1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
529 string s = string_null;
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
777 entity get_weaponinfo(float w);
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
781 var float i = weaponinfo.weapon;
787 if (g_lms || g_ca || allguns)
789 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
795 d = (i == WEP_SHOTGUN);
797 d = 0; // weapon is set a few lines later
799 d = (i == WEP_LASER || i == WEP_SHOTGUN);
801 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
802 d |= (i == WEP_HOOK);
803 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
806 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
808 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
813 // 4: is set by default?
822 void readplayerstartcvars()
828 // initialize starting values for players
829 WEPSET_CLEAR_A(start_weapons);
830 WEPSET_CLEAR_A(start_weapons_default);
831 WEPSET_CLEAR_A(start_weapons_defaultmask);
833 start_ammo_shells = 0;
834 start_ammo_nails = 0;
835 start_ammo_rockets = 0;
836 start_ammo_cells = 0;
837 start_health = cvar("g_balance_health_start");
838 start_armorvalue = cvar("g_balance_armor_start");
841 WEPSET_CLEAR_A(g_weaponarena_weapons);
843 s = cvar_string("g_weaponarena");
844 if (s == "0" || s == "")
850 if (s == "0" || s == "")
856 // forcibly turn off weaponarena
861 g_weaponarena_list = "All Weapons";
862 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
864 e = get_weaponinfo(j);
865 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
866 WEPSET_OR_AW(g_weaponarena_weapons, j);
869 else if (s == "most")
872 g_weaponarena_list = "Most Weapons";
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
876 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
877 if (e.spawnflags & WEP_FLAG_NORMAL)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "none")
884 g_weaponarena_list = "No Weapons";
889 t = tokenize_console(s);
890 g_weaponarena_list = "";
891 for (i = 0; i < t; ++i)
894 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
896 e = get_weaponinfo(j);
899 WEPSET_OR_AW(g_weaponarena_weapons, j);
900 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
906 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
909 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
913 g_weaponarena_random = cvar("g_weaponarena_random");
915 g_weaponarena_random = 0;
916 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
920 g_minstagib = 0; // incompatible
921 g_pinata = 0; // incompatible
922 g_weapon_stay = 0; // incompatible
923 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
925 start_items |= IT_UNLIMITED_AMMO;
927 else if (g_minstagib)
929 g_pinata = 0; // incompatible
930 g_weapon_stay = 0; // incompatible
931 g_bloodloss = 0; // incompatible
933 start_armorvalue = 0;
934 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
935 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
936 start_items |= IT_UNLIMITED_SUPERWEAPONS;
938 if (g_minstagib_invis_alpha <= 0)
939 g_minstagib_invis_alpha = -1;
943 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
945 e = get_weaponinfo(i);
946 float w = want_weapon("g_start_weapon_", e, FALSE);
948 WEPSET_OR_AW(start_weapons, i);
950 WEPSET_OR_AW(start_weapons_default, i);
952 WEPSET_OR_AW(start_weapons_defaultmask, i);
956 if(!cvar("g_use_ammunition"))
957 start_items |= IT_UNLIMITED_AMMO;
959 if(cvar("g_nexball"))
960 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
964 start_ammo_cells = cvar("g_minstagib_ammo_start");
965 start_ammo_fuel = cvar("g_start_ammo_fuel");
967 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
969 start_ammo_rockets = 999;
970 start_ammo_shells = 999;
971 start_ammo_cells = 999;
972 start_ammo_nails = 999;
973 start_ammo_fuel = 999;
979 start_ammo_shells = cvar("g_lms_start_ammo_shells");
980 start_ammo_nails = cvar("g_lms_start_ammo_nails");
981 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
982 start_ammo_cells = cvar("g_lms_start_ammo_cells");
983 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
987 start_ammo_shells = cvar("g_start_ammo_shells");
988 start_ammo_nails = cvar("g_start_ammo_nails");
989 start_ammo_rockets = cvar("g_start_ammo_rockets");
990 start_ammo_cells = cvar("g_start_ammo_cells");
991 start_ammo_fuel = cvar("g_start_ammo_fuel");
997 start_health = cvar("g_lms_start_health");
998 start_armorvalue = cvar("g_lms_start_armor");
1003 warmup_start_ammo_shells = start_ammo_shells;
1004 warmup_start_ammo_nails = start_ammo_nails;
1005 warmup_start_ammo_rockets = start_ammo_rockets;
1006 warmup_start_ammo_cells = start_ammo_cells;
1007 warmup_start_ammo_fuel = start_ammo_fuel;
1008 warmup_start_health = start_health;
1009 warmup_start_armorvalue = start_armorvalue;
1010 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1011 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1012 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1014 if (!g_weaponarena && !g_minstagib && !g_ca)
1016 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1017 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1018 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1019 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1020 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1021 warmup_start_health = cvar("g_warmup_start_health");
1022 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1023 WEPSET_CLEAR_A(warmup_start_weapons);
1024 WEPSET_CLEAR_A(warmup_start_weapons_default);
1025 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1026 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1028 e = get_weaponinfo(i);
1029 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1031 WEPSET_OR_AW(warmup_start_weapons, i);
1033 WEPSET_OR_AW(warmup_start_weapons_default, i);
1035 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1041 start_items |= IT_JETPACK;
1043 MUTATOR_CALLHOOK(SetStartItems);
1045 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1047 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1048 start_items |= IT_FUEL_REGEN;
1049 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1053 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1055 e = get_weaponinfo(i);
1056 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1057 weapon_action(i, WR_PRECACHE);
1060 start_ammo_shells = max(0, start_ammo_shells);
1061 start_ammo_nails = max(0, start_ammo_nails);
1062 start_ammo_cells = max(0, start_ammo_cells);
1063 start_ammo_rockets = max(0, start_ammo_rockets);
1064 start_ammo_fuel = max(0, start_ammo_fuel);
1066 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1067 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1068 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1069 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1070 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1074 float g_bugrigs_planar_movement;
1075 float g_bugrigs_planar_movement_car_jumping;
1076 float g_bugrigs_reverse_spinning;
1077 float g_bugrigs_reverse_speeding;
1078 float g_bugrigs_reverse_stopping;
1079 float g_bugrigs_air_steering;
1080 float g_bugrigs_angle_smoothing;
1081 float g_bugrigs_friction_floor;
1082 float g_bugrigs_friction_brake;
1083 float g_bugrigs_friction_air;
1084 float g_bugrigs_accel;
1085 float g_bugrigs_speed_ref;
1086 float g_bugrigs_speed_pow;
1087 float g_bugrigs_steer;
1089 float g_touchexplode;
1090 float g_touchexplode_radius;
1091 float g_touchexplode_damage;
1092 float g_touchexplode_edgedamage;
1093 float g_touchexplode_force;
1100 float sv_pitch_fixyaw;
1102 string GetGametype(); // g_world.qc
1103 void readlevelcvars(void)
1105 g_minstagib = cvar("g_minstagib");
1107 // load ALL the mutators
1108 if(cvar("g_dodging"))
1109 MUTATOR_ADD(mutator_dodging);
1110 if(cvar("g_spawn_near_teammate"))
1111 MUTATOR_ADD(mutator_spawn_near_teammate);
1114 if(cvar("g_invincible_projectiles"))
1115 MUTATOR_ADD(mutator_invincibleprojectiles);
1116 if(cvar("g_new_toys"))
1117 MUTATOR_ADD(mutator_new_toys);
1119 MUTATOR_ADD(mutator_nix);
1120 if(cvar("g_rocket_flying"))
1121 MUTATOR_ADD(mutator_rocketflying);
1122 if(cvar("g_vampire"))
1123 MUTATOR_ADD(mutator_vampire);
1126 // is this a mutator? is this a mode?
1127 if(cvar("g_sandbox"))
1128 MUTATOR_ADD(sandbox);
1130 if(cvar("sv_allow_fullbright"))
1131 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1133 g_bugrigs = cvar("g_bugrigs");
1134 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1135 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1136 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1137 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1138 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1139 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1140 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1141 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1142 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1143 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1144 g_bugrigs_accel = cvar("g_bugrigs_accel");
1145 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1146 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1147 g_bugrigs_steer = cvar("g_bugrigs_steer");
1149 g_touchexplode = cvar("g_touchexplode");
1150 g_touchexplode_radius = cvar("g_touchexplode_radius");
1151 g_touchexplode_damage = cvar("g_touchexplode_damage");
1152 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1153 g_touchexplode_force = cvar("g_touchexplode_force");
1155 #ifdef ALLOW_FORCEMODELS
1156 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1159 sv_clones = cvar("sv_clones");
1160 sv_gentle = cvar("sv_gentle");
1161 sv_foginterval = cvar("sv_foginterval");
1162 g_cloaked = cvar("g_cloaked");
1164 g_cloaked = 1; // always enable cloak in CTS
1165 g_jump_grunt = cvar("g_jump_grunt");
1166 g_footsteps = cvar("g_footsteps");
1167 g_grappling_hook = cvar("g_grappling_hook");
1168 g_jetpack = cvar("g_jetpack");
1169 g_midair = cvar("g_midair");
1170 g_norecoil = cvar("g_norecoil");
1171 g_bloodloss = cvar("g_bloodloss");
1172 sv_maxidle = cvar("sv_maxidle");
1173 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1174 sv_autotaunt = cvar("sv_autotaunt");
1175 sv_taunt = cvar("sv_taunt");
1177 inWarmupStage = cvar("g_warmup");
1178 g_warmup_limit = cvar("g_warmup_limit");
1179 g_warmup_allguns = cvar("g_warmup_allguns");
1180 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1182 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1183 inWarmupStage = 0; // these modes cannot work together, sorry
1185 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1186 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1187 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1188 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1189 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1190 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1191 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1192 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1193 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1194 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1195 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1196 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1197 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1198 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1200 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1201 g_weaponratefactor = cvar("g_weaponratefactor");
1202 g_weapondamagefactor = cvar("g_weapondamagefactor");
1203 g_weaponforcefactor = cvar("g_weaponforcefactor");
1204 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1206 g_pickup_shells = cvar("g_pickup_shells");
1207 g_pickup_shells_max = cvar("g_pickup_shells_max");
1208 g_pickup_nails = cvar("g_pickup_nails");
1209 g_pickup_nails_max = cvar("g_pickup_nails_max");
1210 g_pickup_rockets = cvar("g_pickup_rockets");
1211 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1212 g_pickup_cells = cvar("g_pickup_cells");
1213 g_pickup_cells_max = cvar("g_pickup_cells_max");
1214 g_pickup_fuel = cvar("g_pickup_fuel");
1215 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1216 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1217 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1218 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1219 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1220 g_pickup_armormedium = cvar("g_pickup_armormedium");
1221 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1222 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1223 g_pickup_armorbig = cvar("g_pickup_armorbig");
1224 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1225 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1226 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1227 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1228 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1229 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1230 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1231 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1232 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1233 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1234 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1235 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1236 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1237 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1238 g_pickup_healthmega = cvar("g_pickup_healthmega");
1239 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1240 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1242 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1243 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1245 g_pinata = cvar("g_pinata");
1247 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1249 g_weapon_stay = cvar("g_weapon_stay");
1251 g_ghost_items = cvar("g_ghost_items");
1253 if(g_ghost_items >= 1)
1254 g_ghost_items = 0.25; // default alpha value
1256 if not(inWarmupStage && !g_ca)
1257 game_starttime = cvar("g_start_delay");
1259 sv_pitch_min = cvar("sv_pitch_min");
1260 sv_pitch_max = cvar("sv_pitch_max");
1261 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1263 readplayerstartcvars();
1269 string precache_sound (string s) = #19;
1270 float precache_sound_index (string s) = #19;
1272 #define SND_VOLUME 1
1273 #define SND_ATTENUATION 2
1274 #define SND_LARGEENTITY 8
1275 #define SND_LARGESOUND 16
1277 float sound_allowed(float dest, entity e)
1279 // sounds from world may always pass
1282 if (e.classname == "body")
1284 else if (e.realowner && e.realowner != e)
1286 else if (e.owner && e.owner != e)
1291 // sounds to self may always pass
1292 if (dest == MSG_ONE)
1293 if (e == msg_entity)
1295 // sounds by players can be removed
1296 if (autocvar_bot_sound_monopoly)
1297 if (clienttype(e) == CLIENTTYPE_REAL)
1299 // anything else may pass
1303 #ifdef COMPAT_XON010_CHANNELS
1304 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1305 void sound(entity e, float chan, string samp, float vol, float atten)
1307 if (!sound_allowed(MSG_BROADCAST, e))
1309 builtin_sound(e, chan, samp, vol, atten);
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1315 if (!sound_allowed(MSG_BROADCAST, e))
1317 sound7(e, chan, samp, vol, atten, 0, 0);
1321 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1325 if (!sound_allowed(dest, e))
1328 entno = num_for_edict(e);
1329 idx = precache_sound_index(samp);
1334 atten = floor(atten * 64);
1335 vol = floor(vol * 255);
1338 sflags |= SND_VOLUME;
1340 sflags |= SND_ATTENUATION;
1341 if (entno >= 8192 || chan < 0 || chan > 7)
1342 sflags |= SND_LARGEENTITY;
1344 sflags |= SND_LARGESOUND;
1346 WriteByte(dest, SVC_SOUND);
1347 WriteByte(dest, sflags);
1348 if (sflags & SND_VOLUME)
1349 WriteByte(dest, vol);
1350 if (sflags & SND_ATTENUATION)
1351 WriteByte(dest, atten);
1352 if (sflags & SND_LARGEENTITY)
1354 WriteShort(dest, entno);
1355 WriteByte(dest, chan);
1359 WriteShort(dest, entno * 8 + chan);
1361 if (sflags & SND_LARGESOUND)
1362 WriteShort(dest, idx);
1364 WriteByte(dest, idx);
1366 WriteCoord(dest, o_x);
1367 WriteCoord(dest, o_y);
1368 WriteCoord(dest, o_z);
1370 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1374 if (!sound_allowed(dest, e))
1377 o = e.origin + 0.5 * (e.mins + e.maxs);
1378 soundtoat(dest, e, o, chan, samp, vol, atten);
1380 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1382 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1384 void stopsoundto(float dest, entity e, float chan)
1388 if (!sound_allowed(dest, e))
1391 entno = num_for_edict(e);
1393 if (entno >= 8192 || chan < 0 || chan > 7)
1396 idx = precache_sound_index("misc/null.wav");
1397 sflags = SND_LARGEENTITY;
1399 sflags |= SND_LARGESOUND;
1400 WriteByte(dest, SVC_SOUND);
1401 WriteByte(dest, sflags);
1402 WriteShort(dest, entno);
1403 WriteByte(dest, chan);
1404 if (sflags & SND_LARGESOUND)
1405 WriteShort(dest, idx);
1407 WriteByte(dest, idx);
1408 WriteCoord(dest, e.origin_x);
1409 WriteCoord(dest, e.origin_y);
1410 WriteCoord(dest, e.origin_z);
1414 WriteByte(dest, SVC_STOPSOUND);
1415 WriteShort(dest, entno * 8 + chan);
1418 void stopsound(entity e, float chan)
1420 if (!sound_allowed(MSG_BROADCAST, e))
1423 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1424 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1427 void play2(entity e, string filename)
1429 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1431 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1434 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1436 float spamsound(entity e, float chan, string samp, float vol, float atten)
1438 if (!sound_allowed(MSG_BROADCAST, e))
1441 if (time > e.spamtime)
1444 sound(e, chan, samp, vol, atten);
1450 void play2team(float t, string filename)
1454 if (autocvar_bot_sound_monopoly)
1457 FOR_EACH_REALPLAYER(head)
1460 play2(head, filename);
1464 void play2all(string samp)
1466 if (autocvar_bot_sound_monopoly)
1469 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1472 void PrecachePlayerSounds(string f);
1473 void precache_playermodel(string m)
1475 float globhandle, i, n;
1478 if(substring(m, -9,5) == "_lod1")
1480 if(substring(m, -9,5) == "_lod2")
1483 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1486 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1490 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1493 n = search_getsize(globhandle);
1494 for (i = 0; i < n; ++i)
1496 //print(search_getfilename(globhandle, i), "\n");
1497 f = search_getfilename(globhandle, i);
1498 PrecachePlayerSounds(f);
1500 search_end(globhandle);
1502 void precache_all_playermodels(string pattern)
1504 float globhandle, i, n;
1507 globhandle = search_begin(pattern, TRUE, FALSE);
1510 n = search_getsize(globhandle);
1511 for (i = 0; i < n; ++i)
1513 //print(search_getfilename(globhandle, i), "\n");
1514 f = search_getfilename(globhandle, i);
1515 precache_playermodel(f);
1517 search_end(globhandle);
1522 // gamemode related things
1523 precache_model ("models/misc/chatbubble.spr");
1526 precache_model ("models/runematch/curse.mdl");
1527 precache_model ("models/runematch/rune.mdl");
1530 #ifdef TTURRETS_ENABLED
1531 if (autocvar_g_turrets)
1535 // Precache all player models if desired
1536 if (autocvar_sv_precacheplayermodels)
1538 PrecachePlayerSounds("sound/player/default.sounds");
1539 precache_all_playermodels("models/player/*.zym");
1540 precache_all_playermodels("models/player/*.dpm");
1541 precache_all_playermodels("models/player/*.md3");
1542 precache_all_playermodels("models/player/*.psk");
1543 precache_all_playermodels("models/player/*.iqm");
1546 if (autocvar_sv_defaultcharacter)
1549 s = autocvar_sv_defaultplayermodel_red;
1551 precache_playermodel(s);
1552 s = autocvar_sv_defaultplayermodel_blue;
1554 precache_playermodel(s);
1555 s = autocvar_sv_defaultplayermodel_yellow;
1557 precache_playermodel(s);
1558 s = autocvar_sv_defaultplayermodel_pink;
1560 precache_playermodel(s);
1561 s = autocvar_sv_defaultplayermodel;
1563 precache_playermodel(s);
1568 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1569 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1572 // gore and miscellaneous sounds
1573 //precache_sound ("misc/h2ohit.wav");
1574 precache_model ("models/hook.md3");
1575 precache_sound ("misc/armorimpact.wav");
1576 precache_sound ("misc/bodyimpact1.wav");
1577 precache_sound ("misc/bodyimpact2.wav");
1578 precache_sound ("misc/gib.wav");
1579 precache_sound ("misc/gib_splat01.wav");
1580 precache_sound ("misc/gib_splat02.wav");
1581 precache_sound ("misc/gib_splat03.wav");
1582 precache_sound ("misc/gib_splat04.wav");
1583 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1584 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1585 precache_sound ("misc/null.wav");
1586 precache_sound ("misc/spawn.wav");
1587 precache_sound ("misc/talk.wav");
1588 precache_sound ("misc/teleport.wav");
1589 precache_sound ("misc/poweroff.wav");
1590 precache_sound ("player/lava.wav");
1591 precache_sound ("player/slime.wav");
1594 precache_sound ("misc/jetpack_fly.wav");
1596 precache_model ("models/sprites/0.spr32");
1597 precache_model ("models/sprites/1.spr32");
1598 precache_model ("models/sprites/2.spr32");
1599 precache_model ("models/sprites/3.spr32");
1600 precache_model ("models/sprites/4.spr32");
1601 precache_model ("models/sprites/5.spr32");
1602 precache_model ("models/sprites/6.spr32");
1603 precache_model ("models/sprites/7.spr32");
1604 precache_model ("models/sprites/8.spr32");
1605 precache_model ("models/sprites/9.spr32");
1606 precache_model ("models/sprites/10.spr32");
1608 // common weapon precaches
1609 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1610 precache_sound ("weapons/weapon_switch.wav");
1611 precache_sound ("weapons/weaponpickup.wav");
1612 precache_sound ("weapons/unavailable.wav");
1613 precache_sound ("weapons/dryfire.wav");
1614 if (g_grappling_hook)
1616 precache_sound ("weapons/hook_fire.wav"); // hook
1617 precache_sound ("weapons/hook_impact.wav"); // hook
1620 if(autocvar_sv_precacheweapons)
1622 //precache weapon models/sounds
1625 while (wep <= WEP_LAST)
1627 weapon_action(wep, WR_PRECACHE);
1632 precache_model("models/elaser.mdl");
1633 precache_model("models/laser.mdl");
1634 precache_model("models/ebomb.mdl");
1637 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1639 if (!self.noise && self.music) // quake 3 uses the music field
1640 self.noise = self.music;
1642 // plays music for the level if there is any
1645 precache_sound (self.noise);
1646 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1651 // sorry, but using \ in macros breaks line numbers
1652 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1653 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1654 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1657 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1659 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1662 WRITESPECTATABLE_MSG_ONE({
1663 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1664 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1665 WriteByte(MSG_ONE, id);
1666 WriteString(MSG_ONE, s);
1667 if (id != 0 && s != "")
1669 WriteByte(MSG_ONE, duration);
1670 WriteByte(MSG_ONE, countdown_num);
1675 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1677 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1679 // WARNING: this kills the trace globals
1680 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1681 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1683 #define INITPRIO_FIRST 0
1684 #define INITPRIO_GAMETYPE 0
1685 #define INITPRIO_GAMETYPE_FALLBACK 1
1686 #define INITPRIO_FINDTARGET 10
1687 #define INITPRIO_DROPTOFLOOR 20
1688 #define INITPRIO_SETLOCATION 90
1689 #define INITPRIO_LINKDOORS 91
1690 #define INITPRIO_LAST 99
1692 .void(void) initialize_entity;
1693 .float initialize_entity_order;
1694 .entity initialize_entity_next;
1695 entity initialize_entity_first;
1697 void make_safe_for_remove(entity e)
1699 if (e.initialize_entity)
1701 entity ent, prev = world;
1702 for (ent = initialize_entity_first; ent; )
1704 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1706 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1707 // skip it in linked list
1710 prev.initialize_entity_next = ent.initialize_entity_next;
1711 ent = prev.initialize_entity_next;
1715 initialize_entity_first = ent.initialize_entity_next;
1716 ent = initialize_entity_first;
1722 ent = ent.initialize_entity_next;
1728 void objerror(string s)
1730 make_safe_for_remove(self);
1731 builtin_objerror(s);
1734 .float remove_except_protected_forbidden;
1735 void remove_except_protected(entity e)
1737 if(e.remove_except_protected_forbidden)
1738 error("not allowed to remove this at this point");
1742 void remove_unsafely(entity e)
1744 if(e.classname == "spike")
1745 error("Removing spikes is forbidden (crylink bug), please report");
1749 void remove_safely(entity e)
1751 make_safe_for_remove(e);
1755 void InitializeEntity(entity e, void(void) func, float order)
1759 if (!e || e.initialize_entity)
1761 // make a proxy initializer entity
1765 e.classname = "initialize_entity";
1769 e.initialize_entity = func;
1770 e.initialize_entity_order = order;
1772 cur = initialize_entity_first;
1776 if (!cur || cur.initialize_entity_order > order)
1778 // insert between prev and cur
1780 prev.initialize_entity_next = e;
1782 initialize_entity_first = e;
1783 e.initialize_entity_next = cur;
1787 cur = cur.initialize_entity_next;
1790 void InitializeEntitiesRun()
1793 startoflist = initialize_entity_first;
1794 initialize_entity_first = world;
1795 remove = remove_except_protected;
1796 for (self = startoflist; self; self = self.initialize_entity_next)
1798 self.remove_except_protected_forbidden = 1;
1800 for (self = startoflist; self; )
1803 var void(void) func;
1804 e = self.initialize_entity_next;
1805 func = self.initialize_entity;
1806 self.initialize_entity_order = 0;
1807 self.initialize_entity = func_null;
1808 self.initialize_entity_next = world;
1809 self.remove_except_protected_forbidden = 0;
1810 if (self.classname == "initialize_entity")
1814 builtin_remove(self);
1817 //dprint("Delayed initialization: ", self.classname, "\n");
1818 if(func != func_null)
1823 backtrace(strcat("Null function in: ", self.classname, "\n"));
1827 remove = remove_unsafely;
1830 .float uncustomizeentityforclient_set;
1831 .void(void) uncustomizeentityforclient;
1832 void(void) SUB_Nullpointer = #0;
1833 void UncustomizeEntitiesRun()
1837 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1838 self.uncustomizeentityforclient();
1841 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1843 e.customizeentityforclient = customizer;
1844 e.uncustomizeentityforclient = uncustomizer;
1845 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1849 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1852 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1856 if (e.classname == "")
1857 e.classname = "net_linked";
1859 if (e.model == "" || self.modelindex == 0)
1863 setmodel(e, "null");
1867 e.SendEntity = sendfunc;
1868 e.SendFlags = 0xFFFFFF;
1871 e.effects |= EF_NODEPTHTEST;
1875 e.nextthink = time + dt;
1876 e.think = SUB_Remove;
1880 void adaptor_think2touch()
1889 void adaptor_think2use()
1901 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1903 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1904 self.projectiledeathtype |= HITTYPE_SPLASH;
1905 adaptor_think2use();
1908 // deferred dropping
1909 void DropToFloor_Handler()
1911 builtin_droptofloor();
1912 self.dropped_origin = self.origin;
1917 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1922 float trace_hits_box_a0, trace_hits_box_a1;
1924 float trace_hits_box_1d(float end, float thmi, float thma)
1928 // just check if x is in range
1936 // do the trace with respect to x
1937 // 0 -> end has to stay in thmi -> thma
1938 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1939 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1940 if (trace_hits_box_a0 > trace_hits_box_a1)
1946 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1951 // now it is a trace from 0 to end
1953 trace_hits_box_a0 = 0;
1954 trace_hits_box_a1 = 1;
1956 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1958 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1960 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1966 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1968 return trace_hits_box(start, end, thmi - ma, thma - mi);
1971 float SUB_NoImpactCheck()
1973 // zero hitcontents = this is not the real impact, but either the
1974 // mirror-impact of something hitting the projectile instead of the
1975 // projectile hitting the something, or a touchareagrid one. Neither of
1976 // these stop the projectile from moving, so...
1977 if(trace_dphitcontents == 0)
1979 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1980 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1983 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1985 if (other == world && self.size != '0 0 0')
1988 tic = self.velocity * sys_frametime;
1989 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1990 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1991 if (trace_fraction >= 1)
1993 dprint("Odd... did not hit...?\n");
1995 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1997 dprint("Detected and prevented the sky-grapple bug.\n");
2005 #define SUB_OwnerCheck() (other && (other == self.owner))
2007 void RemoveGrapplingHook(entity pl);
2008 void W_Crylink_Dequeue(entity e);
2009 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2011 if(SUB_OwnerCheck())
2013 if(SUB_NoImpactCheck())
2015 if(self.classname == "grapplinghook")
2016 RemoveGrapplingHook(self.realowner);
2017 else if(self.classname == "spike")
2019 W_Crylink_Dequeue(self);
2026 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2027 UpdateCSQCProjectile(self);
2030 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2032 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2033 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2035 void URI_Get_Callback(float id, float status, string data)
2037 if(url_URI_Get_Callback(id, status, data))
2041 else if (id == URI_GET_DISCARD)
2045 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2048 Curl_URI_Get_Callback(id, status, data);
2050 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2053 OnlineBanList_URI_Get_Callback(id, status, data);
2057 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2061 string uid2name(string myuid) {
2063 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2065 // FIXME remove this later after 0.6 release
2066 // convert old style broken records to correct style
2069 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2072 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2073 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2078 s = "^1Unregistered Player";
2082 float race_readTime(string map, float pos)
2090 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2093 string race_readUID(string map, float pos)
2101 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2104 float race_readPos(string map, float t) {
2106 for (i = 1; i <= RANKINGS_CNT; ++i)
2107 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2110 return 0; // pos is zero if unranked
2113 void race_writeTime(string map, float t, string myuid)
2122 newpos = race_readPos(map, t);
2124 float i, prevpos = 0;
2125 for(i = 1; i <= RANKINGS_CNT; ++i)
2127 if(race_readUID(map, i) == myuid)
2130 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2131 for (i = prevpos; i > newpos; --i) {
2132 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2133 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2135 } else { // player has no ranked record yet
2136 for (i = RANKINGS_CNT; i > newpos; --i) {
2137 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2138 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142 // store new time itself
2143 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2144 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2147 string race_readName(string map, float pos)
2155 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2158 string race_placeName(float pos) {
2159 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2161 if(mod(pos, 10) == 1)
2162 return strcat(ftos(pos), "st");
2163 else if(mod(pos, 10) == 2)
2164 return strcat(ftos(pos), "nd");
2165 else if(mod(pos, 10) == 3)
2166 return strcat(ftos(pos), "rd");
2168 return strcat(ftos(pos), "th");
2171 return strcat(ftos(pos), "th");
2174 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2177 vector start, org, delta, end, enddown, mstart;
2180 m = e.dphitcontentsmask;
2181 e.dphitcontentsmask = goodcontents | badcontents;
2184 delta = world.maxs - world.mins;
2188 for (i = 0; i < attempts; ++i)
2190 start_x = org_x + random() * delta_x;
2191 start_y = org_y + random() * delta_y;
2192 start_z = org_z + random() * delta_z;
2194 // rule 1: start inside world bounds, and outside
2195 // solid, and don't start from somewhere where you can
2196 // fall down to evil
2197 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2198 if (trace_fraction >= 1)
2200 if (trace_startsolid)
2202 if (trace_dphitcontents & badcontents)
2204 if (trace_dphitq3surfaceflags & badsurfaceflags)
2207 // rule 2: if we are too high, lower the point
2208 if (trace_fraction * delta_z > maxaboveground)
2209 start = trace_endpos + '0 0 1' * maxaboveground;
2210 enddown = trace_endpos;
2212 // rule 3: make sure we aren't outside the map. This only works
2213 // for somewhat well formed maps. A good rule of thumb is that
2214 // the map should have a convex outside hull.
2215 // these can be traceLINES as we already verified the starting box
2216 mstart = start + 0.5 * (e.mins + e.maxs);
2217 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2218 if (trace_fraction >= 1)
2220 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2221 if (trace_fraction >= 1)
2223 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2224 if (trace_fraction >= 1)
2226 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2227 if (trace_fraction >= 1)
2229 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2230 if (trace_fraction >= 1)
2233 // rule 4: we must "see" some spawnpoint
2234 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2235 if(checkpvs(mstart, sp))
2239 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2240 if(checkpvs(mstart, sp))
2246 // find a random vector to "look at"
2247 end_x = org_x + random() * delta_x;
2248 end_y = org_y + random() * delta_y;
2249 end_z = org_z + random() * delta_z;
2250 end = start + normalize(end - start) * vlen(delta);
2252 // rule 4: start TO end must not be too short
2253 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2254 if (trace_startsolid)
2256 if (trace_fraction < minviewdistance / vlen(delta))
2259 // rule 5: don't want to look at sky
2260 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2263 // rule 6: we must not end up in trigger_hurt
2264 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2270 e.dphitcontentsmask = m;
2274 setorigin(e, start);
2275 e.angles = vectoangles(end - start);
2276 dprint("Needed ", ftos(i + 1), " attempts\n");
2283 float zcurveparticles_effectno;
2284 vector zcurveparticles_start;
2285 float zcurveparticles_spd;
2287 void endzcurveparticles()
2289 if(zcurveparticles_effectno)
2292 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2294 zcurveparticles_effectno = 0;
2297 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2299 spd = bound(0, floor(spd / 16), 32767);
2300 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2302 endzcurveparticles();
2303 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2304 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2305 WriteShort(MSG_BROADCAST, effectno);
2306 WriteCoord(MSG_BROADCAST, start_x);
2307 WriteCoord(MSG_BROADCAST, start_y);
2308 WriteCoord(MSG_BROADCAST, start_z);
2309 zcurveparticles_effectno = effectno;
2310 zcurveparticles_start = start;
2313 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2314 WriteCoord(MSG_BROADCAST, end_x);
2315 WriteCoord(MSG_BROADCAST, end_y);
2316 WriteCoord(MSG_BROADCAST, end_z);
2317 WriteCoord(MSG_BROADCAST, end_dz);
2318 zcurveparticles_spd = spd;
2321 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2324 vector vecxy, velxy;
2326 vecxy = end - start;
2331 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2333 endzcurveparticles();
2334 trailparticles(world, effectno, start, end);
2338 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2339 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2342 void write_recordmarker(entity pl, float tstart, float dt)
2344 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2346 // also write a marker into demo files for demotc-race-record-extractor to find
2349 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2350 " ", ftos(tstart), " ", ftos(dt), "\n"));
2353 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2366 if(allowcenter) // 2: allow center handedness
2379 if(allowcenter) // 2: allow center handedness
2395 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2400 if (autocvar_g_shootfromeye)
2413 else if (autocvar_g_shootfromcenter)
2418 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2428 else if (autocvar_g_shootfromclient)
2430 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2435 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2437 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2441 void attach_sameorigin(entity e, entity to, string tag)
2443 vector org, t_forward, t_left, t_up, e_forward, e_up;
2446 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2447 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2448 t_forward = v_forward * tagscale;
2449 t_left = v_right * -tagscale;
2450 t_up = v_up * tagscale;
2452 e.origin_x = org * t_forward;
2453 e.origin_y = org * t_left;
2454 e.origin_z = org * t_up;
2456 // current forward and up directions
2457 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2458 e.angles = AnglesTransform_FromVAngles(e.angles);
2460 e.angles = AnglesTransform_FromAngles(e.angles);
2461 fixedmakevectors(e.angles);
2463 // untransform forward, up!
2464 e_forward_x = v_forward * t_forward;
2465 e_forward_y = v_forward * t_left;
2466 e_forward_z = v_forward * t_up;
2467 e_up_x = v_up * t_forward;
2468 e_up_y = v_up * t_left;
2469 e_up_z = v_up * t_up;
2471 e.angles = fixedvectoangles2(e_forward, e_up);
2472 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2473 e.angles = AnglesTransform_ToVAngles(e.angles);
2475 e.angles = AnglesTransform_ToAngles(e.angles);
2477 setattachment(e, to, tag);
2478 setorigin(e, e.origin);
2481 void detach_sameorigin(entity e)
2484 org = gettaginfo(e, 0);
2485 e.angles = fixedvectoangles2(v_forward, v_up);
2486 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2487 e.angles = AnglesTransform_ToVAngles(e.angles);
2489 e.angles = AnglesTransform_ToAngles(e.angles);
2491 setattachment(e, world, "");
2492 setorigin(e, e.origin);
2495 void follow_sameorigin(entity e, entity to)
2497 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2498 e.aiment = to; // make the hole follow bmodel
2499 e.punchangle = to.angles; // the original angles of bmodel
2500 e.view_ofs = e.origin - to.origin; // relative origin
2501 e.v_angle = e.angles - to.angles; // relative angles
2504 void unfollow_sameorigin(entity e)
2506 e.movetype = MOVETYPE_NONE;
2509 entity gettaginfo_relative_ent;
2510 vector gettaginfo_relative(entity e, float tag)
2512 if (!gettaginfo_relative_ent)
2514 gettaginfo_relative_ent = spawn();
2515 gettaginfo_relative_ent.effects = EF_NODRAW;
2517 gettaginfo_relative_ent.model = e.model;
2518 gettaginfo_relative_ent.modelindex = e.modelindex;
2519 gettaginfo_relative_ent.frame = e.frame;
2520 return gettaginfo(gettaginfo_relative_ent, tag);
2523 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2527 if (pl.soundentity.cnt & p)
2529 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2530 pl.soundentity.cnt |= p;
2533 void SoundEntity_StopSound(entity pl, float chan)
2537 if (pl.soundentity.cnt & p)
2539 stopsoundto(MSG_ALL, pl.soundentity, chan);
2540 pl.soundentity.cnt &~= p;
2544 void SoundEntity_Attach(entity pl)
2546 pl.soundentity = spawn();
2547 pl.soundentity.classname = "soundentity";
2548 pl.soundentity.owner = pl;
2549 setattachment(pl.soundentity, pl, "");
2550 setmodel(pl.soundentity, "null");
2553 void SoundEntity_Detach(entity pl)
2556 for (i = 0; i <= 7; ++i)
2557 SoundEntity_StopSound(pl, i);
2562 float modeleffect_SendEntity(entity to, float sf)
2565 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2568 if(self.velocity != '0 0 0')
2570 if(self.angles != '0 0 0')
2572 if(self.avelocity != '0 0 0')
2575 WriteByte(MSG_ENTITY, f);
2576 WriteShort(MSG_ENTITY, self.modelindex);
2577 WriteByte(MSG_ENTITY, self.skin);
2578 WriteByte(MSG_ENTITY, self.frame);
2579 WriteCoord(MSG_ENTITY, self.origin_x);
2580 WriteCoord(MSG_ENTITY, self.origin_y);
2581 WriteCoord(MSG_ENTITY, self.origin_z);
2584 WriteCoord(MSG_ENTITY, self.velocity_x);
2585 WriteCoord(MSG_ENTITY, self.velocity_y);
2586 WriteCoord(MSG_ENTITY, self.velocity_z);
2590 WriteCoord(MSG_ENTITY, self.angles_x);
2591 WriteCoord(MSG_ENTITY, self.angles_y);
2592 WriteCoord(MSG_ENTITY, self.angles_z);
2596 WriteCoord(MSG_ENTITY, self.avelocity_x);
2597 WriteCoord(MSG_ENTITY, self.avelocity_y);
2598 WriteCoord(MSG_ENTITY, self.avelocity_z);
2600 WriteShort(MSG_ENTITY, self.scale * 256.0);
2601 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2602 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2603 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2604 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2609 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2614 e.classname = "modeleffect";
2622 e.teleport_time = t1;
2626 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2630 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2633 sz = max(e.scale, e.scale2);
2634 setsize(e, e.mins * sz, e.maxs * sz);
2635 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2638 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2640 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2643 float randombit(float bits)
2645 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2654 for(f = 1; f <= bits; f *= 2)
2663 r = (r - 1) / (n - 1);
2670 float randombits(float bits, float k, float error_return)
2674 while(k > 0 && bits != r)
2676 r += randombit(bits - r);
2685 void randombit_test(float bits, float iter)
2689 print(ftos(randombit(bits)), "\n");
2694 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2696 if(halflifedist > 0)
2697 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2698 else if(halflifedist < 0)
2699 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2708 #define cvar_string_normal builtin_cvar_string
2709 #define cvar_normal builtin_cvar
2711 string cvar_string_normal(string n)
2713 if not(cvar_type(n) & 1)
2714 backtrace(strcat("Attempt to access undefined cvar: ", n));
2715 return builtin_cvar_string(n);
2718 float cvar_normal(string n)
2720 return stof(cvar_string_normal(n));
2723 #define cvar_set_normal builtin_cvar_set
2731 oself.think = SUB_Remove;
2732 oself.nextthink = time;
2738 Execute func() after time + fdelay.
2739 self when func is executed = self when defer is called
2741 void defer(float fdelay, void() func)
2748 e.think = defer_think;
2749 e.nextthink = time + fdelay;
2752 .string aiment_classname;
2753 .float aiment_deadflag;
2754 void SetMovetypeFollow(entity ent, entity e)
2756 // FIXME this may not be warpzone aware
2757 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2758 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2759 ent.aiment = e; // make the hole follow bmodel
2760 ent.punchangle = e.angles; // the original angles of bmodel
2761 ent.view_ofs = ent.origin - e.origin; // relative origin
2762 ent.v_angle = ent.angles - e.angles; // relative angles
2763 ent.aiment_classname = strzone(e.classname);
2764 ent.aiment_deadflag = e.deadflag;
2766 void UnsetMovetypeFollow(entity ent)
2768 ent.movetype = MOVETYPE_FLY;
2769 PROJECTILE_MAKETRIGGER(ent);
2772 float LostMovetypeFollow(entity ent)
2775 if(ent.movetype != MOVETYPE_FOLLOW)
2781 if(ent.aiment.classname != ent.aiment_classname)
2783 if(ent.aiment.deadflag != ent.aiment_deadflag)
2789 float isPushable(entity e)
2798 case "droppedweapon":
2799 case "keepawayball":
2800 case "nexball_basketball":
2801 case "nexball_football":
2803 case "bullet": // antilagged bullets can't hit this either
2806 if (e.projectiledeathtype)