1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (replacement == "" || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 #ifdef ALLOW_FORCEMODELS
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
581 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
587 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590 if (s == "cl_weaponpriority")
591 self.switchweapon = w_getbestweapon(self);
592 if (s == "cl_allow_uidtracking")
593 PlayerStats_AddPlayer(self);
597 void backtrace(string msg)
600 dev = autocvar_developer;
601 war = autocvar_prvm_backtraceforwarnings;
602 cvar_set("developer", "1");
603 cvar_set("prvm_backtraceforwarnings", "1");
605 print("--- CUT HERE ---\nWARNING: ");
608 remove(world); // isn't there any better way to cause a backtrace?
609 print("\n--- CUT UNTIL HERE ---\n");
610 cvar_set("developer", ftos(dev));
611 cvar_set("prvm_backtraceforwarnings", ftos(war));
614 string Team_ColorCode(float teamid)
616 if (teamid == COLOR_TEAM1)
618 else if (teamid == COLOR_TEAM2)
620 else if (teamid == COLOR_TEAM3)
622 else if (teamid == COLOR_TEAM4)
628 string Team_ColorName(float t)
630 // fixme: Search for team entities and get their .netname's!
631 if (t == COLOR_TEAM1)
633 if (t == COLOR_TEAM2)
635 if (t == COLOR_TEAM3)
637 if (t == COLOR_TEAM4)
642 string Team_ColorNameLowerCase(float t)
644 // fixme: Search for team entities and get their .netname's!
645 if (t == COLOR_TEAM1)
647 if (t == COLOR_TEAM2)
649 if (t == COLOR_TEAM3)
651 if (t == COLOR_TEAM4)
656 float ColourToNumber(string team_colour)
658 if (team_colour == "red")
661 if (team_colour == "blue")
664 if (team_colour == "yellow")
667 if (team_colour == "pink")
670 if (team_colour == "auto")
676 float NumberToTeamNumber(float number)
693 // decolorizes and team colors the player name when needed
694 string playername(entity p)
697 if (teamplay && !intermission_running && p.classname == "player")
699 t = Team_ColorCode(p.team);
700 return strcat(t, strdecolorize(p.netname));
706 vector randompos(vector m1, vector m2)
710 v_x = m2_x * random() + m1_x;
711 v_y = m2_y * random() + m1_y;
712 v_z = m2_z * random() + m1_z;
716 //#NO AUTOCVARS START
718 float g_pickup_shells;
719 float g_pickup_shells_max;
720 float g_pickup_nails;
721 float g_pickup_nails_max;
722 float g_pickup_rockets;
723 float g_pickup_rockets_max;
724 float g_pickup_cells;
725 float g_pickup_cells_max;
727 float g_pickup_fuel_jetpack;
728 float g_pickup_fuel_max;
729 float g_pickup_armorsmall;
730 float g_pickup_armorsmall_max;
731 float g_pickup_armorsmall_anyway;
732 float g_pickup_armormedium;
733 float g_pickup_armormedium_max;
734 float g_pickup_armormedium_anyway;
735 float g_pickup_armorbig;
736 float g_pickup_armorbig_max;
737 float g_pickup_armorbig_anyway;
738 float g_pickup_armorlarge;
739 float g_pickup_armorlarge_max;
740 float g_pickup_armorlarge_anyway;
741 float g_pickup_healthsmall;
742 float g_pickup_healthsmall_max;
743 float g_pickup_healthsmall_anyway;
744 float g_pickup_healthmedium;
745 float g_pickup_healthmedium_max;
746 float g_pickup_healthmedium_anyway;
747 float g_pickup_healthlarge;
748 float g_pickup_healthlarge_max;
749 float g_pickup_healthlarge_anyway;
750 float g_pickup_healthmega;
751 float g_pickup_healthmega_max;
752 float g_pickup_healthmega_anyway;
753 float g_pickup_ammo_anyway;
754 float g_pickup_weapons_anyway;
756 WEPSET_DECLARE_A(g_weaponarena_weapons);
757 float g_weaponarena_random;
758 float g_weaponarena_random_with_laser;
759 string g_weaponarena_list;
760 float g_weaponspeedfactor;
761 float g_weaponratefactor;
762 float g_weapondamagefactor;
763 float g_weaponforcefactor;
764 float g_weaponspreadfactor;
766 WEPSET_DECLARE_A(start_weapons);
767 WEPSET_DECLARE_A(start_weapons_default);
768 WEPSET_DECLARE_A(start_weapons_defaultmask);
770 float start_ammo_shells;
771 float start_ammo_nails;
772 float start_ammo_rockets;
773 float start_ammo_cells;
774 float start_ammo_fuel;
776 float start_armorvalue;
777 WEPSET_DECLARE_A(warmup_start_weapons);
778 WEPSET_DECLARE_A(warmup_start_weapons_default);
779 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
780 float warmup_start_ammo_shells;
781 float warmup_start_ammo_nails;
782 float warmup_start_ammo_rockets;
783 float warmup_start_ammo_cells;
784 float warmup_start_ammo_fuel;
785 float warmup_start_health;
786 float warmup_start_armorvalue;
789 entity get_weaponinfo(float w);
791 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
793 var float i = weaponinfo.weapon;
799 if (g_lms || g_ca || allguns)
801 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
807 d = (i == WEP_SHOTGUN);
809 d = 0; // weapon is set a few lines later
811 d = (i == WEP_LASER || i == WEP_SHOTGUN);
813 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
814 d |= (i == WEP_HOOK);
815 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
820 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
825 // 4: is set by default?
834 void readplayerstartcvars()
840 // initialize starting values for players
841 WEPSET_CLEAR_A(start_weapons);
842 WEPSET_CLEAR_A(start_weapons_default);
843 WEPSET_CLEAR_A(start_weapons_defaultmask);
845 start_ammo_shells = 0;
846 start_ammo_nails = 0;
847 start_ammo_rockets = 0;
848 start_ammo_cells = 0;
849 start_health = cvar("g_balance_health_start");
850 start_armorvalue = cvar("g_balance_armor_start");
853 WEPSET_CLEAR_A(g_weaponarena_weapons);
855 s = cvar_string("g_weaponarena");
856 if (s == "0" || s == "")
862 if (s == "0" || s == "")
868 // forcibly turn off weaponarena
873 g_weaponarena_list = "All Weapons";
874 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
876 e = get_weaponinfo(j);
877 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "most")
884 g_weaponarena_list = "Most Weapons";
885 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
887 e = get_weaponinfo(j);
888 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
889 if (e.spawnflags & WEP_FLAG_NORMAL)
890 WEPSET_OR_AW(g_weaponarena_weapons, j);
893 else if (s == "none")
896 g_weaponarena_list = "No Weapons";
901 t = tokenize_console(s);
902 g_weaponarena_list = "";
903 for (i = 0; i < t; ++i)
906 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
908 e = get_weaponinfo(j);
911 WEPSET_OR_AW(g_weaponarena_weapons, j);
912 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
918 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
925 g_weaponarena_random = cvar("g_weaponarena_random");
927 g_weaponarena_random = 0;
928 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
932 g_minstagib = 0; // incompatible
933 g_pinata = 0; // incompatible
934 g_weapon_stay = 0; // incompatible
935 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
937 start_items |= IT_UNLIMITED_AMMO;
941 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
943 e = get_weaponinfo(i);
944 float w = want_weapon("g_start_weapon_", e, FALSE);
946 WEPSET_OR_AW(start_weapons, i);
948 WEPSET_OR_AW(start_weapons_default, i);
950 WEPSET_OR_AW(start_weapons_defaultmask, i);
954 if(!cvar("g_use_ammunition"))
955 start_items |= IT_UNLIMITED_AMMO;
957 if(cvar("g_nexball"))
958 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
960 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
962 start_ammo_rockets = 999;
963 start_ammo_shells = 999;
964 start_ammo_cells = 999;
965 start_ammo_nails = 999;
966 start_ammo_fuel = 999;
972 start_ammo_shells = cvar("g_lms_start_ammo_shells");
973 start_ammo_nails = cvar("g_lms_start_ammo_nails");
974 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
975 start_ammo_cells = cvar("g_lms_start_ammo_cells");
976 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
980 start_ammo_shells = cvar("g_start_ammo_shells");
981 start_ammo_nails = cvar("g_start_ammo_nails");
982 start_ammo_rockets = cvar("g_start_ammo_rockets");
983 start_ammo_cells = cvar("g_start_ammo_cells");
984 start_ammo_fuel = cvar("g_start_ammo_fuel");
990 start_health = cvar("g_lms_start_health");
991 start_armorvalue = cvar("g_lms_start_armor");
996 warmup_start_ammo_shells = start_ammo_shells;
997 warmup_start_ammo_nails = start_ammo_nails;
998 warmup_start_ammo_rockets = start_ammo_rockets;
999 warmup_start_ammo_cells = start_ammo_cells;
1000 warmup_start_ammo_fuel = start_ammo_fuel;
1001 warmup_start_health = start_health;
1002 warmup_start_armorvalue = start_armorvalue;
1003 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1004 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1005 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1007 if (!g_weaponarena && !g_minstagib && !g_ca)
1009 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1010 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1011 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1012 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1013 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1014 warmup_start_health = cvar("g_warmup_start_health");
1015 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1016 WEPSET_CLEAR_A(warmup_start_weapons);
1017 WEPSET_CLEAR_A(warmup_start_weapons_default);
1018 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1019 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1021 e = get_weaponinfo(i);
1022 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1024 WEPSET_OR_AW(warmup_start_weapons, i);
1026 WEPSET_OR_AW(warmup_start_weapons_default, i);
1028 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1034 start_items |= IT_JETPACK;
1036 MUTATOR_CALLHOOK(SetStartItems);
1038 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1040 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1041 start_items |= IT_FUEL_REGEN;
1042 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1043 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1046 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1048 e = get_weaponinfo(i);
1049 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1050 weapon_action(i, WR_PRECACHE);
1053 start_ammo_shells = max(0, start_ammo_shells);
1054 start_ammo_nails = max(0, start_ammo_nails);
1055 start_ammo_cells = max(0, start_ammo_cells);
1056 start_ammo_rockets = max(0, start_ammo_rockets);
1057 start_ammo_fuel = max(0, start_ammo_fuel);
1059 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1060 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1061 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1062 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1063 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1067 float g_bugrigs_planar_movement;
1068 float g_bugrigs_planar_movement_car_jumping;
1069 float g_bugrigs_reverse_spinning;
1070 float g_bugrigs_reverse_speeding;
1071 float g_bugrigs_reverse_stopping;
1072 float g_bugrigs_air_steering;
1073 float g_bugrigs_angle_smoothing;
1074 float g_bugrigs_friction_floor;
1075 float g_bugrigs_friction_brake;
1076 float g_bugrigs_friction_air;
1077 float g_bugrigs_accel;
1078 float g_bugrigs_speed_ref;
1079 float g_bugrigs_speed_pow;
1080 float g_bugrigs_steer;
1082 float g_touchexplode;
1083 float g_touchexplode_radius;
1084 float g_touchexplode_damage;
1085 float g_touchexplode_edgedamage;
1086 float g_touchexplode_force;
1093 float sv_pitch_fixyaw;
1095 string GetGametype(); // g_world.qc
1096 void readlevelcvars(void)
1098 g_minstagib = cvar("g_minstagib");
1100 // load ALL the mutators
1101 if(cvar("g_dodging"))
1102 MUTATOR_ADD(mutator_dodging);
1103 if(cvar("g_spawn_near_teammate"))
1104 MUTATOR_ADD(mutator_spawn_near_teammate);
1105 if(cvar("g_minstagib"))
1106 MUTATOR_ADD(mutator_minstagib);
1110 if(cvar("g_invincible_projectiles"))
1111 MUTATOR_ADD(mutator_invincibleprojectiles);
1112 if(cvar("g_new_toys"))
1113 MUTATOR_ADD(mutator_new_toys);
1115 MUTATOR_ADD(mutator_nix);
1116 if(cvar("g_rocket_flying"))
1117 MUTATOR_ADD(mutator_rocketflying);
1118 if(cvar("g_vampire"))
1119 MUTATOR_ADD(mutator_vampire);
1120 if(cvar("g_superspectate"))
1121 MUTATOR_ADD(mutator_superspec);
1124 // is this a mutator? is this a mode?
1125 if(cvar("g_sandbox"))
1126 MUTATOR_ADD(sandbox);
1128 if(cvar("sv_allow_fullbright"))
1129 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1131 g_bugrigs = cvar("g_bugrigs");
1132 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1133 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1134 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1135 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1136 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1137 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1138 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1139 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1140 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1141 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1142 g_bugrigs_accel = cvar("g_bugrigs_accel");
1143 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1144 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1145 g_bugrigs_steer = cvar("g_bugrigs_steer");
1147 g_touchexplode = cvar("g_touchexplode");
1148 g_touchexplode_radius = cvar("g_touchexplode_radius");
1149 g_touchexplode_damage = cvar("g_touchexplode_damage");
1150 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1151 g_touchexplode_force = cvar("g_touchexplode_force");
1153 #ifdef ALLOW_FORCEMODELS
1154 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1157 sv_clones = cvar("sv_clones");
1158 sv_gentle = cvar("sv_gentle");
1159 sv_foginterval = cvar("sv_foginterval");
1160 g_cloaked = cvar("g_cloaked");
1162 g_cloaked = 1; // always enable cloak in CTS
1163 g_jump_grunt = cvar("g_jump_grunt");
1164 g_footsteps = cvar("g_footsteps");
1165 g_grappling_hook = cvar("g_grappling_hook");
1166 g_jetpack = cvar("g_jetpack");
1167 g_midair = cvar("g_midair");
1168 g_norecoil = cvar("g_norecoil");
1169 g_bloodloss = cvar("g_bloodloss");
1170 sv_maxidle = cvar("sv_maxidle");
1171 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1172 sv_autotaunt = cvar("sv_autotaunt");
1173 sv_taunt = cvar("sv_taunt");
1175 inWarmupStage = cvar("g_warmup");
1176 g_warmup_limit = cvar("g_warmup_limit");
1177 g_warmup_allguns = cvar("g_warmup_allguns");
1178 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1180 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1181 inWarmupStage = 0; // these modes cannot work together, sorry
1183 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1184 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1185 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1186 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1187 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1188 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1189 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1190 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1191 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1192 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1193 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1194 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1195 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1196 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1198 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1199 g_weaponratefactor = cvar("g_weaponratefactor");
1200 g_weapondamagefactor = cvar("g_weapondamagefactor");
1201 g_weaponforcefactor = cvar("g_weaponforcefactor");
1202 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1204 g_pickup_shells = cvar("g_pickup_shells");
1205 g_pickup_shells_max = cvar("g_pickup_shells_max");
1206 g_pickup_nails = cvar("g_pickup_nails");
1207 g_pickup_nails_max = cvar("g_pickup_nails_max");
1208 g_pickup_rockets = cvar("g_pickup_rockets");
1209 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1210 g_pickup_cells = cvar("g_pickup_cells");
1211 g_pickup_cells_max = cvar("g_pickup_cells_max");
1212 g_pickup_fuel = cvar("g_pickup_fuel");
1213 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1214 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1215 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1216 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1217 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1218 g_pickup_armormedium = cvar("g_pickup_armormedium");
1219 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1220 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1221 g_pickup_armorbig = cvar("g_pickup_armorbig");
1222 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1223 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1224 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1225 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1226 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1227 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1228 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1229 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1230 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1231 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1232 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1233 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1234 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1235 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1236 g_pickup_healthmega = cvar("g_pickup_healthmega");
1237 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1238 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1240 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1241 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1243 g_pinata = cvar("g_pinata");
1245 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1247 g_weapon_stay = cvar("g_weapon_stay");
1249 if not(inWarmupStage && !g_ca)
1250 game_starttime = cvar("g_start_delay");
1252 sv_pitch_min = cvar("sv_pitch_min");
1253 sv_pitch_max = cvar("sv_pitch_max");
1254 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1256 readplayerstartcvars();
1262 string precache_sound (string s) = #19;
1263 float precache_sound_index (string s) = #19;
1265 #define SND_VOLUME 1
1266 #define SND_ATTENUATION 2
1267 #define SND_LARGEENTITY 8
1268 #define SND_LARGESOUND 16
1270 float sound_allowed(float dest, entity e)
1272 // sounds from world may always pass
1275 if (e.classname == "body")
1277 else if (e.realowner && e.realowner != e)
1279 else if (e.owner && e.owner != e)
1284 // sounds to self may always pass
1285 if (dest == MSG_ONE)
1286 if (e == msg_entity)
1288 // sounds by players can be removed
1289 if (autocvar_bot_sound_monopoly)
1290 if (clienttype(e) == CLIENTTYPE_REAL)
1292 // anything else may pass
1296 #ifdef COMPAT_XON010_CHANNELS
1297 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1298 void sound(entity e, float chan, string samp, float vol, float atten)
1300 if (!sound_allowed(MSG_BROADCAST, e))
1302 builtin_sound(e, chan, samp, vol, atten);
1306 void sound(entity e, float chan, string samp, float vol, float atten)
1308 if (!sound_allowed(MSG_BROADCAST, e))
1310 sound7(e, chan, samp, vol, atten, 0, 0);
1314 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1318 if (!sound_allowed(dest, e))
1321 entno = num_for_edict(e);
1322 idx = precache_sound_index(samp);
1327 atten = floor(atten * 64);
1328 vol = floor(vol * 255);
1331 sflags |= SND_VOLUME;
1333 sflags |= SND_ATTENUATION;
1334 if (entno >= 8192 || chan < 0 || chan > 7)
1335 sflags |= SND_LARGEENTITY;
1337 sflags |= SND_LARGESOUND;
1339 WriteByte(dest, SVC_SOUND);
1340 WriteByte(dest, sflags);
1341 if (sflags & SND_VOLUME)
1342 WriteByte(dest, vol);
1343 if (sflags & SND_ATTENUATION)
1344 WriteByte(dest, atten);
1345 if (sflags & SND_LARGEENTITY)
1347 WriteShort(dest, entno);
1348 WriteByte(dest, chan);
1352 WriteShort(dest, entno * 8 + chan);
1354 if (sflags & SND_LARGESOUND)
1355 WriteShort(dest, idx);
1357 WriteByte(dest, idx);
1359 WriteCoord(dest, o_x);
1360 WriteCoord(dest, o_y);
1361 WriteCoord(dest, o_z);
1363 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1367 if (!sound_allowed(dest, e))
1370 o = e.origin + 0.5 * (e.mins + e.maxs);
1371 soundtoat(dest, e, o, chan, samp, vol, atten);
1373 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1375 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1377 void stopsoundto(float dest, entity e, float chan)
1381 if (!sound_allowed(dest, e))
1384 entno = num_for_edict(e);
1386 if (entno >= 8192 || chan < 0 || chan > 7)
1389 idx = precache_sound_index("misc/null.wav");
1390 sflags = SND_LARGEENTITY;
1392 sflags |= SND_LARGESOUND;
1393 WriteByte(dest, SVC_SOUND);
1394 WriteByte(dest, sflags);
1395 WriteShort(dest, entno);
1396 WriteByte(dest, chan);
1397 if (sflags & SND_LARGESOUND)
1398 WriteShort(dest, idx);
1400 WriteByte(dest, idx);
1401 WriteCoord(dest, e.origin_x);
1402 WriteCoord(dest, e.origin_y);
1403 WriteCoord(dest, e.origin_z);
1407 WriteByte(dest, SVC_STOPSOUND);
1408 WriteShort(dest, entno * 8 + chan);
1411 void stopsound(entity e, float chan)
1413 if (!sound_allowed(MSG_BROADCAST, e))
1416 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1417 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1420 void play2(entity e, string filename)
1422 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1424 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1427 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1429 float spamsound(entity e, float chan, string samp, float vol, float atten)
1431 if (!sound_allowed(MSG_BROADCAST, e))
1434 if (time > e.spamtime)
1437 sound(e, chan, samp, vol, atten);
1443 void play2team(float t, string filename)
1447 if (autocvar_bot_sound_monopoly)
1450 FOR_EACH_REALPLAYER(head)
1453 play2(head, filename);
1457 void play2all(string samp)
1459 if (autocvar_bot_sound_monopoly)
1462 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1465 void PrecachePlayerSounds(string f);
1466 void precache_playermodel(string m)
1468 float globhandle, i, n;
1471 if(substring(m, -9,5) == "_lod1")
1473 if(substring(m, -9,5) == "_lod2")
1476 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1479 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1483 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1486 n = search_getsize(globhandle);
1487 for (i = 0; i < n; ++i)
1489 //print(search_getfilename(globhandle, i), "\n");
1490 f = search_getfilename(globhandle, i);
1491 PrecachePlayerSounds(f);
1493 search_end(globhandle);
1495 void precache_all_playermodels(string pattern)
1497 float globhandle, i, n;
1500 globhandle = search_begin(pattern, TRUE, FALSE);
1503 n = search_getsize(globhandle);
1504 for (i = 0; i < n; ++i)
1506 //print(search_getfilename(globhandle, i), "\n");
1507 f = search_getfilename(globhandle, i);
1508 precache_playermodel(f);
1510 search_end(globhandle);
1515 // gamemode related things
1516 precache_model ("models/misc/chatbubble.spr");
1519 precache_model ("models/runematch/curse.mdl");
1520 precache_model ("models/runematch/rune.mdl");
1523 #ifdef TTURRETS_ENABLED
1524 if (autocvar_g_turrets)
1528 // Precache all player models if desired
1529 if (autocvar_sv_precacheplayermodels)
1531 PrecachePlayerSounds("sound/player/default.sounds");
1532 precache_all_playermodels("models/player/*.zym");
1533 precache_all_playermodels("models/player/*.dpm");
1534 precache_all_playermodels("models/player/*.md3");
1535 precache_all_playermodels("models/player/*.psk");
1536 precache_all_playermodels("models/player/*.iqm");
1539 if (autocvar_sv_defaultcharacter)
1542 s = autocvar_sv_defaultplayermodel_red;
1544 precache_playermodel(s);
1545 s = autocvar_sv_defaultplayermodel_blue;
1547 precache_playermodel(s);
1548 s = autocvar_sv_defaultplayermodel_yellow;
1550 precache_playermodel(s);
1551 s = autocvar_sv_defaultplayermodel_pink;
1553 precache_playermodel(s);
1554 s = autocvar_sv_defaultplayermodel;
1556 precache_playermodel(s);
1561 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1562 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1565 // gore and miscellaneous sounds
1566 //precache_sound ("misc/h2ohit.wav");
1567 precache_model ("models/hook.md3");
1568 precache_sound ("misc/armorimpact.wav");
1569 precache_sound ("misc/bodyimpact1.wav");
1570 precache_sound ("misc/bodyimpact2.wav");
1571 precache_sound ("misc/gib.wav");
1572 precache_sound ("misc/gib_splat01.wav");
1573 precache_sound ("misc/gib_splat02.wav");
1574 precache_sound ("misc/gib_splat03.wav");
1575 precache_sound ("misc/gib_splat04.wav");
1576 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1577 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1578 precache_sound ("misc/null.wav");
1579 precache_sound ("misc/spawn.wav");
1580 precache_sound ("misc/talk.wav");
1581 precache_sound ("misc/teleport.wav");
1582 precache_sound ("misc/poweroff.wav");
1583 precache_sound ("player/lava.wav");
1584 precache_sound ("player/slime.wav");
1586 precache_model ("models/sprites/0.spr32");
1587 precache_model ("models/sprites/1.spr32");
1588 precache_model ("models/sprites/2.spr32");
1589 precache_model ("models/sprites/3.spr32");
1590 precache_model ("models/sprites/4.spr32");
1591 precache_model ("models/sprites/5.spr32");
1592 precache_model ("models/sprites/6.spr32");
1593 precache_model ("models/sprites/7.spr32");
1594 precache_model ("models/sprites/8.spr32");
1595 precache_model ("models/sprites/9.spr32");
1596 precache_model ("models/sprites/10.spr32");
1598 // common weapon precaches
1599 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1600 precache_sound ("weapons/weapon_switch.wav");
1601 precache_sound ("weapons/weaponpickup.wav");
1602 precache_sound ("weapons/unavailable.wav");
1603 precache_sound ("weapons/dryfire.wav");
1604 if (g_grappling_hook)
1606 precache_sound ("weapons/hook_fire.wav"); // hook
1607 precache_sound ("weapons/hook_impact.wav"); // hook
1610 if(autocvar_sv_precacheweapons)
1612 //precache weapon models/sounds
1615 while (wep <= WEP_LAST)
1617 weapon_action(wep, WR_PRECACHE);
1622 precache_model("models/elaser.mdl");
1623 precache_model("models/laser.mdl");
1624 precache_model("models/ebomb.mdl");
1627 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1629 if (!self.noise && self.music) // quake 3 uses the music field
1630 self.noise = self.music;
1632 // plays music for the level if there is any
1635 precache_sound (self.noise);
1636 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1641 // sorry, but using \ in macros breaks line numbers
1642 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1643 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1644 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1647 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1649 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1652 WRITESPECTATABLE_MSG_ONE({
1653 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1654 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1655 WriteByte(MSG_ONE, id);
1656 WriteString(MSG_ONE, s);
1657 if (id != 0 && s != "")
1659 WriteByte(MSG_ONE, duration);
1660 WriteByte(MSG_ONE, countdown_num);
1665 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1667 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1669 // WARNING: this kills the trace globals
1670 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1671 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1673 #define INITPRIO_FIRST 0
1674 #define INITPRIO_GAMETYPE 0
1675 #define INITPRIO_GAMETYPE_FALLBACK 1
1676 #define INITPRIO_FINDTARGET 10
1677 #define INITPRIO_DROPTOFLOOR 20
1678 #define INITPRIO_SETLOCATION 90
1679 #define INITPRIO_LINKDOORS 91
1680 #define INITPRIO_LAST 99
1682 .void(void) initialize_entity;
1683 .float initialize_entity_order;
1684 .entity initialize_entity_next;
1685 entity initialize_entity_first;
1687 void make_safe_for_remove(entity e)
1689 if (e.initialize_entity)
1691 entity ent, prev = world;
1692 for (ent = initialize_entity_first; ent; )
1694 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1696 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1697 // skip it in linked list
1700 prev.initialize_entity_next = ent.initialize_entity_next;
1701 ent = prev.initialize_entity_next;
1705 initialize_entity_first = ent.initialize_entity_next;
1706 ent = initialize_entity_first;
1712 ent = ent.initialize_entity_next;
1718 void objerror(string s)
1720 make_safe_for_remove(self);
1721 builtin_objerror(s);
1724 .float remove_except_protected_forbidden;
1725 void remove_except_protected(entity e)
1727 if(e.remove_except_protected_forbidden)
1728 error("not allowed to remove this at this point");
1732 void remove_unsafely(entity e)
1734 if(e.classname == "spike")
1735 error("Removing spikes is forbidden (crylink bug), please report");
1739 void remove_safely(entity e)
1741 make_safe_for_remove(e);
1745 void InitializeEntity(entity e, void(void) func, float order)
1749 if (!e || e.initialize_entity)
1751 // make a proxy initializer entity
1755 e.classname = "initialize_entity";
1759 e.initialize_entity = func;
1760 e.initialize_entity_order = order;
1762 cur = initialize_entity_first;
1766 if (!cur || cur.initialize_entity_order > order)
1768 // insert between prev and cur
1770 prev.initialize_entity_next = e;
1772 initialize_entity_first = e;
1773 e.initialize_entity_next = cur;
1777 cur = cur.initialize_entity_next;
1780 void InitializeEntitiesRun()
1783 startoflist = initialize_entity_first;
1784 initialize_entity_first = world;
1785 remove = remove_except_protected;
1786 for (self = startoflist; self; self = self.initialize_entity_next)
1788 self.remove_except_protected_forbidden = 1;
1790 for (self = startoflist; self; )
1793 var void(void) func;
1794 e = self.initialize_entity_next;
1795 func = self.initialize_entity;
1796 self.initialize_entity_order = 0;
1797 self.initialize_entity = func_null;
1798 self.initialize_entity_next = world;
1799 self.remove_except_protected_forbidden = 0;
1800 if (self.classname == "initialize_entity")
1804 builtin_remove(self);
1807 //dprint("Delayed initialization: ", self.classname, "\n");
1813 backtrace(strcat("Null function in: ", self.classname, "\n"));
1817 remove = remove_unsafely;
1820 .float uncustomizeentityforclient_set;
1821 .void(void) uncustomizeentityforclient;
1822 void UncustomizeEntitiesRun()
1826 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1827 self.uncustomizeentityforclient();
1830 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1832 e.customizeentityforclient = customizer;
1833 e.uncustomizeentityforclient = uncustomizer;
1834 e.uncustomizeentityforclient_set = !!uncustomizer;
1838 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1841 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1845 if (e.classname == "")
1846 e.classname = "net_linked";
1848 if (e.model == "" || self.modelindex == 0)
1852 setmodel(e, "null");
1856 e.SendEntity = sendfunc;
1857 e.SendFlags = 0xFFFFFF;
1860 e.effects |= EF_NODEPTHTEST;
1864 e.nextthink = time + dt;
1865 e.think = SUB_Remove;
1869 void adaptor_think2touch()
1878 void adaptor_think2use()
1890 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1892 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1893 self.projectiledeathtype |= HITTYPE_SPLASH;
1894 adaptor_think2use();
1897 // deferred dropping
1898 void DropToFloor_Handler()
1900 builtin_droptofloor();
1901 self.dropped_origin = self.origin;
1906 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1911 float trace_hits_box_a0, trace_hits_box_a1;
1913 float trace_hits_box_1d(float end, float thmi, float thma)
1917 // just check if x is in range
1925 // do the trace with respect to x
1926 // 0 -> end has to stay in thmi -> thma
1927 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1928 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1929 if (trace_hits_box_a0 > trace_hits_box_a1)
1935 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1940 // now it is a trace from 0 to end
1942 trace_hits_box_a0 = 0;
1943 trace_hits_box_a1 = 1;
1945 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1947 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1949 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1955 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1957 return trace_hits_box(start, end, thmi - ma, thma - mi);
1960 float SUB_NoImpactCheck()
1962 // zero hitcontents = this is not the real impact, but either the
1963 // mirror-impact of something hitting the projectile instead of the
1964 // projectile hitting the something, or a touchareagrid one. Neither of
1965 // these stop the projectile from moving, so...
1966 if(trace_dphitcontents == 0)
1968 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1969 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1972 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1974 if (other == world && self.size != '0 0 0')
1977 tic = self.velocity * sys_frametime;
1978 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1979 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1980 if (trace_fraction >= 1)
1982 dprint("Odd... did not hit...?\n");
1984 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1986 dprint("Detected and prevented the sky-grapple bug.\n");
1994 #define SUB_OwnerCheck() (other && (other == self.owner))
1996 void RemoveGrapplingHook(entity pl);
1997 void W_Crylink_Dequeue(entity e);
1998 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2000 if(SUB_OwnerCheck())
2002 if(SUB_NoImpactCheck())
2004 if(self.classname == "grapplinghook")
2005 RemoveGrapplingHook(self.realowner);
2006 else if(self.classname == "spike")
2008 W_Crylink_Dequeue(self);
2015 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2016 UpdateCSQCProjectile(self);
2019 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2021 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2022 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2024 void URI_Get_Callback(float id, float status, string data)
2026 if(url_URI_Get_Callback(id, status, data))
2030 else if (id == URI_GET_DISCARD)
2034 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2037 Curl_URI_Get_Callback(id, status, data);
2039 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2042 OnlineBanList_URI_Get_Callback(id, status, data);
2046 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2050 string uid2name(string myuid) {
2052 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2054 // FIXME remove this later after 0.6 release
2055 // convert old style broken records to correct style
2058 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2061 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2062 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2067 s = "^1Unregistered Player";
2071 float race_readTime(string map, float pos)
2079 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2082 string race_readUID(string map, float pos)
2090 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2093 float race_readPos(string map, float t) {
2095 for (i = 1; i <= RANKINGS_CNT; ++i)
2096 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2099 return 0; // pos is zero if unranked
2102 void race_writeTime(string map, float t, string myuid)
2111 newpos = race_readPos(map, t);
2113 float i, prevpos = 0;
2114 for(i = 1; i <= RANKINGS_CNT; ++i)
2116 if(race_readUID(map, i) == myuid)
2119 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2120 for (i = prevpos; i > newpos; --i) {
2121 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2122 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2124 } else { // player has no ranked record yet
2125 for (i = RANKINGS_CNT; i > newpos; --i) {
2126 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2127 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2131 // store new time itself
2132 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2133 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2136 string race_readName(string map, float pos)
2144 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2147 string race_placeName(float pos) {
2148 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2150 if(mod(pos, 10) == 1)
2151 return strcat(ftos(pos), "st");
2152 else if(mod(pos, 10) == 2)
2153 return strcat(ftos(pos), "nd");
2154 else if(mod(pos, 10) == 3)
2155 return strcat(ftos(pos), "rd");
2157 return strcat(ftos(pos), "th");
2160 return strcat(ftos(pos), "th");
2163 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2166 vector start, org, delta, end, enddown, mstart;
2169 m = e.dphitcontentsmask;
2170 e.dphitcontentsmask = goodcontents | badcontents;
2173 delta = world.maxs - world.mins;
2177 for (i = 0; i < attempts; ++i)
2179 start_x = org_x + random() * delta_x;
2180 start_y = org_y + random() * delta_y;
2181 start_z = org_z + random() * delta_z;
2183 // rule 1: start inside world bounds, and outside
2184 // solid, and don't start from somewhere where you can
2185 // fall down to evil
2186 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2187 if (trace_fraction >= 1)
2189 if (trace_startsolid)
2191 if (trace_dphitcontents & badcontents)
2193 if (trace_dphitq3surfaceflags & badsurfaceflags)
2196 // rule 2: if we are too high, lower the point
2197 if (trace_fraction * delta_z > maxaboveground)
2198 start = trace_endpos + '0 0 1' * maxaboveground;
2199 enddown = trace_endpos;
2201 // rule 3: make sure we aren't outside the map. This only works
2202 // for somewhat well formed maps. A good rule of thumb is that
2203 // the map should have a convex outside hull.
2204 // these can be traceLINES as we already verified the starting box
2205 mstart = start + 0.5 * (e.mins + e.maxs);
2206 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2207 if (trace_fraction >= 1)
2209 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2210 if (trace_fraction >= 1)
2212 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2213 if (trace_fraction >= 1)
2215 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2216 if (trace_fraction >= 1)
2218 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2219 if (trace_fraction >= 1)
2222 // rule 4: we must "see" some spawnpoint
2223 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2224 if(checkpvs(mstart, sp))
2228 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2229 if(checkpvs(mstart, sp))
2235 // find a random vector to "look at"
2236 end_x = org_x + random() * delta_x;
2237 end_y = org_y + random() * delta_y;
2238 end_z = org_z + random() * delta_z;
2239 end = start + normalize(end - start) * vlen(delta);
2241 // rule 4: start TO end must not be too short
2242 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2243 if (trace_startsolid)
2245 if (trace_fraction < minviewdistance / vlen(delta))
2248 // rule 5: don't want to look at sky
2249 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2252 // rule 6: we must not end up in trigger_hurt
2253 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2259 e.dphitcontentsmask = m;
2263 setorigin(e, start);
2264 e.angles = vectoangles(end - start);
2265 dprint("Needed ", ftos(i + 1), " attempts\n");
2272 float zcurveparticles_effectno;
2273 vector zcurveparticles_start;
2274 float zcurveparticles_spd;
2276 void endzcurveparticles()
2278 if(zcurveparticles_effectno)
2281 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2283 zcurveparticles_effectno = 0;
2286 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2288 spd = bound(0, floor(spd / 16), 32767);
2289 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2291 endzcurveparticles();
2292 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2293 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2294 WriteShort(MSG_BROADCAST, effectno);
2295 WriteCoord(MSG_BROADCAST, start_x);
2296 WriteCoord(MSG_BROADCAST, start_y);
2297 WriteCoord(MSG_BROADCAST, start_z);
2298 zcurveparticles_effectno = effectno;
2299 zcurveparticles_start = start;
2302 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2303 WriteCoord(MSG_BROADCAST, end_x);
2304 WriteCoord(MSG_BROADCAST, end_y);
2305 WriteCoord(MSG_BROADCAST, end_z);
2306 WriteCoord(MSG_BROADCAST, end_dz);
2307 zcurveparticles_spd = spd;
2310 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2313 vector vecxy, velxy;
2315 vecxy = end - start;
2320 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2322 endzcurveparticles();
2323 trailparticles(world, effectno, start, end);
2327 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2328 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2331 void write_recordmarker(entity pl, float tstart, float dt)
2333 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2335 // also write a marker into demo files for demotc-race-record-extractor to find
2338 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2339 " ", ftos(tstart), " ", ftos(dt), "\n"));
2342 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2355 if(allowcenter) // 2: allow center handedness
2368 if(allowcenter) // 2: allow center handedness
2384 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2389 if (autocvar_g_shootfromeye)
2393 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2394 else { vecs_y = 0; vecs_z -= 2; }
2402 else if (autocvar_g_shootfromcenter)
2407 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2417 else if (autocvar_g_shootfromclient)
2419 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2424 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2426 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2430 void attach_sameorigin(entity e, entity to, string tag)
2432 vector org, t_forward, t_left, t_up, e_forward, e_up;
2435 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2436 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2437 t_forward = v_forward * tagscale;
2438 t_left = v_right * -tagscale;
2439 t_up = v_up * tagscale;
2441 e.origin_x = org * t_forward;
2442 e.origin_y = org * t_left;
2443 e.origin_z = org * t_up;
2445 // current forward and up directions
2446 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2447 e.angles = AnglesTransform_FromVAngles(e.angles);
2449 e.angles = AnglesTransform_FromAngles(e.angles);
2450 fixedmakevectors(e.angles);
2452 // untransform forward, up!
2453 e_forward_x = v_forward * t_forward;
2454 e_forward_y = v_forward * t_left;
2455 e_forward_z = v_forward * t_up;
2456 e_up_x = v_up * t_forward;
2457 e_up_y = v_up * t_left;
2458 e_up_z = v_up * t_up;
2460 e.angles = fixedvectoangles2(e_forward, e_up);
2461 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2462 e.angles = AnglesTransform_ToVAngles(e.angles);
2464 e.angles = AnglesTransform_ToAngles(e.angles);
2466 setattachment(e, to, tag);
2467 setorigin(e, e.origin);
2470 void detach_sameorigin(entity e)
2473 org = gettaginfo(e, 0);
2474 e.angles = fixedvectoangles2(v_forward, v_up);
2475 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2476 e.angles = AnglesTransform_ToVAngles(e.angles);
2478 e.angles = AnglesTransform_ToAngles(e.angles);
2480 setattachment(e, world, "");
2481 setorigin(e, e.origin);
2484 void follow_sameorigin(entity e, entity to)
2486 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2487 e.aiment = to; // make the hole follow bmodel
2488 e.punchangle = to.angles; // the original angles of bmodel
2489 e.view_ofs = e.origin - to.origin; // relative origin
2490 e.v_angle = e.angles - to.angles; // relative angles
2493 void unfollow_sameorigin(entity e)
2495 e.movetype = MOVETYPE_NONE;
2498 entity gettaginfo_relative_ent;
2499 vector gettaginfo_relative(entity e, float tag)
2501 if (!gettaginfo_relative_ent)
2503 gettaginfo_relative_ent = spawn();
2504 gettaginfo_relative_ent.effects = EF_NODRAW;
2506 gettaginfo_relative_ent.model = e.model;
2507 gettaginfo_relative_ent.modelindex = e.modelindex;
2508 gettaginfo_relative_ent.frame = e.frame;
2509 return gettaginfo(gettaginfo_relative_ent, tag);
2514 float modeleffect_SendEntity(entity to, float sf)
2517 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2520 if(self.velocity != '0 0 0')
2522 if(self.angles != '0 0 0')
2524 if(self.avelocity != '0 0 0')
2527 WriteByte(MSG_ENTITY, f);
2528 WriteShort(MSG_ENTITY, self.modelindex);
2529 WriteByte(MSG_ENTITY, self.skin);
2530 WriteByte(MSG_ENTITY, self.frame);
2531 WriteCoord(MSG_ENTITY, self.origin_x);
2532 WriteCoord(MSG_ENTITY, self.origin_y);
2533 WriteCoord(MSG_ENTITY, self.origin_z);
2536 WriteCoord(MSG_ENTITY, self.velocity_x);
2537 WriteCoord(MSG_ENTITY, self.velocity_y);
2538 WriteCoord(MSG_ENTITY, self.velocity_z);
2542 WriteCoord(MSG_ENTITY, self.angles_x);
2543 WriteCoord(MSG_ENTITY, self.angles_y);
2544 WriteCoord(MSG_ENTITY, self.angles_z);
2548 WriteCoord(MSG_ENTITY, self.avelocity_x);
2549 WriteCoord(MSG_ENTITY, self.avelocity_y);
2550 WriteCoord(MSG_ENTITY, self.avelocity_z);
2552 WriteShort(MSG_ENTITY, self.scale * 256.0);
2553 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2554 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2555 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2556 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2561 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2566 e.classname = "modeleffect";
2574 e.teleport_time = t1;
2578 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2582 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2585 sz = max(e.scale, e.scale2);
2586 setsize(e, e.mins * sz, e.maxs * sz);
2587 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2590 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2592 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2595 float randombit(float bits)
2597 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2606 for(f = 1; f <= bits; f *= 2)
2615 r = (r - 1) / (n - 1);
2622 float randombits(float bits, float k, float error_return)
2626 while(k > 0 && bits != r)
2628 r += randombit(bits - r);
2637 void randombit_test(float bits, float iter)
2641 print(ftos(randombit(bits)), "\n");
2646 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2648 if(halflifedist > 0)
2649 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2650 else if(halflifedist < 0)
2651 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2660 #define cvar_string_normal builtin_cvar_string
2661 #define cvar_normal builtin_cvar
2663 string cvar_string_normal(string n)
2665 if not(cvar_type(n) & 1)
2666 backtrace(strcat("Attempt to access undefined cvar: ", n));
2667 return builtin_cvar_string(n);
2670 float cvar_normal(string n)
2672 return stof(cvar_string_normal(n));
2675 #define cvar_set_normal builtin_cvar_set
2683 oself.think = SUB_Remove;
2684 oself.nextthink = time;
2690 Execute func() after time + fdelay.
2691 self when func is executed = self when defer is called
2693 void defer(float fdelay, void() func)
2700 e.think = defer_think;
2701 e.nextthink = time + fdelay;
2704 .string aiment_classname;
2705 .float aiment_deadflag;
2706 void SetMovetypeFollow(entity ent, entity e)
2708 // FIXME this may not be warpzone aware
2709 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2710 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2711 ent.aiment = e; // make the hole follow bmodel
2712 ent.punchangle = e.angles; // the original angles of bmodel
2713 ent.view_ofs = ent.origin - e.origin; // relative origin
2714 ent.v_angle = ent.angles - e.angles; // relative angles
2715 ent.aiment_classname = strzone(e.classname);
2716 ent.aiment_deadflag = e.deadflag;
2718 void UnsetMovetypeFollow(entity ent)
2720 ent.movetype = MOVETYPE_FLY;
2721 PROJECTILE_MAKETRIGGER(ent);
2724 float LostMovetypeFollow(entity ent)
2727 if(ent.movetype != MOVETYPE_FOLLOW)
2733 if(ent.aiment.classname != ent.aiment_classname)
2735 if(ent.aiment.deadflag != ent.aiment_deadflag)
2741 float isPushable(entity e)
2750 case "droppedweapon":
2751 case "keepawayball":
2752 case "nexball_basketball":
2753 case "nexball_football":
2755 case "bullet": // antilagged bullets can't hit this either
2758 if (e.projectiledeathtype)