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Make csqc turrets work. moving ones still do not
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     if (!self.team)
240         have_noteam_spawns = 1;
241
242     if (autocvar_r_showbboxes)
243     {
244         // show where spawnpoints point at too
245         makevectors(self.angles);
246         entity e;
247         e = spawn();
248         e.classname = "info_player_foo";
249         setorigin(e, self.origin + v_forward * 24);
250         setsize(e, '-8 -8 -8', '8 8 8');
251         e.solid = SOLID_TRIGGER;
252     }
253 }
254
255 #define strstr strstrofs
256 /*
257 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
258 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
259 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
260 // BE CONSTANT OR strzoneD!
261 float strstr(string haystack, string needle, float offset)
262 {
263         float len, endpos;
264         string found;
265         len = strlen(needle);
266         endpos = strlen(haystack) - len;
267         while(offset <= endpos)
268         {
269                 found = substring(haystack, offset, len);
270                 if(found == needle)
271                         return offset;
272                 offset = offset + 1;
273         }
274         return -1;
275 }
276 */
277
278 float NUM_NEAREST_ENTITIES = 4;
279 entity nearest_entity[NUM_NEAREST_ENTITIES];
280 float nearest_length[NUM_NEAREST_ENTITIES];
281 entity findnearest(vector point, .string field, string value, vector axismod)
282 {
283     entity localhead;
284     float i;
285     float j;
286     float len;
287     vector dist;
288
289     float num_nearest;
290     num_nearest = 0;
291
292     localhead = find(world, field, value);
293     while (localhead)
294     {
295         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
296             dist = localhead.oldorigin;
297         else
298             dist = localhead.origin;
299         dist = dist - point;
300         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301         len = vlen(dist);
302
303         for (i = 0; i < num_nearest; ++i)
304         {
305             if (len < nearest_length[i])
306                 break;
307         }
308
309         // now i tells us where to insert at
310         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
311         if (i < NUM_NEAREST_ENTITIES)
312         {
313             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314             {
315                 nearest_length[j + 1] = nearest_length[j];
316                 nearest_entity[j + 1] = nearest_entity[j];
317             }
318             nearest_length[i] = len;
319             nearest_entity[i] = localhead;
320             if (num_nearest < NUM_NEAREST_ENTITIES)
321                 num_nearest = num_nearest + 1;
322         }
323
324         localhead = find(localhead, field, value);
325     }
326
327     // now use the first one from our list that we can see
328     for (i = 0; i < num_nearest; ++i)
329     {
330         traceline(point, nearest_entity[i].origin, TRUE, world);
331         if (trace_fraction == 1)
332         {
333             if (i != 0)
334             {
335                 dprint("Nearest point (");
336                 dprint(nearest_entity[0].netname);
337                 dprint(") is not visible, using a visible one.\n");
338             }
339             return nearest_entity[i];
340         }
341     }
342
343     if (num_nearest == 0)
344         return world;
345
346     dprint("Not seeing any location point, using nearest as fallback.\n");
347     /* DEBUGGING CODE:
348     dprint("Candidates were: ");
349     for(j = 0; j < num_nearest; ++j)
350     {
351         if(j != 0)
352                 dprint(", ");
353         dprint(nearest_entity[j].netname);
354     }
355     dprint("\n");
356     */
357
358     return nearest_entity[0];
359 }
360
361 void spawnfunc_target_location()
362 {
363     self.classname = "target_location";
364     // location name in netname
365     // eventually support: count, teamgame selectors, line of sight?
366 };
367
368 void spawnfunc_info_location()
369 {
370     self.classname = "target_location";
371     self.message = self.netname;
372 };
373
374 string NearestLocation(vector p)
375 {
376     entity loc;
377     string ret;
378     ret = "somewhere";
379     loc = findnearest(p, classname, "target_location", '1 1 1');
380     if (loc)
381     {
382         ret = loc.message;
383     }
384     else
385     {
386         loc = findnearest(p, target, "###item###", '1 1 4');
387         if (loc)
388             ret = loc.netname;
389     }
390     return ret;
391 }
392
393 string formatmessage(string msg)
394 {
395         float p, p1, p2;
396         float n;
397         vector cursor;
398         entity cursor_ent;
399         string escape;
400         string replacement;
401         p = 0;
402         n = 7;
403
404         WarpZone_crosshair_trace(self);
405         cursor = trace_endpos;
406         cursor_ent = trace_ent;
407
408         while (1) {
409                 if (n < 1)
410                         break; // too many replacements
411
412                 n = n - 1;
413                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
414                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
415
416                 if (p1 < 0)
417                         p1 = p2;
418
419                 if (p2 < 0)
420                         p2 = p1;
421
422                 p = min(p1, p2);
423
424                 if (p < 0)
425                         break;
426
427                 replacement = substring(msg, p, 2);
428                 escape = substring(msg, p + 1, 1);
429
430                 if (escape == "%")
431                         replacement = "%";
432                 else if (escape == "\\")
433                         replacement = "\\";
434                 else if (escape == "n")
435                         replacement = "\n";
436                 else if (escape == "a")
437                         replacement = ftos(floor(self.armorvalue));
438                 else if (escape == "h")
439                         replacement = ftos(floor(self.health));
440                 else if (escape == "l")
441                         replacement = NearestLocation(self.origin);
442                 else if (escape == "y")
443                         replacement = NearestLocation(cursor);
444                 else if (escape == "d")
445                         replacement = NearestLocation(self.death_origin);
446                 else if (escape == "w") {
447                         float wep;
448                         wep = self.weapon;
449                         if (!wep)
450                                 wep = self.switchweapon;
451                         if (!wep)
452                                 wep = self.cnt;
453                         replacement = W_Name(wep);
454                 } else if (escape == "W") {
455                         if (self.items & IT_SHELLS) replacement = "shells";
456                         else if (self.items & IT_NAILS) replacement = "bullets";
457                         else if (self.items & IT_ROCKETS) replacement = "rockets";
458                         else if (self.items & IT_CELLS) replacement = "cells";
459                         else replacement = "batteries"; // ;)
460                 } else if (escape == "x") {
461                         replacement = cursor_ent.netname;
462                         if (!replacement || !cursor_ent)
463                                 replacement = "nothing";
464                 } else if (escape == "p") {
465                         if (self.last_selected_player)
466                                 replacement = self.last_selected_player.netname;
467                         else
468                                 replacement = "(nobody)";
469                 } else if (escape == "s")
470                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
471                 else if (escape == "S")
472                         replacement = ftos(vlen(self.velocity));
473
474                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
475                 p = p + strlen(replacement);
476         }
477         return msg;
478 }
479
480 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
481         return (value == 0) ? FALSE : TRUE;
482 }
483
484 /*
485 =============
486 GetCvars
487 =============
488 Called with:
489   0:  sends the request
490   >0: receives a cvar from name=argv(f) value=argv(f+1)
491 */
492 void GetCvars_handleString(string thisname, float f, .string field, string name)
493 {
494         if (f < 0)
495         {
496                 if (self.field)
497                         strunzone(self.field);
498                 self.field = string_null;
499         }
500         else if (f > 0)
501         {
502                 if (thisname == name)
503                 {
504                         if (self.field)
505                                 strunzone(self.field);
506                         self.field = strzone(argv(f + 1));
507                 }
508         }
509         else
510                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 }
512 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 {
514         GetCvars_handleString(thisname, f, field, name);
515         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
516                 if (thisname == name)
517                 {
518                         string s;
519                         s = func(strcat1(self.field));
520                         if (s != self.field)
521                         {
522                                 strunzone(self.field);
523                                 self.field = strzone(s);
524                         }
525                 }
526 }
527 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 {
529         if (f < 0)
530         {
531         }
532         else if (f > 0)
533         {
534                 if (thisname == name)
535                         self.field = stof(argv(f + 1));
536         }
537         else
538                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 }
540 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 {
542         if (f < 0)
543         {
544         }
545         else if (f > 0)
546         {
547                 if (thisname == name)
548                 {
549                         if(!self.field)
550                         {
551                                 self.field = stof(argv(f + 1));
552                                 if(!self.field)
553                                         self.field = -1;
554                         }
555                 }
556         }
557         else
558         {
559                 if(!self.field)
560                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561         }
562 }
563 float w_getbestweapon(entity e);
564 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 {
566         string o;
567         o = W_FixWeaponOrder_ForceComplete(wo);
568         if(self.weaponorder_byimpulse)
569         {
570                 strunzone(self.weaponorder_byimpulse);
571                 self.weaponorder_byimpulse = string_null;
572         }
573         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574         return o;
575 }
576 void GetCvars(float f)
577 {
578         string s;
579
580         if (f > 0)
581                 s = strcat1(argv(f));
582
583         get_cvars_f = f;
584         get_cvars_s = s;
585         MUTATOR_CALLHOOK(GetCvars);
586         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
587         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
588         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
589         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
590         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
591         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
603         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
604         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
605         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
606         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
607         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
609         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610
611         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
612         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613
614 #ifdef ALLOW_FORCEMODELS
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
616         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 #endif
618         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
619         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
621
622         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623         if (f > 0)
624         {
625                 if (s == "cl_weaponpriority")
626                         self.switchweapon = w_getbestweapon(self);
627         }
628 }
629
630 float fexists(string f)
631 {
632     float fh;
633     fh = fopen(f, FILE_READ);
634     if (fh < 0)
635         return FALSE;
636     fclose(fh);
637     return TRUE;
638 }
639
640 void backtrace(string msg)
641 {
642     float dev, war;
643     dev = autocvar_developer;
644     war = autocvar_prvm_backtraceforwarnings;
645     cvar_set("developer", "1");
646     cvar_set("prvm_backtraceforwarnings", "1");
647     print("\n");
648     print("--- CUT HERE ---\nWARNING: ");
649     print(msg);
650     print("\n");
651     remove(world); // isn't there any better way to cause a backtrace?
652     print("\n--- CUT UNTIL HERE ---\n");
653     cvar_set("developer", ftos(dev));
654     cvar_set("prvm_backtraceforwarnings", ftos(war));
655 }
656
657 string Team_ColorCode(float teamid)
658 {
659     if (teamid == COLOR_TEAM1)
660         return "^1";
661     else if (teamid == COLOR_TEAM2)
662         return "^4";
663     else if (teamid == COLOR_TEAM3)
664         return "^3";
665     else if (teamid == COLOR_TEAM4)
666         return "^6";
667     else
668         return "^7";
669 }
670
671 string Team_ColorName(float t)
672 {
673     // fixme: Search for team entities and get their .netname's!
674     if (t == COLOR_TEAM1)
675         return "Red";
676     if (t == COLOR_TEAM2)
677         return "Blue";
678     if (t == COLOR_TEAM3)
679         return "Yellow";
680     if (t == COLOR_TEAM4)
681         return "Pink";
682     return "Neutral";
683 }
684
685 string Team_ColorNameLowerCase(float t)
686 {
687     // fixme: Search for team entities and get their .netname's!
688     if (t == COLOR_TEAM1)
689         return "red";
690     if (t == COLOR_TEAM2)
691         return "blue";
692     if (t == COLOR_TEAM3)
693         return "yellow";
694     if (t == COLOR_TEAM4)
695         return "pink";
696     return "neutral";
697 }
698
699 float ColourToNumber(string team_colour)
700 {
701         if (team_colour == "red")
702                 return COLOR_TEAM1;
703
704         if (team_colour == "blue")
705                 return COLOR_TEAM2;
706
707         if (team_colour == "yellow")
708                 return COLOR_TEAM3;
709
710         if (team_colour == "pink")
711                 return COLOR_TEAM4;
712
713         if (team_colour == "auto")
714                 return 0;
715
716         return -1;
717 }
718
719 float NumberToTeamNumber(float number)
720 {
721         if (number == 1)
722                 return COLOR_TEAM1;
723
724         if (number == 2)
725                 return COLOR_TEAM2;
726
727         if (number == 3)
728                 return COLOR_TEAM3;
729
730         if (number == 4)
731                 return COLOR_TEAM4;
732
733         return -1;
734 }
735
736 #define CENTERPRIO_POINT 1
737 #define CENTERPRIO_SPAM 2
738 #define CENTERPRIO_VOTE 4
739 #define CENTERPRIO_NORMAL 5
740 #define CENTERPRIO_SHIELDING 7
741 #define CENTERPRIO_MAPVOTE 9
742 #define CENTERPRIO_IDLEKICK 50
743 #define CENTERPRIO_ADMIN 99
744 .float centerprint_priority;
745 .float centerprint_expires;
746 void centerprint_atprio(entity e, float prio, string s)
747 {
748     if (intermission_running)
749         if (prio < CENTERPRIO_MAPVOTE)
750             return;
751     if (time > e.centerprint_expires)
752         e.centerprint_priority = 0;
753     if (prio >= e.centerprint_priority)
754     {
755         e.centerprint_priority = prio;
756         if (timeoutStatus == 2)
757             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
758         else
759             e.centerprint_expires = time + e.cvar_scr_centertime;
760         centerprint_builtin(e, s);
761     }
762 }
763 void centerprint_expire(entity e, float prio)
764 {
765     if (prio == e.centerprint_priority)
766     {
767         e.centerprint_priority = 0;
768         centerprint_builtin(e, "");
769     }
770 }
771 void centerprint(entity e, string s)
772 {
773     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 }
775
776 // decolorizes and team colors the player name when needed
777 string playername(entity p)
778 {
779     string t;
780     if (teams_matter && !intermission_running && p.classname == "player")
781     {
782         t = Team_ColorCode(p.team);
783         return strcat(t, strdecolorize(p.netname));
784     }
785     else
786         return p.netname;
787 }
788
789 vector randompos(vector m1, vector m2)
790 {
791     local vector v;
792     m2 = m2 - m1;
793     v_x = m2_x * random() + m1_x;
794     v_y = m2_y * random() + m1_y;
795     v_z = m2_z * random() + m1_z;
796     return  v;
797 };
798
799 //#NO AUTOCVARS START
800
801 float g_pickup_shells;
802 float g_pickup_shells_max;
803 float g_pickup_nails;
804 float g_pickup_nails_max;
805 float g_pickup_rockets;
806 float g_pickup_rockets_max;
807 float g_pickup_cells;
808 float g_pickup_cells_max;
809 float g_pickup_fuel;
810 float g_pickup_fuel_jetpack;
811 float g_pickup_fuel_max;
812 float g_pickup_armorsmall;
813 float g_pickup_armorsmall_max;
814 float g_pickup_armorsmall_anyway;
815 float g_pickup_armormedium;
816 float g_pickup_armormedium_max;
817 float g_pickup_armormedium_anyway;
818 float g_pickup_armorbig;
819 float g_pickup_armorbig_max;
820 float g_pickup_armorbig_anyway;
821 float g_pickup_armorlarge;
822 float g_pickup_armorlarge_max;
823 float g_pickup_armorlarge_anyway;
824 float g_pickup_healthsmall;
825 float g_pickup_healthsmall_max;
826 float g_pickup_healthsmall_anyway;
827 float g_pickup_healthmedium;
828 float g_pickup_healthmedium_max;
829 float g_pickup_healthmedium_anyway;
830 float g_pickup_healthlarge;
831 float g_pickup_healthlarge_max;
832 float g_pickup_healthlarge_anyway;
833 float g_pickup_healthmega;
834 float g_pickup_healthmega_max;
835 float g_pickup_healthmega_anyway;
836 float g_pickup_ammo_anyway;
837 float g_pickup_weapons_anyway;
838 float g_weaponarena;
839 float g_weaponarena_random;
840 float g_weaponarena_random_with_laser;
841 string g_weaponarena_list;
842 float g_weaponspeedfactor;
843 float g_weaponratefactor;
844 float g_weapondamagefactor;
845 float g_weaponforcefactor;
846 float g_weaponspreadfactor;
847
848 float start_weapons;
849 float start_items;
850 float start_ammo_shells;
851 float start_ammo_nails;
852 float start_ammo_rockets;
853 float start_ammo_cells;
854 float start_ammo_fuel;
855 float start_health;
856 float start_armorvalue;
857 float warmup_start_weapons;
858 float warmup_start_ammo_shells;
859 float warmup_start_ammo_nails;
860 float warmup_start_ammo_rockets;
861 float warmup_start_ammo_cells;
862 float warmup_start_ammo_fuel;
863 float warmup_start_health;
864 float warmup_start_armorvalue;
865 float g_weapon_stay;
866 float g_ghost_items;
867
868 entity get_weaponinfo(float w);
869
870 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
871 {
872         var float i = weaponinfo.weapon;
873
874         if (!i)
875                 return 0;
876
877         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
878
879         if (t < 0) // "default" weapon selection
880         {
881                 if (g_lms || g_ca || allguns)
882                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
883                 else if(t < -1)
884                         t = 0;
885                 else if (g_cts)
886                         t = (i == WEP_SHOTGUN);
887                 else if (g_nexball)
888                         t = 0; // weapon is set a few lines later
889                 else
890                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
891                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892                         t |= (i == WEP_HOOK);
893         }
894
895         // we cannot disable porto in Nexball, we must force it
896         if(g_nexball && i == WEP_PORTO)
897                 t = 1;
898
899         return t;
900 }
901
902 void readplayerstartcvars()
903 {
904         entity e;
905         float i, j, t;
906         string s;
907
908         // initialize starting values for players
909         start_weapons = 0;
910         start_items = 0;
911         start_ammo_shells = 0;
912         start_ammo_nails = 0;
913         start_ammo_rockets = 0;
914         start_ammo_cells = 0;
915         start_health = cvar("g_balance_health_start");
916         start_armorvalue = cvar("g_balance_armor_start");
917
918         g_weaponarena = 0;
919         s = cvar_string("g_weaponarena");
920         if (s == "0" || s == "")
921         {
922                 if(g_lms || g_ca)
923                         s = "most";
924         }
925
926         if (s == "0" || s == "")
927         {
928                 // no arena
929         }
930         else if (s == "off")
931         {
932                 // forcibly turn off weaponarena
933         }
934         else if (s == "all")
935         {
936                 g_weaponarena_list = "All Weapons";
937                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938                 {
939                         e = get_weaponinfo(j);
940                         g_weaponarena |= e.weapons;
941                         weapon_action(e.weapon, WR_PRECACHE);
942                 }
943         }
944         else if (s == "most")
945         {
946                 g_weaponarena_list = "Most Weapons";
947                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
948                 {
949                         e = get_weaponinfo(j);
950                         if (e.spawnflags & WEP_FLAG_NORMAL)
951                         {
952                                 g_weaponarena |= e.weapons;
953                                 weapon_action(e.weapon, WR_PRECACHE);
954                         }
955                 }
956         }
957         else if (s == "none")
958         {
959                 g_weaponarena_list = "No Weapons";
960                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
961         }
962         else
963         {
964                 t = tokenize_console(s);
965                 g_weaponarena_list = "";
966                 for (i = 0; i < t; ++i)
967                 {
968                         s = argv(i);
969                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
970                         {
971                                 e = get_weaponinfo(j);
972                                 if (e.netname == s)
973                                 {
974                                         g_weaponarena |= e.weapons;
975                                         weapon_action(e.weapon, WR_PRECACHE);
976                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
977                                         break;
978                                 }
979                         }
980                         if (j > WEP_LAST)
981                         {
982                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
983                         }
984                 }
985                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
986         }
987
988         if(g_weaponarena)
989                 g_weaponarena_random = cvar("g_weaponarena_random");
990         else
991                 g_weaponarena_random = 0;
992         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
993
994         if (g_weaponarena)
995         {
996                 start_weapons = g_weaponarena;
997                 if(!(g_lms || g_ca))
998                         start_items |= IT_UNLIMITED_AMMO;
999         }
1000         else if (g_minstagib)
1001         {
1002                 start_health = 100;
1003                 start_armorvalue = 0;
1004                 start_weapons = WEPBIT_MINSTANEX;
1005                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1006                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1007
1008                 if (g_minstagib_invis_alpha <= 0)
1009                         g_minstagib_invis_alpha = -1;
1010         }
1011         else
1012         {
1013                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1014                 {
1015                         e = get_weaponinfo(i);
1016                         if(want_weapon("g_start_weapon_", e, FALSE))
1017                                 start_weapons |= e.weapons;
1018                 }
1019         }
1020
1021         if(!cvar("g_use_ammunition"))
1022                 start_items |= IT_UNLIMITED_AMMO;
1023
1024         if(g_minstagib)
1025         {
1026                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1027                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1028         }
1029         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1030         {
1031                 start_ammo_rockets = 999;
1032                 start_ammo_shells = 999;
1033                 start_ammo_cells = 999;
1034                 start_ammo_nails = 999;
1035                 start_ammo_fuel = 999;
1036         }
1037         else
1038         {
1039                 if(g_lms || g_ca)
1040                 {
1041                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1042                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1043                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1044                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1045                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1046                 }
1047                 else
1048                 {
1049                         start_ammo_shells = cvar("g_start_ammo_shells");
1050                         start_ammo_nails = cvar("g_start_ammo_nails");
1051                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1052                         start_ammo_cells = cvar("g_start_ammo_cells");
1053                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1054                 }
1055         }
1056
1057         if (g_lms || g_ca)
1058         {
1059                 start_health = cvar("g_lms_start_health");
1060                 start_armorvalue = cvar("g_lms_start_armor");
1061         }
1062
1063         if (inWarmupStage)
1064         {
1065                 warmup_start_ammo_shells = start_ammo_shells;
1066                 warmup_start_ammo_nails = start_ammo_nails;
1067                 warmup_start_ammo_rockets = start_ammo_rockets;
1068                 warmup_start_ammo_cells = start_ammo_cells;
1069                 warmup_start_ammo_fuel = start_ammo_fuel;
1070                 warmup_start_health = start_health;
1071                 warmup_start_armorvalue = start_armorvalue;
1072                 warmup_start_weapons = start_weapons;
1073
1074                 if (!g_weaponarena && !g_minstagib && !g_ca)
1075                 {
1076                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1077                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1078                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1079                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1080                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1081                         warmup_start_health = cvar("g_warmup_start_health");
1082                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1083                         warmup_start_weapons = 0;
1084                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1085                         {
1086                                 e = get_weaponinfo(i);
1087                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1088                                         warmup_start_weapons |= e.weapons;
1089                         }
1090                 }
1091         }
1092
1093         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1094         {
1095                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1096                 start_items |= IT_FUEL_REGEN;
1097                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1098                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1099         }
1100
1101         if (g_jetpack)
1102                 start_items |= IT_JETPACK;
1103
1104         if (g_weapon_stay == 2)
1105         {
1106                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1107                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1108                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1109                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1110                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1111                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1112                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1113                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1114                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1115                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1116         }
1117
1118         MUTATOR_CALLHOOK(SetStartItems);
1119
1120         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1121         {
1122                 e = get_weaponinfo(i);
1123                 if(e.weapons & (start_weapons | warmup_start_weapons))
1124                         weapon_action(e.weapon, WR_PRECACHE);
1125         }
1126
1127         start_ammo_shells = max(0, start_ammo_shells);
1128         start_ammo_nails = max(0, start_ammo_nails);
1129         start_ammo_cells = max(0, start_ammo_cells);
1130         start_ammo_rockets = max(0, start_ammo_rockets);
1131         start_ammo_fuel = max(0, start_ammo_fuel);
1132
1133         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1134         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1135         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1136         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1137         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1138 }
1139
1140 float g_bugrigs;
1141 float g_bugrigs_planar_movement;
1142 float g_bugrigs_planar_movement_car_jumping;
1143 float g_bugrigs_reverse_spinning;
1144 float g_bugrigs_reverse_speeding;
1145 float g_bugrigs_reverse_stopping;
1146 float g_bugrigs_air_steering;
1147 float g_bugrigs_angle_smoothing;
1148 float g_bugrigs_friction_floor;
1149 float g_bugrigs_friction_brake;
1150 float g_bugrigs_friction_air;
1151 float g_bugrigs_accel;
1152 float g_bugrigs_speed_ref;
1153 float g_bugrigs_speed_pow;
1154 float g_bugrigs_steer;
1155
1156 float g_touchexplode;
1157 float g_touchexplode_radius;
1158 float g_touchexplode_damage;
1159 float g_touchexplode_edgedamage;
1160 float g_touchexplode_force;
1161
1162 float sv_autotaunt;
1163 float sv_taunt;
1164
1165 float sv_pitch_min;
1166 float sv_pitch_max;
1167 float sv_pitch_fixyaw;
1168
1169 string GetGametype(); // g_world.qc
1170 void readlevelcvars(void)
1171 {
1172         // first load all the mutators
1173         if(cvar("g_nix"))
1174                 MUTATOR_ADD(mutator_nix);
1175         if(cvar("g_dodging"))
1176                 MUTATOR_ADD(mutator_dodging);
1177         if(cvar("g_rocket_flying"))
1178                 MUTATOR_ADD(mutator_rocketflying);
1179         if(cvar("g_vampire"))
1180                 MUTATOR_ADD(mutator_vampire);
1181
1182         if(cvar("sv_allow_fullbright"))
1183                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1184
1185     g_bugrigs = cvar("g_bugrigs");
1186     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1187     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1188     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1189     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1190     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1191     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1192     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1193     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1194     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1195     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1196     g_bugrigs_accel = cvar("g_bugrigs_accel");
1197     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1198     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1199     g_bugrigs_steer = cvar("g_bugrigs_steer");
1200
1201     g_touchexplode = cvar("g_touchexplode");
1202     g_touchexplode_radius = cvar("g_touchexplode_radius");
1203     g_touchexplode_damage = cvar("g_touchexplode_damage");
1204     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1205     g_touchexplode_force = cvar("g_touchexplode_force");
1206
1207 #ifdef ALLOW_FORCEMODELS
1208         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1209 #endif
1210         sv_loddistance1 = cvar("sv_loddistance1");
1211         sv_loddistance2 = cvar("sv_loddistance2");
1212
1213         if(sv_loddistance2 <= sv_loddistance1)
1214                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1215
1216         sv_clones = cvar("sv_clones");
1217         sv_gentle = cvar("sv_gentle");
1218         sv_foginterval = cvar("sv_foginterval");
1219         g_cloaked = cvar("g_cloaked");
1220     if(g_cts)
1221         g_cloaked = 1; // always enable cloak in CTS
1222         g_jump_grunt = cvar("g_jump_grunt");
1223         g_footsteps = cvar("g_footsteps");
1224         g_grappling_hook = cvar("g_grappling_hook");
1225         g_jetpack = cvar("g_jetpack");
1226         g_midair = cvar("g_midair");
1227         g_minstagib = cvar("g_minstagib");
1228         g_norecoil = cvar("g_norecoil");
1229         g_bloodloss = cvar("g_bloodloss");
1230         sv_maxidle = cvar("sv_maxidle");
1231         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1232         sv_pogostick = cvar("sv_pogostick");
1233         g_ctf_reverse = cvar("g_ctf_reverse");
1234         sv_autotaunt = cvar("sv_autotaunt");
1235         sv_taunt = cvar("sv_taunt");
1236
1237         inWarmupStage = cvar("g_warmup");
1238         g_warmup_limit = cvar("g_warmup_limit");
1239         g_warmup_allguns = cvar("g_warmup_allguns");
1240         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1241
1242         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1243                 inWarmupStage = 0; // these modes cannot work together, sorry
1244
1245         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1246         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1247         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1248         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1249         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1250         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1251         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1252         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1253         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1254         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1255         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1256         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1257
1258         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1259         g_weaponratefactor = cvar("g_weaponratefactor");
1260         g_weapondamagefactor = cvar("g_weapondamagefactor");
1261         g_weaponforcefactor = cvar("g_weaponforcefactor");
1262         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1263
1264         g_pickup_shells = cvar("g_pickup_shells");
1265         g_pickup_shells_max = cvar("g_pickup_shells_max");
1266         g_pickup_nails = cvar("g_pickup_nails");
1267         g_pickup_nails_max = cvar("g_pickup_nails_max");
1268         g_pickup_rockets = cvar("g_pickup_rockets");
1269         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1270         g_pickup_cells = cvar("g_pickup_cells");
1271         g_pickup_cells_max = cvar("g_pickup_cells_max");
1272         g_pickup_fuel = cvar("g_pickup_fuel");
1273         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1274         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1275         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1276         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1277         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1278         g_pickup_armormedium = cvar("g_pickup_armormedium");
1279         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1280         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1281         g_pickup_armorbig = cvar("g_pickup_armorbig");
1282         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1283         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1284         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1285         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1286         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1287         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1288         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1289         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1290         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1291         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1292         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1293         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1294         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1295         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1296         g_pickup_healthmega = cvar("g_pickup_healthmega");
1297         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1298         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1299
1300         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1301         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1302
1303         g_pinata = cvar("g_pinata");
1304
1305     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1306     if(!g_weapon_stay)
1307         g_weapon_stay = cvar("g_weapon_stay");
1308
1309         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1310                 g_weapon_stay = 1;
1311
1312         g_ghost_items = cvar("g_ghost_items");
1313
1314         if(g_ghost_items >= 1)
1315                 g_ghost_items = 0.25; // default alpha value
1316
1317         if not(inWarmupStage && !g_ca)
1318                 game_starttime = cvar("g_start_delay");
1319
1320         sv_pitch_min = cvar("sv_pitch_min");
1321         sv_pitch_max = cvar("sv_pitch_max");
1322         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1323
1324         readplayerstartcvars();
1325 }
1326
1327 //#NO AUTOCVARS END
1328
1329 // Sound functions
1330 string precache_sound (string s) = #19;
1331 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1332 float precache_sound_index (string s) = #19;
1333
1334 #define SND_VOLUME      1
1335 #define SND_ATTENUATION 2
1336 #define SND_LARGEENTITY 8
1337 #define SND_LARGESOUND  16
1338
1339 float sound_allowed(float dest, entity e)
1340 {
1341     // sounds from world may always pass
1342     for (;;)
1343     {
1344         if (e.classname == "body")
1345             e = e.enemy;
1346         if (e.owner && e.owner != e)
1347             e = e.owner;
1348         else
1349             break;
1350     }
1351     // sounds to self may always pass
1352     if (dest == MSG_ONE)
1353         if (e == msg_entity)
1354             return TRUE;
1355     // sounds by players can be removed
1356     if (autocvar_bot_sound_monopoly)
1357         if (clienttype(e) == CLIENTTYPE_REAL)
1358             return FALSE;
1359     // anything else may pass
1360     return TRUE;
1361 }
1362
1363 void sound(entity e, float chan, string samp, float vol, float atten)
1364 {
1365     if (!sound_allowed(MSG_BROADCAST, e))
1366         return;
1367     sound_builtin(e, chan, samp, vol, atten);
1368 }
1369 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1370 {
1371     float entno, idx;
1372
1373     if (!sound_allowed(dest, e))
1374         return;
1375
1376     entno = num_for_edict(e);
1377     idx = precache_sound_index(samp);
1378
1379     float sflags;
1380     sflags = 0;
1381
1382     atten = floor(atten * 64);
1383     vol = floor(vol * 255);
1384
1385     if (vol != 255)
1386         sflags |= SND_VOLUME;
1387     if (atten != 64)
1388         sflags |= SND_ATTENUATION;
1389     if (entno >= 8192)
1390         sflags |= SND_LARGEENTITY;
1391     if (idx >= 256)
1392         sflags |= SND_LARGESOUND;
1393
1394     WriteByte(dest, SVC_SOUND);
1395     WriteByte(dest, sflags);
1396     if (sflags & SND_VOLUME)
1397         WriteByte(dest, vol);
1398     if (sflags & SND_ATTENUATION)
1399         WriteByte(dest, atten);
1400     if (sflags & SND_LARGEENTITY)
1401     {
1402         WriteShort(dest, entno);
1403         WriteByte(dest, chan);
1404     }
1405     else
1406     {
1407         WriteShort(dest, entno * 8 + chan);
1408     }
1409     if (sflags & SND_LARGESOUND)
1410         WriteShort(dest, idx);
1411     else
1412         WriteByte(dest, idx);
1413
1414     WriteCoord(dest, o_x);
1415     WriteCoord(dest, o_y);
1416     WriteCoord(dest, o_z);
1417 }
1418 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1419 {
1420     vector o;
1421
1422     if (!sound_allowed(dest, e))
1423         return;
1424
1425     o = e.origin + 0.5 * (e.mins + e.maxs);
1426     soundtoat(dest, e, o, chan, samp, vol, atten);
1427 }
1428 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1429 {
1430     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1431 }
1432 void stopsoundto(float dest, entity e, float chan)
1433 {
1434     float entno;
1435
1436     if (!sound_allowed(dest, e))
1437         return;
1438
1439     entno = num_for_edict(e);
1440
1441     if (entno >= 8192)
1442     {
1443         float idx, sflags;
1444         idx = precache_sound_index("misc/null.wav");
1445         sflags = SND_LARGEENTITY;
1446         if (idx >= 256)
1447             sflags |= SND_LARGESOUND;
1448         WriteByte(dest, SVC_SOUND);
1449         WriteByte(dest, sflags);
1450         WriteShort(dest, entno);
1451         WriteByte(dest, chan);
1452         if (sflags & SND_LARGESOUND)
1453             WriteShort(dest, idx);
1454         else
1455             WriteByte(dest, idx);
1456         WriteCoord(dest, e.origin_x);
1457         WriteCoord(dest, e.origin_y);
1458         WriteCoord(dest, e.origin_z);
1459     }
1460     else
1461     {
1462         WriteByte(dest, SVC_STOPSOUND);
1463         WriteShort(dest, entno * 8 + chan);
1464     }
1465 }
1466 void stopsound(entity e, float chan)
1467 {
1468     if (!sound_allowed(MSG_BROADCAST, e))
1469         return;
1470
1471     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1472     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1473 }
1474
1475 void play2(entity e, string filename)
1476 {
1477     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1478     msg_entity = e;
1479     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1480 }
1481
1482 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1483 .float spamtime;
1484 float spamsound(entity e, float chan, string samp, float vol, float atten)
1485 {
1486     if (!sound_allowed(MSG_BROADCAST, e))
1487         return FALSE;
1488
1489     if (time > e.spamtime)
1490     {
1491         e.spamtime = time;
1492         sound(e, chan, samp, vol, atten);
1493         return TRUE;
1494     }
1495     return FALSE;
1496 }
1497
1498 void play2team(float t, string filename)
1499 {
1500     local entity head;
1501
1502     if (autocvar_bot_sound_monopoly)
1503         return;
1504
1505     FOR_EACH_REALPLAYER(head)
1506     {
1507         if (head.team == t)
1508             play2(head, filename);
1509     }
1510 }
1511
1512 void play2all(string samp)
1513 {
1514     if (autocvar_bot_sound_monopoly)
1515         return;
1516
1517     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1518 }
1519
1520 void PrecachePlayerSounds(string f);
1521 void precache_playermodel(string m)
1522 {
1523         float globhandle, i, n;
1524         string f;
1525
1526         if(substring(m, -9,5) == "_lod1")
1527                 return;
1528         if(substring(m, -9,5) == "_lod2")
1529                 return;
1530         precache_model(m);
1531         if(sv_loddistance1)
1532         {
1533                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1534                 if(fexists(f))
1535                         precache_model(f);
1536                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1537                 if(fexists(f))
1538                         precache_model(f);
1539         }
1540
1541         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1542         if (globhandle < 0)
1543                 return;
1544         n = search_getsize(globhandle);
1545         for (i = 0; i < n; ++i)
1546         {
1547                 //print(search_getfilename(globhandle, i), "\n");
1548                 f = search_getfilename(globhandle, i);
1549                 PrecachePlayerSounds(f);
1550         }
1551         search_end(globhandle);
1552 }
1553 void precache_all_playermodels(string pattern)
1554 {
1555         float globhandle, i, n;
1556         string f;
1557
1558         globhandle = search_begin(pattern, TRUE, FALSE);
1559         if (globhandle < 0)
1560                 return;
1561         n = search_getsize(globhandle);
1562         for (i = 0; i < n; ++i)
1563         {
1564                 //print(search_getfilename(globhandle, i), "\n");
1565                 f = search_getfilename(globhandle, i);
1566                 precache_playermodel(f);
1567         }
1568         search_end(globhandle);
1569 }
1570
1571 void precache()
1572 {
1573     // gamemode related things
1574     precache_model ("models/misc/chatbubble.spr");
1575     precache_model ("models/misc/teambubble.spr");
1576     if (g_runematch)
1577     {
1578         precache_model ("models/runematch/curse.mdl");
1579         precache_model ("models/runematch/rune.mdl");
1580     }
1581
1582 #ifdef TTURRETS_ENABLED
1583     if (autocvar_g_turrets)
1584         turrets_precash();
1585 #endif
1586
1587     // Precache all player models if desired
1588     if (autocvar_sv_precacheplayermodels)
1589     {
1590         PrecachePlayerSounds("sound/player/default.sounds");
1591         precache_all_playermodels("models/player/*.zym");
1592         precache_all_playermodels("models/player/*.dpm");
1593         precache_all_playermodels("models/player/*.md3");
1594         precache_all_playermodels("models/player/*.psk");
1595         precache_all_playermodels("models/player/*.iqm");
1596     }
1597
1598     if (autocvar_sv_defaultcharacter)
1599     {
1600         string s;
1601         s = autocvar_sv_defaultplayermodel_red;
1602         if (s != "")
1603             precache_playermodel(s);
1604         s = autocvar_sv_defaultplayermodel_blue;
1605         if (s != "")
1606             precache_playermodel(s);
1607         s = autocvar_sv_defaultplayermodel_yellow;
1608         if (s != "")
1609             precache_playermodel(s);
1610         s = autocvar_sv_defaultplayermodel_pink;
1611         if (s != "")
1612             precache_playermodel(s);
1613         s = autocvar_sv_defaultplayermodel;
1614         if (s != "")
1615             precache_playermodel(s);
1616     }
1617
1618     if (g_footsteps)
1619     {
1620         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1621         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1622     }
1623
1624     // gore and miscellaneous sounds
1625     //precache_sound ("misc/h2ohit.wav");
1626     precache_model ("models/hook.md3");
1627     precache_sound ("misc/armorimpact.wav");
1628     precache_sound ("misc/bodyimpact1.wav");
1629     precache_sound ("misc/bodyimpact2.wav");
1630     precache_sound ("misc/gib.wav");
1631     precache_sound ("misc/gib_splat01.wav");
1632     precache_sound ("misc/gib_splat02.wav");
1633     precache_sound ("misc/gib_splat03.wav");
1634     precache_sound ("misc/gib_splat04.wav");
1635     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1636     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1637     precache_sound ("misc/null.wav");
1638     precache_sound ("misc/spawn.wav");
1639     precache_sound ("misc/talk.wav");
1640     precache_sound ("misc/teleport.wav");
1641     precache_sound ("misc/poweroff.wav");
1642     precache_sound ("player/lava.wav");
1643     precache_sound ("player/slime.wav");
1644
1645     if (g_jetpack)
1646         precache_sound ("misc/jetpack_fly.wav");
1647
1648     precache_model ("models/sprites/0.spr32");
1649     precache_model ("models/sprites/1.spr32");
1650     precache_model ("models/sprites/2.spr32");
1651     precache_model ("models/sprites/3.spr32");
1652     precache_model ("models/sprites/4.spr32");
1653     precache_model ("models/sprites/5.spr32");
1654     precache_model ("models/sprites/6.spr32");
1655     precache_model ("models/sprites/7.spr32");
1656     precache_model ("models/sprites/8.spr32");
1657     precache_model ("models/sprites/9.spr32");
1658     precache_model ("models/sprites/10.spr32");
1659
1660     // common weapon precaches
1661         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1662     precache_sound ("weapons/weapon_switch.wav");
1663     precache_sound ("weapons/weaponpickup.wav");
1664     precache_sound ("weapons/unavailable.wav");
1665     precache_sound ("weapons/dryfire.wav");
1666     if (g_grappling_hook)
1667     {
1668         precache_sound ("weapons/hook_fire.wav"); // hook
1669         precache_sound ("weapons/hook_impact.wav"); // hook
1670     }
1671
1672     if(autocvar_sv_precacheweapons)
1673     {
1674         //precache weapon models/sounds
1675         local float wep;
1676         wep = WEP_FIRST;
1677         while (wep <= WEP_LAST)
1678         {
1679             weapon_action(wep, WR_PRECACHE);
1680             wep = wep + 1;
1681         }
1682     }
1683
1684     precache_model("models/elaser.mdl");
1685     precache_model("models/laser.mdl");
1686     precache_model("models/ebomb.mdl");
1687
1688 #if 0
1689     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1690
1691     if (!self.noise && self.music) // quake 3 uses the music field
1692         self.noise = self.music;
1693
1694     // plays music for the level if there is any
1695     if (self.noise)
1696     {
1697         precache_sound (self.noise);
1698         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1699     }
1700 #endif
1701 }
1702
1703 // sorry, but using \ in macros breaks line numbers
1704 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1705 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1706 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1707
1708 // WARNING: this kills the trace globals
1709 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1710 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1711
1712 #define INITPRIO_FIRST              0
1713 #define INITPRIO_GAMETYPE           0
1714 #define INITPRIO_GAMETYPE_FALLBACK  1
1715 #define INITPRIO_FINDTARGET        10
1716 #define INITPRIO_DROPTOFLOOR       20
1717 #define INITPRIO_SETLOCATION       90
1718 #define INITPRIO_LINKDOORS         91
1719 #define INITPRIO_LAST              99
1720
1721 .void(void) initialize_entity;
1722 .float initialize_entity_order;
1723 .entity initialize_entity_next;
1724 entity initialize_entity_first;
1725
1726 void make_safe_for_remove(entity e)
1727 {
1728     if (e.initialize_entity)
1729     {
1730         entity ent, prev;
1731         for (ent = initialize_entity_first; ent; )
1732         {
1733             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1734             {
1735                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1736                 // skip it in linked list
1737                 if (prev)
1738                 {
1739                     prev.initialize_entity_next = ent.initialize_entity_next;
1740                     ent = prev.initialize_entity_next;
1741                 }
1742                 else
1743                 {
1744                     initialize_entity_first = ent.initialize_entity_next;
1745                     ent = initialize_entity_first;
1746                 }
1747             }
1748             else
1749             {
1750                 prev = ent;
1751                 ent = ent.initialize_entity_next;
1752             }
1753         }
1754     }
1755 }
1756
1757 void objerror(string s)
1758 {
1759     make_safe_for_remove(self);
1760     objerror_builtin(s);
1761 }
1762
1763 .float remove_except_protected_forbidden;
1764 void remove_except_protected(entity e)
1765 {
1766         if(e.remove_except_protected_forbidden)
1767                 error("not allowed to remove this at this point");
1768         remove_builtin(e);
1769 }
1770
1771 void remove_unsafely(entity e)
1772 {
1773     remove_builtin(e);
1774 }
1775
1776 void remove_safely(entity e)
1777 {
1778     make_safe_for_remove(e);
1779     remove_builtin(e);
1780 }
1781
1782 void InitializeEntity(entity e, void(void) func, float order)
1783 {
1784     entity prev, cur;
1785
1786     if (!e || e.initialize_entity)
1787     {
1788         // make a proxy initializer entity
1789         entity e_old;
1790         e_old = e;
1791         e = spawn();
1792         e.classname = "initialize_entity";
1793         e.enemy = e_old;
1794     }
1795
1796     e.initialize_entity = func;
1797     e.initialize_entity_order = order;
1798
1799     cur = initialize_entity_first;
1800     for (;;)
1801     {
1802         if (!cur || cur.initialize_entity_order > order)
1803         {
1804             // insert between prev and cur
1805             if (prev)
1806                 prev.initialize_entity_next = e;
1807             else
1808                 initialize_entity_first = e;
1809             e.initialize_entity_next = cur;
1810             return;
1811         }
1812         prev = cur;
1813         cur = cur.initialize_entity_next;
1814     }
1815 }
1816 void InitializeEntitiesRun()
1817 {
1818     entity startoflist;
1819     startoflist = initialize_entity_first;
1820     initialize_entity_first = world;
1821     remove = remove_except_protected;
1822     for (self = startoflist; self; self = self.initialize_entity_next)
1823     {
1824         self.remove_except_protected_forbidden = 1;
1825     }
1826     for (self = startoflist; self; )
1827     {
1828         entity e;
1829         var void(void) func;
1830         e = self.initialize_entity_next;
1831         func = self.initialize_entity;
1832         self.initialize_entity_order = 0;
1833         self.initialize_entity = func_null;
1834         self.initialize_entity_next = world;
1835         self.remove_except_protected_forbidden = 0;
1836         if (self.classname == "initialize_entity")
1837         {
1838             entity e_old;
1839             e_old = self.enemy;
1840             remove_builtin(self);
1841             self = e_old;
1842         }
1843         //dprint("Delayed initialization: ", self.classname, "\n");
1844         if(func != func_null)
1845             func();
1846         else
1847         {
1848             eprint(self);
1849             backtrace(strcat("Null function in: ", self.classname, "\n"));
1850         }
1851         self = e;
1852     }
1853     remove = remove_unsafely;
1854 }
1855
1856 .float uncustomizeentityforclient_set;
1857 .void(void) uncustomizeentityforclient;
1858 void(void) SUB_Nullpointer = #0;
1859 void UncustomizeEntitiesRun()
1860 {
1861     entity oldself;
1862     oldself = self;
1863     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1864         self.uncustomizeentityforclient();
1865     self = oldself;
1866 }
1867 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1868 {
1869     e.customizeentityforclient = customizer;
1870     e.uncustomizeentityforclient = uncustomizer;
1871     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1872 }
1873
1874 .float nottargeted;
1875 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1876
1877 void() SUB_Remove;
1878 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1879 {
1880     vector mi, ma;
1881
1882     if (e.classname == "")
1883         e.classname = "net_linked";
1884
1885     if (e.model == "" || self.modelindex == 0)
1886     {
1887         mi = e.mins;
1888         ma = e.maxs;
1889         setmodel(e, "null");
1890         setsize(e, mi, ma);
1891     }
1892
1893     e.SendEntity = sendfunc;
1894     e.SendFlags = 0xFFFFFF;
1895
1896     if (!docull)
1897         e.effects |= EF_NODEPTHTEST;
1898
1899     if (dt)
1900     {
1901         e.nextthink = time + dt;
1902         e.think = SUB_Remove;
1903     }
1904 }
1905
1906 void adaptor_think2touch()
1907 {
1908     entity o;
1909     o = other;
1910     other = world;
1911     self.touch();
1912     other = o;
1913 }
1914
1915 void adaptor_think2use()
1916 {
1917     entity o, a;
1918     o = other;
1919     a = activator;
1920     activator = world;
1921     other = world;
1922     self.use();
1923     other = o;
1924     activator = a;
1925 }
1926
1927 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1928 {
1929         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1930                 self.projectiledeathtype |= HITTYPE_SPLASH;
1931         adaptor_think2use();
1932 }
1933
1934 // deferred dropping
1935 void DropToFloor_Handler()
1936 {
1937     droptofloor_builtin();
1938     self.dropped_origin = self.origin;
1939 }
1940
1941 void droptofloor()
1942 {
1943     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1944 }
1945
1946
1947
1948 float trace_hits_box_a0, trace_hits_box_a1;
1949
1950 float trace_hits_box_1d(float end, float thmi, float thma)
1951 {
1952     if (end == 0)
1953     {
1954         // just check if x is in range
1955         if (0 < thmi)
1956             return FALSE;
1957         if (0 > thma)
1958             return FALSE;
1959     }
1960     else
1961     {
1962         // do the trace with respect to x
1963         // 0 -> end has to stay in thmi -> thma
1964         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1965         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1966         if (trace_hits_box_a0 > trace_hits_box_a1)
1967             return FALSE;
1968     }
1969     return TRUE;
1970 }
1971
1972 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1973 {
1974     end -= start;
1975     thmi -= start;
1976     thma -= start;
1977     // now it is a trace from 0 to end
1978
1979     trace_hits_box_a0 = 0;
1980     trace_hits_box_a1 = 1;
1981
1982     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1983         return FALSE;
1984     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1985         return FALSE;
1986     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1987         return FALSE;
1988
1989     return TRUE;
1990 }
1991
1992 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1993 {
1994     return trace_hits_box(start, end, thmi - ma, thma - mi);
1995 }
1996
1997 float SUB_NoImpactCheck()
1998 {
1999         // zero hitcontents = this is not the real impact, but either the
2000         // mirror-impact of something hitting the projectile instead of the
2001         // projectile hitting the something, or a touchareagrid one. Neither of
2002         // these stop the projectile from moving, so...
2003         if(trace_dphitcontents == 0)
2004         {
2005                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2006                 checkclient();
2007         }
2008     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2009         return 1;
2010     if (other == world && self.size != '0 0 0')
2011     {
2012         vector tic;
2013         tic = self.velocity * sys_frametime;
2014         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2015         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2016         if (trace_fraction >= 1)
2017         {
2018             dprint("Odd... did not hit...?\n");
2019         }
2020         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2021         {
2022             dprint("Detected and prevented the sky-grapple bug.\n");
2023             return 1;
2024         }
2025     }
2026
2027     return 0;
2028 }
2029
2030 #define SUB_OwnerCheck() (other && (other == self.owner))
2031
2032 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2033 {
2034         if(SUB_OwnerCheck())
2035                 return TRUE;
2036         if(SUB_NoImpactCheck())
2037         {
2038                 remove(self);
2039                 return TRUE;
2040         }
2041         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2042                 UpdateCSQCProjectileNextFrame(self);
2043         return FALSE;
2044 }
2045 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2046
2047 float MAX_IPBAN_URIS           = 16;
2048                               
2049 float URI_GET_DISCARD          = 0;
2050 float URI_GET_IPBAN            = 1;
2051 float URI_GET_IPBAN_END        = 16;
2052 float URI_GET_PLAYERSTATS_SENT = 17;
2053
2054 void URI_Get_Callback(float id, float status, string data)
2055 {
2056     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2057     dprint(data);
2058     dprint("\nEnd of data.\n");
2059
2060     if (id == URI_GET_DISCARD)
2061     {
2062         // discard
2063     }
2064     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2065     {
2066         // online ban list
2067         OnlineBanList_URI_Get_Callback(id, status, data);
2068     }
2069     else if (id == URI_GET_PLAYERSTATS_SENT)
2070     {
2071         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2072     }
2073     else
2074     {
2075         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2076     }
2077 }
2078
2079 void print_to(entity e, string s)
2080 {
2081     if (e)
2082         sprint(e, strcat(s, "\n"));
2083     else
2084         print(s, "\n");
2085 }
2086
2087 string uid2name(string myuid) {
2088         string s;
2089         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2090         
2091         if(s == "")
2092                 s = "^1Unregistered Player";
2093         return s;
2094 }
2095
2096 float race_readTime(string map, float pos)
2097 {
2098         string rr;
2099         if(g_cts)
2100                 rr = CTS_RECORD;
2101         else
2102                 rr = RACE_RECORD;
2103
2104         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2105 }
2106
2107 string race_readUID(string map, float pos)
2108 {
2109         string rr;
2110         if(g_cts)
2111                 rr = CTS_RECORD;
2112         else
2113                 rr = RACE_RECORD;
2114
2115         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2116 }
2117
2118 float race_readPos(string map, float t) {
2119         float i;
2120         for (i = 1; i <= RANKINGS_CNT; ++i)
2121                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2122                         return i;
2123
2124         return 0; // pos is zero if unranked
2125 }
2126
2127 void race_writeTime(string map, float t, string myuid)
2128 {
2129         string rr;
2130         if(g_cts)
2131                 rr = CTS_RECORD;
2132         else
2133                 rr = RACE_RECORD;
2134
2135         float newpos;
2136         newpos = race_readPos(map, t);
2137
2138         float i, prevpos;
2139         for(i = 1; i <= RANKINGS_CNT; ++i)
2140         {
2141                 if(race_readUID(map, i) == myuid)
2142                         prevpos = i;
2143         }
2144         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145                 for (i = prevpos; i > newpos; --i) {
2146                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148                 }
2149         } else { // player has no ranked record yet
2150                 for (i = RANKINGS_CNT; i > newpos; --i) {
2151                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2153                 }
2154         }
2155
2156         // store new time itself
2157         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2159 }
2160
2161 string race_readName(string map, float pos)
2162 {
2163         string rr;
2164         if(g_cts)
2165                 rr = CTS_RECORD;
2166         else
2167                 rr = RACE_RECORD;
2168
2169         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2170 }
2171
2172 string race_placeName(float pos) {
2173         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2174         {
2175                 if(mod(pos, 10) == 1)
2176                         return strcat(ftos(pos), "st");
2177                 else if(mod(pos, 10) == 2)
2178                         return strcat(ftos(pos), "nd");
2179                 else if(mod(pos, 10) == 3)
2180                         return strcat(ftos(pos), "rd");
2181                 else
2182                         return strcat(ftos(pos), "th");
2183         }
2184         else
2185                 return strcat(ftos(pos), "th");
2186 }
2187 string getrecords(float page) // 50 records per page
2188 {
2189     float rec;
2190     string h;
2191     float r;
2192     float i;
2193     string s;
2194
2195     rec = 0;
2196
2197     s = "";
2198
2199     if (g_ctf)
2200     {
2201         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2202         {
2203             if (MapInfo_Get_ByID(i))
2204             {
2205                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2206                 if (r == 0)
2207                     continue;
2208                 // TODO: uid2name
2209                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2211                 ++rec;
2212             }
2213         }
2214     }
2215
2216     if (g_race)
2217     {
2218         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219         {
2220             if (MapInfo_Get_ByID(i))
2221             {
2222                 r = race_readTime(MapInfo_Map_bspname, 1);
2223                 if (r == 0)
2224                     continue;
2225                 h = race_readName(MapInfo_Map_bspname, 1);
2226                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2227                 ++rec;
2228             }
2229         }
2230     }
2231
2232     if (g_cts)
2233     {
2234         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2235         {
2236             if (MapInfo_Get_ByID(i))
2237             {
2238                 r = race_readTime(MapInfo_Map_bspname, 1);
2239                 if (r == 0)
2240                     continue;
2241                 h = race_readName(MapInfo_Map_bspname, 1);
2242                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2243                 ++rec;
2244             }
2245         }
2246     }
2247
2248     MapInfo_ClearTemps();
2249
2250     if (s == "" && page == 0)
2251         return "No records are available on this server.\n";
2252     else
2253         return s;
2254 }
2255
2256 string getrankings()
2257 {
2258     string n;
2259     float t;
2260     float i;
2261     string s;
2262     string p;
2263     string map;
2264
2265     s = "";
2266
2267     map = GetMapname();
2268
2269     for (i = 1; i <= RANKINGS_CNT; ++i)
2270     {
2271         t = race_readTime(map, i);
2272         if (t == 0)
2273             continue;
2274         n = race_readName(map, i);
2275         p = race_placeName(i);
2276         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2277     }
2278
2279     MapInfo_ClearTemps();
2280
2281     if (s == "")
2282         return strcat("No records are available for the map: ", map, "\n");
2283     else
2284         return strcat("Records for ", map, ":\n", s);
2285 }
2286
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289         // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291         // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2294 string getladder()
2295 {
2296     float i, j, k, uidcnt;
2297     string s, temp_s;
2298
2299     s = "";
2300     temp_s = "";
2301
2302     string rr;
2303     if(g_cts)
2304         rr = CTS_RECORD;
2305     else
2306         rr = RACE_RECORD;
2307
2308     string myuid;
2309
2310     for (k = 0; k < MapInfo_count; ++k)
2311     {
2312         if (MapInfo_Get_ByID(k))
2313         {
2314                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315                         if(i == 0) // speed award
2316                         {
2317                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2318                                         continue;
2319
2320                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2321                         }
2322                         else // normal record, if it exists (else break)
2323                         {
2324                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2325                                         continue;
2326
2327                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2328                         }
2329
2330                         // string s contains:
2331                         // arg 0 = # of speed recs
2332                         // arg 1 = # of 1st place recs
2333                         // arg 2 = # of 2nd place recs
2334                         // ... etc
2335                         // LADDER_CNT+1 = total points
2336
2337                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2338                         if (temp_s == "")
2339                         {
2340                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2341                             ++uidcnt;
2342                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2343                             {
2344                                 if(j != LADDER_CNT + 1)
2345                                     temp_s = strcat(temp_s, "0 ");
2346                                 else
2347                                     temp_s = strcat(temp_s, "0");
2348                             }
2349                         }
2350
2351                         tokenize_console(temp_s);
2352                         s = "";
2353
2354                         if(i == 0) // speed award
2355                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356                             {
2357                                 if(j == 0) // speed award
2358                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2359                                 else
2360                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2361                             }
2362                         else // record
2363                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364                             {
2365                                 if(j == 0)
2366                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367                                 else if(j == i) // wanted rec!
2368                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2369                                 else
2370                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2371                             }
2372
2373                         // total points are (by default) calculated like this:
2374                         // speedrec = floor(100 / 10) = 10 points
2375                         // 1st place = floor(100 / 1) = 100 points
2376                         // 2nd place = floor(100 / 2) = 50 points
2377                         // 3rd place = floor(100 / 3) = 33 points
2378                         // 4th place = floor(100 / 4) = 25 points
2379                         // 5th place = floor(100 / 5) = 20 points
2380                         // ... etc
2381
2382                         if(i == 0)
2383                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2384                         else
2385                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2386
2387                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2388                 }
2389         }
2390     }
2391
2392     float thiscnt;
2393     string thisuid;
2394     for (i = 0; i <= uidcnt; ++i) // for each known uid
2395     {
2396         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398         tokenize_console(temp_s);
2399         thiscnt = stof(argv(LADDER_CNT+1));
2400
2401         if(thiscnt > top_scores[LADDER_SIZE-1])
2402         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2403         {
2404             if(thiscnt > top_scores[j])
2405             {
2406                 for (k = LADDER_SIZE-1; k >= j; --k)
2407                 {
2408                     top_uids[k] = top_uids[k-1];
2409                     top_scores[k] = top_scores[k-1];
2410                 }
2411                 top_uids[j] = thisuid;
2412                 top_scores[j] = thiscnt;
2413                 break;
2414             }
2415         }
2416     }
2417
2418     s = "^3-----------------------\n\n";
2419
2420     s = strcat(s, "Pos ^3|");
2421     s = strcat(s, " ^7Total  ^3|");
2422     for (i = 1; i <= LADDER_CNT; ++i)
2423     {
2424         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2425     }
2426     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2427
2428     s = strcat(s, "\n^3----+--------");
2429     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2430     {
2431         s = strcat(s, "+-----");
2432     }
2433 #if LADDER_CNT > 9
2434     for (i = 1; i <= LADDER_CNT - 9; ++i)
2435     {
2436         s = strcat(s, "+------");
2437     }
2438 #endif
2439
2440     s = strcat(s, "+--------------+--------------------\n");
2441
2442     for (i = 0; i < LADDER_SIZE; ++i)
2443     {
2444         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445         tokenize_console(temp_s);
2446         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2447             continue;
2448         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2451         {
2452             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453         }
2454 #if LADDER_CNT > 9
2455         for (j = 10; j <= LADDER_CNT; ++j)
2456         {
2457             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2458         }
2459 #endif
2460
2461         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2463     }
2464
2465     MapInfo_ClearTemps();
2466
2467     if (s == "")
2468         return "No ladder on this server!\n";
2469     else
2470         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2471 }
2472
2473
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2475 {
2476     float m, i;
2477     vector start, org, delta, end, enddown, mstart;
2478
2479     m = e.dphitcontentsmask;
2480     e.dphitcontentsmask = goodcontents | badcontents;
2481
2482     org = world.mins;
2483     delta = world.maxs - world.mins;
2484
2485     for (i = 0; i < attempts; ++i)
2486     {
2487         start_x = org_x + random() * delta_x;
2488         start_y = org_y + random() * delta_y;
2489         start_z = org_z + random() * delta_z;
2490
2491         // rule 1: start inside world bounds, and outside
2492         // solid, and don't start from somewhere where you can
2493         // fall down to evil
2494         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2495         if (trace_fraction >= 1)
2496             continue;
2497         if (trace_startsolid)
2498             continue;
2499         if (trace_dphitcontents & badcontents)
2500             continue;
2501         if (trace_dphitq3surfaceflags & badsurfaceflags)
2502             continue;
2503
2504         // rule 2: if we are too high, lower the point
2505         if (trace_fraction * delta_z > maxaboveground)
2506             start = trace_endpos + '0 0 1' * maxaboveground;
2507         enddown = trace_endpos;
2508
2509         // rule 3: make sure we aren't outside the map. This only works
2510         // for somewhat well formed maps. A good rule of thumb is that
2511         // the map should have a convex outside hull.
2512         // these can be traceLINES as we already verified the starting box
2513         mstart = start + 0.5 * (e.mins + e.maxs);
2514         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2515         if (trace_fraction >= 1)
2516             continue;
2517         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2518         if (trace_fraction >= 1)
2519             continue;
2520         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2521         if (trace_fraction >= 1)
2522             continue;
2523         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2524         if (trace_fraction >= 1)
2525             continue;
2526         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2527         if (trace_fraction >= 1)
2528             continue;
2529
2530         // find a random vector to "look at"
2531         end_x = org_x + random() * delta_x;
2532         end_y = org_y + random() * delta_y;
2533         end_z = org_z + random() * delta_z;
2534         end = start + normalize(end - start) * vlen(delta);
2535
2536         // rule 4: start TO end must not be too short
2537         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2538         if (trace_startsolid)
2539             continue;
2540         if (trace_fraction < minviewdistance / vlen(delta))
2541             continue;
2542
2543         // rule 5: don't want to look at sky
2544         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2545             continue;
2546
2547         // rule 6: we must not end up in trigger_hurt
2548         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2549             continue;
2550
2551         break;
2552     }
2553
2554     e.dphitcontentsmask = m;
2555
2556     if (i < attempts)
2557     {
2558         setorigin(e, start);
2559         e.angles = vectoangles(end - start);
2560         dprint("Needed ", ftos(i + 1), " attempts\n");
2561         return TRUE;
2562     }
2563     else
2564         return FALSE;
2565 }
2566
2567 float zcurveparticles_effectno;
2568 vector zcurveparticles_start;
2569 float zcurveparticles_spd;
2570
2571 void endzcurveparticles()
2572 {
2573         if(zcurveparticles_effectno)
2574         {
2575                 // terminator
2576                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2577         }
2578         zcurveparticles_effectno = 0;
2579 }
2580
2581 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2582 {
2583         spd = bound(0, floor(spd / 16), 32767);
2584         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2585         {
2586                 endzcurveparticles();
2587                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2588                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2589                 WriteShort(MSG_BROADCAST, effectno);
2590                 WriteCoord(MSG_BROADCAST, start_x);
2591                 WriteCoord(MSG_BROADCAST, start_y);
2592                 WriteCoord(MSG_BROADCAST, start_z);
2593                 zcurveparticles_effectno = effectno;
2594                 zcurveparticles_start = start;
2595         }
2596         else
2597                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2598         WriteCoord(MSG_BROADCAST, end_x);
2599         WriteCoord(MSG_BROADCAST, end_y);
2600         WriteCoord(MSG_BROADCAST, end_z);
2601         WriteCoord(MSG_BROADCAST, end_dz);
2602         zcurveparticles_spd = spd;
2603 }
2604
2605 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2606 {
2607         float end_dz;
2608         vector vecxy, velxy;
2609
2610         vecxy = end - start;
2611         vecxy_z = 0;
2612         velxy = vel;
2613         velxy_z = 0;
2614
2615         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2616         {
2617                 endzcurveparticles();
2618                 trailparticles(world, effectno, start, end);
2619                 return;
2620         }
2621
2622         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2623         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2624 }
2625
2626 void write_recordmarker(entity pl, float tstart, float dt)
2627 {
2628     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2629
2630     // also write a marker into demo files for demotc-race-record-extractor to find
2631     stuffcmd(pl,
2632              strcat(
2633                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2634                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2635 }
2636
2637 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2638 {
2639         switch(algn)
2640         {
2641                 case 1: // right
2642                         break;
2643
2644                 case 2: // left
2645                         vecs_y = -vecs_y;
2646                         break;
2647
2648                 default:
2649                 case 3:
2650                         if(allowcenter) // 2: allow center handedness
2651                         {
2652                                 // center
2653                                 vecs_y = 0;
2654                                 vecs_z -= 2;
2655                         }
2656                         else
2657                         {
2658                                 // right
2659                         }
2660                         break;
2661
2662                 case 4:
2663                         if(allowcenter) // 2: allow center handedness
2664                         {
2665                                 // center
2666                                 vecs_y = 0;
2667                                 vecs_z -= 2;
2668                         }
2669                         else
2670                         {
2671                                 // left
2672                                 vecs_y = -vecs_y;
2673                         }
2674                         break;
2675         }
2676         return vecs;
2677 }
2678
2679 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2680 {
2681         string s;
2682         vector v;
2683
2684         if (autocvar_g_shootfromeye)
2685         {
2686                 if (visual)
2687                 {
2688                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2689                 }
2690                 else
2691                 {
2692                         vecs_y = 0;
2693                         vecs_z = 0;
2694                 }
2695         }
2696         else if (autocvar_g_shootfromcenter)
2697         {
2698                 if (visual)
2699                 {
2700                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2701                 }
2702                 else
2703                 {
2704                         vecs_y = 0;
2705                         vecs_z -= 2;
2706                 }
2707         }
2708         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2709         {
2710                 v = stov(s);
2711                 if (y_is_right)
2712                         v_y = -v_y;
2713                 if (v_x != 0)
2714                         vecs_x = v_x;
2715                 vecs_y = v_y;
2716                 vecs_z = v_z;
2717         }
2718         else if (autocvar_g_shootfromclient)
2719         {
2720                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2721         }
2722         return vecs;
2723 }
2724
2725 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2726 {
2727         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2728 }
2729
2730
2731 void attach_sameorigin(entity e, entity to, string tag)
2732 {
2733     vector org, t_forward, t_left, t_up, e_forward, e_up;
2734     vector org0, ang0;
2735     float tagscale;
2736
2737     ang0 = e.angles;
2738     org0 = e.origin;
2739
2740     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2741     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2742     t_forward = v_forward * tagscale;
2743     t_left = v_right * -tagscale;
2744     t_up = v_up * tagscale;
2745
2746     e.origin_x = org * t_forward;
2747     e.origin_y = org * t_left;
2748     e.origin_z = org * t_up;
2749
2750     // current forward and up directions
2751     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2752                 e.angles = AnglesTransform_FromVAngles(e.angles);
2753         else
2754                 e.angles = AnglesTransform_FromAngles(e.angles);
2755     fixedmakevectors(e.angles);
2756
2757     // untransform forward, up!
2758     e_forward_x = v_forward * t_forward;
2759     e_forward_y = v_forward * t_left;
2760     e_forward_z = v_forward * t_up;
2761     e_up_x = v_up * t_forward;
2762     e_up_y = v_up * t_left;
2763     e_up_z = v_up * t_up;
2764
2765     e.angles = fixedvectoangles2(e_forward, e_up);
2766     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767                 e.angles = AnglesTransform_ToVAngles(e.angles);
2768         else
2769                 e.angles = AnglesTransform_ToAngles(e.angles);
2770
2771     setattachment(e, to, tag);
2772     setorigin(e, e.origin);
2773 }
2774
2775 void detach_sameorigin(entity e)
2776 {
2777     vector org;
2778     org = gettaginfo(e, 0);
2779     e.angles = fixedvectoangles2(v_forward, v_up);
2780     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2781                 e.angles = AnglesTransform_ToVAngles(e.angles);
2782         else
2783                 e.angles = AnglesTransform_ToAngles(e.angles);
2784     setorigin(e, org);
2785     setattachment(e, world, "");
2786     setorigin(e, e.origin);
2787 }
2788
2789 void follow_sameorigin(entity e, entity to)
2790 {
2791     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2792     e.aiment = to; // make the hole follow bmodel
2793     e.punchangle = to.angles; // the original angles of bmodel
2794     e.view_ofs = e.origin - to.origin; // relative origin
2795     e.v_angle = e.angles - to.angles; // relative angles
2796 }
2797
2798 void unfollow_sameorigin(entity e)
2799 {
2800     e.movetype = MOVETYPE_NONE;
2801 }
2802
2803 entity gettaginfo_relative_ent;
2804 vector gettaginfo_relative(entity e, float tag)
2805 {
2806     if (!gettaginfo_relative_ent)
2807     {
2808         gettaginfo_relative_ent = spawn();
2809         gettaginfo_relative_ent.effects = EF_NODRAW;
2810     }
2811     gettaginfo_relative_ent.model = e.model;
2812     gettaginfo_relative_ent.modelindex = e.modelindex;
2813     gettaginfo_relative_ent.frame = e.frame;
2814     return gettaginfo(gettaginfo_relative_ent, tag);
2815 }
2816
2817 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2818 {
2819     float p;
2820     p = pow(2, chan);
2821     if (pl.soundentity.cnt & p)
2822         return;
2823     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2824     pl.soundentity.cnt |= p;
2825 }
2826
2827 void SoundEntity_StopSound(entity pl, float chan)
2828 {
2829     float p;
2830     p = pow(2, chan);
2831     if (pl.soundentity.cnt & p)
2832     {
2833         stopsoundto(MSG_ALL, pl.soundentity, chan);
2834         pl.soundentity.cnt &~= p;
2835     }
2836 }
2837
2838 void SoundEntity_Attach(entity pl)
2839 {
2840     pl.soundentity = spawn();
2841     pl.soundentity.classname = "soundentity";
2842     pl.soundentity.owner = pl;
2843     setattachment(pl.soundentity, pl, "");
2844     setmodel(pl.soundentity, "null");
2845 }
2846
2847 void SoundEntity_Detach(entity pl)
2848 {
2849     float i;
2850     for (i = 0; i <= 7; ++i)
2851         SoundEntity_StopSound(pl, i);
2852 }
2853
2854
2855 float ParseCommandPlayerSlotTarget_firsttoken;
2856 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2857 {
2858         string s;
2859         entity e, head;
2860         float n;
2861
2862         s = string_null;
2863
2864         ParseCommandPlayerSlotTarget_firsttoken = -1;
2865
2866         if (tokens > idx)
2867         {
2868                 if (substring(argv(idx), 0, 1) == "#")
2869                 {
2870                         s = substring(argv(idx), 1, -1);
2871                         ++idx;
2872                         if (s == "") if (tokens > idx)
2873                         {
2874                                 s = argv(idx);
2875                                 ++idx;
2876                         }
2877                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2878                         n = stof(s);
2879                         if (s == ftos(n) && n > 0 && n <= maxclients)
2880                         {
2881                                 e = edict_num(n);
2882                                 if (e.flags & FL_CLIENT)
2883                                         return e;
2884                         }
2885                 }
2886                 else
2887                 {
2888                         // it must be a nick name
2889                         s = argv(idx);
2890                         ++idx;
2891                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2892
2893                         n = 0;
2894                         FOR_EACH_CLIENT(head)
2895                                 if (head.netname == s)
2896                                 {
2897                                         e = head;
2898                                         ++n;
2899                                 }
2900                         if (n == 1)
2901                                 return e;
2902
2903                         s = strdecolorize(s);
2904                         n = 0;
2905                         FOR_EACH_CLIENT(head)
2906                                 if (strdecolorize(head.netname) == s)
2907                                 {
2908                                         e = head;
2909                                         ++n;
2910                                 }
2911                         if (n == 1)
2912                                 return e;
2913                 }
2914         }
2915
2916         return world;
2917 }
2918
2919 .float scale2;
2920
2921 float modeleffect_SendEntity(entity to, float sf)
2922 {
2923         float f;
2924         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2925
2926         f = 0;
2927         if(self.velocity != '0 0 0')
2928                 f |= 1;
2929         if(self.angles != '0 0 0')
2930                 f |= 2;
2931         if(self.avelocity != '0 0 0')
2932                 f |= 4;
2933
2934         WriteByte(MSG_ENTITY, f);
2935         WriteShort(MSG_ENTITY, self.modelindex);
2936         WriteByte(MSG_ENTITY, self.skin);
2937         WriteByte(MSG_ENTITY, self.frame);
2938         WriteCoord(MSG_ENTITY, self.origin_x);
2939         WriteCoord(MSG_ENTITY, self.origin_y);
2940         WriteCoord(MSG_ENTITY, self.origin_z);
2941         if(f & 1)
2942         {
2943                 WriteCoord(MSG_ENTITY, self.velocity_x);
2944                 WriteCoord(MSG_ENTITY, self.velocity_y);
2945                 WriteCoord(MSG_ENTITY, self.velocity_z);
2946         }
2947         if(f & 2)
2948         {
2949                 WriteCoord(MSG_ENTITY, self.angles_x);
2950                 WriteCoord(MSG_ENTITY, self.angles_y);
2951                 WriteCoord(MSG_ENTITY, self.angles_z);
2952         }
2953         if(f & 4)
2954         {
2955                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2956                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2957                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2958         }
2959         WriteShort(MSG_ENTITY, self.scale * 256.0);
2960         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2961         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2962         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2963         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2964
2965         return TRUE;
2966 }
2967
2968 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2969 {
2970         entity e;
2971         float sz;
2972         e = spawn();
2973         e.classname = "modeleffect";
2974         setmodel(e, m);
2975         e.frame = f;
2976         setorigin(e, o);
2977         e.velocity = v;
2978         e.angles = ang;
2979         e.avelocity = angv;
2980         e.alpha = a;
2981         e.teleport_time = t1;
2982         e.fade_time = t2;
2983         e.skin = s;
2984         if(s0 >= 0)
2985                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2986         else
2987                 e.scale = -s0;
2988         if(s2 >= 0)
2989                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2990         else
2991                 e.scale2 = -s2;
2992         sz = max(e.scale, e.scale2);
2993         setsize(e, e.mins * sz, e.maxs * sz);
2994         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2995 }
2996
2997 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2998 {
2999         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3000 }
3001
3002 float randombit(float bits)
3003 {
3004         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3005                 return bits;
3006
3007         float n, f, b, r;
3008
3009         r = random();
3010         b = 0;
3011         n = 0;
3012
3013         for(f = 1; f <= bits; f *= 2)
3014         {
3015                 if(bits & f)
3016                 {
3017                         ++n;
3018                         r *= n;
3019                         if(r <= 1)
3020                                 b = f;
3021                         else
3022                                 r = (r - 1) / (n - 1);
3023                 }
3024         }
3025
3026         return b;
3027 }
3028
3029 float randombits(float bits, float k, float error_return)
3030 {
3031         float r;
3032         r = 0;
3033         while(k > 0 && bits != r)
3034         {
3035                 r += randombit(bits - r);
3036                 --k;
3037         }
3038         if(error_return)
3039                 if(k > 0)
3040                         return -1; // all
3041         return r;
3042 }
3043
3044 void randombit_test(float bits, float iter)
3045 {
3046         while(iter > 0)
3047         {
3048                 print(ftos(randombit(bits)), "\n");
3049                 --iter;
3050         }
3051 }
3052
3053 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3054 {
3055         if(halflifedist > 0)
3056                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3057         else if(halflifedist < 0)
3058                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3059         else
3060                 return 1;
3061 }
3062
3063
3064
3065
3066 #ifdef RELEASE
3067 #define cvar_string_normal cvar_string_builtin
3068 #define cvar_normal cvar_builtin
3069 #else
3070 string cvar_string_normal(string n)
3071 {
3072         if not(cvar_type(n) & 1)
3073                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3074         return cvar_string_builtin(n);
3075 }
3076
3077 float cvar_normal(string n)
3078 {
3079         return stof(cvar_string_normal(n));
3080 }
3081 #endif
3082 #define cvar_set_normal cvar_set_builtin
3083
3084 void defer_think()
3085 {
3086     entity oself;
3087
3088     oself           = self;
3089     self            = self.owner;
3090     oself.think     = SUB_Remove;
3091     oself.nextthink = time;
3092
3093     oself.use();
3094 }
3095
3096 /*
3097     Execute func() after time + fdelay.
3098     self when func is executed = self when defer is called
3099 */
3100 void defer(float fdelay, void() func)
3101 {
3102     entity e;
3103
3104     e           = spawn();
3105     e.owner     = self;
3106     e.use       = func;
3107     e.think     = defer_think;
3108     e.nextthink = time + fdelay;
3109 }