]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into terencehill/forced_intermission_eventchase
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s = string_null;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
752
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
756 float start_items;
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
762 float start_health;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
774 float g_weapon_stay;
775 float g_ghost_items;
776
777 entity get_weaponinfo(float w);
778
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
780 {
781         var float i = weaponinfo.weapon;
782         var float d = 0;
783
784         if (!i)
785                 return 0;
786
787         if (g_lms || g_ca || allguns)
788         {
789                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
790                         d = TRUE;
791                 else
792                         d = FALSE;
793         }
794         else if (g_cts)
795                 d = (i == WEP_SHOTGUN);
796         else if (g_nexball)
797                 d = 0; // weapon is set a few lines later
798         else
799                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
800                 
801         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
802                 d |= (i == WEP_HOOK);
803         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
804                 d = 0;
805
806         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
807         
808         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
809         
810         // bit order in t:
811         // 1: want or not
812         // 2: is default?
813         // 4: is set by default?
814         if(t < 0)
815                 t = 4 | (3 * d);
816         else
817                 t |= (2 * d);
818
819         return t;
820 }
821
822 void readplayerstartcvars()
823 {
824         entity e;
825         float i, j, t;
826         string s;
827
828         // initialize starting values for players
829         WEPSET_CLEAR_A(start_weapons);
830         WEPSET_CLEAR_A(start_weapons_default);
831         WEPSET_CLEAR_A(start_weapons_defaultmask);
832         start_items = 0;
833         start_ammo_shells = 0;
834         start_ammo_nails = 0;
835         start_ammo_rockets = 0;
836         start_ammo_cells = 0;
837         start_health = cvar("g_balance_health_start");
838         start_armorvalue = cvar("g_balance_armor_start");
839
840         g_weaponarena = 0;
841         WEPSET_CLEAR_A(g_weaponarena_weapons);
842
843         s = cvar_string("g_weaponarena");
844         if (s == "0" || s == "")
845         {
846                 if(g_lms || g_ca)
847                         s = "most";
848         }
849
850         if (s == "0" || s == "")
851         {
852                 // no arena
853         }
854         else if (s == "off")
855         {
856                 // forcibly turn off weaponarena
857         }
858         else if (s == "all")
859         {
860                 g_weaponarena = 1;
861                 g_weaponarena_list = "All Weapons";
862                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
863                 {
864                         e = get_weaponinfo(j);
865                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
866                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
867                 }
868         }
869         else if (s == "most")
870         {
871                 g_weaponarena = 1;
872                 g_weaponarena_list = "Most Weapons";
873                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
874                 {
875                         e = get_weaponinfo(j);
876                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
877                                 if (e.spawnflags & WEP_FLAG_NORMAL)
878                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
879                 }
880         }
881         else if (s == "none")
882         {
883                 g_weaponarena = 1;
884                 g_weaponarena_list = "No Weapons";
885         }
886         else
887         {
888                 g_weaponarena = 1;
889                 t = tokenize_console(s);
890                 g_weaponarena_list = "";
891                 for (i = 0; i < t; ++i)
892                 {
893                         s = argv(i);
894                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
895                         {
896                                 e = get_weaponinfo(j);
897                                 if (e.netname == s)
898                                 {
899                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
900                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
901                                         break;
902                                 }
903                         }
904                         if (j > WEP_LAST)
905                         {
906                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
907                         }
908                 }
909                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
910         }
911
912         if(g_weaponarena)
913                 g_weaponarena_random = cvar("g_weaponarena_random");
914         else
915                 g_weaponarena_random = 0;
916         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
917
918         if (g_weaponarena)
919         {
920                 g_minstagib = 0; // incompatible
921                 g_pinata = 0; // incompatible
922                 g_weapon_stay = 0; // incompatible
923                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
924                 if(!(g_lms || g_ca))
925                         start_items |= IT_UNLIMITED_AMMO;
926         }
927         else if (g_minstagib)
928         {
929                 g_pinata = 0; // incompatible
930                 g_weapon_stay = 0; // incompatible
931                 g_bloodloss = 0; // incompatible
932                 start_health = 100;
933                 start_armorvalue = 0;
934                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
935                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
936                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
937
938                 if (g_minstagib_invis_alpha <= 0)
939                         g_minstagib_invis_alpha = -1;
940         }
941         else
942         {
943                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
944                 {
945                         e = get_weaponinfo(i);
946                         float w = want_weapon("g_start_weapon_", e, FALSE);
947                         if(w & 1)
948                                 WEPSET_OR_AW(start_weapons, i);
949                         if(w & 2)
950                                 WEPSET_OR_AW(start_weapons_default, i);
951                         if(w & 4)
952                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
953                 }
954         }
955
956         if(!cvar("g_use_ammunition"))
957                 start_items |= IT_UNLIMITED_AMMO;
958
959         if(cvar("g_nexball"))
960                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
961
962         if(g_minstagib)
963         {
964                 start_ammo_cells = cvar("g_minstagib_ammo_start");
965                 start_ammo_fuel = cvar("g_start_ammo_fuel");
966         }
967         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
968         {
969                 start_ammo_rockets = 999;
970                 start_ammo_shells = 999;
971                 start_ammo_cells = 999;
972                 start_ammo_nails = 999;
973                 start_ammo_fuel = 999;
974         }
975         else
976         {
977                 if(g_lms || g_ca)
978                 {
979                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
980                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
981                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
982                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
983                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
984                 }
985                 else
986                 {
987                         start_ammo_shells = cvar("g_start_ammo_shells");
988                         start_ammo_nails = cvar("g_start_ammo_nails");
989                         start_ammo_rockets = cvar("g_start_ammo_rockets");
990                         start_ammo_cells = cvar("g_start_ammo_cells");
991                         start_ammo_fuel = cvar("g_start_ammo_fuel");
992                 }
993         }
994
995         if (g_lms || g_ca)
996         {
997                 start_health = cvar("g_lms_start_health");
998                 start_armorvalue = cvar("g_lms_start_armor");
999         }
1000
1001         if (inWarmupStage)
1002         {
1003                 warmup_start_ammo_shells = start_ammo_shells;
1004                 warmup_start_ammo_nails = start_ammo_nails;
1005                 warmup_start_ammo_rockets = start_ammo_rockets;
1006                 warmup_start_ammo_cells = start_ammo_cells;
1007                 warmup_start_ammo_fuel = start_ammo_fuel;
1008                 warmup_start_health = start_health;
1009                 warmup_start_armorvalue = start_armorvalue;
1010                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1011                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1012                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1013
1014                 if (!g_weaponarena && !g_minstagib && !g_ca)
1015                 {
1016                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1017                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1018                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1019                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1020                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1021                         warmup_start_health = cvar("g_warmup_start_health");
1022                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1023                         WEPSET_CLEAR_A(warmup_start_weapons);
1024                         WEPSET_CLEAR_A(warmup_start_weapons_default);
1025                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1026                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1027                         {
1028                                 e = get_weaponinfo(i);
1029                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1030                                 if(w & 1)
1031                                         WEPSET_OR_AW(warmup_start_weapons, i);
1032                                 if(w & 2)
1033                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1034                                 if(w & 4)
1035                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1036                         }
1037                 }
1038         }
1039
1040         if (g_jetpack)
1041                 start_items |= IT_JETPACK;
1042
1043         MUTATOR_CALLHOOK(SetStartItems);
1044
1045         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1046         {
1047                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1048                 start_items |= IT_FUEL_REGEN;
1049                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1051         }
1052
1053         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1054         {
1055                 e = get_weaponinfo(i);
1056                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1057                         weapon_action(i, WR_PRECACHE);
1058         }
1059
1060         start_ammo_shells = max(0, start_ammo_shells);
1061         start_ammo_nails = max(0, start_ammo_nails);
1062         start_ammo_cells = max(0, start_ammo_cells);
1063         start_ammo_rockets = max(0, start_ammo_rockets);
1064         start_ammo_fuel = max(0, start_ammo_fuel);
1065
1066         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1067         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1068         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1069         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1070         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1071 }
1072
1073 float g_bugrigs;
1074 float g_bugrigs_planar_movement;
1075 float g_bugrigs_planar_movement_car_jumping;
1076 float g_bugrigs_reverse_spinning;
1077 float g_bugrigs_reverse_speeding;
1078 float g_bugrigs_reverse_stopping;
1079 float g_bugrigs_air_steering;
1080 float g_bugrigs_angle_smoothing;
1081 float g_bugrigs_friction_floor;
1082 float g_bugrigs_friction_brake;
1083 float g_bugrigs_friction_air;
1084 float g_bugrigs_accel;
1085 float g_bugrigs_speed_ref;
1086 float g_bugrigs_speed_pow;
1087 float g_bugrigs_steer;
1088
1089 float g_touchexplode;
1090 float g_touchexplode_radius;
1091 float g_touchexplode_damage;
1092 float g_touchexplode_edgedamage;
1093 float g_touchexplode_force;
1094
1095 float sv_autotaunt;
1096 float sv_taunt;
1097
1098 float sv_pitch_min;
1099 float sv_pitch_max;
1100 float sv_pitch_fixyaw;
1101
1102 string GetGametype(); // g_world.qc
1103 void readlevelcvars(void)
1104 {
1105         g_minstagib = cvar("g_minstagib");
1106
1107         // load ALL the mutators
1108         if(cvar("g_dodging"))
1109                 MUTATOR_ADD(mutator_dodging);
1110         if(cvar("g_spawn_near_teammate"))
1111                 MUTATOR_ADD(mutator_spawn_near_teammate);
1112         if(!g_minstagib)
1113         {
1114                 if(cvar("g_invincible_projectiles"))
1115                         MUTATOR_ADD(mutator_invincibleprojectiles);
1116                 if(cvar("g_new_toys"))
1117                         MUTATOR_ADD(mutator_new_toys);
1118                 if(cvar("g_nix"))
1119                         MUTATOR_ADD(mutator_nix);
1120                 if(cvar("g_rocket_flying"))
1121                         MUTATOR_ADD(mutator_rocketflying);
1122                 if(cvar("g_vampire"))
1123                         MUTATOR_ADD(mutator_vampire);
1124         }
1125
1126         // is this a mutator? is this a mode?
1127         if(cvar("g_sandbox"))
1128                 MUTATOR_ADD(sandbox);
1129
1130         if(cvar("sv_allow_fullbright"))
1131                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1132
1133     g_bugrigs = cvar("g_bugrigs");
1134     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1135     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1136     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1137     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1138     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1139     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1140     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1141     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1142     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1143     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1144     g_bugrigs_accel = cvar("g_bugrigs_accel");
1145     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1146     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1147     g_bugrigs_steer = cvar("g_bugrigs_steer");
1148
1149     g_touchexplode = cvar("g_touchexplode");
1150     g_touchexplode_radius = cvar("g_touchexplode_radius");
1151     g_touchexplode_damage = cvar("g_touchexplode_damage");
1152     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1153     g_touchexplode_force = cvar("g_touchexplode_force");
1154
1155 #ifdef ALLOW_FORCEMODELS
1156         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1157 #endif
1158
1159         sv_clones = cvar("sv_clones");
1160         sv_gentle = cvar("sv_gentle");
1161         sv_foginterval = cvar("sv_foginterval");
1162         g_cloaked = cvar("g_cloaked");
1163     if(g_cts)
1164         g_cloaked = 1; // always enable cloak in CTS
1165         g_jump_grunt = cvar("g_jump_grunt");
1166         g_footsteps = cvar("g_footsteps");
1167         g_grappling_hook = cvar("g_grappling_hook");
1168         g_jetpack = cvar("g_jetpack");
1169         g_midair = cvar("g_midair");
1170         g_norecoil = cvar("g_norecoil");
1171         g_bloodloss = cvar("g_bloodloss");
1172         sv_maxidle = cvar("sv_maxidle");
1173         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1174         g_ctf_reverse = cvar("g_ctf_reverse");
1175         sv_autotaunt = cvar("sv_autotaunt");
1176         sv_taunt = cvar("sv_taunt");
1177
1178         inWarmupStage = cvar("g_warmup");
1179         g_warmup_limit = cvar("g_warmup_limit");
1180         g_warmup_allguns = cvar("g_warmup_allguns");
1181         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1182
1183         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1184                 inWarmupStage = 0; // these modes cannot work together, sorry
1185
1186         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1187         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1188         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1189         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1190         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1191         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1192         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1193         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1194         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1195         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1196         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1197         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1198         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1199         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1200
1201         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1202         g_weaponratefactor = cvar("g_weaponratefactor");
1203         g_weapondamagefactor = cvar("g_weapondamagefactor");
1204         g_weaponforcefactor = cvar("g_weaponforcefactor");
1205         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1206
1207         g_pickup_shells = cvar("g_pickup_shells");
1208         g_pickup_shells_max = cvar("g_pickup_shells_max");
1209         g_pickup_nails = cvar("g_pickup_nails");
1210         g_pickup_nails_max = cvar("g_pickup_nails_max");
1211         g_pickup_rockets = cvar("g_pickup_rockets");
1212         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1213         g_pickup_cells = cvar("g_pickup_cells");
1214         g_pickup_cells_max = cvar("g_pickup_cells_max");
1215         g_pickup_fuel = cvar("g_pickup_fuel");
1216         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1217         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1218         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1219         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1220         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1221         g_pickup_armormedium = cvar("g_pickup_armormedium");
1222         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1223         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1224         g_pickup_armorbig = cvar("g_pickup_armorbig");
1225         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1226         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1227         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1228         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1229         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1230         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1231         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1232         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1233         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1234         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1235         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1236         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1237         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1238         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1239         g_pickup_healthmega = cvar("g_pickup_healthmega");
1240         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1241         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1242
1243         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1244         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1245
1246         g_pinata = cvar("g_pinata");
1247
1248     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1249     if(!g_weapon_stay)
1250         g_weapon_stay = cvar("g_weapon_stay");
1251
1252         g_ghost_items = cvar("g_ghost_items");
1253
1254         if(g_ghost_items >= 1)
1255                 g_ghost_items = 0.25; // default alpha value
1256
1257         if not(inWarmupStage && !g_ca)
1258                 game_starttime = cvar("g_start_delay");
1259
1260         sv_pitch_min = cvar("sv_pitch_min");
1261         sv_pitch_max = cvar("sv_pitch_max");
1262         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1263
1264         readplayerstartcvars();
1265 }
1266
1267 //#NO AUTOCVARS END
1268
1269 // Sound functions
1270 string precache_sound (string s) = #19;
1271 float precache_sound_index (string s) = #19;
1272
1273 #define SND_VOLUME      1
1274 #define SND_ATTENUATION 2
1275 #define SND_LARGEENTITY 8
1276 #define SND_LARGESOUND  16
1277
1278 float sound_allowed(float dest, entity e)
1279 {
1280     // sounds from world may always pass
1281     for (;;)
1282     {
1283         if (e.classname == "body")
1284             e = e.enemy;
1285         else if (e.realowner && e.realowner != e)
1286             e = e.realowner;
1287         else if (e.owner && e.owner != e)
1288             e = e.owner;
1289         else
1290             break;
1291     }
1292     // sounds to self may always pass
1293     if (dest == MSG_ONE)
1294         if (e == msg_entity)
1295             return TRUE;
1296     // sounds by players can be removed
1297     if (autocvar_bot_sound_monopoly)
1298         if (clienttype(e) == CLIENTTYPE_REAL)
1299             return FALSE;
1300     // anything else may pass
1301     return TRUE;
1302 }
1303
1304 #ifdef COMPAT_XON010_CHANNELS
1305 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1306 void sound(entity e, float chan, string samp, float vol, float atten)
1307 {
1308     if (!sound_allowed(MSG_BROADCAST, e))
1309         return;
1310     builtin_sound(e, chan, samp, vol, atten);
1311 }
1312 #else
1313 #undef sound
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1315 {
1316     if (!sound_allowed(MSG_BROADCAST, e))
1317         return;
1318     sound7(e, chan, samp, vol, atten, 0, 0);
1319 }
1320 #endif
1321
1322 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1323 {
1324     float entno, idx;
1325
1326     if (!sound_allowed(dest, e))
1327         return;
1328
1329     entno = num_for_edict(e);
1330     idx = precache_sound_index(samp);
1331
1332     float sflags;
1333     sflags = 0;
1334
1335     atten = floor(atten * 64);
1336     vol = floor(vol * 255);
1337
1338     if (vol != 255)
1339         sflags |= SND_VOLUME;
1340     if (atten != 64)
1341         sflags |= SND_ATTENUATION;
1342     if (entno >= 8192 || chan < 0 || chan > 7)
1343         sflags |= SND_LARGEENTITY;
1344     if (idx >= 256)
1345         sflags |= SND_LARGESOUND;
1346
1347     WriteByte(dest, SVC_SOUND);
1348     WriteByte(dest, sflags);
1349     if (sflags & SND_VOLUME)
1350         WriteByte(dest, vol);
1351     if (sflags & SND_ATTENUATION)
1352         WriteByte(dest, atten);
1353     if (sflags & SND_LARGEENTITY)
1354     {
1355         WriteShort(dest, entno);
1356         WriteByte(dest, chan);
1357     }
1358     else
1359     {
1360         WriteShort(dest, entno * 8 + chan);
1361     }
1362     if (sflags & SND_LARGESOUND)
1363         WriteShort(dest, idx);
1364     else
1365         WriteByte(dest, idx);
1366
1367     WriteCoord(dest, o_x);
1368     WriteCoord(dest, o_y);
1369     WriteCoord(dest, o_z);
1370 }
1371 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1372 {
1373     vector o;
1374
1375     if (!sound_allowed(dest, e))
1376         return;
1377
1378     o = e.origin + 0.5 * (e.mins + e.maxs);
1379     soundtoat(dest, e, o, chan, samp, vol, atten);
1380 }
1381 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1382 {
1383     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1384 }
1385 void stopsoundto(float dest, entity e, float chan)
1386 {
1387     float entno;
1388
1389     if (!sound_allowed(dest, e))
1390         return;
1391
1392     entno = num_for_edict(e);
1393
1394     if (entno >= 8192 || chan < 0 || chan > 7)
1395     {
1396         float idx, sflags;
1397         idx = precache_sound_index("misc/null.wav");
1398         sflags = SND_LARGEENTITY;
1399         if (idx >= 256)
1400             sflags |= SND_LARGESOUND;
1401         WriteByte(dest, SVC_SOUND);
1402         WriteByte(dest, sflags);
1403         WriteShort(dest, entno);
1404         WriteByte(dest, chan);
1405         if (sflags & SND_LARGESOUND)
1406             WriteShort(dest, idx);
1407         else
1408             WriteByte(dest, idx);
1409         WriteCoord(dest, e.origin_x);
1410         WriteCoord(dest, e.origin_y);
1411         WriteCoord(dest, e.origin_z);
1412     }
1413     else
1414     {
1415         WriteByte(dest, SVC_STOPSOUND);
1416         WriteShort(dest, entno * 8 + chan);
1417     }
1418 }
1419 void stopsound(entity e, float chan)
1420 {
1421     if (!sound_allowed(MSG_BROADCAST, e))
1422         return;
1423
1424     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1425     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1426 }
1427
1428 void play2(entity e, string filename)
1429 {
1430     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1431     msg_entity = e;
1432     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1433 }
1434
1435 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1436 .float spamtime;
1437 float spamsound(entity e, float chan, string samp, float vol, float atten)
1438 {
1439     if (!sound_allowed(MSG_BROADCAST, e))
1440         return FALSE;
1441
1442     if (time > e.spamtime)
1443     {
1444         e.spamtime = time;
1445         sound(e, chan, samp, vol, atten);
1446         return TRUE;
1447     }
1448     return FALSE;
1449 }
1450
1451 void play2team(float t, string filename)
1452 {
1453     entity head;
1454
1455     if (autocvar_bot_sound_monopoly)
1456         return;
1457
1458     FOR_EACH_REALPLAYER(head)
1459     {
1460         if (head.team == t)
1461             play2(head, filename);
1462     }
1463 }
1464
1465 void play2all(string samp)
1466 {
1467     if (autocvar_bot_sound_monopoly)
1468         return;
1469
1470     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1471 }
1472
1473 void PrecachePlayerSounds(string f);
1474 void precache_playermodel(string m)
1475 {
1476         float globhandle, i, n;
1477         string f;
1478
1479         if(substring(m, -9,5) == "_lod1")
1480                 return;
1481         if(substring(m, -9,5) == "_lod2")
1482                 return;
1483         precache_model(m);
1484         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1485         if(fexists(f))
1486                 precache_model(f);
1487         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1488         if(fexists(f))
1489                 precache_model(f);
1490
1491         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1492         if (globhandle < 0)
1493                 return;
1494         n = search_getsize(globhandle);
1495         for (i = 0; i < n; ++i)
1496         {
1497                 //print(search_getfilename(globhandle, i), "\n");
1498                 f = search_getfilename(globhandle, i);
1499                 PrecachePlayerSounds(f);
1500         }
1501         search_end(globhandle);
1502 }
1503 void precache_all_playermodels(string pattern)
1504 {
1505         float globhandle, i, n;
1506         string f;
1507
1508         globhandle = search_begin(pattern, TRUE, FALSE);
1509         if (globhandle < 0)
1510                 return;
1511         n = search_getsize(globhandle);
1512         for (i = 0; i < n; ++i)
1513         {
1514                 //print(search_getfilename(globhandle, i), "\n");
1515                 f = search_getfilename(globhandle, i);
1516                 precache_playermodel(f);
1517         }
1518         search_end(globhandle);
1519 }
1520
1521 void precache()
1522 {
1523     // gamemode related things
1524     precache_model ("models/misc/chatbubble.spr");
1525     if (g_runematch)
1526     {
1527         precache_model ("models/runematch/curse.mdl");
1528         precache_model ("models/runematch/rune.mdl");
1529     }
1530
1531 #ifdef TTURRETS_ENABLED
1532     if (autocvar_g_turrets)
1533         turrets_precash();
1534 #endif
1535
1536     // Precache all player models if desired
1537     if (autocvar_sv_precacheplayermodels)
1538     {
1539         PrecachePlayerSounds("sound/player/default.sounds");
1540         precache_all_playermodels("models/player/*.zym");
1541         precache_all_playermodels("models/player/*.dpm");
1542         precache_all_playermodels("models/player/*.md3");
1543         precache_all_playermodels("models/player/*.psk");
1544         precache_all_playermodels("models/player/*.iqm");
1545     }
1546
1547     if (autocvar_sv_defaultcharacter)
1548     {
1549         string s;
1550         s = autocvar_sv_defaultplayermodel_red;
1551         if (s != "")
1552             precache_playermodel(s);
1553         s = autocvar_sv_defaultplayermodel_blue;
1554         if (s != "")
1555             precache_playermodel(s);
1556         s = autocvar_sv_defaultplayermodel_yellow;
1557         if (s != "")
1558             precache_playermodel(s);
1559         s = autocvar_sv_defaultplayermodel_pink;
1560         if (s != "")
1561             precache_playermodel(s);
1562         s = autocvar_sv_defaultplayermodel;
1563         if (s != "")
1564             precache_playermodel(s);
1565     }
1566
1567     if (g_footsteps)
1568     {
1569         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1570         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1571     }
1572
1573     // gore and miscellaneous sounds
1574     //precache_sound ("misc/h2ohit.wav");
1575     precache_model ("models/hook.md3");
1576     precache_sound ("misc/armorimpact.wav");
1577     precache_sound ("misc/bodyimpact1.wav");
1578     precache_sound ("misc/bodyimpact2.wav");
1579     precache_sound ("misc/gib.wav");
1580     precache_sound ("misc/gib_splat01.wav");
1581     precache_sound ("misc/gib_splat02.wav");
1582     precache_sound ("misc/gib_splat03.wav");
1583     precache_sound ("misc/gib_splat04.wav");
1584     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1585     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1586     precache_sound ("misc/null.wav");
1587     precache_sound ("misc/spawn.wav");
1588     precache_sound ("misc/talk.wav");
1589     precache_sound ("misc/teleport.wav");
1590     precache_sound ("misc/poweroff.wav");
1591     precache_sound ("player/lava.wav");
1592     precache_sound ("player/slime.wav");
1593
1594     if (g_jetpack)
1595         precache_sound ("misc/jetpack_fly.wav");
1596
1597     precache_model ("models/sprites/0.spr32");
1598     precache_model ("models/sprites/1.spr32");
1599     precache_model ("models/sprites/2.spr32");
1600     precache_model ("models/sprites/3.spr32");
1601     precache_model ("models/sprites/4.spr32");
1602     precache_model ("models/sprites/5.spr32");
1603     precache_model ("models/sprites/6.spr32");
1604     precache_model ("models/sprites/7.spr32");
1605     precache_model ("models/sprites/8.spr32");
1606     precache_model ("models/sprites/9.spr32");
1607     precache_model ("models/sprites/10.spr32");
1608
1609     // common weapon precaches
1610         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1611     precache_sound ("weapons/weapon_switch.wav");
1612     precache_sound ("weapons/weaponpickup.wav");
1613     precache_sound ("weapons/unavailable.wav");
1614     precache_sound ("weapons/dryfire.wav");
1615     if (g_grappling_hook)
1616     {
1617         precache_sound ("weapons/hook_fire.wav"); // hook
1618         precache_sound ("weapons/hook_impact.wav"); // hook
1619     }
1620
1621     if(autocvar_sv_precacheweapons)
1622     {
1623         //precache weapon models/sounds
1624         float wep;
1625         wep = WEP_FIRST;
1626         while (wep <= WEP_LAST)
1627         {
1628             weapon_action(wep, WR_PRECACHE);
1629             wep = wep + 1;
1630         }
1631     }
1632
1633     precache_model("models/elaser.mdl");
1634     precache_model("models/laser.mdl");
1635     precache_model("models/ebomb.mdl");
1636
1637 #if 0
1638     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1639
1640     if (!self.noise && self.music) // quake 3 uses the music field
1641         self.noise = self.music;
1642
1643     // plays music for the level if there is any
1644     if (self.noise)
1645     {
1646         precache_sound (self.noise);
1647         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1648     }
1649 #endif
1650 }
1651
1652 // sorry, but using \ in macros breaks line numbers
1653 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1654 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1655 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1656
1657
1658 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1659 {
1660         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1661         {
1662                 msg_entity = e;
1663                 WRITESPECTATABLE_MSG_ONE({
1664                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1665                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1666                         WriteByte(MSG_ONE, id);
1667                         WriteString(MSG_ONE, s);
1668                         if (id != 0 && s != "")
1669                         {
1670                                 WriteByte(MSG_ONE, duration);
1671                                 WriteByte(MSG_ONE, countdown_num);
1672                         }
1673                 });
1674         }
1675 }
1676 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1677 {
1678         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1679 }
1680 // WARNING: this kills the trace globals
1681 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1682 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1683
1684 #define INITPRIO_FIRST              0
1685 #define INITPRIO_GAMETYPE           0
1686 #define INITPRIO_GAMETYPE_FALLBACK  1
1687 #define INITPRIO_FINDTARGET        10
1688 #define INITPRIO_DROPTOFLOOR       20
1689 #define INITPRIO_SETLOCATION       90
1690 #define INITPRIO_LINKDOORS         91
1691 #define INITPRIO_LAST              99
1692
1693 .void(void) initialize_entity;
1694 .float initialize_entity_order;
1695 .entity initialize_entity_next;
1696 entity initialize_entity_first;
1697
1698 void make_safe_for_remove(entity e)
1699 {
1700     if (e.initialize_entity)
1701     {
1702         entity ent, prev = world;
1703         for (ent = initialize_entity_first; ent; )
1704         {
1705             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1706             {
1707                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1708                 // skip it in linked list
1709                 if (prev)
1710                 {
1711                     prev.initialize_entity_next = ent.initialize_entity_next;
1712                     ent = prev.initialize_entity_next;
1713                 }
1714                 else
1715                 {
1716                     initialize_entity_first = ent.initialize_entity_next;
1717                     ent = initialize_entity_first;
1718                 }
1719             }
1720             else
1721             {
1722                 prev = ent;
1723                 ent = ent.initialize_entity_next;
1724             }
1725         }
1726     }
1727 }
1728
1729 void objerror(string s)
1730 {
1731     make_safe_for_remove(self);
1732     builtin_objerror(s);
1733 }
1734
1735 .float remove_except_protected_forbidden;
1736 void remove_except_protected(entity e)
1737 {
1738         if(e.remove_except_protected_forbidden)
1739                 error("not allowed to remove this at this point");
1740         builtin_remove(e);
1741 }
1742
1743 void remove_unsafely(entity e)
1744 {
1745     if(e.classname == "spike")
1746         error("Removing spikes is forbidden (crylink bug), please report");
1747     builtin_remove(e);
1748 }
1749
1750 void remove_safely(entity e)
1751 {
1752     make_safe_for_remove(e);
1753     builtin_remove(e);
1754 }
1755
1756 void InitializeEntity(entity e, void(void) func, float order)
1757 {
1758     entity prev, cur;
1759
1760     if (!e || e.initialize_entity)
1761     {
1762         // make a proxy initializer entity
1763         entity e_old;
1764         e_old = e;
1765         e = spawn();
1766         e.classname = "initialize_entity";
1767         e.enemy = e_old;
1768     }
1769
1770     e.initialize_entity = func;
1771     e.initialize_entity_order = order;
1772
1773     cur = initialize_entity_first;
1774     prev = world;
1775     for (;;)
1776     {
1777         if (!cur || cur.initialize_entity_order > order)
1778         {
1779             // insert between prev and cur
1780             if (prev)
1781                 prev.initialize_entity_next = e;
1782             else
1783                 initialize_entity_first = e;
1784             e.initialize_entity_next = cur;
1785             return;
1786         }
1787         prev = cur;
1788         cur = cur.initialize_entity_next;
1789     }
1790 }
1791 void InitializeEntitiesRun()
1792 {
1793     entity startoflist;
1794     startoflist = initialize_entity_first;
1795     initialize_entity_first = world;
1796     remove = remove_except_protected;
1797     for (self = startoflist; self; self = self.initialize_entity_next)
1798     {
1799         self.remove_except_protected_forbidden = 1;
1800     }
1801     for (self = startoflist; self; )
1802     {
1803         entity e;
1804         var void(void) func;
1805         e = self.initialize_entity_next;
1806         func = self.initialize_entity;
1807         self.initialize_entity_order = 0;
1808         self.initialize_entity = func_null;
1809         self.initialize_entity_next = world;
1810         self.remove_except_protected_forbidden = 0;
1811         if (self.classname == "initialize_entity")
1812         {
1813             entity e_old;
1814             e_old = self.enemy;
1815             builtin_remove(self);
1816             self = e_old;
1817         }
1818         //dprint("Delayed initialization: ", self.classname, "\n");
1819         if(func != func_null)
1820             func();
1821         else
1822         {
1823             eprint(self);
1824             backtrace(strcat("Null function in: ", self.classname, "\n"));
1825         }
1826         self = e;
1827     }
1828     remove = remove_unsafely;
1829 }
1830
1831 .float uncustomizeentityforclient_set;
1832 .void(void) uncustomizeentityforclient;
1833 void(void) SUB_Nullpointer = #0;
1834 void UncustomizeEntitiesRun()
1835 {
1836     entity oldself;
1837     oldself = self;
1838     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1839         self.uncustomizeentityforclient();
1840     self = oldself;
1841 }
1842 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1843 {
1844     e.customizeentityforclient = customizer;
1845     e.uncustomizeentityforclient = uncustomizer;
1846     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1847 }
1848
1849 .float nottargeted;
1850 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1851
1852 void() SUB_Remove;
1853 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1854 {
1855     vector mi, ma;
1856
1857     if (e.classname == "")
1858         e.classname = "net_linked";
1859
1860     if (e.model == "" || self.modelindex == 0)
1861     {
1862         mi = e.mins;
1863         ma = e.maxs;
1864         setmodel(e, "null");
1865         setsize(e, mi, ma);
1866     }
1867
1868     e.SendEntity = sendfunc;
1869     e.SendFlags = 0xFFFFFF;
1870
1871     if (!docull)
1872         e.effects |= EF_NODEPTHTEST;
1873
1874     if (dt)
1875     {
1876         e.nextthink = time + dt;
1877         e.think = SUB_Remove;
1878     }
1879 }
1880
1881 void adaptor_think2touch()
1882 {
1883     entity o;
1884     o = other;
1885     other = world;
1886     self.touch();
1887     other = o;
1888 }
1889
1890 void adaptor_think2use()
1891 {
1892     entity o, a;
1893     o = other;
1894     a = activator;
1895     activator = world;
1896     other = world;
1897     self.use();
1898     other = o;
1899     activator = a;
1900 }
1901
1902 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1903 {
1904         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1905                 self.projectiledeathtype |= HITTYPE_SPLASH;
1906         adaptor_think2use();
1907 }
1908
1909 // deferred dropping
1910 void DropToFloor_Handler()
1911 {
1912     builtin_droptofloor();
1913     self.dropped_origin = self.origin;
1914 }
1915
1916 void droptofloor()
1917 {
1918     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1919 }
1920
1921
1922
1923 float trace_hits_box_a0, trace_hits_box_a1;
1924
1925 float trace_hits_box_1d(float end, float thmi, float thma)
1926 {
1927     if (end == 0)
1928     {
1929         // just check if x is in range
1930         if (0 < thmi)
1931             return FALSE;
1932         if (0 > thma)
1933             return FALSE;
1934     }
1935     else
1936     {
1937         // do the trace with respect to x
1938         // 0 -> end has to stay in thmi -> thma
1939         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1940         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1941         if (trace_hits_box_a0 > trace_hits_box_a1)
1942             return FALSE;
1943     }
1944     return TRUE;
1945 }
1946
1947 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1948 {
1949     end -= start;
1950     thmi -= start;
1951     thma -= start;
1952     // now it is a trace from 0 to end
1953
1954     trace_hits_box_a0 = 0;
1955     trace_hits_box_a1 = 1;
1956
1957     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1958         return FALSE;
1959     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1960         return FALSE;
1961     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1962         return FALSE;
1963
1964     return TRUE;
1965 }
1966
1967 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1968 {
1969     return trace_hits_box(start, end, thmi - ma, thma - mi);
1970 }
1971
1972 float SUB_NoImpactCheck()
1973 {
1974         // zero hitcontents = this is not the real impact, but either the
1975         // mirror-impact of something hitting the projectile instead of the
1976         // projectile hitting the something, or a touchareagrid one. Neither of
1977         // these stop the projectile from moving, so...
1978         if(trace_dphitcontents == 0)
1979         {
1980                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1981                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1982                 checkclient();
1983         }
1984     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1985         return 1;
1986     if (other == world && self.size != '0 0 0')
1987     {
1988         vector tic;
1989         tic = self.velocity * sys_frametime;
1990         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1991         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1992         if (trace_fraction >= 1)
1993         {
1994             dprint("Odd... did not hit...?\n");
1995         }
1996         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1997         {
1998             dprint("Detected and prevented the sky-grapple bug.\n");
1999             return 1;
2000         }
2001     }
2002
2003     return 0;
2004 }
2005
2006 #define SUB_OwnerCheck() (other && (other == self.owner))
2007
2008 void RemoveGrapplingHook(entity pl);
2009 void W_Crylink_Dequeue(entity e);
2010 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2011 {
2012         if(SUB_OwnerCheck())
2013                 return TRUE;
2014         if(SUB_NoImpactCheck())
2015         {
2016                 if(self.classname == "grapplinghook")
2017                         RemoveGrapplingHook(self.realowner);
2018                 else if(self.classname == "spike")
2019                 {
2020                         W_Crylink_Dequeue(self);
2021                         remove(self);
2022                 }
2023                 else
2024                         remove(self);
2025                 return TRUE;
2026         }
2027         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2028                 UpdateCSQCProjectile(self);
2029         return FALSE;
2030 }
2031 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2032
2033 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2034 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2035
2036 void URI_Get_Callback(float id, float status, string data)
2037 {
2038         if(url_URI_Get_Callback(id, status, data))
2039         {
2040                 // handled
2041         }
2042         else if (id == URI_GET_DISCARD)
2043         {
2044                 // discard
2045         }
2046         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2047         {
2048                 // sv_cmd curl
2049                 Curl_URI_Get_Callback(id, status, data);
2050         }
2051         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2052         {
2053                 // online ban list
2054                 OnlineBanList_URI_Get_Callback(id, status, data);
2055         }
2056         else
2057         {
2058                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2059         }
2060 }
2061
2062 string uid2name(string myuid) {
2063         string s;
2064         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2065
2066         // FIXME remove this later after 0.6 release
2067         // convert old style broken records to correct style
2068         if(s == "")
2069         {
2070                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2071                 if(s != "")
2072                 {
2073                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2074                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2075                 }
2076         }
2077         
2078         if(s == "")
2079                 s = "^1Unregistered Player";
2080         return s;
2081 }
2082
2083 float race_readTime(string map, float pos)
2084 {
2085         string rr;
2086         if(g_cts)
2087                 rr = CTS_RECORD;
2088         else
2089                 rr = RACE_RECORD;
2090
2091         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2092 }
2093
2094 string race_readUID(string map, float pos)
2095 {
2096         string rr;
2097         if(g_cts)
2098                 rr = CTS_RECORD;
2099         else
2100                 rr = RACE_RECORD;
2101
2102         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2103 }
2104
2105 float race_readPos(string map, float t) {
2106         float i;
2107         for (i = 1; i <= RANKINGS_CNT; ++i)
2108                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2109                         return i;
2110
2111         return 0; // pos is zero if unranked
2112 }
2113
2114 void race_writeTime(string map, float t, string myuid)
2115 {
2116         string rr;
2117         if(g_cts)
2118                 rr = CTS_RECORD;
2119         else
2120                 rr = RACE_RECORD;
2121
2122         float newpos;
2123         newpos = race_readPos(map, t);
2124
2125         float i, prevpos = 0;
2126         for(i = 1; i <= RANKINGS_CNT; ++i)
2127         {
2128                 if(race_readUID(map, i) == myuid)
2129                         prevpos = i;
2130         }
2131         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2132                 for (i = prevpos; i > newpos; --i) {
2133                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2134                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2135                 }
2136         } else { // player has no ranked record yet
2137                 for (i = RANKINGS_CNT; i > newpos; --i) {
2138                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2139                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2140                 }
2141         }
2142
2143         // store new time itself
2144         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2145         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2146 }
2147
2148 string race_readName(string map, float pos)
2149 {
2150         string rr;
2151         if(g_cts)
2152                 rr = CTS_RECORD;
2153         else
2154                 rr = RACE_RECORD;
2155
2156         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2157 }
2158
2159 string race_placeName(float pos) {
2160         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2161         {
2162                 if(mod(pos, 10) == 1)
2163                         return strcat(ftos(pos), "st");
2164                 else if(mod(pos, 10) == 2)
2165                         return strcat(ftos(pos), "nd");
2166                 else if(mod(pos, 10) == 3)
2167                         return strcat(ftos(pos), "rd");
2168                 else
2169                         return strcat(ftos(pos), "th");
2170         }
2171         else
2172                 return strcat(ftos(pos), "th");
2173 }
2174
2175 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2176 {
2177     float m, i;
2178     vector start, org, delta, end, enddown, mstart;
2179     entity sp;
2180
2181     m = e.dphitcontentsmask;
2182     e.dphitcontentsmask = goodcontents | badcontents;
2183
2184     org = world.mins;
2185     delta = world.maxs - world.mins;
2186
2187     start = end = org;
2188
2189     for (i = 0; i < attempts; ++i)
2190     {
2191         start_x = org_x + random() * delta_x;
2192         start_y = org_y + random() * delta_y;
2193         start_z = org_z + random() * delta_z;
2194
2195         // rule 1: start inside world bounds, and outside
2196         // solid, and don't start from somewhere where you can
2197         // fall down to evil
2198         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2199         if (trace_fraction >= 1)
2200             continue;
2201         if (trace_startsolid)
2202             continue;
2203         if (trace_dphitcontents & badcontents)
2204             continue;
2205         if (trace_dphitq3surfaceflags & badsurfaceflags)
2206             continue;
2207
2208         // rule 2: if we are too high, lower the point
2209         if (trace_fraction * delta_z > maxaboveground)
2210             start = trace_endpos + '0 0 1' * maxaboveground;
2211         enddown = trace_endpos;
2212
2213         // rule 3: make sure we aren't outside the map. This only works
2214         // for somewhat well formed maps. A good rule of thumb is that
2215         // the map should have a convex outside hull.
2216         // these can be traceLINES as we already verified the starting box
2217         mstart = start + 0.5 * (e.mins + e.maxs);
2218         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2219         if (trace_fraction >= 1)
2220             continue;
2221         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2222         if (trace_fraction >= 1)
2223             continue;
2224         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2225         if (trace_fraction >= 1)
2226             continue;
2227         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2228         if (trace_fraction >= 1)
2229             continue;
2230         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2231         if (trace_fraction >= 1)
2232             continue;
2233
2234         // rule 4: we must "see" some spawnpoint
2235         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2236                 if(checkpvs(mstart, sp))
2237                         break;
2238         if(!sp)
2239         {
2240                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2241                         if(checkpvs(mstart, sp))
2242                                 break;
2243                 if(!sp)
2244                         continue;
2245         }
2246
2247         // find a random vector to "look at"
2248         end_x = org_x + random() * delta_x;
2249         end_y = org_y + random() * delta_y;
2250         end_z = org_z + random() * delta_z;
2251         end = start + normalize(end - start) * vlen(delta);
2252
2253         // rule 4: start TO end must not be too short
2254         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2255         if (trace_startsolid)
2256             continue;
2257         if (trace_fraction < minviewdistance / vlen(delta))
2258             continue;
2259
2260         // rule 5: don't want to look at sky
2261         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2262             continue;
2263
2264         // rule 6: we must not end up in trigger_hurt
2265         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2266             continue;
2267
2268         break;
2269     }
2270
2271     e.dphitcontentsmask = m;
2272
2273     if (i < attempts)
2274     {
2275         setorigin(e, start);
2276         e.angles = vectoangles(end - start);
2277         dprint("Needed ", ftos(i + 1), " attempts\n");
2278         return TRUE;
2279     }
2280     else
2281         return FALSE;
2282 }
2283
2284 float zcurveparticles_effectno;
2285 vector zcurveparticles_start;
2286 float zcurveparticles_spd;
2287
2288 void endzcurveparticles()
2289 {
2290         if(zcurveparticles_effectno)
2291         {
2292                 // terminator
2293                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2294         }
2295         zcurveparticles_effectno = 0;
2296 }
2297
2298 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2299 {
2300         spd = bound(0, floor(spd / 16), 32767);
2301         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2302         {
2303                 endzcurveparticles();
2304                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2305                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2306                 WriteShort(MSG_BROADCAST, effectno);
2307                 WriteCoord(MSG_BROADCAST, start_x);
2308                 WriteCoord(MSG_BROADCAST, start_y);
2309                 WriteCoord(MSG_BROADCAST, start_z);
2310                 zcurveparticles_effectno = effectno;
2311                 zcurveparticles_start = start;
2312         }
2313         else
2314                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2315         WriteCoord(MSG_BROADCAST, end_x);
2316         WriteCoord(MSG_BROADCAST, end_y);
2317         WriteCoord(MSG_BROADCAST, end_z);
2318         WriteCoord(MSG_BROADCAST, end_dz);
2319         zcurveparticles_spd = spd;
2320 }
2321
2322 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2323 {
2324         float end_dz;
2325         vector vecxy, velxy;
2326
2327         vecxy = end - start;
2328         vecxy_z = 0;
2329         velxy = vel;
2330         velxy_z = 0;
2331
2332         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2333         {
2334                 endzcurveparticles();
2335                 trailparticles(world, effectno, start, end);
2336                 return;
2337         }
2338
2339         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2340         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2341 }
2342
2343 void write_recordmarker(entity pl, float tstart, float dt)
2344 {
2345     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2346
2347     // also write a marker into demo files for demotc-race-record-extractor to find
2348     stuffcmd(pl,
2349              strcat(
2350                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2351                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2352 }
2353
2354 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2355 {
2356         switch(algn)
2357         {
2358                 default:
2359                 case 3: // right
2360                         break;
2361
2362                 case 4: // left
2363                         vecs_y = -vecs_y;
2364                         break;
2365
2366                 case 1:
2367                         if(allowcenter) // 2: allow center handedness
2368                         {
2369                                 // center
2370                                 vecs_y = 0;
2371                                 vecs_z -= 2;
2372                         }
2373                         else
2374                         {
2375                                 // right
2376                         }
2377                         break;
2378
2379                 case 2:
2380                         if(allowcenter) // 2: allow center handedness
2381                         {
2382                                 // center
2383                                 vecs_y = 0;
2384                                 vecs_z -= 2;
2385                         }
2386                         else
2387                         {
2388                                 // left
2389                                 vecs_y = -vecs_y;
2390                         }
2391                         break;
2392         }
2393         return vecs;
2394 }
2395
2396 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2397 {
2398         string s;
2399         vector v;
2400
2401         if (autocvar_g_shootfromeye)
2402         {
2403                 if (visual)
2404                 {
2405                         vecs_y = 0;
2406                         vecs_z -= 2;
2407                 }
2408                 else
2409                 {
2410                         vecs_y = 0;
2411                         vecs_z = 0;
2412                 }
2413         }
2414         else if (autocvar_g_shootfromcenter)
2415         {
2416                 vecs_y = 0;
2417                 vecs_z -= 2;
2418         }
2419         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2420         {
2421                 v = stov(s);
2422                 if (y_is_right)
2423                         v_y = -v_y;
2424                 if (v_x != 0)
2425                         vecs_x = v_x;
2426                 vecs_y = v_y;
2427                 vecs_z = v_z;
2428         }
2429         else if (autocvar_g_shootfromclient)
2430         {
2431                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2432         }
2433         return vecs;
2434 }
2435
2436 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2437 {
2438         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2439 }
2440
2441
2442 void attach_sameorigin(entity e, entity to, string tag)
2443 {
2444     vector org, t_forward, t_left, t_up, e_forward, e_up;
2445     vector org0, ang0;
2446     float tagscale;
2447
2448     ang0 = e.angles;
2449     org0 = e.origin;
2450
2451     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2452     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2453     t_forward = v_forward * tagscale;
2454     t_left = v_right * -tagscale;
2455     t_up = v_up * tagscale;
2456
2457     e.origin_x = org * t_forward;
2458     e.origin_y = org * t_left;
2459     e.origin_z = org * t_up;
2460
2461     // current forward and up directions
2462     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2463                 e.angles = AnglesTransform_FromVAngles(e.angles);
2464         else
2465                 e.angles = AnglesTransform_FromAngles(e.angles);
2466     fixedmakevectors(e.angles);
2467
2468     // untransform forward, up!
2469     e_forward_x = v_forward * t_forward;
2470     e_forward_y = v_forward * t_left;
2471     e_forward_z = v_forward * t_up;
2472     e_up_x = v_up * t_forward;
2473     e_up_y = v_up * t_left;
2474     e_up_z = v_up * t_up;
2475
2476     e.angles = fixedvectoangles2(e_forward, e_up);
2477     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2478                 e.angles = AnglesTransform_ToVAngles(e.angles);
2479         else
2480                 e.angles = AnglesTransform_ToAngles(e.angles);
2481
2482     setattachment(e, to, tag);
2483     setorigin(e, e.origin);
2484 }
2485
2486 void detach_sameorigin(entity e)
2487 {
2488     vector org;
2489     org = gettaginfo(e, 0);
2490     e.angles = fixedvectoangles2(v_forward, v_up);
2491     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2492                 e.angles = AnglesTransform_ToVAngles(e.angles);
2493         else
2494                 e.angles = AnglesTransform_ToAngles(e.angles);
2495     setorigin(e, org);
2496     setattachment(e, world, "");
2497     setorigin(e, e.origin);
2498 }
2499
2500 void follow_sameorigin(entity e, entity to)
2501 {
2502     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2503     e.aiment = to; // make the hole follow bmodel
2504     e.punchangle = to.angles; // the original angles of bmodel
2505     e.view_ofs = e.origin - to.origin; // relative origin
2506     e.v_angle = e.angles - to.angles; // relative angles
2507 }
2508
2509 void unfollow_sameorigin(entity e)
2510 {
2511     e.movetype = MOVETYPE_NONE;
2512 }
2513
2514 entity gettaginfo_relative_ent;
2515 vector gettaginfo_relative(entity e, float tag)
2516 {
2517     if (!gettaginfo_relative_ent)
2518     {
2519         gettaginfo_relative_ent = spawn();
2520         gettaginfo_relative_ent.effects = EF_NODRAW;
2521     }
2522     gettaginfo_relative_ent.model = e.model;
2523     gettaginfo_relative_ent.modelindex = e.modelindex;
2524     gettaginfo_relative_ent.frame = e.frame;
2525     return gettaginfo(gettaginfo_relative_ent, tag);
2526 }
2527
2528 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2529 {
2530     float p;
2531     p = pow(2, chan);
2532     if (pl.soundentity.cnt & p)
2533         return;
2534     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2535     pl.soundentity.cnt |= p;
2536 }
2537
2538 void SoundEntity_StopSound(entity pl, float chan)
2539 {
2540     float p;
2541     p = pow(2, chan);
2542     if (pl.soundentity.cnt & p)
2543     {
2544         stopsoundto(MSG_ALL, pl.soundentity, chan);
2545         pl.soundentity.cnt &~= p;
2546     }
2547 }
2548
2549 void SoundEntity_Attach(entity pl)
2550 {
2551     pl.soundentity = spawn();
2552     pl.soundentity.classname = "soundentity";
2553     pl.soundentity.owner = pl;
2554     setattachment(pl.soundentity, pl, "");
2555     setmodel(pl.soundentity, "null");
2556 }
2557
2558 void SoundEntity_Detach(entity pl)
2559 {
2560     float i;
2561     for (i = 0; i <= 7; ++i)
2562         SoundEntity_StopSound(pl, i);
2563 }
2564
2565 .float scale2;
2566
2567 float modeleffect_SendEntity(entity to, float sf)
2568 {
2569         float f;
2570         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2571
2572         f = 0;
2573         if(self.velocity != '0 0 0')
2574                 f |= 1;
2575         if(self.angles != '0 0 0')
2576                 f |= 2;
2577         if(self.avelocity != '0 0 0')
2578                 f |= 4;
2579
2580         WriteByte(MSG_ENTITY, f);
2581         WriteShort(MSG_ENTITY, self.modelindex);
2582         WriteByte(MSG_ENTITY, self.skin);
2583         WriteByte(MSG_ENTITY, self.frame);
2584         WriteCoord(MSG_ENTITY, self.origin_x);
2585         WriteCoord(MSG_ENTITY, self.origin_y);
2586         WriteCoord(MSG_ENTITY, self.origin_z);
2587         if(f & 1)
2588         {
2589                 WriteCoord(MSG_ENTITY, self.velocity_x);
2590                 WriteCoord(MSG_ENTITY, self.velocity_y);
2591                 WriteCoord(MSG_ENTITY, self.velocity_z);
2592         }
2593         if(f & 2)
2594         {
2595                 WriteCoord(MSG_ENTITY, self.angles_x);
2596                 WriteCoord(MSG_ENTITY, self.angles_y);
2597                 WriteCoord(MSG_ENTITY, self.angles_z);
2598         }
2599         if(f & 4)
2600         {
2601                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2602                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2603                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2604         }
2605         WriteShort(MSG_ENTITY, self.scale * 256.0);
2606         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2607         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2608         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2609         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2610
2611         return TRUE;
2612 }
2613
2614 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2615 {
2616         entity e;
2617         float sz;
2618         e = spawn();
2619         e.classname = "modeleffect";
2620         setmodel(e, m);
2621         e.frame = f;
2622         setorigin(e, o);
2623         e.velocity = v;
2624         e.angles = ang;
2625         e.avelocity = angv;
2626         e.alpha = a;
2627         e.teleport_time = t1;
2628         e.fade_time = t2;
2629         e.skin = s;
2630         if(s0 >= 0)
2631                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2632         else
2633                 e.scale = -s0;
2634         if(s2 >= 0)
2635                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2636         else
2637                 e.scale2 = -s2;
2638         sz = max(e.scale, e.scale2);
2639         setsize(e, e.mins * sz, e.maxs * sz);
2640         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2641 }
2642
2643 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2644 {
2645         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2646 }
2647
2648 float randombit(float bits)
2649 {
2650         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2651                 return bits;
2652
2653         float n, f, b, r;
2654
2655         r = random();
2656         b = 0;
2657         n = 0;
2658
2659         for(f = 1; f <= bits; f *= 2)
2660         {
2661                 if(bits & f)
2662                 {
2663                         ++n;
2664                         r *= n;
2665                         if(r <= 1)
2666                                 b = f;
2667                         else
2668                                 r = (r - 1) / (n - 1);
2669                 }
2670         }
2671
2672         return b;
2673 }
2674
2675 float randombits(float bits, float k, float error_return)
2676 {
2677         float r;
2678         r = 0;
2679         while(k > 0 && bits != r)
2680         {
2681                 r += randombit(bits - r);
2682                 --k;
2683         }
2684         if(error_return)
2685                 if(k > 0)
2686                         return -1; // all
2687         return r;
2688 }
2689
2690 void randombit_test(float bits, float iter)
2691 {
2692         while(iter > 0)
2693         {
2694                 print(ftos(randombit(bits)), "\n");
2695                 --iter;
2696         }
2697 }
2698
2699 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2700 {
2701         if(halflifedist > 0)
2702                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2703         else if(halflifedist < 0)
2704                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2705         else
2706                 return 1;
2707 }
2708
2709
2710
2711
2712 #ifdef RELEASE
2713 #define cvar_string_normal builtin_cvar_string
2714 #define cvar_normal builtin_cvar
2715 #else
2716 string cvar_string_normal(string n)
2717 {
2718         if not(cvar_type(n) & 1)
2719                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2720         return builtin_cvar_string(n);
2721 }
2722
2723 float cvar_normal(string n)
2724 {
2725         return stof(cvar_string_normal(n));
2726 }
2727 #endif
2728 #define cvar_set_normal builtin_cvar_set
2729
2730 void defer_think()
2731 {
2732     entity oself;
2733
2734     oself           = self;
2735     self            = self.owner;
2736     oself.think     = SUB_Remove;
2737     oself.nextthink = time;
2738
2739     oself.use();
2740 }
2741
2742 /*
2743     Execute func() after time + fdelay.
2744     self when func is executed = self when defer is called
2745 */
2746 void defer(float fdelay, void() func)
2747 {
2748     entity e;
2749
2750     e           = spawn();
2751     e.owner     = self;
2752     e.use       = func;
2753     e.think     = defer_think;
2754     e.nextthink = time + fdelay;
2755 }
2756
2757 .string aiment_classname;
2758 .float aiment_deadflag;
2759 void SetMovetypeFollow(entity ent, entity e)
2760 {
2761         // FIXME this may not be warpzone aware
2762         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2763         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2764         ent.aiment = e; // make the hole follow bmodel
2765         ent.punchangle = e.angles; // the original angles of bmodel
2766         ent.view_ofs = ent.origin - e.origin; // relative origin
2767         ent.v_angle = ent.angles - e.angles; // relative angles
2768         ent.aiment_classname = strzone(e.classname);
2769         ent.aiment_deadflag = e.deadflag;
2770 }
2771 void UnsetMovetypeFollow(entity ent)
2772 {
2773         ent.movetype = MOVETYPE_FLY;
2774         PROJECTILE_MAKETRIGGER(ent);
2775         ent.aiment = world;
2776 }
2777 float LostMovetypeFollow(entity ent)
2778 {
2779 /*
2780         if(ent.movetype != MOVETYPE_FOLLOW)
2781                 if(ent.aiment)
2782                         error("???");
2783 */
2784         if(ent.aiment)
2785         {
2786                 if(ent.aiment.classname != ent.aiment_classname)
2787                         return 1;
2788                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2789                         return 1;
2790         }
2791         return 0;
2792 }
2793
2794 float isPushable(entity e)
2795 {
2796         if(e.iscreature)
2797                 return TRUE;
2798         switch(e.classname)
2799         {
2800                 case "body":
2801                 case "droppedweapon":
2802                 case "keepawayball":
2803                 case "nexball_basketball":
2804                 case "nexball_football":
2805                         return TRUE;
2806                 case "bullet": // antilagged bullets can't hit this either
2807                         return FALSE;
2808         }
2809         if (e.projectiledeathtype)
2810                 return TRUE;
2811         return FALSE;
2812 }