1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/gamelog.qh>
10 #include <server/items/items.qh>
11 #include <server/mutators/_mod.qh>
12 #include "mapvoting.qh"
13 #include "resources.qh"
14 #include <server/items/spawning.qh>
16 #include "weapons/accuracy.qh"
17 #include "weapons/csqcprojectile.qh"
18 #include "weapons/selection.qh"
19 #include "../common/command/_mod.qh"
20 #include "../common/constants.qh"
21 #include <common/net_linked.qh>
22 #include <common/weapons/weapon/crylink.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/notifications/all.qh"
26 #include "../common/playerstats.qh"
27 #include "../common/teams.qh"
28 #include "../common/mapobjects/subs.qh"
29 #include <common/mapobjects/trigger/hurt.qh>
30 #include "../common/util.qh"
31 #include "../common/turrets/sv_turrets.qh"
32 #include <common/weapons/_all.qh>
33 #include "../common/vehicles/sv_vehicles.qh"
34 #include "../common/vehicles/vehicle.qh"
35 #include "../common/items/_mod.qh"
36 #include "../common/state.qh"
37 #include "../common/effects/qc/globalsound.qh"
38 #include "../common/wepent.qh"
39 #include <common/weapons/weapon.qh>
40 #include "../lib/csqcmodel/sv_model.qh"
41 #include "../lib/warpzone/anglestransform.qh"
42 #include "../lib/warpzone/server.qh"
44 void crosshair_trace(entity pl)
46 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
49 void crosshair_trace_plusvisibletriggers(entity pl)
51 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
54 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
56 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
59 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
61 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
66 IL_PUSH(g_ctrace_changed, it);
71 WarpZone_crosshair_trace(pl);
75 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
77 IL_CLEAR(g_ctrace_changed);
80 void WarpZone_crosshair_trace(entity pl)
82 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
85 void dedicated_print(string input)
87 if (server_is_dedicated) print(input);
90 entity findnearest(vector point, bool checkitems, vector axismod)
95 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
97 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
102 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
103 float len = vlen2(dist);
106 for (l = 0; l < num_nearest; ++l)
108 if (len < nearest_length[l])
112 // now i tells us where to insert at
113 // INSERTION SORT! YOU'VE SEEN IT! RUN!
114 if (l < NUM_NEAREST_ENTITIES)
116 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
118 nearest_length[j + 1] = nearest_length[j];
119 nearest_entity[j + 1] = nearest_entity[j];
121 nearest_length[l] = len;
122 nearest_entity[l] = it;
123 if (num_nearest < NUM_NEAREST_ENTITIES)
124 num_nearest = num_nearest + 1;
128 // now use the first one from our list that we can see
129 for (int j = 0; j < num_nearest; ++j)
131 traceline(point, nearest_entity[j].origin, true, NULL);
132 if (trace_fraction == 1)
135 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
136 return nearest_entity[j];
140 if (num_nearest == 0)
143 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
145 dprint("Candidates were: ");
146 for(j = 0; j < num_nearest; ++j)
150 dprint(nearest_entity[j].netname);
155 return nearest_entity[0];
158 string NearestLocation(vector p)
160 string ret = "somewhere";
161 entity loc = findnearest(p, false, '1 1 1');
166 loc = findnearest(p, true, '1 1 4');
173 string PlayerHealth(entity this)
175 float myhealth = floor(GetResource(this, RES_HEALTH));
178 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
180 else if(myhealth <= 0 || IS_DEAD(this))
182 return ftos(myhealth);
185 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
187 entity wepent = this.(weaponentity);
190 else if(wepent.m_weapon != WEP_Null)
191 return wepent.m_weapon.m_name;
192 else if(wepent.m_switchweapon != WEP_Null)
193 return wepent.m_switchweapon.m_name;
194 return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
197 string formatmessage(entity this, string msg)
201 vector cursor = '0 0 0';
202 entity cursor_ent = NULL;
209 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
210 msg = M_ARGV(1, string);
214 break; // too many replacements
217 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
218 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
233 WarpZone_crosshair_trace_plusvisibletriggers(this);
234 cursor = trace_endpos;
235 cursor_ent = trace_ent;
239 replacement = substring(msg, p, 2);
240 escape = substring(msg, p + 1, 1);
242 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
246 case "%": replacement = "%"; break;
247 case "\\":replacement = "\\"; break;
248 case "n": replacement = "\n"; break;
249 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
250 case "h": replacement = PlayerHealth(this); break;
251 case "l": replacement = NearestLocation(this.origin); break;
252 case "y": replacement = NearestLocation(cursor); break;
253 case "d": replacement = NearestLocation(this.death_origin); break;
254 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
255 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
256 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
257 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
258 case "S": replacement = ftos(vlen(this.velocity)); break;
259 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
260 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
263 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
264 replacement = M_ARGV(2, string);
269 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
270 p = p + strlen(replacement);
281 >0: receives a cvar from name=argv(f) value=argv(f+1)
283 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
287 strfree(store.(field));
291 if (thisname == name)
293 strcpy(store.(field), argv(f + 1));
297 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
299 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
301 GetCvars_handleString(this, store, thisname, f, field, name);
302 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
303 if (thisname == name)
305 string s = func(this, strcat1(store.(field)));
306 if (s != store.(field))
308 strcpy(store.(field), s);
312 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
319 if (thisname == name)
320 store.(field) = stof(argv(f + 1));
323 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
325 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
332 if (thisname == name)
336 store.(field) = stof(argv(f + 1));
345 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
348 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
350 string o = W_FixWeaponOrder_ForceComplete(wo);
351 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
355 REPLICATE(autoswitch, bool, "cl_autoswitch");
357 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
359 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
361 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
363 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
365 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
367 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
369 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
371 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
373 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
375 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
377 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
379 REPLICATE(cvar_cl_physics, string, "cl_physics");
381 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
383 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
385 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
387 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
389 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
391 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
393 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
396 * @param f -1: cleanup, 0: request, 1: receive
398 void GetCvars(entity this, entity store, int f)
400 string s = string_null;
403 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
406 s = strcat1(argv(f));
410 MUTATOR_CALLHOOK(GetCvars);
412 Notification_GetCvars(this);
414 ReplicateVars(this, store, s, f);
416 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
417 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
418 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
419 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
420 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
421 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
430 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
433 if (s == "cl_weaponpriority")
435 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
437 .entity weaponentity = weaponentities[slot];
438 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
439 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
442 if (s == "cl_allow_uidtracking")
443 PlayerStats_GameReport_AddPlayer(this);
444 //if (s == "cl_gunalign")
445 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
449 // decolorizes and team colors the player name when needed
450 string playername(entity p, bool team_colorize)
453 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
455 t = Team_ColorCode(p.team);
456 return strcat(t, strdecolorize(p.netname));
462 float want_weapon(entity weaponinfo, float allguns)
465 bool allow_mutatorblocked = false;
470 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
471 d = M_ARGV(1, float);
472 allguns = M_ARGV(2, bool);
473 allow_mutatorblocked = M_ARGV(3, bool);
476 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
477 else if(!mutator_returnvalue)
478 d = !(!weaponinfo.weaponstart);
480 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
483 float t = weaponinfo.weaponstartoverride;
485 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
490 // 4: is set by default?
499 /// Weapons the player normally starts with outside weapon arena.
500 WepSet weapons_start()
502 WepSet ret = '0 0 0';
503 FOREACH(Weapons, it != WEP_Null, {
504 int w = want_weapon(it, false);
513 WepSet ret = '0 0 0';
514 FOREACH(Weapons, it != WEP_Null, {
515 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
521 WepSet weapons_devall()
523 WepSet ret = '0 0 0';
524 FOREACH(Weapons, it != WEP_Null,
531 WepSet weapons_most()
533 WepSet ret = '0 0 0';
534 FOREACH(Weapons, it != WEP_Null, {
535 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
541 void weaponarena_available_all_update(entity this)
545 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
549 // if no weapons are available on the map, just fall back to all weapons arena
550 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
554 void weaponarena_available_devall_update(entity this)
558 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
562 // if no weapons are available on the map, just fall back to devall weapons arena
563 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
567 void weaponarena_available_most_update(entity this)
571 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
575 // if no weapons are available on the map, just fall back to most weapons arena
576 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
580 void readplayerstartcvars()
582 // initialize starting values for players
583 start_weapons = '0 0 0';
584 start_weapons_default = '0 0 0';
585 start_weapons_defaultmask = '0 0 0';
587 start_ammo_shells = 0;
588 start_ammo_nails = 0;
589 start_ammo_rockets = 0;
590 start_ammo_cells = 0;
591 start_ammo_plasma = 0;
592 if (random_start_ammo == NULL)
594 random_start_ammo = spawn();
596 start_health = cvar("g_balance_health_start");
597 start_armorvalue = cvar("g_balance_armor_start");
600 g_weaponarena_weapons = '0 0 0';
602 string s = cvar_string("g_weaponarena");
604 MUTATOR_CALLHOOK(SetWeaponArena, s);
605 s = M_ARGV(0, string);
607 if (s == "0" || s == "")
613 // forcibly turn off weaponarena
615 else if (s == "all" || s == "1")
618 g_weaponarena_list = "All Weapons";
619 g_weaponarena_weapons = weapons_all();
621 else if (s == "devall")
624 g_weaponarena_list = "Dev All Weapons";
625 g_weaponarena_weapons = weapons_devall();
627 else if (s == "most")
630 g_weaponarena_list = "Most Weapons";
631 g_weaponarena_weapons = weapons_most();
633 else if (s == "all_available")
636 g_weaponarena_list = "All Available Weapons";
638 // this needs to run after weaponsInMapAll is initialized
639 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
641 else if (s == "devall_available")
644 g_weaponarena_list = "Dev All Available Weapons";
646 // this needs to run after weaponsInMapAll is initialized
647 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
649 else if (s == "most_available")
652 g_weaponarena_list = "Most Available Weapons";
654 // this needs to run after weaponsInMapAll is initialized
655 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
657 else if (s == "none")
660 g_weaponarena_list = "No Weapons";
665 float t = tokenize_console(s);
666 g_weaponarena_list = "";
667 for (int j = 0; j < t; ++j)
670 Weapon wep = Weapon_from_name(s);
673 g_weaponarena_weapons |= (wep.m_wepset);
674 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
677 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
682 g_weapon_stay = 0; // incompatible
683 start_weapons = g_weaponarena_weapons;
684 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
688 FOREACH(Weapons, it != WEP_Null, {
689 int w = want_weapon(it, false);
690 WepSet s = it.m_wepset;
694 start_weapons_default |= s;
696 start_weapons_defaultmask |= s;
700 if(cvar("g_balance_superweapons_time") < 0)
701 start_items |= IT_UNLIMITED_SUPERWEAPONS;
703 if(!cvar("g_use_ammunition"))
704 start_items |= IT_UNLIMITED_AMMO;
706 if(start_items & IT_UNLIMITED_AMMO)
708 start_ammo_shells = 999;
709 start_ammo_nails = 999;
710 start_ammo_rockets = 999;
711 start_ammo_cells = 999;
712 start_ammo_plasma = 999;
713 start_ammo_fuel = 999;
717 start_ammo_shells = cvar("g_start_ammo_shells");
718 start_ammo_nails = cvar("g_start_ammo_nails");
719 start_ammo_rockets = cvar("g_start_ammo_rockets");
720 start_ammo_cells = cvar("g_start_ammo_cells");
721 start_ammo_plasma = cvar("g_start_ammo_plasma");
722 start_ammo_fuel = cvar("g_start_ammo_fuel");
723 random_start_weapons_count = cvar("g_random_start_weapons_count");
724 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
725 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
726 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
727 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
728 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
731 warmup_start_ammo_shells = start_ammo_shells;
732 warmup_start_ammo_nails = start_ammo_nails;
733 warmup_start_ammo_rockets = start_ammo_rockets;
734 warmup_start_ammo_cells = start_ammo_cells;
735 warmup_start_ammo_plasma = start_ammo_plasma;
736 warmup_start_ammo_fuel = start_ammo_fuel;
737 warmup_start_health = start_health;
738 warmup_start_armorvalue = start_armorvalue;
739 warmup_start_weapons = start_weapons;
740 warmup_start_weapons_default = start_weapons_default;
741 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
745 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
746 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
747 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
748 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
749 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
750 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
751 warmup_start_health = cvar("g_warmup_start_health");
752 warmup_start_armorvalue = cvar("g_warmup_start_armor");
753 warmup_start_weapons = '0 0 0';
754 warmup_start_weapons_default = '0 0 0';
755 warmup_start_weapons_defaultmask = '0 0 0';
756 FOREACH(Weapons, it != WEP_Null, {
757 int w = want_weapon(it, g_warmup_allguns);
758 WepSet s = it.m_wepset;
760 warmup_start_weapons |= s;
762 warmup_start_weapons_default |= s;
764 warmup_start_weapons_defaultmask |= s;
769 start_items |= ITEM_Jetpack.m_itemid;
771 MUTATOR_CALLHOOK(SetStartItems);
773 if (start_items & ITEM_Jetpack.m_itemid)
775 start_items |= ITEM_JetpackRegen.m_itemid;
776 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
777 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
780 start_ammo_shells = max(0, start_ammo_shells);
781 start_ammo_nails = max(0, start_ammo_nails);
782 start_ammo_rockets = max(0, start_ammo_rockets);
783 start_ammo_cells = max(0, start_ammo_cells);
784 start_ammo_plasma = max(0, start_ammo_plasma);
785 start_ammo_fuel = max(0, start_ammo_fuel);
786 SetResource(random_start_ammo, RES_SHELLS,
787 max(0, GetResource(random_start_ammo, RES_SHELLS)));
788 SetResource(random_start_ammo, RES_BULLETS,
789 max(0, GetResource(random_start_ammo, RES_BULLETS)));
790 SetResource(random_start_ammo, RES_ROCKETS,
791 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
792 SetResource(random_start_ammo, RES_CELLS,
793 max(0, GetResource(random_start_ammo, RES_CELLS)));
794 SetResource(random_start_ammo, RES_PLASMA,
795 max(0, GetResource(random_start_ammo, RES_PLASMA)));
797 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
798 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
799 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
800 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
801 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
802 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
805 void precache_playermodel(string m)
807 int globhandle, i, n;
810 // remove :<skinnumber> suffix
811 int j = strstrofs(m, ":", 0);
813 m = substring(m, 0, j);
815 if(substring(m, -9, 5) == "_lod1")
817 if(substring(m, -9, 5) == "_lod2")
820 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
823 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
827 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
830 n = search_getsize(globhandle);
831 for (i = 0; i < n; ++i)
833 //print(search_getfilename(globhandle, i), "\n");
834 f = search_getfilename(globhandle, i);
835 PrecachePlayerSounds(f);
837 search_end(globhandle);
839 void precache_all_playermodels(string pattern)
841 int globhandle = search_begin(pattern, true, false);
842 if (globhandle < 0) return;
843 int n = search_getsize(globhandle);
844 for (int i = 0; i < n; ++i)
846 string s = search_getfilename(globhandle, i);
847 precache_playermodel(s);
849 search_end(globhandle);
852 void precache_playermodels(string s)
854 FOREACH_WORD(s, true, { precache_playermodel(it); });
857 PRECACHE(PlayerModels)
859 // Precache all player models if desired
860 if (autocvar_sv_precacheplayermodels)
862 PrecachePlayerSounds("sound/player/default.sounds");
863 precache_all_playermodels("models/player/*.zym");
864 precache_all_playermodels("models/player/*.dpm");
865 precache_all_playermodels("models/player/*.md3");
866 precache_all_playermodels("models/player/*.psk");
867 precache_all_playermodels("models/player/*.iqm");
870 if (autocvar_sv_defaultcharacter)
872 precache_playermodels(autocvar_sv_defaultplayermodel_red);
873 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
874 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
875 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
876 precache_playermodels(autocvar_sv_defaultplayermodel);
881 void make_safe_for_remove(entity e)
883 if (e.initialize_entity)
885 entity ent, prev = NULL;
886 for (ent = initialize_entity_first; ent; )
888 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
890 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
891 // skip it in linked list
894 prev.initialize_entity_next = ent.initialize_entity_next;
895 ent = prev.initialize_entity_next;
899 initialize_entity_first = ent.initialize_entity_next;
900 ent = initialize_entity_first;
906 ent = ent.initialize_entity_next;
912 .float remove_except_protected_forbidden;
913 void remove_except_protected(entity e)
915 if(e.remove_except_protected_forbidden)
916 error("not allowed to remove this at this point");
920 void remove_unsafely(entity e)
922 if(e.classname == "spike")
923 error("Removing spikes is forbidden (crylink bug), please report");
927 void remove_safely(entity e)
929 make_safe_for_remove(e);
933 void InitializeEntity(entity e, void(entity this) func, int order)
937 if (!e || e.initialize_entity)
939 // make a proxy initializer entity
941 e = new(initialize_entity);
945 e.initialize_entity = func;
946 e.initialize_entity_order = order;
948 cur = initialize_entity_first;
952 if (!cur || cur.initialize_entity_order > order)
954 // insert between prev and cur
956 prev.initialize_entity_next = e;
958 initialize_entity_first = e;
959 e.initialize_entity_next = cur;
963 cur = cur.initialize_entity_next;
966 void InitializeEntitiesRun()
968 entity startoflist = initialize_entity_first;
969 initialize_entity_first = NULL;
970 delete_fn = remove_except_protected;
971 for (entity e = startoflist; e; e = e.initialize_entity_next)
973 e.remove_except_protected_forbidden = 1;
975 for (entity e = startoflist; e; )
977 e.remove_except_protected_forbidden = 0;
978 e.initialize_entity_order = 0;
979 entity next = e.initialize_entity_next;
980 e.initialize_entity_next = NULL;
981 var void(entity this) func = e.initialize_entity;
982 e.initialize_entity = func_null;
983 if (e.classname == "initialize_entity")
985 entity wrappee = e.enemy;
989 //dprint("Delayed initialization: ", e.classname, "\n");
997 backtrace(strcat("Null function in: ", e.classname, "\n"));
1001 delete_fn = remove_unsafely;
1004 .float(entity) isEliminated;
1005 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1007 Stream out = MSG_ENTITY;
1008 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1009 serialize(byte, out, sendflags);
1010 if (sendflags & 1) {
1011 for (int i = 1; i <= maxclients; i += 8) {
1013 entity e = edict_num(i);
1014 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1015 if (eliminatedPlayers.isEliminated(e)) {
1019 serialize(byte, out, f);
1025 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1027 if(eliminatedPlayers)
1029 backtrace("Can't spawn eliminatedPlayers again!");
1032 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1033 eliminatedPlayers.isEliminated = isEliminated_func;
1039 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1041 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1042 this.projectiledeathtype |= HITTYPE_SPLASH;
1043 adaptor_think2use(this);
1046 // deferred dropping
1047 void DropToFloor_Handler(entity this)
1049 WITHSELF(this, builtin_droptofloor());
1050 this.dropped_origin = this.origin;
1053 void droptofloor(entity this)
1055 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1060 float trace_hits_box_a0, trace_hits_box_a1;
1062 float trace_hits_box_1d(float end, float thmi, float thma)
1066 // just check if x is in range
1074 // do the trace with respect to x
1075 // 0 -> end has to stay in thmi -> thma
1076 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1077 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1078 if (trace_hits_box_a0 > trace_hits_box_a1)
1084 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1089 // now it is a trace from 0 to end
1091 trace_hits_box_a0 = 0;
1092 trace_hits_box_a1 = 1;
1094 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1096 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1098 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1104 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1106 return trace_hits_box(start, end, thmi - ma, thma - mi);
1109 bool SUB_NoImpactCheck(entity this, entity toucher)
1111 // zero hitcontents = this is not the real impact, but either the
1112 // mirror-impact of something hitting the projectile instead of the
1113 // projectile hitting the something, or a touchareagrid one. Neither of
1114 // these stop the projectile from moving, so...
1115 if(trace_dphitcontents == 0)
1117 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1118 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1120 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1122 if (toucher == NULL && this.size != '0 0 0')
1125 tic = this.velocity * sys_frametime;
1126 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1127 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1128 if (trace_fraction >= 1)
1130 LOG_TRACE("Odd... did not hit...?");
1132 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1134 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1142 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1145 if(toucher && toucher == this.owner)
1147 if(SUB_NoImpactCheck(this, toucher))
1149 if(this.classname == "nade")
1150 return false; // no checks here
1151 else if(this.classname == "grapplinghook")
1157 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1158 UpdateCSQCProjectile(this);
1162 /** engine callback */
1163 void URI_Get_Callback(float id, float status, string data)
1165 if(url_URI_Get_Callback(id, status, data))
1169 else if (id == URI_GET_DISCARD)
1173 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1176 Curl_URI_Get_Callback(id, status, data);
1178 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1181 OnlineBanList_URI_Get_Callback(id, status, data);
1183 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1185 // handled by a mutator
1189 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1193 string uid2name(string myuid)
1195 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1197 // FIXME remove this later after 0.6 release
1198 // convert old style broken records to correct style
1201 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1204 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1205 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1210 s = "^1Unregistered Player";
1214 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1216 float m = e.dphitcontentsmask;
1217 e.dphitcontentsmask = goodcontents | badcontents;
1219 vector org = boundmin;
1220 vector delta = boundmax - boundmin;
1224 int j; // used after the loop
1225 for(j = 0; j < attempts; ++j)
1227 start.x = org.x + random() * delta.x;
1228 start.y = org.y + random() * delta.y;
1229 start.z = org.z + random() * delta.z;
1231 // rule 1: start inside world bounds, and outside
1232 // solid, and don't start from somewhere where you can
1233 // fall down to evil
1234 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1235 if (trace_fraction >= 1)
1237 if (trace_startsolid)
1239 if (trace_dphitcontents & badcontents)
1241 if (trace_dphitq3surfaceflags & badsurfaceflags)
1244 // rule 2: if we are too high, lower the point
1245 if (trace_fraction * delta.z > maxaboveground)
1246 start = trace_endpos + '0 0 1' * maxaboveground;
1247 vector enddown = trace_endpos;
1249 // rule 3: make sure we aren't outside the map. This only works
1250 // for somewhat well formed maps. A good rule of thumb is that
1251 // the map should have a convex outside hull.
1252 // these can be traceLINES as we already verified the starting box
1253 vector mstart = start + 0.5 * (e.mins + e.maxs);
1254 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1255 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1257 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1258 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1260 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1261 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1263 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1264 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1266 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1267 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1270 // rule 4: we must "see" some spawnpoint or item
1272 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1274 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1282 int items_checked = 0;
1283 IL_EACH(g_items, checkpvs(mstart, it),
1285 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1292 if(items_checked >= attempts)
1300 // find a random vector to "look at"
1301 end.x = org.x + random() * delta.x;
1302 end.y = org.y + random() * delta.y;
1303 end.z = org.z + random() * delta.z;
1304 end = start + normalize(end - start) * vlen(delta);
1306 // rule 4: start TO end must not be too short
1307 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1308 if(trace_startsolid)
1310 if(trace_fraction < minviewdistance / vlen(delta))
1313 // rule 5: don't want to look at sky
1314 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1317 // rule 6: we must not end up in trigger_hurt
1318 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1324 e.dphitcontentsmask = m;
1328 setorigin(e, start);
1329 e.angles = vectoangles(end - start);
1330 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1336 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1338 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1341 void write_recordmarker(entity pl, float tstart, float dt)
1343 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1345 // also write a marker into demo files for demotc-race-record-extractor to find
1348 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1349 " ", ftos(tstart), " ", ftos(dt), "\n"));
1352 void attach_sameorigin(entity e, entity to, string tag)
1354 vector org, t_forward, t_left, t_up, e_forward, e_up;
1357 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1358 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1359 t_forward = v_forward * tagscale;
1360 t_left = v_right * -tagscale;
1361 t_up = v_up * tagscale;
1363 e.origin_x = org * t_forward;
1364 e.origin_y = org * t_left;
1365 e.origin_z = org * t_up;
1367 // current forward and up directions
1368 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1369 e.angles = AnglesTransform_FromVAngles(e.angles);
1371 e.angles = AnglesTransform_FromAngles(e.angles);
1372 fixedmakevectors(e.angles);
1374 // untransform forward, up!
1375 e_forward.x = v_forward * t_forward;
1376 e_forward.y = v_forward * t_left;
1377 e_forward.z = v_forward * t_up;
1378 e_up.x = v_up * t_forward;
1379 e_up.y = v_up * t_left;
1380 e_up.z = v_up * t_up;
1382 e.angles = fixedvectoangles2(e_forward, e_up);
1383 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1384 e.angles = AnglesTransform_ToVAngles(e.angles);
1386 e.angles = AnglesTransform_ToAngles(e.angles);
1388 setattachment(e, to, tag);
1389 setorigin(e, e.origin);
1392 void detach_sameorigin(entity e)
1395 org = gettaginfo(e, 0);
1396 e.angles = fixedvectoangles2(v_forward, v_up);
1397 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1398 e.angles = AnglesTransform_ToVAngles(e.angles);
1400 e.angles = AnglesTransform_ToAngles(e.angles);
1402 setattachment(e, NULL, "");
1403 setorigin(e, e.origin);
1406 void follow_sameorigin(entity e, entity to)
1408 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1409 e.aiment = to; // make the hole follow bmodel
1410 e.punchangle = to.angles; // the original angles of bmodel
1411 e.view_ofs = e.origin - to.origin; // relative origin
1412 e.v_angle = e.angles - to.angles; // relative angles
1416 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1417 void unfollow_sameorigin(entity e)
1419 set_movetype(e, MOVETYPE_NONE);
1423 .string aiment_classname;
1424 .float aiment_deadflag;
1425 void SetMovetypeFollow(entity ent, entity e)
1427 // FIXME this may not be warpzone aware
1428 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1429 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1430 ent.aiment = e; // make the hole follow bmodel
1431 ent.punchangle = e.angles; // the original angles of bmodel
1432 ent.view_ofs = ent.origin - e.origin; // relative origin
1433 ent.v_angle = ent.angles - e.angles; // relative angles
1434 ent.aiment_classname = strzone(e.classname);
1435 ent.aiment_deadflag = e.deadflag;
1437 void UnsetMovetypeFollow(entity ent)
1439 set_movetype(ent, MOVETYPE_FLY);
1440 PROJECTILE_MAKETRIGGER(ent);
1443 float LostMovetypeFollow(entity ent)
1446 if(ent.move_movetype != MOVETYPE_FOLLOW)
1452 if(ent.aiment.classname != ent.aiment_classname)
1454 if(ent.aiment.deadflag != ent.aiment_deadflag)
1461 bool isPushable(entity e)
1477 case "bullet": // antilagged bullets can't hit this either
1480 if (e.projectiledeathtype)