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Correct spelling of "receive" in even more places... i'm an idiot.
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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112                                         
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117                                 
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122                                         
123                                 return;
124                         }
125                 }
126                 
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_allready(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         ReadyRestart();
149                         return;
150                 }
151                         
152                 default:
153                 case CMD_REQUEST_USAGE:
154                 {
155                         print("\nUsage:^3 sv_cmd allready\n");
156                         print("  No arguments required.\n");
157                         return;
158                 }
159         }
160 }
161
162 void GameCommand_allspec(float request, float argc)
163 {       
164         switch(request)
165         {
166                 case CMD_REQUEST_COMMAND:
167                 {
168                         entity client;
169                         string reason = argv(1);
170                         float i = 0;
171                         
172                         FOR_EACH_REALPLAYER(client)
173                         {
174                                 self = client;
175                                 PutObserverInServer();
176                                 ++i;
177                         }
178                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
179                         else { print("No players found to spectate.\n"); }
180                         return;
181                 }
182                         
183                 default:
184                 case CMD_REQUEST_USAGE:
185                 {
186                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
187                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
188                         print("See also: ^2moveplayer, shuffleteams^7\n");
189                         return;
190                 }
191         }
192 }
193
194 void GameCommand_anticheat(float request, float argc) 
195 {
196         switch(request)
197         {
198                 case CMD_REQUEST_COMMAND:
199                 {
200                         entity client = GetIndexedEntity(argc, 1);
201                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
202                         
203                         if(accepted > 0) 
204                         {
205                                 self = client;
206                                 anticheat_report();
207                                 return;
208                         }
209                         else
210                         {
211                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
212                         }
213                 }
214                         
215                 default:
216                         print("Incorrect parameters for ^2anticheat^7\n");
217                 case CMD_REQUEST_USAGE:
218                 {
219                         print("\nUsage:^3 sv_cmd anticheat client\n");
220                         print("  'client' is the entity number or name of the player.\n");
221                         return;
222                 }
223         }
224 }
225
226 void GameCommand_bbox(float request) 
227 {
228         switch(request)
229         {
230                 case CMD_REQUEST_COMMAND:
231                 {
232                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
233                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
234                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
235                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
236                         print("Solid bounding box size:");
237
238                         tracebox('1 0 0' * world.absmin_x,
239                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
240                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
241                                                         '1 0 0' * world.absmax_x,
242                                         MOVE_WORLDONLY,
243                                         world);
244                         if(trace_startsolid)
245                                 print(" ", ftos(world.absmin_x));
246                         else
247                                 print(" ", ftos(trace_endpos_x));
248
249                         tracebox('0 1 0' * world.absmin_y,
250                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
251                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
252                                                         '0 1 0' * world.absmax_y,
253                                         MOVE_WORLDONLY,
254                                         world);
255                         if(trace_startsolid)
256                                 print(" ", ftos(world.absmin_y));
257                         else
258                                 print(" ", ftos(trace_endpos_y));
259
260                         tracebox('0 0 1' * world.absmin_z,
261                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
262                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
263                                                         '0 0 1' * world.absmax_z,
264                                         MOVE_WORLDONLY,
265                                         world);
266                         if(trace_startsolid)
267                                 print(" ", ftos(world.absmin_z));
268                         else
269                                 print(" ", ftos(trace_endpos_z));
270
271                         tracebox('1 0 0' * world.absmax_x,
272                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
273                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
274                                                         '1 0 0' * world.absmin_x,
275                                         MOVE_WORLDONLY,
276                                         world);
277                         if(trace_startsolid)
278                                 print(" ", ftos(world.absmax_x));
279                         else
280                                 print(" ", ftos(trace_endpos_x));
281
282                         tracebox('0 1 0' * world.absmax_y,
283                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
284                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
285                                                         '0 1 0' * world.absmin_y,
286                                         MOVE_WORLDONLY,
287                                         world);
288                         if(trace_startsolid)
289                                 print(" ", ftos(world.absmax_y));
290                         else
291                                 print(" ", ftos(trace_endpos_y));
292
293                         tracebox('0 0 1' * world.absmax_z,
294                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
295                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
296                                                         '0 0 1' * world.absmin_z,
297                                         MOVE_WORLDONLY,
298                                         world);
299                         if(trace_startsolid)
300                                 print(" ", ftos(world.absmax_z));
301                         else
302                                 print(" ", ftos(trace_endpos_z));
303                                 
304                         print("\n");
305                         return;
306                 }
307                         
308                 default:
309                 case CMD_REQUEST_USAGE:
310                 {
311                         print("\nUsage:^3 sv_cmd bbox\n");
312                         print("  No arguments required.\n");
313                         print("See also: ^2gettaginfo, trace^7\n");
314                         return;
315                 }
316         }
317 }
318
319 void GameCommand_bot_cmd(float request, float argc)
320 {
321         switch(request)
322         {
323                 case CMD_REQUEST_COMMAND:
324                 {
325                         entity bot;
326                         
327                         if(argv(1) == "reset")
328                         {
329                                 bot_resetqueues();
330                                 return;
331                         }
332                         else if(argv(1) == "load" && argc == 3)
333                         {
334                                 float fh, i;
335                                 string s;
336                                 fh = fopen(argv(2), FILE_READ);
337                                 if(fh < 0)
338                                 {
339                                         print("cannot open the file\n");
340                                         return;
341                                 }
342
343                                 i = 0;
344                                 while((s = fgets(fh)))
345                                 {
346                                         argc = tokenize_console(s);
347
348                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
349                                         {
350                                                 if(argv(2) == "reset")
351                                                 {
352                                                         bot_resetqueues();
353                                                 }
354                                                 else if(argv(2) == "setbots")
355                                                 {
356                                                         cvar_settemp("minplayers", "0");
357                                                         cvar_settemp("bot_number", argv(3));
358                                                         if(!bot_fixcount())
359                                                                 print("Sorry, could not set requested bot count\n");
360                                                 }
361                                                 else
362                                                 {
363                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
364                                                         bot = find_bot_by_number(stof(argv(2)));
365                                                         if(bot == world)
366                                                                 bot = find_bot_by_name(argv(2));
367                                                         if(bot)
368                                                                 bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
369                                                 }
370                                         }
371                                         else
372                                                 localcmd(strcat(s, "\n"));
373
374                                         ++i;
375                                 }
376                                 print(ftos(i), " commands read\n");
377                                 fclose(fh);
378                                 return;
379                         }
380                         else if(argv(1) == "help")
381                         {
382                                 if(argv(2))
383                                         bot_cmdhelp(argv(2));
384                                 else
385                                         bot_list_commands();
386                                 return;
387                         }
388                         else if(argc >= 3) // this comes last
389                         {
390                                 bot = find_bot_by_number(stof(argv(1)));
391                                 if(bot == world)
392                                         bot = find_bot_by_name(argv(1));
393                                 if(bot)
394                                 {
395                                         print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
396                                         bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
397                                         return;
398                                 }
399                                 else
400                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
401                         }
402                 }
403                         
404                 default:
405                         print("Incorrect parameters for ^2bot_cmd^7\n");
406                 case CMD_REQUEST_USAGE:
407                 {
408                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
409                         print("  'client' can be either the name or entity id of the bot\n");
410                         print("  For full list of commands, see bot_cmd help [command].\n");
411                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
412                         print("          sv_cmd bot_cmd client presskey jump\n");
413                         return;
414                 }
415         }
416 }
417
418 void GameCommand_cointoss(float request, float argc)
419 {
420         switch(request)
421         {
422                 case CMD_REQUEST_COMMAND:
423                 {
424                         entity client;
425                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
426                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
427                         string choice = ((random() > 0.5) ? result1 : result2);
428                         
429                         FOR_EACH_CLIENT(client)
430                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
431                         bprint(strcat("^3Throwing coin... Result: ", choice));
432                         return;
433                 }
434                 
435                 default:
436                 case CMD_REQUEST_USAGE:
437                 {
438                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
439                         print("  Where 'result1' and 'result2' are user created options.\n");
440                         return;
441                 }
442         }
443 }
444
445 void GameCommand_database(float request, float argc) 
446 {
447         switch(request)
448         {
449                 case CMD_REQUEST_COMMAND:
450                 {
451                         if(argc == 3)
452                         {
453                                 if(argv(1) == "save")
454                                 {
455                                         db_save(ServerProgsDB, argv(2));
456                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
457                                         return;
458                                 }
459                                 else if(argv(1) == "dump")
460                                 {
461                                         db_dump(ServerProgsDB, argv(2));
462                                         print("DB dumped.\n"); // wtf does this do?
463                                         return;
464                                 }
465                                 else if(argv(1) == "load")
466                                 {
467                                         db_close(ServerProgsDB);
468                                         ServerProgsDB = db_load(argv(2));
469                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
470                                         return;
471                                 }
472                         }
473                 }
474                         
475                 default:
476                         print("Incorrect parameters for ^2database^7\n");
477                 case CMD_REQUEST_USAGE:
478                 {
479                         print("\nUsage:^3 sv_cmd database action filename\n");
480                         print("  Where 'action' is the command to complete,\n");
481                         print("  and 'filename' is what it acts upon.\n");
482                         print("  Full list of commands here: \"save, dump, load.\"\n");
483                         return;
484                 }
485         }
486 }
487
488 void GameCommand_defer_clear(float request, float argc)
489 {       
490         switch(request)
491         {
492                 case CMD_REQUEST_COMMAND:
493                 {
494                         entity client;
495                         float accepted;
496                         
497                         if(argc >= 2)
498                         {
499                                 client = GetIndexedEntity(argc, 1);
500                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
501                                 
502                                 if(accepted > 0)
503                                 {
504                                         stuffcmd(client, "defer clear\n");
505                                         print("defer clear stuffed to ", client.netname, "\n");
506                                 }
507                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
508                                 
509                                 return;
510                         }
511                 }
512                 
513                 default:
514                         print("Incorrect parameters for ^2defer_clear^7\n");
515                 case CMD_REQUEST_USAGE:
516                 {
517                         print("\nUsage:^3 sv_cmd defer_clear client\n");
518                         print("  'client' is the entity number or name of the player.\n");
519                         print("See also: ^2defer_clear_all^7\n");
520                         return;
521                 }
522         }
523 }
524
525 void GameCommand_defer_clear_all(float request)
526 {       
527         switch(request)
528         {
529                 case CMD_REQUEST_COMMAND:
530                 {
531                         entity client;
532                         float i = 0;
533                         float argc;
534                         
535                         FOR_EACH_CLIENT(client)
536                         {
537                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
538                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
539                                 ++i;
540                         }
541                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
542                         return;
543                 }
544                 
545                 default:
546                 case CMD_REQUEST_USAGE:
547                 {
548                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
549                         print("  No arguments required.\n");
550                         print("See also: ^2defer_clear^7\n");
551                         return;
552                 }
553         }
554 }
555
556 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
557 {
558         switch(request)
559         {
560                 case CMD_REQUEST_COMMAND:
561                 {
562                         if(argv(1))
563                         {
564                                 if(argv(2))
565                                         race_deleteTime(argv(2), stof(argv(1)));
566                                 else
567                                         race_deleteTime(GetMapname(), stof(argv(1)));
568                                 return;
569                         }
570                 }       
571                 
572                 default:
573                         print("Incorrect parameters for ^2delrec^7\n");
574                 case CMD_REQUEST_USAGE:
575                 {
576                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
577                         print("  'ranking' is which ranking level to clear up to, \n");
578                         print("  it will clear all records up to nth place.\n");
579                         print("  if 'map' is not provided it will use current map.\n");
580                         return;
581                 }
582         }
583 }
584
585 void GameCommand_effectindexdump(float request) 
586 {
587         switch(request)
588         {
589                 case CMD_REQUEST_COMMAND:
590                 {
591                         float fh, d;
592                         string s;
593                         
594                         d = db_create();
595                         print("begin of effects list\n");
596                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
597                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
598                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
599                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
600                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
601                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
602                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
603                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
604                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
605                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
606                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
607                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
608                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
609                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
610                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
611                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
612                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
613                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
614                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
615                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
616                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
617                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
618                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
619                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
620                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
621                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
622                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
623                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
624                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
625                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
626                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
627                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
628                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
629                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
630                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
631                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
632
633                         fh = fopen("effectinfo.txt", FILE_READ);
634                         while((s = fgets(fh)))
635                         {
636                                 tokenize_console(s);
637                                 if(argv(0) == "effect")
638                                 {
639                                         if(db_get(d, argv(1)) != "1")
640                                         {
641                                                 if(particleeffectnum(argv(1)) >= 0)
642                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
643                                                 db_put(d, argv(1), "1");
644                                         }
645                                 }
646                         }
647                         print("end of effects list\n");
648
649                         db_close(d);
650                         return;
651                 }
652                         
653                 default:
654                 case CMD_REQUEST_USAGE:
655                 {
656                         print("\nUsage:^3 sv_cmd effectindexdump\n");
657                         print("  No arguments required.\n");
658                         return;
659                 }
660         }
661 }
662
663 void GameCommand_extendmatchtime(float request) 
664 {
665         switch(request)
666         {
667                 case CMD_REQUEST_COMMAND:
668                 {
669                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
670                         return;
671                 }
672                         
673                 default:
674                 case CMD_REQUEST_USAGE:
675                 {
676                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
677                         print("  No arguments required.\n");
678                         print("See also: ^2reducematchtime^7\n");
679                         return;
680                 }
681         }
682 }
683
684 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
685 {       
686         switch(request)
687         {
688                 case CMD_REQUEST_COMMAND:
689                 {
690                         entity client;
691                         
692                         for(client = world; (client = find(client, classname, argv(1))); )
693                                 print(etos(client), "\n");
694                                 
695                         return;
696                 }
697                         
698                 default:
699                         print("Incorrect parameters for ^2find^7\n");
700                 case CMD_REQUEST_USAGE:
701                 {
702                         print("\nUsage:^3 sv_cmd find classname\n");
703                         print("  Where 'classname' is the classname to search for.\n");
704                         return;
705                 }
706         }
707 }
708
709 void GameCommand_gametype(float request, float argc) 
710 {       
711         switch(request)
712         {
713                 case CMD_REQUEST_COMMAND:
714                 {
715                         if(argv(1) != "")
716                         {
717                                 string s = argv(1);
718                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
719                                 
720                                 if(t)
721                                 {
722                                         MapInfo_SwitchGameType(t);
723                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
724                                         if(MapInfo_count > 0)
725                                                 bprint("Game type successfully switched to ", s, "\n");
726                                         else
727                                         {
728                                                 bprint("Cannot use this game type: no map for it found\n");
729                                                 MapInfo_SwitchGameType(tsave);
730                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
731                                         }
732                                 }
733                                 else
734                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
735                                         
736                                 return;
737                         }
738                 }
739                         
740                 default:
741                         print("Incorrect parameters for ^2gametype^7\n");
742                 case CMD_REQUEST_USAGE:
743                 {
744                         print("\nUsage:^3 sv_cmd gametype mode\n");
745                         print("  Where 'mode' is the gametype mode to switch to.\n");
746                         print("See also: ^2gotomap^7\n");
747                         return;
748                 }
749         }
750 }
751
752 void GameCommand_gettaginfo(float request, float argc) 
753 {       
754         switch(request)
755         {
756                 case CMD_REQUEST_COMMAND:
757                 {
758                         entity tmp_entity;
759                         float i;
760                         vector v;
761                         
762                         if(argc >= 4)
763                         {
764                                 tmp_entity = spawn();
765                                 if(argv(1) == "w")
766                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
767                                 else
768                                 {
769                                         precache_model(argv(1));
770                                         setmodel(tmp_entity, argv(1));
771                                 }
772                                 tmp_entity.frame = stof(argv(2));
773                                 if(substring(argv(3), 0, 1) == "#")
774                                         i = stof(substring(argv(3), 1, -1));
775                                 else
776                                         i = gettagindex(tmp_entity, argv(3));
777                                 if(i)
778                                 {
779                                         v = gettaginfo(tmp_entity, i);
780                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
781                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
782                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
783                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
784                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
785                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
786                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
787                                         if(argc >= 6)
788                                         {
789                                                 v_y = -v_y;
790                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
791                                         }
792                                 }
793                                 else
794                                         print("bone not found\n");
795                                         
796                                 remove(tmp_entity);
797                                 return;
798                         }
799                 }
800                         
801                 default:
802                         print("Incorrect parameters for ^2gettaginfo^7\n");
803                 case CMD_REQUEST_USAGE:
804                 {
805                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
806                         print("See also: ^2bbox, trace^7\n");
807                         return;
808                 }
809         }
810 }
811
812 void GameCommand_gotomap(float request, float argc)
813 {
814         switch(request)
815         {
816                 case CMD_REQUEST_COMMAND:
817                 {
818                         if(argv(1))
819                         {
820                                 print(GotoMap(argv(1)), "\n");
821                                 return;
822                         }
823                 }
824                         
825                 default:
826                         print("Incorrect parameters for ^2gotomap^7\n");
827                 case CMD_REQUEST_USAGE:
828                 {
829                         print("\nUsage:^3 sv_cmd gotomap map\n");
830                         print("  Where 'map' is the *.bsp file to change to.\n");
831                         print("See also: ^2gametype^7\n");
832                         return;
833                 }
834         }
835 }
836
837 void GameCommand_lockteams(float request)
838 {
839         switch(request)
840         {
841                 case CMD_REQUEST_COMMAND:
842                 {
843                         if(teamplay)
844                         {
845                                 lockteams = 1;
846                                 bprint("^1The teams are now locked.\n");
847                         }
848                         else
849                         {
850                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
851                         }
852                         return;
853                 }
854                         
855                 default:
856                 case CMD_REQUEST_USAGE:
857                 {
858                         print("\nUsage:^3 sv_cmd lockteams\n");
859                         print("  No arguments required.\n");
860                         print("See also: ^2unlockteams^7\n");
861                         return;
862                 }
863         }
864 }
865
866 void GameCommand_make_mapinfo(float request) 
867 {
868         switch(request)
869         {
870                 case CMD_REQUEST_COMMAND:
871                 { 
872                         entity tmp_entity;
873                         
874                         tmp_entity = spawn();
875                         tmp_entity.classname = "make_mapinfo";
876                         tmp_entity.think = make_mapinfo_Think;
877                         tmp_entity.nextthink = time;
878                         MapInfo_Enumerate();
879                         return;
880                 }
881                         
882                 default:
883                 case CMD_REQUEST_USAGE:
884                 {
885                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
886                         print("  No arguments required.\n");
887                         print("See also: ^2radarmap^7\n");
888                         return;
889                 }
890         }
891 }
892
893 void GameCommand_moveplayer(float request, float argc)
894 {
895         switch(request)
896         {
897                 case CMD_REQUEST_COMMAND:
898                 {
899                         float accepted;
900                         entity client;
901         
902                         string targets = strreplace(",", " ", argv(1));
903                         string original_targets = strreplace(" ", ", ", targets);
904                         string destination = argv(2);
905                         string notify = argv(3);
906                         
907                         string successful, t;
908                         successful = string_null;
909                         
910                         // lets see if the target(s) even actually exist.
911                         if((targets) && (destination))
912                         { 
913                                 for(;targets;)
914                                 {
915                                         t = car(targets); targets = cdr(targets);
916
917                                         // Check to see if the player is a valid target
918                                         client = GetFilteredEntity(t);
919                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
920                                         
921                                         if not(accepted > 0) 
922                                         {
923                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
924                                                 continue;
925                                         }
926                                         
927                                         // Where are we putting this player?
928                                         if(destination == "spec" || destination == "spectator") 
929                                         {
930                                                 if(client.classname != "spectator" && client.classname != "observer")
931                                                 {
932                                                         self = client;
933                                                         PutObserverInServer();
934                                                         
935                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
936                                                 }
937                                                 else
938                                                 {
939                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
940                                                 }
941                                                 continue;
942                                         }
943                                         else
944                                         {
945                                                 if(client.classname != "spectator" && client.classname != "observer")
946                                                 {
947                                                         if(teamplay)
948                                                         {
949                                                                 // set up
950                                                                 float team_color;
951                                                                 float save = client.team_forced;
952                                                                 client.team_forced = 0;
953
954                                                                 // find the team to move the player to
955                                                                 team_color = ColourToNumber(destination);
956                                                                 if(team_color == client.team) // already on the destination team
957                                                                 {
958                                                                         // keep the forcing undone
959                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
960                                                                         continue;
961                                                                 } 
962                                                                 else if(team_color == 0)  // auto team
963                                                                 {
964                                                                         team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
965                                                                 }
966                                                                 else
967                                                                 {
968                                                                         CheckAllowedTeams(client);
969                                                                 }
970                                                                 client.team_forced = save;
971                                                                 
972                                                                 // Check to see if the destination team is even available
973                                                                 switch(team_color) 
974                                                                 {
975                                                                         case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
976                                                                         case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
977                                                                         case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
978                                                                         case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
979                                                                         
980                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
981                                                                 }
982                                                                 
983                                                                 // If so, lets continue and finally move the player
984                                                                 client.team_forced = 0;
985                                                                 MoveToTeam(client, team_color, 6, stof(notify));
986                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
987                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
988                                                                 continue;
989                                                         }
990                                                         else
991                                                         {
992                                                                 print("Can't change teams when currently not playing a team game.\n");
993                                                                 return;
994                                                         }
995                                                 }
996                                                 else
997                                                 {
998                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
999                                                         return;
1000                                                 }
1001                                         }
1002                                 }
1003                                 
1004                                 if(successful)
1005                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1006                                 else
1007                                         print("No players given (", original_targets, ") are able to move.\n");
1008                                         
1009                                 return; // still correct parameters so return to avoid usage print
1010                         }
1011                 }
1012                         
1013                 default:
1014                         print("Incorrect parameters for ^2moveplayer^7\n");
1015                 case CMD_REQUEST_USAGE:
1016                 {
1017                         print("\nUsage:^3 sv_cmd moveplayer clients destination [notify]\n");
1018                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1019                         print("  'destination' is what to send the player to, be it team or spectating\n");
1020                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1021                         print("  'notify' is whether or not to send messages notifying of the move. Detail below.\n");
1022                         print("    0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
1023                         print("    2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
1024                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1025                         print("          sv_cmd moveplayer 2 spec \n");
1026                         print("See also: ^2allspec, shuffleteams^7\n");
1027                         return;
1028                 }
1029         }
1030 }
1031
1032 void GameCommand_nospectators(float request) 
1033 {
1034         switch(request)
1035         {
1036                 case CMD_REQUEST_COMMAND:
1037                 {
1038                         blockSpectators = 1;
1039                         entity plr;
1040                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1041                         {
1042                                 if(plr.classname == "spectator" || plr.classname == "observer")
1043                                 {
1044                                         plr.spectatortime = time;
1045                                         sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1046                                 }
1047                         }
1048                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1049                         return;
1050                 }
1051                         
1052                 default:
1053                 case CMD_REQUEST_USAGE:
1054                 {
1055                         print("\nUsage:^3 sv_cmd nospectators\n");
1056                         print("  No arguments required.\n");
1057                         return;
1058                 }
1059         }
1060 }
1061
1062 void GameCommand_playerdemo(float request, float argc)
1063 {       
1064         switch(request)
1065         {
1066                 case CMD_REQUEST_COMMAND:
1067                 {
1068                         if(argv(2) && argv(3))
1069                         {
1070                                 entity client;
1071                                 float i, n, accepted;
1072                                 
1073                                 switch(argv(1))
1074                                 {
1075                                         case "read":
1076                                         {
1077                                                 client = GetIndexedEntity(argc, 2);
1078                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1079                                                 
1080                                                 if not(accepted > 0) 
1081                                                 {
1082                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1083                                                         return;
1084                                                 }
1085                                                 
1086                                                 self = client;
1087                                                 playerdemo_open_read(argv(next_token));
1088                                                 return;
1089                                         }
1090                                         
1091                                         case "write":
1092                                         {
1093                                                 client = GetIndexedEntity(argc, 2);
1094                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1095                                                 
1096                                                 if not(accepted > 0) 
1097                                                 {
1098                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1099                                                         return;
1100                                                 }
1101                                                 
1102                                                 self = client;
1103                                                 playerdemo_open_write(argv(next_token));
1104                                                 return;
1105                                         }
1106                                         
1107                                         case "auto_read_and_write":
1108                                         {
1109                                                 n = GetFilteredNumber(argv(3));
1110                                                 cvar_set("bot_number", ftos(n));
1111                                                 
1112                                                 localcmd("wait; wait; wait\n");
1113                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1114                                                 
1115                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1116                                                 return;
1117                                         }
1118                                         
1119                                         case "auto_read":
1120                                         {
1121                                                 n = GetFilteredNumber(argv(3));
1122                                                 cvar_set("bot_number", ftos(n));
1123                                                 
1124                                                 localcmd("wait; wait; wait\n");
1125                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1126                                                 return;
1127                                         }
1128                                 }
1129                         }
1130                 }
1131                         
1132                 default:
1133                         print("Incorrect parameters for ^2playerdemo^7\n");
1134                 case CMD_REQUEST_USAGE:
1135                 {
1136                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1137                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1138                         return;
1139                 }
1140         }
1141 }
1142
1143 void GameCommand_printstats(float request) 
1144 {
1145         switch(request)
1146         {
1147                 case CMD_REQUEST_COMMAND:
1148                 {
1149                         DumpStats(FALSE);
1150                         print("stats dumped.\n");
1151                         return;
1152                 }
1153                         
1154                 default:
1155                 case CMD_REQUEST_USAGE:
1156                 {
1157                         print("\nUsage:^3 sv_cmd printstats\n");
1158                         print("  No arguments required.\n");
1159                         return;
1160                 }
1161         }
1162 }
1163
1164 void GameCommand_radarmap(float request, float argc)
1165 {
1166         switch(request)
1167         {
1168                 case CMD_REQUEST_COMMAND:
1169                 {
1170                         if(RadarMap_Make(argc))
1171                                 return;
1172                 }
1173                         
1174                 default:
1175                         print("Incorrect parameters for ^2radarmap^7\n");
1176                 case CMD_REQUEST_USAGE:
1177                 {
1178                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1179                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1180                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1181                         print("See also: ^2make_mapinfo^7\n");
1182                         return;
1183                 }
1184         }
1185 }
1186
1187 void GameCommand_reducematchtime(float request) 
1188 {
1189         switch(request)
1190         {
1191                 case CMD_REQUEST_COMMAND:
1192                 {
1193                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1194                         return;
1195                 }
1196                         
1197                 default:
1198                 case CMD_REQUEST_USAGE:
1199                 {
1200                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1201                         print("  No arguments required.\n");
1202                         print("See also: ^2extendmatchtime^7\n");
1203                         return;
1204                 }
1205         }
1206 }
1207
1208 void GameCommand_setbots(float request, float argc)
1209 {
1210         switch(request)
1211         {
1212                 case CMD_REQUEST_COMMAND:
1213                 {
1214                         if(argc >= 2)
1215                         {
1216                                 cvar_settemp("minplayers", "0");
1217                                 cvar_settemp("bot_number", argv(1));
1218                                 bot_fixcount();
1219                                 return;
1220                         }
1221                 }
1222                         
1223                 default:
1224                         print("Incorrect parameters for ^2setbots^7\n");
1225                 case CMD_REQUEST_USAGE:
1226                 {
1227                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1228                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1229                         print("See also: ^2bot_cmd^7\n");
1230                         return;
1231                 }
1232         }
1233 }
1234
1235 void GameCommand_shuffleteams(float request)
1236 {
1237         switch(request)
1238         {
1239                 case CMD_REQUEST_COMMAND:
1240                 {
1241                         if(teamplay)
1242                         {
1243                                 entity tmp_player;
1244                                 float i, x, z, t_teams, t_players, team_color;
1245
1246                                 // count the total amount of players and total amount of teams
1247                                 t_players = 0;
1248                                 t_teams = 0;
1249                                 FOR_EACH_PLAYER(tmp_player)
1250                                 {
1251                                         CheckAllowedTeams(tmp_player);
1252                                         
1253                                         if(c1 >= 0) t_teams = max(1, t_teams);
1254                                         if(c2 >= 0) t_teams = max(2, t_teams);
1255                                         if(c3 >= 0) t_teams = max(3, t_teams);
1256                                         if(c4 >= 0) t_teams = max(4, t_teams);
1257                                         
1258                                         ++t_players;
1259                                 }
1260                                 
1261                                 // build a list of the players in a random order
1262                                 FOR_EACH_PLAYER(tmp_player)
1263                                 {
1264                                         for(;;)
1265                                         {
1266                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1267                                                 
1268                                                 if(shuffleteams_players[i])
1269                                                 {
1270                                                         continue; // a player is already assigned to this slot
1271                                                 }
1272                                                 else
1273                                                 {
1274                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1275                                                         break;
1276                                                 }
1277                                         }
1278                                 }
1279
1280                                 // finally, from the list made earlier, re-join the players in different order. 
1281                                 for(i = 1; i <= t_teams; ++i)
1282                                 {
1283                                         // find out how many players to assign to this team
1284                                         x = (t_players / t_teams);
1285                                         x = ((i == 1) ? ceil(x) : floor(x));
1286                                         
1287                                         team_color = NumberToTeamNumber(i);
1288                                         
1289                                         // sort through the random list of players made earlier 
1290                                         for(z = 1; z <= maxclients; ++z)
1291                                         {                                                       
1292                                                 if not(shuffleteams_teams[i] >= x)
1293                                                 {
1294                                                         if not(shuffleteams_players[z])
1295                                                                 continue; // not a player, move on to next random slot
1296                                                                 
1297                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1298                                                                 self = edict_num(shuffleteams_players[z]);
1299
1300                                                         if(self.team != team_color) 
1301                                                                 MoveToTeam(self, team_color, 6, 0);
1302
1303                                                         shuffleteams_players[z] = 0;
1304                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1305                                                 }
1306                                                 else
1307                                                 {
1308                                                         break; // move on to next team
1309                                                 }
1310                                         }
1311                                 }
1312                                 
1313                                 bprint("Successfully shuffled the players around randomly.\n");
1314                                 
1315                                 // clear the buffers now
1316                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1317                                         shuffleteams_players[i] = 0;
1318                                 
1319                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1320                                         shuffleteams_teams[i] = 0;
1321                         }
1322                         else
1323                         {
1324                                 print("Can't shuffle teams when currently not playing a team game.\n");
1325                         }
1326                         
1327                         return;
1328                 }
1329                         
1330                 default:
1331                 case CMD_REQUEST_USAGE:
1332                 {
1333                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1334                         print("  No arguments required.\n");
1335                         print("See also: ^2moveplayer, allspec^7\n");
1336                         return;
1337                 }
1338         }
1339 }
1340
1341 void GameCommand_stuffto(float request, float argc)
1342 {
1343         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1344         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1345         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1346         
1347         #ifdef STUFFTO_ENABLED
1348         switch(request)
1349         {
1350                 case CMD_REQUEST_COMMAND:
1351                 {
1352                         if(argv(2))
1353                         {
1354                                 entity client = GetIndexedEntity(argc, 1);
1355                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1356                                 
1357                                 if(accepted > 0)
1358                                 {
1359                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1360                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1361                                 }
1362                                 else
1363                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1364                                 
1365                                 return;
1366                         }
1367                 }
1368                         
1369                 default:
1370                         print("Incorrect parameters for ^2stuffto^7\n");
1371                 case CMD_REQUEST_USAGE:
1372                 {
1373                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1374                         print("  'client' is the entity number or name of the player,\n");
1375                         print("  and 'command' is the command to be sent to that player.\n");
1376                         return;
1377                 }
1378         }
1379         #else
1380         if(request)
1381         {
1382                 print("stuffto command is not enabled on this server.\n");
1383                 return;
1384         }
1385         #endif
1386 }
1387
1388 void GameCommand_trace(float request, float argc)
1389 {
1390         switch(request)
1391         {
1392                 case CMD_REQUEST_COMMAND:
1393                 {
1394                         entity e;
1395                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1396                         float i, f, safe, unsafe, dq, dqf;
1397         
1398                         switch(argv(1))
1399                         {
1400                                 case "debug":
1401                                 {
1402                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1403                                         for(;;)
1404                                         {
1405                                                 org = world.mins;
1406                                                 delta = world.maxs - world.mins;
1407
1408                                                 start_x = org_x + random() * delta_x;
1409                                                 start_y = org_y + random() * delta_y;
1410                                                 start_z = org_z + random() * delta_z;
1411
1412                                                 end_x = org_x + random() * delta_x;
1413                                                 end_y = org_y + random() * delta_y;
1414                                                 end_z = org_z + random() * delta_z;
1415
1416                                                 start = stov(vtos(start));
1417                                                 end = stov(vtos(end));
1418
1419                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1420                                                 if(!trace_startsolid)
1421                                                 {
1422                                                         p = trace_endpos;
1423                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1424                                                         if(trace_startsolid || trace_fraction == 1)
1425                                                         {
1426                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1427                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1428
1429                                                                 if(trace_startsolid)
1430                                                                 {
1431                                                                         // how much do we need to back off?
1432                                                                         safe = 1;
1433                                                                         unsafe = 0;
1434                                                                         for(;;)
1435                                                                         {
1436                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1437                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1438                                                                                 if(trace_startsolid)
1439                                                                                 {
1440                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1441                                                                                                 break;
1442                                                                                         unsafe = (safe + unsafe) * 0.5;
1443                                                                                 }
1444                                                                                 else
1445                                                                                 {
1446                                                                                         if((safe + unsafe) * 0.5 == safe)
1447                                                                                                 break;
1448                                                                                         safe = (safe + unsafe) * 0.5;
1449                                                                                 }
1450                                                                         }
1451
1452                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1453                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1454
1455                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1456                                                                         if(trace_startsolid)
1457                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1458                                                                         else
1459                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1460                                                                         break;
1461                                                                 }
1462
1463                                                                 q0 = p;
1464                                                                 dq = 0;
1465                                                                 dqf = 1;
1466                                                                 for(;;)
1467                                                                 {
1468                                                                         q = p + normalize(end - p) * (dq + dqf);
1469                                                                         if(q == q0)
1470                                                                                 break;
1471                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1472                                                                         if(trace_startsolid)
1473                                                                                 error("THIS ONE cannot happen");
1474                                                                         if(trace_fraction > 0)
1475                                                                                 dq += dqf * trace_fraction;
1476                                                                         dqf *= 0.5;
1477                                                                         q0 = q;
1478                                                                 }
1479                                                                 if(dq > 0)
1480                                                                 {
1481                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1482                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1483                                                                         break;
1484                                                                 }
1485                                                         }
1486                                                 }
1487                                         }
1488                                         return;
1489                                 }
1490                                         
1491                                 case "debug2":
1492                                 {
1493                                         e = nextent(world);
1494                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1495                                         vv = trace_endpos;
1496                                         if(trace_fraction == 1)
1497                                         {
1498                                                 print("not above ground, aborting\n");
1499                                                 return;
1500                                         }
1501                                         f = 0;
1502                                         for(i = 0; i < 100000; ++i)
1503                                         {
1504                                                 dv = randomvec();
1505                                                 if(dv_z > 0)
1506                                                         dv = -1 * dv;
1507                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1508                                                 if(trace_startsolid)
1509                                                         print("bug 1\n");
1510                                                 if(trace_fraction == 1)
1511                                                 if(dv_z < f)
1512                                                 {
1513                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1514                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1515                                                         f = dv_z;
1516                                                 }
1517                                         }
1518                                         print("highest possible dist: ", ftos(f), "\n");
1519                                         return;
1520                                 }
1521                                 
1522                                 case "walk":
1523                                 {
1524                                         if(argc == 3)
1525                                         {
1526                                                 e = nextent(world);
1527                                                 if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
1528                                                         print("can walk\n");
1529                                                 else
1530                                                         print("cannot walk\n");
1531                                                 return;
1532                                         }
1533                                 }
1534                                 
1535                                 case "showline":
1536                                 {
1537                                         if(argc == 3)
1538                                         {
1539                                                 vv = stov(argv(1));
1540                                                 dv = stov(argv(2));
1541                                                 traceline(vv, dv, MOVE_NORMAL, world);
1542                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1543                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1544                                                 return;
1545                                         }
1546                                 }
1547                                 
1548                                 // no default case, just go straight to invalid
1549                         }
1550                 }
1551                         
1552                 default:
1553                         print("Incorrect parameters for ^2trace^7\n");
1554                 case CMD_REQUEST_USAGE:
1555                 {
1556                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1557                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1558                         print("See also: ^2bbox, gettaginfo^7\n");
1559                         return;
1560                 }
1561         }
1562 }
1563
1564 void GameCommand_unlockteams(float request)
1565 {
1566         switch(request)
1567         {
1568                 case CMD_REQUEST_COMMAND:
1569                 {
1570                         if(teamplay)
1571                         {
1572                                 lockteams = 0;
1573                                 bprint("^1The teams are now unlocked.\n");
1574                         }
1575                         else
1576                         {
1577                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1578                         }
1579                         return;
1580                 }
1581                         
1582                 default:
1583                 case CMD_REQUEST_USAGE:
1584                 {
1585                         print("\nUsage:^3 sv_cmd unlockteams\n");
1586                         print("  No arguments required.\n");
1587                         print("See also: ^2lockteams^7\n");
1588                         return;
1589                 }
1590         }
1591 }
1592
1593 void GameCommand_warp(float request, float argc)
1594 {
1595         switch (request)
1596         {
1597                 case CMD_REQUEST_COMMAND:
1598                 {
1599                         if(autocvar_g_campaign)
1600                         {
1601                                 if(argc >= 2)
1602                                 {
1603                                         CampaignLevelWarp(stof(argv(1)));
1604                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1605                                 }       
1606                                 else
1607                                 {
1608                                         CampaignLevelWarp(-1);
1609                                         print("Successfully warped to next campaign level.\n");
1610                                 }
1611                         }
1612                         else
1613                                 print("Not in campaign, can't level warp\n");
1614                         return;
1615                 }
1616                 
1617                 default:
1618                 case CMD_REQUEST_USAGE:
1619                 {
1620                         print("\nUsage:^3 sv_cmd level\n");
1621                         print("  'level' is the level to change campaign mode to.\n");
1622                         return;
1623                 }
1624         }
1625 }
1626
1627 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1628 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1629 void GameCommand_(float request)
1630 {
1631         switch(request)
1632         {
1633                 case CMD_REQUEST_COMMAND:
1634                 {
1635                         
1636                         return;
1637                 }
1638                         
1639                 default:
1640                 case CMD_REQUEST_USAGE:
1641                 {
1642                         print("\nUsage:^3 sv_cmd \n");
1643                         print("  No arguments required.\n");
1644                         return;
1645                 }
1646         }
1647 }
1648 */
1649
1650
1651 // ==================================
1652 //  Macro system for server commands
1653 // ==================================
1654
1655 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1656 // Common commands have double indentation to separate them a bit.
1657 #define SERVER_COMMANDS(request,arguments,command) \
1658         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1659         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1660         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1661         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1662         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1663         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
1664         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1665         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1666         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1667         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1668         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1669         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1670         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1671         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1672         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1673         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1674         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1675         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1676         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1677         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1678         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1679         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1680         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1681         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1682         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1683         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1684         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1685         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1686         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1687         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1688         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1689         /* nothing */
1690
1691 void GameCommand_macro_help()
1692 {
1693         #define SERVER_COMMAND(name,function,description) \
1694                 { print("  ^2", name, "^7: ", description, "\n"); }
1695                 
1696         SERVER_COMMANDS(0, 0, "")
1697         #undef SERVER_COMMAND
1698         
1699         return;
1700 }
1701
1702 float GameCommand_macro_command(float argc, string command)
1703 {
1704         #define SERVER_COMMAND(name,function,description) \
1705                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1706                 
1707         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1708         #undef SERVER_COMMAND
1709         
1710         return FALSE;
1711 }
1712
1713 float GameCommand_macro_usage(float argc)
1714 {
1715         #define SERVER_COMMAND(name,function,description) \
1716                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1717                 
1718         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1719         #undef SERVER_COMMAND
1720         
1721         return FALSE;
1722 }
1723
1724 void GameCommand_macro_write_aliases(float fh)
1725 {
1726         #define SERVER_COMMAND(name,function,description) \
1727                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1728                 
1729         SERVER_COMMANDS(0, 0, "")
1730         #undef SERVER_COMMAND
1731         
1732         return;
1733 }
1734         
1735
1736 // =========================================
1737 //  Main Function Called By Engine (sv_cmd)
1738 // =========================================
1739 // If this function exists, game code handles gamecommand instead of the engine code.
1740
1741 void GameCommand(string command)
1742 {
1743         float argc = tokenize_console(command);
1744         
1745         // Guide for working with argc arguments by example:
1746         // argc:   1    - 2      - 3     - 4
1747         // argv:   0    - 1      - 2     - 3 
1748         // cmd     vote - master - login - password
1749
1750         if(strtolower(argv(0)) == "help") 
1751         {
1752                 if(argc == 1) 
1753                 {
1754                         print("\nServer console commands:\n");
1755                         GameCommand_macro_help();
1756                         
1757                         print("\nBanning commands:\n");
1758                         BanCommand_macro_help();
1759                         
1760                         print("\nCommon networked commands:\n");
1761                         CommonCommand_macro_help(world);
1762                         
1763                         print("\nGeneric commands shared by all programs:\n");
1764                         GenericCommand_macro_help();
1765                         
1766                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1767                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1768                         
1769                         return;
1770                 } 
1771                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1772                 {
1773                         return;
1774                 }
1775                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1776                 {
1777                         return;
1778                 }
1779                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1780                 {
1781                         return;
1782                 }
1783                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1784                 {
1785                         return;
1786                 }
1787         } 
1788         else if(BanCommand(command)) 
1789         {
1790                 return; // handled by server/command/ipban.qc
1791         }
1792         else if(CommonCommand_macro_command(argc, world, command))
1793         {
1794                 return; // handled by server/command/common.qc
1795         }
1796         else if(GenericCommand(command)) 
1797         {
1798                 return; // handled by common/command/generic.qc
1799         }
1800         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1801         {
1802                 return; // handled by one of the above GameCommand_* functions
1803         }
1804         
1805         // nothing above caught the command, must be invalid
1806         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1807         
1808         return;
1809 }