1 #include "miscfunctions.qh"
4 #include "command/common.qh"
9 #include <server/gamelog.qh>
11 #include <server/items/items.qh>
12 #include <server/mutators/_mod.qh>
13 #include <server/spawnpoints.qh>
14 #include <server/main.qh>
15 #include "mapvoting.qh"
16 #include "resources.qh"
17 #include <server/items/spawning.qh>
19 #include "weapons/accuracy.qh"
20 #include "weapons/common.qh"
21 #include "weapons/csqcprojectile.qh"
22 #include "weapons/selection.qh"
23 #include "../common/command/_mod.qh"
24 #include "../common/constants.qh"
25 #include <common/net_linked.qh>
26 #include <common/weapons/weapon/crylink.qh>
27 #include "../common/deathtypes/all.qh"
28 #include "../common/mapinfo.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/teams.qh"
32 #include "../common/mapobjects/subs.qh"
33 #include <common/mapobjects/trigger/hurt.qh>
34 #include <common/mapobjects/target/location.qh>
35 #include "../common/util.qh"
36 #include "../common/turrets/sv_turrets.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/vehicles/sv_vehicles.qh"
39 #include "../common/vehicles/vehicle.qh"
40 #include "../common/items/_mod.qh"
41 #include "../common/state.qh"
42 #include "../common/effects/qc/globalsound.qh"
43 #include "../common/wepent.qh"
44 #include <common/weapons/weapon.qh>
45 #include "../lib/csqcmodel/sv_model.qh"
46 #include "../lib/warpzone/anglestransform.qh"
47 #include "../lib/warpzone/server.qh"
49 void crosshair_trace(entity pl)
51 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
54 void crosshair_trace_plusvisibletriggers(entity pl)
56 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
59 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
61 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
64 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
66 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
71 IL_PUSH(g_ctrace_changed, it);
76 WarpZone_crosshair_trace(pl);
80 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
82 IL_CLEAR(g_ctrace_changed);
85 void WarpZone_crosshair_trace(entity pl)
87 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
90 entity findnearest(vector point, bool checkitems, vector axismod)
95 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
97 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
102 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
103 float len = vlen2(dist);
106 for (l = 0; l < num_nearest; ++l)
108 if (len < nearest_length[l])
112 // now i tells us where to insert at
113 // INSERTION SORT! YOU'VE SEEN IT! RUN!
114 if (l < NUM_NEAREST_ENTITIES)
116 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
118 nearest_length[j + 1] = nearest_length[j];
119 nearest_entity[j + 1] = nearest_entity[j];
121 nearest_length[l] = len;
122 nearest_entity[l] = it;
123 if (num_nearest < NUM_NEAREST_ENTITIES)
124 num_nearest = num_nearest + 1;
128 // now use the first one from our list that we can see
129 for (int j = 0; j < num_nearest; ++j)
131 traceline(point, nearest_entity[j].origin, true, NULL);
132 if (trace_fraction == 1)
135 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
136 return nearest_entity[j];
140 if (num_nearest == 0)
143 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
145 dprint("Candidates were: ");
146 for(j = 0; j < num_nearest; ++j)
150 dprint(nearest_entity[j].netname);
155 return nearest_entity[0];
158 string NearestLocation(vector p)
160 string ret = "somewhere";
161 entity loc = findnearest(p, false, '1 1 1');
166 loc = findnearest(p, true, '1 1 4');
173 string PlayerHealth(entity this)
175 float myhealth = floor(GetResource(this, RES_HEALTH));
178 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
180 else if(myhealth <= 0 || IS_DEAD(this))
182 return ftos(myhealth);
185 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
187 entity wepent = this.(weaponentity);
190 else if(wepent.m_weapon != WEP_Null)
191 return wepent.m_weapon.m_name;
192 else if(wepent.m_switchweapon != WEP_Null)
193 return wepent.m_switchweapon.m_name;
194 return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
197 string formatmessage(entity this, string msg)
201 vector cursor = '0 0 0';
202 entity cursor_ent = NULL;
209 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
210 msg = M_ARGV(1, string);
214 break; // too many replacements
217 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
218 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
233 WarpZone_crosshair_trace_plusvisibletriggers(this);
234 cursor = trace_endpos;
235 cursor_ent = trace_ent;
239 replacement = substring(msg, p, 2);
240 escape = substring(msg, p + 1, 1);
242 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
246 case "%": replacement = "%"; break;
247 case "\\":replacement = "\\"; break;
248 case "n": replacement = "\n"; break;
249 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
250 case "h": replacement = PlayerHealth(this); break;
251 case "l": replacement = NearestLocation(this.origin); break;
252 case "y": replacement = NearestLocation(cursor); break;
253 case "d": replacement = NearestLocation(this.death_origin); break;
254 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
255 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
256 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
257 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
258 case "S": replacement = ftos(vlen(this.velocity)); break;
259 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
260 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
263 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
264 replacement = M_ARGV(2, string);
269 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
270 p = p + strlen(replacement);
281 >0: receives a cvar from name=argv(f) value=argv(f+1)
283 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
287 strfree(store.(field));
291 if (thisname == name)
293 strcpy(store.(field), argv(f + 1));
297 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
299 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
301 GetCvars_handleString(this, store, thisname, f, field, name);
302 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
303 if (thisname == name)
305 string s = func(this, strcat1(store.(field)));
306 if (s != store.(field))
308 strcpy(store.(field), s);
312 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
319 if (thisname == name)
320 store.(field) = stof(argv(f + 1));
323 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
325 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
332 if (thisname == name)
336 store.(field) = stof(argv(f + 1));
345 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
348 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
350 string o = W_FixWeaponOrder_ForceComplete(wo);
351 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
356 * @param f -1: cleanup, 0: request, 1: receive
358 void GetCvars(entity this, entity store, int f)
360 string s = string_null;
363 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
366 s = strcat1(argv(f));
370 MUTATOR_CALLHOOK(GetCvars);
372 Notification_GetCvars(this);
374 ReplicateVars(this, store, s, f);
376 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
377 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
378 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
379 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
380 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
381 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
382 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
383 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
384 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
385 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
386 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
388 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
390 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
393 if (s == "cl_weaponpriority")
395 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
397 .entity weaponentity = weaponentities[slot];
398 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
399 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
402 if (s == "cl_allow_uidtracking")
403 PlayerStats_GameReport_AddPlayer(this);
404 //if (s == "cl_gunalign")
405 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
409 // decolorizes and team colors the player name when needed
410 string playername(entity p, bool team_colorize)
413 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
415 t = Team_ColorCode(p.team);
416 return strcat(t, strdecolorize(p.netname));
422 float want_weapon(entity weaponinfo, float allguns)
425 bool allow_mutatorblocked = false;
430 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
431 d = M_ARGV(1, float);
432 allguns = M_ARGV(2, bool);
433 allow_mutatorblocked = M_ARGV(3, bool);
436 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
437 else if(!mutator_returnvalue)
438 d = !(!weaponinfo.weaponstart);
440 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
443 float t = weaponinfo.weaponstartoverride;
445 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
450 // 4: is set by default?
459 /// Weapons the player normally starts with outside weapon arena.
460 WepSet weapons_start()
462 WepSet ret = '0 0 0';
463 FOREACH(Weapons, it != WEP_Null, {
464 int w = want_weapon(it, false);
473 WepSet ret = '0 0 0';
474 FOREACH(Weapons, it != WEP_Null, {
475 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
481 WepSet weapons_devall()
483 WepSet ret = '0 0 0';
484 FOREACH(Weapons, it != WEP_Null,
491 WepSet weapons_most()
493 WepSet ret = '0 0 0';
494 FOREACH(Weapons, it != WEP_Null, {
495 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
501 void weaponarena_available_all_update(entity this)
505 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
509 // if no weapons are available on the map, just fall back to all weapons arena
510 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
514 void weaponarena_available_devall_update(entity this)
518 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
522 // if no weapons are available on the map, just fall back to devall weapons arena
523 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
527 void weaponarena_available_most_update(entity this)
531 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
535 // if no weapons are available on the map, just fall back to most weapons arena
536 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
540 void readplayerstartcvars()
542 // initialize starting values for players
543 start_weapons = '0 0 0';
544 start_weapons_default = '0 0 0';
545 start_weapons_defaultmask = '0 0 0';
547 start_ammo_shells = 0;
548 start_ammo_nails = 0;
549 start_ammo_rockets = 0;
550 start_ammo_cells = 0;
551 start_ammo_plasma = 0;
552 if (random_start_ammo == NULL)
554 random_start_ammo = spawn();
556 start_health = cvar("g_balance_health_start");
557 start_armorvalue = cvar("g_balance_armor_start");
560 g_weaponarena_weapons = '0 0 0';
562 string s = cvar_string("g_weaponarena");
564 MUTATOR_CALLHOOK(SetWeaponArena, s);
565 s = M_ARGV(0, string);
567 if (s == "0" || s == "")
573 // forcibly turn off weaponarena
575 else if (s == "all" || s == "1")
578 g_weaponarena_list = "All Weapons";
579 g_weaponarena_weapons = weapons_all();
581 else if (s == "devall")
584 g_weaponarena_list = "Dev All Weapons";
585 g_weaponarena_weapons = weapons_devall();
587 else if (s == "most")
590 g_weaponarena_list = "Most Weapons";
591 g_weaponarena_weapons = weapons_most();
593 else if (s == "all_available")
596 g_weaponarena_list = "All Available Weapons";
598 // this needs to run after weaponsInMapAll is initialized
599 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
601 else if (s == "devall_available")
604 g_weaponarena_list = "Dev All Available Weapons";
606 // this needs to run after weaponsInMapAll is initialized
607 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
609 else if (s == "most_available")
612 g_weaponarena_list = "Most Available Weapons";
614 // this needs to run after weaponsInMapAll is initialized
615 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
617 else if (s == "none")
620 g_weaponarena_list = "No Weapons";
625 float t = tokenize_console(s);
626 g_weaponarena_list = "";
627 for (int j = 0; j < t; ++j)
630 Weapon wep = Weapon_from_name(s);
633 g_weaponarena_weapons |= (wep.m_wepset);
634 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
637 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
642 g_weapon_stay = 0; // incompatible
643 start_weapons = g_weaponarena_weapons;
644 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
648 FOREACH(Weapons, it != WEP_Null, {
649 int w = want_weapon(it, false);
650 WepSet s = it.m_wepset;
654 start_weapons_default |= s;
656 start_weapons_defaultmask |= s;
660 if(cvar("g_balance_superweapons_time") < 0)
661 start_items |= IT_UNLIMITED_SUPERWEAPONS;
663 if(!cvar("g_use_ammunition"))
664 start_items |= IT_UNLIMITED_AMMO;
666 if(start_items & IT_UNLIMITED_AMMO)
668 start_ammo_shells = 999;
669 start_ammo_nails = 999;
670 start_ammo_rockets = 999;
671 start_ammo_cells = 999;
672 start_ammo_plasma = 999;
673 start_ammo_fuel = 999;
677 start_ammo_shells = cvar("g_start_ammo_shells");
678 start_ammo_nails = cvar("g_start_ammo_nails");
679 start_ammo_rockets = cvar("g_start_ammo_rockets");
680 start_ammo_cells = cvar("g_start_ammo_cells");
681 start_ammo_plasma = cvar("g_start_ammo_plasma");
682 start_ammo_fuel = cvar("g_start_ammo_fuel");
683 random_start_weapons_count = cvar("g_random_start_weapons_count");
684 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
685 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
686 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
687 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
688 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
691 warmup_start_ammo_shells = start_ammo_shells;
692 warmup_start_ammo_nails = start_ammo_nails;
693 warmup_start_ammo_rockets = start_ammo_rockets;
694 warmup_start_ammo_cells = start_ammo_cells;
695 warmup_start_ammo_plasma = start_ammo_plasma;
696 warmup_start_ammo_fuel = start_ammo_fuel;
697 warmup_start_health = start_health;
698 warmup_start_armorvalue = start_armorvalue;
699 warmup_start_weapons = start_weapons;
700 warmup_start_weapons_default = start_weapons_default;
701 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
705 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
706 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
707 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
708 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
709 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
710 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
711 warmup_start_health = cvar("g_warmup_start_health");
712 warmup_start_armorvalue = cvar("g_warmup_start_armor");
713 warmup_start_weapons = '0 0 0';
714 warmup_start_weapons_default = '0 0 0';
715 warmup_start_weapons_defaultmask = '0 0 0';
716 FOREACH(Weapons, it != WEP_Null, {
717 int w = want_weapon(it, autocvar_g_warmup_allguns);
718 WepSet s = it.m_wepset;
720 warmup_start_weapons |= s;
722 warmup_start_weapons_default |= s;
724 warmup_start_weapons_defaultmask |= s;
728 if (autocvar_g_jetpack)
729 start_items |= ITEM_Jetpack.m_itemid;
731 MUTATOR_CALLHOOK(SetStartItems);
733 if (start_items & ITEM_Jetpack.m_itemid)
735 start_items |= ITEM_JetpackRegen.m_itemid;
736 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
737 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
740 start_ammo_shells = max(0, start_ammo_shells);
741 start_ammo_nails = max(0, start_ammo_nails);
742 start_ammo_rockets = max(0, start_ammo_rockets);
743 start_ammo_cells = max(0, start_ammo_cells);
744 start_ammo_plasma = max(0, start_ammo_plasma);
745 start_ammo_fuel = max(0, start_ammo_fuel);
746 SetResource(random_start_ammo, RES_SHELLS,
747 max(0, GetResource(random_start_ammo, RES_SHELLS)));
748 SetResource(random_start_ammo, RES_BULLETS,
749 max(0, GetResource(random_start_ammo, RES_BULLETS)));
750 SetResource(random_start_ammo, RES_ROCKETS,
751 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
752 SetResource(random_start_ammo, RES_CELLS,
753 max(0, GetResource(random_start_ammo, RES_CELLS)));
754 SetResource(random_start_ammo, RES_PLASMA,
755 max(0, GetResource(random_start_ammo, RES_PLASMA)));
757 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
758 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
759 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
760 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
761 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
762 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
765 void precache_playermodel(string m)
767 int globhandle, i, n;
770 // remove :<skinnumber> suffix
771 int j = strstrofs(m, ":", 0);
773 m = substring(m, 0, j);
775 if(substring(m, -9, 5) == "_lod1")
777 if(substring(m, -9, 5) == "_lod2")
780 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
783 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
787 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
790 n = search_getsize(globhandle);
791 for (i = 0; i < n; ++i)
793 //print(search_getfilename(globhandle, i), "\n");
794 f = search_getfilename(globhandle, i);
795 PrecachePlayerSounds(f);
797 search_end(globhandle);
799 void precache_all_playermodels(string pattern)
801 int globhandle = search_begin(pattern, true, false);
802 if (globhandle < 0) return;
803 int n = search_getsize(globhandle);
804 for (int i = 0; i < n; ++i)
806 string s = search_getfilename(globhandle, i);
807 precache_playermodel(s);
809 search_end(globhandle);
812 void precache_playermodels(string s)
814 FOREACH_WORD(s, true, { precache_playermodel(it); });
817 PRECACHE(PlayerModels)
819 // Precache all player models if desired
820 if (autocvar_sv_precacheplayermodels)
822 PrecachePlayerSounds("sound/player/default.sounds");
823 precache_all_playermodels("models/player/*.zym");
824 precache_all_playermodels("models/player/*.dpm");
825 precache_all_playermodels("models/player/*.md3");
826 precache_all_playermodels("models/player/*.psk");
827 precache_all_playermodels("models/player/*.iqm");
830 if (autocvar_sv_defaultcharacter)
832 precache_playermodels(autocvar_sv_defaultplayermodel_red);
833 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
834 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
835 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
836 precache_playermodels(autocvar_sv_defaultplayermodel);
840 void InitializeEntity(entity e, void(entity this) func, int order)
844 if (!e || e.initialize_entity)
846 // make a proxy initializer entity
848 e = new(initialize_entity);
852 e.initialize_entity = func;
853 e.initialize_entity_order = order;
855 cur = initialize_entity_first;
859 if (!cur || cur.initialize_entity_order > order)
861 // insert between prev and cur
863 prev.initialize_entity_next = e;
865 initialize_entity_first = e;
866 e.initialize_entity_next = cur;
870 cur = cur.initialize_entity_next;
873 void InitializeEntitiesRun()
875 entity startoflist = initialize_entity_first;
876 initialize_entity_first = NULL;
877 delete_fn = remove_except_protected;
878 for (entity e = startoflist; e; e = e.initialize_entity_next)
880 e.remove_except_protected_forbidden = 1;
882 for (entity e = startoflist; e; )
884 e.remove_except_protected_forbidden = 0;
885 e.initialize_entity_order = 0;
886 entity next = e.initialize_entity_next;
887 e.initialize_entity_next = NULL;
888 var void(entity this) func = e.initialize_entity;
889 e.initialize_entity = func_null;
890 if (e.classname == "initialize_entity")
892 entity wrappee = e.enemy;
896 //dprint("Delayed initialization: ", e.classname, "\n");
904 backtrace(strcat("Null function in: ", e.classname, "\n"));
908 delete_fn = remove_unsafely;
911 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
913 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
914 this.projectiledeathtype |= HITTYPE_SPLASH;
915 adaptor_think2use(this);
919 void DropToFloor_Handler(entity this)
921 WITHSELF(this, builtin_droptofloor());
922 this.dropped_origin = this.origin;
925 void droptofloor(entity this)
927 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
932 float trace_hits_box_a0, trace_hits_box_a1;
934 float trace_hits_box_1d(float end, float thmi, float thma)
938 // just check if x is in range
946 // do the trace with respect to x
947 // 0 -> end has to stay in thmi -> thma
948 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
949 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
950 if (trace_hits_box_a0 > trace_hits_box_a1)
956 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
961 // now it is a trace from 0 to end
963 trace_hits_box_a0 = 0;
964 trace_hits_box_a1 = 1;
966 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
968 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
970 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
976 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
978 return trace_hits_box(start, end, thmi - ma, thma - mi);
981 bool SUB_NoImpactCheck(entity this, entity toucher)
983 // zero hitcontents = this is not the real impact, but either the
984 // mirror-impact of something hitting the projectile instead of the
985 // projectile hitting the something, or a touchareagrid one. Neither of
986 // these stop the projectile from moving, so...
987 if(trace_dphitcontents == 0)
989 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
990 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
992 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
994 if (toucher == NULL && this.size != '0 0 0')
997 tic = this.velocity * sys_frametime;
998 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
999 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1000 if (trace_fraction >= 1)
1002 LOG_TRACE("Odd... did not hit...?");
1004 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1006 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1014 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1017 if(toucher && toucher == this.owner)
1019 if(SUB_NoImpactCheck(this, toucher))
1021 if(this.classname == "nade")
1022 return false; // no checks here
1023 else if(this.classname == "grapplinghook")
1029 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1030 UpdateCSQCProjectile(this);
1034 /** engine callback */
1035 void URI_Get_Callback(float id, float status, string data)
1037 if(url_URI_Get_Callback(id, status, data))
1041 else if (id == URI_GET_DISCARD)
1045 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1048 Curl_URI_Get_Callback(id, status, data);
1050 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1053 OnlineBanList_URI_Get_Callback(id, status, data);
1055 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1057 // handled by a mutator
1061 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1065 string uid2name(string myuid)
1067 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1069 // FIXME remove this later after 0.6 release
1070 // convert old style broken records to correct style
1073 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1076 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1077 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1082 s = "^1Unregistered Player";
1086 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1088 float m = e.dphitcontentsmask;
1089 e.dphitcontentsmask = goodcontents | badcontents;
1091 vector org = boundmin;
1092 vector delta = boundmax - boundmin;
1096 int j; // used after the loop
1097 for(j = 0; j < attempts; ++j)
1099 start.x = org.x + random() * delta.x;
1100 start.y = org.y + random() * delta.y;
1101 start.z = org.z + random() * delta.z;
1103 // rule 1: start inside world bounds, and outside
1104 // solid, and don't start from somewhere where you can
1105 // fall down to evil
1106 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1107 if (trace_fraction >= 1)
1109 if (trace_startsolid)
1111 if (trace_dphitcontents & badcontents)
1113 if (trace_dphitq3surfaceflags & badsurfaceflags)
1116 // rule 2: if we are too high, lower the point
1117 if (trace_fraction * delta.z > maxaboveground)
1118 start = trace_endpos + '0 0 1' * maxaboveground;
1119 vector enddown = trace_endpos;
1121 // rule 3: make sure we aren't outside the map. This only works
1122 // for somewhat well formed maps. A good rule of thumb is that
1123 // the map should have a convex outside hull.
1124 // these can be traceLINES as we already verified the starting box
1125 vector mstart = start + 0.5 * (e.mins + e.maxs);
1126 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1127 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1129 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1130 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1132 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1133 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1135 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1136 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1138 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1139 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1142 // rule 4: we must "see" some spawnpoint or item
1144 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1146 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1154 int items_checked = 0;
1155 IL_EACH(g_items, checkpvs(mstart, it),
1157 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1164 if(items_checked >= attempts)
1172 // find a random vector to "look at"
1173 end.x = org.x + random() * delta.x;
1174 end.y = org.y + random() * delta.y;
1175 end.z = org.z + random() * delta.z;
1176 end = start + normalize(end - start) * vlen(delta);
1178 // rule 4: start TO end must not be too short
1179 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1180 if(trace_startsolid)
1182 if(trace_fraction < minviewdistance / vlen(delta))
1185 // rule 5: don't want to look at sky
1186 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1189 // rule 6: we must not end up in trigger_hurt
1190 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1196 e.dphitcontentsmask = m;
1200 setorigin(e, start);
1201 e.angles = vectoangles(end - start);
1202 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1208 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1210 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1213 void write_recordmarker(entity pl, float tstart, float dt)
1215 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1217 // also write a marker into demo files for demotc-race-record-extractor to find
1220 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1221 " ", ftos(tstart), " ", ftos(dt), "\n"));
1224 void attach_sameorigin(entity e, entity to, string tag)
1226 vector org, t_forward, t_left, t_up, e_forward, e_up;
1229 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1230 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1231 t_forward = v_forward * tagscale;
1232 t_left = v_right * -tagscale;
1233 t_up = v_up * tagscale;
1235 e.origin_x = org * t_forward;
1236 e.origin_y = org * t_left;
1237 e.origin_z = org * t_up;
1239 // current forward and up directions
1240 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1241 e.angles = AnglesTransform_FromVAngles(e.angles);
1243 e.angles = AnglesTransform_FromAngles(e.angles);
1244 fixedmakevectors(e.angles);
1246 // untransform forward, up!
1247 e_forward.x = v_forward * t_forward;
1248 e_forward.y = v_forward * t_left;
1249 e_forward.z = v_forward * t_up;
1250 e_up.x = v_up * t_forward;
1251 e_up.y = v_up * t_left;
1252 e_up.z = v_up * t_up;
1254 e.angles = fixedvectoangles2(e_forward, e_up);
1255 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1256 e.angles = AnglesTransform_ToVAngles(e.angles);
1258 e.angles = AnglesTransform_ToAngles(e.angles);
1260 setattachment(e, to, tag);
1261 setorigin(e, e.origin);
1264 void detach_sameorigin(entity e)
1267 org = gettaginfo(e, 0);
1268 e.angles = fixedvectoangles2(v_forward, v_up);
1269 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1270 e.angles = AnglesTransform_ToVAngles(e.angles);
1272 e.angles = AnglesTransform_ToAngles(e.angles);
1274 setattachment(e, NULL, "");
1275 setorigin(e, e.origin);
1278 void follow_sameorigin(entity e, entity to)
1280 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1281 e.aiment = to; // make the hole follow bmodel
1282 e.punchangle = to.angles; // the original angles of bmodel
1283 e.view_ofs = e.origin - to.origin; // relative origin
1284 e.v_angle = e.angles - to.angles; // relative angles
1288 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1289 void unfollow_sameorigin(entity e)
1291 set_movetype(e, MOVETYPE_NONE);
1295 .string aiment_classname;
1296 .float aiment_deadflag;
1297 void SetMovetypeFollow(entity ent, entity e)
1299 // FIXME this may not be warpzone aware
1300 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1301 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1302 ent.aiment = e; // make the hole follow bmodel
1303 ent.punchangle = e.angles; // the original angles of bmodel
1304 ent.view_ofs = ent.origin - e.origin; // relative origin
1305 ent.v_angle = ent.angles - e.angles; // relative angles
1306 ent.aiment_classname = strzone(e.classname);
1307 ent.aiment_deadflag = e.deadflag;
1309 void UnsetMovetypeFollow(entity ent)
1311 set_movetype(ent, MOVETYPE_FLY);
1312 PROJECTILE_MAKETRIGGER(ent);
1315 float LostMovetypeFollow(entity ent)
1318 if(ent.move_movetype != MOVETYPE_FOLLOW)
1324 if(ent.aiment.classname != ent.aiment_classname)
1326 if(ent.aiment.deadflag != ent.aiment_deadflag)