1 // =============================================
2 // Server side voting code, reworked by Samual
3 // Last updated: December 14th, 2011
4 // =============================================
6 // Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
11 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
15 // 2 = player needs to ready up
17 // 8 = player needs to vote
33 if(to.vote_selection == 0)
45 if(!(nags & 4)) // no vote called? send no string
48 WriteByte(MSG_ENTITY, nags);
52 WriteByte(MSG_ENTITY, vote_accept_count);
53 WriteByte(MSG_ENTITY, vote_reject_count);
54 WriteByte(MSG_ENTITY, vote_needed_overall);
55 WriteChar(MSG_ENTITY, to.vote_selection);
59 WriteString(MSG_ENTITY, votecalledvote_display);
63 for(i = 1; i <= maxclients; i += 8)
65 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
68 WriteByte(MSG_ENTITY, f);
77 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
80 void Nagger_VoteChanged()
83 nagger.SendFlags |= 128;
86 void Nagger_VoteCountChanged()
89 nagger.SendFlags |= 64;
92 void Nagger_ReadyCounted()
95 nagger.SendFlags |= 1;
99 // =======================
100 // Game logic for voting
101 // =======================
107 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
111 strunzone(votecalledvote);
112 strunzone(votecalledvote_display);
116 votecalledmaster = FALSE;
118 votecalledvote = string_null;
119 votecalledvote_display = string_null;
121 vote_parsed_command = string_null;
122 vote_parsed_display = string_null;
124 Nagger_VoteChanged();
127 void VoteStop(entity stopper)
129 bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
130 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
132 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
133 if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
140 if(votefinished > 0) // a vote was called
141 if(time > votefinished) // time is up
151 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
153 if(votecalledmaster && votecaller)
154 votecaller.vote_master = 1;
156 localcmd(strcat(votecalledvote, "\n"));
158 if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
161 Announce("voteaccept");
166 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
168 Announce("votefail");
173 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
175 Announce("votefail");
178 void VoteSpam(float notvoters, float mincount, string result)
181 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
182 strcat("^2:^1", ftos(vote_reject_count)),
183 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
184 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
185 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? string_null : "have to "), "vote\n"))));
187 if(autocvar_sv_eventlog)
190 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
191 strcat(":", ftos(vote_reject_count)),
192 strcat(":", ftos(vote_abstain_count)),
193 strcat(":", ftos(notvoters)),
194 strcat(":", ftos(mincount))));
201 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
203 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
204 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
205 || (autocvar_sv_vote_nospectators == 0));
207 float vote_player_count, is_player, notvoters;
208 float vote_real_player_count, vote_real_accept_count;
209 float vote_real_reject_count, vote_real_abstain_count;
210 float vote_needed_of_voted, final_needed_votes;
211 float vote_factor_overall, vote_factor_of_voted;
215 Nagger_VoteCountChanged();
217 // add up all the votes from each connected client
218 FOR_EACH_REALCLIENT(tmp_player)
220 is_player = (tmp_player.classname == "player");
223 if(is_player) { ++vote_real_player_count; }
225 switch(tmp_player.vote_selection)
227 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
228 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
229 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
234 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
235 if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count)
237 if(votecaller) { votecaller.vote_next = 0; }
238 print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master.");
243 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
244 if(!spectators_allowed && (vote_real_player_count > 0))
246 vote_accept_count = vote_real_accept_count;
247 vote_reject_count = vote_real_reject_count;
248 vote_abstain_count = vote_real_abstain_count;
249 vote_player_count = vote_real_player_count;
252 // people who have no opinion in any way :D
253 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
255 // determine the goal for the vote to be passed or rejected normally
256 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
257 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
259 // if the vote times out, determine the amount of votes needed of the people who actually already voted
260 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
261 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
264 // finally calculate the result of the vote
265 if(vote_accept_count >= vote_needed_overall)
267 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
272 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
274 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
279 // there is not enough votes in either direction, now lets just calculate what the voters have said
280 if(time > votefinished)
282 final_needed_votes = vote_needed_overall;
284 if(autocvar_sv_vote_majority_factor_of_voted)
286 if(vote_accept_count >= vote_needed_of_voted)
288 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
293 if(vote_accept_count + vote_reject_count > 0)
295 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
300 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
303 // it didn't pass or fail, so not enough votes to even make a decision.
304 VoteSpam(notvoters, final_needed_votes, "timeout");
310 // =======================
311 // Game logic for warmup
312 // =======================
314 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
315 void ReadyRestart_think()
317 restart_mapalreadyrestarted = 1;
325 // Forces a restart of the game without actually reloading the map // this is a mess...
326 void ReadyRestart_force()
328 entity tmp_player, restart_timer;
330 bprint("^1Server is restarting...\n");
334 // clear overtime, we have to decrease timelimit to its original value again.
335 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
337 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
339 readyrestart_happened = 1;
340 game_starttime = time;
341 if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
343 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
345 // disable the warmup global for the server
346 inWarmupStage = 0; // once the game is restarted the game is in match stage
348 // reset the .ready status of all players (also spectators)
349 FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
351 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
353 // lock teams with lockonrestart
354 if(autocvar_teamplay_lockonrestart && teamplay)
357 bprint("^1The teams are now locked.\n");
360 //initiate the restart-countdown-announcer entity
361 if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
363 restart_timer = spawn();
364 restart_timer.think = ReadyRestart_think;
365 restart_timer.nextthink = game_starttime;
368 // after a restart every players number of allowed timeouts gets reset, too
369 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
371 //reset map immediately if this cvar is not set
372 if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
374 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
379 // no arena, assault support yet...
380 if(g_arena | g_assault | gameover | intermission_running | race_completing)
381 localcmd("restart\n");
383 localcmd("\nsv_hook_gamerestart\n");
385 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
386 // Otherwise scores could be manipulated during the countdown.
387 if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
389 ReadyRestart_force();
394 // Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
398 float ready_needed_factor, ready_needed_count;
399 float t_ready, t_players;
401 FOR_EACH_REALPLAYER(tmp_player)
404 if(tmp_player.ready) { ++t_ready; }
407 readycount = t_ready;
409 Nagger_ReadyCounted();
411 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
412 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
414 if(readycount >= ready_needed_count)
423 // ======================================
424 // Supporting functions for VoteCommand
425 // ======================================
427 float Votecommand_check_assignment(entity caller, float assignment)
429 float from_server = (!caller);
431 if((assignment == VC_ASGNMNT_BOTH)
432 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
433 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
441 string VoteCommand_getprefix(entity caller)
449 string VoteCommand_getname(entity caller)
452 return caller.netname;
454 return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
457 string VoteCommand_extractcommand(string input, float startpos, float argc)
461 if((argc - 1) < startpos)
464 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
466 print("VoteCommand_parse: '", output, "'. \n");
470 float VoteCommand_checknasty(string vote_command)
472 if((strstrofs(vote_command, ";", 0) >= 0)
473 || (strstrofs(vote_command, "\n", 0) >= 0)
474 || (strstrofs(vote_command, "\r", 0) >= 0)
475 || (strstrofs(vote_command, "$", 0) >= 0))
481 float VoteCommand_checkinlist(string vote_command, string list)
483 string l = strcat(" ", list, " ");
485 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
488 // if gotomap is allowed, chmap is too, and vice versa
489 if(vote_command == "gotomap")
490 if(strstrofs(l, " chmap ", 0) >= 0)
493 if(vote_command == "chmap")
494 if(strstrofs(l, " gotomap ", 0) >= 0)
500 string ValidateMap(string validated_map, entity caller)
502 validated_map = MapInfo_FixName(validated_map);
506 print_to(caller, "This map is not available on this server.");
510 if(!autocvar_sv_vote_override_mostrecent && caller)
512 if(Map_IsRecent(validated_map))
514 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
519 if(!MapInfo_CheckMap(validated_map))
521 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
525 return validated_map;
528 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
530 string first_command;
533 first_command = argv(startpos);
535 if not(VoteCommand_checkinlist(vote_command, vote_list))
538 if((argc - 1) < startpos) // These commands won't work without arguments
540 switch(first_command)
553 switch(first_command) // now go through and parse the proper commands to adjust as needed.
556 case "kickban": // catch all kick/kickban commands
558 victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
559 if not(victim) { return FALSE; }
560 // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
561 vote_parsed_command = vote_command;
562 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
569 case "gotomap": // re-direct all map selection commands to gotomap
571 vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
572 if not(vote_command) { return FALSE; }
573 vote_parsed_command = strcat("gotomap ", vote_command);
574 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
581 vote_parsed_command = vote_command;
582 vote_parsed_display = strzone(strcat("^1", vote_command));
592 // =======================
593 // Command Sub-Functions
594 // =======================
596 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
600 case CMD_REQUEST_COMMAND:
602 if not(votecalled) { print_to(caller, "^1No vote called."); }
603 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
605 else // everything went okay, continue changing vote
607 print_to(caller, "^1You abstained from your vote.");
608 caller.vote_selection = VOTE_SELECT_ABSTAIN;
610 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
617 case CMD_REQUEST_USAGE:
619 print("\nUsage:^3 vote abstain\n");
620 print(" No arguments required.\n");
626 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
630 case CMD_REQUEST_COMMAND:
632 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
633 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
634 || (autocvar_sv_vote_nospectators == 0));
636 float tmp_playercount;
639 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
641 if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
642 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
643 else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
644 else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
645 else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
646 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
647 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
649 else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
652 votecalledmaster = FALSE;
653 votecalledvote = strzone(vote_parsed_command);
654 votecalledvote_display = strzone(vote_parsed_display);
655 votefinished = time + autocvar_sv_vote_timeout;
656 votecaller = caller; // remember who called the vote
660 caller.vote_selection = VOTE_SELECT_ACCEPT;
661 caller.vote_next = time + autocvar_sv_vote_wait;
662 msg_entity = caller; // todo: what is this for?
665 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
666 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
668 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
669 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
670 Nagger_VoteChanged();
671 VoteCount(); // needed if you are the only one
678 case CMD_REQUEST_USAGE:
680 print("\nUsage:^3 vote call\n");
687 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
691 case CMD_REQUEST_COMMAND:
693 if(autocvar_sv_vote_master)
695 switch(strtolower(argv(2)))
699 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
701 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
702 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
703 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
705 else // everything went okay, proceed with command
707 localcmd(strcat(vote_parsed_command, "\n"));
708 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
709 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
710 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
718 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
719 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
720 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
722 else // everything went okay, proceed with giving this player master privilages
724 caller.vote_master = TRUE;
725 print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
726 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
727 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
733 default: // calling a vote for master
735 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
736 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
738 else // everything went okay, continue with creating vote
741 votecalledmaster = TRUE;
742 votecalledvote = strzone("XXX");
743 votecalledvote_display = strzone("^3master");
744 votefinished = time + autocvar_sv_vote_timeout;
747 caller.vote_selection = VOTE_SELECT_ACCEPT;
748 caller.vote_next = time + autocvar_sv_vote_wait;
750 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
751 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
752 Nagger_VoteChanged();
753 VoteCount(); // needed if you are the only one
760 else { print_to(caller, "^1Master control of voting is not allowed."); }
766 case CMD_REQUEST_USAGE:
768 print("\nUsage:^3 vote master action [arguments]\n");
775 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
779 case CMD_REQUEST_COMMAND:
781 if not(votecalled) { print_to(caller, "^1No vote called."); }
782 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
784 else // everything went okay, continue changing vote
786 print_to(caller, "^1You rejected the vote.");
787 caller.vote_selection = VOTE_SELECT_REJECT;
789 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
796 case CMD_REQUEST_USAGE:
798 print("\nUsage:^3 vote no\n");
799 print(" No arguments required.\n");
805 void VoteCommand_status(float request, entity caller) // BOTH
809 case CMD_REQUEST_COMMAND:
812 print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
814 print_to(caller, "^1No vote called.");
820 case CMD_REQUEST_USAGE:
822 print("\nUsage:^3 vote status\n");
823 print(" No arguments required.\n");
829 void VoteCommand_stop(float request, entity caller) // BOTH
833 case CMD_REQUEST_COMMAND:
835 if not(votecalled) { print_to(caller, "^1No vote called."); }
836 else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
837 else { print_to(caller, "^1You are not allowed to stop that vote."); }
843 case CMD_REQUEST_USAGE:
845 print("\nUsage:^3 vote stop\n");
846 print(" No arguments required.\n");
852 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
856 case CMD_REQUEST_COMMAND:
858 if not(votecalled) { print_to(caller, "^1No vote called."); }
859 if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
861 else // everything went okay, continue changing vote
863 print_to(caller, "^1You accepted the vote.");
864 caller.vote_selection = VOTE_SELECT_ACCEPT;
866 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
873 case CMD_REQUEST_USAGE:
875 print("\nUsage:^3 vote yes\n");
876 print(" No arguments required.\n");
882 /* use this when creating a new command, making sure to place it in alphabetical order.
883 void VoteCommand_(float request)
887 case CMD_REQUEST_COMMAND:
894 case CMD_REQUEST_USAGE:
896 print("\nUsage:^3 vote \n");
897 print(" No arguments required.\n");
905 // ================================
906 // Macro system for vote commands
907 // ================================
909 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
910 #define VOTE_COMMANDS(request,caller,arguments,command) \
911 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
912 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
913 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
914 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
915 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
916 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
917 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
918 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
921 void VoteCommand_macro_help(entity caller, float argc)
923 string command_origin = VoteCommand_getprefix(caller);
925 if(argc == 2) // help display listing all commands
927 print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
929 #define VOTE_COMMAND(name,function,description,assignment) \
930 { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
932 VOTE_COMMANDS(0, caller, 0, "")
935 print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
937 else // usage for individual command
939 #define VOTE_COMMAND(name,function,description,assignment) \
940 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
942 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
949 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
951 #define VOTE_COMMAND(name,function,description,assignment) \
952 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
954 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
961 // ======================================
962 // Main function handling vote commands
963 // ======================================
965 void VoteCommand(float request, entity caller, float argc, string vote_command)
967 // Guide for working with argc arguments by example:
968 // argc: 1 - 2 - 3 - 4
969 // argv: 0 - 1 - 2 - 3
970 // cmd vote - master - login - password
974 case CMD_REQUEST_COMMAND:
976 if(VoteCommand_macro_command(caller, argc, vote_command))
981 print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
982 case CMD_REQUEST_USAGE:
984 VoteCommand_macro_help(caller, argc);
990 // =======================
991 // Game logic for voting
992 // =======================
994 void VoteHelp(entity e) {
996 if(!autocvar_sv_vote_master) {
997 vmasterdis = " ^1(disabled)";
1001 if("" == autocvar_sv_vote_master_password) {
1002 vlogindis = " ^1(disabled)";
1006 if(!autocvar_sv_vote_call) {
1007 vcalldis = " ^1(disabled)";
1010 print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
1011 print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
1012 print_to(e, "^7\"^2help^7\" shows this info.");
1013 print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
1014 print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
1015 print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
1016 print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
1017 print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
1018 print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
1019 print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
1020 print_to(e, "^7If enough of the players vote yes the vote is accepted.");
1021 print_to(e, "^7If enough of the players vote no the vote is rejected.");
1022 print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
1023 print_to(e, "^7You can call a vote for or execute these commands:");
1024 print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));