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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 bprint ("^4", self.netname, "^4 is playing now\n");
162                                                 PutClientInServer();
163                                         }
164                                         else 
165                                         {
166                                                 //player may not join because of g_maxplayers is set
167                                                 centerprint(self, PREVENT_JOIN_TEXT);
168                                         }
169                                 }
170                         }
171                         return; // never fall through to usage
172                 }
173                         
174                 default:
175                 case CMD_REQUEST_USAGE:
176                 {
177                         sprint(self, "\nUsage:^3 cmd join\n");
178                         sprint(self, "  No arguments required.\n");
179                         return;
180                 }
181         }
182 }
183
184 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
185 {
186         switch(request)
187         {
188                 case CMD_REQUEST_COMMAND:
189                 {
190                         if(self.flags & FL_CLIENT)
191                         {
192                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
193                                 {
194                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
195                                         {
196                                                 if(time < game_starttime + 1) // game is already restarting
197                                                         return;
198                                                 if (self.ready) // toggle
199                                                 {
200                                                         self.ready = FALSE;
201                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
202                                                 }
203                                                 else
204                                                 {
205                                                         self.ready = TRUE;
206                                                         bprint(self.netname, "^2 is ready\n");
207                                                 }
208
209                                                 // cannot reset the game while a timeout is active!
210                                                 if not(timeout_status)
211                                                         ReadyCount();
212                                         } else {
213                                                 sprint(self, "^1Game has already been restarted\n");
214                                         }
215                                 }
216                         }
217                         return; // never fall through to usage
218                 }
219                         
220                 default:
221                 case CMD_REQUEST_USAGE:
222                 {
223                         sprint(self, "\nUsage:^3 cmd ready\n");
224                         sprint(self, "  No arguments required.\n");
225                         return;
226                 }
227         }
228 }
229
230 void ClientCommand_say(float request, float argc, string command)
231 {
232         switch(request)
233         {
234                 case CMD_REQUEST_COMMAND:
235                 {
236                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
237                         return; // never fall through to usage
238                 }
239                         
240                 default:
241                 case CMD_REQUEST_USAGE:
242                 {
243                         sprint(self, "\nUsage:^3 cmd say <message>\n");
244                         sprint(self, "  Where 'message' is the string of text to say.\n");
245                         return;
246                 }
247         }
248 }
249
250 void ClientCommand_say_team(float request, float argc, string command)
251 {
252         switch(request)
253         {
254                 case CMD_REQUEST_COMMAND:
255                 {
256                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
257                         return; // never fall through to usage
258                 }
259                         
260                 default:
261                 case CMD_REQUEST_USAGE:
262                 {
263                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
264                         sprint(self, "  Where 'message' is the string of text to say.\n");
265                         return;
266                 }
267         }
268 }
269
270 void ClientCommand_selectteam(float request, float argc)
271 {
272         switch(request)
273         {
274                 case CMD_REQUEST_COMMAND:
275                 {
276                         if(argv(1) != "")
277                         {
278                                 if(self.flags & FL_CLIENT)
279                                 {
280                                         if(teamplay)
281                                                 if not(self.team_forced > 0) 
282                                                         if not(lockteams) 
283                                                         {
284                                                                 float selection;
285                                                                 
286                                                                 switch(argv(1))
287                                                                 {
288                                                                         case "red": selection = COLOR_TEAM1; break;
289                                                                         case "blue": selection = COLOR_TEAM2; break;
290                                                                         case "yellow": selection = COLOR_TEAM3; break;
291                                                                         case "pink": selection = COLOR_TEAM4; break;
292                                                                         case "auto": selection = (-1); break;
293                                                                         
294                                                                         default: selection = 0; break;
295                                                                 }
296                                                                 
297                                                                 if(selection)
298                                                                 {
299                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
300                                                                                 sprint(self, "^7You already are on that team.\n");
301                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
302                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
303                                                                         else
304                                                                                 ClientKill_TeamChange(selection);
305                                                                 }
306                                                         }
307                                                         else
308                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
309                                                 else
310                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
311                                         else
312                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
313                                 }
314                                 return; 
315                         }
316                 }
317
318                 default:
319                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
320                 case CMD_REQUEST_USAGE:
321                 {
322                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
323                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
324                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
325                         return;
326                 }
327         }
328 }
329
330 void ClientCommand_selfstuff(float request, string command)
331 {
332         switch(request)
333         {
334                 case CMD_REQUEST_COMMAND:
335                 {
336                         if(argv(1) != "")
337                         {
338                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
339                                 return;
340                         }
341                 }
342                         
343                 default:
344                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
345                 case CMD_REQUEST_USAGE:
346                 {
347                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
348                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
349                         return;
350                 }
351         }
352 }
353
354 void ClientCommand_sentcvar(float request, float argc, string command)
355 {
356         switch(request)
357         {
358                 case CMD_REQUEST_COMMAND:
359                 {
360                         if(argv(1) != "")
361                         {
362                                 //float tokens;
363                                 string s;
364                                 
365                                 if(argc == 2) // undefined cvar: use the default value on the server then
366                                 {
367                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
368                                         tokenize_console(s);
369                                 }
370                                 
371                                 GetCvars(1);
372                                 
373                                 return;
374                         }
375                 }
376                         
377                 default:
378                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
379                 case CMD_REQUEST_USAGE:
380                 {
381                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
382                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
383                         return;
384                 }
385         }
386 }
387
388 void ClientCommand_spectate(float request) 
389 {
390         switch(request)
391         {
392                 case CMD_REQUEST_COMMAND:
393                 {
394                         if(self.flags & FL_CLIENT)
395                         {
396                                 if(g_arena) { return; } 
397                                 if(g_lms)
398                                 {
399                                         if(self.lms_spectate_warning)
400                                         {
401                                                 // mark player as spectator
402                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
403                                         }
404                                         else
405                                         {
406                                                 self.lms_spectate_warning = 1;
407                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
408                                                 return;
409                                         }
410                                 }
411                                 
412                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
413                                         ClientKill_TeamChange(-2); // observe
414
415                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
416                                 // note: if arena game mode is ever done properly, this needs to be removed.
417                                 if(self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
418                                 {
419                                         sprint(self, "WARNING: you will spectate in the next round.\n");
420                                         self.caplayer = 0;
421                                 }
422                         }
423                         return; // never fall through to usage
424                 }
425                         
426                 default:
427                 case CMD_REQUEST_USAGE:
428                 {
429                         sprint(self, "\nUsage:^3 cmd spectate\n");
430                         sprint(self, "  No arguments required.\n");
431                         return;
432                 }
433         }
434 }
435
436 void ClientCommand_suggestmap(float request, float argc)
437 {
438         switch(request)
439         {
440                 case CMD_REQUEST_COMMAND:
441                 {
442                         if(argv(1) != "")
443                         {
444                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
445                                 return;
446                         }
447                 }
448                         
449                 default:
450                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
451                 case CMD_REQUEST_USAGE:
452                 {
453                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
454                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
455                         return;
456                 }
457         }
458 }
459
460 void ClientCommand_tell(float request, float argc, string command)
461 {
462         switch(request)
463         {
464                 case CMD_REQUEST_COMMAND:
465                 {
466                         if(argc >= 3)
467                         {
468                                 entity tell_to = GetIndexedEntity(argc, 1);
469                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
470                                 
471                                 if(tell_accepted > 0) // the target is a real client
472                                 {
473                                         if(tell_to != self) // and we're allowed to send to them :D
474                                         {
475                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
476                                                 return;
477                                         }
478                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
479                                 }
480                                 else if(argv(1) == "#0") 
481                                 { 
482                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
483                                         return;
484                                 }
485                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
486                         }
487                 }
488                         
489                 default:
490                         sprint(self, "Incorrect parameters for ^2tell^7\n");
491                 case CMD_REQUEST_USAGE:
492                 {
493                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
494                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
495                         return;
496                 }
497         }
498 }
499
500 void ClientCommand_voice(float request, float argc, string command) 
501 {
502         switch(request)
503         {
504                 case CMD_REQUEST_COMMAND:
505                 {
506                         if(argv(1) != "")
507                         {
508                                 if(argc >= 3)
509                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
510                                 else
511                                         VoiceMessage(argv(1), "");
512                                         
513                                 return;
514                         }
515                 }
516                         
517                 default:
518                         sprint(self, "Incorrect parameters for ^2voice^7\n");
519                 case CMD_REQUEST_USAGE:
520                 {
521                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
522                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
523                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
524                         return;
525                 }
526         }
527 }
528
529 /* use this when creating a new command, making sure to place it in alphabetical order... also,
530 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
531 void ClientCommand_(float request)
532 {
533         switch(request)
534         {
535                 case CMD_REQUEST_COMMAND:
536                 {
537                         
538                         return; // never fall through to usage
539                 }
540                         
541                 default:
542                 case CMD_REQUEST_USAGE:
543                 {
544                         sprint(self, "\nUsage:^3 cmd \n");
545                         sprint(self, "  No arguments required.\n");
546                         return;
547                 }
548         }
549 }
550 */
551
552
553 // =====================================
554 //  Macro system for networked commands
555 // =====================================
556
557 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
558 #define CLIENT_COMMANDS(request,arguments,command) \
559         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
560         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
561         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
562         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
563         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
564         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
565         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
566         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
567         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
568         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
569         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
570         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
571         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
572         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
573         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
574         /* nothing */
575         
576 void ClientCommand_macro_help()
577 {
578         #define CLIENT_COMMAND(name,function,description) \
579                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
580                 
581         CLIENT_COMMANDS(0, 0, "")
582         #undef CLIENT_COMMAND
583         
584         return;
585 }
586
587 float ClientCommand_macro_command(float argc, string command)
588 {
589         #define CLIENT_COMMAND(name,function,description) \
590                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
591                 
592         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
593         #undef CLIENT_COMMAND
594         
595         return FALSE;
596 }
597
598 float ClientCommand_macro_usage(float argc)
599 {
600         #define CLIENT_COMMAND(name,function,description) \
601                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
602                 
603         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
604         #undef CLIENT_COMMAND
605         
606         return FALSE;
607 }
608
609 void ClientCommand_macro_write_aliases(float fh)
610 {
611         #define CLIENT_COMMAND(name,function,description) \
612                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
613                 
614         CLIENT_COMMANDS(0, 0, "")
615         #undef CLIENT_COMMAND
616         
617         return;
618 }
619
620 // ======================================
621 //  Main Function Called By Engine (cmd)
622 // ======================================
623 // If this function exists, server game code parses clientcommand before the engine code gets it.
624
625 void SV_ParseClientCommand(string command)
626 {
627         // if we're banned, don't even parse the command
628         if(Ban_MaybeEnforceBanOnce(self))
629                 return;
630
631         float argc = tokenize_console(command);
632         
633         // for the mutator hook system
634         cmd_name = strtolower(argv(0));
635         cmd_argc = argc;
636         cmd_string = command;
637         
638         // Guide for working with argc arguments by example:
639         // argc:   1    - 2      - 3     - 4
640         // argv:   0    - 1      - 2     - 3 
641         // cmd     vote - master - login - password
642         
643         // for floodcheck
644         switch(strtolower(argv(0)))
645         {
646                 // exempt commands which are not subject to floodcheck
647                 case "begin": break; // handled by engine in host_cmd.c
648                 case "download": break; // handled by engine in cl_parse.c
649                 case "mv_getpicture": break; // handled by server in this file
650                 case "pause": break; // handled by engine in host_cmd.c
651                 case "prespawn": break; // handled by engine in host_cmd.c
652                 case "sentcvar": break; // handled by server in this file
653                 case "spawn": break; // handled by engine in host_cmd.c
654                 
655                 default: 
656                         if(SV_ParseClientCommand_floodcheck())
657                                 break; // "TRUE": continue, as we're not flooding yet
658                         else
659                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
660         }
661         
662         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
663         if(argv(0) == "help") 
664         {
665                 if(argc == 1) 
666                 {
667                         sprint(self, "\nClient networked commands:\n");
668                         ClientCommand_macro_help();
669                         
670                         sprint(self, "\nCommon networked commands:\n");
671                         CommonCommand_macro_help(self);
672                         
673                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
674                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
675                         return;
676                 } 
677                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
678                 {
679                         return;
680                 }
681                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
682                 {
683                         return;
684                 }
685         } 
686         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
687         {
688                 return; // handled by a mutator
689         }
690         else if(CheatCommand(argc)) 
691         {
692                 return; // handled by server/cheats.qc
693         }
694         else if(CommonCommand_macro_command(argc, self, command))
695         {
696                 return; // handled by server/command/common.qc
697         }
698         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
699         {
700                 return; // handled by one of the above ClientCommand_* functions
701         }
702         else
703                 clientcommand(self, command);
704 }