1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
802 void readplayerstartcvars()
808 // initialize starting values for players
811 start_ammo_shells = 0;
812 start_ammo_nails = 0;
813 start_ammo_rockets = 0;
814 start_ammo_cells = 0;
815 start_health = cvar("g_balance_health_start");
816 start_armorvalue = cvar("g_balance_armor_start");
819 s = cvar_string("g_weaponarena");
820 if (s == "0" || s == "")
826 if (s == "0" || s == "")
832 // forcibly turn off weaponarena
836 g_weaponarena_list = "All Weapons";
837 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
839 e = get_weaponinfo(j);
840 g_weaponarena |= e.weapons;
841 weapon_action(e.weapon, WR_PRECACHE);
844 else if (s == "most")
846 g_weaponarena_list = "Most Weapons";
847 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
849 e = get_weaponinfo(j);
850 if (e.spawnflags & WEP_FLAG_NORMAL)
852 g_weaponarena |= e.weapons;
853 weapon_action(e.weapon, WR_PRECACHE);
857 else if (s == "none")
859 g_weaponarena_list = "No Weapons";
860 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
864 t = tokenize_console(s);
865 g_weaponarena_list = "";
866 for (i = 0; i < t; ++i)
869 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
871 e = get_weaponinfo(j);
874 g_weaponarena |= e.weapons;
875 weapon_action(e.weapon, WR_PRECACHE);
876 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
882 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
885 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
889 g_weaponarena_random = cvar("g_weaponarena_random");
891 g_weaponarena_random = 0;
892 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
896 start_weapons = g_weaponarena;
898 start_items |= IT_UNLIMITED_AMMO;
900 else if (g_minstagib)
903 start_armorvalue = 0;
904 start_weapons = WEPBIT_MINSTANEX;
905 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
906 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
907 start_items |= IT_UNLIMITED_SUPERWEAPONS;
909 if (g_minstagib_invis_alpha <= 0)
910 g_minstagib_invis_alpha = -1;
914 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
916 e = get_weaponinfo(i);
917 if(want_weapon("g_start_weapon_", e, FALSE))
918 start_weapons |= e.weapons;
922 if(!cvar("g_use_ammunition"))
923 start_items |= IT_UNLIMITED_AMMO;
927 start_ammo_cells = cvar("g_minstagib_ammo_start");
928 start_ammo_fuel = cvar("g_start_ammo_fuel");
930 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
932 start_ammo_rockets = 999;
933 start_ammo_shells = 999;
934 start_ammo_cells = 999;
935 start_ammo_nails = 999;
936 start_ammo_fuel = 999;
942 start_ammo_shells = cvar("g_lms_start_ammo_shells");
943 start_ammo_nails = cvar("g_lms_start_ammo_nails");
944 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
945 start_ammo_cells = cvar("g_lms_start_ammo_cells");
946 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
950 start_ammo_shells = cvar("g_start_ammo_shells");
951 start_ammo_nails = cvar("g_start_ammo_nails");
952 start_ammo_rockets = cvar("g_start_ammo_rockets");
953 start_ammo_cells = cvar("g_start_ammo_cells");
954 start_ammo_fuel = cvar("g_start_ammo_fuel");
960 start_health = cvar("g_lms_start_health");
961 start_armorvalue = cvar("g_lms_start_armor");
966 warmup_start_ammo_shells = start_ammo_shells;
967 warmup_start_ammo_nails = start_ammo_nails;
968 warmup_start_ammo_rockets = start_ammo_rockets;
969 warmup_start_ammo_cells = start_ammo_cells;
970 warmup_start_ammo_fuel = start_ammo_fuel;
971 warmup_start_health = start_health;
972 warmup_start_armorvalue = start_armorvalue;
973 warmup_start_weapons = start_weapons;
975 if (!g_weaponarena && !g_minstagib && !g_ca)
977 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
978 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
979 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
980 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
981 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
982 warmup_start_health = cvar("g_warmup_start_health");
983 warmup_start_armorvalue = cvar("g_warmup_start_armor");
984 warmup_start_weapons = 0;
985 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
987 e = get_weaponinfo(i);
988 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
989 warmup_start_weapons |= e.weapons;
994 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
996 g_grappling_hook = 0; // these two can't coexist, as they use the same button
997 start_items |= IT_FUEL_REGEN;
998 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
999 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1003 start_items |= IT_JETPACK;
1005 MUTATOR_CALLHOOK(SetStartItems);
1007 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1009 e = get_weaponinfo(i);
1010 if(e.weapons & (start_weapons | warmup_start_weapons))
1011 weapon_action(e.weapon, WR_PRECACHE);
1014 start_ammo_shells = max(0, start_ammo_shells);
1015 start_ammo_nails = max(0, start_ammo_nails);
1016 start_ammo_cells = max(0, start_ammo_cells);
1017 start_ammo_rockets = max(0, start_ammo_rockets);
1018 start_ammo_fuel = max(0, start_ammo_fuel);
1020 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1021 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1022 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1023 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1024 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1028 float g_bugrigs_planar_movement;
1029 float g_bugrigs_planar_movement_car_jumping;
1030 float g_bugrigs_reverse_spinning;
1031 float g_bugrigs_reverse_speeding;
1032 float g_bugrigs_reverse_stopping;
1033 float g_bugrigs_air_steering;
1034 float g_bugrigs_angle_smoothing;
1035 float g_bugrigs_friction_floor;
1036 float g_bugrigs_friction_brake;
1037 float g_bugrigs_friction_air;
1038 float g_bugrigs_accel;
1039 float g_bugrigs_speed_ref;
1040 float g_bugrigs_speed_pow;
1041 float g_bugrigs_steer;
1043 float g_touchexplode;
1044 float g_touchexplode_radius;
1045 float g_touchexplode_damage;
1046 float g_touchexplode_edgedamage;
1047 float g_touchexplode_force;
1054 float sv_pitch_fixyaw;
1056 string GetGametype(); // g_world.qc
1057 void readlevelcvars(void)
1059 // first load all the mutators
1060 if(cvar("g_invincible_projectiles"))
1061 MUTATOR_ADD(mutator_invincibleprojectiles);
1063 MUTATOR_ADD(mutator_nix);
1064 if(cvar("g_dodging"))
1065 MUTATOR_ADD(mutator_dodging);
1066 if(cvar("g_rocket_flying"))
1067 MUTATOR_ADD(mutator_rocketflying);
1068 if(cvar("g_vampire"))
1069 MUTATOR_ADD(mutator_vampire);
1070 if(cvar("g_spawn_near_teammate"))
1071 MUTATOR_ADD(mutator_spawn_near_teammate);
1073 // is this a mutator? is this a mode?
1074 if(cvar("g_sandbox"))
1075 MUTATOR_ADD(sandbox);
1077 if(cvar("sv_allow_fullbright"))
1078 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1080 g_bugrigs = cvar("g_bugrigs");
1081 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1082 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1083 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1084 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1085 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1086 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1087 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1088 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1089 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1090 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1091 g_bugrigs_accel = cvar("g_bugrigs_accel");
1092 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1093 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1094 g_bugrigs_steer = cvar("g_bugrigs_steer");
1096 g_touchexplode = cvar("g_touchexplode");
1097 g_touchexplode_radius = cvar("g_touchexplode_radius");
1098 g_touchexplode_damage = cvar("g_touchexplode_damage");
1099 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1100 g_touchexplode_force = cvar("g_touchexplode_force");
1102 #ifdef ALLOW_FORCEMODELS
1103 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1106 sv_clones = cvar("sv_clones");
1107 sv_gentle = cvar("sv_gentle");
1108 sv_foginterval = cvar("sv_foginterval");
1109 g_cloaked = cvar("g_cloaked");
1111 g_cloaked = 1; // always enable cloak in CTS
1112 g_jump_grunt = cvar("g_jump_grunt");
1113 g_footsteps = cvar("g_footsteps");
1114 g_grappling_hook = cvar("g_grappling_hook");
1115 g_jetpack = cvar("g_jetpack");
1116 g_midair = cvar("g_midair");
1117 g_minstagib = cvar("g_minstagib");
1118 g_norecoil = cvar("g_norecoil");
1119 g_bloodloss = cvar("g_bloodloss");
1120 sv_maxidle = cvar("sv_maxidle");
1121 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1122 g_ctf_reverse = cvar("g_ctf_reverse");
1123 sv_autotaunt = cvar("sv_autotaunt");
1124 sv_taunt = cvar("sv_taunt");
1126 inWarmupStage = cvar("g_warmup");
1127 g_warmup_limit = cvar("g_warmup_limit");
1128 g_warmup_allguns = cvar("g_warmup_allguns");
1129 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1131 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1132 inWarmupStage = 0; // these modes cannot work together, sorry
1134 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1135 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1136 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1137 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1138 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1139 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1140 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1141 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1142 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1143 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1144 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1145 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1146 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1147 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1149 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1150 g_weaponratefactor = cvar("g_weaponratefactor");
1151 g_weapondamagefactor = cvar("g_weapondamagefactor");
1152 g_weaponforcefactor = cvar("g_weaponforcefactor");
1153 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1155 g_pickup_shells = cvar("g_pickup_shells");
1156 g_pickup_shells_max = cvar("g_pickup_shells_max");
1157 g_pickup_nails = cvar("g_pickup_nails");
1158 g_pickup_nails_max = cvar("g_pickup_nails_max");
1159 g_pickup_rockets = cvar("g_pickup_rockets");
1160 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1161 g_pickup_cells = cvar("g_pickup_cells");
1162 g_pickup_cells_max = cvar("g_pickup_cells_max");
1163 g_pickup_fuel = cvar("g_pickup_fuel");
1164 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1165 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1166 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1167 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1168 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1169 g_pickup_armormedium = cvar("g_pickup_armormedium");
1170 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1171 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1172 g_pickup_armorbig = cvar("g_pickup_armorbig");
1173 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1174 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1175 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1176 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1177 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1178 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1179 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1180 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1181 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1182 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1183 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1184 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1185 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1186 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1187 g_pickup_healthmega = cvar("g_pickup_healthmega");
1188 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1189 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1191 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1192 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1194 g_pinata = cvar("g_pinata");
1196 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1198 g_weapon_stay = cvar("g_weapon_stay");
1200 g_ghost_items = cvar("g_ghost_items");
1202 if(g_ghost_items >= 1)
1203 g_ghost_items = 0.25; // default alpha value
1205 if not(inWarmupStage && !g_ca)
1206 game_starttime = cvar("g_start_delay");
1208 sv_pitch_min = cvar("sv_pitch_min");
1209 sv_pitch_max = cvar("sv_pitch_max");
1210 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1212 readplayerstartcvars();
1218 string precache_sound (string s) = #19;
1219 float precache_sound_index (string s) = #19;
1221 #define SND_VOLUME 1
1222 #define SND_ATTENUATION 2
1223 #define SND_LARGEENTITY 8
1224 #define SND_LARGESOUND 16
1226 float sound_allowed(float dest, entity e)
1228 // sounds from world may always pass
1231 if (e.classname == "body")
1233 else if (e.realowner && e.realowner != e)
1235 else if (e.owner && e.owner != e)
1240 // sounds to self may always pass
1241 if (dest == MSG_ONE)
1242 if (e == msg_entity)
1244 // sounds by players can be removed
1245 if (autocvar_bot_sound_monopoly)
1246 if (clienttype(e) == CLIENTTYPE_REAL)
1248 // anything else may pass
1252 #ifdef COMPAT_XON010_CHANNELS
1253 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1254 void sound(entity e, float chan, string samp, float vol, float atten)
1256 if (!sound_allowed(MSG_BROADCAST, e))
1258 builtin_sound(e, chan, samp, vol, atten);
1262 void sound(entity e, float chan, string samp, float vol, float atten)
1264 if (!sound_allowed(MSG_BROADCAST, e))
1266 sound7(e, chan, samp, vol, atten, 0, 0);
1270 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1274 if (!sound_allowed(dest, e))
1277 entno = num_for_edict(e);
1278 idx = precache_sound_index(samp);
1283 atten = floor(atten * 64);
1284 vol = floor(vol * 255);
1287 sflags |= SND_VOLUME;
1289 sflags |= SND_ATTENUATION;
1290 if (entno >= 8192 || chan < 0 || chan > 7)
1291 sflags |= SND_LARGEENTITY;
1293 sflags |= SND_LARGESOUND;
1295 WriteByte(dest, SVC_SOUND);
1296 WriteByte(dest, sflags);
1297 if (sflags & SND_VOLUME)
1298 WriteByte(dest, vol);
1299 if (sflags & SND_ATTENUATION)
1300 WriteByte(dest, atten);
1301 if (sflags & SND_LARGEENTITY)
1303 WriteShort(dest, entno);
1304 WriteByte(dest, chan);
1308 WriteShort(dest, entno * 8 + chan);
1310 if (sflags & SND_LARGESOUND)
1311 WriteShort(dest, idx);
1313 WriteByte(dest, idx);
1315 WriteCoord(dest, o_x);
1316 WriteCoord(dest, o_y);
1317 WriteCoord(dest, o_z);
1319 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(dest, e))
1326 o = e.origin + 0.5 * (e.mins + e.maxs);
1327 soundtoat(dest, e, o, chan, samp, vol, atten);
1329 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1331 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1333 void stopsoundto(float dest, entity e, float chan)
1337 if (!sound_allowed(dest, e))
1340 entno = num_for_edict(e);
1342 if (entno >= 8192 || chan < 0 || chan > 7)
1345 idx = precache_sound_index("misc/null.wav");
1346 sflags = SND_LARGEENTITY;
1348 sflags |= SND_LARGESOUND;
1349 WriteByte(dest, SVC_SOUND);
1350 WriteByte(dest, sflags);
1351 WriteShort(dest, entno);
1352 WriteByte(dest, chan);
1353 if (sflags & SND_LARGESOUND)
1354 WriteShort(dest, idx);
1356 WriteByte(dest, idx);
1357 WriteCoord(dest, e.origin_x);
1358 WriteCoord(dest, e.origin_y);
1359 WriteCoord(dest, e.origin_z);
1363 WriteByte(dest, SVC_STOPSOUND);
1364 WriteShort(dest, entno * 8 + chan);
1367 void stopsound(entity e, float chan)
1369 if (!sound_allowed(MSG_BROADCAST, e))
1372 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1373 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1376 void play2(entity e, string filename)
1378 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1380 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1383 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1385 float spamsound(entity e, float chan, string samp, float vol, float atten)
1387 if (!sound_allowed(MSG_BROADCAST, e))
1390 if (time > e.spamtime)
1393 sound(e, chan, samp, vol, atten);
1399 void play2team(float t, string filename)
1403 if (autocvar_bot_sound_monopoly)
1406 FOR_EACH_REALPLAYER(head)
1409 play2(head, filename);
1413 void play2all(string samp)
1415 if (autocvar_bot_sound_monopoly)
1418 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1421 void PrecachePlayerSounds(string f);
1422 void precache_playermodel(string m)
1424 float globhandle, i, n;
1427 if(substring(m, -9,5) == "_lod1")
1429 if(substring(m, -9,5) == "_lod2")
1432 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1435 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1439 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1442 n = search_getsize(globhandle);
1443 for (i = 0; i < n; ++i)
1445 //print(search_getfilename(globhandle, i), "\n");
1446 f = search_getfilename(globhandle, i);
1447 PrecachePlayerSounds(f);
1449 search_end(globhandle);
1451 void precache_all_playermodels(string pattern)
1453 float globhandle, i, n;
1456 globhandle = search_begin(pattern, TRUE, FALSE);
1459 n = search_getsize(globhandle);
1460 for (i = 0; i < n; ++i)
1462 //print(search_getfilename(globhandle, i), "\n");
1463 f = search_getfilename(globhandle, i);
1464 precache_playermodel(f);
1466 search_end(globhandle);
1471 // gamemode related things
1472 precache_model ("models/misc/chatbubble.spr");
1475 precache_model ("models/runematch/curse.mdl");
1476 precache_model ("models/runematch/rune.mdl");
1479 #ifdef TTURRETS_ENABLED
1480 if (autocvar_g_turrets)
1484 // Precache all player models if desired
1485 if (autocvar_sv_precacheplayermodels)
1487 PrecachePlayerSounds("sound/player/default.sounds");
1488 precache_all_playermodels("models/player/*.zym");
1489 precache_all_playermodels("models/player/*.dpm");
1490 precache_all_playermodels("models/player/*.md3");
1491 precache_all_playermodels("models/player/*.psk");
1492 precache_all_playermodels("models/player/*.iqm");
1495 if (autocvar_sv_defaultcharacter)
1498 s = autocvar_sv_defaultplayermodel_red;
1500 precache_playermodel(s);
1501 s = autocvar_sv_defaultplayermodel_blue;
1503 precache_playermodel(s);
1504 s = autocvar_sv_defaultplayermodel_yellow;
1506 precache_playermodel(s);
1507 s = autocvar_sv_defaultplayermodel_pink;
1509 precache_playermodel(s);
1510 s = autocvar_sv_defaultplayermodel;
1512 precache_playermodel(s);
1517 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1518 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1521 // gore and miscellaneous sounds
1522 //precache_sound ("misc/h2ohit.wav");
1523 precache_model ("models/hook.md3");
1524 precache_sound ("misc/armorimpact.wav");
1525 precache_sound ("misc/bodyimpact1.wav");
1526 precache_sound ("misc/bodyimpact2.wav");
1527 precache_sound ("misc/gib.wav");
1528 precache_sound ("misc/gib_splat01.wav");
1529 precache_sound ("misc/gib_splat02.wav");
1530 precache_sound ("misc/gib_splat03.wav");
1531 precache_sound ("misc/gib_splat04.wav");
1532 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1533 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1534 precache_sound ("misc/null.wav");
1535 precache_sound ("misc/spawn.wav");
1536 precache_sound ("misc/talk.wav");
1537 precache_sound ("misc/teleport.wav");
1538 precache_sound ("misc/poweroff.wav");
1539 precache_sound ("player/lava.wav");
1540 precache_sound ("player/slime.wav");
1543 precache_sound ("misc/jetpack_fly.wav");
1545 precache_model ("models/sprites/0.spr32");
1546 precache_model ("models/sprites/1.spr32");
1547 precache_model ("models/sprites/2.spr32");
1548 precache_model ("models/sprites/3.spr32");
1549 precache_model ("models/sprites/4.spr32");
1550 precache_model ("models/sprites/5.spr32");
1551 precache_model ("models/sprites/6.spr32");
1552 precache_model ("models/sprites/7.spr32");
1553 precache_model ("models/sprites/8.spr32");
1554 precache_model ("models/sprites/9.spr32");
1555 precache_model ("models/sprites/10.spr32");
1557 // common weapon precaches
1558 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1559 precache_sound ("weapons/weapon_switch.wav");
1560 precache_sound ("weapons/weaponpickup.wav");
1561 precache_sound ("weapons/unavailable.wav");
1562 precache_sound ("weapons/dryfire.wav");
1563 if (g_grappling_hook)
1565 precache_sound ("weapons/hook_fire.wav"); // hook
1566 precache_sound ("weapons/hook_impact.wav"); // hook
1569 if(autocvar_sv_precacheweapons)
1571 //precache weapon models/sounds
1574 while (wep <= WEP_LAST)
1576 weapon_action(wep, WR_PRECACHE);
1581 precache_model("models/elaser.mdl");
1582 precache_model("models/laser.mdl");
1583 precache_model("models/ebomb.mdl");
1586 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1588 if (!self.noise && self.music) // quake 3 uses the music field
1589 self.noise = self.music;
1591 // plays music for the level if there is any
1594 precache_sound (self.noise);
1595 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1600 // sorry, but using \ in macros breaks line numbers
1601 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1602 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1603 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1606 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1608 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1611 WRITESPECTATABLE_MSG_ONE({
1612 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1613 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1614 WriteByte(MSG_ONE, id);
1615 WriteString(MSG_ONE, s);
1616 if (id != 0 && s != "")
1618 WriteByte(MSG_ONE, duration);
1619 WriteByte(MSG_ONE, countdown_num);
1624 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1626 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1628 // WARNING: this kills the trace globals
1629 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1630 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1632 #define INITPRIO_FIRST 0
1633 #define INITPRIO_GAMETYPE 0
1634 #define INITPRIO_GAMETYPE_FALLBACK 1
1635 #define INITPRIO_FINDTARGET 10
1636 #define INITPRIO_DROPTOFLOOR 20
1637 #define INITPRIO_SETLOCATION 90
1638 #define INITPRIO_LINKDOORS 91
1639 #define INITPRIO_LAST 99
1641 .void(void) initialize_entity;
1642 .float initialize_entity_order;
1643 .entity initialize_entity_next;
1644 entity initialize_entity_first;
1646 void make_safe_for_remove(entity e)
1648 if (e.initialize_entity)
1651 for (ent = initialize_entity_first; ent; )
1653 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1655 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1656 // skip it in linked list
1659 prev.initialize_entity_next = ent.initialize_entity_next;
1660 ent = prev.initialize_entity_next;
1664 initialize_entity_first = ent.initialize_entity_next;
1665 ent = initialize_entity_first;
1671 ent = ent.initialize_entity_next;
1677 void objerror(string s)
1679 make_safe_for_remove(self);
1680 builtin_objerror(s);
1683 .float remove_except_protected_forbidden;
1684 void remove_except_protected(entity e)
1686 if(e.remove_except_protected_forbidden)
1687 error("not allowed to remove this at this point");
1691 void remove_unsafely(entity e)
1693 if(e.classname == "spike")
1694 error("Removing spikes is forbidden (crylink bug), please report");
1698 void remove_safely(entity e)
1700 make_safe_for_remove(e);
1704 void InitializeEntity(entity e, void(void) func, float order)
1708 if (!e || e.initialize_entity)
1710 // make a proxy initializer entity
1714 e.classname = "initialize_entity";
1718 e.initialize_entity = func;
1719 e.initialize_entity_order = order;
1721 cur = initialize_entity_first;
1724 if (!cur || cur.initialize_entity_order > order)
1726 // insert between prev and cur
1728 prev.initialize_entity_next = e;
1730 initialize_entity_first = e;
1731 e.initialize_entity_next = cur;
1735 cur = cur.initialize_entity_next;
1738 void InitializeEntitiesRun()
1741 startoflist = initialize_entity_first;
1742 initialize_entity_first = world;
1743 remove = remove_except_protected;
1744 for (self = startoflist; self; self = self.initialize_entity_next)
1746 self.remove_except_protected_forbidden = 1;
1748 for (self = startoflist; self; )
1751 var void(void) func;
1752 e = self.initialize_entity_next;
1753 func = self.initialize_entity;
1754 self.initialize_entity_order = 0;
1755 self.initialize_entity = func_null;
1756 self.initialize_entity_next = world;
1757 self.remove_except_protected_forbidden = 0;
1758 if (self.classname == "initialize_entity")
1762 builtin_remove(self);
1765 //dprint("Delayed initialization: ", self.classname, "\n");
1766 if(func != func_null)
1771 backtrace(strcat("Null function in: ", self.classname, "\n"));
1775 remove = remove_unsafely;
1778 .float uncustomizeentityforclient_set;
1779 .void(void) uncustomizeentityforclient;
1780 void(void) SUB_Nullpointer = #0;
1781 void UncustomizeEntitiesRun()
1785 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1786 self.uncustomizeentityforclient();
1789 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1791 e.customizeentityforclient = customizer;
1792 e.uncustomizeentityforclient = uncustomizer;
1793 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1797 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1800 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1804 if (e.classname == "")
1805 e.classname = "net_linked";
1807 if (e.model == "" || self.modelindex == 0)
1811 setmodel(e, "null");
1815 e.SendEntity = sendfunc;
1816 e.SendFlags = 0xFFFFFF;
1819 e.effects |= EF_NODEPTHTEST;
1823 e.nextthink = time + dt;
1824 e.think = SUB_Remove;
1828 void adaptor_think2touch()
1837 void adaptor_think2use()
1849 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1851 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1852 self.projectiledeathtype |= HITTYPE_SPLASH;
1853 adaptor_think2use();
1856 // deferred dropping
1857 void DropToFloor_Handler()
1859 builtin_droptofloor();
1860 self.dropped_origin = self.origin;
1865 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1870 float trace_hits_box_a0, trace_hits_box_a1;
1872 float trace_hits_box_1d(float end, float thmi, float thma)
1876 // just check if x is in range
1884 // do the trace with respect to x
1885 // 0 -> end has to stay in thmi -> thma
1886 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1887 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1888 if (trace_hits_box_a0 > trace_hits_box_a1)
1894 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1899 // now it is a trace from 0 to end
1901 trace_hits_box_a0 = 0;
1902 trace_hits_box_a1 = 1;
1904 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1906 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1908 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1914 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1916 return trace_hits_box(start, end, thmi - ma, thma - mi);
1919 float SUB_NoImpactCheck()
1921 // zero hitcontents = this is not the real impact, but either the
1922 // mirror-impact of something hitting the projectile instead of the
1923 // projectile hitting the something, or a touchareagrid one. Neither of
1924 // these stop the projectile from moving, so...
1925 if(trace_dphitcontents == 0)
1927 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1928 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1931 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1933 if (other == world && self.size != '0 0 0')
1936 tic = self.velocity * sys_frametime;
1937 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1938 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1939 if (trace_fraction >= 1)
1941 dprint("Odd... did not hit...?\n");
1943 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1945 dprint("Detected and prevented the sky-grapple bug.\n");
1953 #define SUB_OwnerCheck() (other && (other == self.owner))
1955 void RemoveGrapplingHook(entity pl);
1956 void W_Crylink_Dequeue(entity e);
1957 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1959 if(SUB_OwnerCheck())
1961 if(SUB_NoImpactCheck())
1963 if(self.classname == "grapplinghook")
1964 RemoveGrapplingHook(self.realowner);
1965 else if(self.classname == "spike")
1967 W_Crylink_Dequeue(self);
1974 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1975 UpdateCSQCProjectile(self);
1978 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1980 float MAX_IPBAN_URIS = 16;
1982 float URI_GET_DISCARD = 0;
1983 float URI_GET_IPBAN = 1;
1984 float URI_GET_IPBAN_END = 16;
1986 void URI_Get_Callback(float id, float status, string data)
1988 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1990 dprint("\nEnd of data.\n");
1992 if(url_URI_Get_Callback(id, status, data))
1996 else if (id == URI_GET_DISCARD)
2000 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2003 OnlineBanList_URI_Get_Callback(id, status, data);
2007 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2011 string uid2name(string myuid) {
2013 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2015 // FIXME remove this later after 0.6 release
2016 // convert old style broken records to correct style
2019 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2022 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2023 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2028 s = "^1Unregistered Player";
2032 float race_readTime(string map, float pos)
2040 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2043 string race_readUID(string map, float pos)
2051 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2054 float race_readPos(string map, float t) {
2056 for (i = 1; i <= RANKINGS_CNT; ++i)
2057 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2060 return 0; // pos is zero if unranked
2063 void race_writeTime(string map, float t, string myuid)
2072 newpos = race_readPos(map, t);
2075 for(i = 1; i <= RANKINGS_CNT; ++i)
2077 if(race_readUID(map, i) == myuid)
2080 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2081 for (i = prevpos; i > newpos; --i) {
2082 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2083 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2085 } else { // player has no ranked record yet
2086 for (i = RANKINGS_CNT; i > newpos; --i) {
2087 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2088 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2092 // store new time itself
2093 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2094 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2097 string race_readName(string map, float pos)
2105 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2108 string race_placeName(float pos) {
2109 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2111 if(mod(pos, 10) == 1)
2112 return strcat(ftos(pos), "st");
2113 else if(mod(pos, 10) == 2)
2114 return strcat(ftos(pos), "nd");
2115 else if(mod(pos, 10) == 3)
2116 return strcat(ftos(pos), "rd");
2118 return strcat(ftos(pos), "th");
2121 return strcat(ftos(pos), "th");
2124 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2127 vector start, org, delta, end, enddown, mstart;
2130 m = e.dphitcontentsmask;
2131 e.dphitcontentsmask = goodcontents | badcontents;
2134 delta = world.maxs - world.mins;
2136 for (i = 0; i < attempts; ++i)
2138 start_x = org_x + random() * delta_x;
2139 start_y = org_y + random() * delta_y;
2140 start_z = org_z + random() * delta_z;
2142 // rule 1: start inside world bounds, and outside
2143 // solid, and don't start from somewhere where you can
2144 // fall down to evil
2145 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2146 if (trace_fraction >= 1)
2148 if (trace_startsolid)
2150 if (trace_dphitcontents & badcontents)
2152 if (trace_dphitq3surfaceflags & badsurfaceflags)
2155 // rule 2: if we are too high, lower the point
2156 if (trace_fraction * delta_z > maxaboveground)
2157 start = trace_endpos + '0 0 1' * maxaboveground;
2158 enddown = trace_endpos;
2160 // rule 3: make sure we aren't outside the map. This only works
2161 // for somewhat well formed maps. A good rule of thumb is that
2162 // the map should have a convex outside hull.
2163 // these can be traceLINES as we already verified the starting box
2164 mstart = start + 0.5 * (e.mins + e.maxs);
2165 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2166 if (trace_fraction >= 1)
2168 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2169 if (trace_fraction >= 1)
2171 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2172 if (trace_fraction >= 1)
2174 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2175 if (trace_fraction >= 1)
2177 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2178 if (trace_fraction >= 1)
2181 // rule 4: we must "see" some spawnpoint
2182 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2183 if(checkpvs(mstart, sp))
2187 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2188 if(checkpvs(mstart, sp))
2194 // find a random vector to "look at"
2195 end_x = org_x + random() * delta_x;
2196 end_y = org_y + random() * delta_y;
2197 end_z = org_z + random() * delta_z;
2198 end = start + normalize(end - start) * vlen(delta);
2200 // rule 4: start TO end must not be too short
2201 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2202 if (trace_startsolid)
2204 if (trace_fraction < minviewdistance / vlen(delta))
2207 // rule 5: don't want to look at sky
2208 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2211 // rule 6: we must not end up in trigger_hurt
2212 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2218 e.dphitcontentsmask = m;
2222 setorigin(e, start);
2223 e.angles = vectoangles(end - start);
2224 dprint("Needed ", ftos(i + 1), " attempts\n");
2231 float zcurveparticles_effectno;
2232 vector zcurveparticles_start;
2233 float zcurveparticles_spd;
2235 void endzcurveparticles()
2237 if(zcurveparticles_effectno)
2240 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2242 zcurveparticles_effectno = 0;
2245 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2247 spd = bound(0, floor(spd / 16), 32767);
2248 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2250 endzcurveparticles();
2251 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2252 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2253 WriteShort(MSG_BROADCAST, effectno);
2254 WriteCoord(MSG_BROADCAST, start_x);
2255 WriteCoord(MSG_BROADCAST, start_y);
2256 WriteCoord(MSG_BROADCAST, start_z);
2257 zcurveparticles_effectno = effectno;
2258 zcurveparticles_start = start;
2261 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2262 WriteCoord(MSG_BROADCAST, end_x);
2263 WriteCoord(MSG_BROADCAST, end_y);
2264 WriteCoord(MSG_BROADCAST, end_z);
2265 WriteCoord(MSG_BROADCAST, end_dz);
2266 zcurveparticles_spd = spd;
2269 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2272 vector vecxy, velxy;
2274 vecxy = end - start;
2279 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2281 endzcurveparticles();
2282 trailparticles(world, effectno, start, end);
2286 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2287 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2290 void write_recordmarker(entity pl, float tstart, float dt)
2292 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2294 // also write a marker into demo files for demotc-race-record-extractor to find
2297 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2298 " ", ftos(tstart), " ", ftos(dt), "\n"));
2301 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2314 if(allowcenter) // 2: allow center handedness
2327 if(allowcenter) // 2: allow center handedness
2343 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2348 if (autocvar_g_shootfromeye)
2361 else if (autocvar_g_shootfromcenter)
2366 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2376 else if (autocvar_g_shootfromclient)
2378 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2383 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2385 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2389 void attach_sameorigin(entity e, entity to, string tag)
2391 vector org, t_forward, t_left, t_up, e_forward, e_up;
2398 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2399 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2400 t_forward = v_forward * tagscale;
2401 t_left = v_right * -tagscale;
2402 t_up = v_up * tagscale;
2404 e.origin_x = org * t_forward;
2405 e.origin_y = org * t_left;
2406 e.origin_z = org * t_up;
2408 // current forward and up directions
2409 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2410 e.angles = AnglesTransform_FromVAngles(e.angles);
2412 e.angles = AnglesTransform_FromAngles(e.angles);
2413 fixedmakevectors(e.angles);
2415 // untransform forward, up!
2416 e_forward_x = v_forward * t_forward;
2417 e_forward_y = v_forward * t_left;
2418 e_forward_z = v_forward * t_up;
2419 e_up_x = v_up * t_forward;
2420 e_up_y = v_up * t_left;
2421 e_up_z = v_up * t_up;
2423 e.angles = fixedvectoangles2(e_forward, e_up);
2424 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2425 e.angles = AnglesTransform_ToVAngles(e.angles);
2427 e.angles = AnglesTransform_ToAngles(e.angles);
2429 setattachment(e, to, tag);
2430 setorigin(e, e.origin);
2433 void detach_sameorigin(entity e)
2436 org = gettaginfo(e, 0);
2437 e.angles = fixedvectoangles2(v_forward, v_up);
2438 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2439 e.angles = AnglesTransform_ToVAngles(e.angles);
2441 e.angles = AnglesTransform_ToAngles(e.angles);
2443 setattachment(e, world, "");
2444 setorigin(e, e.origin);
2447 void follow_sameorigin(entity e, entity to)
2449 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2450 e.aiment = to; // make the hole follow bmodel
2451 e.punchangle = to.angles; // the original angles of bmodel
2452 e.view_ofs = e.origin - to.origin; // relative origin
2453 e.v_angle = e.angles - to.angles; // relative angles
2456 void unfollow_sameorigin(entity e)
2458 e.movetype = MOVETYPE_NONE;
2461 entity gettaginfo_relative_ent;
2462 vector gettaginfo_relative(entity e, float tag)
2464 if (!gettaginfo_relative_ent)
2466 gettaginfo_relative_ent = spawn();
2467 gettaginfo_relative_ent.effects = EF_NODRAW;
2469 gettaginfo_relative_ent.model = e.model;
2470 gettaginfo_relative_ent.modelindex = e.modelindex;
2471 gettaginfo_relative_ent.frame = e.frame;
2472 return gettaginfo(gettaginfo_relative_ent, tag);
2475 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2479 if (pl.soundentity.cnt & p)
2481 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2482 pl.soundentity.cnt |= p;
2485 void SoundEntity_StopSound(entity pl, float chan)
2489 if (pl.soundentity.cnt & p)
2491 stopsoundto(MSG_ALL, pl.soundentity, chan);
2492 pl.soundentity.cnt &~= p;
2496 void SoundEntity_Attach(entity pl)
2498 pl.soundentity = spawn();
2499 pl.soundentity.classname = "soundentity";
2500 pl.soundentity.owner = pl;
2501 setattachment(pl.soundentity, pl, "");
2502 setmodel(pl.soundentity, "null");
2505 void SoundEntity_Detach(entity pl)
2508 for (i = 0; i <= 7; ++i)
2509 SoundEntity_StopSound(pl, i);
2514 float modeleffect_SendEntity(entity to, float sf)
2517 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2520 if(self.velocity != '0 0 0')
2522 if(self.angles != '0 0 0')
2524 if(self.avelocity != '0 0 0')
2527 WriteByte(MSG_ENTITY, f);
2528 WriteShort(MSG_ENTITY, self.modelindex);
2529 WriteByte(MSG_ENTITY, self.skin);
2530 WriteByte(MSG_ENTITY, self.frame);
2531 WriteCoord(MSG_ENTITY, self.origin_x);
2532 WriteCoord(MSG_ENTITY, self.origin_y);
2533 WriteCoord(MSG_ENTITY, self.origin_z);
2536 WriteCoord(MSG_ENTITY, self.velocity_x);
2537 WriteCoord(MSG_ENTITY, self.velocity_y);
2538 WriteCoord(MSG_ENTITY, self.velocity_z);
2542 WriteCoord(MSG_ENTITY, self.angles_x);
2543 WriteCoord(MSG_ENTITY, self.angles_y);
2544 WriteCoord(MSG_ENTITY, self.angles_z);
2548 WriteCoord(MSG_ENTITY, self.avelocity_x);
2549 WriteCoord(MSG_ENTITY, self.avelocity_y);
2550 WriteCoord(MSG_ENTITY, self.avelocity_z);
2552 WriteShort(MSG_ENTITY, self.scale * 256.0);
2553 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2554 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2555 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2556 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2561 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2566 e.classname = "modeleffect";
2574 e.teleport_time = t1;
2578 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2582 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2585 sz = max(e.scale, e.scale2);
2586 setsize(e, e.mins * sz, e.maxs * sz);
2587 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2590 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2592 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2595 float randombit(float bits)
2597 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2606 for(f = 1; f <= bits; f *= 2)
2615 r = (r - 1) / (n - 1);
2622 float randombits(float bits, float k, float error_return)
2626 while(k > 0 && bits != r)
2628 r += randombit(bits - r);
2637 void randombit_test(float bits, float iter)
2641 print(ftos(randombit(bits)), "\n");
2646 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2648 if(halflifedist > 0)
2649 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2650 else if(halflifedist < 0)
2651 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2660 #define cvar_string_normal builtin_cvar_string
2661 #define cvar_normal builtin_cvar
2663 string cvar_string_normal(string n)
2665 if not(cvar_type(n) & 1)
2666 backtrace(strcat("Attempt to access undefined cvar: ", n));
2667 return builtin_cvar_string(n);
2670 float cvar_normal(string n)
2672 return stof(cvar_string_normal(n));
2675 #define cvar_set_normal builtin_cvar_set
2683 oself.think = SUB_Remove;
2684 oself.nextthink = time;
2690 Execute func() after time + fdelay.
2691 self when func is executed = self when defer is called
2693 void defer(float fdelay, void() func)
2700 e.think = defer_think;
2701 e.nextthink = time + fdelay;
2704 .string aiment_classname;
2705 .float aiment_deadflag;
2706 void SetMovetypeFollow(entity ent, entity e)
2708 // FIXME this may not be warpzone aware
2709 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2710 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2711 ent.aiment = e; // make the hole follow bmodel
2712 ent.punchangle = e.angles; // the original angles of bmodel
2713 ent.view_ofs = ent.origin - e.origin; // relative origin
2714 ent.v_angle = ent.angles - e.angles; // relative angles
2715 ent.aiment_classname = strzone(e.classname);
2716 ent.aiment_deadflag = e.deadflag;
2718 void UnsetMovetypeFollow(entity ent)
2720 ent.movetype = MOVETYPE_FLY;
2721 PROJECTILE_MAKETRIGGER(ent);
2724 float LostMovetypeFollow(entity ent)
2727 if(ent.movetype != MOVETYPE_FOLLOW)
2733 if(ent.aiment.classname != ent.aiment_classname)
2735 if(ent.aiment.deadflag != ent.aiment_deadflag)
2741 float isPushable(entity e)
2748 case "droppedweapon":
2749 case "keepawayball":
2750 case "nexball_basketball":
2751 case "nexball_football":
2753 case "bullet": // antilagged bullets can't hit this either
2756 if (e.projectiledeathtype)