1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: September, 2012
4 // ================================================================
6 void ctf_FakeTimeLimit(entity e, float t)
9 WriteByte(MSG_ONE, 3); // svc_updatestat
10 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
12 WriteCoord(MSG_ONE, autocvar_timelimit);
14 WriteCoord(MSG_ONE, (t + 1) / 60);
17 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
19 if(autocvar_sv_eventlog)
20 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
23 string ctf_CaptureRecord(entity flag, entity player)
25 float cap_time, cap_record, success;
26 string cap_message, refername;
28 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
30 cap_record = ctf_captimerecord;
31 cap_time = (time - flag.ctf_pickuptime);
33 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
34 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
36 if(!ctf_captimerecord)
37 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
38 else if(cap_time < cap_record)
39 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
41 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
45 ctf_captimerecord = cap_time;
46 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
47 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
48 write_recordmarker(player, (time - cap_time), cap_time);
55 void ctf_FlagcarrierWaypoints(entity player)
57 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
58 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
59 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
60 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
64 // =======================
65 // CaptureShield Functions
66 // =======================
68 float ctf_CaptureShield_CheckStatus(entity p)
72 float players_worseeq, players_total;
74 if(ctf_captureshield_max_ratio <= 0)
77 s = PlayerScore_Add(p, SP_SCORE, 0);
78 if(s >= -ctf_captureshield_min_negscore)
81 players_total = players_worseeq = 0;
84 if(IsDifferentTeam(e, p))
86 se = PlayerScore_Add(e, SP_SCORE, 0);
92 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
95 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
101 void ctf_CaptureShield_Update(entity player, float wanted_status)
103 float updated_status = ctf_CaptureShield_CheckStatus(player);
104 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
106 if(updated_status) // TODO csqc notifier for this // Samual: How?
107 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
109 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
111 player.ctf_captureshielded = updated_status;
115 float ctf_CaptureShield_Customize()
117 if(!other.ctf_captureshielded) { return FALSE; }
118 if(!IsDifferentTeam(self, other)) { return FALSE; }
123 void ctf_CaptureShield_Touch()
125 if(!other.ctf_captureshielded) { return; }
126 if(!IsDifferentTeam(self, other)) { return; }
128 vector mymid = (self.absmin + self.absmax) * 0.5;
129 vector othermid = (other.absmin + other.absmax) * 0.5;
131 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
132 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
135 void ctf_CaptureShield_Spawn(entity flag)
137 entity shield = spawn();
140 shield.team = self.team;
141 shield.touch = ctf_CaptureShield_Touch;
142 shield.customizeentityforclient = ctf_CaptureShield_Customize;
143 shield.classname = "ctf_captureshield";
144 shield.effects = EF_ADDITIVE;
145 shield.movetype = MOVETYPE_NOCLIP;
146 shield.solid = SOLID_TRIGGER;
147 shield.avelocity = '7 0 11';
150 setorigin(shield, self.origin);
151 setmodel(shield, "models/ctf/shield.md3");
152 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
156 // ====================
157 // Drop/Pass/Throw Code
158 // ====================
160 void ctf_Handle_Drop(entity flag, entity player, float droptype)
163 player = (player ? player : flag.pass_sender);
166 flag.movetype = MOVETYPE_TOSS;
167 flag.takedamage = DAMAGE_YES;
168 flag.health = flag.max_flag_health;
169 flag.ctf_droptime = time;
170 flag.ctf_dropper = player;
171 flag.ctf_status = FLAG_DROPPED;
173 // messages and sounds
174 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
175 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
176 ctf_EventLog("dropped", player.team, player);
179 PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
180 PlayerScore_Add(player, SP_CTF_DROPS, 1);
183 if(autocvar_g_ctf_flag_dropped_waypoint)
184 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
186 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
188 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
189 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
192 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
194 if(droptype == DROP_PASS)
196 flag.pass_sender = world;
197 flag.pass_target = world;
201 void ctf_Handle_Retrieve(entity flag, entity player)
203 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
204 entity sender = flag.pass_sender;
206 // transfer flag to player
208 flag.owner.flagcarried = flag;
211 setattachment(flag, player, "");
212 setorigin(flag, FLAG_CARRY_OFFSET);
213 flag.movetype = MOVETYPE_NONE;
214 flag.takedamage = DAMAGE_NO;
215 flag.solid = SOLID_NOT;
216 flag.ctf_status = FLAG_CARRY;
218 // messages and sounds
219 sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
220 ctf_EventLog("receive", flag.team, player);
222 FOR_EACH_REALPLAYER(tmp_player)
224 if(tmp_player == sender)
225 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
226 else if(tmp_player == player)
227 centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname));
228 else if(!IsDifferentTeam(tmp_player, sender))
229 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
232 // create new waypoint
233 ctf_FlagcarrierWaypoints(player);
235 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
236 player.throw_antispam = sender.throw_antispam;
238 flag.pass_sender = world;
239 flag.pass_target = world;
242 void ctf_Handle_Throw(entity player, entity receiver, float droptype)
244 entity flag = player.flagcarried;
245 vector targ_origin, flag_velocity;
247 if(!flag) { return; }
248 if((droptype == DROP_PASS) && !receiver) { return; }
250 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
253 setattachment(flag, world, "");
254 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
255 flag.owner.flagcarried = world;
257 flag.solid = SOLID_TRIGGER;
258 flag.ctf_dropper = player;
259 flag.ctf_droptime = time;
261 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267 WarpZone_RefSys_Copy(flag, receiver);
268 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax)));
269 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
275 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
276 flag_velocity = ('0 0 200' + ((v_forward * autocvar_g_ctf_drop_velocity) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_drop_strengthmultiplier : 1)));
277 flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
283 flag.velocity = '0 0 0'; // do nothing
290 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
300 flag.movetype = MOVETYPE_FLY;
301 flag.takedamage = DAMAGE_NO;
302 flag.pass_sender = player;
303 flag.pass_target = receiver;
304 flag.ctf_status = FLAG_PASSING;
307 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
308 WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin);
309 ctf_EventLog("pass", flag.team, player);
323 ctf_Handle_Drop(flag, player, droptype);
328 // kill old waypointsprite
329 WaypointSprite_Ping(player.wps_flagcarrier);
330 WaypointSprite_Kill(player.wps_flagcarrier);
332 if(player.wps_enemyflagcarrier)
333 WaypointSprite_Kill(player.wps_enemyflagcarrier);
336 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
344 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
346 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
347 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
348 float old_time, new_time;
350 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
352 // messages and sounds
353 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
354 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
358 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
359 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
364 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
365 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
367 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
368 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
369 if(!old_time || new_time < old_time)
370 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
373 pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
374 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377 if(capturetype == CAPTURE_NORMAL)
379 WaypointSprite_Kill(player.wps_flagcarrier);
380 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
382 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
383 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
387 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388 ctf_RespawnFlag(enemy_flag);
391 void ctf_Handle_Return(entity flag, entity player)
393 // messages and sounds
394 //centerprint(player, strcat("You returned the ", flag.netname));
395 Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397 ctf_EventLog("return", flag.team, player);
400 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
401 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
407 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_status = FLAG_CARRY;
438 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
439 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
443 // messages and sounds
444 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
445 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
446 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448 FOR_EACH_REALPLAYER(tmp_player)
450 if(tmp_player == player)
451 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452 else if(!IsDifferentTeam(tmp_player, player))
453 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454 else if(!IsDifferentTeam(tmp_player, flag))
455 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
460 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
461 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
466 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
471 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
477 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
478 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
479 dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
480 PlayerTeamScore_AddScore(player, pickup_dropped_score);
488 if(pickuptype == PICKUP_BASE)
490 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
491 if((player.speedrunning) && (ctf_captimerecord))
492 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
496 pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
499 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500 ctf_FlagcarrierWaypoints(player);
501 WaypointSprite_Ping(player.wps_flagcarrier);
505 // ===================
506 // Main Flag Functions
507 // ===================
509 void ctf_CheckFlagReturn(entity flag, float returntype)
511 if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
513 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
515 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
519 case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
520 case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
521 case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
522 case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
526 { bprint("The ", flag.netname, " has returned to base\n"); break; }
528 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
529 ctf_EventLog("returned", flag.team, world);
530 ctf_RespawnFlag(flag);
535 void ctf_CheckStalemate(void)
538 float stale_red_flags, stale_blue_flags;
541 entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
543 // build list of stale flags
544 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
546 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
547 if(tmp_entity.ctf_status != FLAG_BASE)
548 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
550 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
551 ctf_staleflaglist = tmp_entity;
553 switch(tmp_entity.team)
555 case COLOR_TEAM1: ++stale_red_flags; break;
556 case COLOR_TEAM2: ++stale_blue_flags; break;
561 if(stale_red_flags && stale_blue_flags)
562 ctf_stalemate = TRUE;
563 else if(!stale_red_flags && !stale_blue_flags)
564 ctf_stalemate = FALSE;
566 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
569 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
571 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
572 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
575 if not(wpforenemy_announced)
577 FOR_EACH_REALPLAYER(tmp_entity)
578 if(tmp_entity.flagcarried)
579 centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
581 centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
583 wpforenemy_announced = TRUE;
588 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
590 if(ITEM_DAMAGE_NEEDKILL(deathtype))
592 // automatically kill the flag and return it
594 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
597 if(autocvar_g_ctf_flag_return_damage)
599 // reduce health and check if it should be returned
600 self.health = self.health - damage;
601 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
611 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
614 if(self == ctf_worldflaglist) // only for the first flag
615 FOR_EACH_CLIENT(tmp_entity)
616 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
619 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
620 dprint("wtf the flag got squashed?\n");
621 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
622 if(!trace_startsolid) // can we resize it without getting stuck?
623 setsize(self, FLAG_MIN, FLAG_MAX); }
625 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
630 self.angles = '0 0 0';
638 switch(self.ctf_status)
642 if(autocvar_g_ctf_dropped_capture_radius)
644 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
645 if(tmp_entity.ctf_status == FLAG_DROPPED)
646 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
647 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
654 if(autocvar_g_ctf_flag_dropped_floatinwater)
656 vector midpoint = ((self.absmin + self.absmax) * 0.5);
657 if(pointcontents(midpoint) == CONTENT_WATER)
659 self.velocity = self.velocity * 0.5;
661 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
662 { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
664 { self.movetype = MOVETYPE_FLY; }
666 else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
668 if(autocvar_g_ctf_flag_return_dropped)
670 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
673 ctf_CheckFlagReturn(self, RETURN_DROPPED);
677 if(autocvar_g_ctf_flag_return_time)
679 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
680 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
688 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
691 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
695 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
699 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
701 if(time >= wpforenemy_nextthink)
703 ctf_CheckStalemate();
704 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
710 case FLAG_PASSING: // todo make work with warpzones
712 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
713 vector old_targ_origin = targ_origin;
714 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin);
715 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
717 print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n");
719 if((self.pass_target == world)
720 || (self.pass_target.deadflag != DEAD_NO)
721 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
722 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
723 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
725 ctf_Handle_Drop(self, world, DROP_PASS);
727 else // still a viable target, go for it
729 vector desired_direction = normalize(targ_origin - self.origin);
730 vector current_direction = normalize(self.velocity);
732 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
737 default: // this should never happen
739 dprint("ctf_FlagThink(): Flag exists with no status?\n");
747 if(gameover) { return; }
749 entity toucher = other;
751 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
752 if(ITEM_TOUCH_NEEDKILL())
755 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
759 // special touch behaviors
760 if(toucher.vehicle_flags & VHF_ISVEHICLE)
762 if(autocvar_g_ctf_allow_vehicle_touch)
763 toucher = toucher.owner; // the player is actually the vehicle owner, not other
765 return; // do nothing
767 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
769 if(time > self.wait) // if we haven't in a while, play a sound/effect
771 pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
772 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
773 self.wait = time + FLAG_TOUCHRATE;
777 else if(toucher.deadflag != DEAD_NO) { return; }
779 switch(self.ctf_status)
783 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
784 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
785 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
786 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
792 if(!IsDifferentTeam(toucher, self))
793 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
794 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
795 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
801 dprint("Someone touched a flag even though it was being carried?\n");
807 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
809 if(IsDifferentTeam(toucher, self.pass_sender))
810 ctf_Handle_Return(self, toucher);
812 ctf_Handle_Retrieve(self, toucher);
820 void ctf_RespawnFlag(entity flag)
822 // check for flag respawn being called twice in a row
823 if(flag.last_respawn > time - 0.5)
824 { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
826 flag.last_respawn = time;
828 // reset the player (if there is one)
829 if((flag.owner) && (flag.owner.flagcarried == flag))
831 if(flag.owner.wps_enemyflagcarrier)
832 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
834 WaypointSprite_Kill(flag.wps_flagcarrier);
836 flag.owner.flagcarried = world;
838 if(flag.speedrunning)
839 ctf_FakeTimeLimit(flag.owner, -1);
842 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
843 { WaypointSprite_Kill(flag.wps_flagdropped); }
846 setattachment(flag, world, "");
847 setorigin(flag, flag.ctf_spawnorigin);
849 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
850 flag.takedamage = DAMAGE_NO;
851 flag.health = flag.max_flag_health;
852 flag.solid = SOLID_TRIGGER;
853 flag.velocity = '0 0 0';
854 flag.angles = flag.mangle;
855 flag.flags = FL_ITEM | FL_NOTARGET;
857 flag.ctf_status = FLAG_BASE;
859 flag.pass_sender = world;
860 flag.pass_target = world;
861 flag.ctf_dropper = world;
862 flag.ctf_pickuptime = 0;
863 flag.ctf_droptime = 0;
865 wpforenemy_announced = FALSE;
871 if(self.owner.classname == "player")
872 ctf_Handle_Throw(self.owner, world, DROP_RESET);
874 ctf_RespawnFlag(self);
877 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
880 waypoint_spawnforitem_force(self, self.origin);
881 self.nearestwaypointtimeout = 0; // activate waypointing again
882 self.bot_basewaypoint = self.nearestwaypoint;
885 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
886 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
888 // captureshield setup
889 ctf_CaptureShield_Spawn(self);
892 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
895 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
896 self = flag; // for later usage with droptofloor()
899 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
900 ctf_worldflaglist = flag;
902 setattachment(flag, world, "");
904 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
905 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
906 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
907 flag.classname = "item_flag_team";
908 flag.target = "###item###"; // wut?
909 flag.flags = FL_ITEM | FL_NOTARGET;
910 flag.solid = SOLID_TRIGGER;
911 flag.takedamage = DAMAGE_NO;
912 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
913 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
914 flag.health = flag.max_flag_health;
915 flag.event_damage = ctf_FlagDamage;
916 flag.pushable = TRUE;
917 flag.teleportable = TELEPORT_NORMAL;
918 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
919 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
920 flag.velocity = '0 0 0';
921 flag.mangle = flag.angles;
922 flag.reset = ctf_Reset;
923 flag.touch = ctf_FlagTouch;
924 flag.think = ctf_FlagThink;
925 flag.nextthink = time + FLAG_THINKRATE;
926 flag.ctf_status = FLAG_BASE;
928 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
929 if(!flag.scale) { flag.scale = FLAG_SCALE; }
930 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
931 if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
932 if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
933 if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
936 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
937 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
938 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
939 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
940 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
941 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
942 if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
945 precache_sound(flag.snd_flag_taken);
946 precache_sound(flag.snd_flag_returned);
947 precache_sound(flag.snd_flag_capture);
948 precache_sound(flag.snd_flag_respawn);
949 precache_sound(flag.snd_flag_dropped);
950 precache_sound(flag.snd_flag_touch);
951 precache_sound(flag.snd_flag_pass);
952 precache_model(flag.model);
953 precache_model("models/ctf/shield.md3");
954 precache_model("models/ctf/shockwavetransring.md3");
957 setmodel(flag, flag.model); // precision set below
958 setsize(flag, FLAG_MIN, FLAG_MAX);
959 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
961 if(autocvar_g_ctf_flag_glowtrails)
963 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
968 flag.effects |= EF_LOWPRECISION;
969 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
970 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
973 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
975 flag.dropped_origin = flag.origin;
977 flag.movetype = MOVETYPE_NONE;
979 else // drop to floor, automatically find a platform and set that as spawn origin
981 flag.noalign = FALSE;
984 flag.movetype = MOVETYPE_TOSS;
987 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
995 // NOTE: LEGACY CODE, needs to be re-written!
997 void havocbot_calculate_middlepoint()
1001 vector fo = '0 0 0';
1004 f = ctf_worldflaglist;
1009 f = f.ctf_worldflagnext;
1013 havocbot_ctf_middlepoint = s * (1.0 / n);
1014 havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
1018 entity havocbot_ctf_find_flag(entity bot)
1021 f = ctf_worldflaglist;
1024 if (bot.team == f.team)
1026 f = f.ctf_worldflagnext;
1031 entity havocbot_ctf_find_enemy_flag(entity bot)
1034 f = ctf_worldflaglist;
1037 if (bot.team != f.team)
1039 f = f.ctf_worldflagnext;
1044 float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
1052 FOR_EACH_PLAYER(head)
1054 if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
1057 if(vlen(head.origin - org) < tc_radius)
1064 void havocbot_goalrating_ctf_ourflag(float ratingscale)
1067 head = ctf_worldflaglist;
1070 if (self.team == head.team)
1072 head = head.ctf_worldflagnext;
1075 navigation_routerating(head, ratingscale, 10000);
1078 void havocbot_goalrating_ctf_ourbase(float ratingscale)
1081 head = ctf_worldflaglist;
1084 if (self.team == head.team)
1086 head = head.ctf_worldflagnext;
1091 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1094 void havocbot_goalrating_ctf_enemyflag(float ratingscale)
1097 head = ctf_worldflaglist;
1100 if (self.team != head.team)
1102 head = head.ctf_worldflagnext;
1105 navigation_routerating(head, ratingscale, 10000);
1108 void havocbot_goalrating_ctf_enemybase(float ratingscale)
1110 if not(bot_waypoints_for_items)
1112 havocbot_goalrating_ctf_enemyflag(ratingscale);
1118 head = havocbot_ctf_find_enemy_flag(self);
1123 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1126 void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
1130 mf = havocbot_ctf_find_flag(self);
1132 if(mf.ctf_status == FLAG_BASE)
1136 navigation_routerating(mf.tag_entity, ratingscale, 10000);
1139 void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
1142 head = ctf_worldflaglist;
1145 // flag is out in the field
1146 if(head.ctf_status != FLAG_BASE)
1147 if(head.tag_entity==world) // dropped
1151 if(vlen(org-head.origin)<df_radius)
1152 navigation_routerating(head, ratingscale, 10000);
1155 navigation_routerating(head, ratingscale, 10000);
1158 head = head.ctf_worldflagnext;
1162 void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
1166 head = findchainfloat(bot_pickup, TRUE);
1169 // gather health and armor only
1171 if (head.health || head.armorvalue)
1172 if (vlen(head.origin - org) < sradius)
1174 // get the value of the item
1175 t = head.bot_pickupevalfunc(self, head) * 0.0001;
1177 navigation_routerating(head, t * ratingscale, 500);
1183 void havocbot_ctf_reset_role(entity bot)
1185 float cdefense, cmiddle, coffense;
1186 entity mf, ef, head;
1189 if(bot.deadflag != DEAD_NO)
1192 if(vlen(havocbot_ctf_middlepoint)==0)
1193 havocbot_calculate_middlepoint();
1196 if (bot.flagcarried)
1198 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
1202 mf = havocbot_ctf_find_flag(bot);
1203 ef = havocbot_ctf_find_enemy_flag(bot);
1205 // Retrieve stolen flag
1206 if(mf.ctf_status!=FLAG_BASE)
1208 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
1212 // If enemy flag is taken go to the middle to intercept pursuers
1213 if(ef.ctf_status!=FLAG_BASE)
1215 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1219 // if there is only me on the team switch to offense
1221 FOR_EACH_PLAYER(head)
1222 if(head.team==bot.team)
1227 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1231 // Evaluate best position to take
1232 // Count mates on middle position
1233 cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
1235 // Count mates on defense position
1236 cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
1238 // Count mates on offense position
1239 coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
1241 if(cdefense<=coffense)
1242 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
1243 else if(coffense<=cmiddle)
1244 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1246 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1249 void havocbot_role_ctf_carrier()
1251 if(self.deadflag != DEAD_NO)
1253 havocbot_ctf_reset_role(self);
1257 if (self.flagcarried == world)
1259 havocbot_ctf_reset_role(self);
1263 if (self.bot_strategytime < time)
1265 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1267 navigation_goalrating_start();
1268 havocbot_goalrating_ctf_ourbase(50000);
1271 havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
1273 navigation_goalrating_end();
1275 if (self.navigation_hasgoals)
1276 self.havocbot_cantfindflag = time + 10;
1277 else if (time > self.havocbot_cantfindflag)
1279 // Can't navigate to my own base, suicide!
1280 // TODO: drop it and wander around
1281 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1287 void havocbot_role_ctf_escort()
1291 if(self.deadflag != DEAD_NO)
1293 havocbot_ctf_reset_role(self);
1297 if (self.flagcarried)
1299 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1303 // If enemy flag is back on the base switch to previous role
1304 ef = havocbot_ctf_find_enemy_flag(self);
1305 if(ef.ctf_status==FLAG_BASE)
1307 self.havocbot_role = self.havocbot_previous_role;
1308 self.havocbot_role_timeout = 0;
1312 // If the flag carrier reached the base switch to defense
1313 mf = havocbot_ctf_find_flag(self);
1314 if(mf.ctf_status!=FLAG_BASE)
1315 if(vlen(ef.origin - mf.dropped_origin) < 300)
1317 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
1321 // Set the role timeout if necessary
1322 if (!self.havocbot_role_timeout)
1324 self.havocbot_role_timeout = time + random() * 30 + 60;
1327 // If nothing happened just switch to previous role
1328 if (time > self.havocbot_role_timeout)
1330 self.havocbot_role = self.havocbot_previous_role;
1331 self.havocbot_role_timeout = 0;
1335 // Chase the flag carrier
1336 if (self.bot_strategytime < time)
1338 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1339 navigation_goalrating_start();
1340 havocbot_goalrating_ctf_enemyflag(30000);
1341 havocbot_goalrating_ctf_ourstolenflag(40000);
1342 havocbot_goalrating_items(10000, self.origin, 10000);
1343 navigation_goalrating_end();
1347 void havocbot_role_ctf_offense()
1352 if(self.deadflag != DEAD_NO)
1354 havocbot_ctf_reset_role(self);
1358 if (self.flagcarried)
1360 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1365 mf = havocbot_ctf_find_flag(self);
1366 ef = havocbot_ctf_find_enemy_flag(self);
1369 if(mf.ctf_status!=FLAG_BASE)
1372 pos = mf.tag_entity.origin;
1376 // Try to get it if closer than the enemy base
1377 if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
1379 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1384 // Escort flag carrier
1385 if(ef.ctf_status!=FLAG_BASE)
1388 pos = ef.tag_entity.origin;
1392 if(vlen(pos-mf.dropped_origin)>700)
1394 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
1399 // About to fail, switch to middlefield
1402 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
1406 // Set the role timeout if necessary
1407 if (!self.havocbot_role_timeout)
1408 self.havocbot_role_timeout = time + 120;
1410 if (time > self.havocbot_role_timeout)
1412 havocbot_ctf_reset_role(self);
1416 if (self.bot_strategytime < time)
1418 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1419 navigation_goalrating_start();
1420 havocbot_goalrating_ctf_ourstolenflag(50000);
1421 havocbot_goalrating_ctf_enemybase(20000);
1422 havocbot_goalrating_items(5000, self.origin, 1000);
1423 havocbot_goalrating_items(1000, self.origin, 10000);
1424 navigation_goalrating_end();
1428 // Retriever (temporary role):
1429 void havocbot_role_ctf_retriever()
1433 if(self.deadflag != DEAD_NO)
1435 havocbot_ctf_reset_role(self);
1439 if (self.flagcarried)
1441 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1445 // If flag is back on the base switch to previous role
1446 mf = havocbot_ctf_find_flag(self);
1447 if(mf.ctf_status==FLAG_BASE)
1449 havocbot_ctf_reset_role(self);
1453 if (!self.havocbot_role_timeout)
1454 self.havocbot_role_timeout = time + 20;
1456 if (time > self.havocbot_role_timeout)
1458 havocbot_ctf_reset_role(self);
1462 if (self.bot_strategytime < time)
1467 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1468 navigation_goalrating_start();
1469 havocbot_goalrating_ctf_ourstolenflag(50000);
1470 havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
1471 havocbot_goalrating_ctf_enemybase(30000);
1472 havocbot_goalrating_items(500, self.origin, rt_radius);
1473 navigation_goalrating_end();
1477 void havocbot_role_ctf_middle()
1481 if(self.deadflag != DEAD_NO)
1483 havocbot_ctf_reset_role(self);
1487 if (self.flagcarried)
1489 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1493 mf = havocbot_ctf_find_flag(self);
1494 if(mf.ctf_status!=FLAG_BASE)
1496 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1500 if (!self.havocbot_role_timeout)
1501 self.havocbot_role_timeout = time + 10;
1503 if (time > self.havocbot_role_timeout)
1505 havocbot_ctf_reset_role(self);
1509 if (self.bot_strategytime < time)
1513 org = havocbot_ctf_middlepoint;
1514 org_z = self.origin_z;
1516 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1517 navigation_goalrating_start();
1518 havocbot_goalrating_ctf_ourstolenflag(50000);
1519 havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
1520 havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
1521 havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
1522 havocbot_goalrating_items(2500, self.origin, 10000);
1523 havocbot_goalrating_ctf_enemybase(2500);
1524 navigation_goalrating_end();
1528 void havocbot_role_ctf_defense()
1532 if(self.deadflag != DEAD_NO)
1534 havocbot_ctf_reset_role(self);
1538 if (self.flagcarried)
1540 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1544 // If own flag was captured
1545 mf = havocbot_ctf_find_flag(self);
1546 if(mf.ctf_status!=FLAG_BASE)
1548 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1552 if (!self.havocbot_role_timeout)
1553 self.havocbot_role_timeout = time + 30;
1555 if (time > self.havocbot_role_timeout)
1557 havocbot_ctf_reset_role(self);
1560 if (self.bot_strategytime < time)
1565 org = mf.dropped_origin;
1566 mp_radius = havocbot_ctf_middlepoint_radius;
1568 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1569 navigation_goalrating_start();
1571 // if enemies are closer to our base, go there
1572 entity head, closestplayer = world;
1573 float distance, bestdistance = 10000;
1574 FOR_EACH_PLAYER(head)
1576 if(head.deadflag!=DEAD_NO)
1579 distance = vlen(org - head.origin);
1580 if(distance<bestdistance)
1582 closestplayer = head;
1583 bestdistance = distance;
1588 if(closestplayer.team!=self.team)
1589 if(vlen(org - self.origin)>1000)
1590 if(checkpvs(self.origin,closestplayer)||random()<0.5)
1591 havocbot_goalrating_ctf_ourbase(30000);
1593 havocbot_goalrating_ctf_ourstolenflag(20000);
1594 havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
1595 havocbot_goalrating_enemyplayers(15000, org, mp_radius);
1596 havocbot_goalrating_items(10000, org, mp_radius);
1597 havocbot_goalrating_items(5000, self.origin, 10000);
1598 navigation_goalrating_end();
1602 void havocbot_role_ctf_setrole(entity bot, float role)
1604 dprint(strcat(bot.netname," switched to "));
1607 case HAVOCBOT_CTF_ROLE_CARRIER:
1609 bot.havocbot_role = havocbot_role_ctf_carrier;
1610 bot.havocbot_role_timeout = 0;
1611 bot.havocbot_cantfindflag = time + 10;
1612 bot.bot_strategytime = 0;
1614 case HAVOCBOT_CTF_ROLE_DEFENSE:
1616 bot.havocbot_role = havocbot_role_ctf_defense;
1617 bot.havocbot_role_timeout = 0;
1619 case HAVOCBOT_CTF_ROLE_MIDDLE:
1621 bot.havocbot_role = havocbot_role_ctf_middle;
1622 bot.havocbot_role_timeout = 0;
1624 case HAVOCBOT_CTF_ROLE_OFFENSE:
1626 bot.havocbot_role = havocbot_role_ctf_offense;
1627 bot.havocbot_role_timeout = 0;
1629 case HAVOCBOT_CTF_ROLE_RETRIEVER:
1630 dprint("retriever");
1631 bot.havocbot_previous_role = bot.havocbot_role;
1632 bot.havocbot_role = havocbot_role_ctf_retriever;
1633 bot.havocbot_role_timeout = time + 10;
1634 bot.bot_strategytime = 0;
1636 case HAVOCBOT_CTF_ROLE_ESCORT:
1638 bot.havocbot_previous_role = bot.havocbot_role;
1639 bot.havocbot_role = havocbot_role_ctf_escort;
1640 bot.havocbot_role_timeout = time + 30;
1641 bot.bot_strategytime = 0;
1652 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
1656 // initially clear items so they can be set as necessary later.
1657 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
1658 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
1660 // scan through all the flags and notify the client about them
1661 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1663 switch(flag.ctf_status)
1668 if((flag.owner == self) || (flag.pass_sender == self))
1669 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
1671 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
1676 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
1682 // item for stopping players from capturing the flag too often
1683 if(self.ctf_captureshielded)
1684 self.items |= IT_CTF_SHIELDED;
1686 // update the health of the flag carrier waypointsprite
1687 if(self.wps_flagcarrier)
1688 WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
1693 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1695 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1697 if(frag_target == frag_attacker) // damage done to yourself
1699 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1700 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1702 else // damage done to everyone else
1704 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1705 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1708 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1710 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
1711 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
1716 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1718 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1720 PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
1721 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1724 if(frag_target.flagcarried)
1725 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1730 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1733 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1736 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1738 entity flag; // temporary entity for the search method
1740 if(self.flagcarried)
1741 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1743 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1745 if(flag.pass_sender == self) { flag.pass_sender = world; }
1746 if(flag.pass_target == self) { flag.pass_target = world; }
1747 if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
1753 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1755 if(self.flagcarried)
1756 if(!autocvar_g_ctf_portalteleport)
1757 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1762 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1764 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
1766 entity player = self;
1768 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1770 // pass the flag to a team mate
1771 if(autocvar_g_ctf_pass)
1773 entity head, closest_target;
1774 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
1776 while(head) // find the closest acceptable target to pass to
1778 if(head.classname == "player" && head.deadflag == DEAD_NO)
1779 if(head != player && !IsDifferentTeam(head, player))
1780 if(!head.speedrunning && !head.vehicle)
1782 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1784 if(clienttype(head) == CLIENTTYPE_BOT)
1786 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1787 ctf_Handle_Throw(head, player, DROP_PASS);
1791 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1792 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1794 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1797 else if(player.flagcarried)
1801 if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin)))
1802 { closest_target = head; }
1804 else { closest_target = head; }
1810 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
1813 // throw the flag in front of you
1814 if(autocvar_g_ctf_drop && player.flagcarried)
1815 { ctf_Handle_Throw(player, world, DROP_THROW); return TRUE; }
1821 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1823 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1825 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1827 else // create a normal help me waypointsprite
1829 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1830 WaypointSprite_Ping(self.wps_helpme);
1836 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1838 if(vh_player.flagcarried)
1840 if(!autocvar_g_ctf_allow_vehicle_carry)
1842 ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
1846 setattachment(vh_player.flagcarried, vh_vehicle, "");
1847 setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
1848 vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
1849 //vh_player.flagcarried.angles = '0 0 0';
1857 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1859 if(vh_player.flagcarried)
1861 setattachment(vh_player.flagcarried, vh_player, "");
1862 setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
1863 vh_player.flagcarried.scale = FLAG_SCALE;
1864 vh_player.flagcarried.angles = '0 0 0';
1871 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1873 if(self.flagcarried)
1875 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1876 ctf_RespawnFlag(self);
1883 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1885 entity flag; // temporary entity for the search method
1887 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1889 switch(flag.ctf_status)
1894 // lock the flag, game is over
1895 flag.movetype = MOVETYPE_NONE;
1896 flag.takedamage = DAMAGE_NO;
1897 flag.solid = SOLID_NOT;
1898 flag.nextthink = FALSE; // stop thinking
1900 print("stopping the ", flag.netname, " from moving.\n");
1908 // do nothing for these flags
1917 MUTATOR_HOOKFUNCTION(ctf_BotRoles)
1919 havocbot_ctf_reset_role(self);
1928 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1929 CTF Starting point for a player in team one (Red).
1930 Keys: "angle" viewing angle when spawning. */
1931 void spawnfunc_info_player_team1()
1933 if(g_assault) { remove(self); return; }
1935 self.team = COLOR_TEAM1; // red
1936 spawnfunc_info_player_deathmatch();
1940 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1941 CTF Starting point for a player in team two (Blue).
1942 Keys: "angle" viewing angle when spawning. */
1943 void spawnfunc_info_player_team2()
1945 if(g_assault) { remove(self); return; }
1947 self.team = COLOR_TEAM2; // blue
1948 spawnfunc_info_player_deathmatch();
1951 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1952 CTF Starting point for a player in team three (Yellow).
1953 Keys: "angle" viewing angle when spawning. */
1954 void spawnfunc_info_player_team3()
1956 if(g_assault) { remove(self); return; }
1958 self.team = COLOR_TEAM3; // yellow
1959 spawnfunc_info_player_deathmatch();
1963 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1964 CTF Starting point for a player in team four (Purple).
1965 Keys: "angle" viewing angle when spawning. */
1966 void spawnfunc_info_player_team4()
1968 if(g_assault) { remove(self); return; }
1970 self.team = COLOR_TEAM4; // purple
1971 spawnfunc_info_player_deathmatch();
1974 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1975 CTF flag for team one (Red).
1977 "angle" Angle the flag will point (minus 90 degrees)...
1978 "model" model to use, note this needs red and blue as skins 0 and 1...
1979 "noise" sound played when flag is picked up...
1980 "noise1" sound played when flag is returned by a teammate...
1981 "noise2" sound played when flag is captured...
1982 "noise3" sound played when flag is lost in the field and respawns itself...
1983 "noise4" sound played when flag is dropped by a player...
1984 "noise5" sound played when flag touches the ground... */
1985 void spawnfunc_item_flag_team1()
1987 if(!g_ctf) { remove(self); return; }
1989 ctf_FlagSetup(1, self); // 1 = red
1992 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1993 CTF flag for team two (Blue).
1995 "angle" Angle the flag will point (minus 90 degrees)...
1996 "model" model to use, note this needs red and blue as skins 0 and 1...
1997 "noise" sound played when flag is picked up...
1998 "noise1" sound played when flag is returned by a teammate...
1999 "noise2" sound played when flag is captured...
2000 "noise3" sound played when flag is lost in the field and respawns itself...
2001 "noise4" sound played when flag is dropped by a player...
2002 "noise5" sound played when flag touches the ground... */
2003 void spawnfunc_item_flag_team2()
2005 if(!g_ctf) { remove(self); return; }
2007 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
2010 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
2011 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
2012 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
2014 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
2015 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
2016 void spawnfunc_ctf_team()
2018 if(!g_ctf) { remove(self); return; }
2020 self.classname = "ctf_team";
2021 self.team = self.cnt + 1;
2024 // compatibility for quake maps
2025 void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
2026 void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
2027 void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
2028 void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
2029 void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
2030 void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
2038 void ctf_ScoreRules()
2040 ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
2041 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
2042 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2043 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
2044 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
2045 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
2046 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
2047 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
2048 ScoreRules_basics_end();
2051 // code from here on is just to support maps that don't have flag and team entities
2052 void ctf_SpawnTeam (string teamname, float teamcolor)
2057 self.classname = "ctf_team";
2058 self.netname = teamname;
2059 self.cnt = teamcolor;
2061 spawnfunc_ctf_team();
2066 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
2068 // if no teams are found, spawn defaults
2069 if(find(world, classname, "ctf_team") == world)
2071 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
2072 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
2073 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
2079 void ctf_Initialize()
2081 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
2083 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
2084 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
2085 ctf_captureshield_force = autocvar_g_ctf_shield_force;
2087 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
2091 MUTATOR_DEFINITION(gamemode_ctf)
2093 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
2094 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
2095 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
2096 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
2097 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
2098 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
2099 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
2100 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
2101 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
2102 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
2103 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
2104 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
2105 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
2106 MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
2110 if(time > 1) // game loads at time 1
2111 error("This is a game type and it cannot be added at runtime.");
2119 error("This is a game type and it cannot be removed at runtime.");