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Replace some of the remaining cvar globals with autocvars, allows changing a few...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / main.qc
1 #include "main.qh"
2
3 #include "anticheat.qh"
4 #include "hook.qh"
5 #include "damage.qh"
6 #include "world.qh"
7 #include "spawnpoints.qh"
8 #include <server/gamelog.qh>
9
10 #include "bot/api.qh"
11
12 #include "command/common.qh"
13
14 #include <server/mutators/_mod.qh>
15 #include "weapons/csqcprojectile.qh"
16 #include <server/weapons/common.qh>
17 #include <server/compat/quake3.qh>
18
19 #include "../common/constants.qh"
20 #include "../common/deathtypes/all.qh"
21 #include "../common/debug.qh"
22 #include "../common/mapinfo.qh"
23 #include "../common/util.qh"
24
25 #include "../common/vehicles/all.qh"
26 #include <common/monsters/sv_monsters.qh>
27 #include <common/weapons/_all.qh>
28
29 #include "../lib/csqcmodel/sv_model.qh"
30
31 #include "../lib/warpzone/common.qh"
32 #include "../lib/warpzone/server.qh"
33
34 void CreatureFrame_hotliquids(entity this)
35 {
36         if (this.contents_damagetime >= time)
37         {
38                 return;
39         }
40
41         this.contents_damagetime = time + autocvar_g_balance_contents_damagerate;
42
43         if (this.flags & FL_PROJECTILE)
44         {
45                 if (this.watertype == CONTENT_LAVA)
46                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
47                 else if (this.watertype == CONTENT_SLIME)
48                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
49         }
50         else
51         {
52                 if (STAT(FROZEN, this))
53                 {
54                         if (this.watertype == CONTENT_LAVA)
55                                 Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
56                         else if (this.watertype == CONTENT_SLIME)
57                                 Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
58                 }
59                 else if (this.watertype == CONTENT_LAVA)
60                 {
61                         if (this.watersound_finished < time)
62                         {
63                                 this.watersound_finished = time + 0.5;
64                                 sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
65                         }
66                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
67                         if(autocvar_g_balance_contents_playerdamage_lava_burn)
68                                 Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
69                 }
70                 else if (this.watertype == CONTENT_SLIME)
71                 {
72                         if (this.watersound_finished < time)
73                         {
74                                 this.watersound_finished = time + 0.5;
75                                 sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
76                         }
77                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
78                 }
79         }
80 }
81
82 void CreatureFrame_Liquids(entity this)
83 {
84         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
85         {
86                 if (!(this.flags & FL_INWATER))
87                 {
88                         this.flags |= FL_INWATER;
89                         this.contents_damagetime = 0;
90                 }
91
92                 CreatureFrame_hotliquids(this);
93         }
94         else
95         {
96                 if (this.flags & FL_INWATER)
97                 {
98                         // play leave water sound
99                         this.flags &= ~FL_INWATER;
100                         this.contents_damagetime = 0;
101                 }
102         }
103 }
104
105 void CreatureFrame_FallDamage(entity this)
106 {
107         if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
108                 return; // vehicles and projectiles don't receive fall damage
109         if(!(this.velocity || this.oldvelocity))
110                 return; // if the entity hasn't moved and isn't moving, then don't do anything
111
112         // check for falling damage
113         bool have_hook = false;
114         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
115         {
116             .entity weaponentity = weaponentities[slot];
117             if(this.(weaponentity).hook && this.(weaponentity).hook.state)
118             {
119                 have_hook = true;
120                 break;
121             }
122         }
123         if(!have_hook)
124         {
125                 float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
126                 if(autocvar_g_balance_falldamage_onlyvertical)
127                         dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
128                 else
129                         dm = vlen(this.oldvelocity) - vlen(this.velocity);
130                 if (IS_DEAD(this))
131                         dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
132                 else
133                         dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
134                 if (dm > 0)
135                 {
136                         tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
137                         if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
138                                 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
139                 }
140         }
141
142         if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
143                 Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
144 }
145
146 void CreatureFrame_All()
147 {
148         if(game_stopped || time < game_starttime)
149                 return;
150
151         IL_EACH(g_damagedbycontents, it.damagedbycontents,
152         {
153                 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
154                 CreatureFrame_Liquids(it);
155                 CreatureFrame_FallDamage(it);
156                 it.oldvelocity = it.velocity;
157         });
158 }
159
160 void Pause_TryPause(bool ispaused)
161 {
162         int n = 0;
163         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
164                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
165                 ++n;
166         });
167         if (!n) return;
168         setpause(ispaused);
169 }
170
171 void SV_PausedTic(float elapsedtime)
172 {
173         if (!server_is_dedicated) Pause_TryPause(false);
174 }
175
176 void dedicated_print(string input)
177 {
178         if (server_is_dedicated) print(input);
179 }
180
181 void make_safe_for_remove(entity e)
182 {
183     if (e.initialize_entity)
184     {
185         entity ent, prev = NULL;
186         for (ent = initialize_entity_first; ent; )
187         {
188             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
189             {
190                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
191                 // skip it in linked list
192                 if (prev)
193                 {
194                     prev.initialize_entity_next = ent.initialize_entity_next;
195                     ent = prev.initialize_entity_next;
196                 }
197                 else
198                 {
199                     initialize_entity_first = ent.initialize_entity_next;
200                     ent = initialize_entity_first;
201                 }
202             }
203             else
204             {
205                 prev = ent;
206                 ent = ent.initialize_entity_next;
207             }
208         }
209     }
210 }
211
212 .float remove_except_protected_forbidden;
213 void remove_except_protected(entity e)
214 {
215         if(e.remove_except_protected_forbidden)
216                 error("not allowed to remove this at this point");
217         builtin_remove(e);
218 }
219
220 void remove_unsafely(entity e)
221 {
222     if(e.classname == "spike")
223         error("Removing spikes is forbidden (crylink bug), please report");
224     builtin_remove(e);
225 }
226
227 void remove_safely(entity e)
228 {
229     make_safe_for_remove(e);
230     builtin_remove(e);
231 }
232
233 /*
234 =============
235 StartFrame
236
237 Called before each frame by the server
238 =============
239 */
240
241 bool game_delay_last;
242
243 bool autocvar_sv_autopause = false;
244 void systems_update();
245 void sys_phys_update(entity this, float dt);
246 void StartFrame()
247 {
248     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
249     IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
250     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
251
252         execute_next_frame();
253         if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
254
255         delete_fn = remove_unsafely; // not during spawning!
256         serverprevtime = servertime;
257         servertime = time;
258         serverframetime = frametime;
259
260 #ifdef PROFILING
261         if(time > client_cefc_accumulatortime + 1)
262         {
263                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
264                 int c_seeing = 0;
265                 int c_seen = 0;
266                 FOREACH_CLIENT(true, {
267                         if(IS_REAL_CLIENT(it))
268                                 ++c_seeing;
269                         if(IS_PLAYER(it))
270                                 ++c_seen;
271                 });
272                 LOG_INFO(
273                     "CEFC time: ", ftos(t * 1000), "ms; ",
274             "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
275             "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
276         );
277                 client_cefc_accumulatortime = time;
278                 client_cefc_accumulator = 0;
279         }
280 #endif
281
282         IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
283
284         if (RedirectionThink()) return;
285
286         UncustomizeEntitiesRun();
287         InitializeEntitiesRun();
288
289         WarpZone_StartFrame();
290
291         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
292         if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
293
294         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
295                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
296
297         // detect when the pre-game countdown (if any) has ended and the game has started
298         bool game_delay = (time < game_starttime);
299         if (autocvar_sv_eventlog && game_delay_last && !game_delay)
300                 GameLogEcho(":startdelay_ended");
301         game_delay_last = game_delay;
302
303         CreatureFrame_All();
304         CheckRules_World();
305
306         if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
307                 ReadyRestart();
308                 return;
309         }
310
311         bot_serverframe();
312         anticheat_startframe();
313         MUTATOR_CALLHOOK(SV_StartFrame);
314
315         GlobalStats_updateglobal();
316     FOREACH_CLIENT(true, GlobalStats_update(it));
317     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
318 }
319
320 .vector originjitter;
321 .vector anglesjitter;
322 .float anglejitter;
323 .string gametypefilter;
324 .string cvarfilter;
325
326 void SV_OnEntityPreSpawnFunction(entity this)
327 {
328         if (this)
329         if (this.gametypefilter != "")
330         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
331         {
332                 delete(this);
333                 return;
334         }
335         if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
336                 delete(this);
337                 return;
338         }
339
340         if (DoesQ3ARemoveThisEntity(this)) {
341                 delete(this);
342                 return;
343         }
344
345         set_movetype(this, this.movetype);
346
347         if (this.monster_attack) {
348                 IL_PUSH(g_monster_targets, this);
349     }
350
351         // support special -1 and -2 angle from radiant
352         if (this.angles == '0 -1 0') {
353                 this.angles = '-90 0 0';
354         } else if (this.angles == '0 -2 0') {
355                 this.angles = '+90 0 0';
356     }
357
358     #define X(out, in) MACRO_BEGIN \
359         if (in != 0) { out = out + (random() * 2 - 1) * in; } \
360     MACRO_END
361     X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
362     X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
363     X(this.angles.y, this.anglejitter);
364     #undef X
365
366         if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
367                 delete(this);
368                 return;
369         }
370 }
371
372 void WarpZone_PostInitialize_Callback()
373 {
374         // create waypoint links for warpzones
375         entity tracetest_ent = spawn();
376         setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
377         tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
378         //for(entity e = warpzone_first; e; e = e.warpzone_next)
379         for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
380                 waypoint_spawnforteleporter_wz(e, tracetest_ent);
381         delete(tracetest_ent);
382 }
383
384 /*
385 ==================
386 main
387
388 unused but required by the engine
389 ==================
390 */
391 void main ()
392 {
393
394 }