]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Add an option to count bots when getting the size restrictions on maps (enabled by...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_shootfromeye");
287                 BADCVAR("g_snafu");
288                 BADCVAR("g_tdm");
289                 BADCVAR("g_tdm_teams");
290                 BADCVAR("g_vip");
291                 BADCVAR("leadlimit");
292                 BADCVAR("nextmap");
293                 BADCVAR("teamplay");
294                 BADCVAR("timelimit");
295                 BADCVAR("g_mapinfo_ignore_warnings");
296                 BADCVAR("g_maplist_ignore_sizes");
297                 BADCVAR("g_maplist_sizes_count_bots");
298
299                 // long
300                 BADCVAR("hostname");
301                 BADCVAR("g_maplist");
302                 BADCVAR("g_maplist_mostrecent");
303                 BADCVAR("sv_motd");
304
305                 v = cvar_string(k);
306                 d = cvar_defstring(k);
307                 if(v == d)
308                         continue;
309
310                 if(adding)
311                 {
312                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313                         if(strlen(cvar_changes) > 16384)
314                         {
315                                 cvar_changes = "// too many settings have been changed to show them here\n";
316                                 adding = 0;
317                         }
318                 }
319
320                 // now check if the changes are actually gameplay relevant
321
322                 // does nothing gameplay relevant
323                 BADCVAR("captureleadlimit_override");
324                 BADCVAR("condump_stripcolors");
325                 BADCVAR("gameversion");
326                 BADCVAR("fs_gamedir");
327                 BADCVAR("g_allow_oldvortexbeam");
328                 BADCVAR("g_balance_kill_delay");
329                 BADCVAR("g_buffs_pickup_anyway");
330                 BADCVAR("g_buffs_randomize");
331                 BADCVAR("g_campcheck_distance");
332                 BADCVAR("g_ca_point_leadlimit");
333                 BADCVAR("g_ca_point_limit");
334                 BADCVAR("g_ctf_captimerecord_always");
335                 BADCVAR("g_ctf_flag_glowtrails");
336                 BADCVAR("g_ctf_flag_pickup_verbosename");
337                 BADCVAR("g_domination_point_leadlimit");
338                 BADCVAR("g_forced_respawn");
339                 BADCVAR("g_freezetag_point_leadlimit");
340                 BADCVAR("g_freezetag_point_limit");
341                 BADCVAR("g_hats");
342                 BADCVAR("g_invasion_point_limit");
343                 BADCVAR("g_jump_grunt");
344                 BADCVAR("g_keyhunt_point_leadlimit");
345                 BADCVAR("g_nexball_goalleadlimit");
346                 BADCVAR("g_new_toys_autoreplace");
347                 BADCVAR("g_new_toys_use_pickupsound");
348                 BADCVAR("g_physics_predictall");
349                 BADCVAR("g_piggyback");
350                 BADCVAR("g_playerclip_collisions");
351                 BADCVAR("g_spawn_alloweffects");
352                 BADCVAR("g_tdm_point_leadlimit");
353                 BADCVAR("g_tdm_point_limit");
354                 BADCVAR("leadlimit_and_fraglimit");
355                 BADCVAR("leadlimit_override");
356                 BADCVAR("pausable");
357                 BADCVAR("sv_checkforpacketsduringsleep");
358                 BADCVAR("sv_damagetext");
359                 BADCVAR("sv_db_saveasdump");
360                 BADCVAR("sv_intermission_cdtrack");
361                 BADCVAR("sv_minigames");
362                 BADCVAR("sv_namechangetimer");
363                 BADCVAR("sv_precacheplayermodels");
364                 BADCVAR("sv_stepheight");
365                 BADCVAR("sv_timeout");
366                 BADCVAR("sv_weapons_modeloverride");
367                 BADCVAR("w_prop_interval");
368                 BADPREFIX("crypto_");
369                 BADPREFIX("gameversion_");
370                 BADPREFIX("g_chat_");
371                 BADPREFIX("g_ctf_captimerecord_");
372                 BADPREFIX("g_hats_");
373                 BADPREFIX("g_maplist_");
374                 BADPREFIX("g_mod_");
375                 BADPREFIX("g_respawn_");
376                 BADPREFIX("net_");
377                 BADPREFIX("notification_");
378                 BADPREFIX("prvm_");
379                 BADPREFIX("skill_");
380                 BADPREFIX("sv_allow_");
381                 BADPREFIX("sv_cullentities_");
382                 BADPREFIX("sv_maxidle_");
383                 BADPREFIX("sv_minigames_");
384                 BADPREFIX("sv_radio_");
385                 BADPREFIX("sv_timeout_");
386                 BADPREFIX("sv_vote_");
387                 BADPREFIX("timelimit_");
388
389                 // allowed changes to server admins (please sync this to server.cfg)
390                 // vi commands:
391                 //   :/"impure"/,$d
392                 //   :g!,^\/\/[^ /],d
393                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
394                 //   :%!sort
395                 // yes, this does contain some redundant stuff, don't really care
396                 BADCVAR("bot_config_file");
397                 BADCVAR("bot_number");
398                 BADCVAR("bot_prefix");
399                 BADCVAR("bot_suffix");
400                 BADCVAR("capturelimit_override");
401                 BADCVAR("fraglimit_override");
402                 BADCVAR("gametype");
403                 BADCVAR("g_antilag");
404                 BADCVAR("g_balance_teams");
405                 BADCVAR("g_balance_teams_prevent_imbalance");
406                 BADCVAR("g_balance_teams_scorefactor");
407                 BADCVAR("g_ban_sync_trusted_servers");
408                 BADCVAR("g_ban_sync_uri");
409                 BADCVAR("g_buffs");
410                 BADCVAR("g_ca_teams_override");
411                 BADCVAR("g_ctf_ignore_frags");
412                 BADCVAR("g_ctf_leaderboard");
413                 BADCVAR("g_domination_point_limit");
414                 BADCVAR("g_domination_teams_override");
415                 BADCVAR("g_freezetag_teams_override");
416                 BADCVAR("g_friendlyfire");
417                 BADCVAR("g_fullbrightitems");
418                 BADCVAR("g_fullbrightplayers");
419                 BADCVAR("g_keyhunt_point_limit");
420                 BADCVAR("g_keyhunt_teams_override");
421                 BADCVAR("g_lms_lives_override");
422                 BADCVAR("g_maplist");
423                 BADCVAR("g_maxplayers");
424                 BADCVAR("g_mirrordamage");
425                 BADCVAR("g_nexball_goallimit");
426                 BADCVAR("g_norecoil");
427                 BADCVAR("g_physics_clientselect");
428                 BADCVAR("g_pinata");
429                 BADCVAR("g_powerups");
430                 BADCVAR("g_spawnshieldtime");
431                 BADCVAR("g_start_delay");
432                 BADCVAR("g_superspectate");
433                 BADCVAR("g_tdm_teams_override");
434                 BADCVAR("g_warmup");
435                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
436                 BADCVAR("hostname");
437                 BADCVAR("log_file");
438                 BADCVAR("maxplayers");
439                 BADCVAR("minplayers");
440                 BADCVAR("minplayers_per_team");
441                 BADCVAR("net_address");
442                 BADCVAR("port");
443                 BADCVAR("rcon_password");
444                 BADCVAR("rcon_restricted_commands");
445                 BADCVAR("rcon_restricted_password");
446                 BADCVAR("skill");
447                 BADCVAR("sv_adminnick");
448                 BADCVAR("sv_autoscreenshot");
449                 BADCVAR("sv_autotaunt");
450                 BADCVAR("sv_curl_defaulturl");
451                 BADCVAR("sv_defaultcharacter");
452                 BADCVAR("sv_defaultcharacterskin");
453                 BADCVAR("sv_defaultplayercolors");
454                 BADCVAR("sv_defaultplayermodel");
455                 BADCVAR("sv_defaultplayerskin");
456                 BADCVAR("sv_maxidle");
457                 BADCVAR("sv_maxrate");
458                 BADCVAR("sv_motd");
459                 BADCVAR("sv_public");
460                 BADCVAR("sv_ready_restart");
461                 BADCVAR("sv_status_privacy");
462                 BADCVAR("sv_taunt");
463                 BADCVAR("sv_vote_call");
464                 BADCVAR("sv_vote_commands");
465                 BADCVAR("sv_vote_majority_factor");
466                 BADCVAR("sv_vote_master");
467                 BADCVAR("sv_vote_master_commands");
468                 BADCVAR("sv_vote_master_password");
469                 BADCVAR("sv_vote_simple_majority_factor");
470                 BADCVAR("teamplay_mode");
471                 BADCVAR("timelimit_override");
472                 BADPREFIX("g_warmup_");
473                 BADPREFIX("sv_info_");
474                 BADPREFIX("sv_ready_restart_");
475
476                 // mutators that announce themselves properly to the server browser
477                 BADCVAR("g_instagib");
478                 BADCVAR("g_new_toys");
479                 BADCVAR("g_nix");
480                 BADCVAR("g_grappling_hook");
481                 BADCVAR("g_jetpack");
482
483                 // temporary for testing
484                 // TODO remove before 0.8.3 release
485                 BADCVAR("g_ca_weaponarena");
486                 BADCVAR("g_freezetag_weaponarena");
487                 BADCVAR("g_lms_weaponarena");
488
489 #undef BADPRESUFFIX
490 #undef BADPREFIX
491 #undef BADCVAR
492
493                 if(pureadding)
494                 {
495                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
496                         if(strlen(cvar_purechanges) > 16384)
497                         {
498                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
499                                 pureadding = 0;
500                         }
501                 }
502                 ++cvar_purechanges_count;
503                 // WARNING: this variable is used for the server list
504                 // NEVER dare to skip this code!
505                 // Hacks to intentionally appearing as "pure server" even though you DO have
506                 // modified settings may be punished by removal from the server list.
507                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
508                 // though.
509         }
510         buf_del(h);
511         if(cvar_changes == "")
512                 cvar_changes = "// this server runs at default server settings\n";
513         else
514                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
515         cvar_changes = strzone(cvar_changes);
516         if(cvar_purechanges == "")
517                 cvar_purechanges = "// this server runs at default gameplay settings\n";
518         else
519                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
520         cvar_purechanges = strzone(cvar_purechanges);
521 }
522
523 entity randomseed;
524 bool RandomSeed_Send(entity this, entity to, int sf)
525 {
526         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
527         WriteShort(MSG_ENTITY, this.cnt);
528         return true;
529 }
530 void RandomSeed_Think(entity this)
531 {
532         this.cnt = bound(0, floor(random() * 65536), 65535);
533         this.nextthink = time + 5;
534
535         this.SendFlags |= 1;
536 }
537 void RandomSeed_Spawn()
538 {
539         randomseed = new_pure(randomseed);
540         setthink(randomseed, RandomSeed_Think);
541         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
542
543         getthink(randomseed)(randomseed); // sets random seed and nextthink
544 }
545
546 spawnfunc(__init_dedicated_server)
547 {
548         // handler for _init/_init map (only for dedicated server initialization)
549
550         world_initialized = -1; // don't complain
551         cvar = cvar_normal;
552         cvar_string = cvar_string_normal;
553         cvar_set = cvar_set_normal;
554
555         delete_fn = remove_unsafely;
556
557         entity e = spawn();
558         setthink(e, GotoFirstMap);
559         e.nextthink = time; // this is usually 1 at this point
560
561         e = new(info_player_deathmatch);  // safeguard against player joining
562
563     // assign reflectively to avoid "assignment to world" warning
564     for (int i = 0, n = numentityfields(); i < n; ++i) {
565         string k = entityfieldname(i);
566         if (k == "classname") {
567             // safeguard against various stuff ;)
568             putentityfieldstring(i, this, "worldspawn");
569             break;
570         }
571     }
572
573         // needs to be done so early because of the constants they create
574         static_init();
575         static_init_late();
576         static_init_precache();
577
578         IL_PUSH(g_spawnpoints, e); // just incase
579
580         MapInfo_Enumerate();
581         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
582 }
583
584 void __init_dedicated_server_shutdown() {
585         MapInfo_Shutdown();
586 }
587
588 STATIC_INIT_EARLY(maxclients)
589 {
590         maxclients = 0;
591         for (entity head = nextent(NULL); head; head = nextent(head)) {
592                 ++maxclients;
593         }
594 }
595
596 void default_delayedinit(entity this)
597 {
598         if(!scores_initialized)
599                 ScoreRules_generic();
600 }
601
602 void InitGameplayMode()
603 {
604         VoteReset();
605
606         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
607         get_mi_min_max(1);
608         // assign reflectively to avoid "assignment to world" warning
609         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
610             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
611             if (v) {
612             putentityfieldstring(i, world, sprintf("%v", v));
613             if (++done == 2) break;
614         }
615         }
616         // currently, NetRadiant's limit is 131072 qu for each side
617         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
618         // set the distance according to map size but don't go over the limit to avoid issues with float precision
619         // in case somebody makes extremely large maps
620         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
621
622         MapInfo_LoadMapSettings(mapname);
623         GameRules_teams(false);
624
625         if (!cvar_value_issafe(world.fog))
626         {
627                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
628                 world.fog = string_null;
629         }
630         if(MapInfo_Map_fog != "")
631         {
632                 if(MapInfo_Map_fog == "none")
633                         world.fog = string_null;
634                 else
635                         world.fog = strzone(MapInfo_Map_fog);
636         }
637         clientstuff = strzone(MapInfo_Map_clientstuff);
638
639         MapInfo_ClearTemps();
640
641         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
642
643         cache_mutatormsg = strzone("");
644         cache_lastmutatormsg = strzone("");
645
646         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
647 }
648
649 void Map_MarkAsRecent(string m);
650 float world_already_spawned;
651 spawnfunc(worldspawn)
652 {
653         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
654
655         bool wantrestart = false;
656         {
657                 if (!server_is_dedicated)
658                 {
659                         // force unloading of server pk3 files when starting a listen server
660                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
661                         // restore csqc_progname too
662                         string expect = "csprogs.dat";
663                         wantrestart = cvar_string_normal("csqc_progname") != expect;
664                         cvar_set_normal("csqc_progname", expect);
665                 }
666                 else
667                 {
668                         // Try to use versioned csprogs from pk3
669                         // Only ever use versioned csprogs.dat files on dedicated servers;
670                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
671                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
672                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
673                         string select = "csprogs.dat";
674                         if (fexists(pk3csprogs)) select = pk3csprogs;
675                         if (cvar_string_normal("csqc_progname") != select)
676                         {
677                                 cvar_set_normal("csqc_progname", select);
678                                 wantrestart = true;
679                         }
680                         // Check for updates on startup
681                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
682                         int sentinel = fopen("progs.txt", FILE_READ);
683                         if (sentinel >= 0)
684                         {
685                                 string switchversion = fgets(sentinel);
686                                 fclose(sentinel);
687                                 if (switchversion != "" && switchversion != WATERMARK)
688                                 {
689                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
690                                         // if it doesn't exist, assume either:
691                                         //   a) the current program was overwritten
692                                         //   b) this is a client only update
693                                         string newprogs = sprintf("progs-%s.dat", switchversion);
694                                         if (fexists(newprogs))
695                                         {
696                                                 cvar_set_normal("sv_progs", newprogs);
697                                                 wantrestart = true;
698                                         }
699                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
700                                         if (fexists(newcsprogs))
701                                         {
702                                                 cvar_set_normal("csqc_progname", newcsprogs);
703                                                 wantrestart = true;
704                                         }
705                                 }
706                         }
707                 }
708                 if (wantrestart)
709                 {
710                         LOG_INFO("Restart requested");
711                         changelevel(mapname);
712                         // let initialization continue, shutdown depends on it
713                 }
714         }
715
716         cvar = cvar_normal;
717         cvar_string = cvar_string_normal;
718         cvar_set = cvar_set_normal;
719
720         if(world_already_spawned)
721                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
722         world_already_spawned = true;
723
724         delete_fn = remove_safely; // during spawning, watch what you remove!
725
726         cvar_changes_init(); // do this very early now so it REALLY matches the server config
727
728         // needs to be done so early because of the constants they create
729         static_init();
730
731         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
732
733         TemporaryDB = db_create();
734
735         // 0 normal
736         lightstyle(0, "m");
737
738         // 1 FLICKER (first variety)
739         lightstyle(1, "mmnmmommommnonmmonqnmmo");
740
741         // 2 SLOW STRONG PULSE
742         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
743
744         // 3 CANDLE (first variety)
745         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
746
747         // 4 FAST STROBE
748         lightstyle(4, "mamamamamama");
749
750         // 5 GENTLE PULSE 1
751         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
752
753         // 6 FLICKER (second variety)
754         lightstyle(6, "nmonqnmomnmomomno");
755
756         // 7 CANDLE (second variety)
757         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
758
759         // 8 CANDLE (third variety)
760         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
761
762         // 9 SLOW STROBE (fourth variety)
763         lightstyle(9, "aaaaaaaazzzzzzzz");
764
765         // 10 FLUORESCENT FLICKER
766         lightstyle(10, "mmamammmmammamamaaamammma");
767
768         // 11 SLOW PULSE NOT FADE TO BLACK
769         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
770
771         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
772
773         // 63 testing
774         lightstyle(63, "a");
775
776         if(autocvar_g_campaign)
777                 CampaignPreInit();
778
779         Map_MarkAsRecent(mapname);
780
781         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
782
783         InitGameplayMode();
784         static_init_late();
785         static_init_precache();
786         readlevelcvars();
787         GrappleHookInit();
788
789         GameRules_limit_fallbacks();
790
791         if(warmup_limit == 0)
792                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
793
794         player_count = 0;
795         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
796         if(bot_waypoints_for_items == 1)
797                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
798                         bot_waypoints_for_items = 0;
799
800         precache();
801
802         WaypointSprite_Init();
803
804         GameLogInit(); // prepare everything
805         // NOTE for matchid:
806         // changing the logic generating it is okay. But:
807         // it HAS to stay <= 64 chars
808         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
809         if(autocvar_sv_eventlog)
810         {
811                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
812                 matchid = strzone(s);
813
814                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
815                 s = ":gameinfo:mutators:LIST";
816
817                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
818                 s = M_ARGV(0, string);
819
820                 // initialiation stuff, not good in the mutator system
821                 if(!autocvar_g_use_ammunition)
822                         s = strcat(s, ":no_use_ammunition");
823
824                 // initialiation stuff, not good in the mutator system
825                 if(autocvar_g_pickup_items == 0)
826                         s = strcat(s, ":no_pickup_items");
827                 if(autocvar_g_pickup_items > 0)
828                         s = strcat(s, ":pickup_items");
829
830                 // initialiation stuff, not good in the mutator system
831                 if(autocvar_g_weaponarena != "0")
832                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
833
834                 // TODO to mutator system
835                 if(autocvar_g_norecoil)
836                         s = strcat(s, ":norecoil");
837
838                 // TODO to mutator system
839                 if(autocvar_g_powerups == 0)
840                         s = strcat(s, ":no_powerups");
841                 if(autocvar_g_powerups > 0)
842                         s = strcat(s, ":powerups");
843
844                 GameLogEcho(s);
845                 GameLogEcho(":gameinfo:end");
846         }
847         else
848                 matchid = strzone(ftos(random()));
849
850         cvar_set("nextmap", "");
851
852         SetDefaultAlpha();
853
854         if(autocvar_g_campaign)
855                 CampaignPostInit();
856
857         Ban_LoadBans();
858
859         MapInfo_Enumerate();
860         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
861
862         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
863         {
864                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
865                 if(fd != -1)
866                 {
867                         string s;
868                         while((s = fgets(fd)))
869                         {
870                                 int l = tokenize_console(s);
871                                 if(l < 2)
872                                         continue;
873                                 if(argv(0) == "cd")
874                                 {
875                                         string trackname = argv(2);
876                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
877                                         LOG_INFO("  cdtrack ", trackname);
878                                         if (cvar_value_issafe(trackname))
879                                         {
880                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
881                                                 strcpy(clientstuff, newstuff);
882                                         }
883                                 }
884                                 else if(argv(0) == "fog")
885                                 {
886                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
887                                         LOG_INFO("  \"fog\" \"", s, "\"");
888                                 }
889                                 else if(argv(0) == "set")
890                                 {
891                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
892                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
893                                 }
894                                 else if(argv(0) != "//")
895                                 {
896                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
897                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
898                                 }
899                         }
900                         fclose(fd);
901                 }
902         }
903
904         WeaponStats_Init();
905
906         Nagger_Init();
907
908         next_pingtime = time + 5;
909
910         // set up information replies for clients and server to use
911         maplist_reply = strzone(getmaplist());
912         lsmaps_reply = strzone(getlsmaps());
913         monsterlist_reply = strzone(getmonsterlist());
914         for(int i = 0; i < 10; ++i)
915         {
916                 string s = getrecords(i);
917                 if (s)
918                         records_reply[i] = strzone(s);
919         }
920         ladder_reply = strzone(getladder());
921         rankings_reply = strzone(getrankings());
922
923         // begin other init
924         ClientInit_Spawn();
925         RandomSeed_Spawn();
926         PingPLReport_Spawn();
927
928         CheatInit();
929
930         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
931
932         // fill sv_curl_serverpackages from .serverpackage files
933         if (autocvar_sv_curl_serverpackages_auto)
934         {
935                 string s = "csprogs-" WATERMARK ".txt";
936                 // remove automatically managed files from the list to prevent duplicates
937                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
938                 {
939                         string pkg = argv(i);
940                         if (startsWith(pkg, "csprogs-")) continue;
941                         if (endsWith(pkg, "-serverpackage.txt")) continue;
942                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
943                         s = cons(s, pkg);
944                 }
945                 // add automatically managed files to the list
946                 #define X(match) MACRO_BEGIN \
947                         int fd = search_begin(match, true, false); \
948                         if (fd >= 0) \
949                         { \
950                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
951                                 { \
952                                         s = cons(s, search_getfilename(fd, i)); \
953                                 } \
954                                 search_end(fd); \
955                         } \
956                 MACRO_END
957                 X("*-serverpackage.txt");
958                 X("*.serverpackage");
959                 #undef X
960                 cvar_set("sv_curl_serverpackages", s);
961         }
962
963         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
964         modname = "Xonotic";
965         // physics/balance/config changes that count as mod
966         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
967                 modname = cvar_string("g_mod_physics");
968         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
969                 modname = cvar_string("g_mod_balance");
970         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
971                 modname = cvar_string("g_mod_config");
972         // extra mutators that deserve to count as mod
973         MUTATOR_CALLHOOK(SetModname, modname);
974         modname = M_ARGV(0, string);
975
976         // save it for later
977         modname = strzone(modname);
978
979         WinningConditionHelper(this); // set worldstatus
980
981         world_initialized = 1;
982         __spawnfunc_spawn_all();
983 }
984
985 spawnfunc(light)
986 {
987         //makestatic (this); // Who the f___ did that?
988         delete(this);
989 }
990
991 string GetGametype()
992 {
993         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
994 }
995
996 string GetMapname()
997 {
998         return mapname;
999 }
1000
1001 float Map_Count, Map_Current;
1002 string Map_Current_Name;
1003
1004 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1005 int GetMaplistPosition()
1006 {
1007         string map = GetMapname();
1008         int idx = autocvar_g_maplist_index;
1009
1010         if(idx >= 0)
1011         {
1012                 if(idx < Map_Count)
1013                 {
1014                         if(map == argv(idx))
1015                         {
1016                                 return idx;
1017                         }
1018                 }
1019         }
1020
1021         for(int pos = 0; pos < Map_Count; ++pos)
1022         {
1023                 if(map == argv(pos))
1024                         return pos;
1025         }
1026
1027         // resume normal maplist rotation if current map is not in g_maplist
1028         return idx;
1029 }
1030
1031 bool MapHasRightSize(string map)
1032 {
1033         int minplayers = max(0, floor(autocvar_minplayers));
1034         if (teamplay)
1035                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1036         if (autocvar_g_maplist_check_waypoints
1037                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1038         {
1039                 string checkwp_msg = strcat("checkwp ", map);
1040                 if(!fexists(strcat("maps/", map, ".waypoints")))
1041                 {
1042                         LOG_TRACE(checkwp_msg, ": no waypoints");
1043                         return false;
1044                 }
1045                 LOG_TRACE(checkwp_msg, ": has waypoints");
1046         }
1047
1048         if(autocvar_g_maplist_ignore_sizes)
1049                 return true;
1050
1051         // open map size restriction file
1052         string opensize_msg = strcat("opensize ", map);
1053         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1054         int pcount = player_count;
1055         if(!autocvar_g_maplist_sizes_count_bots)
1056                 pcount -= currentbots;
1057         if(fh >= 0)
1058         {
1059                 opensize_msg = strcat(opensize_msg, ": ok, ");
1060                 int mapmin = stoi(fgets(fh));
1061                 int mapmax = stoi(fgets(fh));
1062                 fclose(fh);
1063                 if(player_count < mapmin)
1064                 {
1065                         LOG_TRACE(opensize_msg, "not enough");
1066                         return false;
1067                 }
1068                 if(mapmax && player_count > mapmax)
1069                 {
1070                         LOG_TRACE(opensize_msg, "too many");
1071                         return false;
1072                 }
1073                 LOG_TRACE(opensize_msg, "right size");
1074                 return true;
1075         }
1076         LOG_TRACE(opensize_msg, ": not found");
1077         return true;
1078 }
1079
1080 string Map_Filename(float position)
1081 {
1082         return strcat("maps/", argv(position), ".bsp");
1083 }
1084
1085 void Map_MarkAsRecent(string m)
1086 {
1087         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1088 }
1089
1090 float Map_IsRecent(string m)
1091 {
1092         return strhasword(autocvar_g_maplist_mostrecent, m);
1093 }
1094
1095 float Map_Check(float position, float pass)
1096 {
1097         string filename;
1098         string map_next;
1099         map_next = argv(position);
1100         if(pass <= 1)
1101         {
1102                 if(Map_IsRecent(map_next))
1103                         return 0;
1104         }
1105         filename = Map_Filename(position);
1106         if(MapInfo_CheckMap(map_next))
1107         {
1108                 if(pass == 2)
1109                         return 1;
1110                 if(MapHasRightSize(map_next))
1111                         return 1;
1112                 return 0;
1113         }
1114         else
1115                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1116
1117         return 0;
1118 }
1119
1120 void Map_Goto_SetStr(string nextmapname)
1121 {
1122         if(getmapname_stored != "")
1123                 strunzone(getmapname_stored);
1124         if(nextmapname == "")
1125                 getmapname_stored = "";
1126         else
1127                 getmapname_stored = strzone(nextmapname);
1128 }
1129
1130 void Map_Goto_SetFloat(float position)
1131 {
1132         cvar_set("g_maplist_index", ftos(position));
1133         Map_Goto_SetStr(argv(position));
1134 }
1135
1136 void Map_Goto(float reinit)
1137 {
1138         MapInfo_LoadMap(getmapname_stored, reinit);
1139 }
1140
1141 // return codes of map selectors:
1142 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1143 //   -2 = permanent failure
1144 float MaplistMethod_Iterate() // usual method
1145 {
1146         float pass, i;
1147
1148         LOG_TRACE("Trying MaplistMethod_Iterate");
1149
1150         for(pass = 1; pass <= 2; ++pass)
1151         {
1152                 for(i = 1; i < Map_Count; ++i)
1153                 {
1154                         float mapindex;
1155                         mapindex = (i + Map_Current) % Map_Count;
1156                         if(Map_Check(mapindex, pass))
1157                                 return mapindex;
1158                 }
1159         }
1160         return -1;
1161 }
1162
1163 float MaplistMethod_Repeat() // fallback method
1164 {
1165         LOG_TRACE("Trying MaplistMethod_Repeat");
1166
1167         if(Map_Check(Map_Current, 2))
1168                 return Map_Current;
1169         return -2;
1170 }
1171
1172 float MaplistMethod_Random() // random map selection
1173 {
1174         float i, imax;
1175
1176         LOG_TRACE("Trying MaplistMethod_Random");
1177
1178         imax = 42;
1179
1180         for(i = 0; i <= imax; ++i)
1181         {
1182                 float mapindex;
1183                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1184                 if(Map_Check(mapindex, 1))
1185                         return mapindex;
1186         }
1187         return -1;
1188 }
1189
1190 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1191 // the exponent sets a bias on the map selection:
1192 // the higher the exponent, the less likely "shortly repeated" same maps are
1193 {
1194         float i, j, imax, insertpos;
1195
1196         LOG_TRACE("Trying MaplistMethod_Shuffle");
1197
1198         imax = 42;
1199
1200         for(i = 0; i <= imax; ++i)
1201         {
1202                 string newlist;
1203
1204                 // now reinsert this at another position
1205                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1206                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1207                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1208                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1209
1210                 // insert the current map there
1211                 newlist = "";
1212                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1213                         newlist = strcat(newlist, " ", argv(j));
1214                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1215                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1216                         newlist = strcat(newlist, " ", argv(j));
1217                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1218                 cvar_set("g_maplist", newlist);
1219                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1220
1221                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1222                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1223                 if(Map_Check(Map_Current, 1))
1224                         return Map_Current;
1225         }
1226         return -1;
1227 }
1228
1229 void Maplist_Init()
1230 {
1231         float i = Map_Count = 0;
1232         if(autocvar_g_maplist != "")
1233         {
1234                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1235                 for (i = 0; i < Map_Count; ++i)
1236                 {
1237                         if (Map_Check(i, 2))
1238                                 break;
1239                 }
1240         }
1241         
1242         if (i == Map_Count)
1243         {
1244                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1245                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1246                 if(autocvar_g_maplist_shuffle)
1247                         ShuffleMaplist();
1248                 if(!server_is_dedicated)
1249                         localcmd("\nmenu_cmd sync\n");
1250                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1251         }
1252         if(Map_Count == 0)
1253                 error("empty maplist, cannot select a new map");
1254         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1255
1256         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1257         // this may or may not be correct, but who cares, in the worst case a map
1258         // isn't chosen in the first pass that should have been
1259 }
1260
1261 string GetNextMap()
1262 {
1263         Maplist_Init();
1264         float nextMap = -1;
1265
1266         if(nextMap == -1)
1267                 if(autocvar_g_maplist_shuffle > 0)
1268                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1269
1270         if(nextMap == -1)
1271                 if(autocvar_g_maplist_selectrandom)
1272                         nextMap = MaplistMethod_Random();
1273
1274         if(nextMap == -1)
1275                 nextMap = MaplistMethod_Iterate();
1276
1277         if(nextMap == -1)
1278                 nextMap = MaplistMethod_Repeat();
1279
1280         if(nextMap >= 0)
1281         {
1282                 Map_Goto_SetFloat(nextMap);
1283                 return getmapname_stored;
1284         }
1285
1286         return "";
1287 }
1288
1289 float DoNextMapOverride(float reinit)
1290 {
1291         if(autocvar_g_campaign)
1292         {
1293                 CampaignPostIntermission();
1294                 alreadychangedlevel = true;
1295                 return true;
1296         }
1297         if(autocvar_quit_when_empty)
1298         {
1299                 if(player_count <= currentbots)
1300                 {
1301                         localcmd("quit\n");
1302                         alreadychangedlevel = true;
1303                         return true;
1304                 }
1305         }
1306         if(autocvar_quit_and_redirect != "")
1307         {
1308                 redirection_target = strzone(autocvar_quit_and_redirect);
1309                 alreadychangedlevel = true;
1310                 return true;
1311         }
1312         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1313         {
1314                 localcmd("restart\n");
1315                 alreadychangedlevel = true;
1316                 return true;
1317         }
1318         if(autocvar_nextmap != "")
1319         {
1320                 string m;
1321                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1322                 cvar_set("nextmap",m);
1323
1324                 if(!m || gametypevote)
1325                         return false;
1326                 if(autocvar_sv_vote_gametype)
1327                 {
1328                         Map_Goto_SetStr(m);
1329                         return false;
1330                 }
1331
1332                 if(MapInfo_CheckMap(m))
1333                 {
1334                         Map_Goto_SetStr(m);
1335                         Map_Goto(reinit);
1336                         alreadychangedlevel = true;
1337                         return true;
1338                 }
1339         }
1340         if(!reinit && autocvar_lastlevel)
1341         {
1342                 cvar_settemp_restore();
1343                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1344                 alreadychangedlevel = true;
1345                 return true;
1346         }
1347         return false;
1348 }
1349
1350 void GotoNextMap(float reinit)
1351 {
1352         //string nextmap;
1353         //float n, nummaps;
1354         //string s;
1355         if (alreadychangedlevel)
1356                 return;
1357         alreadychangedlevel = true;
1358
1359         string nextMap = GetNextMap();
1360         if(nextMap == "")
1361                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1362         Map_Goto(reinit);
1363 }
1364
1365
1366 /*
1367 ============
1368 IntermissionThink
1369
1370 When the player presses attack or jump, change to the next level
1371 ============
1372 */
1373 .float autoscreenshot;
1374 void IntermissionThink(entity this)
1375 {
1376         FixIntermissionClient(this);
1377
1378         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1379         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1380
1381         if( (server_screenshot || client_screenshot)
1382                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1383         {
1384                 this.autoscreenshot = -1;
1385                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1386                 return;
1387         }
1388
1389         if (time < intermission_exittime)
1390                 return;
1391
1392         if(!mapvote_initialized)
1393                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1394                         return;
1395
1396         MapVote_Start();
1397 }
1398
1399 /*
1400 ============
1401 FindIntermission
1402
1403 Returns the entity to view from
1404 ============
1405 */
1406 /*
1407 entity FindIntermission()
1408 {
1409         local   entity spot;
1410         local   float cyc;
1411
1412 // look for info_intermission first
1413         spot = find(NULL, classname, "info_intermission");
1414         if (spot)
1415         {       // pick a random one
1416                 cyc = random() * 4;
1417                 while (cyc > 1)
1418                 {
1419                         spot = find(spot, classname, "info_intermission");
1420                         if (!spot)
1421                                 spot = find(spot, classname, "info_intermission");
1422                         cyc = cyc - 1;
1423                 }
1424                 return spot;
1425         }
1426
1427 // then look for the start position
1428         spot = find(NULL, classname, "info_player_start");
1429         if (spot)
1430                 return spot;
1431
1432 // testinfo_player_start is only found in regioned levels
1433         spot = find(NULL, classname, "testplayerstart");
1434         if (spot)
1435                 return spot;
1436
1437 // then look for the start position
1438         spot = find(NULL, classname, "info_player_deathmatch");
1439         if (spot)
1440                 return spot;
1441
1442         //objerror ("FindIntermission: no spot");
1443         return NULL;
1444 }
1445 */
1446
1447 /*
1448 ===============================================================================
1449
1450 RULES
1451
1452 ===============================================================================
1453 */
1454
1455 void DumpStats(float final)
1456 {
1457         float file;
1458         string s;
1459         float to_console;
1460         float to_eventlog;
1461         float to_file;
1462         float i;
1463
1464         to_console = autocvar_sv_logscores_console;
1465         to_eventlog = autocvar_sv_eventlog;
1466         to_file = autocvar_sv_logscores_file;
1467
1468         if(!final)
1469         {
1470                 to_console = true; // always print printstats replies
1471                 to_eventlog = false; // but never print them to the event log
1472         }
1473
1474         if(to_eventlog)
1475                 if(autocvar_sv_eventlog_console)
1476                         to_console = false; // otherwise we get the output twice
1477
1478         if(final)
1479                 s = ":scores:";
1480         else
1481                 s = ":status:";
1482         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1483
1484         if(to_console)
1485                 LOG_INFO(s);
1486         if(to_eventlog)
1487                 GameLogEcho(s);
1488
1489         file = -1;
1490         if(to_file)
1491         {
1492                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1493                 if(file == -1)
1494                         to_file = false;
1495                 else
1496                         fputs(file, strcat(s, "\n"));
1497         }
1498
1499         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1500         if(to_console)
1501                 LOG_INFO(s);
1502         if(to_eventlog)
1503                 GameLogEcho(s);
1504         if(to_file)
1505                 fputs(file, strcat(s, "\n"));
1506
1507         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1508                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1509                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1510                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1511                         s = strcat(s, ftos(it.team), ":");
1512                 else
1513                         s = strcat(s, "spectator:");
1514
1515                 if(to_console)
1516                         LOG_INFO(s, playername(it, false));
1517                 if(to_eventlog)
1518                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1519                 if(to_file)
1520                         fputs(file, strcat(s, playername(it, false), "\n"));
1521         });
1522
1523         if(teamplay)
1524         {
1525                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1526                 if(to_console)
1527                         LOG_INFO(s);
1528                 if(to_eventlog)
1529                         GameLogEcho(s);
1530                 if(to_file)
1531                         fputs(file, strcat(s, "\n"));
1532
1533                 for(i = 1; i < 16; ++i)
1534                 {
1535                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1536                         s = strcat(s, ":", ftos(i));
1537                         if(to_console)
1538                                 LOG_INFO(s);
1539                         if(to_eventlog)
1540                                 GameLogEcho(s);
1541                         if(to_file)
1542                                 fputs(file, strcat(s, "\n"));
1543                 }
1544         }
1545
1546         if(to_console)
1547                 LOG_INFO(":end");
1548         if(to_eventlog)
1549                 GameLogEcho(":end");
1550         if(to_file)
1551         {
1552                 fputs(file, ":end\n");
1553                 fclose(file);
1554         }
1555 }
1556
1557 void FixIntermissionClient(entity e)
1558 {
1559         if(!e.autoscreenshot) // initial call
1560         {
1561                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1562                 SetResourceExplicit(e, RES_HEALTH, -2342);
1563                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1564                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1565                 {
1566                     .entity weaponentity = weaponentities[slot];
1567                         if(e.(weaponentity))
1568                         {
1569                                 e.(weaponentity).effects = EF_NODRAW;
1570                                 if (e.(weaponentity).weaponchild)
1571                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1572                         }
1573                 }
1574                 if(IS_REAL_CLIENT(e))
1575                 {
1576                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1577                         RandomSelection_Init();
1578                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1579                                 RandomSelection_AddString(it, 1, 1);
1580                         });
1581                         if (RandomSelection_chosen_string != "")
1582                         {
1583                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1584                         }
1585                         msg_entity = e;
1586                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1587                 }
1588         }
1589 }
1590
1591 /*
1592 go to the next level for deathmatch
1593 only called if a time or frag limit has expired
1594 */
1595 void NextLevel()
1596 {
1597         game_stopped = true;
1598         intermission_running = 1; // game over
1599
1600         // enforce a wait time before allowing changelevel
1601         if(player_count > 0)
1602                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1603         else
1604                 intermission_exittime = -1;
1605
1606         /*
1607         WriteByte (MSG_ALL, SVC_CDTRACK);
1608         WriteByte (MSG_ALL, 3);
1609         WriteByte (MSG_ALL, 3);
1610         // done in FixIntermission
1611         */
1612
1613         //pos = FindIntermission ();
1614
1615         VoteReset();
1616
1617         DumpStats(true);
1618
1619         // send statistics
1620         PlayerStats_GameReport(true);
1621         WeaponStats_Shutdown();
1622
1623         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1624
1625         if(autocvar_sv_eventlog)
1626                 GameLogEcho(":gameover");
1627
1628         GameLogClose();
1629
1630         FOREACH_CLIENT(IS_PLAYER(it), {
1631                 FixIntermissionClient(it);
1632                 if(it.winning)
1633                         bprint(playername(it, false), " ^7wins.\n");
1634         });
1635
1636         target_music_kill();
1637
1638         if(autocvar_g_campaign)
1639                 CampaignPreIntermission();
1640
1641         MUTATOR_CALLHOOK(MatchEnd);
1642
1643         localcmd("\nsv_hook_gameend\n");
1644 }
1645
1646
1647 float InitiateSuddenDeath()
1648 {
1649         // Check first whether normal overtimes could be added before initiating suddendeath mode
1650         // - for this timelimit_overtime needs to be >0 of course
1651         // - also check the winning condition calculated in the previous frame and only add normal overtime
1652         //   again, if at the point at which timelimit would be extended again, still no winner was found
1653         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1654                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1655                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1656         {
1657                 return 1; // need to call InitiateOvertime later
1658         }
1659         else
1660         {
1661                 if(!checkrules_suddendeathend)
1662                 {
1663                         if(autocvar_g_campaign)
1664                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1665                         else
1666                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1667                         if(g_race && !g_race_qualifying)
1668                                 race_StartCompleting();
1669                 }
1670                 return 0;
1671         }
1672 }
1673
1674 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1675 {
1676         ++checkrules_overtimesadded;
1677         //add one more overtime by simply extending the timelimit
1678         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1679         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1680 }
1681
1682 float GetWinningCode(float fraglimitreached, float equality)
1683 {
1684         if(autocvar_g_campaign == 1)
1685         {
1686                 if(fraglimitreached)
1687                         return WINNING_YES;
1688                 else
1689                         return WINNING_NO;
1690         }
1691         else
1692         {
1693                 if(equality)
1694                 {
1695                         if(fraglimitreached)
1696                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1697                         else
1698                                 return WINNING_NEVER;
1699                 }
1700                 else
1701                 {
1702                         if(fraglimitreached)
1703                                 return WINNING_YES;
1704                         else
1705                                 return WINNING_NO;
1706                 }
1707         }
1708 }
1709
1710 // set the .winning flag for exactly those players with a given field value
1711 void SetWinners(.float field, float value)
1712 {
1713         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1714 }
1715
1716 // set the .winning flag for those players with a given field value
1717 void AddWinners(.float field, float value)
1718 {
1719         FOREACH_CLIENT(IS_PLAYER(it), {
1720                 if(it.(field) == value)
1721                         it.winning = 1;
1722         });
1723 }
1724
1725 // clear the .winning flags
1726 void ClearWinners()
1727 {
1728         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1729 }
1730
1731 void ShuffleMaplist()
1732 {
1733         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1734 }
1735
1736 float leaderfrags;
1737 float WinningCondition_Scores(float limit, float leadlimit)
1738 {
1739         float limitreached;
1740
1741         // TODO make everything use THIS winning condition (except LMS)
1742         WinningConditionHelper(NULL);
1743
1744         if(teamplay)
1745         {
1746                 for (int i = 1; i < 5; ++i)
1747                 {
1748                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1749                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1750                 }
1751         }
1752
1753         ClearWinners();
1754         if(WinningConditionHelper_winner)
1755                 WinningConditionHelper_winner.winning = 1;
1756         if(WinningConditionHelper_winnerteam >= 0)
1757                 SetWinners(team, WinningConditionHelper_winnerteam);
1758
1759         if(WinningConditionHelper_lowerisbetter)
1760         {
1761                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1762                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1763                 limit = -limit;
1764         }
1765
1766         if(WinningConditionHelper_zeroisworst)
1767                 leadlimit = 0; // not supported in this mode
1768
1769         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1770         // these modes always score in increments of 1, thus this makes sense
1771         {
1772                 if(leaderfrags != WinningConditionHelper_topscore)
1773                 {
1774                         leaderfrags = WinningConditionHelper_topscore;
1775
1776                         if (limit)
1777                         {
1778                                 if (leaderfrags == limit - 1)
1779                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1780                                 else if (leaderfrags == limit - 2)
1781                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1782                                 else if (leaderfrags == limit - 3)
1783                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1784                         }
1785                 }
1786         }
1787
1788         limitreached = false;
1789         if (limit && WinningConditionHelper_topscore >= limit)
1790                 limitreached = true;
1791         if(leadlimit)
1792         {
1793                 float leadlimitreached;
1794                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1795                 if(autocvar_leadlimit_and_fraglimit)
1796                         limitreached = (limitreached && leadlimitreached);
1797                 else
1798                         limitreached = (limitreached || leadlimitreached);
1799         }
1800
1801         if(limit)
1802                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1803
1804         return GetWinningCode(
1805                 WinningConditionHelper_topscore && limitreached,
1806                 WinningConditionHelper_equality
1807         );
1808 }
1809
1810 float WinningCondition_RanOutOfSpawns()
1811 {
1812         if(have_team_spawns <= 0)
1813                 return WINNING_NO;
1814
1815         if(!autocvar_g_spawn_useallspawns)
1816                 return WINNING_NO;
1817
1818         if(!some_spawn_has_been_used)
1819                 return WINNING_NO;
1820
1821         for (int i = 1; i < 5; ++i)
1822         {
1823                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1824         }
1825
1826         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1827         {
1828                 if (Team_IsValidTeam(it.team))
1829                 {
1830                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1831                 }
1832         });
1833
1834         IL_EACH(g_spawnpoints, true,
1835         {
1836                 if (Team_IsValidTeam(it.team))
1837                 {
1838                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1839                 }
1840         });
1841
1842         ClearWinners();
1843         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1844         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1845         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1846         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1847         if(team1_score + team2_score + team3_score + team4_score == 0)
1848         {
1849                 checkrules_equality = true;
1850                 return WINNING_YES;
1851         }
1852         else if(team1_score + team2_score + team3_score + team4_score == 1)
1853         {
1854                 float t, i;
1855                 if(team1_score)
1856                         t = 1;
1857                 else if(team2_score)
1858                         t = 2;
1859                 else if(team3_score)
1860                         t = 3;
1861                 else // if(team4_score)
1862                         t = 4;
1863                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1864                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1865                 {
1866                         for (int j = 1; j <= NUM_TEAMS; ++j)
1867                         {
1868                                 if (t == j)
1869                                 {
1870                                         continue;
1871                                 }
1872                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1873                                 {
1874                                         continue;
1875                                 }
1876                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1877                         }
1878                 }
1879
1880                 AddWinners(team, t);
1881                 return WINNING_YES;
1882         }
1883         else
1884                 return WINNING_NO;
1885 }
1886
1887 /*
1888 ============
1889 CheckRules_World
1890
1891 Exit deathmatch games upon conditions
1892 ============
1893 */
1894 void CheckRules_World()
1895 {
1896         float timelimit;
1897         float fraglimit;
1898         float leadlimit;
1899
1900         VoteThink();
1901         MapVote_Think();
1902
1903         SetDefaultAlpha();
1904
1905         if (intermission_running) // someone else quit the game already
1906         {
1907                 if(player_count == 0) // Nobody there? Then let's go to the next map
1908                         MapVote_Start();
1909                         // this will actually check the player count in the next frame
1910                         // again, but this shouldn't hurt
1911                 return;
1912         }
1913
1914         timelimit = autocvar_timelimit * 60;
1915         fraglimit = autocvar_fraglimit;
1916         leadlimit = autocvar_leadlimit;
1917
1918         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1919         {
1920                 if(timelimit > 0)
1921                         timelimit = 0; // timelimit is not made for warmup
1922                 if(fraglimit > 0)
1923                         fraglimit = 0; // no fraglimit for now
1924                 leadlimit = 0; // no leadlimit for now
1925         }
1926
1927         if(timelimit > 0)
1928         {
1929                 timelimit += game_starttime;
1930         }
1931         else if (timelimit < 0)
1932         {
1933                 // endmatch
1934                 NextLevel();
1935                 return;
1936         }
1937
1938         float wantovertime;
1939         wantovertime = 0;
1940
1941         if(timelimit > game_starttime)
1942                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1943         else
1944                 game_completion_ratio = 0;
1945
1946         if(checkrules_suddendeathend)
1947         {
1948                 if(!checkrules_suddendeathwarning)
1949                 {
1950                         checkrules_suddendeathwarning = true;
1951                         if(g_race && !g_race_qualifying)
1952                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1953                         else
1954                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1955                 }
1956         }
1957         else
1958         {
1959                 if (timelimit && time >= timelimit)
1960                 {
1961                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1962                         {
1963                                 float totalplayers;
1964                                 float playerswithlaps;
1965                                 float readyplayers;
1966                                 totalplayers = playerswithlaps = readyplayers = 0;
1967                                 FOREACH_CLIENT(IS_PLAYER(it), {
1968                                         ++totalplayers;
1969                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1970                                                 ++playerswithlaps;
1971                                         if(it.ready)
1972                                                 ++readyplayers;
1973                                 });
1974
1975                                 // at least 2 of the players have completed a lap: start the RACE
1976                                 // otherwise, the players should end the qualifying on their own
1977                                 if(readyplayers || playerswithlaps >= 2)
1978                                 {
1979                                         checkrules_suddendeathend = 0;
1980                                         ReadyRestart(); // go to race
1981                                         return;
1982                                 }
1983                                 else
1984                                         wantovertime |= InitiateSuddenDeath();
1985                         }
1986                         else
1987                                 wantovertime |= InitiateSuddenDeath();
1988                 }
1989         }
1990
1991         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1992         {
1993                 NextLevel();
1994                 return;
1995         }
1996
1997         int checkrules_status = WinningCondition_RanOutOfSpawns();
1998         if(checkrules_status == WINNING_YES)
1999                 bprint("Hey! Someone ran out of spawns!\n");
2000         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2001                 checkrules_status = M_ARGV(0, float);
2002         else
2003                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2004
2005         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2006         {
2007                 checkrules_status = WINNING_NEVER;
2008                 checkrules_overtimesadded = -1;
2009                 wantovertime |= InitiateSuddenDeath();
2010         }
2011
2012         if(checkrules_status == WINNING_NEVER)
2013                 // equality cases! Nobody wins if the overtime ends in a draw.
2014                 ClearWinners();
2015
2016         if(wantovertime)
2017         {
2018                 if(checkrules_status == WINNING_NEVER)
2019                         InitiateOvertime();
2020                 else
2021                         checkrules_status = WINNING_YES;
2022         }
2023
2024         if(checkrules_suddendeathend)
2025                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2026                         checkrules_status = WINNING_YES;
2027
2028         if(checkrules_status == WINNING_YES)
2029         {
2030                 //print("WINNING\n");
2031                 NextLevel();
2032         }
2033 }
2034
2035 string GotoMap(string m)
2036 {
2037         m = GameTypeVote_MapInfo_FixName(m);
2038         if (!m)
2039                 return "The map you suggested is not available on this server.";
2040         if (!autocvar_sv_vote_gametype)
2041         if(!MapInfo_CheckMap(m))
2042                 return "The map you suggested does not support the current game mode.";
2043         cvar_set("nextmap", m);
2044         cvar_set("timelimit", "-1");
2045         if(mapvote_initialized || alreadychangedlevel)
2046         {
2047                 if(DoNextMapOverride(0))
2048                         return "Map switch initiated.";
2049                 else
2050                         return "Hm... no. For some reason I like THIS map more.";
2051         }
2052         else
2053                 return "Map switch will happen after scoreboard.";
2054 }
2055
2056 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2057 void RunThink(entity this)
2058 {
2059         // don't let things stay in the past.
2060         // it is possible to start that way by a trigger with a local time.
2061         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2062                 return;
2063
2064         float oldtime = time; // do we need to save this?
2065
2066         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2067         {
2068                 time = max(oldtime, this.nextthink);
2069                 this.nextthink = 0;
2070
2071                 if(getthink(this))
2072                         getthink(this)(this);
2073                 // mods often set nextthink to time to cause a think every frame,
2074                 // we don't want to loop in that case, so exit if the new nextthink is
2075                 // <= the time the qc was told, also exit if it is past the end of the
2076                 // frame
2077                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2078                         break;
2079         }
2080
2081         time = oldtime;
2082 }
2083
2084 bool autocvar_sv_freezenonclients;
2085 bool autocvar_sv_gameplayfix_delayprojectiles;
2086 void Physics_Frame()
2087 {
2088         if(autocvar_sv_freezenonclients)
2089                 return;
2090
2091         FOREACH_ENTITY_FLOAT(pure_data, false,
2092         {
2093                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2094                         continue;
2095
2096                 //set_movetype(it, it.move_movetype);
2097                 // inline the set_movetype function, since this is called a lot
2098                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2099
2100                 if(it.move_movetype == MOVETYPE_NONE)
2101                         continue;
2102
2103                 if(it.move_qcphysics)
2104                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2105
2106                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2107                 {
2108                         // handle thinking here
2109                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2110                                 RunThink(it);
2111                 }
2112         });
2113
2114         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2115                 return;
2116
2117         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2118         {
2119                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2120                         continue;
2121                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2122         });
2123 }
2124
2125 void systems_update();
2126 void EndFrame()
2127 {
2128         anticheat_endframe();
2129
2130         Physics_Frame();
2131
2132         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2133                 entity e = IS_SPEC(it) ? it.enemy : it;
2134                 if (e.typehitsound) {
2135                         STAT(TYPEHIT_TIME, it) = time;
2136                 } else if (e.killsound) {
2137                         STAT(KILL_TIME, it) = time;
2138                 } else if (e.damage_dealt) {
2139                         STAT(HIT_TIME, it) = time;
2140                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2141                 }
2142         });
2143         // add 1 frametime because after this, engine SV_Physics
2144         // increases time by a frametime and then networks the frame
2145         // add another frametime because client shows everything with
2146         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2147         // needed!
2148         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2149         FOREACH_CLIENT(true, {
2150                 it.typehitsound = false;
2151                 it.damage_dealt = 0;
2152                 it.killsound = false;
2153                 antilag_record(it, CS(it), altime);
2154         });
2155         IL_EACH(g_monsters, true,
2156         {
2157                 antilag_record(it, it, altime);
2158         });
2159         IL_EACH(g_projectiles, it.classname == "nade",
2160         {
2161                 antilag_record(it, it, altime);
2162         });
2163         systems_update();
2164         IL_ENDFRAME();
2165 }
2166
2167
2168 /*
2169  * RedirectionThink:
2170  * returns true if redirecting
2171  */
2172 float redirection_timeout;
2173 float redirection_nextthink;
2174 float RedirectionThink()
2175 {
2176         float clients_found;
2177
2178         if(redirection_target == "")
2179                 return false;
2180
2181         if(!redirection_timeout)
2182         {
2183                 cvar_set("sv_public", "-2");
2184                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2185                 if(redirection_target == "self")
2186                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2187                 else
2188                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2189         }
2190
2191         if(time < redirection_nextthink)
2192                 return true;
2193
2194         redirection_nextthink = time + 1;
2195
2196         clients_found = 0;
2197         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2198                 // TODO add timer
2199                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2200                 if(redirection_target == "self")
2201                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2202                 else
2203                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2204                 ++clients_found;
2205         });
2206
2207         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2208
2209         if(time > redirection_timeout || clients_found == 0)
2210                 localcmd("\nwait; wait; wait; quit\n");
2211
2212         return true;
2213 }
2214
2215 void RestoreGame()
2216 {
2217         // Loaded from a save game
2218         // some things then break, so let's work around them...
2219
2220         // Progs DB (capture records)
2221         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2222
2223         // Mapinfo
2224         MapInfo_Shutdown();
2225         MapInfo_Enumerate();
2226         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2227         WeaponStats_Init();
2228
2229         TargetMusic_RestoreGame();
2230 }
2231
2232 void Shutdown()
2233 {
2234         game_stopped = 2;
2235
2236         if(world_initialized > 0)
2237         {
2238                 world_initialized = 0;
2239                 LOG_TRACE("Saving persistent data...");
2240                 Ban_SaveBans();
2241
2242                 // playerstats with unfinished match
2243                 PlayerStats_GameReport(false);
2244
2245                 if(!cheatcount_total)
2246                 {
2247                         if(autocvar_sv_db_saveasdump)
2248                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2249                         else
2250                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2251                 }
2252                 if(autocvar_developer)
2253                 {
2254                         if(autocvar_sv_db_saveasdump)
2255                                 db_dump(TemporaryDB, "server-temp.db");
2256                         else
2257                                 db_save(TemporaryDB, "server-temp.db");
2258                 }
2259                 CheatShutdown(); // must be after cheatcount check
2260                 db_close(ServerProgsDB);
2261                 db_close(TemporaryDB);
2262                 LOG_TRACE("Saving persistent data... done!");
2263                 // tell the bot system the game is ending now
2264                 bot_endgame();
2265
2266                 WeaponStats_Shutdown();
2267                 MapInfo_Shutdown();
2268         }
2269         else if(world_initialized == 0)
2270         {
2271                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2272         }
2273         else
2274         {
2275                 __init_dedicated_server_shutdown();
2276         }
2277 }