1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
39 void crosshair_trace(entity pl)
41 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
44 void crosshair_trace_plusvisibletriggers(entity pl)
46 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
49 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
51 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
54 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
56 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
61 IL_PUSH(g_ctrace_changed, it);
66 WarpZone_crosshair_trace(pl);
70 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
72 IL_CLEAR(g_ctrace_changed);
75 void WarpZone_crosshair_trace(entity pl)
77 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
80 void dedicated_print(string input)
82 if (server_is_dedicated) print(input);
85 void GameLogEcho(string s)
90 if (autocvar_sv_eventlog_files)
95 matches = autocvar_sv_eventlog_files_counter + 1;
96 cvar_set("sv_eventlog_files_counter", itos(matches));
99 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
100 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
101 logfile = fopen(fn, FILE_APPEND);
102 fputs(logfile, ":logversion:3\n");
106 if (autocvar_sv_eventlog_files_timestamps)
107 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
109 fputs(logfile, strcat(s, "\n"));
112 if (autocvar_sv_eventlog_console)
114 dedicated_print(strcat(s, "\n"));
121 // will be opened later
126 if (logfile_open && logfile >= 0)
133 entity findnearest(vector point, bool checkitems, vector axismod)
138 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
140 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
145 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
146 float len = vlen2(dist);
149 for (l = 0; l < num_nearest; ++l)
151 if (len < nearest_length[l])
155 // now i tells us where to insert at
156 // INSERTION SORT! YOU'VE SEEN IT! RUN!
157 if (l < NUM_NEAREST_ENTITIES)
159 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
161 nearest_length[j + 1] = nearest_length[j];
162 nearest_entity[j + 1] = nearest_entity[j];
164 nearest_length[l] = len;
165 nearest_entity[l] = it;
166 if (num_nearest < NUM_NEAREST_ENTITIES)
167 num_nearest = num_nearest + 1;
171 // now use the first one from our list that we can see
172 for (int j = 0; j < num_nearest; ++j)
174 traceline(point, nearest_entity[j].origin, true, NULL);
175 if (trace_fraction == 1)
178 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
179 return nearest_entity[j];
183 if (num_nearest == 0)
186 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
188 dprint("Candidates were: ");
189 for(j = 0; j < num_nearest; ++j)
193 dprint(nearest_entity[j].netname);
198 return nearest_entity[0];
201 string NearestLocation(vector p)
203 string ret = "somewhere";
204 entity loc = findnearest(p, false, '1 1 1');
209 loc = findnearest(p, true, '1 1 4');
216 string AmmoNameFromWeaponentity(Weapon wep)
218 string ammoitems = "batteries";
219 switch (wep.ammo_type)
221 case RES_SHELLS: ammoitems = ITEM_Shells.m_name; break;
222 case RES_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
223 case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
224 case RES_CELLS: ammoitems = ITEM_Cells.m_name; break;
225 case RES_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
226 case RES_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
231 string formatmessage(entity this, string msg)
235 vector cursor = '0 0 0';
236 entity cursor_ent = NULL;
243 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
244 msg = M_ARGV(1, string);
248 break; // too many replacements
251 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
252 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
267 WarpZone_crosshair_trace_plusvisibletriggers(this);
268 cursor = trace_endpos;
269 cursor_ent = trace_ent;
273 replacement = substring(msg, p, 2);
274 escape = substring(msg, p + 1, 1);
276 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
280 case "%": replacement = "%"; break;
281 case "\\":replacement = "\\"; break;
282 case "n": replacement = "\n"; break;
283 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
284 case "h": replacement = ftos(floor(GetResource(this, RES_HEALTH))); break;
285 case "l": replacement = NearestLocation(this.origin); break;
286 case "y": replacement = NearestLocation(cursor); break;
287 case "d": replacement = NearestLocation(this.death_origin); break;
288 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
289 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
290 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
291 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
292 case "S": replacement = ftos(vlen(this.velocity)); break;
293 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
294 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
297 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
298 replacement = M_ARGV(2, string);
303 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
304 p = p + strlen(replacement);
315 >0: receives a cvar from name=argv(f) value=argv(f+1)
317 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
321 strfree(store.(field));
325 if (thisname == name)
327 strcpy(store.(field), argv(f + 1));
331 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
333 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
335 GetCvars_handleString(this, store, thisname, f, field, name);
336 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
337 if (thisname == name)
339 string s = func(this, strcat1(store.(field)));
340 if (s != store.(field))
342 strcpy(store.(field), s);
346 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
353 if (thisname == name)
354 store.(field) = stof(argv(f + 1));
357 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
359 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
366 if (thisname == name)
370 store.(field) = stof(argv(f + 1));
379 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
382 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
384 string o = W_FixWeaponOrder_ForceComplete(wo);
385 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
389 REPLICATE(autoswitch, bool, "cl_autoswitch");
391 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
393 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
395 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
397 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
399 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
401 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
403 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
405 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
407 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
409 REPLICATE(cvar_cl_physics, string, "cl_physics");
411 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
413 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
415 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
417 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
419 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
421 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
423 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
426 * @param f -1: cleanup, 0: request, 1: receive
428 void GetCvars(entity this, entity store, int f)
430 string s = string_null;
433 s = strcat1(argv(f));
437 MUTATOR_CALLHOOK(GetCvars);
439 Notification_GetCvars(this);
441 ReplicateVars(this, store, s, f);
443 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
444 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
445 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
446 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
447 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
448 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
449 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
450 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
451 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
452 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
453 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
455 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
457 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
460 if (s == "cl_weaponpriority")
462 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
464 .entity weaponentity = weaponentities[slot];
465 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
466 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
469 if (s == "cl_allow_uidtracking")
470 PlayerStats_GameReport_AddPlayer(this);
474 // decolorizes and team colors the player name when needed
475 string playername(entity p, bool team_colorize)
478 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
480 t = Team_ColorCode(p.team);
481 return strcat(t, strdecolorize(p.netname));
487 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
489 int i = weaponinfo.m_id;
491 bool allow_mutatorblocked = false;
496 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
497 d = M_ARGV(1, float);
498 allguns = M_ARGV(2, bool);
499 allow_mutatorblocked = M_ARGV(3, bool);
502 d = boolean(weaponinfo.spawnflags & WEP_FLAG_NORMAL);
503 else if(!mutator_returnvalue)
504 d = !(!weaponinfo.weaponstart);
506 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
509 float t = weaponinfo.weaponstartoverride;
511 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
516 // 4: is set by default?
525 void weaponarena_available_update(entity this)
529 // if no weapons are available, just fall back to most weapons arena
530 FOREACH(Weapons, it != WEP_Null, {
531 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && (it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & WEP_FLAG_HIDDEN))
532 g_weaponarena_weapons |= (it.m_wepset);
534 start_weapons = g_weaponarena_weapons;
537 g_weaponarena_weapons |= weaponsInMap;
538 start_weapons = g_weaponarena_weapons;
541 void readplayerstartcvars()
546 // initialize starting values for players
547 start_weapons = '0 0 0';
548 start_weapons_default = '0 0 0';
549 start_weapons_defaultmask = '0 0 0';
551 start_ammo_shells = 0;
552 start_ammo_nails = 0;
553 start_ammo_rockets = 0;
554 start_ammo_cells = 0;
555 start_ammo_plasma = 0;
556 if (random_start_ammo == NULL)
558 random_start_ammo = spawn();
560 start_health = cvar("g_balance_health_start");
561 start_armorvalue = cvar("g_balance_armor_start");
564 g_weaponarena_weapons = '0 0 0';
566 s = cvar_string("g_weaponarena");
568 MUTATOR_CALLHOOK(SetWeaponArena, s);
569 s = M_ARGV(0, string);
571 if (s == "0" || s == "")
577 // forcibly turn off weaponarena
579 else if (s == "all" || s == "1")
582 g_weaponarena_list = "All Weapons";
583 FOREACH(Weapons, it != WEP_Null, {
584 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
585 g_weaponarena_weapons |= (it.m_wepset);
588 else if (s == "devall")
591 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
592 FOREACH(Weapons, it != WEP_Null,
594 g_weaponarena_weapons |= (it.m_wepset);
597 else if (s == "most")
600 g_weaponarena_list = "Most Weapons";
601 FOREACH(Weapons, it != WEP_Null, {
602 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && (it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & WEP_FLAG_HIDDEN))
603 g_weaponarena_weapons |= (it.m_wepset);
606 else if (s == "available")
609 g_weaponarena_list = "Most Weapons";
610 // include weapons the player would start with
611 FOREACH(Weapons, it != WEP_Null, {
612 int w = want_weapon(it, false);
614 g_weaponarena_weapons |= (it.m_wepset);
616 InitializeEntity(NULL, weaponarena_available_update, INITPRIO_FINDTARGET);
618 else if (s == "none")
621 g_weaponarena_list = "No Weapons";
626 t = tokenize_console(s);
627 g_weaponarena_list = "";
628 for (i = 0; i < t; ++i)
631 Weapon wep = Weapons_fromstr(s);
634 g_weaponarena_weapons |= (wep.m_wepset);
635 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
638 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
643 g_weapon_stay = 0; // incompatible
644 start_weapons = g_weaponarena_weapons;
645 start_items |= IT_UNLIMITED_AMMO;
649 FOREACH(Weapons, it != WEP_Null, {
650 int w = want_weapon(it, false);
651 WepSet s = it.m_wepset;
655 start_weapons_default |= s;
657 start_weapons_defaultmask |= s;
661 if(cvar("g_balance_superweapons_time") < 0)
662 start_items |= IT_UNLIMITED_SUPERWEAPONS;
664 if(!cvar("g_use_ammunition"))
665 start_items |= IT_UNLIMITED_AMMO;
667 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
669 start_ammo_shells = 999;
670 start_ammo_nails = 999;
671 start_ammo_rockets = 999;
672 start_ammo_cells = 999;
673 start_ammo_plasma = 999;
674 start_ammo_fuel = 999;
678 start_ammo_shells = cvar("g_start_ammo_shells");
679 start_ammo_nails = cvar("g_start_ammo_nails");
680 start_ammo_rockets = cvar("g_start_ammo_rockets");
681 start_ammo_cells = cvar("g_start_ammo_cells");
682 start_ammo_plasma = cvar("g_start_ammo_plasma");
683 start_ammo_fuel = cvar("g_start_ammo_fuel");
684 random_start_weapons_count = cvar("g_random_start_weapons_count");
685 SetResource(random_start_ammo, RES_SHELLS, cvar(
686 "g_random_start_shells"));
687 SetResource(random_start_ammo, RES_BULLETS, cvar(
688 "g_random_start_bullets"));
689 SetResource(random_start_ammo, RES_ROCKETS,
690 cvar("g_random_start_rockets"));
691 SetResource(random_start_ammo, RES_CELLS, cvar(
692 "g_random_start_cells"));
693 SetResource(random_start_ammo, RES_PLASMA, cvar(
694 "g_random_start_plasma"));
699 warmup_start_ammo_shells = start_ammo_shells;
700 warmup_start_ammo_nails = start_ammo_nails;
701 warmup_start_ammo_rockets = start_ammo_rockets;
702 warmup_start_ammo_cells = start_ammo_cells;
703 warmup_start_ammo_plasma = start_ammo_plasma;
704 warmup_start_ammo_fuel = start_ammo_fuel;
705 warmup_start_health = start_health;
706 warmup_start_armorvalue = start_armorvalue;
707 warmup_start_weapons = start_weapons;
708 warmup_start_weapons_default = start_weapons_default;
709 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
711 if (!g_weaponarena && !g_ca && !g_freezetag)
713 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
714 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
715 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
716 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
717 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
718 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
719 warmup_start_health = cvar("g_warmup_start_health");
720 warmup_start_armorvalue = cvar("g_warmup_start_armor");
721 warmup_start_weapons = '0 0 0';
722 warmup_start_weapons_default = '0 0 0';
723 warmup_start_weapons_defaultmask = '0 0 0';
724 FOREACH(Weapons, it != WEP_Null, {
725 int w = want_weapon(it, g_warmup_allguns);
726 WepSet s = (it.m_wepset);
728 warmup_start_weapons |= s;
730 warmup_start_weapons_default |= s;
732 warmup_start_weapons_defaultmask |= s;
738 start_items |= ITEM_Jetpack.m_itemid;
740 MUTATOR_CALLHOOK(SetStartItems);
742 if (start_items & ITEM_Jetpack.m_itemid)
744 start_items |= ITEM_JetpackRegen.m_itemid;
745 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
746 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
749 WepSet precache_weapons = start_weapons;
750 if (g_warmup_allguns != 1)
751 precache_weapons |= warmup_start_weapons;
752 FOREACH(Weapons, it != WEP_Null, {
753 if(precache_weapons & (it.m_wepset))
757 start_ammo_shells = max(0, start_ammo_shells);
758 start_ammo_nails = max(0, start_ammo_nails);
759 start_ammo_rockets = max(0, start_ammo_rockets);
760 start_ammo_cells = max(0, start_ammo_cells);
761 start_ammo_plasma = max(0, start_ammo_plasma);
762 start_ammo_fuel = max(0, start_ammo_fuel);
763 SetResource(random_start_ammo, RES_SHELLS, max(0,
764 GetResource(random_start_ammo, RES_SHELLS)));
765 SetResource(random_start_ammo, RES_BULLETS, max(0,
766 GetResource(random_start_ammo, RES_BULLETS)));
767 SetResource(random_start_ammo, RES_ROCKETS, max(0,
768 GetResource(random_start_ammo, RES_ROCKETS)));
769 SetResource(random_start_ammo, RES_CELLS, max(0,
770 GetResource(random_start_ammo, RES_CELLS)));
771 SetResource(random_start_ammo, RES_PLASMA, max(0,
772 GetResource(random_start_ammo, RES_PLASMA)));
774 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
775 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
776 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
777 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
778 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
779 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
782 void precache_playermodel(string m)
784 float globhandle, i, n;
787 if(substring(m, -9,5) == "_lod1")
789 if(substring(m, -9,5) == "_lod2")
792 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
795 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
799 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
802 n = search_getsize(globhandle);
803 for (i = 0; i < n; ++i)
805 //print(search_getfilename(globhandle, i), "\n");
806 f = search_getfilename(globhandle, i);
807 PrecachePlayerSounds(f);
809 search_end(globhandle);
811 void precache_all_playermodels(string pattern)
813 int globhandle = search_begin(pattern, true, false);
814 if (globhandle < 0) return;
815 int n = search_getsize(globhandle);
816 for (int i = 0; i < n; ++i)
818 string s = search_getfilename(globhandle, i);
819 precache_playermodel(s);
821 search_end(globhandle);
824 void precache_playermodels(string s)
826 FOREACH_WORD(s, true, { precache_playermodel(it); });
831 // gamemode related things
833 // Precache all player models if desired
834 if (autocvar_sv_precacheplayermodels)
836 PrecachePlayerSounds("sound/player/default.sounds");
837 precache_all_playermodels("models/player/*.zym");
838 precache_all_playermodels("models/player/*.dpm");
839 precache_all_playermodels("models/player/*.md3");
840 precache_all_playermodels("models/player/*.psk");
841 precache_all_playermodels("models/player/*.iqm");
844 if (autocvar_sv_defaultcharacter)
846 precache_playermodels(autocvar_sv_defaultplayermodel_red);
847 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
848 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
849 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
850 precache_playermodels(autocvar_sv_defaultplayermodel);
854 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
856 if (!this.noise && this.music) // quake 3 uses the music field
857 this.noise = this.music;
859 // plays music for the level if there is any
862 precache_sound (this.noise);
863 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
869 void make_safe_for_remove(entity e)
871 if (e.initialize_entity)
873 entity ent, prev = NULL;
874 for (ent = initialize_entity_first; ent; )
876 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
878 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
879 // skip it in linked list
882 prev.initialize_entity_next = ent.initialize_entity_next;
883 ent = prev.initialize_entity_next;
887 initialize_entity_first = ent.initialize_entity_next;
888 ent = initialize_entity_first;
894 ent = ent.initialize_entity_next;
900 .float remove_except_protected_forbidden;
901 void remove_except_protected(entity e)
903 if(e.remove_except_protected_forbidden)
904 error("not allowed to remove this at this point");
908 void remove_unsafely(entity e)
910 if(e.classname == "spike")
911 error("Removing spikes is forbidden (crylink bug), please report");
915 void remove_safely(entity e)
917 make_safe_for_remove(e);
921 void InitializeEntity(entity e, void(entity this) func, int order)
925 if (!e || e.initialize_entity)
927 // make a proxy initializer entity
929 e = new(initialize_entity);
933 e.initialize_entity = func;
934 e.initialize_entity_order = order;
936 cur = initialize_entity_first;
940 if (!cur || cur.initialize_entity_order > order)
942 // insert between prev and cur
944 prev.initialize_entity_next = e;
946 initialize_entity_first = e;
947 e.initialize_entity_next = cur;
951 cur = cur.initialize_entity_next;
954 void InitializeEntitiesRun()
956 entity startoflist = initialize_entity_first;
957 initialize_entity_first = NULL;
958 delete_fn = remove_except_protected;
959 for (entity e = startoflist; e; e = e.initialize_entity_next)
961 e.remove_except_protected_forbidden = 1;
963 for (entity e = startoflist; e; )
965 e.remove_except_protected_forbidden = 0;
966 e.initialize_entity_order = 0;
967 entity next = e.initialize_entity_next;
968 e.initialize_entity_next = NULL;
969 var void(entity this) func = e.initialize_entity;
970 e.initialize_entity = func_null;
971 if (e.classname == "initialize_entity")
973 entity wrappee = e.enemy;
977 //dprint("Delayed initialization: ", e.classname, "\n");
985 backtrace(strcat("Null function in: ", e.classname, "\n"));
989 delete_fn = remove_unsafely;
992 .float(entity) isEliminated;
993 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
995 Stream out = MSG_ENTITY;
996 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
997 serialize(byte, out, sendflags);
999 for (int i = 1; i <= maxclients; i += 8) {
1001 entity e = edict_num(i);
1002 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1003 if (eliminatedPlayers.isEliminated(e)) {
1007 serialize(byte, out, f);
1013 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1015 if(eliminatedPlayers)
1017 backtrace("Can't spawn eliminatedPlayers again!");
1020 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1021 eliminatedPlayers.isEliminated = isEliminated_func;
1027 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1029 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1030 this.projectiledeathtype |= HITTYPE_SPLASH;
1031 adaptor_think2use(this);
1034 // deferred dropping
1035 void DropToFloor_Handler(entity this)
1037 WITHSELF(this, builtin_droptofloor());
1038 this.dropped_origin = this.origin;
1041 void droptofloor(entity this)
1043 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1048 float trace_hits_box_a0, trace_hits_box_a1;
1050 float trace_hits_box_1d(float end, float thmi, float thma)
1054 // just check if x is in range
1062 // do the trace with respect to x
1063 // 0 -> end has to stay in thmi -> thma
1064 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1065 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1066 if (trace_hits_box_a0 > trace_hits_box_a1)
1072 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1077 // now it is a trace from 0 to end
1079 trace_hits_box_a0 = 0;
1080 trace_hits_box_a1 = 1;
1082 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1084 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1086 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1092 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1094 return trace_hits_box(start, end, thmi - ma, thma - mi);
1097 bool SUB_NoImpactCheck(entity this, entity toucher)
1099 // zero hitcontents = this is not the real impact, but either the
1100 // mirror-impact of something hitting the projectile instead of the
1101 // projectile hitting the something, or a touchareagrid one. Neither of
1102 // these stop the projectile from moving, so...
1103 if(trace_dphitcontents == 0)
1105 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1106 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1108 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1110 if (toucher == NULL && this.size != '0 0 0')
1113 tic = this.velocity * sys_frametime;
1114 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1115 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1116 if (trace_fraction >= 1)
1118 LOG_TRACE("Odd... did not hit...?");
1120 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1122 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1130 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1132 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1134 if(SUB_OwnerCheck(this, toucher))
1136 if(SUB_NoImpactCheck(this, toucher))
1138 if(this.classname == "nade")
1139 return false; // no checks here
1140 else if(this.classname == "grapplinghook")
1142 else if(this.classname == "spike")
1144 W_Crylink_Dequeue(this);
1151 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1152 UpdateCSQCProjectile(this);
1156 /** engine callback */
1157 void URI_Get_Callback(float id, float status, string data)
1159 if(url_URI_Get_Callback(id, status, data))
1163 else if (id == URI_GET_DISCARD)
1167 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1170 Curl_URI_Get_Callback(id, status, data);
1172 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1175 OnlineBanList_URI_Get_Callback(id, status, data);
1177 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1179 // handled by a mutator
1183 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1187 string uid2name(string myuid) {
1189 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1191 // FIXME remove this later after 0.6 release
1192 // convert old style broken records to correct style
1195 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1198 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1199 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1204 s = "^1Unregistered Player";
1208 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1211 vector start, org, delta, end, enddown, mstart;
1213 m = e.dphitcontentsmask;
1214 e.dphitcontentsmask = goodcontents | badcontents;
1217 delta = boundmax - boundmin;
1221 for (i = 0; i < attempts; ++i)
1223 start.x = org.x + random() * delta.x;
1224 start.y = org.y + random() * delta.y;
1225 start.z = org.z + random() * delta.z;
1227 // rule 1: start inside world bounds, and outside
1228 // solid, and don't start from somewhere where you can
1229 // fall down to evil
1230 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1231 if (trace_fraction >= 1)
1233 if (trace_startsolid)
1235 if (trace_dphitcontents & badcontents)
1237 if (trace_dphitq3surfaceflags & badsurfaceflags)
1240 // rule 2: if we are too high, lower the point
1241 if (trace_fraction * delta.z > maxaboveground)
1242 start = trace_endpos + '0 0 1' * maxaboveground;
1243 enddown = trace_endpos;
1245 // rule 3: make sure we aren't outside the map. This only works
1246 // for somewhat well formed maps. A good rule of thumb is that
1247 // the map should have a convex outside hull.
1248 // these can be traceLINES as we already verified the starting box
1249 mstart = start + 0.5 * (e.mins + e.maxs);
1250 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1251 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1253 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1254 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1256 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1257 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1259 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1260 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1262 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1263 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1266 // rule 4: we must "see" some spawnpoint or item
1268 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1270 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1278 int items_checked = 0;
1279 IL_EACH(g_items, checkpvs(mstart, it),
1281 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1288 if(items_checked >= attempts)
1296 // find a random vector to "look at"
1297 end.x = org.x + random() * delta.x;
1298 end.y = org.y + random() * delta.y;
1299 end.z = org.z + random() * delta.z;
1300 end = start + normalize(end - start) * vlen(delta);
1302 // rule 4: start TO end must not be too short
1303 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1304 if (trace_startsolid)
1306 if (trace_fraction < minviewdistance / vlen(delta))
1309 // rule 5: don't want to look at sky
1310 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1313 // rule 6: we must not end up in trigger_hurt
1314 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1320 e.dphitcontentsmask = m;
1324 setorigin(e, start);
1325 e.angles = vectoangles(end - start);
1326 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1333 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1335 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1338 void write_recordmarker(entity pl, float tstart, float dt)
1340 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1342 // also write a marker into demo files for demotc-race-record-extractor to find
1345 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1346 " ", ftos(tstart), " ", ftos(dt), "\n"));
1349 void attach_sameorigin(entity e, entity to, string tag)
1351 vector org, t_forward, t_left, t_up, e_forward, e_up;
1354 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1355 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1356 t_forward = v_forward * tagscale;
1357 t_left = v_right * -tagscale;
1358 t_up = v_up * tagscale;
1360 e.origin_x = org * t_forward;
1361 e.origin_y = org * t_left;
1362 e.origin_z = org * t_up;
1364 // current forward and up directions
1365 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1366 e.angles = AnglesTransform_FromVAngles(e.angles);
1368 e.angles = AnglesTransform_FromAngles(e.angles);
1369 fixedmakevectors(e.angles);
1371 // untransform forward, up!
1372 e_forward.x = v_forward * t_forward;
1373 e_forward.y = v_forward * t_left;
1374 e_forward.z = v_forward * t_up;
1375 e_up.x = v_up * t_forward;
1376 e_up.y = v_up * t_left;
1377 e_up.z = v_up * t_up;
1379 e.angles = fixedvectoangles2(e_forward, e_up);
1380 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1381 e.angles = AnglesTransform_ToVAngles(e.angles);
1383 e.angles = AnglesTransform_ToAngles(e.angles);
1385 setattachment(e, to, tag);
1386 setorigin(e, e.origin);
1389 void detach_sameorigin(entity e)
1392 org = gettaginfo(e, 0);
1393 e.angles = fixedvectoangles2(v_forward, v_up);
1394 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1395 e.angles = AnglesTransform_ToVAngles(e.angles);
1397 e.angles = AnglesTransform_ToAngles(e.angles);
1399 setattachment(e, NULL, "");
1400 setorigin(e, e.origin);
1403 void follow_sameorigin(entity e, entity to)
1405 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1406 e.aiment = to; // make the hole follow bmodel
1407 e.punchangle = to.angles; // the original angles of bmodel
1408 e.view_ofs = e.origin - to.origin; // relative origin
1409 e.v_angle = e.angles - to.angles; // relative angles
1412 void unfollow_sameorigin(entity e)
1414 set_movetype(e, MOVETYPE_NONE);
1417 entity gettaginfo_relative_ent;
1418 vector gettaginfo_relative(entity e, float tag)
1420 if (!gettaginfo_relative_ent)
1422 gettaginfo_relative_ent = spawn();
1423 gettaginfo_relative_ent.effects = EF_NODRAW;
1425 gettaginfo_relative_ent.model = e.model;
1426 gettaginfo_relative_ent.modelindex = e.modelindex;
1427 gettaginfo_relative_ent.frame = e.frame;
1428 return gettaginfo(gettaginfo_relative_ent, tag);
1431 .string aiment_classname;
1432 .float aiment_deadflag;
1433 void SetMovetypeFollow(entity ent, entity e)
1435 // FIXME this may not be warpzone aware
1436 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1437 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1438 ent.aiment = e; // make the hole follow bmodel
1439 ent.punchangle = e.angles; // the original angles of bmodel
1440 ent.view_ofs = ent.origin - e.origin; // relative origin
1441 ent.v_angle = ent.angles - e.angles; // relative angles
1442 ent.aiment_classname = strzone(e.classname);
1443 ent.aiment_deadflag = e.deadflag;
1445 void UnsetMovetypeFollow(entity ent)
1447 set_movetype(ent, MOVETYPE_FLY);
1448 PROJECTILE_MAKETRIGGER(ent);
1451 float LostMovetypeFollow(entity ent)
1454 if(ent.move_movetype != MOVETYPE_FOLLOW)
1460 if(ent.aiment.classname != ent.aiment_classname)
1462 if(ent.aiment.deadflag != ent.aiment_deadflag)
1469 bool isPushable(entity e)
1485 case "bullet": // antilagged bullets can't hit this either
1488 if (e.projectiledeathtype)