3 /** print(), but only print if the server is not local */
4 void dedicated_print(string input);
6 void remove_safely(entity e);
8 void remove_unsafely(entity e);
10 bool expr_evaluate(string s);
13 float client_cefc_accumulator;
14 float client_cefc_accumulatortime;
17 float servertime, serverprevtime, serverframetime;
19 .vector oldvelocity; // for fall damage
21 .float watersound_finished;
26 .float contents_damagetime;
32 unused but required by the engine