms_start_ammo_shells");
178         start_ammo_nails = cvar("g_lms_start_ammo_nails");
179         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
180         start_ammo_cells = cvar("g_lms_start_ammo_cells");
181         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
182         start_health = cvar("g_lms_start_health");
183         start_armorvalue = cvar("g_lms_start_armor");
184
185         return FALSE;
186 }
187
188 MUTATOR_HOOKFUNCTION(lms_KeepScore)
189 {
190         // don't clear player score
191         return TRUE;
192 }
193
194 MUTATOR_HOOKFUNCTION(lms_FilterItem)
195 {
196         if(autocvar_g_lms_extra_lives)
197         if(self.classname == "item_health_mega")
198         {
199                 self.max_health = 1;
200                 return FALSE;
201         }
202         
203         return TRUE;
204 }
205
206 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
207 {
208         // give extra lives for mega health
209         if(self.items & IT_HEALTH)
210         {
211                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
212                 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
213         }
214         
215         return FALSE;
216 }
217
218 // scoreboard stuff
219 void lms_ScoreRules()
220 {
221         ScoreRules_basics(0, 0, 0, FALSE);
222         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
223         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
224         ScoreRules_basics_end();
225 }
226
227 void lms_Initialize()
228 {
229         lms_lowest_lives = 9999;
230         lms_next_place = 0;
231         
232         lms_ScoreRules();
233 }
234
235 MUTATOR_DEFINITION(gamemode_lms)
236 {
237         MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
238         MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
239         MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
240         MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
241         MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
242         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
243         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
244         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
245         MUTATOR_HOOK(PlayerDamage_Calculate, lms_PlayerDamage, CBC_ORDER_ANY);
246         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
247         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
248         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
249         MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
250         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
251         MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
252
253         MUTATOR_ONADD
254         {
255                 if(time > 1) // game loads at time 1
256                         error("This is a game type and it cannot be added at runtime.");
257                 lms_Initialize();
258         }
259
260         MUTATOR_ONROLLBACK_OR_REMOVE
261         {
262                 // we actually cannot roll back lms_Initialize here
263                 // BUT: we don't need to! If this gets called, adding always
264                 // succeeds.
265         }
266
267         MUTATOR_ONREMOVE
268         {
269                 print("This is a game type and it cannot be removed at runtime.");
270                 return -1;
271         }
272
273         return 0;
274 }