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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if (!timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n");
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         printf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(IS_CLIENT(self))
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         }
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams)
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         }
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103
104                                 return;
105                         }
106                 }
107
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request)
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(IS_CLIENT(self))
152                         {
153                                 if(!IS_PLAYER(self) && !lockteams && !gameover)
154                                 {
155                                         if(self.caplayer)
156                                                 return;
157                                         if(nJoinAllowed(self))
158                                         {
159                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
160
161                                                 self.classname = "player";
162                                                 PlayerScore_Clear(self);
163                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
164                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
165                                                 PutClientInServer();
166                                         }
167                                         else
168                                         {
169                                                 //player may not join because of g_maxplayers is set
170                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
171                                         }
172                                 }
173                         }
174                         return; // never fall through to usage
175                 }
176
177                 default:
178                 case CMD_REQUEST_USAGE:
179                 {
180                         sprint(self, "\nUsage:^3 cmd join\n");
181                         sprint(self, "  No arguments required.\n");
182                         return;
183                 }
184         }
185 }
186
187 void ClientCommand_mobedit(float request, float argc)
188 {
189         switch(request)
190         {
191                 case CMD_REQUEST_COMMAND:
192                 {
193                         if(argv(1) && argv(2))
194                         {
195                                 makevectors(self.v_angle);
196                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
197                                 
198                                 if(!autocvar_g_monsters_edit) { sprint(self, "Monster property editing is not enabled.\n"); return; }
199                                 if(trace_ent.flags & FL_MONSTER)
200                                 {
201                                         if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
202                                         switch(argv(1))
203                                         {
204                                                 case "skin":
205                                                 {
206                                                         if(trace_ent.monsterid != MON_MAGE)
207                                                                 trace_ent.skin = stof(argv(2));
208                                                         return;
209                                                 }
210                                                 case "movetarget":
211                                                 {
212                                                         trace_ent.monster_moveflags = stof(argv(2));
213                                                         return;
214                                                 }
215                                         }
216                                 }
217                         }
218                 }
219                 default:
220                         sprint(self, "Incorrect parameters for ^2mobedit^7\n");
221                 case CMD_REQUEST_USAGE:
222                 {
223                         sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
224                         sprint(self, "  Where 'argument' can be skin or movetarget.\n");
225                         sprint(self, "  Aim at your monster to edit its properties.\n");
226                         return;
227                 }
228         }
229 }
230
231 void ClientCommand_mobkill(float request)
232 {
233         switch(request)
234         {
235                 case CMD_REQUEST_COMMAND:
236                 {
237                         makevectors(self.v_angle);
238                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
239                         
240                         if(trace_ent.flags & FL_MONSTER)
241                         {
242                                 if(trace_ent.realowner != self)
243                                 {
244                                         sprint(self, "That monster does not belong to you.\n");
245                                         return;
246                                 }
247                                 sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
248                                 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
249                                 return;
250                         }
251                 }
252         
253                 default:
254                         sprint(self, "Incorrect parameters for ^2mobkill^7\n");
255                 case CMD_REQUEST_USAGE:
256                 {
257                         sprint(self, "\nUsage:^3 cmd mobkill\n");
258                         sprint(self, "  Aim at your monster to kill it.\n");
259                         return;
260                 }
261         }
262 }
263
264 void ClientCommand_mobspawn(float request, float argc)
265 {
266         switch(request)
267         {
268                 case CMD_REQUEST_COMMAND:
269                 {
270                         entity e;
271                         string tospawn;
272                         float moveflag, monstercount = 0;
273                         
274                         moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
275                         tospawn = strtolower(argv(1));
276                         
277                         if(tospawn == "list")
278                         {
279                                 sprint(self, monsterlist_reply);
280                                 return;
281                         }
282                         
283                         FOR_EACH_MONSTER(e)
284                         {
285                                 if(e.realowner == self)
286                                         ++monstercount;
287                         }
288                         
289                         if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); return; }
290                         else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
291                         else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
292                         else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; }
293                         else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; }
294                         else if(self.frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
295                         else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
296                         else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
297                         else if(monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
298                         else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
299                         else if(tospawn != "")
300                         {
301                                 float found = 0, i;
302                                 entity mon;
303                                 
304                                 for(i = MON_FIRST; i <= MON_LAST; ++i)
305                                 {
306                                         mon = get_monsterinfo(i);
307                                         if(mon.netname == tospawn)
308                                         {
309                                                 found = TRUE;
310                                                 break;
311                                         }
312                                 }
313
314                                 if(found || tospawn == "random")
315                                 {
316                                         totalspawned += 1;
317                                 
318                                         makevectors(self.v_angle);
319                                         WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
320                                         //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
321                                 
322                                         e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, FALSE, moveflag);
323                                         
324                                         sprint(self, strcat("Spawned ", e.monster_name, "\n"));
325                                         
326                                         return;
327                                 }
328                         }
329                 }
330         
331                 default:
332                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
333                 case CMD_REQUEST_USAGE:
334                 {
335                         sprint(self, "\nUsage:^3 cmd mobspawn <random> <monster> [movetype]\n");
336                         sprint(self, "  See 'cmd mobspawn list' for available monsters.\n");
337                         sprint(self, "  Argument 'random' spawns a random monster.\n");
338                         sprint(self, "  Monster will follow the owner if second argument is not defined.\n");
339                         return;
340                 }
341         }
342 }
343
344 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
345 {
346         switch(request)
347         {
348                 case CMD_REQUEST_COMMAND:
349                 {
350                         if(IS_CLIENT(self))
351                         {
352                                 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
353                                 {
354                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
355                                         {
356                                                 if(time < game_starttime) // game is already restarting
357                                                         return;
358                                                 if (self.ready) // toggle
359                                                 {
360                                                         self.ready = FALSE;
361                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
362                                                 }
363                                                 else
364                                                 {
365                                                         self.ready = TRUE;
366                                                         bprint(self.netname, "^2 is ready\n");
367                                                 }
368
369                                                 // cannot reset the game while a timeout is active!
370                                                 if (!timeout_status)
371                                                         ReadyCount();
372                                         } else {
373                                                 sprint(self, "^1Game has already been restarted\n");
374                                         }
375                                 }
376                         }
377                         return; // never fall through to usage
378                 }
379
380                 default:
381                 case CMD_REQUEST_USAGE:
382                 {
383                         sprint(self, "\nUsage:^3 cmd ready\n");
384                         sprint(self, "  No arguments required.\n");
385                         return;
386                 }
387         }
388 }
389
390 void ClientCommand_say(float request, float argc, string command)
391 {
392         switch(request)
393         {
394                 case CMD_REQUEST_COMMAND:
395                 {
396                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
397                         return; // never fall through to usage
398                 }
399
400                 default:
401                 case CMD_REQUEST_USAGE:
402                 {
403                         sprint(self, "\nUsage:^3 cmd say <message>\n");
404                         sprint(self, "  Where 'message' is the string of text to say.\n");
405                         return;
406                 }
407         }
408 }
409
410 void ClientCommand_say_team(float request, float argc, string command)
411 {
412         switch(request)
413         {
414                 case CMD_REQUEST_COMMAND:
415                 {
416                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
417                         return; // never fall through to usage
418                 }
419
420                 default:
421                 case CMD_REQUEST_USAGE:
422                 {
423                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
424                         sprint(self, "  Where 'message' is the string of text to say.\n");
425                         return;
426                 }
427         }
428 }
429
430 void ClientCommand_selectteam(float request, float argc)
431 {
432         switch(request)
433         {
434                 case CMD_REQUEST_COMMAND:
435                 {
436                         if(argv(1) != "")
437                         {
438                                 if(IS_CLIENT(self))
439                                 {
440                                         if(teamplay)
441                                                 if(self.team_forced <= 0)
442                                                         if (!lockteams)
443                                                         {
444                                                                 float selection;
445
446                                                                 switch(argv(1))
447                                                                 {
448                                                                         case "red": selection = NUM_TEAM_1; break;
449                                                                         case "blue": selection = NUM_TEAM_2; break;
450                                                                         case "yellow": selection = NUM_TEAM_3; break;
451                                                                         case "pink": selection = NUM_TEAM_4; break;
452                                                                         case "auto": selection = (-1); break;
453
454                                                                         default: selection = 0; break;
455                                                                 }
456
457                                                                 if(selection)
458                                                                 {
459                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
460                                                                                 sprint(self, "^7You already are on that team.\n");
461                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
462                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
463                                                                         else
464                                                                         {
465                                                                                 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
466                                                                                 {
467                                                                                         CheckAllowedTeams(self);
468                                                                                         GetTeamCounts(self);
469                                                                                         if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
470                                                                                         {
471                                                                                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
472                                                                                                 return;
473                                                                                         }
474                                                                                 }
475                                                                                 ClientKill_TeamChange(selection);
476                                                                         }
477                                                                 }
478                                                         }
479                                                         else
480                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
481                                                 else
482                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
483                                         else
484                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
485                                 }
486                                 return;
487                         }
488                 }
489
490                 default:
491                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
492                 case CMD_REQUEST_USAGE:
493                 {
494                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
495                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
496                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
497                         return;
498                 }
499         }
500 }
501
502 void ClientCommand_selfstuff(float request, string command)
503 {
504         switch(request)
505         {
506                 case CMD_REQUEST_COMMAND:
507                 {
508                         if(argv(1) != "")
509                         {
510                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
511                                 return;
512                         }
513                 }
514
515                 default:
516                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
517                 case CMD_REQUEST_USAGE:
518                 {
519                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
520                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
521                         return;
522                 }
523         }
524 }
525
526 void ClientCommand_sentcvar(float request, float argc, string command)
527 {
528         switch(request)
529         {
530                 case CMD_REQUEST_COMMAND:
531                 {
532                         if(argv(1) != "")
533                         {
534                                 //float tokens;
535                                 string s;
536
537                                 if(argc == 2) // undefined cvar: use the default value on the server then
538                                 {
539                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
540                                         tokenize_console(s);
541                                 }
542
543                                 GetCvars(1);
544
545                                 return;
546                         }
547                 }
548
549                 default:
550                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
551                 case CMD_REQUEST_USAGE:
552                 {
553                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
554                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
555                         return;
556                 }
557         }
558 }
559
560 void ClientCommand_spectate(float request)
561 {
562         switch(request)
563         {
564                 case CMD_REQUEST_COMMAND:
565                 {
566                         if(IS_CLIENT(self))
567                         {
568                                 if(g_lms)
569                                 {
570                                         if(self.lms_spectate_warning)
571                                         {
572                                                 // for the forfeit message...
573                                                 self.lms_spectate_warning = 2;
574                                                 // mark player as spectator
575                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
576                                         }
577                                         else
578                                         {
579                                                 self.lms_spectate_warning = 1;
580                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
581                                                 return;
582                                         }
583                                 }
584
585                                 if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
586                                 {
587                                         if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
588                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
589                                         ClientKill_TeamChange(-2); // observe
590                                 }
591                         }
592                         return; // never fall through to usage
593                 }
594
595                 default:
596                 case CMD_REQUEST_USAGE:
597                 {
598                         sprint(self, "\nUsage:^3 cmd spectate\n");
599                         sprint(self, "  No arguments required.\n");
600                         return;
601                 }
602         }
603 }
604
605 void ClientCommand_suggestmap(float request, float argc)
606 {
607         switch(request)
608         {
609                 case CMD_REQUEST_COMMAND:
610                 {
611                         if(argv(1) != "")
612                         {
613                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
614                                 return;
615                         }
616                 }
617
618                 default:
619                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
620                 case CMD_REQUEST_USAGE:
621                 {
622                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
623                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
624                         return;
625                 }
626         }
627 }
628
629 void ClientCommand_tell(float request, float argc, string command)
630 {
631         switch(request)
632         {
633                 case CMD_REQUEST_COMMAND:
634                 {
635                         if(argc >= 3)
636                         {
637                                 entity tell_to = GetIndexedEntity(argc, 1);
638                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
639
640                                 if(tell_accepted > 0) // the target is a real client
641                                 {
642                                         if(tell_to != self) // and we're allowed to send to them :D
643                                         {
644                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
645                                                 return;
646                                         }
647                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
648                                 }
649                                 else if(argv(1) == "#0")
650                                 {
651                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
652                                         return;
653                                 }
654                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
655                         }
656                 }
657
658                 default:
659                         sprint(self, "Incorrect parameters for ^2tell^7\n");
660                 case CMD_REQUEST_USAGE:
661                 {
662                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
663                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
664                         return;
665                 }
666         }
667 }
668
669 void ClientCommand_voice(float request, float argc, string command)
670 {
671         switch(request)
672         {
673                 case CMD_REQUEST_COMMAND:
674                 {
675                         if(argv(1) != "")
676                         {
677                                 if(argc >= 3)
678                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
679                                 else
680                                         VoiceMessage(argv(1), "");
681
682                                 return;
683                         }
684                 }
685
686                 default:
687                         sprint(self, "Incorrect parameters for ^2voice^7\n");
688                 case CMD_REQUEST_USAGE:
689                 {
690                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
691                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
692                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
693                         return;
694                 }
695         }
696 }
697
698 /* use this when creating a new command, making sure to place it in alphabetical order... also,
699 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
700 void ClientCommand_(float request)
701 {
702         switch(request)
703         {
704                 case CMD_REQUEST_COMMAND:
705                 {
706
707                         return; // never fall through to usage
708                 }
709
710                 default:
711                 case CMD_REQUEST_USAGE:
712                 {
713                         sprint(self, "\nUsage:^3 cmd \n");
714                         sprint(self, "  No arguments required.\n");
715                         return;
716                 }
717         }
718 }
719 */
720
721
722 // =====================================
723 //  Macro system for networked commands
724 // =====================================
725
726 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
727 #define CLIENT_COMMANDS(request,arguments,command) \
728         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
729         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
730         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
731         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
732         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
733         CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
734         CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
735         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
736         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
737         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
738         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
739         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
740         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
741         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
742         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
743         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
744         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
745         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
746         /* nothing */
747
748 void ClientCommand_macro_help()
749 {
750         #define CLIENT_COMMAND(name,function,description) \
751                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
752
753         CLIENT_COMMANDS(0, 0, "")
754         #undef CLIENT_COMMAND
755
756         return;
757 }
758
759 float ClientCommand_macro_command(float argc, string command)
760 {
761         #define CLIENT_COMMAND(name,function,description) \
762                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
763
764         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
765         #undef CLIENT_COMMAND
766
767         return FALSE;
768 }
769
770 float ClientCommand_macro_usage(float argc)
771 {
772         #define CLIENT_COMMAND(name,function,description) \
773                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
774
775         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
776         #undef CLIENT_COMMAND
777
778         return FALSE;
779 }
780
781 void ClientCommand_macro_write_aliases(float fh)
782 {
783         #define CLIENT_COMMAND(name,function,description) \
784                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
785
786         CLIENT_COMMANDS(0, 0, "")
787         #undef CLIENT_COMMAND
788
789         return;
790 }
791
792 // ======================================
793 //  Main Function Called By Engine (cmd)
794 // ======================================
795 // If this function exists, server game code parses clientcommand before the engine code gets it.
796
797 void SV_ParseClientCommand(string command)
798 {
799         // if we're banned, don't even parse the command
800         if(Ban_MaybeEnforceBanOnce(self))
801                 return;
802
803         float argc = tokenize_console(command);
804
805         // for the mutator hook system
806         cmd_name = strtolower(argv(0));
807         cmd_argc = argc;
808         cmd_string = command;
809
810         // Guide for working with argc arguments by example:
811         // argc:   1    - 2      - 3     - 4
812         // argv:   0    - 1      - 2     - 3
813         // cmd     vote - master - login - password
814
815         // for floodcheck
816         switch(strtolower(argv(0)))
817         {
818                 // exempt commands which are not subject to floodcheck
819                 case "begin": break; // handled by engine in host_cmd.c
820                 case "download": break; // handled by engine in cl_parse.c
821                 case "mv_getpicture": break; // handled by server in this file
822                 case "pause": break; // handled by engine in host_cmd.c
823                 case "prespawn": break; // handled by engine in host_cmd.c
824                 case "sentcvar": break; // handled by server in this file
825                 case "spawn": break; // handled by engine in host_cmd.c
826
827                 default:
828                         if(SV_ParseClientCommand_floodcheck())
829                                 break; // "TRUE": continue, as we're not flooding yet
830                         else
831                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
832         }
833
834         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
835         if(argv(0) == "help")
836         {
837                 if(argc == 1)
838                 {
839                         sprint(self, "\nClient networked commands:\n");
840                         ClientCommand_macro_help();
841
842                         sprint(self, "\nCommon networked commands:\n");
843                         CommonCommand_macro_help(self);
844
845                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
846                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
847                         return;
848                 }
849                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
850                 {
851                         return;
852                 }
853                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
854                 {
855                         return;
856                 }
857         }
858         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
859         {
860                 return; // handled by a mutator
861         }
862         else if(CheatCommand(argc))
863         {
864                 return; // handled by server/cheats.qc
865         }
866         else if(CommonCommand_macro_command(argc, self, command))
867         {
868                 return; // handled by server/command/common.qc
869         }
870         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
871         {
872                 return; // handled by one of the above ClientCommand_* functions
873         }
874         else
875                 clientcommand(self, command);
876 }