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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82
83                         string successful, t;
84                         successful = string_null;
85
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95
96                                         if(accepted <= 0)
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
99                                                 continue;
100                                         }
101
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122
123                                 return;
124                         }
125                 }
126
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_mobbutcher(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
149                         if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
150
151                         float removed_count = 0;
152                         entity head;
153
154                         FOR_EACH_MONSTER(head)
155                         {
156                                 monster_remove(head);
157                                 ++removed_count;
158                         }
159
160                         FOR_EACH_PLAYER(head)
161                                 head.monstercount = 0;
162
163                         monsters_total = 0; // reset stats?
164                         monsters_killed = 0;
165
166                         totalspawned = 0;
167
168                         if(removed_count <= 0)
169                                 print("No monsters to kill\n");
170                         else
171                                 printf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s"));
172
173                         return; // never fall through to usage
174                 }
175
176                 default:
177                 case CMD_REQUEST_USAGE:
178                 {
179                         print("\nUsage:^3 sv_cmd mobbutcher\n");
180                         print("  No arguments required.\n");
181                         return;
182                 }
183         }
184 }
185
186 void GameCommand_allready(float request)
187 {
188         switch(request)
189         {
190                 case CMD_REQUEST_COMMAND:
191                 {
192                         ReadyRestart();
193                         return;
194                 }
195
196                 default:
197                 case CMD_REQUEST_USAGE:
198                 {
199                         print("\nUsage:^3 sv_cmd allready\n");
200                         print("  No arguments required.\n");
201                         return;
202                 }
203         }
204 }
205
206 void GameCommand_allspec(float request, float argc)
207 {
208         switch(request)
209         {
210                 case CMD_REQUEST_COMMAND:
211                 {
212                         entity client;
213                         string reason = argv(1);
214                         float i = 0;
215
216                         FOR_EACH_REALPLAYER(client)
217                         {
218                                 self = client;
219                                 if(self.caplayer)
220                                         self.caplayer = 0;
221                                 PutObserverInServer();
222                                 ++i;
223                         }
224                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
225                         else { print("No players found to spectate.\n"); }
226                         return;
227                 }
228
229                 default:
230                 case CMD_REQUEST_USAGE:
231                 {
232                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
233                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
234                         print("See also: ^2moveplayer, shuffleteams^7\n");
235                         return;
236                 }
237         }
238 }
239
240 void GameCommand_anticheat(float request, float argc)
241 {
242         switch(request)
243         {
244                 case CMD_REQUEST_COMMAND:
245                 {
246                         entity client = GetIndexedEntity(argc, 1);
247                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
248
249                         if(accepted > 0)
250                         {
251                                 self = client;
252                                 anticheat_report();
253                                 return;
254                         }
255                         else
256                         {
257                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
258                         }
259                 }
260
261                 default:
262                         print("Incorrect parameters for ^2anticheat^7\n");
263                 case CMD_REQUEST_USAGE:
264                 {
265                         print("\nUsage:^3 sv_cmd anticheat client\n");
266                         print("  'client' is the entity number or name of the player.\n");
267                         return;
268                 }
269         }
270 }
271
272 void GameCommand_bbox(float request)
273 {
274         switch(request)
275         {
276                 case CMD_REQUEST_COMMAND:
277                 {
278                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
279                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
280                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
281                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
282                         print("Solid bounding box size:");
283
284                         tracebox('1 0 0' * world.absmin_x,
285                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
286                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
287                                                         '1 0 0' * world.absmax_x,
288                                         MOVE_WORLDONLY,
289                                         world);
290                         if(trace_startsolid)
291                                 print(" ", ftos(world.absmin_x));
292                         else
293                                 print(" ", ftos(trace_endpos_x));
294
295                         tracebox('0 1 0' * world.absmin_y,
296                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
297                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
298                                                         '0 1 0' * world.absmax_y,
299                                         MOVE_WORLDONLY,
300                                         world);
301                         if(trace_startsolid)
302                                 print(" ", ftos(world.absmin_y));
303                         else
304                                 print(" ", ftos(trace_endpos_y));
305
306                         tracebox('0 0 1' * world.absmin_z,
307                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
308                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
309                                                         '0 0 1' * world.absmax_z,
310                                         MOVE_WORLDONLY,
311                                         world);
312                         if(trace_startsolid)
313                                 print(" ", ftos(world.absmin_z));
314                         else
315                                 print(" ", ftos(trace_endpos_z));
316
317                         tracebox('1 0 0' * world.absmax_x,
318                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
319                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
320                                                         '1 0 0' * world.absmin_x,
321                                         MOVE_WORLDONLY,
322                                         world);
323                         if(trace_startsolid)
324                                 print(" ", ftos(world.absmax_x));
325                         else
326                                 print(" ", ftos(trace_endpos_x));
327
328                         tracebox('0 1 0' * world.absmax_y,
329                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
330                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
331                                                         '0 1 0' * world.absmin_y,
332                                         MOVE_WORLDONLY,
333                                         world);
334                         if(trace_startsolid)
335                                 print(" ", ftos(world.absmax_y));
336                         else
337                                 print(" ", ftos(trace_endpos_y));
338
339                         tracebox('0 0 1' * world.absmax_z,
340                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
341                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
342                                                         '0 0 1' * world.absmin_z,
343                                         MOVE_WORLDONLY,
344                                         world);
345                         if(trace_startsolid)
346                                 print(" ", ftos(world.absmax_z));
347                         else
348                                 print(" ", ftos(trace_endpos_z));
349
350                         print("\n");
351                         return;
352                 }
353
354                 default:
355                 case CMD_REQUEST_USAGE:
356                 {
357                         print("\nUsage:^3 sv_cmd bbox\n");
358                         print("  No arguments required.\n");
359                         print("See also: ^2gettaginfo, trace^7\n");
360                         return;
361                 }
362         }
363 }
364
365 void GameCommand_bot_cmd(float request, float argc, string command)
366 {
367         switch(request)
368         {
369                 case CMD_REQUEST_COMMAND:
370                 {
371                         entity bot;
372
373                         if(argv(1) == "reset")
374                         {
375                                 bot_resetqueues();
376                                 return;
377                         }
378                         else if(argv(1) == "setbots")
379                         {
380                                 cvar_settemp("bot_vs_human", "0");
381                                 cvar_settemp("minplayers", "0");
382                                 cvar_settemp("bot_number", "0");
383                                 bot_fixcount();
384                                 cvar_settemp("bot_number", argv(2));
385                                 if(!bot_fixcount())
386                                         print("Sorry, could not set requested bot count\n");
387                                 return;
388                         }
389                         else if(argv(1) == "load" && argc == 3)
390                         {
391                                 float fh, i;
392                                 string s;
393                                 fh = fopen(argv(2), FILE_READ);
394                                 if(fh < 0)
395                                 {
396                                         print("cannot open the file\n");
397                                         return;
398                                 }
399
400                                 i = 0;
401                                 while((s = fgets(fh)))
402                                 {
403                                         argc = tokenize_console(s);
404
405                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
406                                         {
407                                                 if(argv(2) == "reset")
408                                                 {
409                                                         bot_resetqueues();
410                                                 }
411                                                 else if(argv(2) == "setbots")
412                                                 {
413                                                         cvar_settemp("bot_vs_human", "0");
414                                                         cvar_settemp("minplayers", "0");
415                                                         cvar_settemp("bot_number", "0");
416                                                         bot_fixcount();
417                                                         cvar_settemp("bot_number", argv(3));
418                                                         if(!bot_fixcount())
419                                                                 print("Sorry, could not set requested bot count\n");
420                                                 }
421                                                 else
422                                                 {
423                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
424                                                         bot = find_bot_by_number(stof(argv(2)));
425                                                         if(bot == world)
426                                                                 bot = find_bot_by_name(argv(2));
427                                                         if(bot)
428                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
429                                                 }
430                                         }
431                                         else
432                                                 localcmd(strcat(s, "\n"));
433
434                                         ++i;
435                                 }
436                                 print(ftos(i), " commands read\n");
437                                 fclose(fh);
438                                 return;
439                         }
440                         else if(argv(1) == "help")
441                         {
442                                 if(argv(2))
443                                         bot_cmdhelp(argv(2));
444                                 else
445                                         bot_list_commands();
446                                 return;
447                         }
448                         else if(argc >= 3) // this comes last
449                         {
450                                 bot = find_bot_by_number(stof(argv(1)));
451                                 if(bot == world)
452                                         bot = find_bot_by_name(argv(1));
453                                 if(bot)
454                                 {
455                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
456                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
457                                         return;
458                                 }
459                                 else
460                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
461                         }
462                 }
463
464                 default:
465                         print("Incorrect parameters for ^2bot_cmd^7\n");
466                 case CMD_REQUEST_USAGE:
467                 {
468                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
469                         print("  'client' can be either the name or entity id of the bot\n");
470                         print("  For full list of commands, see bot_cmd help [command].\n");
471                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
472                         print("          sv_cmd bot_cmd client presskey jump\n");
473                         return;
474                 }
475         }
476 }
477
478 void GameCommand_cointoss(float request, float argc)
479 {
480         switch(request)
481         {
482                 case CMD_REQUEST_COMMAND:
483                 {
484                         entity client;
485                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
486                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
487                         string choice = ((random() > 0.5) ? result1 : result2);
488
489                         FOR_EACH_CLIENT(client)
490                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
491                         bprint(strcat("^3Throwing coin... Result: ", choice));
492                         return;
493                 }
494
495                 default:
496                 case CMD_REQUEST_USAGE:
497                 {
498                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
499                         print("  Where 'result1' and 'result2' are user created options.\n");
500                         return;
501                 }
502         }
503 }
504
505 void GameCommand_database(float request, float argc)
506 {
507         switch(request)
508         {
509                 case CMD_REQUEST_COMMAND:
510                 {
511                         if(argc == 3)
512                         {
513                                 if(argv(1) == "save")
514                                 {
515                                         db_save(ServerProgsDB, argv(2));
516                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
517                                         return;
518                                 }
519                                 else if(argv(1) == "dump")
520                                 {
521                                         db_dump(ServerProgsDB, argv(2));
522                                         print("DB dumped.\n"); // wtf does this do?
523                                         return;
524                                 }
525                                 else if(argv(1) == "load")
526                                 {
527                                         db_close(ServerProgsDB);
528                                         ServerProgsDB = db_load(argv(2));
529                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
530                                         return;
531                                 }
532                         }
533                 }
534
535                 default:
536                         print("Incorrect parameters for ^2database^7\n");
537                 case CMD_REQUEST_USAGE:
538                 {
539                         print("\nUsage:^3 sv_cmd database action filename\n");
540                         print("  Where 'action' is the command to complete,\n");
541                         print("  and 'filename' is what it acts upon.\n");
542                         print("  Full list of commands here: \"save, dump, load.\"\n");
543                         return;
544                 }
545         }
546 }
547
548 void GameCommand_defer_clear(float request, float argc)
549 {
550         switch(request)
551         {
552                 case CMD_REQUEST_COMMAND:
553                 {
554                         entity client;
555                         float accepted;
556
557                         if(argc >= 2)
558                         {
559                                 client = GetIndexedEntity(argc, 1);
560                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
561
562                                 if(accepted > 0)
563                                 {
564                                         stuffcmd(client, "defer clear\n");
565                                         print("defer clear stuffed to ", client.netname, "\n");
566                                 }
567                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
568
569                                 return;
570                         }
571                 }
572
573                 default:
574                         print("Incorrect parameters for ^2defer_clear^7\n");
575                 case CMD_REQUEST_USAGE:
576                 {
577                         print("\nUsage:^3 sv_cmd defer_clear client\n");
578                         print("  'client' is the entity number or name of the player.\n");
579                         print("See also: ^2defer_clear_all^7\n");
580                         return;
581                 }
582         }
583 }
584
585 void GameCommand_defer_clear_all(float request)
586 {
587         switch(request)
588         {
589                 case CMD_REQUEST_COMMAND:
590                 {
591                         entity client;
592                         float i = 0;
593                         float argc;
594
595                         FOR_EACH_CLIENT(client)
596                         {
597                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
598                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
599                                 ++i;
600                         }
601                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
602                         return;
603                 }
604
605                 default:
606                 case CMD_REQUEST_USAGE:
607                 {
608                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
609                         print("  No arguments required.\n");
610                         print("See also: ^2defer_clear^7\n");
611                         return;
612                 }
613         }
614 }
615
616 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
617 {
618         switch(request)
619         {
620                 case CMD_REQUEST_COMMAND:
621                 {
622                         if(argv(1))
623                         {
624                                 if(argv(2))
625                                         race_deleteTime(argv(2), stof(argv(1)));
626                                 else
627                                         race_deleteTime(GetMapname(), stof(argv(1)));
628                                 return;
629                         }
630                 }
631
632                 default:
633                         print("Incorrect parameters for ^2delrec^7\n");
634                 case CMD_REQUEST_USAGE:
635                 {
636                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
637                         print("  'ranking' is which ranking level to clear up to, \n");
638                         print("  it will clear all records up to nth place.\n");
639                         print("  if 'map' is not provided it will use current map.\n");
640                         return;
641                 }
642         }
643 }
644
645 void GameCommand_effectindexdump(float request)
646 {
647         switch(request)
648         {
649                 case CMD_REQUEST_COMMAND:
650                 {
651                         float fh, d;
652                         string s;
653
654                         d = db_create();
655                         print("begin of effects list\n");
656                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
657                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
658                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
659                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
660                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
661                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
662                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
663                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
664                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
665                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
666                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
667                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
668                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
669                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
670                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
671                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
672                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
673                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
674                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
675                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
676                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
677                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
678                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
679                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
680                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
681                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
682                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
683                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
684                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
685                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
686                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
687                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
688                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
689                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
690                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
691                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
692
693                         fh = fopen("effectinfo.txt", FILE_READ);
694                         while((s = fgets(fh)))
695                         {
696                                 tokenize_console(s);
697                                 if(argv(0) == "effect")
698                                 {
699                                         if(db_get(d, argv(1)) != "1")
700                                         {
701                                                 if(particleeffectnum(argv(1)) >= 0)
702                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
703                                                 db_put(d, argv(1), "1");
704                                         }
705                                 }
706                         }
707                         print("end of effects list\n");
708
709                         db_close(d);
710                         return;
711                 }
712
713                 default:
714                 case CMD_REQUEST_USAGE:
715                 {
716                         print("\nUsage:^3 sv_cmd effectindexdump\n");
717                         print("  No arguments required.\n");
718                         return;
719                 }
720         }
721 }
722
723 void GameCommand_extendmatchtime(float request)
724 {
725         switch(request)
726         {
727                 case CMD_REQUEST_COMMAND:
728                 {
729                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
730                         return;
731                 }
732
733                 default:
734                 case CMD_REQUEST_USAGE:
735                 {
736                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
737                         print("  No arguments required.\n");
738                         print("See also: ^2reducematchtime^7\n");
739                         return;
740                 }
741         }
742 }
743
744 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
745 {
746         switch(request)
747         {
748                 case CMD_REQUEST_COMMAND:
749                 {
750                         entity client;
751
752                         for(client = world; (client = find(client, classname, argv(1))); )
753                                 print(etos(client), "\n");
754
755                         return;
756                 }
757
758                 default:
759                         print("Incorrect parameters for ^2find^7\n");
760                 case CMD_REQUEST_USAGE:
761                 {
762                         print("\nUsage:^3 sv_cmd find classname\n");
763                         print("  Where 'classname' is the classname to search for.\n");
764                         return;
765                 }
766         }
767 }
768
769 void GameCommand_gametype(float request, float argc)
770 {
771         switch(request)
772         {
773                 case CMD_REQUEST_COMMAND:
774                 {
775                         if(argv(1) != "")
776                         {
777                                 string s = argv(1);
778                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
779
780                                 if(t)
781                                 {
782                                         MapInfo_SwitchGameType(t);
783                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
784                                         if(MapInfo_count > 0)
785                                         {
786                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
787                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
788                                                 lsmaps_reply = strzone(getlsmaps());
789                                                 bprint("Game type successfully switched to ", s, "\n");
790                                         }
791                                         else
792                                         {
793                                                 bprint("Cannot use this game type: no map for it found\n");
794                                                 MapInfo_SwitchGameType(tsave);
795                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
796                                         }
797                                 }
798                                 else
799                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
800
801                                 return;
802                         }
803                 }
804
805                 default:
806                         print("Incorrect parameters for ^2gametype^7\n");
807                 case CMD_REQUEST_USAGE:
808                 {
809                         print("\nUsage:^3 sv_cmd gametype mode\n");
810                         print("  Where 'mode' is the gametype mode to switch to.\n");
811                         print("See also: ^2gotomap^7\n");
812                         return;
813                 }
814         }
815 }
816
817 void GameCommand_gettaginfo(float request, float argc)
818 {
819         switch(request)
820         {
821                 case CMD_REQUEST_COMMAND:
822                 {
823                         entity tmp_entity;
824                         float i;
825                         vector v;
826
827                         if(argc >= 4)
828                         {
829                                 tmp_entity = spawn();
830                                 if(argv(1) == "w")
831                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
832                                 else
833                                 {
834                                         precache_model(argv(1));
835                                         setmodel(tmp_entity, argv(1));
836                                 }
837                                 tmp_entity.frame = stof(argv(2));
838                                 if(substring(argv(3), 0, 1) == "#")
839                                         i = stof(substring(argv(3), 1, -1));
840                                 else
841                                         i = gettagindex(tmp_entity, argv(3));
842                                 if(i)
843                                 {
844                                         v = gettaginfo(tmp_entity, i);
845                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
846                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
847                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
848                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
849                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
850                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
851                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
852                                         if(argc >= 6)
853                                         {
854                                                 v_y = -v_y;
855                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
856                                         }
857                                 }
858                                 else
859                                         print("bone not found\n");
860
861                                 remove(tmp_entity);
862                                 return;
863                         }
864                 }
865
866                 default:
867                         print("Incorrect parameters for ^2gettaginfo^7\n");
868                 case CMD_REQUEST_USAGE:
869                 {
870                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
871                         print("See also: ^2bbox, trace^7\n");
872                         return;
873                 }
874         }
875 }
876
877 void GameCommand_animbench(float request, float argc)
878 {
879         switch(request)
880         {
881                 case CMD_REQUEST_COMMAND:
882                 {
883                         entity tmp_entity;
884
885                         if(argc >= 4)
886                         {
887                                 tmp_entity = spawn();
888                                 if(argv(1) == "w")
889                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
890                                 else
891                                 {
892                                         precache_model(argv(1));
893                                         setmodel(tmp_entity, argv(1));
894                                 }
895                                 float f1 = stof(argv(2));
896                                 float f2 = stof(argv(3));
897                                 float t0;
898                                 float t1 = 0;
899                                 float t2 = 0;
900                                 float n = 0;
901
902                                 while(t1 + t2 < 1)
903                                 {
904                                         tmp_entity.frame = f1;
905                                         t0 = gettime(GETTIME_HIRES);
906                                         getsurfacepoint(tmp_entity, 0, 0);
907                                         t1 += gettime(GETTIME_HIRES) - t0;
908                                         tmp_entity.frame = f2;
909                                         t0 = gettime(GETTIME_HIRES);
910                                         getsurfacepoint(tmp_entity, 0, 0);
911                                         t2 += gettime(GETTIME_HIRES) - t0;
912                                         n += 1;
913                                 }
914                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
915                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
916
917                                 remove(tmp_entity);
918                                 return;
919                         }
920                 }
921
922                 default:
923                         print("Incorrect parameters for ^2gettaginfo^7\n");
924                 case CMD_REQUEST_USAGE:
925                 {
926                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
927                         print("See also: ^2bbox, trace^7\n");
928                         return;
929                 }
930         }
931 }
932
933 void GameCommand_gotomap(float request, float argc)
934 {
935         switch(request)
936         {
937                 case CMD_REQUEST_COMMAND:
938                 {
939                         if(argv(1))
940                         {
941                                 print(GotoMap(argv(1)), "\n");
942                                 return;
943                         }
944                 }
945
946                 default:
947                         print("Incorrect parameters for ^2gotomap^7\n");
948                 case CMD_REQUEST_USAGE:
949                 {
950                         print("\nUsage:^3 sv_cmd gotomap map\n");
951                         print("  Where 'map' is the *.bsp file to change to.\n");
952                         print("See also: ^2gametype^7\n");
953                         return;
954                 }
955         }
956 }
957
958 void GameCommand_lockteams(float request)
959 {
960         switch(request)
961         {
962                 case CMD_REQUEST_COMMAND:
963                 {
964                         if(teamplay)
965                         {
966                                 lockteams = 1;
967                                 bprint("^1The teams are now locked.\n");
968                         }
969                         else
970                         {
971                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
972                         }
973                         return;
974                 }
975
976                 default:
977                 case CMD_REQUEST_USAGE:
978                 {
979                         print("\nUsage:^3 sv_cmd lockteams\n");
980                         print("  No arguments required.\n");
981                         print("See also: ^2unlockteams^7\n");
982                         return;
983                 }
984         }
985 }
986
987 void GameCommand_make_mapinfo(float request)
988 {
989         switch(request)
990         {
991                 case CMD_REQUEST_COMMAND:
992                 {
993                         entity tmp_entity;
994
995                         tmp_entity = spawn();
996                         tmp_entity.classname = "make_mapinfo";
997                         tmp_entity.think = make_mapinfo_Think;
998                         tmp_entity.nextthink = time;
999                         MapInfo_Enumerate();
1000                         return;
1001                 }
1002
1003                 default:
1004                 case CMD_REQUEST_USAGE:
1005                 {
1006                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1007                         print("  No arguments required.\n");
1008                         print("See also: ^2radarmap^7\n");
1009                         return;
1010                 }
1011         }
1012 }
1013
1014 void GameCommand_moveplayer(float request, float argc)
1015 {
1016         switch(request)
1017         {
1018                 case CMD_REQUEST_COMMAND:
1019                 {
1020                         float accepted;
1021                         entity client;
1022
1023                         string targets = strreplace(",", " ", argv(1));
1024                         string original_targets = strreplace(" ", ", ", targets);
1025                         string destination = argv(2);
1026
1027                         string successful, t;
1028                         successful = string_null;
1029
1030                         // lets see if the target(s) even actually exist.
1031                         if((targets) && (destination))
1032                         {
1033                                 for(;targets;)
1034                                 {
1035                                         t = car(targets); targets = cdr(targets);
1036
1037                                         // Check to see if the player is a valid target
1038                                         client = GetFilteredEntity(t);
1039                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
1040
1041                                         if(accepted <= 0)
1042                                         {
1043                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1044                                                 continue;
1045                                         }
1046
1047                                         // Where are we putting this player?
1048                                         if(destination == "spec" || destination == "spectator")
1049                                         {
1050                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1051                                                 {
1052                                                         self = client;
1053                                                         if(self.caplayer)
1054                                                                 self.caplayer = 0;
1055                                                         PutObserverInServer();
1056
1057                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1058                                                 }
1059                                                 else
1060                                                 {
1061                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1062                                                 }
1063                                                 continue;
1064                                         }
1065                                         else
1066                                         {
1067                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1068                                                 {
1069                                                         if(teamplay)
1070                                                         {
1071                                                                 // set up
1072                                                                 float team_id;
1073                                                                 float save = client.team_forced;
1074                                                                 client.team_forced = 0;
1075
1076                                                                 // find the team to move the player to
1077                                                                 team_id = Team_ColorToTeam(destination);
1078                                                                 if(team_id == client.team) // already on the destination team
1079                                                                 {
1080                                                                         // keep the forcing undone
1081                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1082                                                                         continue;
1083                                                                 }
1084                                                                 else if(team_id == 0)  // auto team
1085                                                                 {
1086                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1087                                                                 }
1088                                                                 else
1089                                                                 {
1090                                                                         CheckAllowedTeams(client);
1091                                                                 }
1092                                                                 client.team_forced = save;
1093
1094                                                                 // Check to see if the destination team is even available
1095                                                                 switch(team_id)
1096                                                                 {
1097                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1098                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1099                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1100                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1101
1102                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1103                                                                 }
1104
1105                                                                 // If so, lets continue and finally move the player
1106                                                                 client.team_forced = 0;
1107                                                                 MoveToTeam(client, team_id, 6);
1108                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1109                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1110                                                                 continue;
1111                                                         }
1112                                                         else
1113                                                         {
1114                                                                 print("Can't change teams when currently not playing a team game.\n");
1115                                                                 return;
1116                                                         }
1117                                                 }
1118                                                 else
1119                                                 {
1120                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1121                                                         return;
1122                                                 }
1123                                         }
1124                                 }
1125
1126                                 if(successful)
1127                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1128                                 else
1129                                         print("No players given (", original_targets, ") are able to move.\n");
1130
1131                                 return; // still correct parameters so return to avoid usage print
1132                         }
1133                 }
1134
1135                 default:
1136                         print("Incorrect parameters for ^2moveplayer^7\n");
1137                 case CMD_REQUEST_USAGE:
1138                 {
1139                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1140                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1141                         print("  'destination' is what to send the player to, be it team or spectating\n");
1142                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1143                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1144                         print("          sv_cmd moveplayer 2 spec \n");
1145                         print("See also: ^2allspec, shuffleteams^7\n");
1146                         return;
1147                 }
1148         }
1149 }
1150
1151 void GameCommand_nospectators(float request)
1152 {
1153         switch(request)
1154         {
1155                 case CMD_REQUEST_COMMAND:
1156                 {
1157                         blockSpectators = 1;
1158                         entity plr;
1159                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1160                         {
1161                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1162                                 if(!plr.caplayer)
1163                                 {
1164                                         plr.spectatortime = time;
1165                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1166                                 }
1167                         }
1168                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1169                         return;
1170                 }
1171
1172                 default:
1173                 case CMD_REQUEST_USAGE:
1174                 {
1175                         print("\nUsage:^3 sv_cmd nospectators\n");
1176                         print("  No arguments required.\n");
1177                         return;
1178                 }
1179         }
1180 }
1181
1182 void GameCommand_playerdemo(float request, float argc)
1183 {
1184         switch(request)
1185         {
1186                 case CMD_REQUEST_COMMAND:
1187                 {
1188                         if(argv(2) && argv(3))
1189                         {
1190                                 entity client;
1191                                 float i, n, accepted;
1192
1193                                 switch(argv(1))
1194                                 {
1195                                         case "read":
1196                                         {
1197                                                 client = GetIndexedEntity(argc, 2);
1198                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1199
1200                                                 if(accepted <= 0)
1201                                                 {
1202                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1203                                                         return;
1204                                                 }
1205
1206                                                 self = client;
1207                                                 playerdemo_open_read(argv(next_token));
1208                                                 return;
1209                                         }
1210
1211                                         case "write":
1212                                         {
1213                                                 client = GetIndexedEntity(argc, 2);
1214                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1215
1216                                                 if(accepted <= 0)
1217                                                 {
1218                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1219                                                         return;
1220                                                 }
1221
1222                                                 self = client;
1223                                                 playerdemo_open_write(argv(next_token));
1224                                                 return;
1225                                         }
1226
1227                                         case "auto_read_and_write":
1228                                         {
1229                                                 n = GetFilteredNumber(argv(3));
1230                                                 cvar_set("bot_number", ftos(n));
1231
1232                                                 localcmd("wait; wait; wait\n");
1233                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1234
1235                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1236                                                 return;
1237                                         }
1238
1239                                         case "auto_read":
1240                                         {
1241                                                 n = GetFilteredNumber(argv(3));
1242                                                 cvar_set("bot_number", ftos(n));
1243
1244                                                 localcmd("wait; wait; wait\n");
1245                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1246                                                 return;
1247                                         }
1248                                 }
1249                         }
1250                 }
1251
1252                 default:
1253                         print("Incorrect parameters for ^2playerdemo^7\n");
1254                 case CMD_REQUEST_USAGE:
1255                 {
1256                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1257                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1258                         return;
1259                 }
1260         }
1261 }
1262
1263 void GameCommand_printstats(float request)
1264 {
1265         switch(request)
1266         {
1267                 case CMD_REQUEST_COMMAND:
1268                 {
1269                         DumpStats(FALSE);
1270                         print("stats dumped.\n");
1271                         return;
1272                 }
1273
1274                 default:
1275                 case CMD_REQUEST_USAGE:
1276                 {
1277                         print("\nUsage:^3 sv_cmd printstats\n");
1278                         print("  No arguments required.\n");
1279                         return;
1280                 }
1281         }
1282 }
1283
1284 void GameCommand_radarmap(float request, float argc)
1285 {
1286         switch(request)
1287         {
1288                 case CMD_REQUEST_COMMAND:
1289                 {
1290                         if(RadarMap_Make(argc))
1291                                 return;
1292                 }
1293
1294                 default:
1295                         print("Incorrect parameters for ^2radarmap^7\n");
1296                 case CMD_REQUEST_USAGE:
1297                 {
1298                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1299                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1300                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1301                         print("See also: ^2make_mapinfo^7\n");
1302                         return;
1303                 }
1304         }
1305 }
1306
1307 void GameCommand_reducematchtime(float request)
1308 {
1309         switch(request)
1310         {
1311                 case CMD_REQUEST_COMMAND:
1312                 {
1313                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1314                         return;
1315                 }
1316
1317                 default:
1318                 case CMD_REQUEST_USAGE:
1319                 {
1320                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1321                         print("  No arguments required.\n");
1322                         print("See also: ^2extendmatchtime^7\n");
1323                         return;
1324                 }
1325         }
1326 }
1327
1328 void GameCommand_setbots(float request, float argc)
1329 {
1330         switch(request)
1331         {
1332                 case CMD_REQUEST_COMMAND:
1333                 {
1334                         if(argc >= 2)
1335                         {
1336                                 cvar_settemp("minplayers", "0");
1337                                 cvar_settemp("bot_number", argv(1));
1338                                 bot_fixcount();
1339                                 return;
1340                         }
1341                 }
1342
1343                 default:
1344                         print("Incorrect parameters for ^2setbots^7\n");
1345                 case CMD_REQUEST_USAGE:
1346                 {
1347                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1348                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1349                         print("See also: ^2bot_cmd^7\n");
1350                         return;
1351                 }
1352         }
1353 }
1354
1355 void GameCommand_shuffleteams(float request)
1356 {
1357         switch(request)
1358         {
1359                 case CMD_REQUEST_COMMAND:
1360                 {
1361                         if(teamplay)
1362                         {
1363                                 entity tmp_player;
1364                                 float i, x, z, t_teams, t_players, team_color;
1365
1366                                 // count the total amount of players and total amount of teams
1367                                 t_players = 0;
1368                                 t_teams = 0;
1369                                 FOR_EACH_PLAYER(tmp_player)
1370                                 {
1371                                         CheckAllowedTeams(tmp_player);
1372
1373                                         if(c1 >= 0) t_teams = max(1, t_teams);
1374                                         if(c2 >= 0) t_teams = max(2, t_teams);
1375                                         if(c3 >= 0) t_teams = max(3, t_teams);
1376                                         if(c4 >= 0) t_teams = max(4, t_teams);
1377
1378                                         ++t_players;
1379                                 }
1380
1381                                 // build a list of the players in a random order
1382                                 FOR_EACH_PLAYER(tmp_player)
1383                                 {
1384                                         for(;;)
1385                                         {
1386                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1387
1388                                                 if(shuffleteams_players[i])
1389                                                 {
1390                                                         continue; // a player is already assigned to this slot
1391                                                 }
1392                                                 else
1393                                                 {
1394                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1395                                                         break;
1396                                                 }
1397                                         }
1398                                 }
1399
1400                                 // finally, from the list made earlier, re-join the players in different order.
1401                                 for(i = 1; i <= t_teams; ++i)
1402                                 {
1403                                         // find out how many players to assign to this team
1404                                         x = (t_players / t_teams);
1405                                         x = ((i == 1) ? ceil(x) : floor(x));
1406
1407                                         team_color = Team_NumberToTeam(i);
1408
1409                                         // sort through the random list of players made earlier
1410                                         for(z = 1; z <= maxclients; ++z)
1411                                         {
1412                                                 if (!(shuffleteams_teams[i] >= x))
1413                                                 {
1414                                                         if (!(shuffleteams_players[z]))
1415                                                                 continue; // not a player, move on to next random slot
1416
1417                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1418                                                                 self = edict_num(shuffleteams_players[z]);
1419
1420                                                         if(self.team != team_color)
1421                                                                 MoveToTeam(self, team_color, 6);
1422
1423                                                         shuffleteams_players[z] = 0;
1424                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1425                                                 }
1426                                                 else
1427                                                 {
1428                                                         break; // move on to next team
1429                                                 }
1430                                         }
1431                                 }
1432
1433                                 bprint("Successfully shuffled the players around randomly.\n");
1434
1435                                 // clear the buffers now
1436                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1437                                         shuffleteams_players[i] = 0;
1438
1439                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1440                                         shuffleteams_teams[i] = 0;
1441                         }
1442                         else
1443                         {
1444                                 print("Can't shuffle teams when currently not playing a team game.\n");
1445                         }
1446
1447                         return;
1448                 }
1449
1450                 default:
1451                 case CMD_REQUEST_USAGE:
1452                 {
1453                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1454                         print("  No arguments required.\n");
1455                         print("See also: ^2moveplayer, allspec^7\n");
1456                         return;
1457                 }
1458         }
1459 }
1460
1461 void GameCommand_stuffto(float request, float argc)
1462 {
1463         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1464         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1465         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1466
1467         #ifdef STUFFTO_ENABLED
1468         #message "stuffto command enabled"
1469         switch(request)
1470         {
1471                 case CMD_REQUEST_COMMAND:
1472                 {
1473                         if(argv(2))
1474                         {
1475                                 entity client = GetIndexedEntity(argc, 1);
1476                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1477
1478                                 if(accepted > 0)
1479                                 {
1480                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1481                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1482                                 }
1483                                 else
1484                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1485
1486                                 return;
1487                         }
1488                 }
1489
1490                 default:
1491                         print("Incorrect parameters for ^2stuffto^7\n");
1492                 case CMD_REQUEST_USAGE:
1493                 {
1494                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1495                         print("  'client' is the entity number or name of the player,\n");
1496                         print("  and 'command' is the command to be sent to that player.\n");
1497                         return;
1498                 }
1499         }
1500         #else
1501         if(request)
1502         {
1503                 print("stuffto command is not enabled on this server.\n");
1504                 return;
1505         }
1506         #endif
1507 }
1508
1509 void GameCommand_trace(float request, float argc)
1510 {
1511         switch(request)
1512         {
1513                 case CMD_REQUEST_COMMAND:
1514                 {
1515                         entity e;
1516                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1517                         float i, f, safe, unsafe, dq, dqf;
1518
1519                         switch(argv(1))
1520                         {
1521                                 case "debug":
1522                                 {
1523                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1524                                         for(;;)
1525                                         {
1526                                                 org = world.mins;
1527                                                 delta = world.maxs - world.mins;
1528
1529                                                 start_x = org_x + random() * delta_x;
1530                                                 start_y = org_y + random() * delta_y;
1531                                                 start_z = org_z + random() * delta_z;
1532
1533                                                 end_x = org_x + random() * delta_x;
1534                                                 end_y = org_y + random() * delta_y;
1535                                                 end_z = org_z + random() * delta_z;
1536
1537                                                 start = stov(vtos(start));
1538                                                 end = stov(vtos(end));
1539
1540                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1541                                                 if(!trace_startsolid)
1542                                                 {
1543                                                         p = trace_endpos;
1544                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1545                                                         if(trace_startsolid || trace_fraction == 1)
1546                                                         {
1547                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1548                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1549
1550                                                                 if(trace_startsolid)
1551                                                                 {
1552                                                                         // how much do we need to back off?
1553                                                                         safe = 1;
1554                                                                         unsafe = 0;
1555                                                                         for(;;)
1556                                                                         {
1557                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1558                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1559                                                                                 if(trace_startsolid)
1560                                                                                 {
1561                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1562                                                                                                 break;
1563                                                                                         unsafe = (safe + unsafe) * 0.5;
1564                                                                                 }
1565                                                                                 else
1566                                                                                 {
1567                                                                                         if((safe + unsafe) * 0.5 == safe)
1568                                                                                                 break;
1569                                                                                         safe = (safe + unsafe) * 0.5;
1570                                                                                 }
1571                                                                         }
1572
1573                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1574                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1575
1576                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1577                                                                         if(trace_startsolid)
1578                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1579                                                                         else
1580                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1581                                                                         break;
1582                                                                 }
1583
1584                                                                 q0 = p;
1585                                                                 dq = 0;
1586                                                                 dqf = 1;
1587                                                                 for(;;)
1588                                                                 {
1589                                                                         q = p + normalize(end - p) * (dq + dqf);
1590                                                                         if(q == q0)
1591                                                                                 break;
1592                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1593                                                                         if(trace_startsolid)
1594                                                                                 error("THIS ONE cannot happen");
1595                                                                         if(trace_fraction > 0)
1596                                                                                 dq += dqf * trace_fraction;
1597                                                                         dqf *= 0.5;
1598                                                                         q0 = q;
1599                                                                 }
1600                                                                 if(dq > 0)
1601                                                                 {
1602                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1603                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1604                                                                         break;
1605                                                                 }
1606                                                         }
1607                                                 }
1608                                         }
1609                                         return;
1610                                 }
1611
1612                                 case "debug2":
1613                                 {
1614                                         e = nextent(world);
1615                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1616                                         vv = trace_endpos;
1617                                         if(trace_fraction == 1)
1618                                         {
1619                                                 print("not above ground, aborting\n");
1620                                                 return;
1621                                         }
1622                                         f = 0;
1623                                         for(i = 0; i < 100000; ++i)
1624                                         {
1625                                                 dv = randomvec();
1626                                                 if(dv_z > 0)
1627                                                         dv = -1 * dv;
1628                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1629                                                 if(trace_startsolid)
1630                                                         print("bug 1\n");
1631                                                 if(trace_fraction == 1)
1632                                                 if(dv_z < f)
1633                                                 {
1634                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1635                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1636                                                         f = dv_z;
1637                                                 }
1638                                         }
1639                                         print("highest possible dist: ", ftos(f), "\n");
1640                                         return;
1641                                 }
1642
1643                                 case "walk":
1644                                 {
1645                                         if(argc == 4)
1646                                         {
1647                                                 e = nextent(world);
1648                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1649                                                         print("can walk\n");
1650                                                 else
1651                                                         print("cannot walk\n");
1652                                                 return;
1653                                         }
1654                                 }
1655
1656                                 case "showline":
1657                                 {
1658                                         if(argc == 4)
1659                                         {
1660                                                 vv = stov(argv(2));
1661                                                 dv = stov(argv(3));
1662                                                 traceline(vv, dv, MOVE_NORMAL, world);
1663                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1664                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1665                                                 return;
1666                                         }
1667                                 }
1668
1669                                 // no default case, just go straight to invalid
1670                         }
1671                 }
1672
1673                 default:
1674                         print("Incorrect parameters for ^2trace^7\n");
1675                 case CMD_REQUEST_USAGE:
1676                 {
1677                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1678                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1679                         print("See also: ^2bbox, gettaginfo^7\n");
1680                         return;
1681                 }
1682         }
1683 }
1684
1685 void GameCommand_unlockteams(float request)
1686 {
1687         switch(request)
1688         {
1689                 case CMD_REQUEST_COMMAND:
1690                 {
1691                         if(teamplay)
1692                         {
1693                                 lockteams = 0;
1694                                 bprint("^1The teams are now unlocked.\n");
1695                         }
1696                         else
1697                         {
1698                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1699                         }
1700                         return;
1701                 }
1702
1703                 default:
1704                 case CMD_REQUEST_USAGE:
1705                 {
1706                         print("\nUsage:^3 sv_cmd unlockteams\n");
1707                         print("  No arguments required.\n");
1708                         print("See also: ^2lockteams^7\n");
1709                         return;
1710                 }
1711         }
1712 }
1713
1714 void GameCommand_warp(float request, float argc)
1715 {
1716         switch (request)
1717         {
1718                 case CMD_REQUEST_COMMAND:
1719                 {
1720                         if(autocvar_g_campaign)
1721                         {
1722                                 if(argc >= 2)
1723                                 {
1724                                         CampaignLevelWarp(stof(argv(1)));
1725                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1726                                 }
1727                                 else
1728                                 {
1729                                         CampaignLevelWarp(-1);
1730                                         print("Successfully warped to next campaign level.\n");
1731                                 }
1732                         }
1733                         else
1734                                 print("Not in campaign, can't level warp\n");
1735                         return;
1736                 }
1737
1738                 default:
1739                 case CMD_REQUEST_USAGE:
1740                 {
1741                         print("\nUsage:^3 sv_cmd warp [level]\n");
1742                         print("  'level' is the level to change campaign mode to.\n");
1743                         print("  if 'level' is not provided it will change to the next level.\n");
1744                         return;
1745                 }
1746         }
1747 }
1748
1749 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1750 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1751 void GameCommand_(float request)
1752 {
1753         switch(request)
1754         {
1755                 case CMD_REQUEST_COMMAND:
1756                 {
1757
1758                         return;
1759                 }
1760
1761                 default:
1762                 case CMD_REQUEST_USAGE:
1763                 {
1764                         print("\nUsage:^3 sv_cmd \n");
1765                         print("  No arguments required.\n");
1766                         return;
1767                 }
1768         }
1769 }
1770 */
1771
1772
1773 // ==================================
1774 //  Macro system for server commands
1775 // ==================================
1776
1777 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1778 #define SERVER_COMMANDS(request,arguments,command) \
1779         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1780         SERVER_COMMAND("mobbutcher", GameCommand_mobbutcher(request), "Instantly removes all monsters on the map") \
1781         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1782         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1783         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1784         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1785         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1786         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1787         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1788         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1789         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1790         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1791         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1792         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1793         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1794         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1795         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1796         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1797         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1798         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1799         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1800         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1801         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1802         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1803         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1804         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1805         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1806         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1807         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1808         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1809         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1810         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1811         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1812         /* nothing */
1813
1814 void GameCommand_macro_help()
1815 {
1816         #define SERVER_COMMAND(name,function,description) \
1817                 { print("  ^2", name, "^7: ", description, "\n"); }
1818
1819         SERVER_COMMANDS(0, 0, "")
1820         #undef SERVER_COMMAND
1821
1822         return;
1823 }
1824
1825 float GameCommand_macro_command(float argc, string command)
1826 {
1827         #define SERVER_COMMAND(name,function,description) \
1828                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1829
1830         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1831         #undef SERVER_COMMAND
1832
1833         return FALSE;
1834 }
1835
1836 float GameCommand_macro_usage(float argc)
1837 {
1838         #define SERVER_COMMAND(name,function,description) \
1839                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1840
1841         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1842         #undef SERVER_COMMAND
1843
1844         return FALSE;
1845 }
1846
1847 void GameCommand_macro_write_aliases(float fh)
1848 {
1849         #define SERVER_COMMAND(name,function,description) \
1850                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1851
1852         SERVER_COMMANDS(0, 0, "")
1853         #undef SERVER_COMMAND
1854
1855         return;
1856 }
1857
1858
1859 // =========================================
1860 //  Main Function Called By Engine (sv_cmd)
1861 // =========================================
1862 // If this function exists, game code handles gamecommand instead of the engine code.
1863
1864 void GameCommand(string command)
1865 {
1866         float argc = tokenize_console(command);
1867
1868         // Guide for working with argc arguments by example:
1869         // argc:   1    - 2      - 3     - 4
1870         // argv:   0    - 1      - 2     - 3
1871         // cmd     vote - master - login - password
1872
1873         if(strtolower(argv(0)) == "help")
1874         {
1875                 if(argc == 1)
1876                 {
1877                         print("\nServer console commands:\n");
1878                         GameCommand_macro_help();
1879
1880                         print("\nBanning commands:\n");
1881                         BanCommand_macro_help();
1882
1883                         print("\nCommon networked commands:\n");
1884                         CommonCommand_macro_help(world);
1885
1886                         print("\nGeneric commands shared by all programs:\n");
1887                         GenericCommand_macro_help();
1888
1889                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1890                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1891
1892                         return;
1893                 }
1894                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1895                 {
1896                         return;
1897                 }
1898                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1899                 {
1900                         return;
1901                 }
1902                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1903                 {
1904                         return;
1905                 }
1906                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1907                 {
1908                         return;
1909                 }
1910         }
1911         else if(BanCommand(command))
1912         {
1913                 return; // handled by server/command/ipban.qc
1914         }
1915         else if(CommonCommand_macro_command(argc, world, command))
1916         {
1917                 return; // handled by server/command/common.qc
1918         }
1919         else if(GenericCommand(command))
1920         {
1921                 return; // handled by common/command/generic.qc
1922         }
1923         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1924         {
1925                 return; // handled by one of the above GameCommand_* functions
1926         }
1927
1928         // nothing above caught the command, must be invalid
1929         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1930
1931         return;
1932 }