]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/vote.qc
Make most server includes order insensitive
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2 #include "../_.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/mutators_include.qh"
13
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
19
20 #include "../../common/command/shared_defs.qh"
21
22 // =============================================
23 //  Server side voting code, reworked by Samual
24 //  Last updated: December 27th, 2011
25 // =============================================
26
27 //  Nagger for players to know status of voting
28 float Nagger_SendEntity(entity to, float sendflags)
29 {
30         int nags, i, f, b;
31         entity e;
32         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
33
34         // bits:
35         //   1 = ready
36         //   2 = player needs to ready up
37         //   4 = vote
38         //   8 = player needs to vote
39         //  16 = warmup
40         // sendflags:
41         //  64 = vote counts
42         // 128 = vote string
43
44         nags = 0;
45         if(readycount)
46         {
47                 nags |= 1;
48                 if(to.ready == 0)
49                         nags |= 2;
50         }
51         if(vote_called)
52         {
53                 nags |= 4;
54                 if(to.vote_selection == 0)
55                         nags |= 8;
56         }
57         if(warmup_stage)
58                 nags |= 16;
59
60         if(sendflags & 64)
61                 nags |= 64;
62
63         if(sendflags & 128)
64                 nags |= 128;
65
66         if(!(nags & 4)) // no vote called? send no string
67                 nags &= ~(64 | 128);
68
69         WriteByte(MSG_ENTITY, nags);
70
71         if(nags & 64)
72         {
73                 WriteByte(MSG_ENTITY, vote_accept_count);
74                 WriteByte(MSG_ENTITY, vote_reject_count);
75                 WriteByte(MSG_ENTITY, vote_needed_overall);
76                 WriteChar(MSG_ENTITY, to.vote_selection);
77         }
78
79         if(nags & 128)
80                 WriteString(MSG_ENTITY, vote_called_display);
81
82         if(nags & 1)
83         {
84                 for(i = 1; i <= maxclients; i += 8)
85                 {
86                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
87                                 if(!IS_REAL_CLIENT(e) || e.ready)
88                                         f |= b;
89                         WriteByte(MSG_ENTITY, f);
90                 }
91         }
92
93         return true;
94 }
95
96 void Nagger_Init()
97 {
98         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
99 }
100
101 void Nagger_VoteChanged()
102 {
103         if(nagger)
104                 nagger.SendFlags |= 128;
105 }
106
107 void Nagger_VoteCountChanged()
108 {
109         if(nagger)
110                 nagger.SendFlags |= 64;
111 }
112
113 void Nagger_ReadyCounted()
114 {
115         if(nagger)
116                 nagger.SendFlags |= 1;
117 }
118
119
120 // =======================
121 //  Game logic for voting
122 // =======================
123
124 void VoteReset()
125 {
126         entity tmp_player;
127
128         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
129
130         if(vote_called)
131         {
132                 strunzone(vote_called_command);
133                 strunzone(vote_called_display);
134         }
135
136         vote_called = VOTE_NULL;
137         vote_caller = world;
138         vote_endtime = 0;
139
140         vote_called_command = string_null;
141         vote_called_display = string_null;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
152         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
153
154         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
155         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
156
157         VoteReset();
158 }
159
160 void VoteAccept()
161 {
162         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
163
164         if((vote_called == VOTE_MASTER) && vote_caller)
165                 vote_caller.vote_master = 1;
166         else
167                 localcmd(strcat(vote_called_command, "\n"));
168
169         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
170
171         VoteReset();
172         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
173 }
174
175 void VoteReject()
176 {
177         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
178         VoteReset();
179         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
180 }
181
182 void VoteTimeout()
183 {
184         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
185         VoteReset();
186         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
187 }
188
189 void VoteSpam(float notvoters, float mincount, string result)
190 {
191         bprint(strcat(
192                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
193                 strcat("^2:^1", ftos(vote_reject_count)),
194                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
195                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
196                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
197
198         if(autocvar_sv_eventlog)
199         {
200                 GameLogEcho(strcat(
201                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
202                         strcat(":", ftos(vote_reject_count)),
203                         strcat(":", ftos(vote_abstain_count)),
204                         strcat(":", ftos(notvoters)),
205                         strcat(":", ftos(mincount))));
206         }
207 }
208
209 void VoteCount(float first_count)
210 {
211         // declarations
212         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
213
214         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
215                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
216                                 || (autocvar_sv_vote_nospectators == 0));
217
218         float vote_player_count = 0, notvoters = 0;
219         float vote_real_player_count = 0, vote_real_accept_count = 0;
220         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
221         float vote_needed_of_voted, final_needed_votes;
222         float vote_factor_overall, vote_factor_of_voted;
223
224         entity tmp_player;
225
226         Nagger_VoteCountChanged();
227
228         // add up all the votes from each connected client
229         FOR_EACH_REALCLIENT(tmp_player)
230         {
231                 ++vote_player_count;
232                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
233
234                 switch(tmp_player.vote_selection)
235                 {
236                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
237                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
238                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
239                         default: break;
240                 }
241         }
242
243         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
244         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
245         {
246                 if(vote_caller) { vote_caller.vote_waittime = 0; }
247                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248                 VoteReset();
249                 return;
250         }
251
252         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
253         if(!spectators_allowed && (vote_real_player_count > 0))
254         {
255                 vote_accept_count = vote_real_accept_count;
256                 vote_reject_count = vote_real_reject_count;
257                 vote_abstain_count = vote_real_abstain_count;
258                 vote_player_count = vote_real_player_count;
259         }
260
261         // people who have no opinion in any way :D
262         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
263
264         // determine the goal for the vote to be passed or rejected normally
265         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
266         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
267
268         // if the vote times out, determine the amount of votes needed of the people who actually already voted
269         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
270         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
271
272         // are there any players at all on the server? it could be an admin vote
273         if(vote_player_count == 0 && first_count)
274         {
275                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
276                 VoteAccept();
277                 return;
278         }
279
280         // since there ARE players, finally calculate the result of the vote
281         if(vote_accept_count >= vote_needed_overall)
282         {
283                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
284                 VoteAccept();
285                 return;
286         }
287
288         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
291                 VoteReject();
292                 return;
293         }
294
295         // there is not enough votes in either direction, now lets just calculate what the voters have said
296         if(time > vote_endtime)
297         {
298                 final_needed_votes = vote_needed_overall;
299
300                 if(autocvar_sv_vote_majority_factor_of_voted)
301                 {
302                         if(vote_accept_count >= vote_needed_of_voted)
303                         {
304                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305                                 VoteAccept();
306                                 return;
307                         }
308
309                         if(vote_accept_count + vote_reject_count > 0)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312                                 VoteReject();
313                                 return;
314                         }
315
316                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
317                 }
318
319                 // it didn't pass or fail, so not enough votes to even make a decision.
320                 VoteSpam(notvoters, final_needed_votes, "timeout");
321                 VoteTimeout();
322         }
323 }
324
325 void VoteThink()
326 {
327         if(vote_endtime > 0) // a vote was called
328         if(time > vote_endtime) // time is up
329         {
330                 VoteCount(false);
331         }
332
333         return;
334 }
335
336
337 // =======================
338 //  Game logic for warmup
339 // =======================
340
341 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
342 void reset_map(float dorespawn)
343 {
344         entity oldself;
345         oldself = self;
346
347         if(time <= game_starttime && round_handler_IsActive())
348                 round_handler_Reset(game_starttime);
349
350         MUTATOR_CALLHOOK(reset_map_global);
351
352         for(self = world; (self = nextent(self)); )
353         if(IS_NOT_A_CLIENT(self))
354         {
355                 if(self.reset)
356                 {
357                         self.reset();
358                         continue;
359                 }
360
361                 if(self.team_saved)
362                         self.team = self.team_saved;
363
364                 if(self.flags & FL_PROJECTILE) // remove any projectiles left
365                         remove(self);
366         }
367
368         // Waypoints and assault start come LAST
369         for(self = world; (self = nextent(self)); )
370         if(IS_NOT_A_CLIENT(self))
371         {
372                 if(self.reset2)
373                 {
374                         self.reset2();
375                         continue;
376                 }
377         }
378
379         FOR_EACH_PLAYER(self)
380         if(self.frozen)
381                 Unfreeze(self);
382
383         // Moving the player reset code here since the player-reset depends
384         // on spawnpoint entities which have to be reset first --blub
385         if(dorespawn)
386         if(!MUTATOR_CALLHOOK(reset_map_players))
387         FOR_EACH_CLIENT(self) // reset all players
388         {
389                 /*
390                 only reset players if a restart countdown is active
391                 this can either be due to cvar sv_ready_restart_after_countdown having set
392                 restart_mapalreadyrestarted to 1 after the countdown ended or when
393                 sv_ready_restart_after_countdown is not used and countdown is still running
394                 */
395                 if (restart_mapalreadyrestarted || (time < game_starttime))
396                 {
397                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
398                         if (IS_PLAYER(self)) {
399                                 //PlayerScore_Clear(self);
400                                 self.killcount = 0;
401                                 //stop the player from moving so that he stands still once he gets respawned
402                                 self.velocity = '0 0 0';
403                                 self.avelocity = '0 0 0';
404                                 self.movement = '0 0 0';
405                                 PutClientInServer();
406                         }
407                 }
408         }
409
410         if(g_keyhunt)
411                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
412
413         self = oldself;
414 }
415
416 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
417 void ReadyRestart_think()
418 {
419         restart_mapalreadyrestarted = 1;
420         reset_map(true);
421         Score_ClearAll();
422         remove(self);
423
424         return;
425 }
426
427 // Forces a restart of the game without actually reloading the map // this is a mess...
428 void ReadyRestart_force()
429 {
430         entity tmp_player, restart_timer;
431
432         bprint("^1Server is restarting...\n");
433
434         VoteReset();
435
436         // clear overtime, we have to decrease timelimit to its original value again.
437         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
438
439         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
440
441         readyrestart_happened = 1;
442         game_starttime = time + RESTART_COUNTDOWN;
443
444         // clear player attributes
445         FOR_EACH_CLIENT(tmp_player)
446         {
447                 tmp_player.alivetime = 0;
448                 tmp_player.killcount = 0;
449                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
450         }
451
452         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
453
454         // disable the warmup global for the server
455         warmup_stage = 0; // once the game is restarted the game is in match stage
456
457         // reset the .ready status of all players (also spectators)
458         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
459         readycount = 0;
460         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
461
462         // lock teams with lockonrestart
463         if(autocvar_teamplay_lockonrestart && teamplay)
464         {
465                 lockteams = 1;
466                 bprint("^1The teams are now locked.\n");
467         }
468
469         //initiate the restart-countdown-announcer entity
470         if(autocvar_sv_ready_restart_after_countdown)
471         {
472                 restart_timer = spawn();
473                 restart_timer.think = ReadyRestart_think;
474                 restart_timer.nextthink = game_starttime;
475         }
476
477         // after a restart every players number of allowed timeouts gets reset, too
478         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
479
480         //reset map immediately if this cvar is not set
481         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
482
483         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
484 }
485
486 void ReadyRestart()
487 {
488         // no arena, assault support yet...
489         if(g_assault | gameover | intermission_running | race_completing)
490                 localcmd("restart\n");
491         else
492                 localcmd("\nsv_hook_gamerestart\n");
493
494         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
495         // Otherwise scores could be manipulated during the countdown.
496         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
497
498         ReadyRestart_force();
499
500         return;
501 }
502
503 // Count the players who are ready and determine whether or not to restart the match
504 void ReadyCount()
505 {
506         entity tmp_player;
507         float ready_needed_factor, ready_needed_count;
508         float t_ready = 0, t_players = 0;
509
510         FOR_EACH_REALCLIENT(tmp_player)
511         {
512                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
513                 {
514                         ++t_players;
515                         if(tmp_player.ready) { ++t_ready; }
516                 }
517         }
518
519         readycount = t_ready;
520
521         Nagger_ReadyCounted();
522
523         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
524         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
525
526         if(readycount >= ready_needed_count)
527         {
528                 ReadyRestart();
529         }
530
531         return;
532 }
533
534
535 // ======================================
536 //  Supporting functions for VoteCommand
537 // ======================================
538
539 float Votecommand_check_assignment(entity caller, float assignment)
540 {
541         float from_server = (!caller);
542
543         if((assignment == VC_ASGNMNT_BOTH)
544                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
545                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
546         {
547                 return true;
548         }
549
550         return false;
551 }
552
553 string VoteCommand_extractcommand(string input, float startpos, float argc)
554 {
555         string output;
556
557         if((argc - 1) < startpos)
558                 output = "";
559         else
560                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
561
562         return output;
563 }
564
565 float VoteCommand_checknasty(string vote_command)
566 {
567         if((strstrofs(vote_command, ";", 0) >= 0)
568                 || (strstrofs(vote_command, "\n", 0) >= 0)
569                 || (strstrofs(vote_command, "\r", 0) >= 0)
570                 || (strstrofs(vote_command, "$", 0) >= 0))
571                 return false;
572
573         return true;
574 }
575
576 float VoteCommand_checkinlist(string vote_command, string list)
577 {
578         string l = strcat(" ", list, " ");
579
580         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
581                 return true;
582
583         return false;
584 }
585
586 string ValidateMap(string validated_map, entity caller)
587 {
588         validated_map = MapInfo_FixName(validated_map);
589
590         if (!validated_map)
591         {
592                 print_to(caller, "This map is not available on this server.");
593                 return string_null;
594         }
595
596         if(!autocvar_sv_vote_override_mostrecent && caller)
597         {
598                 if(Map_IsRecent(validated_map))
599                 {
600                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
601                         return string_null;
602                 }
603         }
604
605         if(!MapInfo_CheckMap(validated_map))
606         {
607                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
608                 return string_null;
609         }
610
611         return validated_map;
612 }
613
614 float VoteCommand_checkargs(float startpos, float argc)
615 {
616         float p, q, check, minargs;
617         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
618         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
619         string charlist, arg;
620         float checkmate;
621
622         if(cmdrestriction == "")
623                 return true;
624
625         ++startpos; // skip command name
626
627         // check minimum arg count
628
629         // 0 args: argc == startpos
630         // 1 args: argc == startpos + 1
631         // ...
632
633         minargs = stof(cmdrestriction);
634         if(argc - startpos < minargs)
635                 return false;
636
637         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
638
639         for (;;)
640         {
641                 // we know that at any time, startpos <= argc - minargs
642                 // so this means: argc-minargs >= startpos >= argc, thus
643                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
644                 // have been seen already
645
646                 if(startpos >= argc) // all args checked? GOOD
647                         break;
648
649                 if(p < 0) // no more args? FAIL
650                 {
651                         // exception: exactly minargs left, this one included
652                         if(argc - startpos == minargs)
653                                 break;
654
655                         // otherwise fail
656                         return false;
657                 }
658
659                 // cut to next semicolon
660                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
661                 if(q < 0)
662                         charlist = substring(cmdrestriction, p+1, -1);
663                 else
664                         charlist = substring(cmdrestriction, p+1, q - (p+1));
665
666                 // in case we ever want to allow semicolons in VoteCommand_checknasty
667                 // charlist = strreplace("^^", ";", charlist);
668
669                 if(charlist != "")
670                 {
671                         // verify the arg only contains allowed chars
672                         arg = argv(startpos);
673                         checkmate = strlen(arg);
674                         for(check = 0; check < checkmate; ++check)
675                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
676                                         return false; // not allowed character
677                         // all characters are allowed. FINE.
678                 }
679
680                 ++startpos;
681                 --minargs;
682                 p = q;
683         }
684
685         return true;
686 }
687
688 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
689 {
690         string first_command;
691
692         first_command = argv(startpos);
693
694         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
695                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
696                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
697         );*/
698
699         if(
700                 (autocvar_sv_vote_limit > 0)
701                 &&
702                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
703         )
704                 return false;
705
706         if (!VoteCommand_checkinlist(first_command, vote_list))
707                 return false;
708
709         if (!VoteCommand_checkargs(startpos, argc))
710                 return false;
711
712         switch(first_command) // now go through and parse the proper commands to adjust as needed.
713         {
714                 case "kick":
715                 case "kickban": // catch all kick/kickban commands
716                 {
717                         entity victim = GetIndexedEntity(argc, (startpos + 1));
718                         float accepted = VerifyClientEntity(victim, true, false);
719
720                         if(accepted > 0)
721                         {
722                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
723                                 string command_arguments;
724
725                                 if(first_command == "kickban")
726                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
727                                 else
728                                         command_arguments = reason;
729
730                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
731                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
732                         }
733                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
734
735                         break;
736                 }
737
738                 case "map":
739                 case "chmap":
740                 case "gotomap": // re-direct all map selection commands to gotomap
741                 {
742                         vote_command = ValidateMap(argv(startpos + 1), caller);
743                         if (!vote_command) { return false; }
744                         vote_parsed_command = strcat("gotomap ", vote_command);
745                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
746
747                         break;
748                 }
749
750                 default:
751                 {
752                         vote_parsed_command = vote_command;
753                         vote_parsed_display = strzone(strcat("^1", vote_command));
754
755                         break;
756                 }
757         }
758
759         return true;
760 }
761
762
763 // =======================
764 //  Command Sub-Functions
765 // =======================
766
767 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
768 {
769         switch(request)
770         {
771                 case CMD_REQUEST_COMMAND:
772                 {
773                         if (!vote_called) { print_to(caller, "^1No vote called."); }
774                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
775
776                         else // everything went okay, continue changing vote
777                         {
778                                 print_to(caller, "^1You abstained from your vote.");
779                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
780                                 msg_entity = caller;
781                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
782                         }
783
784                         return;
785                 }
786
787                 default:
788                 case CMD_REQUEST_USAGE:
789                 {
790                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
791                         print_to(caller, "  No arguments required.");
792                         return;
793                 }
794         }
795 }
796
797 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
798 {
799         switch(request)
800         {
801                 case CMD_REQUEST_COMMAND:
802                 {
803                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
804                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
805                                 || (autocvar_sv_vote_nospectators == 0));
806
807                         float tmp_playercount = 0;
808                         entity tmp_player;
809
810                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
811
812                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
813                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
814                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
815                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
816                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
817                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
818                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
819                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
820                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
821
822                         else // everything went okay, continue with calling the vote
823                         {
824                                 vote_caller = caller; // remember who called the vote
825                                 vote_called = VOTE_NORMAL;
826                                 vote_called_command = strzone(vote_parsed_command);
827                                 vote_called_display = strzone(vote_parsed_display);
828                                 vote_endtime = time + autocvar_sv_vote_timeout;
829
830                                 if(caller)
831                                 {
832                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
833                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
834                                         msg_entity = caller;
835                                 }
836
837                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
838                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
839
840                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
841                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
842                                 Nagger_VoteChanged();
843                                 VoteCount(true); // needed if you are the only one
844                         }
845
846                         return;
847                 }
848
849                 default:
850                 case CMD_REQUEST_USAGE:
851                 {
852                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
853                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
854                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
855                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
856                         return;
857                 }
858         }
859 }
860
861 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
862 {
863         switch(request)
864         {
865                 case CMD_REQUEST_COMMAND:
866                 {
867                         if(autocvar_sv_vote_master)
868                         {
869                                 switch(strtolower(argv(2)))
870                                 {
871                                         case "do":
872                                         {
873                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
874
875                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
876                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
877                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
878
879                                                 else // everything went okay, proceed with command
880                                                 {
881                                                         localcmd(strcat(vote_parsed_command, "\n"));
882                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
883                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
884                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
885                                                 }
886
887                                                 return;
888                                         }
889
890                                         case "login":
891                                         {
892                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
893                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
894                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
895
896                                                 else // everything went okay, proceed with giving this player master privilages
897                                                 {
898                                                         caller.vote_master = true;
899                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
900                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
901                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
902                                                 }
903
904                                                 return;
905                                         }
906
907                                         default: // calling a vote for master
908                                         {
909                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
910                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
911                                                         || (autocvar_sv_vote_nospectators == 0));
912
913                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
914                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
915                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
916                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
917
918                                                 else // everything went okay, continue with creating vote
919                                                 {
920                                                         vote_caller = caller;
921                                                         vote_called = VOTE_MASTER;
922                                                         vote_called_command = strzone("XXX");
923                                                         vote_called_display = strzone("^3master");
924                                                         vote_endtime = time + autocvar_sv_vote_timeout;
925
926                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
927                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
928
929                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
930                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
931                                                         Nagger_VoteChanged();
932                                                         VoteCount(true); // needed if you are the only one
933                                                 }
934
935                                                 return;
936                                         }
937                                 }
938                         }
939                         else { print_to(caller, "^1Master control of voting is not allowed."); }
940
941                         return;
942                 }
943
944                 default:
945                 case CMD_REQUEST_USAGE:
946                 {
947                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
948                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
949                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
950                         return;
951                 }
952         }
953 }
954
955 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
956 {
957         switch(request)
958         {
959                 case CMD_REQUEST_COMMAND:
960                 {
961                         if (!vote_called) { print_to(caller, "^1No vote called."); }
962                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
963                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
964
965                         else // everything went okay, continue changing vote
966                         {
967                                 print_to(caller, "^1You rejected the vote.");
968                                 caller.vote_selection = VOTE_SELECT_REJECT;
969                                 msg_entity = caller;
970                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
971                         }
972
973                         return;
974                 }
975
976                 default:
977                 case CMD_REQUEST_USAGE:
978                 {
979                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
980                         print_to(caller, "  No arguments required.");
981                         return;
982                 }
983         }
984 }
985
986 void VoteCommand_status(float request, entity caller) // BOTH
987 {
988         switch(request)
989         {
990                 case CMD_REQUEST_COMMAND:
991                 {
992                         if(vote_called)
993                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
994                         else
995                                 print_to(caller, "^1No vote called.");
996
997                         return;
998                 }
999
1000                 default:
1001                 case CMD_REQUEST_USAGE:
1002                 {
1003                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1004                         print_to(caller, "  No arguments required.");
1005                         return;
1006                 }
1007         }
1008 }
1009
1010 void VoteCommand_stop(float request, entity caller) // BOTH
1011 {
1012         switch(request)
1013         {
1014                 case CMD_REQUEST_COMMAND:
1015                 {
1016                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1017                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1018                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1019
1020                         return;
1021                 }
1022
1023                 default:
1024                 case CMD_REQUEST_USAGE:
1025                 {
1026                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1027                         print_to(caller, "  No arguments required.");
1028                         return;
1029                 }
1030         }
1031 }
1032
1033 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1034 {
1035         switch(request)
1036         {
1037                 case CMD_REQUEST_COMMAND:
1038                 {
1039                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1040                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1041
1042                         else // everything went okay, continue changing vote
1043                         {
1044                                 print_to(caller, "^1You accepted the vote.");
1045                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1046                                 msg_entity = caller;
1047                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1048                         }
1049
1050                         return;
1051                 }
1052
1053                 default:
1054                 case CMD_REQUEST_USAGE:
1055                 {
1056                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1057                         print_to(caller, "  No arguments required.");
1058                         return;
1059                 }
1060         }
1061 }
1062
1063 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1064 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1065 void VoteCommand_(float request)
1066 {
1067         switch(request)
1068         {
1069                 case CMD_REQUEST_COMMAND:
1070                 {
1071
1072                         return;
1073                 }
1074
1075                 default:
1076                 case CMD_REQUEST_USAGE:
1077                 {
1078                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1079                         print_to(caller, "  No arguments required.");
1080                         return;
1081                 }
1082         }
1083 }
1084 */
1085
1086
1087 // ================================
1088 //  Macro system for vote commands
1089 // ================================
1090
1091 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1092 #define VOTE_COMMANDS(request,caller,arguments,command) \
1093         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1094         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1095         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1096         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1097         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1098         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1099         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1100         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1101         /* nothing */
1102
1103 void VoteCommand_macro_help(entity caller, float argc)
1104 {
1105         string command_origin = GetCommandPrefix(caller);
1106
1107         if(argc == 2 || argv(2) == "help") // help display listing all commands
1108         {
1109                 print_to(caller, "\nVoting commands:\n");
1110                 #define VOTE_COMMAND(name,function,description,assignment) \
1111                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1112
1113                 VOTE_COMMANDS(0, caller, 0, "");
1114                 #undef VOTE_COMMAND
1115
1116                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1117                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1118                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1119         }
1120         else // usage for individual command
1121         {
1122                 #define VOTE_COMMAND(name,function,description,assignment) \
1123                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1124
1125                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1126                 #undef VOTE_COMMAND
1127         }
1128
1129         return;
1130 }
1131
1132 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1133 {
1134         #define VOTE_COMMAND(name,function,description,assignment) \
1135                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1136
1137         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1138         #undef VOTE_COMMAND
1139
1140         return false;
1141 }
1142
1143
1144 // ======================================
1145 //  Main function handling vote commands
1146 // ======================================
1147
1148 void VoteCommand(float request, entity caller, float argc, string vote_command)
1149 {
1150         // Guide for working with argc arguments by example:
1151         // argc:   1    - 2      - 3     - 4
1152         // argv:   0    - 1      - 2     - 3
1153         // cmd     vote - master - login - password
1154
1155         switch(request)
1156         {
1157                 case CMD_REQUEST_COMMAND:
1158                 {
1159                         if(VoteCommand_macro_command(caller, argc, vote_command))
1160                                 return;
1161                 }
1162
1163                 default:
1164                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1165                 case CMD_REQUEST_USAGE:
1166                 {
1167                         VoteCommand_macro_help(caller, argc);
1168                         return;
1169                 }
1170         }
1171 }