1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (replacement == "" || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 #ifdef ALLOW_FORCEMODELS
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
581 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
587 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590 if (s == "cl_weaponpriority")
591 self.switchweapon = w_getbestweapon(self);
592 if (s == "cl_allow_uidtracking")
593 PlayerStats_AddPlayer(self);
597 void backtrace(string msg)
600 dev = autocvar_developer;
601 war = autocvar_prvm_backtraceforwarnings;
602 cvar_set("developer", "1");
603 cvar_set("prvm_backtraceforwarnings", "1");
605 print("--- CUT HERE ---\nWARNING: ");
608 remove(world); // isn't there any better way to cause a backtrace?
609 print("\n--- CUT UNTIL HERE ---\n");
610 cvar_set("developer", ftos(dev));
611 cvar_set("prvm_backtraceforwarnings", ftos(war));
614 string Team_ColorCode(float teamid)
616 if (teamid == COLOR_TEAM1)
618 else if (teamid == COLOR_TEAM2)
620 else if (teamid == COLOR_TEAM3)
622 else if (teamid == COLOR_TEAM4)
628 string Team_ColorName(float t)
630 // fixme: Search for team entities and get their .netname's!
631 if (t == COLOR_TEAM1)
633 if (t == COLOR_TEAM2)
635 if (t == COLOR_TEAM3)
637 if (t == COLOR_TEAM4)
642 string Team_ColorNameLowerCase(float t)
644 // fixme: Search for team entities and get their .netname's!
645 if (t == COLOR_TEAM1)
647 if (t == COLOR_TEAM2)
649 if (t == COLOR_TEAM3)
651 if (t == COLOR_TEAM4)
656 float ColourToNumber(string team_colour)
658 if (team_colour == "red")
661 if (team_colour == "blue")
664 if (team_colour == "yellow")
667 if (team_colour == "pink")
670 if (team_colour == "auto")
676 float NumberToTeamNumber(float number)
693 // decolorizes and team colors the player name when needed
694 string playername(entity p)
697 if (teamplay && !intermission_running && p.classname == "player")
699 t = Team_ColorCode(p.team);
700 return strcat(t, strdecolorize(p.netname));
706 vector randompos(vector m1, vector m2)
710 v_x = m2_x * random() + m1_x;
711 v_y = m2_y * random() + m1_y;
712 v_z = m2_z * random() + m1_z;
716 //#NO AUTOCVARS START
718 float g_pickup_shells;
719 float g_pickup_shells_max;
720 float g_pickup_nails;
721 float g_pickup_nails_max;
722 float g_pickup_rockets;
723 float g_pickup_rockets_max;
724 float g_pickup_cells;
725 float g_pickup_cells_max;
727 float g_pickup_fuel_jetpack;
728 float g_pickup_fuel_max;
729 float g_pickup_armorsmall;
730 float g_pickup_armorsmall_max;
731 float g_pickup_armorsmall_anyway;
732 float g_pickup_armormedium;
733 float g_pickup_armormedium_max;
734 float g_pickup_armormedium_anyway;
735 float g_pickup_armorbig;
736 float g_pickup_armorbig_max;
737 float g_pickup_armorbig_anyway;
738 float g_pickup_armorlarge;
739 float g_pickup_armorlarge_max;
740 float g_pickup_armorlarge_anyway;
741 float g_pickup_healthsmall;
742 float g_pickup_healthsmall_max;
743 float g_pickup_healthsmall_anyway;
744 float g_pickup_healthmedium;
745 float g_pickup_healthmedium_max;
746 float g_pickup_healthmedium_anyway;
747 float g_pickup_healthlarge;
748 float g_pickup_healthlarge_max;
749 float g_pickup_healthlarge_anyway;
750 float g_pickup_healthmega;
751 float g_pickup_healthmega_max;
752 float g_pickup_healthmega_anyway;
753 float g_pickup_ammo_anyway;
754 float g_pickup_weapons_anyway;
756 WEPSET_DECLARE_A(g_weaponarena_weapons);
757 float g_weaponarena_random;
758 float g_weaponarena_random_with_laser;
759 string g_weaponarena_list;
760 float g_weaponspeedfactor;
761 float g_weaponratefactor;
762 float g_weapondamagefactor;
763 float g_weaponforcefactor;
764 float g_weaponspreadfactor;
766 WEPSET_DECLARE_A(start_weapons);
767 WEPSET_DECLARE_A(start_weapons_default);
768 WEPSET_DECLARE_A(start_weapons_defaultmask);
770 float start_ammo_shells;
771 float start_ammo_nails;
772 float start_ammo_rockets;
773 float start_ammo_cells;
774 float start_ammo_fuel;
776 float start_armorvalue;
777 WEPSET_DECLARE_A(warmup_start_weapons);
778 WEPSET_DECLARE_A(warmup_start_weapons_default);
779 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
780 float warmup_start_ammo_shells;
781 float warmup_start_ammo_nails;
782 float warmup_start_ammo_rockets;
783 float warmup_start_ammo_cells;
784 float warmup_start_ammo_fuel;
785 float warmup_start_health;
786 float warmup_start_armorvalue;
789 entity get_weaponinfo(float w);
791 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
793 var float i = weaponinfo.weapon;
799 if (g_lms || g_ca || allguns)
801 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
807 d = (i == WEP_SHOTGUN);
809 d = 0; // weapon is set a few lines later
811 d = (i == WEP_LASER || i == WEP_SHOTGUN);
813 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
814 d |= (i == WEP_HOOK);
815 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
820 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
825 // 4: is set by default?
834 void readplayerstartcvars()
840 // initialize starting values for players
841 WEPSET_CLEAR_A(start_weapons);
842 WEPSET_CLEAR_A(start_weapons_default);
843 WEPSET_CLEAR_A(start_weapons_defaultmask);
845 start_ammo_shells = 0;
846 start_ammo_nails = 0;
847 start_ammo_rockets = 0;
848 start_ammo_cells = 0;
849 start_health = cvar("g_balance_health_start");
850 start_armorvalue = cvar("g_balance_armor_start");
853 WEPSET_CLEAR_A(g_weaponarena_weapons);
855 s = cvar_string("g_weaponarena");
856 if (s == "0" || s == "")
862 if (s == "0" || s == "")
868 // forcibly turn off weaponarena
873 g_weaponarena_list = "All Weapons";
874 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
876 e = get_weaponinfo(j);
877 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "most")
884 g_weaponarena_list = "Most Weapons";
885 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
887 e = get_weaponinfo(j);
888 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
889 if (e.spawnflags & WEP_FLAG_NORMAL)
890 WEPSET_OR_AW(g_weaponarena_weapons, j);
893 else if (s == "none")
896 g_weaponarena_list = "No Weapons";
901 t = tokenize_console(s);
902 g_weaponarena_list = "";
903 for (i = 0; i < t; ++i)
906 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
908 e = get_weaponinfo(j);
911 WEPSET_OR_AW(g_weaponarena_weapons, j);
912 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
918 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
925 g_weaponarena_random = cvar("g_weaponarena_random");
927 g_weaponarena_random = 0;
928 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
932 g_minstagib = 0; // incompatible
933 g_pinata = 0; // incompatible
934 g_weapon_stay = 0; // incompatible
935 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
937 start_items |= IT_UNLIMITED_AMMO;
941 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
943 e = get_weaponinfo(i);
944 float w = want_weapon("g_start_weapon_", e, FALSE);
946 WEPSET_OR_AW(start_weapons, i);
948 WEPSET_OR_AW(start_weapons_default, i);
950 WEPSET_OR_AW(start_weapons_defaultmask, i);
954 if(!cvar("g_use_ammunition"))
955 start_items |= IT_UNLIMITED_AMMO;
957 if(cvar("g_nexball"))
958 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
960 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
962 start_ammo_rockets = 999;
963 start_ammo_shells = 999;
964 start_ammo_cells = 999;
965 start_ammo_nails = 999;
966 start_ammo_fuel = 999;
972 start_ammo_shells = cvar("g_lms_start_ammo_shells");
973 start_ammo_nails = cvar("g_lms_start_ammo_nails");
974 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
975 start_ammo_cells = cvar("g_lms_start_ammo_cells");
976 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
980 start_ammo_shells = cvar("g_start_ammo_shells");
981 start_ammo_nails = cvar("g_start_ammo_nails");
982 start_ammo_rockets = cvar("g_start_ammo_rockets");
983 start_ammo_cells = cvar("g_start_ammo_cells");
984 start_ammo_fuel = cvar("g_start_ammo_fuel");
990 start_health = cvar("g_lms_start_health");
991 start_armorvalue = cvar("g_lms_start_armor");
996 warmup_start_ammo_shells = start_ammo_shells;
997 warmup_start_ammo_nails = start_ammo_nails;
998 warmup_start_ammo_rockets = start_ammo_rockets;
999 warmup_start_ammo_cells = start_ammo_cells;
1000 warmup_start_ammo_fuel = start_ammo_fuel;
1001 warmup_start_health = start_health;
1002 warmup_start_armorvalue = start_armorvalue;
1003 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1004 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1005 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1007 if (!g_weaponarena && !g_minstagib && !g_ca)
1009 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1010 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1011 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1012 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1013 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1014 warmup_start_health = cvar("g_warmup_start_health");
1015 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1016 WEPSET_CLEAR_A(warmup_start_weapons);
1017 WEPSET_CLEAR_A(warmup_start_weapons_default);
1018 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1019 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1021 e = get_weaponinfo(i);
1022 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1024 WEPSET_OR_AW(warmup_start_weapons, i);
1026 WEPSET_OR_AW(warmup_start_weapons_default, i);
1028 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1034 start_items |= IT_JETPACK;
1036 MUTATOR_CALLHOOK(SetStartItems);
1038 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1040 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1041 start_items |= IT_FUEL_REGEN;
1042 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1043 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1046 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1048 e = get_weaponinfo(i);
1049 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1050 weapon_action(i, WR_PRECACHE);
1053 start_ammo_shells = max(0, start_ammo_shells);
1054 start_ammo_nails = max(0, start_ammo_nails);
1055 start_ammo_cells = max(0, start_ammo_cells);
1056 start_ammo_rockets = max(0, start_ammo_rockets);
1057 start_ammo_fuel = max(0, start_ammo_fuel);
1059 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1060 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1061 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1062 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1063 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1067 float g_bugrigs_planar_movement;
1068 float g_bugrigs_planar_movement_car_jumping;
1069 float g_bugrigs_reverse_spinning;
1070 float g_bugrigs_reverse_speeding;
1071 float g_bugrigs_reverse_stopping;
1072 float g_bugrigs_air_steering;
1073 float g_bugrigs_angle_smoothing;
1074 float g_bugrigs_friction_floor;
1075 float g_bugrigs_friction_brake;
1076 float g_bugrigs_friction_air;
1077 float g_bugrigs_accel;
1078 float g_bugrigs_speed_ref;
1079 float g_bugrigs_speed_pow;
1080 float g_bugrigs_steer;
1082 float g_touchexplode;
1083 float g_touchexplode_radius;
1084 float g_touchexplode_damage;
1085 float g_touchexplode_edgedamage;
1086 float g_touchexplode_force;
1093 float sv_pitch_fixyaw;
1095 string GetGametype(); // g_world.qc
1096 void readlevelcvars(void)
1098 g_minstagib = cvar("g_minstagib");
1100 // load ALL the mutators
1101 if(cvar("g_dodging"))
1102 MUTATOR_ADD(mutator_dodging);
1103 if(cvar("g_spawn_near_teammate"))
1104 MUTATOR_ADD(mutator_spawn_near_teammate);
1105 if(cvar("g_physical_items"))
1106 MUTATOR_ADD(mutator_physical_items);
1107 if(cvar("g_minstagib"))
1108 MUTATOR_ADD(mutator_minstagib);
1112 if(cvar("g_invincible_projectiles"))
1113 MUTATOR_ADD(mutator_invincibleprojectiles);
1114 if(cvar("g_new_toys"))
1115 MUTATOR_ADD(mutator_new_toys);
1117 MUTATOR_ADD(mutator_nix);
1118 if(cvar("g_rocket_flying"))
1119 MUTATOR_ADD(mutator_rocketflying);
1120 if(cvar("g_vampire"))
1121 MUTATOR_ADD(mutator_vampire);
1122 if(cvar("g_superspectate"))
1123 MUTATOR_ADD(mutator_superspec);
1126 // is this a mutator? is this a mode?
1127 if(cvar("g_sandbox"))
1128 MUTATOR_ADD(sandbox);
1130 if(cvar("sv_allow_fullbright"))
1131 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1133 g_bugrigs = cvar("g_bugrigs");
1134 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1135 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1136 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1137 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1138 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1139 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1140 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1141 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1142 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1143 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1144 g_bugrigs_accel = cvar("g_bugrigs_accel");
1145 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1146 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1147 g_bugrigs_steer = cvar("g_bugrigs_steer");
1149 g_touchexplode = cvar("g_touchexplode");
1150 g_touchexplode_radius = cvar("g_touchexplode_radius");
1151 g_touchexplode_damage = cvar("g_touchexplode_damage");
1152 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1153 g_touchexplode_force = cvar("g_touchexplode_force");
1155 #ifdef ALLOW_FORCEMODELS
1156 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1159 sv_clones = cvar("sv_clones");
1160 sv_gentle = cvar("sv_gentle");
1161 sv_foginterval = cvar("sv_foginterval");
1162 g_cloaked = cvar("g_cloaked");
1164 g_cloaked = 1; // always enable cloak in CTS
1165 g_jump_grunt = cvar("g_jump_grunt");
1166 g_footsteps = cvar("g_footsteps");
1167 g_grappling_hook = cvar("g_grappling_hook");
1168 g_jetpack = cvar("g_jetpack");
1169 g_midair = cvar("g_midair");
1170 g_norecoil = cvar("g_norecoil");
1171 g_bloodloss = cvar("g_bloodloss");
1172 sv_maxidle = cvar("sv_maxidle");
1173 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1174 sv_autotaunt = cvar("sv_autotaunt");
1175 sv_taunt = cvar("sv_taunt");
1177 inWarmupStage = cvar("g_warmup");
1178 g_warmup_limit = cvar("g_warmup_limit");
1179 g_warmup_allguns = cvar("g_warmup_allguns");
1180 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1182 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1183 inWarmupStage = 0; // these modes cannot work together, sorry
1185 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1186 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1187 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1188 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1189 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1190 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1191 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1192 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1193 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1194 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1195 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1196 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1197 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1198 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1200 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1201 g_weaponratefactor = cvar("g_weaponratefactor");
1202 g_weapondamagefactor = cvar("g_weapondamagefactor");
1203 g_weaponforcefactor = cvar("g_weaponforcefactor");
1204 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1206 g_pickup_shells = cvar("g_pickup_shells");
1207 g_pickup_shells_max = cvar("g_pickup_shells_max");
1208 g_pickup_nails = cvar("g_pickup_nails");
1209 g_pickup_nails_max = cvar("g_pickup_nails_max");
1210 g_pickup_rockets = cvar("g_pickup_rockets");
1211 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1212 g_pickup_cells = cvar("g_pickup_cells");
1213 g_pickup_cells_max = cvar("g_pickup_cells_max");
1214 g_pickup_fuel = cvar("g_pickup_fuel");
1215 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1216 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1217 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1218 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1219 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1220 g_pickup_armormedium = cvar("g_pickup_armormedium");
1221 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1222 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1223 g_pickup_armorbig = cvar("g_pickup_armorbig");
1224 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1225 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1226 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1227 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1228 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1229 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1230 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1231 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1232 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1233 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1234 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1235 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1236 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1237 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1238 g_pickup_healthmega = cvar("g_pickup_healthmega");
1239 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1240 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1242 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1243 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1245 g_pinata = cvar("g_pinata");
1247 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1249 g_weapon_stay = cvar("g_weapon_stay");
1251 if not(inWarmupStage && !g_ca)
1252 game_starttime = cvar("g_start_delay");
1254 sv_pitch_min = cvar("sv_pitch_min");
1255 sv_pitch_max = cvar("sv_pitch_max");
1256 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1258 readplayerstartcvars();
1264 string precache_sound (string s) = #19;
1265 float precache_sound_index (string s) = #19;
1267 #define SND_VOLUME 1
1268 #define SND_ATTENUATION 2
1269 #define SND_LARGEENTITY 8
1270 #define SND_LARGESOUND 16
1272 float sound_allowed(float dest, entity e)
1274 // sounds from world may always pass
1277 if (e.classname == "body")
1279 else if (e.realowner && e.realowner != e)
1281 else if (e.owner && e.owner != e)
1286 // sounds to self may always pass
1287 if (dest == MSG_ONE)
1288 if (e == msg_entity)
1290 // sounds by players can be removed
1291 if (autocvar_bot_sound_monopoly)
1292 if (clienttype(e) == CLIENTTYPE_REAL)
1294 // anything else may pass
1298 #ifdef COMPAT_XON010_CHANNELS
1299 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1300 void sound(entity e, float chan, string samp, float vol, float atten)
1302 if (!sound_allowed(MSG_BROADCAST, e))
1304 builtin_sound(e, chan, samp, vol, atten);
1308 void sound(entity e, float chan, string samp, float vol, float atten)
1310 if (!sound_allowed(MSG_BROADCAST, e))
1312 sound7(e, chan, samp, vol, atten, 0, 0);
1316 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1320 if (!sound_allowed(dest, e))
1323 entno = num_for_edict(e);
1324 idx = precache_sound_index(samp);
1329 atten = floor(atten * 64);
1330 vol = floor(vol * 255);
1333 sflags |= SND_VOLUME;
1335 sflags |= SND_ATTENUATION;
1336 if (entno >= 8192 || chan < 0 || chan > 7)
1337 sflags |= SND_LARGEENTITY;
1339 sflags |= SND_LARGESOUND;
1341 WriteByte(dest, SVC_SOUND);
1342 WriteByte(dest, sflags);
1343 if (sflags & SND_VOLUME)
1344 WriteByte(dest, vol);
1345 if (sflags & SND_ATTENUATION)
1346 WriteByte(dest, atten);
1347 if (sflags & SND_LARGEENTITY)
1349 WriteShort(dest, entno);
1350 WriteByte(dest, chan);
1354 WriteShort(dest, entno * 8 + chan);
1356 if (sflags & SND_LARGESOUND)
1357 WriteShort(dest, idx);
1359 WriteByte(dest, idx);
1361 WriteCoord(dest, o_x);
1362 WriteCoord(dest, o_y);
1363 WriteCoord(dest, o_z);
1365 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1369 if (!sound_allowed(dest, e))
1372 o = e.origin + 0.5 * (e.mins + e.maxs);
1373 soundtoat(dest, e, o, chan, samp, vol, atten);
1375 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1377 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1379 void stopsoundto(float dest, entity e, float chan)
1383 if (!sound_allowed(dest, e))
1386 entno = num_for_edict(e);
1388 if (entno >= 8192 || chan < 0 || chan > 7)
1391 idx = precache_sound_index("misc/null.wav");
1392 sflags = SND_LARGEENTITY;
1394 sflags |= SND_LARGESOUND;
1395 WriteByte(dest, SVC_SOUND);
1396 WriteByte(dest, sflags);
1397 WriteShort(dest, entno);
1398 WriteByte(dest, chan);
1399 if (sflags & SND_LARGESOUND)
1400 WriteShort(dest, idx);
1402 WriteByte(dest, idx);
1403 WriteCoord(dest, e.origin_x);
1404 WriteCoord(dest, e.origin_y);
1405 WriteCoord(dest, e.origin_z);
1409 WriteByte(dest, SVC_STOPSOUND);
1410 WriteShort(dest, entno * 8 + chan);
1413 void stopsound(entity e, float chan)
1415 if (!sound_allowed(MSG_BROADCAST, e))
1418 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1419 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1422 void play2(entity e, string filename)
1424 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1426 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1429 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1431 float spamsound(entity e, float chan, string samp, float vol, float atten)
1433 if (!sound_allowed(MSG_BROADCAST, e))
1436 if (time > e.spamtime)
1439 sound(e, chan, samp, vol, atten);
1445 void play2team(float t, string filename)
1449 if (autocvar_bot_sound_monopoly)
1452 FOR_EACH_REALPLAYER(head)
1455 play2(head, filename);
1459 void play2all(string samp)
1461 if (autocvar_bot_sound_monopoly)
1464 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1467 void PrecachePlayerSounds(string f);
1468 void precache_playermodel(string m)
1470 float globhandle, i, n;
1473 if(substring(m, -9,5) == "_lod1")
1475 if(substring(m, -9,5) == "_lod2")
1478 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1481 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1485 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1488 n = search_getsize(globhandle);
1489 for (i = 0; i < n; ++i)
1491 //print(search_getfilename(globhandle, i), "\n");
1492 f = search_getfilename(globhandle, i);
1493 PrecachePlayerSounds(f);
1495 search_end(globhandle);
1497 void precache_all_playermodels(string pattern)
1499 float globhandle, i, n;
1502 globhandle = search_begin(pattern, TRUE, FALSE);
1505 n = search_getsize(globhandle);
1506 for (i = 0; i < n; ++i)
1508 //print(search_getfilename(globhandle, i), "\n");
1509 f = search_getfilename(globhandle, i);
1510 precache_playermodel(f);
1512 search_end(globhandle);
1517 // gamemode related things
1518 precache_model ("models/misc/chatbubble.spr");
1521 precache_model ("models/runematch/curse.mdl");
1522 precache_model ("models/runematch/rune.mdl");
1525 #ifdef TTURRETS_ENABLED
1526 if (autocvar_g_turrets)
1530 // Precache all player models if desired
1531 if (autocvar_sv_precacheplayermodels)
1533 PrecachePlayerSounds("sound/player/default.sounds");
1534 precache_all_playermodels("models/player/*.zym");
1535 precache_all_playermodels("models/player/*.dpm");
1536 precache_all_playermodels("models/player/*.md3");
1537 precache_all_playermodels("models/player/*.psk");
1538 precache_all_playermodels("models/player/*.iqm");
1541 if (autocvar_sv_defaultcharacter)
1544 s = autocvar_sv_defaultplayermodel_red;
1546 precache_playermodel(s);
1547 s = autocvar_sv_defaultplayermodel_blue;
1549 precache_playermodel(s);
1550 s = autocvar_sv_defaultplayermodel_yellow;
1552 precache_playermodel(s);
1553 s = autocvar_sv_defaultplayermodel_pink;
1555 precache_playermodel(s);
1556 s = autocvar_sv_defaultplayermodel;
1558 precache_playermodel(s);
1563 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1564 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1567 // gore and miscellaneous sounds
1568 //precache_sound ("misc/h2ohit.wav");
1569 precache_model ("models/hook.md3");
1570 precache_sound ("misc/armorimpact.wav");
1571 precache_sound ("misc/bodyimpact1.wav");
1572 precache_sound ("misc/bodyimpact2.wav");
1573 precache_sound ("misc/gib.wav");
1574 precache_sound ("misc/gib_splat01.wav");
1575 precache_sound ("misc/gib_splat02.wav");
1576 precache_sound ("misc/gib_splat03.wav");
1577 precache_sound ("misc/gib_splat04.wav");
1578 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1579 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1580 precache_sound ("misc/null.wav");
1581 precache_sound ("misc/spawn.wav");
1582 precache_sound ("misc/talk.wav");
1583 precache_sound ("misc/teleport.wav");
1584 precache_sound ("misc/poweroff.wav");
1585 precache_sound ("player/lava.wav");
1586 precache_sound ("player/slime.wav");
1588 precache_model ("models/sprites/0.spr32");
1589 precache_model ("models/sprites/1.spr32");
1590 precache_model ("models/sprites/2.spr32");
1591 precache_model ("models/sprites/3.spr32");
1592 precache_model ("models/sprites/4.spr32");
1593 precache_model ("models/sprites/5.spr32");
1594 precache_model ("models/sprites/6.spr32");
1595 precache_model ("models/sprites/7.spr32");
1596 precache_model ("models/sprites/8.spr32");
1597 precache_model ("models/sprites/9.spr32");
1598 precache_model ("models/sprites/10.spr32");
1600 // common weapon precaches
1601 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1602 precache_sound ("weapons/weapon_switch.wav");
1603 precache_sound ("weapons/weaponpickup.wav");
1604 precache_sound ("weapons/unavailable.wav");
1605 precache_sound ("weapons/dryfire.wav");
1606 if (g_grappling_hook)
1608 precache_sound ("weapons/hook_fire.wav"); // hook
1609 precache_sound ("weapons/hook_impact.wav"); // hook
1612 if(autocvar_sv_precacheweapons)
1614 //precache weapon models/sounds
1617 while (wep <= WEP_LAST)
1619 weapon_action(wep, WR_PRECACHE);
1624 precache_model("models/elaser.mdl");
1625 precache_model("models/laser.mdl");
1626 precache_model("models/ebomb.mdl");
1629 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1631 if (!self.noise && self.music) // quake 3 uses the music field
1632 self.noise = self.music;
1634 // plays music for the level if there is any
1637 precache_sound (self.noise);
1638 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1643 // sorry, but using \ in macros breaks line numbers
1644 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1645 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1646 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1649 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1651 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1654 WRITESPECTATABLE_MSG_ONE({
1655 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1656 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1657 WriteByte(MSG_ONE, id);
1658 WriteString(MSG_ONE, s);
1659 if (id != 0 && s != "")
1661 WriteByte(MSG_ONE, duration);
1662 WriteByte(MSG_ONE, countdown_num);
1667 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1669 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1671 // WARNING: this kills the trace globals
1672 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1673 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1675 #define INITPRIO_FIRST 0
1676 #define INITPRIO_GAMETYPE 0
1677 #define INITPRIO_GAMETYPE_FALLBACK 1
1678 #define INITPRIO_FINDTARGET 10
1679 #define INITPRIO_DROPTOFLOOR 20
1680 #define INITPRIO_SETLOCATION 90
1681 #define INITPRIO_LINKDOORS 91
1682 #define INITPRIO_LAST 99
1684 .void(void) initialize_entity;
1685 .float initialize_entity_order;
1686 .entity initialize_entity_next;
1687 entity initialize_entity_first;
1689 void make_safe_for_remove(entity e)
1691 if (e.initialize_entity)
1693 entity ent, prev = world;
1694 for (ent = initialize_entity_first; ent; )
1696 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1698 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1699 // skip it in linked list
1702 prev.initialize_entity_next = ent.initialize_entity_next;
1703 ent = prev.initialize_entity_next;
1707 initialize_entity_first = ent.initialize_entity_next;
1708 ent = initialize_entity_first;
1714 ent = ent.initialize_entity_next;
1720 void objerror(string s)
1722 make_safe_for_remove(self);
1723 builtin_objerror(s);
1726 .float remove_except_protected_forbidden;
1727 void remove_except_protected(entity e)
1729 if(e.remove_except_protected_forbidden)
1730 error("not allowed to remove this at this point");
1734 void remove_unsafely(entity e)
1736 if(e.classname == "spike")
1737 error("Removing spikes is forbidden (crylink bug), please report");
1741 void remove_safely(entity e)
1743 make_safe_for_remove(e);
1747 void InitializeEntity(entity e, void(void) func, float order)
1751 if (!e || e.initialize_entity)
1753 // make a proxy initializer entity
1757 e.classname = "initialize_entity";
1761 e.initialize_entity = func;
1762 e.initialize_entity_order = order;
1764 cur = initialize_entity_first;
1768 if (!cur || cur.initialize_entity_order > order)
1770 // insert between prev and cur
1772 prev.initialize_entity_next = e;
1774 initialize_entity_first = e;
1775 e.initialize_entity_next = cur;
1779 cur = cur.initialize_entity_next;
1782 void InitializeEntitiesRun()
1785 startoflist = initialize_entity_first;
1786 initialize_entity_first = world;
1787 remove = remove_except_protected;
1788 for (self = startoflist; self; self = self.initialize_entity_next)
1790 self.remove_except_protected_forbidden = 1;
1792 for (self = startoflist; self; )
1795 var void(void) func;
1796 e = self.initialize_entity_next;
1797 func = self.initialize_entity;
1798 self.initialize_entity_order = 0;
1799 self.initialize_entity = func_null;
1800 self.initialize_entity_next = world;
1801 self.remove_except_protected_forbidden = 0;
1802 if (self.classname == "initialize_entity")
1806 builtin_remove(self);
1809 //dprint("Delayed initialization: ", self.classname, "\n");
1815 backtrace(strcat("Null function in: ", self.classname, "\n"));
1819 remove = remove_unsafely;
1822 .float uncustomizeentityforclient_set;
1823 .void(void) uncustomizeentityforclient;
1824 void UncustomizeEntitiesRun()
1828 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1829 self.uncustomizeentityforclient();
1832 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1834 e.customizeentityforclient = customizer;
1835 e.uncustomizeentityforclient = uncustomizer;
1836 e.uncustomizeentityforclient_set = !!uncustomizer;
1840 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1843 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1847 if (e.classname == "")
1848 e.classname = "net_linked";
1850 if (e.model == "" || self.modelindex == 0)
1854 setmodel(e, "null");
1858 e.SendEntity = sendfunc;
1859 e.SendFlags = 0xFFFFFF;
1862 e.effects |= EF_NODEPTHTEST;
1866 e.nextthink = time + dt;
1867 e.think = SUB_Remove;
1871 void adaptor_think2touch()
1880 void adaptor_think2use()
1892 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1894 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1895 self.projectiledeathtype |= HITTYPE_SPLASH;
1896 adaptor_think2use();
1899 // deferred dropping
1900 void DropToFloor_Handler()
1902 builtin_droptofloor();
1903 self.dropped_origin = self.origin;
1908 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1913 float trace_hits_box_a0, trace_hits_box_a1;
1915 float trace_hits_box_1d(float end, float thmi, float thma)
1919 // just check if x is in range
1927 // do the trace with respect to x
1928 // 0 -> end has to stay in thmi -> thma
1929 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1930 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1931 if (trace_hits_box_a0 > trace_hits_box_a1)
1937 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1942 // now it is a trace from 0 to end
1944 trace_hits_box_a0 = 0;
1945 trace_hits_box_a1 = 1;
1947 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1949 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1951 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1957 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1959 return trace_hits_box(start, end, thmi - ma, thma - mi);
1962 float SUB_NoImpactCheck()
1964 // zero hitcontents = this is not the real impact, but either the
1965 // mirror-impact of something hitting the projectile instead of the
1966 // projectile hitting the something, or a touchareagrid one. Neither of
1967 // these stop the projectile from moving, so...
1968 if(trace_dphitcontents == 0)
1970 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1971 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1974 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1976 if (other == world && self.size != '0 0 0')
1979 tic = self.velocity * sys_frametime;
1980 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1981 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1982 if (trace_fraction >= 1)
1984 dprint("Odd... did not hit...?\n");
1986 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1988 dprint("Detected and prevented the sky-grapple bug.\n");
1996 #define SUB_OwnerCheck() (other && (other == self.owner))
1998 void RemoveGrapplingHook(entity pl);
1999 void W_Crylink_Dequeue(entity e);
2000 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2002 if(SUB_OwnerCheck())
2004 if(SUB_NoImpactCheck())
2006 if(self.classname == "grapplinghook")
2007 RemoveGrapplingHook(self.realowner);
2008 else if(self.classname == "spike")
2010 W_Crylink_Dequeue(self);
2017 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2018 UpdateCSQCProjectile(self);
2021 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2023 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2024 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2026 void URI_Get_Callback(float id, float status, string data)
2028 if(url_URI_Get_Callback(id, status, data))
2032 else if (id == URI_GET_DISCARD)
2036 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2039 Curl_URI_Get_Callback(id, status, data);
2041 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2044 OnlineBanList_URI_Get_Callback(id, status, data);
2048 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2052 string uid2name(string myuid) {
2054 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2056 // FIXME remove this later after 0.6 release
2057 // convert old style broken records to correct style
2060 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2063 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2064 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2069 s = "^1Unregistered Player";
2073 float race_readTime(string map, float pos)
2081 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2084 string race_readUID(string map, float pos)
2092 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2095 float race_readPos(string map, float t) {
2097 for (i = 1; i <= RANKINGS_CNT; ++i)
2098 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2101 return 0; // pos is zero if unranked
2104 void race_writeTime(string map, float t, string myuid)
2113 newpos = race_readPos(map, t);
2115 float i, prevpos = 0;
2116 for(i = 1; i <= RANKINGS_CNT; ++i)
2118 if(race_readUID(map, i) == myuid)
2121 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2122 for (i = prevpos; i > newpos; --i) {
2123 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2124 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2126 } else { // player has no ranked record yet
2127 for (i = RANKINGS_CNT; i > newpos; --i) {
2128 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2129 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2133 // store new time itself
2134 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2135 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2138 string race_readName(string map, float pos)
2146 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2149 string race_placeName(float pos) {
2150 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2152 if(mod(pos, 10) == 1)
2153 return strcat(ftos(pos), "st");
2154 else if(mod(pos, 10) == 2)
2155 return strcat(ftos(pos), "nd");
2156 else if(mod(pos, 10) == 3)
2157 return strcat(ftos(pos), "rd");
2159 return strcat(ftos(pos), "th");
2162 return strcat(ftos(pos), "th");
2165 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2168 vector start, org, delta, end, enddown, mstart;
2171 m = e.dphitcontentsmask;
2172 e.dphitcontentsmask = goodcontents | badcontents;
2175 delta = world.maxs - world.mins;
2179 for (i = 0; i < attempts; ++i)
2181 start_x = org_x + random() * delta_x;
2182 start_y = org_y + random() * delta_y;
2183 start_z = org_z + random() * delta_z;
2185 // rule 1: start inside world bounds, and outside
2186 // solid, and don't start from somewhere where you can
2187 // fall down to evil
2188 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2189 if (trace_fraction >= 1)
2191 if (trace_startsolid)
2193 if (trace_dphitcontents & badcontents)
2195 if (trace_dphitq3surfaceflags & badsurfaceflags)
2198 // rule 2: if we are too high, lower the point
2199 if (trace_fraction * delta_z > maxaboveground)
2200 start = trace_endpos + '0 0 1' * maxaboveground;
2201 enddown = trace_endpos;
2203 // rule 3: make sure we aren't outside the map. This only works
2204 // for somewhat well formed maps. A good rule of thumb is that
2205 // the map should have a convex outside hull.
2206 // these can be traceLINES as we already verified the starting box
2207 mstart = start + 0.5 * (e.mins + e.maxs);
2208 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2209 if (trace_fraction >= 1)
2211 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2212 if (trace_fraction >= 1)
2214 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2215 if (trace_fraction >= 1)
2217 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2218 if (trace_fraction >= 1)
2220 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2221 if (trace_fraction >= 1)
2224 // rule 4: we must "see" some spawnpoint
2225 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2226 if(checkpvs(mstart, sp))
2230 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2231 if(checkpvs(mstart, sp))
2237 // find a random vector to "look at"
2238 end_x = org_x + random() * delta_x;
2239 end_y = org_y + random() * delta_y;
2240 end_z = org_z + random() * delta_z;
2241 end = start + normalize(end - start) * vlen(delta);
2243 // rule 4: start TO end must not be too short
2244 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2245 if (trace_startsolid)
2247 if (trace_fraction < minviewdistance / vlen(delta))
2250 // rule 5: don't want to look at sky
2251 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2254 // rule 6: we must not end up in trigger_hurt
2255 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2261 e.dphitcontentsmask = m;
2265 setorigin(e, start);
2266 e.angles = vectoangles(end - start);
2267 dprint("Needed ", ftos(i + 1), " attempts\n");
2274 float zcurveparticles_effectno;
2275 vector zcurveparticles_start;
2276 float zcurveparticles_spd;
2278 void endzcurveparticles()
2280 if(zcurveparticles_effectno)
2283 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2285 zcurveparticles_effectno = 0;
2288 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2290 spd = bound(0, floor(spd / 16), 32767);
2291 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2293 endzcurveparticles();
2294 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2295 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2296 WriteShort(MSG_BROADCAST, effectno);
2297 WriteCoord(MSG_BROADCAST, start_x);
2298 WriteCoord(MSG_BROADCAST, start_y);
2299 WriteCoord(MSG_BROADCAST, start_z);
2300 zcurveparticles_effectno = effectno;
2301 zcurveparticles_start = start;
2304 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2305 WriteCoord(MSG_BROADCAST, end_x);
2306 WriteCoord(MSG_BROADCAST, end_y);
2307 WriteCoord(MSG_BROADCAST, end_z);
2308 WriteCoord(MSG_BROADCAST, end_dz);
2309 zcurveparticles_spd = spd;
2312 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2315 vector vecxy, velxy;
2317 vecxy = end - start;
2322 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2324 endzcurveparticles();
2325 trailparticles(world, effectno, start, end);
2329 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2330 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2333 void write_recordmarker(entity pl, float tstart, float dt)
2335 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2337 // also write a marker into demo files for demotc-race-record-extractor to find
2340 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2341 " ", ftos(tstart), " ", ftos(dt), "\n"));
2344 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2357 if(allowcenter) // 2: allow center handedness
2370 if(allowcenter) // 2: allow center handedness
2386 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2391 if (autocvar_g_shootfromeye)
2395 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2396 else { vecs_y = 0; vecs_z -= 2; }
2404 else if (autocvar_g_shootfromcenter)
2409 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2419 else if (autocvar_g_shootfromclient)
2421 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2426 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2428 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2432 void attach_sameorigin(entity e, entity to, string tag)
2434 vector org, t_forward, t_left, t_up, e_forward, e_up;
2437 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2438 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2439 t_forward = v_forward * tagscale;
2440 t_left = v_right * -tagscale;
2441 t_up = v_up * tagscale;
2443 e.origin_x = org * t_forward;
2444 e.origin_y = org * t_left;
2445 e.origin_z = org * t_up;
2447 // current forward and up directions
2448 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2449 e.angles = AnglesTransform_FromVAngles(e.angles);
2451 e.angles = AnglesTransform_FromAngles(e.angles);
2452 fixedmakevectors(e.angles);
2454 // untransform forward, up!
2455 e_forward_x = v_forward * t_forward;
2456 e_forward_y = v_forward * t_left;
2457 e_forward_z = v_forward * t_up;
2458 e_up_x = v_up * t_forward;
2459 e_up_y = v_up * t_left;
2460 e_up_z = v_up * t_up;
2462 e.angles = fixedvectoangles2(e_forward, e_up);
2463 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2464 e.angles = AnglesTransform_ToVAngles(e.angles);
2466 e.angles = AnglesTransform_ToAngles(e.angles);
2468 setattachment(e, to, tag);
2469 setorigin(e, e.origin);
2472 void detach_sameorigin(entity e)
2475 org = gettaginfo(e, 0);
2476 e.angles = fixedvectoangles2(v_forward, v_up);
2477 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2478 e.angles = AnglesTransform_ToVAngles(e.angles);
2480 e.angles = AnglesTransform_ToAngles(e.angles);
2482 setattachment(e, world, "");
2483 setorigin(e, e.origin);
2486 void follow_sameorigin(entity e, entity to)
2488 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2489 e.aiment = to; // make the hole follow bmodel
2490 e.punchangle = to.angles; // the original angles of bmodel
2491 e.view_ofs = e.origin - to.origin; // relative origin
2492 e.v_angle = e.angles - to.angles; // relative angles
2495 void unfollow_sameorigin(entity e)
2497 e.movetype = MOVETYPE_NONE;
2500 entity gettaginfo_relative_ent;
2501 vector gettaginfo_relative(entity e, float tag)
2503 if (!gettaginfo_relative_ent)
2505 gettaginfo_relative_ent = spawn();
2506 gettaginfo_relative_ent.effects = EF_NODRAW;
2508 gettaginfo_relative_ent.model = e.model;
2509 gettaginfo_relative_ent.modelindex = e.modelindex;
2510 gettaginfo_relative_ent.frame = e.frame;
2511 return gettaginfo(gettaginfo_relative_ent, tag);
2516 float modeleffect_SendEntity(entity to, float sf)
2519 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2522 if(self.velocity != '0 0 0')
2524 if(self.angles != '0 0 0')
2526 if(self.avelocity != '0 0 0')
2529 WriteByte(MSG_ENTITY, f);
2530 WriteShort(MSG_ENTITY, self.modelindex);
2531 WriteByte(MSG_ENTITY, self.skin);
2532 WriteByte(MSG_ENTITY, self.frame);
2533 WriteCoord(MSG_ENTITY, self.origin_x);
2534 WriteCoord(MSG_ENTITY, self.origin_y);
2535 WriteCoord(MSG_ENTITY, self.origin_z);
2538 WriteCoord(MSG_ENTITY, self.velocity_x);
2539 WriteCoord(MSG_ENTITY, self.velocity_y);
2540 WriteCoord(MSG_ENTITY, self.velocity_z);
2544 WriteCoord(MSG_ENTITY, self.angles_x);
2545 WriteCoord(MSG_ENTITY, self.angles_y);
2546 WriteCoord(MSG_ENTITY, self.angles_z);
2550 WriteCoord(MSG_ENTITY, self.avelocity_x);
2551 WriteCoord(MSG_ENTITY, self.avelocity_y);
2552 WriteCoord(MSG_ENTITY, self.avelocity_z);
2554 WriteShort(MSG_ENTITY, self.scale * 256.0);
2555 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2556 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2557 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2558 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2563 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2568 e.classname = "modeleffect";
2576 e.teleport_time = t1;
2580 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2584 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2587 sz = max(e.scale, e.scale2);
2588 setsize(e, e.mins * sz, e.maxs * sz);
2589 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2592 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2594 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2597 float randombit(float bits)
2599 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2608 for(f = 1; f <= bits; f *= 2)
2617 r = (r - 1) / (n - 1);
2624 float randombits(float bits, float k, float error_return)
2628 while(k > 0 && bits != r)
2630 r += randombit(bits - r);
2639 void randombit_test(float bits, float iter)
2643 print(ftos(randombit(bits)), "\n");
2648 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2650 if(halflifedist > 0)
2651 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2652 else if(halflifedist < 0)
2653 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2662 #define cvar_string_normal builtin_cvar_string
2663 #define cvar_normal builtin_cvar
2665 string cvar_string_normal(string n)
2667 if not(cvar_type(n) & 1)
2668 backtrace(strcat("Attempt to access undefined cvar: ", n));
2669 return builtin_cvar_string(n);
2672 float cvar_normal(string n)
2674 return stof(cvar_string_normal(n));
2677 #define cvar_set_normal builtin_cvar_set
2685 oself.think = SUB_Remove;
2686 oself.nextthink = time;
2692 Execute func() after time + fdelay.
2693 self when func is executed = self when defer is called
2695 void defer(float fdelay, void() func)
2702 e.think = defer_think;
2703 e.nextthink = time + fdelay;
2706 .string aiment_classname;
2707 .float aiment_deadflag;
2708 void SetMovetypeFollow(entity ent, entity e)
2710 // FIXME this may not be warpzone aware
2711 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2712 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2713 ent.aiment = e; // make the hole follow bmodel
2714 ent.punchangle = e.angles; // the original angles of bmodel
2715 ent.view_ofs = ent.origin - e.origin; // relative origin
2716 ent.v_angle = ent.angles - e.angles; // relative angles
2717 ent.aiment_classname = strzone(e.classname);
2718 ent.aiment_deadflag = e.deadflag;
2720 void UnsetMovetypeFollow(entity ent)
2722 ent.movetype = MOVETYPE_FLY;
2723 PROJECTILE_MAKETRIGGER(ent);
2726 float LostMovetypeFollow(entity ent)
2729 if(ent.movetype != MOVETYPE_FOLLOW)
2735 if(ent.aiment.classname != ent.aiment_classname)
2737 if(ent.aiment.deadflag != ent.aiment_deadflag)
2743 float isPushable(entity e)
2752 case "droppedweapon":
2753 case "keepawayball":
2754 case "nexball_basketball":
2755 case "nexball_football":
2757 case "bullet": // antilagged bullets can't hit this either
2760 if (e.projectiledeathtype)