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fix old bug that disabled kill spree messages
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
752
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
756 float start_items;
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
762 float start_health;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
774 float g_weapon_stay;
775 float g_ghost_items;
776
777 entity get_weaponinfo(float w);
778
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
780 {
781         var float i = weaponinfo.weapon;
782         var float d = 0;
783
784         if (!i)
785                 return 0;
786
787         if (g_lms || g_ca || allguns)
788         {
789                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
790                         d = TRUE;
791                 else
792                         d = FALSE;
793         }
794         else if (g_cts)
795                 d = (i == WEP_SHOTGUN);
796         else if (g_nexball)
797                 d = 0; // weapon is set a few lines later
798         else
799                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
800                 
801         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
802                 d |= (i == WEP_HOOK);
803         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
804                 d = 0;
805
806         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
807         
808         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
809         
810         // bit order in t:
811         // 1: want or not
812         // 2: is default?
813         // 4: is set by default?
814         if(t < 0)
815                 t = 4 | (3 * d);
816         else
817                 t |= (2 * d);
818
819         return t;
820 }
821
822 void readplayerstartcvars()
823 {
824         entity e;
825         float i, j, t;
826         string s;
827
828         // initialize starting values for players
829         WEPSET_CLEAR_A(start_weapons);
830         WEPSET_CLEAR_A(start_weapons_default);
831         WEPSET_CLEAR_A(start_weapons_defaultmask);
832         start_items = 0;
833         start_ammo_shells = 0;
834         start_ammo_nails = 0;
835         start_ammo_rockets = 0;
836         start_ammo_cells = 0;
837         start_health = cvar("g_balance_health_start");
838         start_armorvalue = cvar("g_balance_armor_start");
839
840         g_weaponarena = 0;
841         WEPSET_CLEAR_A(g_weaponarena_weapons);
842
843         s = cvar_string("g_weaponarena");
844         if (s == "0" || s == "")
845         {
846                 if(g_lms || g_ca)
847                         s = "most";
848         }
849
850         if (s == "0" || s == "")
851         {
852                 // no arena
853         }
854         else if (s == "off")
855         {
856                 // forcibly turn off weaponarena
857         }
858         else if (s == "all")
859         {
860                 g_weaponarena = 1;
861                 g_weaponarena_list = "All Weapons";
862                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
863                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
864                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
865         }
866         else if (s == "most")
867         {
868                 g_weaponarena = 1;
869                 g_weaponarena_list = "Most Weapons";
870                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
871                 {
872                         e = get_weaponinfo(j);
873                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
874                                 if (e.spawnflags & WEP_FLAG_NORMAL)
875                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
876                 }
877         }
878         else if (s == "none")
879         {
880                 g_weaponarena = 1;
881                 g_weaponarena_list = "No Weapons";
882         }
883         else
884         {
885                 g_weaponarena = 1;
886                 t = tokenize_console(s);
887                 g_weaponarena_list = "";
888                 for (i = 0; i < t; ++i)
889                 {
890                         s = argv(i);
891                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
892                         {
893                                 e = get_weaponinfo(j);
894                                 if (e.netname == s)
895                                 {
896                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
897                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
898                                         break;
899                                 }
900                         }
901                         if (j > WEP_LAST)
902                         {
903                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
904                         }
905                 }
906                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
907         }
908
909         if(g_weaponarena)
910                 g_weaponarena_random = cvar("g_weaponarena_random");
911         else
912                 g_weaponarena_random = 0;
913         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
914
915         if (g_weaponarena)
916         {
917                 g_minstagib = 0; // incompatible
918                 g_pinata = 0; // incompatible
919                 g_weapon_stay = 0; // incompatible
920                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
921                 if(!(g_lms || g_ca))
922                         start_items |= IT_UNLIMITED_AMMO;
923         }
924         else if (g_minstagib)
925         {
926                 g_pinata = 0; // incompatible
927                 g_weapon_stay = 0; // incompatible
928                 g_bloodloss = 0; // incompatible
929                 start_health = 100;
930                 start_armorvalue = 0;
931                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
932                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
933                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
934
935                 if (g_minstagib_invis_alpha <= 0)
936                         g_minstagib_invis_alpha = -1;
937         }
938         else
939         {
940                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
941                 {
942                         e = get_weaponinfo(i);
943                         float w = want_weapon("g_start_weapon_", e, FALSE);
944                         if(w & 1)
945                                 WEPSET_OR_AW(start_weapons, i);
946                         if(w & 2)
947                                 WEPSET_OR_AW(start_weapons_default, i);
948                         if(w & 4)
949                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
950                 }
951         }
952
953         if(!cvar("g_use_ammunition"))
954                 start_items |= IT_UNLIMITED_AMMO;
955
956         if(cvar("g_nexball"))
957                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
958
959         if(g_minstagib)
960         {
961                 start_ammo_cells = cvar("g_minstagib_ammo_start");
962                 start_ammo_fuel = cvar("g_start_ammo_fuel");
963         }
964         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
965         {
966                 start_ammo_rockets = 999;
967                 start_ammo_shells = 999;
968                 start_ammo_cells = 999;
969                 start_ammo_nails = 999;
970                 start_ammo_fuel = 999;
971         }
972         else
973         {
974                 if(g_lms || g_ca)
975                 {
976                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
977                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
978                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
979                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
980                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
981                 }
982                 else
983                 {
984                         start_ammo_shells = cvar("g_start_ammo_shells");
985                         start_ammo_nails = cvar("g_start_ammo_nails");
986                         start_ammo_rockets = cvar("g_start_ammo_rockets");
987                         start_ammo_cells = cvar("g_start_ammo_cells");
988                         start_ammo_fuel = cvar("g_start_ammo_fuel");
989                 }
990         }
991
992         if (g_lms || g_ca)
993         {
994                 start_health = cvar("g_lms_start_health");
995                 start_armorvalue = cvar("g_lms_start_armor");
996         }
997
998         if (inWarmupStage)
999         {
1000                 warmup_start_ammo_shells = start_ammo_shells;
1001                 warmup_start_ammo_nails = start_ammo_nails;
1002                 warmup_start_ammo_rockets = start_ammo_rockets;
1003                 warmup_start_ammo_cells = start_ammo_cells;
1004                 warmup_start_ammo_fuel = start_ammo_fuel;
1005                 warmup_start_health = start_health;
1006                 warmup_start_armorvalue = start_armorvalue;
1007                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1008                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1009                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1010
1011                 if (!g_weaponarena && !g_minstagib && !g_ca)
1012                 {
1013                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1014                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1015                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1016                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1017                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1018                         warmup_start_health = cvar("g_warmup_start_health");
1019                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1020                         WEPSET_CLEAR_A(warmup_start_weapons);
1021                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1022                         {
1023                                 e = get_weaponinfo(i);
1024                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1025                                 if(w & 1)
1026                                         WEPSET_OR_AW(warmup_start_weapons, i);
1027                                 if(w & 2)
1028                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1029                                 if(w & 4)
1030                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1031                         }
1032                 }
1033         }
1034
1035         if (g_jetpack)
1036                 start_items |= IT_JETPACK;
1037
1038         MUTATOR_CALLHOOK(SetStartItems);
1039
1040         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1041         {
1042                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1043                 start_items |= IT_FUEL_REGEN;
1044                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1045                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1046         }
1047
1048         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1049         {
1050                 e = get_weaponinfo(i);
1051                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1052                         weapon_action(i, WR_PRECACHE);
1053         }
1054
1055         start_ammo_shells = max(0, start_ammo_shells);
1056         start_ammo_nails = max(0, start_ammo_nails);
1057         start_ammo_cells = max(0, start_ammo_cells);
1058         start_ammo_rockets = max(0, start_ammo_rockets);
1059         start_ammo_fuel = max(0, start_ammo_fuel);
1060
1061         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1062         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1063         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1064         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1065         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1066 }
1067
1068 float g_bugrigs;
1069 float g_bugrigs_planar_movement;
1070 float g_bugrigs_planar_movement_car_jumping;
1071 float g_bugrigs_reverse_spinning;
1072 float g_bugrigs_reverse_speeding;
1073 float g_bugrigs_reverse_stopping;
1074 float g_bugrigs_air_steering;
1075 float g_bugrigs_angle_smoothing;
1076 float g_bugrigs_friction_floor;
1077 float g_bugrigs_friction_brake;
1078 float g_bugrigs_friction_air;
1079 float g_bugrigs_accel;
1080 float g_bugrigs_speed_ref;
1081 float g_bugrigs_speed_pow;
1082 float g_bugrigs_steer;
1083
1084 float g_touchexplode;
1085 float g_touchexplode_radius;
1086 float g_touchexplode_damage;
1087 float g_touchexplode_edgedamage;
1088 float g_touchexplode_force;
1089
1090 float sv_autotaunt;
1091 float sv_taunt;
1092
1093 float sv_pitch_min;
1094 float sv_pitch_max;
1095 float sv_pitch_fixyaw;
1096
1097 string GetGametype(); // g_world.qc
1098 void readlevelcvars(void)
1099 {
1100         g_minstagib = cvar("g_minstagib");
1101
1102         // load ALL the mutators
1103         if(cvar("g_dodging"))
1104                 MUTATOR_ADD(mutator_dodging);
1105         if(cvar("g_spawn_near_teammate"))
1106                 MUTATOR_ADD(mutator_spawn_near_teammate);
1107         if(!g_minstagib)
1108         {
1109                 if(cvar("g_invincible_projectiles"))
1110                         MUTATOR_ADD(mutator_invincibleprojectiles);
1111                 if(cvar("g_new_toys"))
1112                         MUTATOR_ADD(mutator_new_toys);
1113                 if(cvar("g_nix"))
1114                         MUTATOR_ADD(mutator_nix);
1115                 if(cvar("g_rocket_flying"))
1116                         MUTATOR_ADD(mutator_rocketflying);
1117                 if(cvar("g_vampire"))
1118                         MUTATOR_ADD(mutator_vampire);
1119         }
1120
1121         // is this a mutator? is this a mode?
1122         if(cvar("g_sandbox"))
1123                 MUTATOR_ADD(sandbox);
1124
1125         if(cvar("sv_allow_fullbright"))
1126                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1127
1128     g_bugrigs = cvar("g_bugrigs");
1129     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1130     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1131     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1132     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1133     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1134     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1135     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1136     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1137     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1138     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1139     g_bugrigs_accel = cvar("g_bugrigs_accel");
1140     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1141     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1142     g_bugrigs_steer = cvar("g_bugrigs_steer");
1143
1144     g_touchexplode = cvar("g_touchexplode");
1145     g_touchexplode_radius = cvar("g_touchexplode_radius");
1146     g_touchexplode_damage = cvar("g_touchexplode_damage");
1147     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1148     g_touchexplode_force = cvar("g_touchexplode_force");
1149
1150 #ifdef ALLOW_FORCEMODELS
1151         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1152 #endif
1153
1154         sv_clones = cvar("sv_clones");
1155         sv_gentle = cvar("sv_gentle");
1156         sv_foginterval = cvar("sv_foginterval");
1157         g_cloaked = cvar("g_cloaked");
1158     if(g_cts)
1159         g_cloaked = 1; // always enable cloak in CTS
1160         g_jump_grunt = cvar("g_jump_grunt");
1161         g_footsteps = cvar("g_footsteps");
1162         g_grappling_hook = cvar("g_grappling_hook");
1163         g_jetpack = cvar("g_jetpack");
1164         g_midair = cvar("g_midair");
1165         g_norecoil = cvar("g_norecoil");
1166         g_bloodloss = cvar("g_bloodloss");
1167         sv_maxidle = cvar("sv_maxidle");
1168         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1169         g_ctf_reverse = cvar("g_ctf_reverse");
1170         sv_autotaunt = cvar("sv_autotaunt");
1171         sv_taunt = cvar("sv_taunt");
1172
1173         inWarmupStage = cvar("g_warmup");
1174         g_warmup_limit = cvar("g_warmup_limit");
1175         g_warmup_allguns = cvar("g_warmup_allguns");
1176         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1177
1178         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1179                 inWarmupStage = 0; // these modes cannot work together, sorry
1180
1181         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1182         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1183         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1184         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1185         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1186         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1187         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1188         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1189         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1190         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1191         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1192         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1193         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1194         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1195
1196         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1197         g_weaponratefactor = cvar("g_weaponratefactor");
1198         g_weapondamagefactor = cvar("g_weapondamagefactor");
1199         g_weaponforcefactor = cvar("g_weaponforcefactor");
1200         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1201
1202         g_pickup_shells = cvar("g_pickup_shells");
1203         g_pickup_shells_max = cvar("g_pickup_shells_max");
1204         g_pickup_nails = cvar("g_pickup_nails");
1205         g_pickup_nails_max = cvar("g_pickup_nails_max");
1206         g_pickup_rockets = cvar("g_pickup_rockets");
1207         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1208         g_pickup_cells = cvar("g_pickup_cells");
1209         g_pickup_cells_max = cvar("g_pickup_cells_max");
1210         g_pickup_fuel = cvar("g_pickup_fuel");
1211         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1212         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1213         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1214         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1215         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1216         g_pickup_armormedium = cvar("g_pickup_armormedium");
1217         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1218         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1219         g_pickup_armorbig = cvar("g_pickup_armorbig");
1220         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1221         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1222         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1223         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1224         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1225         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1226         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1227         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1228         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1229         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1230         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1231         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1232         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1233         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1234         g_pickup_healthmega = cvar("g_pickup_healthmega");
1235         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1236         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1237
1238         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1239         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1240
1241         g_pinata = cvar("g_pinata");
1242
1243     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1244     if(!g_weapon_stay)
1245         g_weapon_stay = cvar("g_weapon_stay");
1246
1247         g_ghost_items = cvar("g_ghost_items");
1248
1249         if(g_ghost_items >= 1)
1250                 g_ghost_items = 0.25; // default alpha value
1251
1252         if not(inWarmupStage && !g_ca)
1253                 game_starttime = cvar("g_start_delay");
1254
1255         sv_pitch_min = cvar("sv_pitch_min");
1256         sv_pitch_max = cvar("sv_pitch_max");
1257         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1258
1259         readplayerstartcvars();
1260 }
1261
1262 //#NO AUTOCVARS END
1263
1264 // Sound functions
1265 string precache_sound (string s) = #19;
1266 float precache_sound_index (string s) = #19;
1267
1268 #define SND_VOLUME      1
1269 #define SND_ATTENUATION 2
1270 #define SND_LARGEENTITY 8
1271 #define SND_LARGESOUND  16
1272
1273 float sound_allowed(float dest, entity e)
1274 {
1275     // sounds from world may always pass
1276     for (;;)
1277     {
1278         if (e.classname == "body")
1279             e = e.enemy;
1280         else if (e.realowner && e.realowner != e)
1281             e = e.realowner;
1282         else if (e.owner && e.owner != e)
1283             e = e.owner;
1284         else
1285             break;
1286     }
1287     // sounds to self may always pass
1288     if (dest == MSG_ONE)
1289         if (e == msg_entity)
1290             return TRUE;
1291     // sounds by players can be removed
1292     if (autocvar_bot_sound_monopoly)
1293         if (clienttype(e) == CLIENTTYPE_REAL)
1294             return FALSE;
1295     // anything else may pass
1296     return TRUE;
1297 }
1298
1299 #ifdef COMPAT_XON010_CHANNELS
1300 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1301 void sound(entity e, float chan, string samp, float vol, float atten)
1302 {
1303     if (!sound_allowed(MSG_BROADCAST, e))
1304         return;
1305     builtin_sound(e, chan, samp, vol, atten);
1306 }
1307 #else
1308 #undef sound
1309 void sound(entity e, float chan, string samp, float vol, float atten)
1310 {
1311     if (!sound_allowed(MSG_BROADCAST, e))
1312         return;
1313     sound7(e, chan, samp, vol, atten, 0, 0);
1314 }
1315 #endif
1316
1317 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1318 {
1319     float entno, idx;
1320
1321     if (!sound_allowed(dest, e))
1322         return;
1323
1324     entno = num_for_edict(e);
1325     idx = precache_sound_index(samp);
1326
1327     float sflags;
1328     sflags = 0;
1329
1330     atten = floor(atten * 64);
1331     vol = floor(vol * 255);
1332
1333     if (vol != 255)
1334         sflags |= SND_VOLUME;
1335     if (atten != 64)
1336         sflags |= SND_ATTENUATION;
1337     if (entno >= 8192 || chan < 0 || chan > 7)
1338         sflags |= SND_LARGEENTITY;
1339     if (idx >= 256)
1340         sflags |= SND_LARGESOUND;
1341
1342     WriteByte(dest, SVC_SOUND);
1343     WriteByte(dest, sflags);
1344     if (sflags & SND_VOLUME)
1345         WriteByte(dest, vol);
1346     if (sflags & SND_ATTENUATION)
1347         WriteByte(dest, atten);
1348     if (sflags & SND_LARGEENTITY)
1349     {
1350         WriteShort(dest, entno);
1351         WriteByte(dest, chan);
1352     }
1353     else
1354     {
1355         WriteShort(dest, entno * 8 + chan);
1356     }
1357     if (sflags & SND_LARGESOUND)
1358         WriteShort(dest, idx);
1359     else
1360         WriteByte(dest, idx);
1361
1362     WriteCoord(dest, o_x);
1363     WriteCoord(dest, o_y);
1364     WriteCoord(dest, o_z);
1365 }
1366 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1367 {
1368     vector o;
1369
1370     if (!sound_allowed(dest, e))
1371         return;
1372
1373     o = e.origin + 0.5 * (e.mins + e.maxs);
1374     soundtoat(dest, e, o, chan, samp, vol, atten);
1375 }
1376 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1377 {
1378     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1379 }
1380 void stopsoundto(float dest, entity e, float chan)
1381 {
1382     float entno;
1383
1384     if (!sound_allowed(dest, e))
1385         return;
1386
1387     entno = num_for_edict(e);
1388
1389     if (entno >= 8192 || chan < 0 || chan > 7)
1390     {
1391         float idx, sflags;
1392         idx = precache_sound_index("misc/null.wav");
1393         sflags = SND_LARGEENTITY;
1394         if (idx >= 256)
1395             sflags |= SND_LARGESOUND;
1396         WriteByte(dest, SVC_SOUND);
1397         WriteByte(dest, sflags);
1398         WriteShort(dest, entno);
1399         WriteByte(dest, chan);
1400         if (sflags & SND_LARGESOUND)
1401             WriteShort(dest, idx);
1402         else
1403             WriteByte(dest, idx);
1404         WriteCoord(dest, e.origin_x);
1405         WriteCoord(dest, e.origin_y);
1406         WriteCoord(dest, e.origin_z);
1407     }
1408     else
1409     {
1410         WriteByte(dest, SVC_STOPSOUND);
1411         WriteShort(dest, entno * 8 + chan);
1412     }
1413 }
1414 void stopsound(entity e, float chan)
1415 {
1416     if (!sound_allowed(MSG_BROADCAST, e))
1417         return;
1418
1419     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1420     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1421 }
1422
1423 void play2(entity e, string filename)
1424 {
1425     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1426     msg_entity = e;
1427     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1428 }
1429
1430 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1431 .float spamtime;
1432 float spamsound(entity e, float chan, string samp, float vol, float atten)
1433 {
1434     if (!sound_allowed(MSG_BROADCAST, e))
1435         return FALSE;
1436
1437     if (time > e.spamtime)
1438     {
1439         e.spamtime = time;
1440         sound(e, chan, samp, vol, atten);
1441         return TRUE;
1442     }
1443     return FALSE;
1444 }
1445
1446 void play2team(float t, string filename)
1447 {
1448     entity head;
1449
1450     if (autocvar_bot_sound_monopoly)
1451         return;
1452
1453     FOR_EACH_REALPLAYER(head)
1454     {
1455         if (head.team == t)
1456             play2(head, filename);
1457     }
1458 }
1459
1460 void play2all(string samp)
1461 {
1462     if (autocvar_bot_sound_monopoly)
1463         return;
1464
1465     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1466 }
1467
1468 void PrecachePlayerSounds(string f);
1469 void precache_playermodel(string m)
1470 {
1471         float globhandle, i, n;
1472         string f;
1473
1474         if(substring(m, -9,5) == "_lod1")
1475                 return;
1476         if(substring(m, -9,5) == "_lod2")
1477                 return;
1478         precache_model(m);
1479         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1480         if(fexists(f))
1481                 precache_model(f);
1482         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1483         if(fexists(f))
1484                 precache_model(f);
1485
1486         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1487         if (globhandle < 0)
1488                 return;
1489         n = search_getsize(globhandle);
1490         for (i = 0; i < n; ++i)
1491         {
1492                 //print(search_getfilename(globhandle, i), "\n");
1493                 f = search_getfilename(globhandle, i);
1494                 PrecachePlayerSounds(f);
1495         }
1496         search_end(globhandle);
1497 }
1498 void precache_all_playermodels(string pattern)
1499 {
1500         float globhandle, i, n;
1501         string f;
1502
1503         globhandle = search_begin(pattern, TRUE, FALSE);
1504         if (globhandle < 0)
1505                 return;
1506         n = search_getsize(globhandle);
1507         for (i = 0; i < n; ++i)
1508         {
1509                 //print(search_getfilename(globhandle, i), "\n");
1510                 f = search_getfilename(globhandle, i);
1511                 precache_playermodel(f);
1512         }
1513         search_end(globhandle);
1514 }
1515
1516 void precache()
1517 {
1518     // gamemode related things
1519     precache_model ("models/misc/chatbubble.spr");
1520     if (g_runematch)
1521     {
1522         precache_model ("models/runematch/curse.mdl");
1523         precache_model ("models/runematch/rune.mdl");
1524     }
1525
1526 #ifdef TTURRETS_ENABLED
1527     if (autocvar_g_turrets)
1528         turrets_precash();
1529 #endif
1530
1531     // Precache all player models if desired
1532     if (autocvar_sv_precacheplayermodels)
1533     {
1534         PrecachePlayerSounds("sound/player/default.sounds");
1535         precache_all_playermodels("models/player/*.zym");
1536         precache_all_playermodels("models/player/*.dpm");
1537         precache_all_playermodels("models/player/*.md3");
1538         precache_all_playermodels("models/player/*.psk");
1539         precache_all_playermodels("models/player/*.iqm");
1540     }
1541
1542     if (autocvar_sv_defaultcharacter)
1543     {
1544         string s;
1545         s = autocvar_sv_defaultplayermodel_red;
1546         if (s != "")
1547             precache_playermodel(s);
1548         s = autocvar_sv_defaultplayermodel_blue;
1549         if (s != "")
1550             precache_playermodel(s);
1551         s = autocvar_sv_defaultplayermodel_yellow;
1552         if (s != "")
1553             precache_playermodel(s);
1554         s = autocvar_sv_defaultplayermodel_pink;
1555         if (s != "")
1556             precache_playermodel(s);
1557         s = autocvar_sv_defaultplayermodel;
1558         if (s != "")
1559             precache_playermodel(s);
1560     }
1561
1562     if (g_footsteps)
1563     {
1564         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1565         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1566     }
1567
1568     // gore and miscellaneous sounds
1569     //precache_sound ("misc/h2ohit.wav");
1570     precache_model ("models/hook.md3");
1571     precache_sound ("misc/armorimpact.wav");
1572     precache_sound ("misc/bodyimpact1.wav");
1573     precache_sound ("misc/bodyimpact2.wav");
1574     precache_sound ("misc/gib.wav");
1575     precache_sound ("misc/gib_splat01.wav");
1576     precache_sound ("misc/gib_splat02.wav");
1577     precache_sound ("misc/gib_splat03.wav");
1578     precache_sound ("misc/gib_splat04.wav");
1579     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1580     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1581     precache_sound ("misc/null.wav");
1582     precache_sound ("misc/spawn.wav");
1583     precache_sound ("misc/talk.wav");
1584     precache_sound ("misc/teleport.wav");
1585     precache_sound ("misc/poweroff.wav");
1586     precache_sound ("player/lava.wav");
1587     precache_sound ("player/slime.wav");
1588
1589     if (g_jetpack)
1590         precache_sound ("misc/jetpack_fly.wav");
1591
1592     precache_model ("models/sprites/0.spr32");
1593     precache_model ("models/sprites/1.spr32");
1594     precache_model ("models/sprites/2.spr32");
1595     precache_model ("models/sprites/3.spr32");
1596     precache_model ("models/sprites/4.spr32");
1597     precache_model ("models/sprites/5.spr32");
1598     precache_model ("models/sprites/6.spr32");
1599     precache_model ("models/sprites/7.spr32");
1600     precache_model ("models/sprites/8.spr32");
1601     precache_model ("models/sprites/9.spr32");
1602     precache_model ("models/sprites/10.spr32");
1603
1604     // common weapon precaches
1605         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1606     precache_sound ("weapons/weapon_switch.wav");
1607     precache_sound ("weapons/weaponpickup.wav");
1608     precache_sound ("weapons/unavailable.wav");
1609     precache_sound ("weapons/dryfire.wav");
1610     if (g_grappling_hook)
1611     {
1612         precache_sound ("weapons/hook_fire.wav"); // hook
1613         precache_sound ("weapons/hook_impact.wav"); // hook
1614     }
1615
1616     if(autocvar_sv_precacheweapons)
1617     {
1618         //precache weapon models/sounds
1619         float wep;
1620         wep = WEP_FIRST;
1621         while (wep <= WEP_LAST)
1622         {
1623             weapon_action(wep, WR_PRECACHE);
1624             wep = wep + 1;
1625         }
1626     }
1627
1628     precache_model("models/elaser.mdl");
1629     precache_model("models/laser.mdl");
1630     precache_model("models/ebomb.mdl");
1631
1632 #if 0
1633     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1634
1635     if (!self.noise && self.music) // quake 3 uses the music field
1636         self.noise = self.music;
1637
1638     // plays music for the level if there is any
1639     if (self.noise)
1640     {
1641         precache_sound (self.noise);
1642         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1643     }
1644 #endif
1645 }
1646
1647 // sorry, but using \ in macros breaks line numbers
1648 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1649 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1650 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1651
1652
1653 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1654 {
1655         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1656         {
1657                 msg_entity = e;
1658                 WRITESPECTATABLE_MSG_ONE({
1659                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1660                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1661                         WriteByte(MSG_ONE, id);
1662                         WriteString(MSG_ONE, s);
1663                         if (id != 0 && s != "")
1664                         {
1665                                 WriteByte(MSG_ONE, duration);
1666                                 WriteByte(MSG_ONE, countdown_num);
1667                         }
1668                 });
1669         }
1670 }
1671 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1672 {
1673         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1674 }
1675 // WARNING: this kills the trace globals
1676 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1677 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1678
1679 #define INITPRIO_FIRST              0
1680 #define INITPRIO_GAMETYPE           0
1681 #define INITPRIO_GAMETYPE_FALLBACK  1
1682 #define INITPRIO_FINDTARGET        10
1683 #define INITPRIO_DROPTOFLOOR       20
1684 #define INITPRIO_SETLOCATION       90
1685 #define INITPRIO_LINKDOORS         91
1686 #define INITPRIO_LAST              99
1687
1688 .void(void) initialize_entity;
1689 .float initialize_entity_order;
1690 .entity initialize_entity_next;
1691 entity initialize_entity_first;
1692
1693 void make_safe_for_remove(entity e)
1694 {
1695     if (e.initialize_entity)
1696     {
1697         entity ent, prev;
1698         for (ent = initialize_entity_first; ent; )
1699         {
1700             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1701             {
1702                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1703                 // skip it in linked list
1704                 if (prev)
1705                 {
1706                     prev.initialize_entity_next = ent.initialize_entity_next;
1707                     ent = prev.initialize_entity_next;
1708                 }
1709                 else
1710                 {
1711                     initialize_entity_first = ent.initialize_entity_next;
1712                     ent = initialize_entity_first;
1713                 }
1714             }
1715             else
1716             {
1717                 prev = ent;
1718                 ent = ent.initialize_entity_next;
1719             }
1720         }
1721     }
1722 }
1723
1724 void objerror(string s)
1725 {
1726     make_safe_for_remove(self);
1727     builtin_objerror(s);
1728 }
1729
1730 .float remove_except_protected_forbidden;
1731 void remove_except_protected(entity e)
1732 {
1733         if(e.remove_except_protected_forbidden)
1734                 error("not allowed to remove this at this point");
1735         builtin_remove(e);
1736 }
1737
1738 void remove_unsafely(entity e)
1739 {
1740     if(e.classname == "spike")
1741         error("Removing spikes is forbidden (crylink bug), please report");
1742     builtin_remove(e);
1743 }
1744
1745 void remove_safely(entity e)
1746 {
1747     make_safe_for_remove(e);
1748     builtin_remove(e);
1749 }
1750
1751 void InitializeEntity(entity e, void(void) func, float order)
1752 {
1753     entity prev, cur;
1754
1755     if (!e || e.initialize_entity)
1756     {
1757         // make a proxy initializer entity
1758         entity e_old;
1759         e_old = e;
1760         e = spawn();
1761         e.classname = "initialize_entity";
1762         e.enemy = e_old;
1763     }
1764
1765     e.initialize_entity = func;
1766     e.initialize_entity_order = order;
1767
1768     cur = initialize_entity_first;
1769     for (;;)
1770     {
1771         if (!cur || cur.initialize_entity_order > order)
1772         {
1773             // insert between prev and cur
1774             if (prev)
1775                 prev.initialize_entity_next = e;
1776             else
1777                 initialize_entity_first = e;
1778             e.initialize_entity_next = cur;
1779             return;
1780         }
1781         prev = cur;
1782         cur = cur.initialize_entity_next;
1783     }
1784 }
1785 void InitializeEntitiesRun()
1786 {
1787     entity startoflist;
1788     startoflist = initialize_entity_first;
1789     initialize_entity_first = world;
1790     remove = remove_except_protected;
1791     for (self = startoflist; self; self = self.initialize_entity_next)
1792     {
1793         self.remove_except_protected_forbidden = 1;
1794     }
1795     for (self = startoflist; self; )
1796     {
1797         entity e;
1798         var void(void) func;
1799         e = self.initialize_entity_next;
1800         func = self.initialize_entity;
1801         self.initialize_entity_order = 0;
1802         self.initialize_entity = func_null;
1803         self.initialize_entity_next = world;
1804         self.remove_except_protected_forbidden = 0;
1805         if (self.classname == "initialize_entity")
1806         {
1807             entity e_old;
1808             e_old = self.enemy;
1809             builtin_remove(self);
1810             self = e_old;
1811         }
1812         //dprint("Delayed initialization: ", self.classname, "\n");
1813         if(func != func_null)
1814             func();
1815         else
1816         {
1817             eprint(self);
1818             backtrace(strcat("Null function in: ", self.classname, "\n"));
1819         }
1820         self = e;
1821     }
1822     remove = remove_unsafely;
1823 }
1824
1825 .float uncustomizeentityforclient_set;
1826 .void(void) uncustomizeentityforclient;
1827 void(void) SUB_Nullpointer = #0;
1828 void UncustomizeEntitiesRun()
1829 {
1830     entity oldself;
1831     oldself = self;
1832     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1833         self.uncustomizeentityforclient();
1834     self = oldself;
1835 }
1836 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1837 {
1838     e.customizeentityforclient = customizer;
1839     e.uncustomizeentityforclient = uncustomizer;
1840     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1841 }
1842
1843 .float nottargeted;
1844 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1845
1846 void() SUB_Remove;
1847 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1848 {
1849     vector mi, ma;
1850
1851     if (e.classname == "")
1852         e.classname = "net_linked";
1853
1854     if (e.model == "" || self.modelindex == 0)
1855     {
1856         mi = e.mins;
1857         ma = e.maxs;
1858         setmodel(e, "null");
1859         setsize(e, mi, ma);
1860     }
1861
1862     e.SendEntity = sendfunc;
1863     e.SendFlags = 0xFFFFFF;
1864
1865     if (!docull)
1866         e.effects |= EF_NODEPTHTEST;
1867
1868     if (dt)
1869     {
1870         e.nextthink = time + dt;
1871         e.think = SUB_Remove;
1872     }
1873 }
1874
1875 void adaptor_think2touch()
1876 {
1877     entity o;
1878     o = other;
1879     other = world;
1880     self.touch();
1881     other = o;
1882 }
1883
1884 void adaptor_think2use()
1885 {
1886     entity o, a;
1887     o = other;
1888     a = activator;
1889     activator = world;
1890     other = world;
1891     self.use();
1892     other = o;
1893     activator = a;
1894 }
1895
1896 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1897 {
1898         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1899                 self.projectiledeathtype |= HITTYPE_SPLASH;
1900         adaptor_think2use();
1901 }
1902
1903 // deferred dropping
1904 void DropToFloor_Handler()
1905 {
1906     builtin_droptofloor();
1907     self.dropped_origin = self.origin;
1908 }
1909
1910 void droptofloor()
1911 {
1912     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1913 }
1914
1915
1916
1917 float trace_hits_box_a0, trace_hits_box_a1;
1918
1919 float trace_hits_box_1d(float end, float thmi, float thma)
1920 {
1921     if (end == 0)
1922     {
1923         // just check if x is in range
1924         if (0 < thmi)
1925             return FALSE;
1926         if (0 > thma)
1927             return FALSE;
1928     }
1929     else
1930     {
1931         // do the trace with respect to x
1932         // 0 -> end has to stay in thmi -> thma
1933         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1934         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1935         if (trace_hits_box_a0 > trace_hits_box_a1)
1936             return FALSE;
1937     }
1938     return TRUE;
1939 }
1940
1941 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1942 {
1943     end -= start;
1944     thmi -= start;
1945     thma -= start;
1946     // now it is a trace from 0 to end
1947
1948     trace_hits_box_a0 = 0;
1949     trace_hits_box_a1 = 1;
1950
1951     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1952         return FALSE;
1953     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1954         return FALSE;
1955     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1956         return FALSE;
1957
1958     return TRUE;
1959 }
1960
1961 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1962 {
1963     return trace_hits_box(start, end, thmi - ma, thma - mi);
1964 }
1965
1966 float SUB_NoImpactCheck()
1967 {
1968         // zero hitcontents = this is not the real impact, but either the
1969         // mirror-impact of something hitting the projectile instead of the
1970         // projectile hitting the something, or a touchareagrid one. Neither of
1971         // these stop the projectile from moving, so...
1972         if(trace_dphitcontents == 0)
1973         {
1974                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1975                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1976                 checkclient();
1977         }
1978     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1979         return 1;
1980     if (other == world && self.size != '0 0 0')
1981     {
1982         vector tic;
1983         tic = self.velocity * sys_frametime;
1984         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1985         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1986         if (trace_fraction >= 1)
1987         {
1988             dprint("Odd... did not hit...?\n");
1989         }
1990         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1991         {
1992             dprint("Detected and prevented the sky-grapple bug.\n");
1993             return 1;
1994         }
1995     }
1996
1997     return 0;
1998 }
1999
2000 #define SUB_OwnerCheck() (other && (other == self.owner))
2001
2002 void RemoveGrapplingHook(entity pl);
2003 void W_Crylink_Dequeue(entity e);
2004 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2005 {
2006         if(SUB_OwnerCheck())
2007                 return TRUE;
2008         if(SUB_NoImpactCheck())
2009         {
2010                 if(self.classname == "grapplinghook")
2011                         RemoveGrapplingHook(self.realowner);
2012                 else if(self.classname == "spike")
2013                 {
2014                         W_Crylink_Dequeue(self);
2015                         remove(self);
2016                 }
2017                 else
2018                         remove(self);
2019                 return TRUE;
2020         }
2021         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2022                 UpdateCSQCProjectile(self);
2023         return FALSE;
2024 }
2025 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2026
2027 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2028 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2029
2030 void URI_Get_Callback(float id, float status, string data)
2031 {
2032         if(url_URI_Get_Callback(id, status, data))
2033         {
2034                 // handled
2035         }
2036         else if (id == URI_GET_DISCARD)
2037         {
2038                 // discard
2039         }
2040         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2041         {
2042                 // sv_cmd curl
2043                 Curl_URI_Get_Callback(id, status, data);
2044         }
2045         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2046         {
2047                 // online ban list
2048                 OnlineBanList_URI_Get_Callback(id, status, data);
2049         }
2050         else
2051         {
2052                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2053         }
2054 }
2055
2056 string uid2name(string myuid) {
2057         string s;
2058         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2059
2060         // FIXME remove this later after 0.6 release
2061         // convert old style broken records to correct style
2062         if(s == "")
2063         {
2064                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2065                 if(s != "")
2066                 {
2067                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2068                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2069                 }
2070         }
2071         
2072         if(s == "")
2073                 s = "^1Unregistered Player";
2074         return s;
2075 }
2076
2077 float race_readTime(string map, float pos)
2078 {
2079         string rr;
2080         if(g_cts)
2081                 rr = CTS_RECORD;
2082         else
2083                 rr = RACE_RECORD;
2084
2085         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2086 }
2087
2088 string race_readUID(string map, float pos)
2089 {
2090         string rr;
2091         if(g_cts)
2092                 rr = CTS_RECORD;
2093         else
2094                 rr = RACE_RECORD;
2095
2096         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2097 }
2098
2099 float race_readPos(string map, float t) {
2100         float i;
2101         for (i = 1; i <= RANKINGS_CNT; ++i)
2102                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2103                         return i;
2104
2105         return 0; // pos is zero if unranked
2106 }
2107
2108 void race_writeTime(string map, float t, string myuid)
2109 {
2110         string rr;
2111         if(g_cts)
2112                 rr = CTS_RECORD;
2113         else
2114                 rr = RACE_RECORD;
2115
2116         float newpos;
2117         newpos = race_readPos(map, t);
2118
2119         float i, prevpos;
2120         for(i = 1; i <= RANKINGS_CNT; ++i)
2121         {
2122                 if(race_readUID(map, i) == myuid)
2123                         prevpos = i;
2124         }
2125         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2126                 for (i = prevpos; i > newpos; --i) {
2127                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2128                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2129                 }
2130         } else { // player has no ranked record yet
2131                 for (i = RANKINGS_CNT; i > newpos; --i) {
2132                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2133                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2134                 }
2135         }
2136
2137         // store new time itself
2138         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2139         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2140 }
2141
2142 string race_readName(string map, float pos)
2143 {
2144         string rr;
2145         if(g_cts)
2146                 rr = CTS_RECORD;
2147         else
2148                 rr = RACE_RECORD;
2149
2150         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2151 }
2152
2153 string race_placeName(float pos) {
2154         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2155         {
2156                 if(mod(pos, 10) == 1)
2157                         return strcat(ftos(pos), "st");
2158                 else if(mod(pos, 10) == 2)
2159                         return strcat(ftos(pos), "nd");
2160                 else if(mod(pos, 10) == 3)
2161                         return strcat(ftos(pos), "rd");
2162                 else
2163                         return strcat(ftos(pos), "th");
2164         }
2165         else
2166                 return strcat(ftos(pos), "th");
2167 }
2168
2169 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2170 {
2171     float m, i;
2172     vector start, org, delta, end, enddown, mstart;
2173     entity sp;
2174
2175     m = e.dphitcontentsmask;
2176     e.dphitcontentsmask = goodcontents | badcontents;
2177
2178     org = world.mins;
2179     delta = world.maxs - world.mins;
2180
2181     for (i = 0; i < attempts; ++i)
2182     {
2183         start_x = org_x + random() * delta_x;
2184         start_y = org_y + random() * delta_y;
2185         start_z = org_z + random() * delta_z;
2186
2187         // rule 1: start inside world bounds, and outside
2188         // solid, and don't start from somewhere where you can
2189         // fall down to evil
2190         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2191         if (trace_fraction >= 1)
2192             continue;
2193         if (trace_startsolid)
2194             continue;
2195         if (trace_dphitcontents & badcontents)
2196             continue;
2197         if (trace_dphitq3surfaceflags & badsurfaceflags)
2198             continue;
2199
2200         // rule 2: if we are too high, lower the point
2201         if (trace_fraction * delta_z > maxaboveground)
2202             start = trace_endpos + '0 0 1' * maxaboveground;
2203         enddown = trace_endpos;
2204
2205         // rule 3: make sure we aren't outside the map. This only works
2206         // for somewhat well formed maps. A good rule of thumb is that
2207         // the map should have a convex outside hull.
2208         // these can be traceLINES as we already verified the starting box
2209         mstart = start + 0.5 * (e.mins + e.maxs);
2210         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2211         if (trace_fraction >= 1)
2212             continue;
2213         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2214         if (trace_fraction >= 1)
2215             continue;
2216         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2217         if (trace_fraction >= 1)
2218             continue;
2219         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2220         if (trace_fraction >= 1)
2221             continue;
2222         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2223         if (trace_fraction >= 1)
2224             continue;
2225
2226         // rule 4: we must "see" some spawnpoint
2227         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2228                 if(checkpvs(mstart, sp))
2229                         break;
2230         if(!sp)
2231         {
2232                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2233                         if(checkpvs(mstart, sp))
2234                                 break;
2235                 if(!sp)
2236                         continue;
2237         }
2238
2239         // find a random vector to "look at"
2240         end_x = org_x + random() * delta_x;
2241         end_y = org_y + random() * delta_y;
2242         end_z = org_z + random() * delta_z;
2243         end = start + normalize(end - start) * vlen(delta);
2244
2245         // rule 4: start TO end must not be too short
2246         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2247         if (trace_startsolid)
2248             continue;
2249         if (trace_fraction < minviewdistance / vlen(delta))
2250             continue;
2251
2252         // rule 5: don't want to look at sky
2253         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2254             continue;
2255
2256         // rule 6: we must not end up in trigger_hurt
2257         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2258             continue;
2259
2260         break;
2261     }
2262
2263     e.dphitcontentsmask = m;
2264
2265     if (i < attempts)
2266     {
2267         setorigin(e, start);
2268         e.angles = vectoangles(end - start);
2269         dprint("Needed ", ftos(i + 1), " attempts\n");
2270         return TRUE;
2271     }
2272     else
2273         return FALSE;
2274 }
2275
2276 float zcurveparticles_effectno;
2277 vector zcurveparticles_start;
2278 float zcurveparticles_spd;
2279
2280 void endzcurveparticles()
2281 {
2282         if(zcurveparticles_effectno)
2283         {
2284                 // terminator
2285                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2286         }
2287         zcurveparticles_effectno = 0;
2288 }
2289
2290 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2291 {
2292         spd = bound(0, floor(spd / 16), 32767);
2293         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2294         {
2295                 endzcurveparticles();
2296                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2297                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2298                 WriteShort(MSG_BROADCAST, effectno);
2299                 WriteCoord(MSG_BROADCAST, start_x);
2300                 WriteCoord(MSG_BROADCAST, start_y);
2301                 WriteCoord(MSG_BROADCAST, start_z);
2302                 zcurveparticles_effectno = effectno;
2303                 zcurveparticles_start = start;
2304         }
2305         else
2306                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2307         WriteCoord(MSG_BROADCAST, end_x);
2308         WriteCoord(MSG_BROADCAST, end_y);
2309         WriteCoord(MSG_BROADCAST, end_z);
2310         WriteCoord(MSG_BROADCAST, end_dz);
2311         zcurveparticles_spd = spd;
2312 }
2313
2314 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2315 {
2316         float end_dz;
2317         vector vecxy, velxy;
2318
2319         vecxy = end - start;
2320         vecxy_z = 0;
2321         velxy = vel;
2322         velxy_z = 0;
2323
2324         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2325         {
2326                 endzcurveparticles();
2327                 trailparticles(world, effectno, start, end);
2328                 return;
2329         }
2330
2331         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2332         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2333 }
2334
2335 void write_recordmarker(entity pl, float tstart, float dt)
2336 {
2337     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2338
2339     // also write a marker into demo files for demotc-race-record-extractor to find
2340     stuffcmd(pl,
2341              strcat(
2342                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2343                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2344 }
2345
2346 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2347 {
2348         switch(algn)
2349         {
2350                 default:
2351                 case 3: // right
2352                         break;
2353
2354                 case 4: // left
2355                         vecs_y = -vecs_y;
2356                         break;
2357
2358                 case 1:
2359                         if(allowcenter) // 2: allow center handedness
2360                         {
2361                                 // center
2362                                 vecs_y = 0;
2363                                 vecs_z -= 2;
2364                         }
2365                         else
2366                         {
2367                                 // right
2368                         }
2369                         break;
2370
2371                 case 2:
2372                         if(allowcenter) // 2: allow center handedness
2373                         {
2374                                 // center
2375                                 vecs_y = 0;
2376                                 vecs_z -= 2;
2377                         }
2378                         else
2379                         {
2380                                 // left
2381                                 vecs_y = -vecs_y;
2382                         }
2383                         break;
2384         }
2385         return vecs;
2386 }
2387
2388 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2389 {
2390         string s;
2391         vector v;
2392
2393         if (autocvar_g_shootfromeye)
2394         {
2395                 if (visual)
2396                 {
2397                         vecs_y = 0;
2398                         vecs_z -= 2;
2399                 }
2400                 else
2401                 {
2402                         vecs_y = 0;
2403                         vecs_z = 0;
2404                 }
2405         }
2406         else if (autocvar_g_shootfromcenter)
2407         {
2408                 vecs_y = 0;
2409                 vecs_z -= 2;
2410         }
2411         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2412         {
2413                 v = stov(s);
2414                 if (y_is_right)
2415                         v_y = -v_y;
2416                 if (v_x != 0)
2417                         vecs_x = v_x;
2418                 vecs_y = v_y;
2419                 vecs_z = v_z;
2420         }
2421         else if (autocvar_g_shootfromclient)
2422         {
2423                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2424         }
2425         return vecs;
2426 }
2427
2428 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2429 {
2430         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2431 }
2432
2433
2434 void attach_sameorigin(entity e, entity to, string tag)
2435 {
2436     vector org, t_forward, t_left, t_up, e_forward, e_up;
2437     vector org0, ang0;
2438     float tagscale;
2439
2440     ang0 = e.angles;
2441     org0 = e.origin;
2442
2443     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2444     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2445     t_forward = v_forward * tagscale;
2446     t_left = v_right * -tagscale;
2447     t_up = v_up * tagscale;
2448
2449     e.origin_x = org * t_forward;
2450     e.origin_y = org * t_left;
2451     e.origin_z = org * t_up;
2452
2453     // current forward and up directions
2454     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2455                 e.angles = AnglesTransform_FromVAngles(e.angles);
2456         else
2457                 e.angles = AnglesTransform_FromAngles(e.angles);
2458     fixedmakevectors(e.angles);
2459
2460     // untransform forward, up!
2461     e_forward_x = v_forward * t_forward;
2462     e_forward_y = v_forward * t_left;
2463     e_forward_z = v_forward * t_up;
2464     e_up_x = v_up * t_forward;
2465     e_up_y = v_up * t_left;
2466     e_up_z = v_up * t_up;
2467
2468     e.angles = fixedvectoangles2(e_forward, e_up);
2469     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2470                 e.angles = AnglesTransform_ToVAngles(e.angles);
2471         else
2472                 e.angles = AnglesTransform_ToAngles(e.angles);
2473
2474     setattachment(e, to, tag);
2475     setorigin(e, e.origin);
2476 }
2477
2478 void detach_sameorigin(entity e)
2479 {
2480     vector org;
2481     org = gettaginfo(e, 0);
2482     e.angles = fixedvectoangles2(v_forward, v_up);
2483     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2484                 e.angles = AnglesTransform_ToVAngles(e.angles);
2485         else
2486                 e.angles = AnglesTransform_ToAngles(e.angles);
2487     setorigin(e, org);
2488     setattachment(e, world, "");
2489     setorigin(e, e.origin);
2490 }
2491
2492 void follow_sameorigin(entity e, entity to)
2493 {
2494     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2495     e.aiment = to; // make the hole follow bmodel
2496     e.punchangle = to.angles; // the original angles of bmodel
2497     e.view_ofs = e.origin - to.origin; // relative origin
2498     e.v_angle = e.angles - to.angles; // relative angles
2499 }
2500
2501 void unfollow_sameorigin(entity e)
2502 {
2503     e.movetype = MOVETYPE_NONE;
2504 }
2505
2506 entity gettaginfo_relative_ent;
2507 vector gettaginfo_relative(entity e, float tag)
2508 {
2509     if (!gettaginfo_relative_ent)
2510     {
2511         gettaginfo_relative_ent = spawn();
2512         gettaginfo_relative_ent.effects = EF_NODRAW;
2513     }
2514     gettaginfo_relative_ent.model = e.model;
2515     gettaginfo_relative_ent.modelindex = e.modelindex;
2516     gettaginfo_relative_ent.frame = e.frame;
2517     return gettaginfo(gettaginfo_relative_ent, tag);
2518 }
2519
2520 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2521 {
2522     float p;
2523     p = pow(2, chan);
2524     if (pl.soundentity.cnt & p)
2525         return;
2526     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2527     pl.soundentity.cnt |= p;
2528 }
2529
2530 void SoundEntity_StopSound(entity pl, float chan)
2531 {
2532     float p;
2533     p = pow(2, chan);
2534     if (pl.soundentity.cnt & p)
2535     {
2536         stopsoundto(MSG_ALL, pl.soundentity, chan);
2537         pl.soundentity.cnt &~= p;
2538     }
2539 }
2540
2541 void SoundEntity_Attach(entity pl)
2542 {
2543     pl.soundentity = spawn();
2544     pl.soundentity.classname = "soundentity";
2545     pl.soundentity.owner = pl;
2546     setattachment(pl.soundentity, pl, "");
2547     setmodel(pl.soundentity, "null");
2548 }
2549
2550 void SoundEntity_Detach(entity pl)
2551 {
2552     float i;
2553     for (i = 0; i <= 7; ++i)
2554         SoundEntity_StopSound(pl, i);
2555 }
2556
2557 .float scale2;
2558
2559 float modeleffect_SendEntity(entity to, float sf)
2560 {
2561         float f;
2562         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2563
2564         f = 0;
2565         if(self.velocity != '0 0 0')
2566                 f |= 1;
2567         if(self.angles != '0 0 0')
2568                 f |= 2;
2569         if(self.avelocity != '0 0 0')
2570                 f |= 4;
2571
2572         WriteByte(MSG_ENTITY, f);
2573         WriteShort(MSG_ENTITY, self.modelindex);
2574         WriteByte(MSG_ENTITY, self.skin);
2575         WriteByte(MSG_ENTITY, self.frame);
2576         WriteCoord(MSG_ENTITY, self.origin_x);
2577         WriteCoord(MSG_ENTITY, self.origin_y);
2578         WriteCoord(MSG_ENTITY, self.origin_z);
2579         if(f & 1)
2580         {
2581                 WriteCoord(MSG_ENTITY, self.velocity_x);
2582                 WriteCoord(MSG_ENTITY, self.velocity_y);
2583                 WriteCoord(MSG_ENTITY, self.velocity_z);
2584         }
2585         if(f & 2)
2586         {
2587                 WriteCoord(MSG_ENTITY, self.angles_x);
2588                 WriteCoord(MSG_ENTITY, self.angles_y);
2589                 WriteCoord(MSG_ENTITY, self.angles_z);
2590         }
2591         if(f & 4)
2592         {
2593                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2594                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2595                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2596         }
2597         WriteShort(MSG_ENTITY, self.scale * 256.0);
2598         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2599         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2600         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2601         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2602
2603         return TRUE;
2604 }
2605
2606 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2607 {
2608         entity e;
2609         float sz;
2610         e = spawn();
2611         e.classname = "modeleffect";
2612         setmodel(e, m);
2613         e.frame = f;
2614         setorigin(e, o);
2615         e.velocity = v;
2616         e.angles = ang;
2617         e.avelocity = angv;
2618         e.alpha = a;
2619         e.teleport_time = t1;
2620         e.fade_time = t2;
2621         e.skin = s;
2622         if(s0 >= 0)
2623                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2624         else
2625                 e.scale = -s0;
2626         if(s2 >= 0)
2627                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2628         else
2629                 e.scale2 = -s2;
2630         sz = max(e.scale, e.scale2);
2631         setsize(e, e.mins * sz, e.maxs * sz);
2632         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2633 }
2634
2635 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2636 {
2637         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2638 }
2639
2640 float randombit(float bits)
2641 {
2642         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2643                 return bits;
2644
2645         float n, f, b, r;
2646
2647         r = random();
2648         b = 0;
2649         n = 0;
2650
2651         for(f = 1; f <= bits; f *= 2)
2652         {
2653                 if(bits & f)
2654                 {
2655                         ++n;
2656                         r *= n;
2657                         if(r <= 1)
2658                                 b = f;
2659                         else
2660                                 r = (r - 1) / (n - 1);
2661                 }
2662         }
2663
2664         return b;
2665 }
2666
2667 float randombits(float bits, float k, float error_return)
2668 {
2669         float r;
2670         r = 0;
2671         while(k > 0 && bits != r)
2672         {
2673                 r += randombit(bits - r);
2674                 --k;
2675         }
2676         if(error_return)
2677                 if(k > 0)
2678                         return -1; // all
2679         return r;
2680 }
2681
2682 void randombit_test(float bits, float iter)
2683 {
2684         while(iter > 0)
2685         {
2686                 print(ftos(randombit(bits)), "\n");
2687                 --iter;
2688         }
2689 }
2690
2691 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2692 {
2693         if(halflifedist > 0)
2694                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2695         else if(halflifedist < 0)
2696                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2697         else
2698                 return 1;
2699 }
2700
2701
2702
2703
2704 #ifdef RELEASE
2705 #define cvar_string_normal builtin_cvar_string
2706 #define cvar_normal builtin_cvar
2707 #else
2708 string cvar_string_normal(string n)
2709 {
2710         if not(cvar_type(n) & 1)
2711                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2712         return builtin_cvar_string(n);
2713 }
2714
2715 float cvar_normal(string n)
2716 {
2717         return stof(cvar_string_normal(n));
2718 }
2719 #endif
2720 #define cvar_set_normal builtin_cvar_set
2721
2722 void defer_think()
2723 {
2724     entity oself;
2725
2726     oself           = self;
2727     self            = self.owner;
2728     oself.think     = SUB_Remove;
2729     oself.nextthink = time;
2730
2731     oself.use();
2732 }
2733
2734 /*
2735     Execute func() after time + fdelay.
2736     self when func is executed = self when defer is called
2737 */
2738 void defer(float fdelay, void() func)
2739 {
2740     entity e;
2741
2742     e           = spawn();
2743     e.owner     = self;
2744     e.use       = func;
2745     e.think     = defer_think;
2746     e.nextthink = time + fdelay;
2747 }
2748
2749 .string aiment_classname;
2750 .float aiment_deadflag;
2751 void SetMovetypeFollow(entity ent, entity e)
2752 {
2753         // FIXME this may not be warpzone aware
2754         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2755         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2756         ent.aiment = e; // make the hole follow bmodel
2757         ent.punchangle = e.angles; // the original angles of bmodel
2758         ent.view_ofs = ent.origin - e.origin; // relative origin
2759         ent.v_angle = ent.angles - e.angles; // relative angles
2760         ent.aiment_classname = strzone(e.classname);
2761         ent.aiment_deadflag = e.deadflag;
2762 }
2763 void UnsetMovetypeFollow(entity ent)
2764 {
2765         ent.movetype = MOVETYPE_FLY;
2766         PROJECTILE_MAKETRIGGER(ent);
2767         ent.aiment = world;
2768 }
2769 float LostMovetypeFollow(entity ent)
2770 {
2771 /*
2772         if(ent.movetype != MOVETYPE_FOLLOW)
2773                 if(ent.aiment)
2774                         error("???");
2775 */
2776         if(ent.aiment)
2777         {
2778                 if(ent.aiment.classname != ent.aiment_classname)
2779                         return 1;
2780                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2781                         return 1;
2782         }
2783         return 0;
2784 }
2785
2786 float isPushable(entity e)
2787 {
2788         if(e.iscreature)
2789                 return TRUE;
2790         switch(e.classname)
2791         {
2792                 case "body":
2793                 case "droppedweapon":
2794                 case "keepawayball":
2795                 case "nexball_basketball":
2796                 case "nexball_football":
2797                         return TRUE;
2798                 case "bullet": // antilagged bullets can't hit this either
2799                         return FALSE;
2800         }
2801         if (e.projectiledeathtype)
2802                 return TRUE;
2803         return FALSE;
2804 }