]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/cmd.qc
Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
1 #include "../../common/command/command.qh"
2 #include "cmd.qh"
3 #include "../_all.qh"
4
5 #include "common.qh"
6 #include "vote.qh"
7
8 #include "../campaign.qh"
9 #include "../cheats.qh"
10 #include "../cl_player.qh"
11 #include "../ipban.qh"
12 #include "../mapvoting.qh"
13 #include "../scores.qh"
14 #include "../teamplay.qh"
15
16 #include "../mutators/mutators_include.qh"
17
18 #ifdef SVQC
19         #include "../../common/vehicles/all.qh"
20 #endif
21
22 #include "../../common/constants.qh"
23 #include "../../common/deathtypes.qh"
24 #include "../../common/mapinfo.qh"
25 #include "../../common/notifications.qh"
26 #include "../../common/teams.qh"
27 #include "../../common/util.qh"
28
29 #include "../../common/monsters/all.qc"
30 #include "../../common/monsters/spawn.qh"
31 #include "../../common/monsters/sv_monsters.qh"
32
33 #include "../../warpzonelib/common.qh"
34
35 void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -2 = spec
36
37 // =========================================================
38 //  Server side networked commands code, reworked by Samual
39 //  Last updated: December 28th, 2011
40 // =========================================================
41
42 float SV_ParseClientCommand_floodcheck()
43 {
44         if (!timeout_status) // not while paused
45         {
46                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
47                 {
48                         self.cmd_floodcount += 1;
49                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return false; } // too much spam, halt
50                 }
51                 else
52                 {
53                         self.cmd_floodtime = time;
54                         self.cmd_floodcount = 1;
55                 }
56         }
57         return true; // continue, as we're not flooding yet
58 }
59
60
61 // =======================
62 //  Command Sub-Functions
63 // =======================
64
65 void ClientCommand_autoswitch(float request, float argc)
66 {
67         switch(request)
68         {
69                 case CMD_REQUEST_COMMAND:
70                 {
71                         if(argv(1) != "")
72                         {
73                                 self.autoswitch = InterpretBoolean(argv(1));
74                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
75                                 return;
76                         }
77                 }
78
79                 default:
80                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
81                 case CMD_REQUEST_USAGE:
82                 {
83                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
84                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n");
85                         return;
86                 }
87         }
88 }
89
90 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
91 {
92         switch(request)
93         {
94                 case CMD_REQUEST_COMMAND:
95                 {
96                         LOG_INFOF("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
97                         self.checkfail = 1;
98                         return; // never fall through to usage
99                 }
100
101                 default:
102                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
103                 case CMD_REQUEST_USAGE:
104                 {
105                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
106                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
107                         return;
108                 }
109         }
110 }
111
112 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
113 {
114         switch(request)
115         {
116                 case CMD_REQUEST_COMMAND:
117                 {
118                         if(argv(1) != "")
119                         {
120                                 if(IS_CLIENT(self))
121                                 {
122                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
123
124                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
125                                         {
126                                                 self.version_mismatch = 1;
127                                                 ClientKill_TeamChange(-2); // observe
128                                         }
129                                         else if(autocvar_g_campaign || autocvar_g_balance_teams)
130                                         {
131                                                 //JoinBestTeam(self, false, true);
132                                         }
133                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
134                                         {
135                                                 self.classname = "observer"; // really?
136                                                 stuffcmd(self, "menu_showteamselect\n");
137                                         }
138                                 }
139
140                                 return;
141                         }
142                 }
143
144                 default:
145                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
146                 case CMD_REQUEST_USAGE:
147                 {
148                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
149                         sprint(self, "  Where 'version' is the game version reported by self.\n");
150                         return;
151                 }
152         }
153 }
154
155 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
156 {
157         switch(request)
158         {
159                 case CMD_REQUEST_COMMAND:
160                 {
161                         if(argv(1) != "")
162                         {
163                                 if(intermission_running)
164                                         MapVote_SendPicture(stof(argv(1)));
165
166                                 return;
167                         }
168                 }
169
170                 default:
171                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
172                 case CMD_REQUEST_USAGE:
173                 {
174                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
175                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
176                         return;
177                 }
178         }
179 }
180
181 void ClientCommand_join(float request)
182 {
183         switch(request)
184         {
185                 case CMD_REQUEST_COMMAND:
186                 {
187                         if(IS_CLIENT(self))
188                         {
189                                 if(!IS_PLAYER(self) && !lockteams && !gameover)
190                                 {
191                                         if(self.caplayer)
192                                                 return;
193                                         if(nJoinAllowed(self))
194                                         {
195                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
196
197                                                 self.classname = "player";
198                                                 PlayerScore_Clear(self);
199                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
200                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
201                                                 PutClientInServer();
202                                         }
203                                         else
204                                         {
205                                                 //player may not join because of g_maxplayers is set
206                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
207                                         }
208                                 }
209                         }
210                         return; // never fall through to usage
211                 }
212
213                 default:
214                 case CMD_REQUEST_USAGE:
215                 {
216                         sprint(self, "\nUsage:^3 cmd join\n");
217                         sprint(self, "  No arguments required.\n");
218                         return;
219                 }
220         }
221 }
222
223 void ClientCommand_physics(float request, float argc)
224 {
225         switch(request)
226         {
227                 case CMD_REQUEST_COMMAND:
228                 {
229                         string command = strtolower(argv(1));
230
231                         if(!autocvar_g_physics_clientselect)
232                         {
233                                 sprint(self, "Client physics selection is currently disabled.\n");
234                                 return;
235                         }
236
237                         if(command == "list" || command == "help")
238                         {
239                                 sprint(self, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
240                                 return;
241                         }
242
243                         if(Physics_Valid(command) || command == "default")
244                         {
245                                 stuffcmd(self, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
246                                 sprint(self, strcat("^2Physics set successfully changed to ^3", command, "\n"));
247                                 return;
248                         }
249                 }
250
251                 default:
252                         sprint(self, strcat("Current physics set: ^3", self.cvar_cl_physics, "\n"));
253                 case CMD_REQUEST_USAGE:
254                 {
255                         sprint(self, "\nUsage:^3 cmd physics <physics>\n");
256                         sprint(self, "  See 'cmd physics list' for available physics sets.\n");
257                         sprint(self, "  Argument 'default' resets to standard physics.\n");
258                         return;
259                 }
260         }
261 }
262
263 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
264 {
265         switch(request)
266         {
267                 case CMD_REQUEST_COMMAND:
268                 {
269                         if(IS_CLIENT(self))
270                         {
271                                 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
272                                 {
273                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
274                                         {
275                                                 if(time < game_starttime) // game is already restarting
276                                                         return;
277                                                 if (self.ready) // toggle
278                                                 {
279                                                         self.ready = false;
280                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
281                                                 }
282                                                 else
283                                                 {
284                                                         self.ready = true;
285                                                         bprint(self.netname, "^2 is ready\n");
286                                                 }
287
288                                                 // cannot reset the game while a timeout is active!
289                                                 if (!timeout_status)
290                                                         ReadyCount();
291                                         } else {
292                                                 sprint(self, "^1Game has already been restarted\n");
293                                         }
294                                 }
295                         }
296                         return; // never fall through to usage
297                 }
298
299                 default:
300                 case CMD_REQUEST_USAGE:
301                 {
302                         sprint(self, "\nUsage:^3 cmd ready\n");
303                         sprint(self, "  No arguments required.\n");
304                         return;
305                 }
306         }
307 }
308
309 void ClientCommand_say(float request, float argc, string command)
310 {
311         switch(request)
312         {
313                 case CMD_REQUEST_COMMAND:
314                 {
315                         if(argc >= 2) { Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
316                         return; // never fall through to usage
317                 }
318
319                 default:
320                 case CMD_REQUEST_USAGE:
321                 {
322                         sprint(self, "\nUsage:^3 cmd say <message>\n");
323                         sprint(self, "  Where 'message' is the string of text to say.\n");
324                         return;
325                 }
326         }
327 }
328
329 void ClientCommand_say_team(float request, float argc, string command)
330 {
331         switch(request)
332         {
333                 case CMD_REQUEST_COMMAND:
334                 {
335                         if(argc >= 2) { Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
336                         return; // never fall through to usage
337                 }
338
339                 default:
340                 case CMD_REQUEST_USAGE:
341                 {
342                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
343                         sprint(self, "  Where 'message' is the string of text to say.\n");
344                         return;
345                 }
346         }
347 }
348
349 void ClientCommand_selectteam(float request, float argc)
350 {
351         switch(request)
352         {
353                 case CMD_REQUEST_COMMAND:
354                 {
355                         if(argv(1) != "")
356                         {
357                                 if(IS_CLIENT(self))
358                                 {
359                                         if(teamplay)
360                                                 if(self.team_forced <= 0)
361                                                         if (!lockteams)
362                                                         {
363                                                                 float selection;
364
365                                                                 switch(argv(1))
366                                                                 {
367                                                                         case "red": selection = NUM_TEAM_1; break;
368                                                                         case "blue": selection = NUM_TEAM_2; break;
369                                                                         case "yellow": selection = NUM_TEAM_3; break;
370                                                                         case "pink": selection = NUM_TEAM_4; break;
371                                                                         case "auto": selection = (-1); break;
372
373                                                                         default: selection = 0; break;
374                                                                 }
375
376                                                                 if(selection)
377                                                                 {
378                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
379                                                                                 sprint(self, "^7You already are on that team.\n");
380                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
381                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
382                                                                         else
383                                                                         {
384                                                                                 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
385                                                                                 {
386                                                                                         CheckAllowedTeams(self);
387                                                                                         GetTeamCounts(self);
388                                                                                         if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
389                                                                                         {
390                                                                                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
391                                                                                                 return;
392                                                                                         }
393                                                                                 }
394                                                                                 ClientKill_TeamChange(selection);
395                                                                         }
396                                                                 }
397                                                         }
398                                                         else
399                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
400                                                 else
401                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
402                                         else
403                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
404                                 }
405                                 return;
406                         }
407                 }
408
409                 default:
410                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
411                 case CMD_REQUEST_USAGE:
412                 {
413                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
414                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
415                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
416                         return;
417                 }
418         }
419 }
420
421 void ClientCommand_selfstuff(float request, string command)
422 {
423         switch(request)
424         {
425                 case CMD_REQUEST_COMMAND:
426                 {
427                         if(argv(1) != "")
428                         {
429                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
430                                 return;
431                         }
432                 }
433
434                 default:
435                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
436                 case CMD_REQUEST_USAGE:
437                 {
438                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
439                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
440                         return;
441                 }
442         }
443 }
444
445 void ClientCommand_sentcvar(float request, float argc, string command)
446 {
447         switch(request)
448         {
449                 case CMD_REQUEST_COMMAND:
450                 {
451                         if(argv(1) != "")
452                         {
453                                 //float tokens;
454                                 string s;
455
456                                 if(argc == 2) // undefined cvar: use the default value on the server then
457                                 {
458                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
459                                         tokenize_console(s);
460                                 }
461
462                                 GetCvars(1);
463
464                                 return;
465                         }
466                 }
467
468                 default:
469                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
470                 case CMD_REQUEST_USAGE:
471                 {
472                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
473                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
474                         return;
475                 }
476         }
477 }
478
479 void ClientCommand_spectate(float request)
480 {
481         switch(request)
482         {
483                 case CMD_REQUEST_COMMAND:
484                 {
485                         if(IS_CLIENT(self))
486                         {
487                                 if(g_lms)
488                                 {
489                                         if(self.lms_spectate_warning)
490                                         {
491                                                 // for the forfeit message...
492                                                 self.lms_spectate_warning = 2;
493                                                 // mark player as spectator
494                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
495                                         }
496                                         else
497                                         {
498                                                 self.lms_spectate_warning = 1;
499                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
500                                                 return;
501                                         }
502                                 }
503
504                                 if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
505                                 {
506                                         if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
507                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
508                                         ClientKill_TeamChange(-2); // observe
509                                 }
510                         }
511                         return; // never fall through to usage
512                 }
513
514                 default:
515                 case CMD_REQUEST_USAGE:
516                 {
517                         sprint(self, "\nUsage:^3 cmd spectate\n");
518                         sprint(self, "  No arguments required.\n");
519                         return;
520                 }
521         }
522 }
523
524 void ClientCommand_suggestmap(float request, float argc)
525 {
526         switch(request)
527         {
528                 case CMD_REQUEST_COMMAND:
529                 {
530                         if(argv(1) != "")
531                         {
532                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
533                                 return;
534                         }
535                 }
536
537                 default:
538                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
539                 case CMD_REQUEST_USAGE:
540                 {
541                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
542                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
543                         return;
544                 }
545         }
546 }
547
548 void ClientCommand_tell(float request, float argc, string command)
549 {
550         switch(request)
551         {
552                 case CMD_REQUEST_COMMAND:
553                 {
554                         if(argc >= 3)
555                         {
556                                 entity tell_to = GetIndexedEntity(argc, 1);
557                                 float tell_accepted = VerifyClientEntity(tell_to, true, false);
558
559                                 if(tell_accepted > 0) // the target is a real client
560                                 {
561                                         if(tell_to != self) // and we're allowed to send to them :D
562                                         {
563                                                 // workaround for argv indexes indexing ascii chars instead of utf8 chars
564                                                 // In this case when the player name contains utf8 chars
565                                                 // the message gets partially trimmed in the beginning.
566                                                 // Potentially this bug affects any substring call that uses
567                                                 // argv_start_index and argv_end_index.
568
569                                                 string utf8_enable_save = cvar_string("utf8_enable");
570                                                 cvar_set("utf8_enable", "0");
571                                                 string msg = substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token));
572                                                 cvar_set("utf8_enable", utf8_enable_save);
573
574                                                 Say(self, false, tell_to, msg, true);
575                                                 return;
576                                         }
577                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
578                                 }
579                                 else if(argv(1) == "#0")
580                                 {
581                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
582                                         return;
583                                 }
584                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
585                         }
586                 }
587
588                 default:
589                         sprint(self, "Incorrect parameters for ^2tell^7\n");
590                 case CMD_REQUEST_USAGE:
591                 {
592                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
593                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
594                         return;
595                 }
596         }
597 }
598
599 void ClientCommand_voice(float request, float argc, string command)
600 {
601         switch(request)
602         {
603                 case CMD_REQUEST_COMMAND:
604                 {
605                         if(argv(1) != "")
606                         {
607                                 if(argc >= 3)
608                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
609                                 else
610                                         VoiceMessage(argv(1), "");
611
612                                 return;
613                         }
614                 }
615
616                 default:
617                         sprint(self, "Incorrect parameters for ^2voice^7\n");
618                 case CMD_REQUEST_USAGE:
619                 {
620                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
621                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
622                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
623                         return;
624                 }
625         }
626 }
627
628 /* use this when creating a new command, making sure to place it in alphabetical order... also,
629 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
630 void ClientCommand_(float request)
631 {
632         switch(request)
633         {
634                 case CMD_REQUEST_COMMAND:
635                 {
636
637                         return; // never fall through to usage
638                 }
639
640                 default:
641                 case CMD_REQUEST_USAGE:
642                 {
643                         sprint(self, "\nUsage:^3 cmd \n");
644                         sprint(self, "  No arguments required.\n");
645                         return;
646                 }
647         }
648 }
649 */
650
651
652 // =====================================
653 //  Macro system for networked commands
654 // =====================================
655
656 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
657 #define CLIENT_COMMANDS(request,arguments,command) \
658         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
659         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
660         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
661         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
662         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
663         CLIENT_COMMAND("physics", ClientCommand_physics(request, arguments), "Change physics set") \
664         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
665         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
666         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
667         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
668         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
669         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
670         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
671         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
672         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
673         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
674         CLIENT_COMMAND("minigame", ClientCommand_minigame(request, arguments, command), "Start a minigame") \
675         /* nothing */
676
677 void ClientCommand_macro_help()
678 {
679         #define CLIENT_COMMAND(name,function,description) \
680                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
681
682         CLIENT_COMMANDS(0, 0, "");
683         #undef CLIENT_COMMAND
684
685         return;
686 }
687
688 float ClientCommand_macro_command(float argc, string command)
689 {
690         #define CLIENT_COMMAND(name,function,description) \
691                 { if(name == strtolower(argv(0))) { function; return true; } }
692
693         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
694         #undef CLIENT_COMMAND
695
696         return false;
697 }
698
699 float ClientCommand_macro_usage(float argc)
700 {
701         #define CLIENT_COMMAND(name,function,description) \
702                 { if(name == strtolower(argv(1))) { function; return true; } }
703
704         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "");
705         #undef CLIENT_COMMAND
706
707         return false;
708 }
709
710 void ClientCommand_macro_write_aliases(float fh)
711 {
712         #define CLIENT_COMMAND(name,function,description) \
713                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
714
715         CLIENT_COMMANDS(0, 0, "");
716         #undef CLIENT_COMMAND
717
718         return;
719 }
720
721 // ======================================
722 //  Main Function Called By Engine (cmd)
723 // ======================================
724 // If this function exists, server game code parses clientcommand before the engine code gets it.
725
726 void SV_ParseClientCommand(string command)
727 {
728         // If invalid UTF-8, don't even parse it
729         string command2 = "";
730         float len = strlen(command);
731         float i;
732         for (i = 0; i < len; ++i)
733                 command2 = strcat(command2, chr2str(str2chr(command, i)));
734         if (command != command2)
735                 return;
736
737         // if we're banned, don't even parse the command
738         if(Ban_MaybeEnforceBanOnce(self))
739                 return;
740
741         float argc = tokenize_console(command);
742
743         // Guide for working with argc arguments by example:
744         // argc:   1    - 2      - 3     - 4
745         // argv:   0    - 1      - 2     - 3
746         // cmd     vote - master - login - password
747
748         // for floodcheck
749         switch(strtolower(argv(0)))
750         {
751                 // exempt commands which are not subject to floodcheck
752                 case "begin": break; // handled by engine in host_cmd.c
753                 case "download": break; // handled by engine in cl_parse.c
754                 case "mv_getpicture": break; // handled by server in this file
755                 case "pause": break; // handled by engine in host_cmd.c
756                 case "prespawn": break; // handled by engine in host_cmd.c
757                 case "sentcvar": break; // handled by server in this file
758                 case "spawn": break; // handled by engine in host_cmd.c
759
760                 default:
761                         if(SV_ParseClientCommand_floodcheck())
762                                 break; // "true": continue, as we're not flooding yet
763                         else
764                                 return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
765         }
766
767         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
768         if(argv(0) == "help")
769         {
770                 if(argc == 1)
771                 {
772                         sprint(self, "\nClient networked commands:\n");
773                         ClientCommand_macro_help();
774
775                         sprint(self, "\nCommon networked commands:\n");
776                         CommonCommand_macro_help(self);
777
778                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
779                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
780                         return;
781                 }
782                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
783                 {
784                         return;
785                 }
786                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
787                 {
788                         return;
789                 }
790         }
791         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand, strtolower(argv(0)), argc, command))
792         {
793                 return; // handled by a mutator
794         }
795         else if(CheatCommand(argc))
796         {
797                 return; // handled by server/cheats.qc
798         }
799         else if(CommonCommand_macro_command(argc, self, command))
800         {
801                 return; // handled by server/command/common.qc
802         }
803         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
804         {
805                 return; // handled by one of the above ClientCommand_* functions
806         }
807         else
808                 clientcommand(self, command);
809 }