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Merge remote-tracking branch 'origin/terencehill/cmd_fixes'
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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist()
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_runematch");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("g_runematch_point_leadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344                 BADCVAR("sv_use_csqc_players"); // transition
345 #endif
346
347                 // allowed changes to server admins (please sync this to server.cfg)
348                 // vi commands:
349                 //   :/"impure"/,$d
350                 //   :g!,^\/\/[^ /],d
351                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
352                 //   :%!sort
353                 // yes, this does contain some redundant stuff, don't really care
354                 BADCVAR("bot_config_file");
355                 BADCVAR("bot_number");
356                 BADCVAR("bot_prefix");
357                 BADCVAR("bot_suffix");
358                 BADCVAR("capturelimit_override");
359                 BADCVAR("fraglimit_override");
360                 BADCVAR("gametype");
361                 BADCVAR("g_antilag");
362                 BADCVAR("g_balance_teams");
363                 BADCVAR("g_balance_teams_prevent_imbalance");
364                 BADCVAR("g_balance_teams_scorefactor");
365                 BADCVAR("g_ban_sync_trusted_servers");
366                 BADCVAR("g_ban_sync_uri");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_friendlyfire");
370                 BADCVAR("g_fullbrightitems");
371                 BADCVAR("g_fullbrightplayers");
372                 BADCVAR("g_keyhunt_point_limit");
373                 BADCVAR("g_keyhunt_teams_override");
374                 BADCVAR("g_lms_lives_override");
375                 BADCVAR("g_maplist");
376                 BADCVAR("g_maplist_check_waypoints");
377                 BADCVAR("g_maplist_mostrecent_count");
378                 BADCVAR("g_maplist_shuffle");
379                 BADCVAR("g_maplist_votable");
380                 BADCVAR("g_maplist_votable_abstain");
381                 BADCVAR("g_maplist_votable_nodetail");
382                 BADCVAR("g_maplist_votable_suggestions");
383                 BADCVAR("g_maxplayers");
384                 BADCVAR("g_mirrordamage");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_powerups");
387                 BADCVAR("g_runematch_point_limit");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_warmup");
390                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391                 BADCVAR("hostname");
392                 BADCVAR("log_file");
393                 BADCVAR("maxplayers");
394                 BADCVAR("minplayers");
395                 BADCVAR("net_address");
396                 BADCVAR("port");
397                 BADCVAR("rcon_password");
398                 BADCVAR("rcon_restricted_commands");
399                 BADCVAR("rcon_restricted_password");
400                 BADCVAR("skill");
401                 BADCVAR("sv_adminnick");
402                 BADCVAR("sv_autoscreenshot");
403                 BADCVAR("sv_autotaunt");
404                 BADCVAR("sv_curl_defaulturl");
405                 BADCVAR("sv_defaultcharacter");
406                 BADCVAR("sv_defaultplayercolors");
407                 BADCVAR("sv_defaultplayermodel");
408                 BADCVAR("sv_defaultplayerskin");
409                 BADCVAR("sv_maxidle");
410                 BADCVAR("sv_maxrate");
411                 BADCVAR("sv_motd");
412                 BADCVAR("sv_public");
413                 BADCVAR("sv_ready_restart");
414                 BADCVAR("sv_status_privacy");
415                 BADCVAR("sv_taunt");
416                 BADCVAR("sv_vote_call");
417                 BADCVAR("sv_vote_commands");
418                 BADCVAR("sv_vote_majority_factor");
419                 BADCVAR("sv_vote_master");
420                 BADCVAR("sv_vote_master_commands");
421                 BADCVAR("sv_vote_master_password");
422                 BADCVAR("sv_vote_simple_majority_factor");
423                 BADCVAR("sys_ticrate");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_minstagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434
435                 if(autocvar_g_minstagib)
436                 {
437                         BADCVAR("g_grappling_hook");
438                         BADCVAR("g_jetpack");
439                 }
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556
557         MapInfo_Enumerate();
558         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
559 }
560
561 void Map_MarkAsRecent(string m);
562 float world_already_spawned;
563 void Nagger_Init();
564 void ClientInit_Spawn();
565 void WeaponStats_Init();
566 void WeaponStats_Shutdown();
567 void spawnfunc_worldspawn (void)
568 {
569         float fd, l, i, j, n;
570         string s, col;
571
572         cvar = cvar_normal;
573         cvar_string = cvar_string_normal;
574         cvar_set = cvar_set_normal;
575
576         if(world_already_spawned)
577                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
578         world_already_spawned = TRUE;
579
580         remove = remove_safely; // during spawning, watch what you remove!
581
582         check_unacceptable_compiler_bugs();
583
584         cvar_changes_init(); // do this very early now so it REALLY matches the server config
585
586         compressShortVector_init();
587
588         allowed_to_spawn = TRUE;
589
590         entity head;
591         head = nextent(world);
592         maxclients = 0;
593         while(head)
594         {
595                 ++maxclients;
596                 head = nextent(head);
597         }
598
599         // needs to be done so early because of the constants they create
600         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
601         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
602
603         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
604
605         TemporaryDB = db_create();
606
607         // 0 normal
608         lightstyle(0, "m");
609
610         // 1 FLICKER (first variety)
611         lightstyle(1, "mmnmmommommnonmmonqnmmo");
612
613         // 2 SLOW STRONG PULSE
614         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
615
616         // 3 CANDLE (first variety)
617         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618
619         // 4 FAST STROBE
620         lightstyle(4, "mamamamamama");
621
622         // 5 GENTLE PULSE 1
623         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
624
625         // 6 FLICKER (second variety)
626         lightstyle(6, "nmonqnmomnmomomno");
627
628         // 7 CANDLE (second variety)
629         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
630
631         // 8 CANDLE (third variety)
632         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
633
634         // 9 SLOW STROBE (fourth variety)
635         lightstyle(9, "aaaaaaaazzzzzzzz");
636
637         // 10 FLUORESCENT FLICKER
638         lightstyle(10, "mmamammmmammamamaaamammma");
639
640         // 11 SLOW PULSE NOT FADE TO BLACK
641         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
642
643         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
644
645         // 63 testing
646         lightstyle(63, "a");
647
648         if(autocvar_g_campaign)
649                 CampaignPreInit();
650
651         Map_MarkAsRecent(mapname);
652
653         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
654
655         precache_model ("null"); // we need this one before InitGameplayMode
656         InitGameplayMode();
657         readlevelcvars();
658         GrappleHookInit();
659         ElectroInit();
660         LaserInit();
661
662         player_count = 0;
663         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664         if(bot_waypoints_for_items == 1)
665                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666                         bot_waypoints_for_items = 0;
667
668         precache();
669
670         WaypointSprite_Init();
671
672         //if (g_domination)
673         //      dom_init();
674
675         GameLogInit(); // prepare everything
676         // NOTE for matchid:
677         // changing the logic generating it is okay. But:
678         // it HAS to stay <= 64 chars
679         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680         if(autocvar_sv_eventlog)
681         {
682                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
683                 matchid = strzone(s);
684
685                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686                 s = ":gameinfo:mutators:LIST";
687
688                 ret_string = s;
689                 MUTATOR_CALLHOOK(BuildMutatorsString);
690                 s = ret_string;
691
692                 // simple, probably not good in the mutator system
693                 if(autocvar_g_grappling_hook)
694                         s = strcat(s, ":grappling_hook");
695
696                 // initialiation stuff, not good in the mutator system
697                 if(!autocvar_g_use_ammunition)
698                         s = strcat(s, ":no_use_ammunition");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(autocvar_g_pickup_items == 0)
702                         s = strcat(s, ":no_pickup_items");
703                 if(autocvar_g_pickup_items > 0)
704                         s = strcat(s, ":pickup_items");
705
706                 // initialiation stuff, not good in the mutator system
707                 if(autocvar_g_weaponarena != "0")
708                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
709
710                 // TODO to mutator system
711                 if(autocvar_g_norecoil)
712                         s = strcat(s, ":norecoil");
713
714                 // TODO to mutator system
715                 if(autocvar_g_midair)
716                         s = strcat(s, ":midair");
717
718                 // TODO to mutator system
719                 if(autocvar_g_minstagib)
720                         s = strcat(s, ":minstagib");
721
722                 // TODO to mutator system
723                 if(autocvar_g_powerups == 0)
724                         s = strcat(s, ":no_powerups");
725                 if(autocvar_g_powerups > 0)
726                         s = strcat(s, ":powerups");
727
728                 GameLogEcho(s);
729                 GameLogEcho(":gameinfo:end");
730         }
731         else
732                 matchid = strzone(ftos(random()));
733
734         cvar_set("nextmap", "");
735
736         SetDefaultAlpha();
737
738         if(autocvar_g_campaign)
739                 CampaignPostInit();
740
741         fteqcc_testbugs();
742
743         Ban_LoadBans();
744
745         MapInfo_Enumerate();
746         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
747
748         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
749         {
750                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
751                 if(fd != -1)
752                 {
753                         while((s = fgets(fd)))
754                         {
755                                 l = tokenize_console(s);
756                                 if(l < 2)
757                                         continue;
758                                 if(argv(0) == "cd")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  cdtrack ", argv(2), "\n");
762                                 }
763                                 else if(argv(0) == "fog")
764                                 {
765                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
766                                         print("  \"fog\" \"", s, "\"\n");
767                                 }
768                                 else if(argv(0) == "set")
769                                 {
770                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
772                                 }
773                                 else if(argv(0) != "//")
774                                 {
775                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
777                                 }
778                         }
779                         fclose(fd);
780                 }
781         }
782
783         WeaponStats_Init();
784
785         WEPSET_ADDSTAT();
786         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
787         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
788         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
789         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
790         Nagger_Init();
791
792         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796         addstat(STAT_FUEL, AS_INT, ammo_fuel);
797         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
798         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
799         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
800         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
801         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
802         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
807         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         if(g_ca || g_freezetag)
812         {
813                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
814                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
815                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
816                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
817         }
818         if(g_freezetag)
819         {
820                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
821                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
822         }
823
824         // g_movementspeed hack
825         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
826         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
827         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
828         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
829
830         // secrets
831         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
832         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
833
834         // misc
835         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
836
837         next_pingtime = time + 5;
838
839         detect_maptype();
840
841         // set up information replies for clients and server to use
842         lsmaps_reply = "^7Maps available: ";
843         lsnewmaps_reply = "^7Maps without a record set: ";
844         for(i = 0, j = 0; i < MapInfo_count; ++i)
845         {
846                 if(MapInfo_Get_ByID(i))
847                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
848                         {
849                                 if(mod(i, 2))
850                                         col = "^2";
851                                 else
852                                         col = "^3";
853
854                                 ++j;
855
856                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
857
858                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
859                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
860                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
861                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
862                         }
863         }
864
865         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
866         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
867
868         maplist_reply = "^7Maps in list: ";
869         n = tokenize_console(autocvar_g_maplist);
870         for(i = 0, j = 0; i < n; ++i)
871         {
872                 if(MapInfo_CheckMap(argv(i)))
873                 {
874                         if(mod(j, 2))
875                                 col = "^2";
876                         else
877                                 col = "^3";
878                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
879                         ++j;
880                 }
881         }
882         maplist_reply = strzone(strcat(maplist_reply, "\n"));
883         MapInfo_ClearTemps();
884
885         for(i = 0; i < 10; ++i)
886         {
887                 s = getrecords(i);
888                 if (s)
889                         records_reply[i] = strzone(s);
890         }
891
892         ladder_reply = strzone(getladder());
893
894         rankings_reply = strzone(getrankings());
895
896         // begin other init
897         ClientInit_Spawn();
898         RandomSeed_Spawn();
899         PingPLReport_Spawn();
900
901         CheatInit();
902
903         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
904
905         // fill sv_curl_serverpackages from .serverpackage files
906         if(autocvar_sv_curl_serverpackages_auto)
907         {
908                 s = "";
909                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
910                 for(i = 0; i < n; ++i)
911                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
912                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
913                                 s = strcat(s, " ", argv(i));
914                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
915                 if(fd >= 0)
916                 {
917                         j = search_getsize(fd);
918                         for(i = 0; i < j; ++i)
919                                 s = strcat(s, " ", search_getfilename(fd, i));
920                         search_end(fd);
921                 }
922                 fd = search_begin("*.serverpackage", TRUE, FALSE);
923                 if(fd >= 0)
924                 {
925                         j = search_getsize(fd);
926                         for(i = 0; i < j; ++i)
927                                 s = strcat(s, " ", search_getfilename(fd, i));
928                         search_end(fd);
929                 }
930                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
931         }
932
933         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
934         modname = "Xonotic";
935         // physics/balance/config changes that count as mod
936         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
937                 modname = cvar_string("g_mod_physics");
938         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
939                 modname = cvar_string("g_mod_balance");
940         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
941                 modname = cvar_string("g_mod_config");
942         // weird mutators that deserve to count as mod
943         if(autocvar_g_minstagib)
944                 modname = "MinstaGib";
945         // extra mutators that deserve to count as mod
946         MUTATOR_CALLHOOK(SetModname);
947         // weird game types that deserve to count as mod
948         if(g_cts)
949                 modname = "CTS";
950         // save it for later
951         modname = strzone(modname);
952
953         WinningConditionHelper(); // set worldstatus
954
955         world_initialized = 1;
956 }
957
958 void spawnfunc_light (void)
959 {
960         //makestatic (self); // Who the f___ did that?
961         remove(self);
962 }
963
964 string GetGametype()
965 {
966         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
967 }
968
969 string getmapname_stored;
970 string GetMapname()
971 {
972         return mapname;
973 }
974
975 float Map_Count, Map_Current;
976 string Map_Current_Name;
977
978 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
979 float GetMaplistPosition()
980 {
981         float pos, idx;
982         string map;
983
984         map = GetMapname();
985         idx = autocvar_g_maplist_index;
986
987         if(idx >= 0)
988                 if(idx < Map_Count)
989                         if(map == argv(idx))
990                                 return idx;
991
992         for(pos = 0; pos < Map_Count; ++pos)
993                 if(map == argv(pos))
994                         return pos;
995
996         // resume normal maplist rotation if current map is not in g_maplist
997         return idx;
998 }
999
1000 float MapHasRightSize(string map)
1001 {
1002         float fh;
1003         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1004         if(autocvar_g_maplist_check_waypoints)
1005         {
1006                 dprint("checkwp "); dprint(map);
1007                 if(!fexists(strcat("maps/", map, ".waypoints")))
1008                 {
1009                         dprint(": no waypoints\n");
1010                         return FALSE;
1011                 }
1012                 dprint(": has waypoints\n");
1013         }
1014
1015         // open map size restriction file
1016         dprint("opensize "); dprint(map);
1017         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1018         if(fh >= 0)
1019         {
1020                 float mapmin, mapmax;
1021                 dprint(": ok, ");
1022                 mapmin = stof(fgets(fh));
1023                 mapmax = stof(fgets(fh));
1024                 fclose(fh);
1025                 if(player_count < mapmin)
1026                 {
1027                         dprint("not enough\n");
1028                         return FALSE;
1029                 }
1030                 if(player_count > mapmax)
1031                 {
1032                         dprint("too many\n");
1033                         return FALSE;
1034                 }
1035                 dprint("right size\n");
1036                 return TRUE;
1037         }
1038         dprint(": not found\n");
1039         return TRUE;
1040 }
1041
1042 string Map_Filename(float position)
1043 {
1044         return strcat("maps/", argv(position), ".bsp");
1045 }
1046
1047 string strwords(string s, float w)
1048 {
1049         float endpos;
1050         for(endpos = 0; w && endpos >= 0; --w)
1051                 endpos = strstrofs(s, " ", endpos + 1);
1052         if(endpos < 0)
1053                 return s;
1054         else
1055                 return substring(s, 0, endpos);
1056 }
1057
1058 float strhasword(string s, string w)
1059 {
1060         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1061 }
1062
1063 void Map_MarkAsRecent(string m)
1064 {
1065         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1066 }
1067
1068 float Map_IsRecent(string m)
1069 {
1070         return strhasword(autocvar_g_maplist_mostrecent, m);
1071 }
1072
1073 float Map_Check(float position, float pass)
1074 {
1075         string filename;
1076         string map_next;
1077         map_next = argv(position);
1078         if(pass <= 1)
1079         {
1080                 if(Map_IsRecent(map_next))
1081                         return 0;
1082         }
1083         filename = Map_Filename(position);
1084         if(MapInfo_CheckMap(map_next))
1085         {
1086                 if(pass == 2)
1087                         return 1;
1088                 if(MapHasRightSize(map_next))
1089                         return 1;
1090                 return 0;
1091         }
1092         else
1093                 dprint( "Couldn't select '", filename, "'..\n" );
1094
1095         return 0;
1096 }
1097
1098 void Map_Goto_SetStr(string nextmapname)
1099 {
1100         if(getmapname_stored != "")
1101                 strunzone(getmapname_stored);
1102         if(nextmapname == "")
1103                 getmapname_stored = "";
1104         else
1105                 getmapname_stored = strzone(nextmapname);
1106 }
1107
1108 void Map_Goto_SetFloat(float position)
1109 {
1110         cvar_set("g_maplist_index", ftos(position));
1111         Map_Goto_SetStr(argv(position));
1112 }
1113
1114 void Map_Goto(float reinit)
1115 {
1116         MapInfo_LoadMap(getmapname_stored, reinit);
1117 }
1118
1119 // return codes of map selectors:
1120 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1121 //   -2 = permanent failure
1122 float() MaplistMethod_Iterate = // usual method
1123 {
1124         float pass, i;
1125
1126         for(pass = 1; pass <= 2; ++pass)
1127         {
1128                 for(i = 1; i < Map_Count; ++i)
1129                 {
1130                         float mapindex;
1131                         mapindex = mod(i + Map_Current, Map_Count);
1132                         if(Map_Check(mapindex, pass))
1133                                 return mapindex;
1134                 }
1135         }
1136         return -1;
1137 }
1138
1139 float() MaplistMethod_Repeat = // fallback method
1140 {
1141         if(Map_Check(Map_Current, 2))
1142                 return Map_Current;
1143         return -2;
1144 }
1145
1146 float() MaplistMethod_Random = // random map selection
1147 {
1148         float i, imax;
1149
1150         imax = 42;
1151
1152         for(i = 0; i <= imax; ++i)
1153         {
1154                 float mapindex;
1155                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1156                 if(Map_Check(mapindex, 1))
1157                         return mapindex;
1158         }
1159         return -1;
1160 }
1161
1162 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1163 // the exponent sets a bias on the map selection:
1164 // the higher the exponent, the less likely "shortly repeated" same maps are
1165 {
1166         float i, j, imax, insertpos;
1167
1168         imax = 42;
1169
1170         for(i = 0; i <= imax; ++i)
1171         {
1172                 string newlist;
1173
1174                 // now reinsert this at another position
1175                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1176                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1177                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1178                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1179
1180                 // insert the current map there
1181                 newlist = "";
1182                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1183                         newlist = strcat(newlist, " ", argv(j));
1184                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1185                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1186                         newlist = strcat(newlist, " ", argv(j));
1187                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1188                 cvar_set("g_maplist", newlist);
1189                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1190
1191                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1192                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1193                 if(Map_Check(Map_Current, 1))
1194                         return Map_Current;
1195         }
1196         return -1;
1197 }
1198
1199 void Maplist_Init()
1200 {
1201         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202         if(Map_Count == 0)
1203         {
1204                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1205                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1206                 if(autocvar_g_maplist_shuffle)
1207                         ShuffleMaplist();
1208                 localcmd("\nmenu_cmd sync\n");
1209                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1210         }
1211         if(Map_Count == 0)
1212                 error("empty maplist, cannot select a new map");
1213         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1214
1215         if(Map_Current_Name)
1216                 strunzone(Map_Current_Name);
1217         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1218         // this may or may not be correct, but who cares, in the worst case a map
1219         // isn't chosen in the first pass that should have been
1220 }
1221
1222 string GetNextMap()
1223 {
1224         float nextMap;
1225
1226         Maplist_Init();
1227         nextMap = -1;
1228
1229         if(nextMap == -1)
1230                 if(autocvar_g_maplist_shuffle > 0)
1231                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1232
1233         if(nextMap == -1)
1234                 if(autocvar_g_maplist_selectrandom)
1235                         nextMap = MaplistMethod_Random();
1236
1237         if(nextMap == -1)
1238                 nextMap = MaplistMethod_Iterate();
1239
1240         if(nextMap == -1)
1241                 nextMap = MaplistMethod_Repeat();
1242
1243         if(nextMap >= 0)
1244         {
1245                 Map_Goto_SetFloat(nextMap);
1246                 return getmapname_stored;
1247         }
1248
1249         return "";
1250 }
1251
1252 float DoNextMapOverride(float reinit)
1253 {
1254         if(autocvar_g_campaign)
1255         {
1256                 CampaignPostIntermission();
1257                 alreadychangedlevel = TRUE;
1258                 return TRUE;
1259         }
1260         if(autocvar_quit_when_empty)
1261         {
1262                 if(player_count <= currentbots)
1263                 {
1264                         localcmd("quit\n");
1265                         alreadychangedlevel = TRUE;
1266                         return TRUE;
1267                 }
1268         }
1269         if(autocvar_quit_and_redirect != "")
1270         {
1271                 redirection_target = strzone(autocvar_quit_and_redirect);
1272                 alreadychangedlevel = TRUE;
1273                 return TRUE;
1274         }
1275         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1276         {
1277                 localcmd("restart\n");
1278                 alreadychangedlevel = TRUE;
1279                 return TRUE;
1280         }
1281         if(autocvar_nextmap != "")
1282                 if(MapInfo_CheckMap(autocvar_nextmap))
1283                 {
1284                         Map_Goto_SetStr(autocvar_nextmap);
1285                         Map_Goto(reinit);
1286                         alreadychangedlevel = TRUE;
1287                         return TRUE;
1288                 }
1289         if(!reinit && autocvar_lastlevel)
1290         {
1291                 cvar_settemp_restore();
1292                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1293                 alreadychangedlevel = TRUE;
1294                 return TRUE;
1295         }
1296         return FALSE;
1297 }
1298
1299 void GotoNextMap(float reinit)
1300 {
1301         //string nextmap;
1302         //float n, nummaps;
1303         //string s;
1304         if (alreadychangedlevel)
1305                 return;
1306         alreadychangedlevel = TRUE;
1307
1308         {
1309                 string nextMap;
1310                 float allowReset;
1311
1312                 for(allowReset = 1; allowReset >= 0; --allowReset)
1313                 {
1314                         nextMap = GetNextMap();
1315                         if(nextMap != "")
1316                                 break;
1317
1318                         if(allowReset)
1319                         {
1320                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1321                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1322                                 if(autocvar_g_maplist_shuffle)
1323                                         ShuffleMaplist();
1324                                 localcmd("\nmenu_cmd sync\n");
1325                         }
1326                         else
1327                         {
1328                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1329                         }
1330                 }
1331                 Map_Goto(reinit);
1332         }
1333 }
1334
1335
1336 /*
1337 ============
1338 IntermissionThink
1339
1340 When the player presses attack or jump, change to the next level
1341 ============
1342 */
1343 .float autoscreenshot;
1344 void() MapVote_Start;
1345 void() MapVote_Think;
1346 float mapvote_initialized;
1347 void IntermissionThink()
1348 {
1349         FixIntermissionClient(self);
1350
1351         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1352         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1353
1354         if( (server_screenshot || client_screenshot)
1355                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1356         {
1357                 self.autoscreenshot = -1;
1358                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1359                 return;
1360         }
1361
1362         if (time < intermission_exittime)
1363                 return;
1364
1365         if(!mapvote_initialized)
1366                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1367                         return;
1368
1369         MapVote_Start();
1370 }
1371
1372 /*
1373 ============
1374 FindIntermission
1375
1376 Returns the entity to view from
1377 ============
1378 */
1379 /*
1380 entity FindIntermission()
1381 {
1382         local   entity spot;
1383         local   float cyc;
1384
1385 // look for info_intermission first
1386         spot = find (world, classname, "info_intermission");
1387         if (spot)
1388         {       // pick a random one
1389                 cyc = random() * 4;
1390                 while (cyc > 1)
1391                 {
1392                         spot = find (spot, classname, "info_intermission");
1393                         if (!spot)
1394                                 spot = find (spot, classname, "info_intermission");
1395                         cyc = cyc - 1;
1396                 }
1397                 return spot;
1398         }
1399
1400 // then look for the start position
1401         spot = find (world, classname, "info_player_start");
1402         if (spot)
1403                 return spot;
1404
1405 // testinfo_player_start is only found in regioned levels
1406         spot = find (world, classname, "testplayerstart");
1407         if (spot)
1408                 return spot;
1409
1410 // then look for the start position
1411         spot = find (world, classname, "info_player_deathmatch");
1412         if (spot)
1413                 return spot;
1414
1415         //objerror ("FindIntermission: no spot");
1416         return world;
1417 }
1418 */
1419
1420 /*
1421 ===============================================================================
1422
1423 RULES
1424
1425 ===============================================================================
1426 */
1427
1428 void DumpStats(float final)
1429 {
1430         float file;
1431         string s;
1432         float to_console;
1433         float to_eventlog;
1434         float to_file;
1435         float i;
1436
1437         to_console = autocvar_sv_logscores_console;
1438         to_eventlog = autocvar_sv_eventlog;
1439         to_file = autocvar_sv_logscores_file;
1440
1441         if(!final)
1442         {
1443                 to_console = TRUE; // always print printstats replies
1444                 to_eventlog = FALSE; // but never print them to the event log
1445         }
1446
1447         if(to_eventlog)
1448                 if(autocvar_sv_eventlog_console)
1449                         to_console = FALSE; // otherwise we get the output twice
1450
1451         if(final)
1452                 s = ":scores:";
1453         else
1454                 s = ":status:";
1455         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1456
1457         if(to_console)
1458                 print(s, "\n");
1459         if(to_eventlog)
1460                 GameLogEcho(s);
1461
1462         file = -1;
1463         if(to_file)
1464         {
1465                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1466                 if(file == -1)
1467                         to_file = FALSE;
1468                 else
1469                         fputs(file, strcat(s, "\n"));
1470         }
1471
1472         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1473         if(to_console)
1474                 print(s, "\n");
1475         if(to_eventlog)
1476                 GameLogEcho(s);
1477         if(to_file)
1478                 fputs(file, strcat(s, "\n"));
1479
1480         FOR_EACH_CLIENT(other)
1481         {
1482                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1483                 {
1484                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1485                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1486                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1487                                 s = strcat(s, ftos(other.team), ":");
1488                         else
1489                                 s = strcat(s, "spectator:");
1490
1491                         if(to_console)
1492                                 print(s, other.netname, "\n");
1493                         if(to_eventlog)
1494                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1495                         if(to_file)
1496                                 fputs(file, strcat(s, other.netname, "\n"));
1497                 }
1498         }
1499
1500         if(teamplay)
1501         {
1502                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1503                 if(to_console)
1504                         print(s, "\n");
1505                 if(to_eventlog)
1506                         GameLogEcho(s);
1507                 if(to_file)
1508                         fputs(file, strcat(s, "\n"));
1509
1510                 for(i = 1; i < 16; ++i)
1511                 {
1512                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1513                         s = strcat(s, ":", ftos(i));
1514                         if(to_console)
1515                                 print(s, "\n");
1516                         if(to_eventlog)
1517                                 GameLogEcho(s);
1518                         if(to_file)
1519                                 fputs(file, strcat(s, "\n"));
1520                 }
1521         }
1522
1523         if(to_console)
1524                 print(":end\n");
1525         if(to_eventlog)
1526                 GameLogEcho(":end");
1527         if(to_file)
1528         {
1529                 fputs(file, ":end\n");
1530                 fclose(file);
1531         }
1532 }
1533
1534 void FixIntermissionClient(entity e)
1535 {
1536         string s;
1537         if(!e.autoscreenshot) // initial call
1538         {
1539                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1540                 e.health = -2342;
1541                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1542                 e.solid = SOLID_NOT;
1543                 e.movetype = MOVETYPE_NONE;
1544                 e.takedamage = DAMAGE_NO;
1545                 if(e.weaponentity)
1546                 {
1547                         e.weaponentity.effects = EF_NODRAW;
1548                         if (e.weaponentity.weaponentity)
1549                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1550                 }
1551                 if(clienttype(e) == CLIENTTYPE_REAL)
1552                 {
1553                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1554                         s = autocvar_sv_intermission_cdtrack;
1555                         if(s != "")
1556                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1557                         msg_entity = e;
1558                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1559                 }
1560         }
1561 }
1562
1563 void minstagib_stop_countdown(entity e);
1564 /*
1565 go to the next level for deathmatch
1566 only called if a time or frag limit has expired
1567 */
1568 void NextLevel()
1569 {
1570         gameover = TRUE;
1571
1572         intermission_running = 1;
1573
1574 // enforce a wait time before allowing changelevel
1575         if(player_count > 0)
1576                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1577         else
1578                 intermission_exittime = -1;
1579
1580         /*
1581         WriteByte (MSG_ALL, SVC_CDTRACK);
1582         WriteByte (MSG_ALL, 3);
1583         WriteByte (MSG_ALL, 3);
1584         // done in FixIntermission
1585         */
1586
1587         //pos = FindIntermission ();
1588
1589         VoteReset();
1590
1591         DumpStats(TRUE);
1592
1593         // send statistics
1594         entity e;
1595         PlayerStats_EndMatch(1);
1596         FOR_EACH_CLIENT(e)
1597                 PlayerStats_AddGlobalInfo(e);
1598         PlayerStats_Shutdown();
1599         WeaponStats_Shutdown();
1600
1601         if(autocvar_sv_eventlog)
1602                 GameLogEcho(":gameover");
1603
1604         GameLogClose();
1605
1606         FOR_EACH_PLAYER(other) {
1607                 minstagib_stop_countdown(other);
1608                 FixIntermissionClient(other);
1609                 if(other.winning)
1610                         bprint(other.netname, " ^7wins.\n");
1611         }
1612
1613         if(autocvar_g_campaign)
1614                 CampaignPreIntermission();
1615
1616         localcmd("\nsv_hook_gameend\n");
1617 }
1618
1619 /*
1620 ============
1621 CheckRules_Player
1622
1623 Exit deathmatch games upon conditions
1624 ============
1625 */
1626 void CheckRules_Player()
1627 {
1628         if (gameover)   // someone else quit the game already
1629                 return;
1630
1631         if(self.deadflag == DEAD_NO)
1632                 self.play_time += frametime;
1633
1634         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1635         //   (div0: and that in CheckRules_World please)
1636 }
1637
1638 float checkrules_equality;
1639 float checkrules_suddendeathwarning;
1640 float checkrules_suddendeathend;
1641 float checkrules_overtimesadded; //how many overtimes have been already added
1642
1643 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1644 float WINNING_YES = 1; // winner found
1645 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1646 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1647
1648 float InitiateSuddenDeath()
1649 {
1650         // Check first whether normal overtimes could be added before initiating suddendeath mode
1651         // - for this timelimit_overtime needs to be >0 of course
1652         // - also check the winning condition calculated in the previous frame and only add normal overtime
1653         //   again, if at the point at which timelimit would be extended again, still no winner was found
1654         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1655         {
1656                 return 1; // need to call InitiateOvertime later
1657         }
1658         else
1659         {
1660                 if(!checkrules_suddendeathend)
1661                 {
1662                         if(autocvar_g_campaign)
1663                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1664                         else
1665                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1666                         if(g_race && !g_race_qualifying)
1667                                 race_StartCompleting();
1668                 }
1669                 return 0;
1670         }
1671 }
1672
1673 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1674 {
1675         ++checkrules_overtimesadded;
1676         //add one more overtime by simply extending the timelimit
1677         float tl;
1678         tl = autocvar_timelimit;
1679         tl += autocvar_timelimit_overtime;
1680         cvar_set("timelimit", ftos(tl));
1681         string minutesPlural;
1682         if (autocvar_timelimit_overtime == 1)
1683                 minutesPlural = " ^3minute";
1684         else
1685                 minutesPlural = " ^3minutes";
1686
1687         bcenterprint(
1688                 strcat(
1689                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1690                         ftos(autocvar_timelimit_overtime),
1691                         minutesPlural,
1692                         " to the game!"
1693                 )
1694         );
1695 }
1696
1697 float GetWinningCode(float fraglimitreached, float equality)
1698 {
1699         if(autocvar_g_campaign == 1)
1700                 if(fraglimitreached)
1701                         return WINNING_YES;
1702                 else
1703                         return WINNING_NO;
1704
1705         else
1706                 if(equality)
1707                         if(fraglimitreached)
1708                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1709                         else
1710                                 return WINNING_NEVER;
1711                 else
1712                         if(fraglimitreached)
1713                                 return WINNING_YES;
1714                         else
1715                                 return WINNING_NO;
1716 }
1717
1718 // set the .winning flag for exactly those players with a given field value
1719 void SetWinners(.float field, float value)
1720 {
1721         entity head;
1722         FOR_EACH_PLAYER(head)
1723                 head.winning = (head.field == value);
1724 }
1725
1726 // set the .winning flag for those players with a given field value
1727 void AddWinners(.float field, float value)
1728 {
1729         entity head;
1730         FOR_EACH_PLAYER(head)
1731                 if(head.field == value)
1732                         head.winning = 1;
1733 }
1734
1735 // clear the .winning flags
1736 void ClearWinners(void)
1737 {
1738         entity head;
1739         FOR_EACH_PLAYER(head)
1740                 head.winning = 0;
1741 }
1742
1743 // Onslaught winning condition:
1744 // game terminates if only one team has a working generator (or none)
1745 float WinningCondition_Onslaught()
1746 {
1747         entity head;
1748         float t1, t2, t3, t4;
1749
1750         WinningConditionHelper(); // set worldstatus
1751
1752         if(inWarmupStage)
1753                 return WINNING_NO;
1754
1755         // first check if the game has ended
1756         t1 = t2 = t3 = t4 = 0;
1757         head = find(world, classname, "onslaught_generator");
1758         while (head)
1759         {
1760                 if (head.health > 0)
1761                 {
1762                         if (head.team == COLOR_TEAM1) t1 = 1;
1763                         if (head.team == COLOR_TEAM2) t2 = 1;
1764                         if (head.team == COLOR_TEAM3) t3 = 1;
1765                         if (head.team == COLOR_TEAM4) t4 = 1;
1766                 }
1767                 head = find(head, classname, "onslaught_generator");
1768         }
1769         if (t1 + t2 + t3 + t4 < 2)
1770         {
1771                 // game over, only one team remains (or none)
1772                 ClearWinners();
1773                 if (t1) SetWinners(team, COLOR_TEAM1);
1774                 if (t2) SetWinners(team, COLOR_TEAM2);
1775                 if (t3) SetWinners(team, COLOR_TEAM3);
1776                 if (t4) SetWinners(team, COLOR_TEAM4);
1777                 dprint("Have a winner, ending game.\n");
1778                 return WINNING_YES;
1779         }
1780
1781         // Two or more teams remain
1782         return WINNING_NO;
1783 }
1784
1785 float LMS_NewPlayerLives()
1786 {
1787         float fl;
1788         fl = autocvar_fraglimit;
1789         if(fl == 0)
1790                 fl = 999;
1791
1792         // first player has left the game for dying too much? Nobody else can get in.
1793         if(lms_lowest_lives < 1)
1794                 return 0;
1795
1796         if(!autocvar_g_lms_join_anytime)
1797                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1798                         return 0;
1799
1800         return bound(1, lms_lowest_lives, fl);
1801 }
1802
1803 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1804 // they win. Otherwise the defending team wins once the timelimit passes.
1805 void assault_new_round();
1806 float WinningCondition_Assault()
1807 {
1808         float status;
1809
1810         WinningConditionHelper(); // set worldstatus
1811
1812         status = WINNING_NO;
1813         // as the timelimit has not yet passed just assume the defending team will win
1814         if(assault_attacker_team == COLOR_TEAM1)
1815         {
1816                 SetWinners(team, COLOR_TEAM2);
1817         }
1818         else
1819         {
1820                 SetWinners(team, COLOR_TEAM1);
1821         }
1822
1823         entity ent;
1824         ent = find(world, classname, "target_assault_roundend");
1825         if(ent)
1826         {
1827                 if(ent.winning) // round end has been triggered by attacking team
1828                 {
1829                         bprint("ASSAULT: round completed...\n");
1830                         SetWinners(team, assault_attacker_team);
1831
1832                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1833
1834                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1835                         {
1836                                 status = WINNING_YES;
1837                         }
1838                         else
1839                         {
1840                                 entity oldself;
1841                                 oldself = self;
1842                                 self = ent;
1843                                 assault_new_round();
1844                                 self = oldself;
1845                         }
1846                 }
1847         }
1848
1849         return status;
1850 }
1851
1852 // LMS winning condition: game terminates if and only if there's at most one
1853 // one player who's living lives. Top two scores being equal cancels the time
1854 // limit.
1855 float WinningCondition_LMS()
1856 {
1857         entity head, head2;
1858         float have_player;
1859         float have_players;
1860         float l;
1861
1862         have_player = FALSE;
1863         have_players = FALSE;
1864         l = LMS_NewPlayerLives();
1865
1866         head = find(world, classname, "player");
1867         if(head)
1868                 have_player = TRUE;
1869         head2 = find(head, classname, "player");
1870         if(head2)
1871                 have_players = TRUE;
1872
1873         if(have_player)
1874         {
1875                 // we have at least one player
1876                 if(have_players)
1877                 {
1878                         // two or more active players - continue with the game
1879                 }
1880                 else
1881                 {
1882                         // exactly one player?
1883
1884                         ClearWinners();
1885                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1886
1887                         if(l)
1888                         {
1889                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1890                                 return WINNING_NO;
1891                         }
1892                         else
1893                         {
1894                                 // a winner!
1895                                 // and assign him his first place
1896                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1897                                 return WINNING_YES;
1898                         }
1899                 }
1900         }
1901         else
1902         {
1903                 // nobody is playing at all...
1904                 if(l)
1905                 {
1906                         // wait for players...
1907                 }
1908                 else
1909                 {
1910                         // SNAFU (maybe a draw game?)
1911                         ClearWinners();
1912                         dprint("No players, ending game.\n");
1913                         return WINNING_YES;
1914                 }
1915         }
1916
1917         // When we get here, we have at least two players who are actually LIVING,
1918         // now check if the top two players have equal score.
1919         WinningConditionHelper();
1920
1921         ClearWinners();
1922         if(WinningConditionHelper_winner)
1923                 WinningConditionHelper_winner.winning = TRUE;
1924         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1925                 return WINNING_NEVER;
1926
1927         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1928         return WINNING_NO;
1929 }
1930
1931 void ShuffleMaplist()
1932 {
1933         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1934 }
1935
1936 float leaderfrags;
1937 float WinningCondition_Scores(float limit, float leadlimit)
1938 {
1939         float limitreached;
1940
1941         // TODO make everything use THIS winning condition (except LMS)
1942         WinningConditionHelper();
1943
1944         if(teamplay)
1945         {
1946                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1947                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1948                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1949                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1950         }
1951
1952         ClearWinners();
1953         if(WinningConditionHelper_winner)
1954                 WinningConditionHelper_winner.winning = 1;
1955         if(WinningConditionHelper_winnerteam >= 0)
1956                 SetWinners(team, WinningConditionHelper_winnerteam);
1957
1958         if(WinningConditionHelper_lowerisbetter)
1959         {
1960                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1961                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1962                 limit = -limit;
1963         }
1964
1965         if(WinningConditionHelper_zeroisworst)
1966                 leadlimit = 0; // not supported in this mode
1967
1968         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1969         // these modes always score in increments of 1, thus this makes sense
1970         {
1971                 if(leaderfrags != WinningConditionHelper_topscore)
1972                 {
1973                         leaderfrags = WinningConditionHelper_topscore;
1974
1975                         if (limit)
1976                         if (leaderfrags == limit - 1)
1977                                 Announce("1fragleft");
1978                         else if (leaderfrags == limit - 2)
1979                                 Announce("2fragsleft");
1980                         else if (leaderfrags == limit - 3)
1981                                 Announce("3fragsleft");
1982                 }
1983         }
1984
1985         limitreached = FALSE;
1986         if(limit)
1987                 if(WinningConditionHelper_topscore >= limit)
1988                         limitreached = TRUE;
1989         if(leadlimit)
1990         {
1991                 float leadlimitreached;
1992                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1993                 if(autocvar_leadlimit_and_fraglimit)
1994                         limitreached = (limitreached && leadlimitreached);
1995                 else
1996                         limitreached = (limitreached || leadlimitreached);
1997         }
1998
1999         if(limit)
2000                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2001
2002         return GetWinningCode(
2003                 WinningConditionHelper_topscore && limitreached,
2004                 WinningConditionHelper_equality
2005         );
2006 }
2007
2008 float WinningCondition_Race(float fraglimit)
2009 {
2010         float wc;
2011         entity p;
2012         float n, c;
2013
2014         n = 0;
2015         c = 0;
2016         FOR_EACH_PLAYER(p)
2017         {
2018                 ++n;
2019                 if(p.race_completed)
2020                         ++c;
2021         }
2022         if(n && (n == c))
2023                 return WINNING_YES;
2024         wc = WinningCondition_Scores(fraglimit, 0);
2025
2026         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2027         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2028         // do NOT support equality when the laps are all raced!
2029                 return WINNING_STARTSUDDENDEATHOVERTIME;
2030         else
2031                 return WINNING_NEVER;
2032         return wc;
2033 }
2034
2035 float WinningCondition_QualifyingThenRace(float limit)
2036 {
2037         float wc;
2038         wc = WinningCondition_Scores(limit, 0);
2039
2040         // NEVER initiate overtime
2041         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2042         {
2043                 return WINNING_YES;
2044         }
2045
2046         return wc;
2047 }
2048
2049 float WinningCondition_RanOutOfSpawns()
2050 {
2051         entity head;
2052
2053         if(have_team_spawns <= 0)
2054                 return WINNING_NO;
2055
2056         if(autocvar_g_spawn_useallspawns <= 0)
2057                 return WINNING_NO;
2058
2059         if(!some_spawn_has_been_used)
2060                 return WINNING_NO;
2061
2062         team1_score = team2_score = team3_score = team4_score = 0;
2063
2064         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2065         {
2066                 if(head.team == COLOR_TEAM1)
2067                         team1_score = 1;
2068                 else if(head.team == COLOR_TEAM2)
2069                         team2_score = 1;
2070                 else if(head.team == COLOR_TEAM3)
2071                         team3_score = 1;
2072                 else if(head.team == COLOR_TEAM4)
2073                         team4_score = 1;
2074         }
2075
2076         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2077         {
2078                 if(head.team == COLOR_TEAM1)
2079                         team1_score = 1;
2080                 else if(head.team == COLOR_TEAM2)
2081                         team2_score = 1;
2082                 else if(head.team == COLOR_TEAM3)
2083                         team3_score = 1;
2084                 else if(head.team == COLOR_TEAM4)
2085                         team4_score = 1;
2086         }
2087
2088         ClearWinners();
2089         if(team1_score + team2_score + team3_score + team4_score == 0)
2090         {
2091                 checkrules_equality = TRUE;
2092                 return WINNING_YES;
2093         }
2094         else if(team1_score + team2_score + team3_score + team4_score == 1)
2095         {
2096                 float t, i;
2097                 if(team1_score)
2098                         t = COLOR_TEAM1;
2099                 else if(team2_score)
2100                         t = COLOR_TEAM2;
2101                 else if(team3_score)
2102                         t = COLOR_TEAM3;
2103                 else // if(team4_score)
2104                         t = COLOR_TEAM4;
2105                 CheckAllowedTeams(world);
2106                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2107                 {
2108                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2109                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2110                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2111                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2112                 }
2113
2114                 AddWinners(team, t);
2115                 return WINNING_YES;
2116         }
2117         else
2118                 return WINNING_NO;
2119 }
2120
2121 /*
2122 ============
2123 CheckRules_World
2124
2125 Exit deathmatch games upon conditions
2126 ============
2127 */
2128 void ReadyRestart();
2129 void CheckRules_World()
2130 {
2131         float timelimit;
2132         float fraglimit;
2133         float leadlimit;
2134
2135         VoteThink();
2136         MapVote_Think();
2137
2138         SetDefaultAlpha();
2139
2140         /*
2141         MapVote_Think should now do that part
2142         if (intermission_running)
2143                 if (time >= intermission_exittime + 60)
2144                 {
2145                         if(!DoNextMapOverride())
2146                                 GotoNextMap();
2147                         return;
2148                 }
2149         */
2150
2151         if (gameover)   // someone else quit the game already
2152         {
2153                 if(player_count == 0) // Nobody there? Then let's go to the next map
2154                         MapVote_Start();
2155                         // this will actually check the player count in the next frame
2156                         // again, but this shouldn't hurt
2157                 return;
2158         }
2159
2160         timelimit = autocvar_timelimit * 60;
2161         fraglimit = autocvar_fraglimit;
2162         leadlimit = autocvar_leadlimit;
2163
2164         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2165         {
2166                 if(timelimit > 0)
2167                         timelimit = 0; // timelimit is not made for warmup
2168                 if(fraglimit > 0)
2169                         fraglimit = 0; // no fraglimit for now
2170                 leadlimit = 0; // no leadlimit for now
2171         }
2172
2173         if(timelimit > 0)
2174         {
2175                 timelimit += game_starttime;
2176         }
2177         else if (timelimit < 0)
2178         {
2179                 // endmatch
2180                 NextLevel();
2181                 return;
2182         }
2183
2184         if(g_onslaught)
2185                 timelimit = 0; // ONS has its own overtime rule
2186
2187         float wantovertime;
2188         wantovertime = 0;
2189
2190         if(timelimit > game_starttime)
2191                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2192         else
2193                 game_completion_ratio = 0;
2194
2195         if(checkrules_suddendeathend)
2196         {
2197                 if(!checkrules_suddendeathwarning)
2198                 {
2199                         checkrules_suddendeathwarning = TRUE;
2200                         if(g_race && !g_race_qualifying)
2201                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2202                         else
2203                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2204                 }
2205         }
2206         else
2207         {
2208                 if (timelimit && time >= timelimit)
2209                 {
2210                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2211                         {
2212                                 float totalplayers;
2213                                 float playerswithlaps;
2214                                 float readyplayers;
2215                                 entity head;
2216                                 totalplayers = playerswithlaps = readyplayers = 0;
2217                                 FOR_EACH_PLAYER(head)
2218                                 {
2219                                         ++totalplayers;
2220                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2221                                                 ++playerswithlaps;
2222                                         if(head.ready)
2223                                                 ++readyplayers;
2224                                 }
2225
2226                                 // at least 2 of the players have completed a lap: start the RACE
2227                                 // otherwise, the players should end the qualifying on their own
2228                                 if(readyplayers || playerswithlaps >= 2)
2229                                 {
2230                                         checkrules_suddendeathend = 0;
2231                                         ReadyRestart(); // go to race
2232                                         return;
2233                                 }
2234                                 else
2235                                         wantovertime |= InitiateSuddenDeath();
2236                         }
2237                         else
2238                                 wantovertime |= InitiateSuddenDeath();
2239                 }
2240         }
2241
2242         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2243         {
2244                 NextLevel();
2245                 return;
2246         }
2247
2248         float checkrules_status;
2249         checkrules_status = WinningCondition_RanOutOfSpawns();
2250         if(checkrules_status == WINNING_YES)
2251         {
2252                 bprint("Hey! Someone ran out of spawns!\n");
2253         }
2254         else if(g_race && !g_race_qualifying && timelimit >= 0)
2255         {
2256                 checkrules_status = WinningCondition_Race(fraglimit);
2257                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2258         }
2259         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2260         {
2261                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2262                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2263         }
2264         else if(g_assault)
2265         {
2266                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2267         }
2268         else if(g_lms)
2269         {
2270                 checkrules_status = WinningCondition_LMS();
2271         }
2272         else if (g_onslaught)
2273         {
2274                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2275         }
2276         else
2277         {
2278                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2279                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2280         }
2281
2282         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2283         {
2284                 checkrules_status = WINNING_NEVER;
2285                 checkrules_overtimesadded = -1;
2286                 wantovertime |= InitiateSuddenDeath();
2287         }
2288
2289         if(checkrules_status == WINNING_NEVER)
2290                 // equality cases! Nobody wins if the overtime ends in a draw.
2291                 ClearWinners();
2292
2293         if(wantovertime)
2294         {
2295                 if(checkrules_status == WINNING_NEVER)
2296                         InitiateOvertime();
2297                 else
2298                         checkrules_status = WINNING_YES;
2299         }
2300
2301         if(checkrules_suddendeathend)
2302                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2303                         checkrules_status = WINNING_YES;
2304
2305         if(checkrules_status == WINNING_YES)
2306         {
2307                 //print("WINNING\n");
2308                 NextLevel();
2309         }
2310 }
2311
2312 float mapvote_nextthink;
2313 float mapvote_initialized;
2314 float mapvote_keeptwotime;
2315 float mapvote_timeout;
2316 string mapvote_message;
2317 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2318 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2319 float mapvote_screenshot_dirs_count;
2320
2321 float mapvote_count;
2322 float mapvote_count_real;
2323 string mapvote_maps[MAPVOTE_COUNT];
2324 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2325 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2326 float mapvote_maps_suggested[MAPVOTE_COUNT];
2327 string mapvote_suggestions[MAPVOTE_COUNT];
2328 float mapvote_suggestion_ptr;
2329 float mapvote_voters;
2330 float mapvote_selections[MAPVOTE_COUNT];
2331 float mapvote_run;
2332 float mapvote_detail;
2333 float mapvote_abstain;
2334 .float mapvote;
2335
2336 void MapVote_ClearAllVotes()
2337 {
2338         FOR_EACH_CLIENT(other)
2339                 other.mapvote = 0;
2340 }
2341
2342 string MapVote_Suggest(string m)
2343 {
2344         float i;
2345         if(m == "")
2346                 return "That's not how to use this command.";
2347         if(!autocvar_g_maplist_votable_suggestions)
2348                 return "Suggestions are not accepted on this server.";
2349         if(mapvote_initialized)
2350                 return "Can't suggest - voting is already in progress!";
2351         m = MapInfo_FixName(m);
2352         if(!m)
2353                 return "The map you suggested is not available on this server.";
2354         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2355                 if(Map_IsRecent(m))
2356                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2357
2358         if(!MapInfo_CheckMap(m))
2359                 return "The map you suggested does not support the current game mode.";
2360         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2361                 if(mapvote_suggestions[i] == m)
2362                         return "This map was already suggested.";
2363         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2364         {
2365                 i = floor(random() * mapvote_suggestion_ptr);
2366         }
2367         else
2368         {
2369                 i = mapvote_suggestion_ptr;
2370                 mapvote_suggestion_ptr += 1;
2371         }
2372         if(mapvote_suggestions[i] != "")
2373                 strunzone(mapvote_suggestions[i]);
2374         mapvote_suggestions[i] = strzone(m);
2375         if(autocvar_sv_eventlog)
2376                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2377         return strcat("Suggestion of ", m, " accepted.");
2378 }
2379
2380 void MapVote_AddVotable(string nextMap, float isSuggestion)
2381 {
2382         float j, i, o;
2383         string pakfile, mapfile;
2384
2385         if(nextMap == "")
2386                 return;
2387         for(j = 0; j < mapvote_count; ++j)
2388                 if(mapvote_maps[j] == nextMap)
2389                         return;
2390         // suggestions might be no longer valid/allowed after gametype switch!
2391         if(isSuggestion)
2392                 if(!MapInfo_CheckMap(nextMap))
2393                         return;
2394         mapvote_maps[mapvote_count] = strzone(nextMap);
2395         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2396
2397         pakfile = string_null;
2398         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2399         {
2400                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2401                 pakfile = whichpack(strcat(mapfile, ".tga"));
2402                 if(pakfile == "")
2403                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2404                 if(pakfile == "")
2405                         pakfile = whichpack(strcat(mapfile, ".png"));
2406                 if(pakfile != "")
2407                         break;
2408         }
2409         if(i >= mapvote_screenshot_dirs_count)
2410                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2411         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2412                 pakfile = substring(pakfile, o, -1);
2413
2414         mapvote_maps_screenshot_dir[mapvote_count] = i;
2415         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2416
2417         mapvote_count += 1;
2418 }
2419
2420 void MapVote_Spawn();
2421 void MapVote_Init()
2422 {
2423         float i;
2424         float nmax, smax;
2425
2426         MapVote_ClearAllVotes();
2427
2428         mapvote_count = 0;
2429         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2430         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2431
2432         if(mapvote_abstain)
2433                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2434         else
2435                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2436         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2437
2438         // we need this for AddVotable, as that cycles through the screenshot dirs
2439         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2440         if(mapvote_screenshot_dirs_count == 0)
2441                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2442         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2443         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2444                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2445
2446         if(mapvote_suggestion_ptr)
2447                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2448                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2449
2450         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2451                 MapVote_AddVotable(GetNextMap(), FALSE);
2452
2453         if(mapvote_count == 0)
2454         {
2455                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2456                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2457                 if(autocvar_g_maplist_shuffle)
2458                         ShuffleMaplist();
2459                 localcmd("\nmenu_cmd sync\n");
2460                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2461                         MapVote_AddVotable(GetNextMap(), FALSE);
2462         }
2463
2464         mapvote_count_real = mapvote_count;
2465         if(mapvote_abstain)
2466                 MapVote_AddVotable("don't care", 0);
2467
2468         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2469
2470         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2471         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2472         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2473                 mapvote_keeptwotime = 0;
2474         mapvote_message = "Choose a map and press its key!";
2475
2476         MapVote_Spawn();
2477 }
2478
2479 void MapVote_SendPicture(float id)
2480 {
2481         msg_entity = self;
2482         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2483         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2484         WriteByte(MSG_ONE, id);
2485         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2486 }
2487
2488 float MapVote_GetMapMask()
2489 {
2490         float mask, i, power;
2491         mask = 0;
2492         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2493                 if(mapvote_maps[i] != "")
2494                         mask |= power;
2495         return mask;
2496 }
2497
2498 entity mapvote_ent;
2499 float MapVote_SendEntity(entity to, float sf)
2500 {
2501         float i;
2502
2503         if(sf & 1)
2504                 sf &~= 2; // if we send 1, we don't need to also send 2
2505
2506         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2507         WriteByte(MSG_ENTITY, sf);
2508
2509         if(sf & 1)
2510         {
2511                 // flag 1 == initialization
2512                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2513                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2514                 WriteString(MSG_ENTITY, "");
2515                 WriteByte(MSG_ENTITY, mapvote_count);
2516                 WriteByte(MSG_ENTITY, mapvote_abstain);
2517                 WriteByte(MSG_ENTITY, mapvote_detail);
2518                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2519                 if(mapvote_count <= 8)
2520                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2521                 else
2522                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2523                 for(i = 0; i < mapvote_count; ++i)
2524                         if(mapvote_maps[i] != "")
2525                         {
2526                                 if(mapvote_abstain && i == mapvote_count - 1)
2527                                 {
2528                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2529                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2530                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2531                                 }
2532                                 else
2533                                 {
2534                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2535                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2536                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2537                                 }
2538                         }
2539         }
2540
2541         if(sf & 2)
2542         {
2543                 // flag 2 == update of mask
2544                 if(mapvote_count <= 8)
2545                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2546                 else
2547                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2548         }
2549
2550         if(sf & 4)
2551         {
2552                 if(mapvote_detail)
2553                         for(i = 0; i < mapvote_count; ++i)
2554                                 if(mapvote_maps[i] != "")
2555                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2556
2557                 WriteByte(MSG_ENTITY, to.mapvote);
2558         }
2559
2560         return TRUE;
2561 }
2562
2563 void MapVote_Spawn()
2564 {
2565         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2566 }
2567
2568 void MapVote_TouchMask()
2569 {
2570         mapvote_ent.SendFlags |= 2;
2571 }
2572
2573 void MapVote_TouchVotes(entity voter)
2574 {
2575         mapvote_ent.SendFlags |= 4;
2576 }
2577
2578 float MapVote_Finished(float mappos)
2579 {
2580         string result;
2581         float i;
2582         float didntvote;
2583
2584         if(autocvar_sv_eventlog)
2585         {
2586                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2587                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2588                 didntvote = mapvote_voters;
2589                 for(i = 0; i < mapvote_count; ++i)
2590                         if(mapvote_maps[i] != "")
2591                         {
2592                                 didntvote -= mapvote_selections[i];
2593                                 if(i != mappos)
2594                                 {
2595                                         result = strcat(result, ":", mapvote_maps[i]);
2596                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2597                                 }
2598                         }
2599                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2600
2601                 GameLogEcho(result);
2602                 if(mapvote_maps_suggested[mappos])
2603                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2604         }
2605
2606         FOR_EACH_REALCLIENT(other)
2607                 FixClientCvars(other);
2608
2609         Map_Goto_SetStr(mapvote_maps[mappos]);
2610         Map_Goto(0);
2611         alreadychangedlevel = TRUE;
2612         return TRUE;
2613 }
2614 void MapVote_CheckRules_1()
2615 {
2616         float i;
2617
2618         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2619         {
2620                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2621                 mapvote_selections[i] = 0;
2622         }
2623
2624         mapvote_voters = 0;
2625         FOR_EACH_REALCLIENT(other)
2626         {
2627                 ++mapvote_voters;
2628                 if(other.mapvote)
2629                 {
2630                         i = other.mapvote - 1;
2631                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2632                         mapvote_selections[i] = mapvote_selections[i] + 1;
2633                 }
2634         }
2635 }
2636
2637 float MapVote_CheckRules_2()
2638 {
2639         float i;
2640         float firstPlace, secondPlace;
2641         float firstPlaceVotes, secondPlaceVotes;
2642         float mapvote_voters_real;
2643         string result;
2644
2645         if(mapvote_count_real == 1)
2646                 return MapVote_Finished(0);
2647
2648         mapvote_voters_real = mapvote_voters;
2649         if(mapvote_abstain)
2650                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2651
2652         RandomSelection_Init();
2653         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2655         firstPlace = RandomSelection_chosen_float;
2656         firstPlaceVotes = RandomSelection_best_priority;
2657         //dprint("First place: ", ftos(firstPlace), "\n");
2658         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2659
2660         RandomSelection_Init();
2661         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2662                 if(i != firstPlace)
2663                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2664         secondPlace = RandomSelection_chosen_float;
2665         secondPlaceVotes = RandomSelection_best_priority;
2666         //dprint("Second place: ", ftos(secondPlace), "\n");
2667         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2668
2669         if(firstPlace == -1)
2670                 error("No first place in map vote... WTF?");
2671
2672         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2673                 return MapVote_Finished(firstPlace);
2674
2675         if(mapvote_keeptwotime)
2676                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2677                 {
2678                         float didntvote;
2679                         MapVote_TouchMask();
2680                         mapvote_message = "Now decide between the TOP TWO!";
2681                         mapvote_keeptwotime = 0;
2682                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2683                         result = strcat(result, ":", ftos(firstPlaceVotes));
2684                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2685                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2686                         didntvote = mapvote_voters;
2687                         for(i = 0; i < mapvote_count; ++i)
2688                                 if(mapvote_maps[i] != "")
2689                                 {
2690                                         didntvote -= mapvote_selections[i];
2691                                         if(i != firstPlace)
2692                                                 if(i != secondPlace)
2693                                                 {
2694                                                         result = strcat(result, ":", mapvote_maps[i]);
2695                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2696                                                         if(i < mapvote_count_real)
2697                                                         {
2698                                                                 strunzone(mapvote_maps[i]);
2699                                                                 mapvote_maps[i] = "";
2700                                                                 strunzone(mapvote_maps_pakfile[i]);
2701                                                                 mapvote_maps_pakfile[i] = "";
2702                                                         }
2703                                                 }
2704                                 }
2705                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2706                         if(autocvar_sv_eventlog)
2707                                 GameLogEcho(result);
2708                 }
2709
2710         return FALSE;
2711 }
2712 void MapVote_Tick()
2713 {
2714         float keeptwo;
2715         float totalvotes;
2716
2717         keeptwo = mapvote_keeptwotime;
2718         MapVote_CheckRules_1(); // count
2719         if(MapVote_CheckRules_2()) // decide
2720                 return;
2721
2722         totalvotes = 0;
2723         FOR_EACH_REALCLIENT(other)
2724         {
2725                 // hide scoreboard again
2726                 if(other.health != 2342)
2727                 {
2728                         other.health = 2342;
2729                         other.impulse = 0;
2730                         if(clienttype(other) == CLIENTTYPE_REAL)
2731                         {
2732                                 msg_entity = other;
2733                                 WriteByte(MSG_ONE, SVC_FINALE);
2734                                 WriteString(MSG_ONE, "");
2735                         }
2736                 }
2737
2738                 // clear possibly invalid votes
2739                 if(mapvote_maps[other.mapvote - 1] == "")
2740                         other.mapvote = 0;
2741                 // use impulses as new vote
2742                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2743                         if(mapvote_maps[other.impulse - 1] != "")
2744                         {
2745                                 other.mapvote = other.impulse;
2746                                 MapVote_TouchVotes(other);
2747                         }
2748                 other.impulse = 0;
2749
2750                 if(other.mapvote)
2751                         ++totalvotes;
2752         }
2753
2754         MapVote_CheckRules_1(); // just count
2755 }
2756 void MapVote_Start()
2757 {
2758         if(mapvote_run)
2759                 return;
2760
2761         // wait for stats to be sent first
2762         if(!playerstats_waitforme)
2763                 return;
2764
2765         MapInfo_Enumerate();
2766         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2767                 mapvote_run = TRUE;
2768 }
2769 void MapVote_Think()
2770 {
2771         if(!mapvote_run)
2772                 return;
2773
2774         if(alreadychangedlevel)
2775                 return;
2776
2777         if(time < mapvote_nextthink)
2778                 return;
2779         //dprint("tick\n");
2780
2781         mapvote_nextthink = time + 0.5;
2782
2783         if(!mapvote_initialized)
2784         {
2785                 if(autocvar_rescan_pending == 1)
2786                 {
2787                         cvar_set("rescan_pending", "2");
2788                         localcmd("fs_rescan\nrescan_pending 3\n");
2789                         return;
2790                 }
2791                 else if(autocvar_rescan_pending == 2)
2792                 {
2793                         return;
2794                 }
2795                 else if(autocvar_rescan_pending == 3)
2796                 {
2797                         // now build missing mapinfo files
2798                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2799                                 return;
2800
2801                         // we're done, start the timer
2802                         cvar_set("rescan_pending", "0");
2803                 }
2804
2805                 mapvote_initialized = TRUE;
2806                 if(DoNextMapOverride(0))
2807                         return;
2808                 if(!autocvar_g_maplist_votable || player_count <= 0)
2809                 {
2810                         GotoNextMap(0);
2811                         return;
2812                 }
2813                 MapVote_Init();
2814         }
2815
2816         MapVote_Tick();
2817 }
2818
2819 string GotoMap(string m)
2820 {
2821         if(!MapInfo_CheckMap(m))
2822                 return "The map you chose is not available on this server.";
2823         cvar_set("nextmap", m);
2824         cvar_set("timelimit", "-1");
2825         if(mapvote_initialized || alreadychangedlevel)
2826         {
2827                 if(DoNextMapOverride(0))
2828                         return "Map switch initiated.";
2829                 else
2830                         return "Hm... no. For some reason I like THIS map more.";
2831         }
2832         else
2833                 return "Map switch will happen after scoreboard.";
2834 }
2835
2836
2837 void EndFrame()
2838 {
2839         float altime;
2840         FOR_EACH_REALCLIENT(self)
2841         {
2842                 if(self.classname == "spectator")
2843                 {
2844                         if(self.enemy.typehitsound)
2845                                 self.typehit_time = time;
2846                         else if(self.enemy.hitsound)
2847                                 self.hit_time = time;
2848                 }
2849                 else
2850                 {
2851                         if(self.typehitsound)
2852                                 self.typehit_time = time;
2853                         else if(self.hitsound)
2854                                 self.hit_time = time;
2855                 }
2856         }
2857         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2858         // add 1 frametime because after this, engine SV_Physics
2859         // increases time by a frametime and then networks the frame
2860         // add another frametime because client shows everything with
2861         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2862         // needed!
2863         FOR_EACH_CLIENT(self)
2864         {
2865                 self.hitsound = FALSE;
2866                 self.typehitsound = FALSE;
2867                 antilag_record(self, altime);
2868         }
2869 }
2870
2871
2872 /*
2873  * RedirectionThink:
2874  * returns TRUE if redirecting
2875  */
2876 float redirection_timeout;
2877 float redirection_nextthink;
2878 float RedirectionThink()
2879 {
2880         float clients_found;
2881
2882         if(redirection_target == "")
2883                 return FALSE;
2884
2885         if(!redirection_timeout)
2886         {
2887                 cvar_set("sv_public", "-2");
2888                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2889                 if(redirection_target == "self")
2890                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2891                 else
2892                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2893         }
2894
2895         if(time < redirection_nextthink)
2896                 return TRUE;
2897
2898         redirection_nextthink = time + 1;
2899
2900         clients_found = 0;
2901         FOR_EACH_REALCLIENT(self)
2902         {
2903                 // TODO add timer
2904                 print("Redirecting: sending connect command to ", self.netname, "\n");
2905                 if(redirection_target == "self")
2906                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2907                 else
2908                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2909                 ++clients_found;
2910         }
2911
2912         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2913
2914         if(time > redirection_timeout || clients_found == 0)
2915                 localcmd("\nwait; wait; wait; quit\n");
2916
2917         return TRUE;
2918 }
2919
2920 void TargetMusic_RestoreGame();
2921 void RestoreGame()
2922 {
2923         // Loaded from a save game
2924         // some things then break, so let's work around them...
2925
2926         // Progs DB (capture records)
2927         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2928
2929         // Mapinfo
2930         MapInfo_Shutdown();
2931         MapInfo_Enumerate();
2932         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2933         WeaponStats_Init();
2934
2935         TargetMusic_RestoreGame();
2936 }
2937
2938 void Shutdown()
2939 {
2940         entity e;
2941
2942         gameover = 2;
2943
2944         if(world_initialized > 0)
2945         {
2946                 world_initialized = 0;
2947                 print("Saving persistent data...\n");
2948                 Ban_SaveBans();
2949
2950                 PlayerStats_EndMatch(0);
2951                 FOR_EACH_CLIENT(e)
2952                         PlayerStats_AddGlobalInfo(e);
2953                 PlayerStats_Shutdown();
2954
2955                 if(!cheatcount_total)
2956                 {
2957                         if(autocvar_sv_db_saveasdump)
2958                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2959                         else
2960                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2961                 }
2962                 if(autocvar_developer)
2963                 {
2964                         if(autocvar_sv_db_saveasdump)
2965                                 db_dump(TemporaryDB, "server-temp.db");
2966                         else
2967                                 db_save(TemporaryDB, "server-temp.db");
2968                 }
2969                 CheatShutdown(); // must be after cheatcount check
2970                 db_close(ServerProgsDB);
2971                 db_close(TemporaryDB);
2972                 print("done!\n");
2973                 // tell the bot system the game is ending now
2974                 bot_endgame();
2975
2976                 WeaponStats_Shutdown();
2977                 MapInfo_Shutdown();
2978         }
2979         else if(world_initialized == 0)
2980         {
2981                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2982         }
2983 }