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1 #include "sv_cmd.qh"
2 #include "../_.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
22
23 #include "../mutators/mutators_include.qh"
24
25 #include "../../common/constants.qh"
26 #include "../../common/mapinfo.qh"
27 #include "../../common/notifications.qh"
28 #include "../../common/teams.qh"
29 #include "../../common/util.qh"
30
31 #include "../../common/command/shared_defs.qh"
32
33 #include "../../common/monsters/sv_monsters.qh"
34
35 #include "../../warpzonelib/mathlib.qh"
36
37 void PutObserverInServer (void);
38
39 // =====================================================
40 //  Server side game commands code, reworked by Samual
41 //  Last updated: December 29th, 2011
42 // =====================================================
43
44 //  used by GameCommand_make_mapinfo()
45 void make_mapinfo_Think()
46 {
47         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
48         {
49                 print("Done rebuiling mapinfos.\n");
50                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
51                 remove(self);
52         }
53         else
54         {
55                 self.think = make_mapinfo_Think;
56                 self.nextthink = time;
57         }
58 }
59
60 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
61 void changematchtime(float delta, float mi, float ma)
62 {
63         float cur;
64         float update;
65         float lim;
66
67         if(delta == 0)
68                 return;
69         if(autocvar_timelimit < 0)
70                 return;
71
72         if(mi <= 10)
73                 mi = 10; // at least ten sec in the future
74         cur = time - game_starttime;
75         if(cur > 0)
76                 mi += cur; // from current time!
77
78         lim = autocvar_timelimit * 60;
79
80         if(delta > 0)
81         {
82                 if(lim == 0)
83                         return; // cannot increase any further
84                 else if(lim < ma)
85                         update = min(ma, lim + delta);
86                 else // already above maximum: FAIL
87                         return;
88         }
89         else
90         {
91                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
92                         update = max(mi, ma);
93                 else if(lim > mi) // above minimum: decrease
94                         update = max(mi, lim + delta);
95                 else // already below minimum: FAIL
96                         return;
97         }
98
99         cvar_set("timelimit", ftos(update / 60));
100 }
101
102
103 // =======================
104 //  Command Sub-Functions
105 // =======================
106
107 void GameCommand_adminmsg(float request, float argc)
108 {
109         switch(request)
110         {
111                 case CMD_REQUEST_COMMAND:
112                 {
113                         entity client;
114                         float accepted;
115
116                         string targets = strreplace(",", " ", argv(1));
117                         string original_targets = strreplace(" ", ", ", targets);
118                         string admin_message = argv(2);
119                         float infobartime = stof(argv(3));
120
121                         string successful, t;
122                         successful = string_null;
123
124                         if((targets) && (admin_message))
125                         {
126                                 for (;targets;)
127                                 {
128                                         t = car(targets); targets = cdr(targets);
129
130                                         // Check to see if the player is a valid target
131                                         client = GetFilteredEntity(t);
132                                         accepted = VerifyClientEntity(client, true, false);
133
134                                         if(accepted <= 0)
135                                         {
136                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
137                                                 continue;
138                                         }
139
140                                         // send the centerprint/console print or infomessage
141                                         if(infobartime)
142                                         {
143                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
144                                         }
145                                         else
146                                         {
147                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
148                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
149                                         }
150
151                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
152                                         dprint("Message sent to ", client.netname, "\n");
153                                         continue;
154                                 }
155
156                                 if(successful)
157                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
158                                 else
159                                         print("No players given (", original_targets, ") could receive the message.\n");
160
161                                 return;
162                         }
163                 }
164
165                 default:
166                         print("Incorrect parameters for ^2adminmsg^7\n");
167                 case CMD_REQUEST_USAGE:
168                 {
169                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
170                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
171                         print("  If infobartime is provided, the message will be sent to infobar.\n");
172                         print("  Otherwise, it will just be sent as a centerprint message.\n");
173                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
174                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
175                         return;
176                 }
177         }
178 }
179
180 void GameCommand_mobbutcher(float request)
181 {
182         switch(request)
183         {
184                 case CMD_REQUEST_COMMAND:
185                 {
186                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
187                         if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
188
189                         float removed_count = 0;
190                         entity head;
191
192                         FOR_EACH_MONSTER(head)
193                         {
194                                 monster_remove(head);
195                                 ++removed_count;
196                         }
197
198                         monsters_total = 0; // reset stats?
199                         monsters_killed = 0;
200
201                         totalspawned = 0;
202
203                         if(removed_count <= 0)
204                                 print("No monsters to kill\n");
205                         else
206                                 printf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s"));
207
208                         return; // never fall through to usage
209                 }
210
211                 default:
212                 case CMD_REQUEST_USAGE:
213                 {
214                         print("\nUsage:^3 sv_cmd mobbutcher\n");
215                         print("  No arguments required.\n");
216                         return;
217                 }
218         }
219 }
220
221 void GameCommand_allready(float request)
222 {
223         switch(request)
224         {
225                 case CMD_REQUEST_COMMAND:
226                 {
227                         ReadyRestart();
228                         return;
229                 }
230
231                 default:
232                 case CMD_REQUEST_USAGE:
233                 {
234                         print("\nUsage:^3 sv_cmd allready\n");
235                         print("  No arguments required.\n");
236                         return;
237                 }
238         }
239 }
240
241 void GameCommand_allspec(float request, float argc)
242 {
243         switch(request)
244         {
245                 case CMD_REQUEST_COMMAND:
246                 {
247                         entity client;
248                         string reason = argv(1);
249                         float i = 0;
250
251                         FOR_EACH_REALPLAYER(client)
252                         {
253                                 self = client;
254                                 if(self.caplayer)
255                                         self.caplayer = 0;
256                                 PutObserverInServer();
257                                 ++i;
258                         }
259                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
260                         else { print("No players found to spectate.\n"); }
261                         return;
262                 }
263
264                 default:
265                 case CMD_REQUEST_USAGE:
266                 {
267                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
268                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
269                         print("See also: ^2moveplayer, shuffleteams^7\n");
270                         return;
271                 }
272         }
273 }
274
275 void GameCommand_anticheat(float request, float argc)
276 {
277         switch(request)
278         {
279                 case CMD_REQUEST_COMMAND:
280                 {
281                         entity client = GetIndexedEntity(argc, 1);
282                         float accepted = VerifyClientEntity(client, false, false);
283
284                         if(accepted > 0)
285                         {
286                                 self = client;
287                                 anticheat_report();
288                                 return;
289                         }
290                         else
291                         {
292                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
293                         }
294                 }
295
296                 default:
297                         print("Incorrect parameters for ^2anticheat^7\n");
298                 case CMD_REQUEST_USAGE:
299                 {
300                         print("\nUsage:^3 sv_cmd anticheat client\n");
301                         print("  'client' is the entity number or name of the player.\n");
302                         return;
303                 }
304         }
305 }
306
307 void GameCommand_bbox(float request)
308 {
309         switch(request)
310         {
311                 case CMD_REQUEST_COMMAND:
312                 {
313                         print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
314                         print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
315                         print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
316                         print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
317                         print("Solid bounding box size:");
318
319                         tracebox('1 0 0' * world.absmin.x,
320                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
321                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
322                                                         '1 0 0' * world.absmax.x,
323                                         MOVE_WORLDONLY,
324                                         world);
325                         if(trace_startsolid)
326                                 print(" ", ftos(world.absmin.x));
327                         else
328                                 print(" ", ftos(trace_endpos.x));
329
330                         tracebox('0 1 0' * world.absmin.y,
331                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
332                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
333                                                         '0 1 0' * world.absmax.y,
334                                         MOVE_WORLDONLY,
335                                         world);
336                         if(trace_startsolid)
337                                 print(" ", ftos(world.absmin.y));
338                         else
339                                 print(" ", ftos(trace_endpos.y));
340
341                         tracebox('0 0 1' * world.absmin.z,
342                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
343                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
344                                                         '0 0 1' * world.absmax.z,
345                                         MOVE_WORLDONLY,
346                                         world);
347                         if(trace_startsolid)
348                                 print(" ", ftos(world.absmin.z));
349                         else
350                                 print(" ", ftos(trace_endpos.z));
351
352                         tracebox('1 0 0' * world.absmax.x,
353                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
354                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
355                                                         '1 0 0' * world.absmin.x,
356                                         MOVE_WORLDONLY,
357                                         world);
358                         if(trace_startsolid)
359                                 print(" ", ftos(world.absmax.x));
360                         else
361                                 print(" ", ftos(trace_endpos.x));
362
363                         tracebox('0 1 0' * world.absmax.y,
364                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
365                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
366                                                         '0 1 0' * world.absmin.y,
367                                         MOVE_WORLDONLY,
368                                         world);
369                         if(trace_startsolid)
370                                 print(" ", ftos(world.absmax.y));
371                         else
372                                 print(" ", ftos(trace_endpos.y));
373
374                         tracebox('0 0 1' * world.absmax.z,
375                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
376                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
377                                                         '0 0 1' * world.absmin.z,
378                                         MOVE_WORLDONLY,
379                                         world);
380                         if(trace_startsolid)
381                                 print(" ", ftos(world.absmax.z));
382                         else
383                                 print(" ", ftos(trace_endpos.z));
384
385                         print("\n");
386                         return;
387                 }
388
389                 default:
390                 case CMD_REQUEST_USAGE:
391                 {
392                         print("\nUsage:^3 sv_cmd bbox\n");
393                         print("  No arguments required.\n");
394                         print("See also: ^2gettaginfo, trace^7\n");
395                         return;
396                 }
397         }
398 }
399
400 void GameCommand_bot_cmd(float request, float argc, string command)
401 {
402         switch(request)
403         {
404                 case CMD_REQUEST_COMMAND:
405                 {
406                         entity bot;
407
408                         if(argv(1) == "reset")
409                         {
410                                 bot_resetqueues();
411                                 return;
412                         }
413                         else if(argv(1) == "setbots")
414                         {
415                                 cvar_settemp("bot_vs_human", "0");
416                                 cvar_settemp("minplayers", "0");
417                                 cvar_settemp("bot_number", "0");
418                                 bot_fixcount();
419                                 cvar_settemp("bot_number", argv(2));
420                                 if(!bot_fixcount())
421                                         print("Sorry, could not set requested bot count\n");
422                                 return;
423                         }
424                         else if(argv(1) == "load" && argc == 3)
425                         {
426                                 float fh, i;
427                                 string s;
428                                 fh = fopen(argv(2), FILE_READ);
429                                 if(fh < 0)
430                                 {
431                                         print("cannot open the file\n");
432                                         return;
433                                 }
434
435                                 i = 0;
436                                 while((s = fgets(fh)))
437                                 {
438                                         argc = tokenize_console(s);
439
440                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
441                                         {
442                                                 if(argv(2) == "reset")
443                                                 {
444                                                         bot_resetqueues();
445                                                 }
446                                                 else if(argv(2) == "setbots")
447                                                 {
448                                                         cvar_settemp("bot_vs_human", "0");
449                                                         cvar_settemp("minplayers", "0");
450                                                         cvar_settemp("bot_number", "0");
451                                                         bot_fixcount();
452                                                         cvar_settemp("bot_number", argv(3));
453                                                         if(!bot_fixcount())
454                                                                 print("Sorry, could not set requested bot count\n");
455                                                 }
456                                                 else
457                                                 {
458                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
459                                                         bot = find_bot_by_number(stof(argv(2)));
460                                                         if(bot == world)
461                                                                 bot = find_bot_by_name(argv(2));
462                                                         if(bot)
463                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
464                                                 }
465                                         }
466                                         else
467                                                 localcmd(strcat(s, "\n"));
468
469                                         ++i;
470                                 }
471                                 print(ftos(i), " commands read\n");
472                                 fclose(fh);
473                                 return;
474                         }
475                         else if(argv(1) == "help")
476                         {
477                                 if(argv(2))
478                                         bot_cmdhelp(argv(2));
479                                 else
480                                         bot_list_commands();
481                                 return;
482                         }
483                         else if(argc >= 3) // this comes last
484                         {
485                                 bot = find_bot_by_number(stof(argv(1)));
486                                 if(bot == world)
487                                         bot = find_bot_by_name(argv(1));
488                                 if(bot)
489                                 {
490                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
491                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
492                                         return;
493                                 }
494                                 else
495                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
496                         }
497                 }
498
499                 default:
500                         print("Incorrect parameters for ^2bot_cmd^7\n");
501                 case CMD_REQUEST_USAGE:
502                 {
503                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
504                         print("  'client' can be either the name or entity id of the bot\n");
505                         print("  For full list of commands, see bot_cmd help [command].\n");
506                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
507                         print("          sv_cmd bot_cmd client presskey jump\n");
508                         return;
509                 }
510         }
511 }
512
513 void GameCommand_cointoss(float request, float argc)
514 {
515         switch(request)
516         {
517                 case CMD_REQUEST_COMMAND:
518                 {
519                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
520                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
521                         string choice = ((random() > 0.5) ? result1 : result2);
522
523                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
524                         return;
525                 }
526
527                 default:
528                 case CMD_REQUEST_USAGE:
529                 {
530                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
531                         print("  Where 'result1' and 'result2' are user created options.\n");
532                         return;
533                 }
534         }
535 }
536
537 void GameCommand_database(float request, float argc)
538 {
539         switch(request)
540         {
541                 case CMD_REQUEST_COMMAND:
542                 {
543                         if(argc == 3)
544                         {
545                                 if(argv(1) == "save")
546                                 {
547                                         db_save(ServerProgsDB, argv(2));
548                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
549                                         return;
550                                 }
551                                 else if(argv(1) == "dump")
552                                 {
553                                         db_dump(ServerProgsDB, argv(2));
554                                         print("DB dumped.\n"); // wtf does this do?
555                                         return;
556                                 }
557                                 else if(argv(1) == "load")
558                                 {
559                                         db_close(ServerProgsDB);
560                                         ServerProgsDB = db_load(argv(2));
561                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
562                                         return;
563                                 }
564                         }
565                 }
566
567                 default:
568                         print("Incorrect parameters for ^2database^7\n");
569                 case CMD_REQUEST_USAGE:
570                 {
571                         print("\nUsage:^3 sv_cmd database action filename\n");
572                         print("  Where 'action' is the command to complete,\n");
573                         print("  and 'filename' is what it acts upon.\n");
574                         print("  Full list of commands here: \"save, dump, load.\"\n");
575                         return;
576                 }
577         }
578 }
579
580 void GameCommand_defer_clear(float request, float argc)
581 {
582         switch(request)
583         {
584                 case CMD_REQUEST_COMMAND:
585                 {
586                         entity client;
587                         float accepted;
588
589                         if(argc >= 2)
590                         {
591                                 client = GetIndexedEntity(argc, 1);
592                                 accepted = VerifyClientEntity(client, true, false);
593
594                                 if(accepted > 0)
595                                 {
596                                         stuffcmd(client, "defer clear\n");
597                                         print("defer clear stuffed to ", client.netname, "\n");
598                                 }
599                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
600
601                                 return;
602                         }
603                 }
604
605                 default:
606                         print("Incorrect parameters for ^2defer_clear^7\n");
607                 case CMD_REQUEST_USAGE:
608                 {
609                         print("\nUsage:^3 sv_cmd defer_clear client\n");
610                         print("  'client' is the entity number or name of the player.\n");
611                         print("See also: ^2defer_clear_all^7\n");
612                         return;
613                 }
614         }
615 }
616
617 void GameCommand_defer_clear_all(float request)
618 {
619         switch(request)
620         {
621                 case CMD_REQUEST_COMMAND:
622                 {
623                         entity client;
624                         float i = 0;
625                         float argc;
626
627                         FOR_EACH_CLIENT(client)
628                         {
629                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
630                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
631                                 ++i;
632                         }
633                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
634                         return;
635                 }
636
637                 default:
638                 case CMD_REQUEST_USAGE:
639                 {
640                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
641                         print("  No arguments required.\n");
642                         print("See also: ^2defer_clear^7\n");
643                         return;
644                 }
645         }
646 }
647
648 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
649 {
650         switch(request)
651         {
652                 case CMD_REQUEST_COMMAND:
653                 {
654                         if(argv(1))
655                         {
656                                 if(argv(2))
657                                         race_deleteTime(argv(2), stof(argv(1)));
658                                 else
659                                         race_deleteTime(GetMapname(), stof(argv(1)));
660                                 return;
661                         }
662                 }
663
664                 default:
665                         print("Incorrect parameters for ^2delrec^7\n");
666                 case CMD_REQUEST_USAGE:
667                 {
668                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
669                         print("  'ranking' is which ranking level to clear up to, \n");
670                         print("  it will clear all records up to nth place.\n");
671                         print("  if 'map' is not provided it will use current map.\n");
672                         return;
673                 }
674         }
675 }
676
677 void GameCommand_effectindexdump(float request)
678 {
679         switch(request)
680         {
681                 case CMD_REQUEST_COMMAND:
682                 {
683                         float fh, d;
684                         string s;
685
686                         d = db_create();
687                         print("begin of effects list\n");
688                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
689                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
690                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
691                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
692                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
693                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
694                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
695                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
696                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
697                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
698                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
699                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
700                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
701                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
702                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
703                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
704                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
705                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
706                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
707                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
708                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
709                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
710                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
711                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
712                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
713                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
714                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
715                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
716                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
717                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
718                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
719                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
720                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
721                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
722                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
723                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
724
725                         fh = fopen("effectinfo.txt", FILE_READ);
726                         while((s = fgets(fh)))
727                         {
728                                 tokenize_console(s);
729                                 if(argv(0) == "effect")
730                                 {
731                                         if(db_get(d, argv(1)) != "1")
732                                         {
733                                                 if(particleeffectnum(argv(1)) >= 0)
734                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
735                                                 db_put(d, argv(1), "1");
736                                         }
737                                 }
738                         }
739                         print("end of effects list\n");
740
741                         db_close(d);
742                         return;
743                 }
744
745                 default:
746                 case CMD_REQUEST_USAGE:
747                 {
748                         print("\nUsage:^3 sv_cmd effectindexdump\n");
749                         print("  No arguments required.\n");
750                         return;
751                 }
752         }
753 }
754
755 void GameCommand_extendmatchtime(float request)
756 {
757         switch(request)
758         {
759                 case CMD_REQUEST_COMMAND:
760                 {
761                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
762                         return;
763                 }
764
765                 default:
766                 case CMD_REQUEST_USAGE:
767                 {
768                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
769                         print("  No arguments required.\n");
770                         print("See also: ^2reducematchtime^7\n");
771                         return;
772                 }
773         }
774 }
775
776 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
777 {
778         switch(request)
779         {
780                 case CMD_REQUEST_COMMAND:
781                 {
782                         entity client;
783
784                         for(client = world; (client = find(client, classname, argv(1))); )
785                                 print(etos(client), "\n");
786
787                         return;
788                 }
789
790                 default:
791                         print("Incorrect parameters for ^2find^7\n");
792                 case CMD_REQUEST_USAGE:
793                 {
794                         print("\nUsage:^3 sv_cmd find classname\n");
795                         print("  Where 'classname' is the classname to search for.\n");
796                         return;
797                 }
798         }
799 }
800
801 void GameCommand_gametype(float request, float argc)
802 {
803         switch(request)
804         {
805                 case CMD_REQUEST_COMMAND:
806                 {
807                         if(argv(1) != "")
808                         {
809                                 string s = argv(1);
810                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
811
812                                 if(t)
813                                 {
814                                         MapInfo_SwitchGameType(t);
815                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
816                                         if(MapInfo_count > 0)
817                                         {
818                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
819                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
820                                                 lsmaps_reply = strzone(getlsmaps());
821                                                 bprint("Game type successfully switched to ", s, "\n");
822                                         }
823                                         else
824                                         {
825                                                 bprint("Cannot use this game type: no map for it found\n");
826                                                 MapInfo_SwitchGameType(tsave);
827                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
828                                         }
829                                 }
830                                 else
831                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
832
833                                 return;
834                         }
835                 }
836
837                 default:
838                         print("Incorrect parameters for ^2gametype^7\n");
839                 case CMD_REQUEST_USAGE:
840                 {
841                         print("\nUsage:^3 sv_cmd gametype mode\n");
842                         print("  Where 'mode' is the gametype mode to switch to.\n");
843                         print("See also: ^2gotomap^7\n");
844                         return;
845                 }
846         }
847 }
848
849 void GameCommand_gettaginfo(float request, float argc)
850 {
851         switch(request)
852         {
853                 case CMD_REQUEST_COMMAND:
854                 {
855                         entity tmp_entity;
856                         float i;
857                         vector v;
858
859                         if(argc >= 4)
860                         {
861                                 tmp_entity = spawn();
862                                 if(argv(1) == "w")
863                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
864                                 else
865                                 {
866                                         precache_model(argv(1));
867                                         setmodel(tmp_entity, argv(1));
868                                 }
869                                 tmp_entity.frame = stof(argv(2));
870                                 if(substring(argv(3), 0, 1) == "#")
871                                         i = stof(substring(argv(3), 1, -1));
872                                 else
873                                         i = gettagindex(tmp_entity, argv(3));
874                                 if(i)
875                                 {
876                                         v = gettaginfo(tmp_entity, i);
877                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
878                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
879                                         print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
880                                         print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
881                                         print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
882                                         print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
883                                         print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
884                                         if(argc >= 6)
885                                         {
886                                                 v.y = -v.y;
887                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
888                                         }
889                                 }
890                                 else
891                                         print("bone not found\n");
892
893                                 remove(tmp_entity);
894                                 return;
895                         }
896                 }
897
898                 default:
899                         print("Incorrect parameters for ^2gettaginfo^7\n");
900                 case CMD_REQUEST_USAGE:
901                 {
902                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
903                         print("See also: ^2bbox, trace^7\n");
904                         return;
905                 }
906         }
907 }
908
909 void GameCommand_animbench(float request, float argc)
910 {
911         switch(request)
912         {
913                 case CMD_REQUEST_COMMAND:
914                 {
915                         entity tmp_entity;
916
917                         if(argc >= 4)
918                         {
919                                 tmp_entity = spawn();
920                                 if(argv(1) == "w")
921                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
922                                 else
923                                 {
924                                         precache_model(argv(1));
925                                         setmodel(tmp_entity, argv(1));
926                                 }
927                                 float f1 = stof(argv(2));
928                                 float f2 = stof(argv(3));
929                                 float t0;
930                                 float t1 = 0;
931                                 float t2 = 0;
932                                 float n = 0;
933
934                                 while(t1 + t2 < 1)
935                                 {
936                                         tmp_entity.frame = f1;
937                                         t0 = gettime(GETTIME_HIRES);
938                                         getsurfacepoint(tmp_entity, 0, 0);
939                                         t1 += gettime(GETTIME_HIRES) - t0;
940                                         tmp_entity.frame = f2;
941                                         t0 = gettime(GETTIME_HIRES);
942                                         getsurfacepoint(tmp_entity, 0, 0);
943                                         t2 += gettime(GETTIME_HIRES) - t0;
944                                         n += 1;
945                                 }
946                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
947                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
948
949                                 remove(tmp_entity);
950                                 return;
951                         }
952                 }
953
954                 default:
955                         print("Incorrect parameters for ^2gettaginfo^7\n");
956                 case CMD_REQUEST_USAGE:
957                 {
958                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
959                         print("See also: ^2bbox, trace^7\n");
960                         return;
961                 }
962         }
963 }
964
965 void GameCommand_gotomap(float request, float argc)
966 {
967         switch(request)
968         {
969                 case CMD_REQUEST_COMMAND:
970                 {
971                         if(argv(1))
972                         {
973                                 print(GotoMap(argv(1)), "\n");
974                                 return;
975                         }
976                 }
977
978                 default:
979                         print("Incorrect parameters for ^2gotomap^7\n");
980                 case CMD_REQUEST_USAGE:
981                 {
982                         print("\nUsage:^3 sv_cmd gotomap map\n");
983                         print("  Where 'map' is the *.bsp file to change to.\n");
984                         print("See also: ^2gametype^7\n");
985                         return;
986                 }
987         }
988 }
989
990 void GameCommand_lockteams(float request)
991 {
992         switch(request)
993         {
994                 case CMD_REQUEST_COMMAND:
995                 {
996                         if(teamplay)
997                         {
998                                 lockteams = 1;
999                                 bprint("^1The teams are now locked.\n");
1000                         }
1001                         else
1002                         {
1003                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
1004                         }
1005                         return;
1006                 }
1007
1008                 default:
1009                 case CMD_REQUEST_USAGE:
1010                 {
1011                         print("\nUsage:^3 sv_cmd lockteams\n");
1012                         print("  No arguments required.\n");
1013                         print("See also: ^2unlockteams^7\n");
1014                         return;
1015                 }
1016         }
1017 }
1018
1019 void GameCommand_make_mapinfo(float request)
1020 {
1021         switch(request)
1022         {
1023                 case CMD_REQUEST_COMMAND:
1024                 {
1025                         entity tmp_entity;
1026
1027                         tmp_entity = spawn();
1028                         tmp_entity.classname = "make_mapinfo";
1029                         tmp_entity.think = make_mapinfo_Think;
1030                         tmp_entity.nextthink = time;
1031                         MapInfo_Enumerate();
1032                         return;
1033                 }
1034
1035                 default:
1036                 case CMD_REQUEST_USAGE:
1037                 {
1038                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1039                         print("  No arguments required.\n");
1040                         print("See also: ^2radarmap^7\n");
1041                         return;
1042                 }
1043         }
1044 }
1045
1046 void GameCommand_moveplayer(float request, float argc)
1047 {
1048         switch(request)
1049         {
1050                 case CMD_REQUEST_COMMAND:
1051                 {
1052                         float accepted;
1053                         entity client;
1054
1055                         string targets = strreplace(",", " ", argv(1));
1056                         string original_targets = strreplace(" ", ", ", targets);
1057                         string destination = argv(2);
1058
1059                         string successful, t;
1060                         successful = string_null;
1061
1062                         // lets see if the target(s) even actually exist.
1063                         if((targets) && (destination))
1064                         {
1065                                 for (;targets;)
1066                                 {
1067                                         t = car(targets); targets = cdr(targets);
1068
1069                                         // Check to see if the player is a valid target
1070                                         client = GetFilteredEntity(t);
1071                                         accepted = VerifyClientEntity(client, false, false);
1072
1073                                         if(accepted <= 0)
1074                                         {
1075                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1076                                                 continue;
1077                                         }
1078
1079                                         // Where are we putting this player?
1080                                         if(destination == "spec" || destination == "spectator")
1081                                         {
1082                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1083                                                 {
1084                                                         self = client;
1085                                                         if(self.caplayer)
1086                                                                 self.caplayer = 0;
1087                                                         PutObserverInServer();
1088
1089                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1090                                                 }
1091                                                 else
1092                                                 {
1093                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1094                                                 }
1095                                                 continue;
1096                                         }
1097                                         else
1098                                         {
1099                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1100                                                 {
1101                                                         if(teamplay)
1102                                                         {
1103                                                                 // set up
1104                                                                 float team_id;
1105                                                                 float save = client.team_forced;
1106                                                                 client.team_forced = 0;
1107
1108                                                                 // find the team to move the player to
1109                                                                 team_id = Team_ColorToTeam(destination);
1110                                                                 if(team_id == client.team) // already on the destination team
1111                                                                 {
1112                                                                         // keep the forcing undone
1113                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1114                                                                         continue;
1115                                                                 }
1116                                                                 else if(team_id == 0)  // auto team
1117                                                                 {
1118                                                                         CheckAllowedTeams(client);
1119                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1120                                                                 }
1121                                                                 else
1122                                                                 {
1123                                                                         CheckAllowedTeams(client);
1124                                                                 }
1125                                                                 client.team_forced = save;
1126
1127                                                                 // Check to see if the destination team is even available
1128                                                                 switch(team_id)
1129                                                                 {
1130                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1131                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1132                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1133                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1134
1135                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1136                                                                 }
1137
1138                                                                 // If so, lets continue and finally move the player
1139                                                                 client.team_forced = 0;
1140                                                                 MoveToTeam(client, team_id, 6);
1141                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1142                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1143                                                                 continue;
1144                                                         }
1145                                                         else
1146                                                         {
1147                                                                 print("Can't change teams when currently not playing a team game.\n");
1148                                                                 return;
1149                                                         }
1150                                                 }
1151                                                 else
1152                                                 {
1153                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1154                                                         return;
1155                                                 }
1156                                         }
1157                                 }
1158
1159                                 if(successful)
1160                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1161                                 else
1162                                         print("No players given (", original_targets, ") are able to move.\n");
1163
1164                                 return; // still correct parameters so return to avoid usage print
1165                         }
1166                 }
1167
1168                 default:
1169                         print("Incorrect parameters for ^2moveplayer^7\n");
1170                 case CMD_REQUEST_USAGE:
1171                 {
1172                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1173                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1174                         print("  'destination' is what to send the player to, be it team or spectating\n");
1175                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1176                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1177                         print("          sv_cmd moveplayer 2 spec \n");
1178                         print("See also: ^2allspec, shuffleteams^7\n");
1179                         return;
1180                 }
1181         }
1182 }
1183
1184 void GameCommand_nospectators(float request)
1185 {
1186         switch(request)
1187         {
1188                 case CMD_REQUEST_COMMAND:
1189                 {
1190                         blockSpectators = 1;
1191                         entity plr;
1192                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1193                         {
1194                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1195                                 if(!plr.caplayer)
1196                                 {
1197                                         plr.spectatortime = time;
1198                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1199                                 }
1200                         }
1201                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1202                         return;
1203                 }
1204
1205                 default:
1206                 case CMD_REQUEST_USAGE:
1207                 {
1208                         print("\nUsage:^3 sv_cmd nospectators\n");
1209                         print("  No arguments required.\n");
1210                         return;
1211                 }
1212         }
1213 }
1214
1215 void GameCommand_playerdemo(float request, float argc)
1216 {
1217         switch(request)
1218         {
1219                 case CMD_REQUEST_COMMAND:
1220                 {
1221                         if(argv(2) && argv(3))
1222                         {
1223                                 entity client;
1224                                 float i, n, accepted;
1225
1226                                 switch(argv(1))
1227                                 {
1228                                         case "read":
1229                                         {
1230                                                 client = GetIndexedEntity(argc, 2);
1231                                                 accepted = VerifyClientEntity(client, false, true);
1232
1233                                                 if(accepted <= 0)
1234                                                 {
1235                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1236                                                         return;
1237                                                 }
1238
1239                                                 self = client;
1240                                                 playerdemo_open_read(argv(next_token));
1241                                                 return;
1242                                         }
1243
1244                                         case "write":
1245                                         {
1246                                                 client = GetIndexedEntity(argc, 2);
1247                                                 accepted = VerifyClientEntity(client, false, false);
1248
1249                                                 if(accepted <= 0)
1250                                                 {
1251                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1252                                                         return;
1253                                                 }
1254
1255                                                 self = client;
1256                                                 playerdemo_open_write(argv(next_token));
1257                                                 return;
1258                                         }
1259
1260                                         case "auto_read_and_write":
1261                                         {
1262                                                 n = GetFilteredNumber(argv(3));
1263                                                 cvar_set("bot_number", ftos(n));
1264
1265                                                 localcmd("wait; wait; wait\n");
1266                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1267
1268                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1269                                                 return;
1270                                         }
1271
1272                                         case "auto_read":
1273                                         {
1274                                                 n = GetFilteredNumber(argv(3));
1275                                                 cvar_set("bot_number", ftos(n));
1276
1277                                                 localcmd("wait; wait; wait\n");
1278                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1279                                                 return;
1280                                         }
1281                                 }
1282                         }
1283                 }
1284
1285                 default:
1286                         print("Incorrect parameters for ^2playerdemo^7\n");
1287                 case CMD_REQUEST_USAGE:
1288                 {
1289                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1290                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1291                         return;
1292                 }
1293         }
1294 }
1295
1296 void GameCommand_printstats(float request)
1297 {
1298         switch(request)
1299         {
1300                 case CMD_REQUEST_COMMAND:
1301                 {
1302                         DumpStats(false);
1303                         print("stats dumped.\n");
1304                         return;
1305                 }
1306
1307                 default:
1308                 case CMD_REQUEST_USAGE:
1309                 {
1310                         print("\nUsage:^3 sv_cmd printstats\n");
1311                         print("  No arguments required.\n");
1312                         return;
1313                 }
1314         }
1315 }
1316
1317 void GameCommand_radarmap(float request, float argc)
1318 {
1319         switch(request)
1320         {
1321                 case CMD_REQUEST_COMMAND:
1322                 {
1323                         if(RadarMap_Make(argc))
1324                                 return;
1325                 }
1326
1327                 default:
1328                         print("Incorrect parameters for ^2radarmap^7\n");
1329                 case CMD_REQUEST_USAGE:
1330                 {
1331                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1332                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1333                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1334                         print("See also: ^2make_mapinfo^7\n");
1335                         return;
1336                 }
1337         }
1338 }
1339
1340 void GameCommand_reducematchtime(float request)
1341 {
1342         switch(request)
1343         {
1344                 case CMD_REQUEST_COMMAND:
1345                 {
1346                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1347                         return;
1348                 }
1349
1350                 default:
1351                 case CMD_REQUEST_USAGE:
1352                 {
1353                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1354                         print("  No arguments required.\n");
1355                         print("See also: ^2extendmatchtime^7\n");
1356                         return;
1357                 }
1358         }
1359 }
1360
1361 void GameCommand_setbots(float request, float argc)
1362 {
1363         switch(request)
1364         {
1365                 case CMD_REQUEST_COMMAND:
1366                 {
1367                         if(argc >= 2)
1368                         {
1369                                 cvar_settemp("minplayers", "0");
1370                                 cvar_settemp("bot_number", argv(1));
1371                                 bot_fixcount();
1372                                 return;
1373                         }
1374                 }
1375
1376                 default:
1377                         print("Incorrect parameters for ^2setbots^7\n");
1378                 case CMD_REQUEST_USAGE:
1379                 {
1380                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1381                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1382                         print("See also: ^2bot_cmd^7\n");
1383                         return;
1384                 }
1385         }
1386 }
1387
1388 void GameCommand_shuffleteams(float request)
1389 {
1390         switch(request)
1391         {
1392                 case CMD_REQUEST_COMMAND:
1393                 {
1394                         if(teamplay)
1395                         {
1396                                 entity tmp_player;
1397                                 int i;
1398                                 float x, t_teams, t_players, team_color;
1399
1400                                 // count the total amount of players and total amount of teams
1401                                 t_players = 0;
1402                                 t_teams = 0;
1403                                 FOR_EACH_PLAYER(tmp_player)
1404                                 {
1405                                         CheckAllowedTeams(tmp_player);
1406
1407                                         if(c1 >= 0) t_teams = max(1, t_teams);
1408                                         if(c2 >= 0) t_teams = max(2, t_teams);
1409                                         if(c3 >= 0) t_teams = max(3, t_teams);
1410                                         if(c4 >= 0) t_teams = max(4, t_teams);
1411
1412                                         ++t_players;
1413                                 }
1414
1415                                 // build a list of the players in a random order
1416                                 FOR_EACH_PLAYER(tmp_player)
1417                                 {
1418                                         for (;;)
1419                                         {
1420                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1421
1422                                                 if(shuffleteams_players[i])
1423                                                 {
1424                                                         continue; // a player is already assigned to this slot
1425                                                 }
1426                                                 else
1427                                                 {
1428                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1429                                                         break;
1430                                                 }
1431                                         }
1432                                 }
1433
1434                                 // finally, from the list made earlier, re-join the players in different order.
1435                                 for (int i = 1; i <= t_teams; ++i)
1436                                 {
1437                                         // find out how many players to assign to this team
1438                                         x = (t_players / t_teams);
1439                                         x = ((i == 1) ? ceil(x) : floor(x));
1440
1441                                         team_color = Team_NumberToTeam(i);
1442
1443                                         // sort through the random list of players made earlier
1444                                         for (int z = 1; z <= maxclients; ++z)
1445                                         {
1446                                                 if (!(shuffleteams_teams[i] >= x))
1447                                                 {
1448                                                         if (!(shuffleteams_players[z]))
1449                                                                 continue; // not a player, move on to next random slot
1450
1451                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1452                                                                 self = edict_num(shuffleteams_players[z]);
1453
1454                                                         if(self.team != team_color)
1455                                                                 MoveToTeam(self, team_color, 6);
1456
1457                                                         shuffleteams_players[z] = 0;
1458                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1459                                                 }
1460                                                 else
1461                                                 {
1462                                                         break; // move on to next team
1463                                                 }
1464                                         }
1465                                 }
1466
1467                                 bprint("Successfully shuffled the players around randomly.\n");
1468
1469                                 // clear the buffers now
1470                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1471                                         shuffleteams_players[i] = 0;
1472
1473                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1474                                         shuffleteams_teams[i] = 0;
1475                         }
1476                         else
1477                         {
1478                                 print("Can't shuffle teams when currently not playing a team game.\n");
1479                         }
1480
1481                         return;
1482                 }
1483
1484                 default:
1485                 case CMD_REQUEST_USAGE:
1486                 {
1487                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1488                         print("  No arguments required.\n");
1489                         print("See also: ^2moveplayer, allspec^7\n");
1490                         return;
1491                 }
1492         }
1493 }
1494
1495 void GameCommand_stuffto(float request, float argc)
1496 {
1497         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1498         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1499         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1500
1501         #ifdef STUFFTO_ENABLED
1502         #message "stuffto command enabled"
1503         switch(request)
1504         {
1505                 case CMD_REQUEST_COMMAND:
1506                 {
1507                         if(argv(2))
1508                         {
1509                                 entity client = GetIndexedEntity(argc, 1);
1510                                 float accepted = VerifyClientEntity(client, true, false);
1511
1512                                 if(accepted > 0)
1513                                 {
1514                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1515                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1516                                 }
1517                                 else
1518                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1519
1520                                 return;
1521                         }
1522                 }
1523
1524                 default:
1525                         print("Incorrect parameters for ^2stuffto^7\n");
1526                 case CMD_REQUEST_USAGE:
1527                 {
1528                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1529                         print("  'client' is the entity number or name of the player,\n");
1530                         print("  and 'command' is the command to be sent to that player.\n");
1531                         return;
1532                 }
1533         }
1534         #else
1535         if(request)
1536         {
1537                 print("stuffto command is not enabled on this server.\n");
1538                 return;
1539         }
1540         #endif
1541 }
1542
1543 void GameCommand_trace(float request, float argc)
1544 {
1545         switch(request)
1546         {
1547                 case CMD_REQUEST_COMMAND:
1548                 {
1549                         entity e;
1550                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1551                         float i, f, safe, unsafe, dq, dqf;
1552
1553                         switch(argv(1))
1554                         {
1555                                 case "debug":
1556                                 {
1557                                         float hitcount = 0;
1558                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1559                                         float worst_endpos_bug = 0;
1560                                         for (;;)
1561                                         {
1562                                                 org = world.mins;
1563                                                 delta = world.maxs - world.mins;
1564
1565                                                 start.x = org.x + random() * delta.x;
1566                                                 start.y = org.y + random() * delta.y;
1567                                                 start.z = org.z + random() * delta.z;
1568
1569                                                 end.x = org.x + random() * delta.x;
1570                                                 end.y = org.y + random() * delta.y;
1571                                                 end.z = org.z + random() * delta.z;
1572
1573                                                 start = stov(vtos(start));
1574                                                 end = stov(vtos(end));
1575
1576                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1577                                                 if(!trace_startsolid && trace_fraction < 1)
1578                                                 {
1579                                                         p = trace_endpos;
1580                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1581                                                         if(trace_startsolid)
1582                                                         {
1583                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1584                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1585
1586                                                                 // how much do we need to back off?
1587                                                                 safe = 1;
1588                                                                 unsafe = 0;
1589                                                                 for (;;)
1590                                                                 {
1591                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1592                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1593                                                                         if(trace_startsolid)
1594                                                                         {
1595                                                                                 if((safe + unsafe) * 0.5 == unsafe)
1596                                                                                         break;
1597                                                                                 unsafe = (safe + unsafe) * 0.5;
1598                                                                         }
1599                                                                         else
1600                                                                         {
1601                                                                                 if((safe + unsafe) * 0.5 == safe)
1602                                                                                         break;
1603                                                                                 safe = (safe + unsafe) * 0.5;
1604                                                                         }
1605                                                                 }
1606
1607                                                                 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1608                                                                 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1609
1610                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1611                                                                 if(trace_startsolid)
1612                                                                         print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1613                                                                 else
1614                                                                         print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1615                                                                 if (++hitcount >= 10)
1616                                                                         break;
1617                                                         }
1618                                                         else
1619                                                         {
1620                                                                 q0 = p;
1621                                                                 dq = 0;
1622                                                                 dqf = 1;
1623                                                                 for (;;)
1624                                                                 {
1625                                                                         q = p + normalize(end - p) * (dq + dqf);
1626                                                                         if(q == q0)
1627                                                                                 break;
1628                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1629                                                                         if(trace_startsolid)
1630                                                                                 error("THIS ONE cannot happen");
1631                                                                         if(trace_fraction > 0)
1632                                                                                 dq += dqf * trace_fraction;
1633                                                                         dqf *= 0.5;
1634                                                                         q0 = q;
1635                                                                 }
1636                                                                 if(dq > worst_endpos_bug)
1637                                                                 {
1638                                                                         worst_endpos_bug = dq;
1639                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1640                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1641                                                                         if (++hitcount >= 10)
1642                                                                                 break;
1643                                                                 }
1644                                                         }
1645                                                 }
1646                                         }
1647                                         return;
1648                                 }
1649
1650                                 case "debug2":
1651                                 {
1652                                         e = nextent(world);
1653                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1654                                         vv = trace_endpos;
1655                                         if(trace_fraction == 1)
1656                                         {
1657                                                 print("not above ground, aborting\n");
1658                                                 return;
1659                                         }
1660                                         f = 0;
1661                                         for(i = 0; i < 100000; ++i)
1662                                         {
1663                                                 dv = randomvec();
1664                                                 if(dv.z > 0)
1665                                                         dv = -1 * dv;
1666                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1667                                                 if(trace_startsolid)
1668                                                         print("bug 1\n");
1669                                                 if(trace_fraction == 1)
1670                                                 if(dv.z < f)
1671                                                 {
1672                                                         print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1673                                                         print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1674                                                         f = dv.z;
1675                                                 }
1676                                         }
1677                                         print("highest possible dist: ", ftos(f), "\n");
1678                                         return;
1679                                 }
1680
1681                                 case "walk":
1682                                 {
1683                                         if(argc == 4)
1684                                         {
1685                                                 e = nextent(world);
1686                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1687                                                         print("can walk\n");
1688                                                 else
1689                                                         print("cannot walk\n");
1690                                                 return;
1691                                         }
1692                                 }
1693
1694                                 case "showline":
1695                                 {
1696                                         if(argc == 4)
1697                                         {
1698                                                 vv = stov(argv(2));
1699                                                 dv = stov(argv(3));
1700                                                 traceline(vv, dv, MOVE_NORMAL, world);
1701                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1702                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1703                                                 return;
1704                                         }
1705                                 }
1706
1707                                 // no default case, just go straight to invalid
1708                         }
1709                 }
1710
1711                 default:
1712                         print("Incorrect parameters for ^2trace^7\n");
1713                 case CMD_REQUEST_USAGE:
1714                 {
1715                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1716                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1717                         print("See also: ^2bbox, gettaginfo^7\n");
1718                         return;
1719                 }
1720         }
1721 }
1722
1723 void GameCommand_unlockteams(float request)
1724 {
1725         switch(request)
1726         {
1727                 case CMD_REQUEST_COMMAND:
1728                 {
1729                         if(teamplay)
1730                         {
1731                                 lockteams = 0;
1732                                 bprint("^1The teams are now unlocked.\n");
1733                         }
1734                         else
1735                         {
1736                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1737                         }
1738                         return;
1739                 }
1740
1741                 default:
1742                 case CMD_REQUEST_USAGE:
1743                 {
1744                         print("\nUsage:^3 sv_cmd unlockteams\n");
1745                         print("  No arguments required.\n");
1746                         print("See also: ^2lockteams^7\n");
1747                         return;
1748                 }
1749         }
1750 }
1751
1752 void GameCommand_warp(float request, float argc)
1753 {
1754         switch (request)
1755         {
1756                 case CMD_REQUEST_COMMAND:
1757                 {
1758                         if(autocvar_g_campaign)
1759                         {
1760                                 if(argc >= 2)
1761                                 {
1762                                         CampaignLevelWarp(stof(argv(1)));
1763                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1764                                 }
1765                                 else
1766                                 {
1767                                         CampaignLevelWarp(-1);
1768                                         print("Successfully warped to next campaign level.\n");
1769                                 }
1770                         }
1771                         else
1772                                 print("Not in campaign, can't level warp\n");
1773                         return;
1774                 }
1775
1776                 default:
1777                 case CMD_REQUEST_USAGE:
1778                 {
1779                         print("\nUsage:^3 sv_cmd warp [level]\n");
1780                         print("  'level' is the level to change campaign mode to.\n");
1781                         print("  if 'level' is not provided it will change to the next level.\n");
1782                         return;
1783                 }
1784         }
1785 }
1786
1787 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1788 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1789 void GameCommand_(float request)
1790 {
1791         switch(request)
1792         {
1793                 case CMD_REQUEST_COMMAND:
1794                 {
1795
1796                         return;
1797                 }
1798
1799                 default:
1800                 case CMD_REQUEST_USAGE:
1801                 {
1802                         print("\nUsage:^3 sv_cmd \n");
1803                         print("  No arguments required.\n");
1804                         return;
1805                 }
1806         }
1807 }
1808 */
1809
1810
1811 // ==================================
1812 //  Macro system for server commands
1813 // ==================================
1814
1815 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1816 #define SERVER_COMMANDS(request,arguments,command) \
1817         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1818         SERVER_COMMAND("mobbutcher", GameCommand_mobbutcher(request), "Instantly removes all monsters on the map") \
1819         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1820         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1821         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1822         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1823         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1824         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1825         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1826         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1827         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1828         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1829         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1830         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1831         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1832         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1833         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1834         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1835         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1836         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1837         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1838         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1839         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1840         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1841         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1842         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1843         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1844         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1845         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1846         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1847         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1848         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1849         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1850         /* nothing */
1851
1852 void GameCommand_macro_help()
1853 {
1854         #define SERVER_COMMAND(name,function,description) \
1855                 { print("  ^2", name, "^7: ", description, "\n"); }
1856
1857         SERVER_COMMANDS(0, 0, "");
1858         #undef SERVER_COMMAND
1859
1860         return;
1861 }
1862
1863 float GameCommand_macro_command(float argc, string command)
1864 {
1865         #define SERVER_COMMAND(name,function,description) \
1866                 { if(name == strtolower(argv(0))) { function; return true; } }
1867
1868         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1869         #undef SERVER_COMMAND
1870
1871         return false;
1872 }
1873
1874 float GameCommand_macro_usage(float argc)
1875 {
1876         #define SERVER_COMMAND(name,function,description) \
1877                 { if(name == strtolower(argv(1))) { function; return true; } }
1878
1879         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1880         #undef SERVER_COMMAND
1881
1882         return false;
1883 }
1884
1885 void GameCommand_macro_write_aliases(float fh)
1886 {
1887         #define SERVER_COMMAND(name,function,description) \
1888                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1889
1890         SERVER_COMMANDS(0, 0, "");
1891         #undef SERVER_COMMAND
1892
1893         return;
1894 }
1895
1896
1897 // =========================================
1898 //  Main Function Called By Engine (sv_cmd)
1899 // =========================================
1900 // If this function exists, game code handles gamecommand instead of the engine code.
1901
1902 void GameCommand(string command)
1903 {
1904         float argc = tokenize_console(command);
1905
1906         // Guide for working with argc arguments by example:
1907         // argc:   1    - 2      - 3     - 4
1908         // argv:   0    - 1      - 2     - 3
1909         // cmd     vote - master - login - password
1910
1911         if(strtolower(argv(0)) == "help")
1912         {
1913                 if(argc == 1)
1914                 {
1915                         print("\nServer console commands:\n");
1916                         GameCommand_macro_help();
1917
1918                         print("\nBanning commands:\n");
1919                         BanCommand_macro_help();
1920
1921                         print("\nCommon networked commands:\n");
1922                         CommonCommand_macro_help(world);
1923
1924                         print("\nGeneric commands shared by all programs:\n");
1925                         GenericCommand_macro_help();
1926
1927                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1928                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1929
1930                         return;
1931                 }
1932                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1933                 {
1934                         return;
1935                 }
1936                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1937                 {
1938                         return;
1939                 }
1940                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1941                 {
1942                         return;
1943                 }
1944                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1945                 {
1946                         return;
1947                 }
1948         }
1949         else if(BanCommand(command))
1950         {
1951                 return; // handled by server/command/ipban.qc
1952         }
1953         else if(CommonCommand_macro_command(argc, world, command))
1954         {
1955                 return; // handled by server/command/common.qc
1956         }
1957         else if(GenericCommand(command))
1958         {
1959                 return; // handled by common/command/generic.qc
1960         }
1961         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1962         {
1963                 return; // handled by one of the above GameCommand_* functions
1964         }
1965
1966         // nothing above caught the command, must be invalid
1967         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1968
1969         return;
1970 }