1 // =============================================
2 // Server side voting code, reworked by Samual
3 // Last updated: December 10th, 2011
4 // =============================================
6 #define VC_REQUEST_COMMAND 1
7 #define VC_REQUEST_USAGE 2
9 #define VC_ASGNMNT_BOTH 1
10 #define VC_ASGNMNT_CLIENTONLY 2
11 #define VC_ASGNMNT_SERVERONLY 3
13 #define VOTE_SELECT_ABSTAIN -2
14 #define VOTE_SELECT_REJECT -1
15 #define VOTE_SELECT_NULL 0
16 #define VOTE_SELECT_ACCEPT 1
18 string vote_parsed_command;
19 string vote_parsed_display;
22 // =============================================
23 // Nagger for players to know status of voting
24 // =============================================
26 float Nagger_SendEntity(entity to, float sendflags)
30 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
34 // 2 = player needs to ready up
36 // 8 = player needs to vote
52 if(to.vote_selection == 0)
64 if(!(nags & 4)) // no vote called? send no string
67 WriteByte(MSG_ENTITY, nags);
71 WriteByte(MSG_ENTITY, vote_accept_count);
72 WriteByte(MSG_ENTITY, vote_reject_count);
73 WriteByte(MSG_ENTITY, vote_needed_overall);
74 WriteChar(MSG_ENTITY, to.vote_selection);
78 WriteString(MSG_ENTITY, votecalledvote_display);
82 for(i = 1; i <= maxclients; i += 8)
84 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
87 WriteByte(MSG_ENTITY, f);
96 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
99 void Nagger_VoteChanged()
102 nagger.SendFlags |= 128;
105 void Nagger_VoteCountChanged()
108 nagger.SendFlags |= 64;
111 void Nagger_ReadyCounted()
114 nagger.SendFlags |= 1;
118 // =======================
119 // Game logic for voting
120 // =======================
126 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
130 strunzone(votecalledvote);
131 strunzone(votecalledvote_display);
135 votecalledmaster = FALSE;
137 votecalledvote = string_null;
138 votecalledvote_display = string_null;
140 vote_parsed_command = string_null;
141 vote_parsed_display = string_null;
143 Nagger_VoteChanged();
146 void VoteStop(entity stopper)
148 bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
149 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
151 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
152 if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
159 if(votefinished > 0) // a vote was called
160 if(time > votefinished) // time is up
170 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
172 if(votecalledmaster && votecaller)
173 votecaller.vote_master = 1;
175 localcmd(strcat(votecalledvote, "\n"));
177 if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
180 Announce("voteaccept");
185 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
187 Announce("votefail");
192 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
194 Announce("votefail");
197 void VoteSpam(float notvoters, float mincount, string result)
202 s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
203 s = strcat(s, ftos(vote_reject_count), "^2 (^1");
204 s = strcat(s, ftos(mincount), "^2 needed), ^1");
205 s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
206 s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
210 s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
211 s = strcat(s, ftos(vote_reject_count), "^2, ^1");
212 s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
213 s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
218 if(autocvar_sv_eventlog)
220 s = strcat(":vote:v", result, ":", ftos(vote_accept_count));
221 s = strcat(s, ":", ftos(vote_reject_count));
222 s = strcat(s, ":", ftos(vote_abstain_count));
223 s = strcat(s, ":", ftos(notvoters));
224 s = strcat(s, ":", ftos(mincount));
232 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
234 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
235 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
236 || (autocvar_sv_vote_nospectators == 0));
238 float vote_player_count, is_player, notvoters;
239 float vote_real_player_count, vote_real_accept_count;
240 float vote_real_reject_count, vote_real_abstain_count;
241 float vote_needed_of_voted, final_needed_votes;
242 float vote_factor_overall, vote_factor_of_voted;
246 Nagger_VoteCountChanged();
248 // add up all the votes from each connected client
249 FOR_EACH_REALCLIENT(tmp_player)
251 is_player = (tmp_player.classname == "player");
254 if(is_player) { ++vote_real_player_count; }
256 switch(tmp_player.vote_selection)
258 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
259 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
260 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
265 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
266 if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count)
268 if(votecaller) { votecaller.vote_next = 0; }
269 print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master.");
274 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
275 if(!spectators_allowed && (vote_real_player_count > 0))
277 vote_accept_count = vote_real_accept_count;
278 vote_reject_count = vote_real_reject_count;
279 vote_abstain_count = vote_real_abstain_count;
280 vote_player_count = vote_real_player_count;
283 // people who have no opinion in any way :D
284 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
286 // determine the goal for the vote to be passed or rejected normally
287 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
288 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
290 // if the vote times out, determine the amount of votes needed of the people who actually already voted
291 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
292 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
295 // finally calculate the result of the vote
296 if(vote_accept_count >= vote_needed_overall)
298 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
303 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
305 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
310 // there is not enough votes in either direction, now lets just calculate what the voters have said
311 if(time > votefinished)
313 final_needed_votes = vote_needed_overall;
315 if(autocvar_sv_vote_majority_factor_of_voted)
317 if(vote_accept_count >= vote_needed_of_voted)
319 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
324 if(vote_accept_count + vote_reject_count > 0)
326 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
331 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
334 // it didn't pass or fail, so not enough votes to even make a decision.
335 VoteSpam(notvoters, final_needed_votes, "timeout");
341 // =======================
342 // Game logic for warmup
343 // =======================
345 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
346 void ReadyRestart_think()
348 restart_mapalreadyrestarted = 1;
356 // Forces a restart of the game without actually reloading the map // this is a mess...
357 void ReadyRestart_force()
359 entity tmp_player, restart_timer;
361 bprint("^1Server is restarting...\n");
365 // clear overtime, we have to decrease timelimit to its original value again.
366 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
368 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
370 readyrestart_happened = 1;
371 game_starttime = time;
372 if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
374 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
376 // disable the warmup global for the server
377 inWarmupStage = 0; // once the game is restarted the game is in match stage
379 // reset the .ready status of all players (also spectators)
380 FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
382 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
384 // lock teams with lockonrestart
385 if(autocvar_teamplay_lockonrestart && teamplay)
388 bprint("^1The teams are now locked.\n");
391 //initiate the restart-countdown-announcer entity
392 if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
394 restart_timer = spawn();
395 restart_timer.think = ReadyRestart_think;
396 restart_timer.nextthink = game_starttime;
399 // after a restart every players number of allowed timeouts gets reset, too
400 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
402 //reset map immediately if this cvar is not set
403 if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
405 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
410 // no arena, assault support yet...
411 if(g_arena | g_assault | gameover | intermission_running | race_completing)
412 localcmd("restart\n");
414 localcmd("\nsv_hook_gamerestart\n");
416 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
417 // Otherwise scores could be manipulated during the countdown.
418 if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
420 ReadyRestart_force();
425 // Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
429 float ready_needed_factor, ready_needed_count;
430 float t_ready, t_players;
432 FOR_EACH_REALPLAYER(tmp_player)
435 if(tmp_player.ready) { ++t_ready; }
438 readycount = t_ready;
440 Nagger_ReadyCounted();
442 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
443 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
445 if(readycount >= ready_needed_count)
454 // ======================================
455 // Supporting functions for VoteCommand
456 // ======================================
458 float Votecommand_check_assignment(entity caller, float assignment)
460 float from_server = (!caller);
462 if((assignment == VC_ASGNMNT_BOTH)
463 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
464 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
472 string VoteCommand_getprefix(entity caller)
480 string VoteCommand_getname(entity caller)
483 return caller.netname;
485 return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
488 string VoteCommand_extractcommand(string input, float startpos, float argc)
492 if((argc - 1) < startpos)
495 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
497 print("VoteCommand_parse: '", output, "'. \n");
501 float VoteCommand_checknasty(string vote_command)
503 if((strstrofs(vote_command, ";", 0) >= 0)
504 || (strstrofs(vote_command, "\n", 0) >= 0)
505 || (strstrofs(vote_command, "\r", 0) >= 0)
506 || (strstrofs(vote_command, "$", 0) >= 0))
512 float VoteCommand_checkinlist(string vote_command, string list)
514 string l = strcat(" ", list, " ");
516 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
519 // if gotomap is allowed, chmap is too, and vice versa
520 if(vote_command == "gotomap")
521 if(strstrofs(l, " chmap ", 0) >= 0)
524 if(vote_command == "chmap")
525 if(strstrofs(l, " gotomap ", 0) >= 0)
531 string ValidateMap(string validated_map, entity caller)
533 validated_map = MapInfo_FixName(validated_map);
537 print_to(caller, "This map is not available on this server.");
541 if(!autocvar_sv_vote_override_mostrecent && caller)
543 if(Map_IsRecent(validated_map))
545 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
550 if(!MapInfo_CheckMap(validated_map))
552 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
556 return validated_map;
559 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
561 string first_command;
564 first_command = argv(startpos);
566 if not(VoteCommand_checkinlist(vote_command, vote_list))
569 if((argc - 1) < startpos) // These commands won't work without arguments
571 switch(first_command)
584 switch(first_command) // now go through and parse the proper commands to adjust as needed.
587 case "kickban": // catch all kick/kickban commands
589 victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
590 if not(victim) { return FALSE; }
591 // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
592 vote_parsed_command = vote_command;
593 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
600 case "gotomap": // re-direct all map selection commands to gotomap
602 vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
603 if not(vote_command) { return FALSE; }
604 vote_parsed_command = strcat("gotomap ", vote_command);
605 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
612 vote_parsed_command = vote_command;
613 vote_parsed_display = strzone(strcat("^1", vote_command));
623 // =======================
624 // Command Sub-Functions
625 // =======================
627 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
631 case VC_REQUEST_COMMAND:
633 if not(votecalled) { print_to(caller, "^1No vote called."); }
634 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
636 else // everything went okay, continue changing vote
638 print_to(caller, "^1You abstained from your vote.");
639 caller.vote_selection = VOTE_SELECT_ABSTAIN;
641 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
648 case VC_REQUEST_USAGE:
650 print("\nUsage:^3 vote abstain\n");
651 print(" No arguments required.\n");
657 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
661 case VC_REQUEST_COMMAND:
663 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
664 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
665 || (autocvar_sv_vote_nospectators == 0));
667 float tmp_playercount;
670 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
672 if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
673 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
674 else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
675 else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
676 else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
677 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
678 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
680 else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
683 votecalledmaster = FALSE;
684 votecalledvote = strzone(vote_parsed_command);
685 votecalledvote_display = strzone(vote_parsed_display);
686 votefinished = time + autocvar_sv_vote_timeout;
687 votecaller = caller; // remember who called the vote
691 caller.vote_selection = VOTE_SELECT_ACCEPT;
692 caller.vote_next = time + autocvar_sv_vote_wait;
693 msg_entity = caller; // todo: what is this for?
696 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
697 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
699 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
700 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
701 Nagger_VoteChanged();
702 VoteCount(); // needed if you are the only one
709 case VC_REQUEST_USAGE:
711 print("\nUsage:^3 vote call\n");
718 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
722 case VC_REQUEST_COMMAND:
724 if(autocvar_sv_vote_master)
726 switch(strtolower(argv(2)))
730 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
732 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
733 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
734 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
736 else // everything went okay, proceed with command
738 localcmd(strcat(vote_parsed_command, "\n"));
739 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
740 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
741 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
749 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
750 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
751 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
753 else // everything went okay, proceed with giving this player master privilages
755 caller.vote_master = TRUE;
756 print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
757 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
758 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
764 default: // calling a vote for master
766 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
767 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
769 else // everything went okay, continue with creating vote
772 votecalledmaster = TRUE;
773 votecalledvote = strzone("XXX");
774 votecalledvote_display = strzone("^3master");
775 votefinished = time + autocvar_sv_vote_timeout;
778 caller.vote_selection = VOTE_SELECT_ACCEPT;
779 caller.vote_next = time + autocvar_sv_vote_wait;
781 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
782 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
783 Nagger_VoteChanged();
784 VoteCount(); // needed if you are the only one
791 else { print_to(caller, "^1Master control of voting is not allowed."); }
797 case VC_REQUEST_USAGE:
799 print("\nUsage:^3 vote master action [arguments]\n");
806 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
810 case VC_REQUEST_COMMAND:
812 if not(votecalled) { print_to(caller, "^1No vote called."); }
813 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
815 else // everything went okay, continue changing vote
817 print_to(caller, "^1You rejected the vote.");
818 caller.vote_selection = VOTE_SELECT_REJECT;
820 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
827 case VC_REQUEST_USAGE:
829 print("\nUsage:^3 vote no\n");
830 print(" No arguments required.\n");
836 void VoteCommand_status(float request, entity caller) // BOTH
840 case VC_REQUEST_COMMAND:
843 print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
845 print_to(caller, "^1No vote called.");
851 case VC_REQUEST_USAGE:
853 print("\nUsage:^3 vote status\n");
854 print(" No arguments required.\n");
860 void VoteCommand_stop(float request, entity caller) // BOTH
864 case VC_REQUEST_COMMAND:
866 if not(votecalled) { print_to(caller, "^1No vote called."); }
867 else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
868 else { print_to(caller, "^1You are not allowed to stop that vote."); }
874 case VC_REQUEST_USAGE:
876 print("\nUsage:^3 vote stop\n");
877 print(" No arguments required.\n");
883 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
887 case VC_REQUEST_COMMAND:
889 if not(votecalled) { print_to(caller, "^1No vote called."); }
890 if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
892 else // everything went okay, continue changing vote
894 print_to(caller, "^1You accepted the vote.");
895 caller.vote_selection = VOTE_SELECT_ACCEPT;
897 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
904 case VC_REQUEST_USAGE:
906 print("\nUsage:^3 vote yes\n");
907 print(" No arguments required.\n");
913 /* use this when creating a new command, making sure to place it in alphabetical order.
914 void VoteCommand_(float request)
918 case VC_REQUEST_COMMAND:
925 case VC_REQUEST_USAGE:
927 print("\nUsage:^3 vote \n");
928 print(" No arguments required.\n");
936 // ================================
937 // Macro system for vote commands
938 // ================================
940 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
941 #define VOTE_COMMANDS(request,caller,arguments,command) \
942 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
943 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
944 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
945 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
946 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
947 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
948 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
949 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
952 void VoteCommand_macro_help(entity caller, float argc)
954 string command_origin = VoteCommand_getprefix(caller);
956 if(argc == 2) // help display listing all commands
958 print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
960 #define VOTE_COMMAND(name,function,description,assignment) \
961 { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
963 VOTE_COMMANDS(0, caller, 0, "")
966 print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
968 else // usage for individual command
970 #define VOTE_COMMAND(name,function,description,assignment) \
971 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
973 VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "")
980 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
982 #define VOTE_COMMAND(name,function,description,assignment) \
983 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
985 VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command)
992 // ======================================
993 // Main function handling vote commands
994 // ======================================
996 void VoteCommand(float request, entity caller, float argc, string vote_command)
998 // Guide for working with argc arguments by example:
999 // argc: 1 - 2 - 3 - 4
1000 // argv: 0 - 1 - 2 - 3
1001 // cmd vote - master - login - password
1005 case VC_REQUEST_COMMAND:
1007 if(VoteCommand_macro_command(caller, argc, vote_command))
1012 print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
1013 case VC_REQUEST_USAGE:
1015 VoteCommand_macro_help(caller, argc);
1021 // =======================
1022 // Game logic for voting
1023 // =======================
1025 void VoteHelp(entity e) {
1027 if(!autocvar_sv_vote_master) {
1028 vmasterdis = " ^1(disabled)";
1032 if("" == autocvar_sv_vote_master_password) {
1033 vlogindis = " ^1(disabled)";
1037 if(!autocvar_sv_vote_call) {
1038 vcalldis = " ^1(disabled)";
1041 print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
1042 print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
1043 print_to(e, "^7\"^2help^7\" shows this info.");
1044 print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
1045 print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
1046 print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
1047 print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
1048 print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
1049 print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
1050 print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
1051 print_to(e, "^7If enough of the players vote yes the vote is accepted.");
1052 print_to(e, "^7If enough of the players vote no the vote is rejected.");
1053 print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
1054 print_to(e, "^7You can call a vote for or execute these commands:");
1055 print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));