1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (g_arena && arena_roundbased)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
390 // Only if the player cannot play at all
391 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
392 self.frags = FRAGS_SPECTATOR;
394 self.frags = FRAGS_LMS_LOSER;
396 else if((g_race && g_race_qualifying) || g_cts)
398 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
399 self.frags = FRAGS_LMS_LOSER;
401 self.frags = FRAGS_SPECTATOR;
404 self.frags = FRAGS_SPECTATOR;
406 MUTATOR_CALLHOOK(MakePlayerObserver);
408 Portal_ClearAll(self);
413 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
418 vehicles_exit(VHEF_RELESE);
420 WaypointSprite_PlayerDead();
422 if not(g_ca) // don't reset teams when moving a ca player to the spectators
423 self.team = -1; // move this as it is needed to log the player spectating in eventlog
425 if(self.killcount != -666)
427 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
429 if(self.just_joined == FALSE) {
430 LogTeamchange(self.playerid, -1, 4);
432 self.just_joined = FALSE;
435 PlayerScore_Clear(self); // clear scores when needed
437 accuracy_resend(self);
439 self.spectatortime = time;
441 self.classname = "observer";
442 self.iscreature = FALSE;
443 self.teleportable = TELEPORT_SIMPLE;
444 self.damagedbycontents = FALSE;
446 self.takedamage = DAMAGE_NO;
447 self.solid = SOLID_NOT;
448 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
449 self.flags = FL_CLIENT | FL_NOTARGET;
450 self.armorvalue = 666;
452 self.armorvalue = autocvar_g_balance_armor_start;
453 self.pauserotarmor_finished = 0;
454 self.pauserothealth_finished = 0;
455 self.pauseregen_finished = 0;
456 self.damageforcescale = 0;
458 self.respawn_flags = 0;
459 self.respawn_time = 0;
460 self.stat_respawn_time = 0;
465 self.pain_finished = 0;
466 self.strength_finished = 0;
467 self.invincible_finished = 0;
468 self.superweapons_finished = 0;
471 self.think = func_null;
474 self.deadflag = DEAD_NO;
475 self.angles = spot.angles;
477 self.fixangle = TRUE;
480 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
481 self.prevorigin = self.origin;
483 WEPSET_CLEAR_E(self);
486 setmodel(self, "null");
487 self.drawonlytoclient = self;
489 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
490 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
493 self.weaponname = "";
494 self.switchingweapon = 0;
495 self.weaponmodel = "";
496 self.weaponentity = world;
497 self.exteriorweaponentity = world;
498 self.killcount = -666;
499 self.velocity = '0 0 0';
500 self.avelocity = '0 0 0';
501 self.punchangle = '0 0 0';
502 self.punchvector = '0 0 0';
503 self.oldvelocity = self.velocity;
504 self.fire_endtime = -1;
507 .float model_randomizer;
508 void FixPlayermodel()
511 float defaultskin, chmdl, oldskin, n, i;
518 if(autocvar_sv_defaultcharacter == 1)
523 s = Team_ColorName_Lower(self.team);
526 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
527 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
531 if(defaultmodel == "")
533 defaultmodel = autocvar_sv_defaultplayermodel;
534 defaultskin = autocvar_sv_defaultplayerskin;
537 n = tokenize_console(defaultmodel);
539 defaultmodel = argv(floor(n * self.model_randomizer));
541 i = strstrofs(defaultmodel, ":", 0);
544 defaultskin = stof(substring(defaultmodel, i+1, -1));
545 defaultmodel = substring(defaultmodel, 0, i);
549 if(defaultmodel != "")
551 if (defaultmodel != self.model)
555 setplayermodel (self, defaultmodel);
556 setsize (self, m1, m2);
561 self.skin = defaultskin;
563 if (self.playermodel != self.model || self.playermodel == "")
565 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
568 setplayermodel (self, self.playermodel);
569 setsize (self, m1, m2);
574 self.skin = stof(self.playerskin);
577 if(chmdl || oldskin != self.skin) // model or skin has changed
579 self.species = player_getspecies(); // update species
580 UpdatePlayerSounds(); // update skin sounds
584 if(strlen(autocvar_sv_defaultplayercolors))
585 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
586 setcolor(self, stof(autocvar_sv_defaultplayercolors));
593 Called when a client spawns in the server
597 void PutClientInServer (void)
599 if(clienttype(self) == CLIENTTYPE_BOT)
600 self.classname = "player";
601 else if(clienttype(self) == CLIENTTYPE_REAL)
604 WriteByte(MSG_ONE, SVC_SETVIEW);
605 WriteEntity(MSG_ONE, self);
611 // player is dead and becomes observer
612 // FIXME fix LMS scoring for new system
615 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
616 self.classname = "observer";
619 MUTATOR_CALLHOOK(PutClientInServer);
622 self.classname = "observer";
624 if(self.classname == "player") {
625 entity spot, oldself;
628 accuracy_resend(self);
631 JoinBestTeam(self, FALSE, TRUE);
635 spot = SelectSpawnPoint (FALSE);
638 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
639 return; // spawn failed
642 RemoveGrapplingHook(self); // Wazat's Grappling Hook
644 self.classname = "player";
645 self.wasplayer = TRUE;
646 self.iscreature = TRUE;
647 self.teleportable = TELEPORT_NORMAL;
648 self.damagedbycontents = TRUE;
649 self.movetype = MOVETYPE_WALK;
650 self.solid = SOLID_SLIDEBOX;
651 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
652 if(autocvar_g_playerclip_collisions)
653 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
654 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
655 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
656 self.frags = FRAGS_PLAYER;
657 if(INDEPENDENT_PLAYERS)
658 MAKE_INDEPENDENT_PLAYER(self);
659 self.flags = FL_CLIENT;
660 if(autocvar__notarget)
661 self.flags |= FL_NOTARGET;
662 self.takedamage = DAMAGE_AIM;
664 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
665 self.air_finished = time + 12;
667 if(autocvar_g_balance_nex_charge)
669 if(autocvar_g_balance_nex_secondary_chargepool)
670 self.nex_chargepool_ammo = 1;
671 self.nex_charge = autocvar_g_balance_nex_charge_start;
676 self.ammo_shells = warmup_start_ammo_shells;
677 self.ammo_nails = warmup_start_ammo_nails;
678 self.ammo_rockets = warmup_start_ammo_rockets;
679 self.ammo_cells = warmup_start_ammo_cells;
680 self.ammo_fuel = warmup_start_ammo_fuel;
681 self.health = warmup_start_health;
682 self.armorvalue = warmup_start_armorvalue;
683 WEPSET_COPY_EA(self, warmup_start_weapons);
687 self.ammo_shells = start_ammo_shells;
688 self.ammo_nails = start_ammo_nails;
689 self.ammo_rockets = start_ammo_rockets;
690 self.ammo_cells = start_ammo_cells;
691 self.ammo_fuel = start_ammo_fuel;
692 self.health = start_health;
693 self.armorvalue = start_armorvalue;
694 WEPSET_COPY_EA(self, start_weapons);
697 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
698 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
700 self.superweapons_finished = 0;
702 if(g_weaponarena_random)
704 if(g_weaponarena_random_with_laser)
705 WEPSET_ANDNOT_EW(self, WEP_LASER);
706 W_RandomWeapons(self, g_weaponarena_random);
707 if(g_weaponarena_random_with_laser)
708 WEPSET_OR_EW(self, WEP_LASER);
711 self.items = start_items;
713 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
714 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
715 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
716 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
717 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
718 //extend the pause of rotting if client was reset at the beginning of the countdown
719 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
720 self.spawnshieldtime += game_starttime - time;
721 self.pauserotarmor_finished += game_starttime - time;
722 self.pauserothealth_finished += game_starttime - time;
723 self.pauseregen_finished += game_starttime - time;
725 self.damageforcescale = 2;
727 self.respawn_flags = 0;
728 self.respawn_time = 0;
729 self.stat_respawn_time = 0;
733 self.pain_finished = 0;
734 self.strength_finished = 0;
735 self.invincible_finished = 0;
737 // players have no think function
738 self.think = func_null;
742 self.ballistics_density = autocvar_g_ballistics_density_player;
746 self.deadflag = DEAD_NO;
748 self.angles = spot.angles;
750 self.angles_z = 0; // never spawn tilted even if the spot says to
751 self.fixangle = TRUE; // turn this way immediately
752 self.velocity = '0 0 0';
753 self.avelocity = '0 0 0';
754 self.punchangle = '0 0 0';
755 self.punchvector = '0 0 0';
756 self.oldvelocity = self.velocity;
757 self.fire_endtime = -1;
760 WRITESPECTATABLE_MSG_ONE({
761 WriteByte(MSG_ONE, SVC_TEMPENTITY);
762 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
767 self.drawonlytoclient = world;
770 self.view_ofs = PL_VIEW_OFS;
771 setsize (self, PL_MIN, PL_MAX);
772 self.spawnorigin = spot.origin;
773 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
774 // don't reset back to last position, even if new position is stuck in solid
775 self.oldorigin = self.origin;
776 self.prevorigin = self.origin;
777 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
778 self.lastteleporttime = time; // prevent insane speeds due to changing origin
779 self.hud = HUD_NORMAL;
781 self.event_damage = PlayerDamage;
783 self.bot_attack = TRUE;
785 self.statdraintime = time + 5;
786 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
788 if(self.killcount == -666) {
789 PlayerScore_Clear(self);
793 CL_SpawnWeaponentity();
794 self.alpha = default_player_alpha;
795 self.colormod = '1 1 1' * autocvar_g_player_brightness;
796 self.exteriorweaponentity.alpha = default_weapon_alpha;
798 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
799 self.lms_traveled_distance = 0;
800 self.speedrunning = FALSE;
802 race_PostSpawn(spot);
804 //stuffcmd(self, "chase_active 0");
805 //stuffcmd(self, "set viewsize $tmpviewsize \n");
807 target_voicescript_clear(self);
809 // reset fields the weapons may use
810 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
812 weapon_action(j, WR_RESETPLAYER);
814 // all weapons must be fully loaded when we spawn
816 e = get_weaponinfo(j);
817 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
818 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
826 self.target = string_null;
833 MUTATOR_CALLHOOK(PlayerSpawn);
835 if(autocvar_spawn_debug)
837 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
838 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
841 self.switchweapon = w_getbestweapon(self);
842 self.cnt = -1; // W_LastWeapon will not complain
844 self.weaponname = "";
845 self.switchingweapon = 0;
849 self.alivetime = time;
853 if (autocvar_g_spawnsound)
854 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
855 } else if(self.classname == "observer") {
856 PutObserverInServer ();
860 .float ebouncefactor, ebouncestop; // electro's values
861 // TODO do we need all these fields, or should we stop autodetecting runtime
862 // changes and just have a console command to update this?
863 float ClientInit_SendEntity(entity to, float sf)
865 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
866 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
867 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
868 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
869 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
870 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
871 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
872 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
873 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
874 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
875 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
876 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
877 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
878 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
879 if(sv_foginterval && world.fog != "")
880 WriteString(MSG_ENTITY, world.fog);
882 WriteString(MSG_ENTITY, "");
883 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
884 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
885 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
886 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
887 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
888 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
889 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
890 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
891 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
892 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
893 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
894 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
895 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
899 void ClientInit_CheckUpdate()
901 self.nextthink = time;
902 if(self.count != autocvar_g_balance_armor_blockpercent)
904 self.count = autocvar_g_balance_armor_blockpercent;
907 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
909 self.cnt = autocvar_g_balance_weaponswitchdelay;
912 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
914 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
917 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
919 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
922 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
924 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
927 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
929 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
934 void ClientInit_Spawn()
939 e.classname = "clientinit";
940 e.think = ClientInit_CheckUpdate;
941 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
945 ClientInit_CheckUpdate();
954 void SetNewParms (void)
956 // initialize parms for a new player
957 parm1 = -(86400 * 366);
965 void SetChangeParms (void)
967 // save parms for level change
968 parm1 = self.parm_idlesince - time;
976 void DecodeLevelParms (void)
979 self.parm_idlesince = parm1;
980 if(self.parm_idlesince == -(86400 * 366))
981 self.parm_idlesince = time;
983 // whatever happens, allow 60 seconds of idling directly after connect for map loading
984 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
991 Called when a client types 'kill' in the console
995 .float clientkill_nexttime;
996 void ClientKill_Now_TeamChange()
998 if(self.killindicator_teamchange == -1)
1000 JoinBestTeam( self, FALSE, TRUE );
1002 else if(self.killindicator_teamchange == -2)
1005 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1006 PutObserverInServer();
1009 SV_ChangeTeam(self.killindicator_teamchange - 1);
1010 self.killindicator_teamchange = 0;
1013 void ClientKill_Now()
1017 vehicles_exit(VHEF_RELESE);
1018 if(!self.killindicator_teamchange)
1020 self.vehicle_health = -1;
1021 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1025 if(self.killindicator && !wasfreed(self.killindicator))
1026 remove(self.killindicator);
1028 self.killindicator = world;
1030 if(self.killindicator_teamchange)
1031 ClientKill_Now_TeamChange();
1034 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1036 // now I am sure the player IS dead
1038 void KillIndicator_Think()
1042 self.owner.killindicator = world;
1047 if (self.owner.alpha < 0 && !self.owner.vehicle)
1049 self.owner.killindicator = world;
1057 ClientKill_Now(); // no oldself needed
1060 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1062 self.nextthink = time + 1;
1068 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1069 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1072 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1074 self.nextthink = time + 1;
1079 float clientkilltime;
1080 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1089 killtime = autocvar_g_balance_kill_delay;
1091 if(g_race_qualifying || g_cts)
1094 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1096 remove(self.killindicator);
1097 self.killindicator = world;
1099 ClientKill_Now(); // allow instant kill in this case
1103 self.killindicator_teamchange = targetteam;
1105 if(!self.killindicator)
1107 if(self.deadflag == DEAD_NO)
1109 killtime = max(killtime, self.clientkill_nexttime - time);
1110 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1113 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1119 starttime = max(time, clientkilltime);
1121 self.killindicator = spawn();
1122 self.killindicator.owner = self;
1123 self.killindicator.scale = 0.5;
1124 setattachment(self.killindicator, self, "");
1125 setorigin(self.killindicator, '0 0 52');
1126 self.killindicator.think = KillIndicator_Think;
1127 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1128 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1129 self.killindicator.cnt = ceil(killtime);
1130 self.killindicator.count = bound(0, ceil(killtime), 10);
1131 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1133 for(e = world; (e = find(e, classname, "body")) != world; )
1137 e.killindicator = spawn();
1138 e.killindicator.owner = e;
1139 e.killindicator.scale = 0.5;
1140 setattachment(e.killindicator, e, "");
1141 setorigin(e.killindicator, '0 0 52');
1142 e.killindicator.think = KillIndicator_Think;
1143 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1144 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1145 e.killindicator.cnt = ceil(killtime);
1150 if(self.killindicator)
1152 if(targetteam == 0) // just die
1154 self.killindicator.colormod = '0 0 0';
1155 if(clienttype(self) == CLIENTTYPE_REAL)
1156 if(self.killindicator.cnt > 0)
1157 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1159 else if(targetteam == -1) // auto
1161 self.killindicator.colormod = '0 1 0';
1162 if(clienttype(self) == CLIENTTYPE_REAL)
1163 if(self.killindicator.cnt > 0)
1164 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1166 else if(targetteam == -2) // spectate
1168 self.killindicator.colormod = '0.5 0.5 0.5';
1169 if(clienttype(self) == CLIENTTYPE_REAL)
1170 if(self.killindicator.cnt > 0)
1171 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1175 self.killindicator.colormod = Team_ColorRGB(targetteam);
1176 if(clienttype(self) == CLIENTTYPE_REAL)
1177 if(self.killindicator.cnt > 0)
1178 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1184 void ClientKill (void)
1186 if(gameover) return;
1187 if(self.player_blocked) return;
1188 if(self.freezetag_frozen) return;
1190 ClientKill_TeamChange(0);
1193 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1195 e.killindicator = spawn();
1196 e.killindicator.owner = e;
1197 e.killindicator.think = KillIndicator_Think;
1198 e.killindicator.nextthink = time + (e.lip) * 0.05;
1199 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1200 e.killindicator.health = 1; // this is used to indicate that it should be silent
1204 void FixClientCvars(entity e)
1206 // send prediction settings to the client
1207 stuffcmd(e, "\nin_bindmap 0 0\n");
1209 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1210 if(autocvar_g_antilag == 3) // client side hitscan
1211 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1212 if(autocvar_sv_gentle)
1213 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1215 * we no longer need to stuff this. Remove this comment block if you feel
1216 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1217 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1218 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1219 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1220 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1221 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1222 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1223 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1224 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1225 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1226 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1227 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1228 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1229 stuffcmd(e, "cl_movement_edgefriction 1\n");
1233 float PlayerInIDList(entity p, string idlist)
1238 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1239 if not(p.crypto_idfp)
1242 // this function allows abbreviated player IDs too!
1243 n = tokenize_console(idlist);
1244 for(i = 0; i < n; ++i)
1247 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1258 Called when a client connects to the server
1261 void DecodeLevelParms (void);
1262 //void dom_player_join_team(entity pl);
1263 void set_dom_state(entity e);
1264 void ClientConnect (void)
1268 if(self.flags & FL_CLIENT)
1270 print("Warning: ClientConnect, but already connected!\n");
1274 if(Ban_MaybeEnforceBanOnce(self))
1280 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1283 self.classname = "player_joining";
1285 self.flags = FL_CLIENT;
1286 self.version_nagtime = time + 10 + random() * 10;
1290 dprint("BUG player count is lower than zero, this cannot happen!\n");
1294 PlayerScore_Attach(self);
1295 ClientData_Attach();
1296 accuracy_init(self);
1298 bot_clientconnect();
1304 race_PreSpawnObserver();
1306 // identify the right forced team
1307 if(autocvar_g_campaign)
1309 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1311 switch(autocvar_g_campaign_forceteam)
1313 case 1: self.team_forced = NUM_TEAM_1; break;
1314 case 2: self.team_forced = NUM_TEAM_2; break;
1315 case 3: self.team_forced = NUM_TEAM_3; break;
1316 case 4: self.team_forced = NUM_TEAM_4; break;
1317 default: self.team_forced = 0;
1321 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1322 self.team_forced = NUM_TEAM_1;
1323 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1324 self.team_forced = NUM_TEAM_2;
1325 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1326 self.team_forced = NUM_TEAM_3;
1327 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1328 self.team_forced = NUM_TEAM_4;
1329 else if(autocvar_g_forced_team_otherwise == "red")
1330 self.team_forced = NUM_TEAM_1;
1331 else if(autocvar_g_forced_team_otherwise == "blue")
1332 self.team_forced = NUM_TEAM_2;
1333 else if(autocvar_g_forced_team_otherwise == "yellow")
1334 self.team_forced = NUM_TEAM_3;
1335 else if(autocvar_g_forced_team_otherwise == "pink")
1336 self.team_forced = NUM_TEAM_4;
1337 else if(autocvar_g_forced_team_otherwise == "spectate")
1338 self.team_forced = -1;
1339 else if(autocvar_g_forced_team_otherwise == "spectator")
1340 self.team_forced = -1;
1342 self.team_forced = 0;
1345 if(self.team_forced > 0)
1346 self.team_forced = 0;
1348 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1350 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1351 self.classname = "observer";
1355 if(autocvar_g_balance_teams)
1357 self.classname = "player";
1358 campaign_bots_may_start = 1;
1362 self.classname = "observer"; // do it anyway
1367 self.classname = "player";
1368 campaign_bots_may_start = 1;
1372 self.playerid = (playerid_last = playerid_last + 1);
1374 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1376 if(clienttype(self) == CLIENTTYPE_BOT)
1377 PlayerStats_AddPlayer(self);
1379 if(autocvar_sv_eventlog)
1380 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1382 LogTeamchange(self.playerid, self.team, 1);
1384 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1386 self.netname_previous = strzone(self.netname);
1388 if((self.classname == STR_PLAYER && teamplay))
1389 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1391 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1393 stuffcmd(self, strcat(clientstuff, "\n"));
1394 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1396 FixClientCvars(self);
1398 // spawnfunc_waypoint sprites
1399 WaypointSprite_InitClient(self);
1401 // Wazat's grappling hook
1402 SetGrappleHookBindings();
1404 // get version info from player
1405 stuffcmd(self, "cmd clientversion $gameversion\n");
1407 // get other cvars from player
1410 // notify about available teams
1413 CheckAllowedTeams(self);
1414 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1415 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1418 stuffcmd(self, "set _teams_available 0\n");
1422 bot_relinkplayerlist();
1424 self.spectatortime = time;
1427 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1430 self.jointime = time;
1431 self.allowed_timeouts = autocvar_sv_timeout_number;
1433 if(clienttype(self) == CLIENTTYPE_REAL)
1435 if(!autocvar_g_campaign)
1437 self.motd_actived_time = -1;
1438 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1441 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1442 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1445 if(!sv_foginterval && world.fog != "")
1446 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1448 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1450 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1451 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1454 self.hitplotfh = -1;
1456 if(g_race || g_cts) {
1464 race_send_recordtime(MSG_ONE);
1465 race_send_speedaward(MSG_ONE);
1467 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1468 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1469 race_send_speedaward_alltimebest(MSG_ONE);
1472 for (i = 1; i <= RANKINGS_CNT; ++i) {
1473 race_SendRankings(i, 0, 0, MSG_ONE);
1476 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1477 send_CSQC_teamnagger();
1481 CSQCMODEL_AUTOINIT();
1483 self.model_randomizer = random();
1485 if(clienttype(self) == CLIENTTYPE_REAL)
1488 MUTATOR_CALLHOOK(ClientConnect);
1494 Called when a client disconnects from the server
1497 .entity chatbubbleentity;
1499 void ClientDisconnect (void)
1502 vehicles_exit(VHEF_RELESE);
1504 if not(self.flags & FL_CLIENT)
1506 print("Warning: ClientDisconnect without ClientConnect\n");
1510 PlayerStats_AddGlobalInfo(self);
1512 CheatShutdownClient();
1514 if(self.hitplotfh >= 0)
1516 fclose(self.hitplotfh);
1517 self.hitplotfh = -1;
1521 anticheat_shutdown();
1523 playerdemo_shutdown();
1525 bot_clientdisconnect();
1530 if(autocvar_sv_eventlog)
1531 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1533 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1535 MUTATOR_CALLHOOK(ClientDisconnect);
1537 Portal_ClearAll(self);
1539 RemoveGrapplingHook(self);
1541 // Here, everything has been done that requires this player to be a client.
1543 self.flags &~= FL_CLIENT;
1545 if (self.chatbubbleentity)
1546 remove (self.chatbubbleentity);
1548 if (self.killindicator)
1549 remove (self.killindicator);
1551 WaypointSprite_PlayerGone();
1553 bot_relinkplayerlist();
1555 accuracy_free(self);
1556 ClientData_Detach();
1557 PlayerScore_Detach(self);
1559 if(self.netname_previous)
1560 strunzone(self.netname_previous);
1561 if(self.clientstatus)
1562 strunzone(self.clientstatus);
1563 if(self.weaponorder_byimpulse)
1564 strunzone(self.weaponorder_byimpulse);
1566 ClearPlayerSounds();
1569 remove(self.personal);
1579 void ChatBubbleThink()
1581 self.nextthink = time;
1582 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1584 if(self.owner) // but why can that ever be world?
1585 self.owner.chatbubbleentity = world;
1589 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1591 || self.owner.tetris_on
1594 self.model = self.mdl;
1599 void UpdateChatBubble()
1603 // spawn a chatbubble entity if needed
1604 if (!self.chatbubbleentity)
1606 self.chatbubbleentity = spawn();
1607 self.chatbubbleentity.owner = self;
1608 self.chatbubbleentity.exteriormodeltoclient = self;
1609 self.chatbubbleentity.think = ChatBubbleThink;
1610 self.chatbubbleentity.nextthink = time;
1611 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1612 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1613 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1614 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1615 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1616 self.chatbubbleentity.model = "";
1617 self.chatbubbleentity.effects = EF_LOWPRECISION;
1622 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1623 // added to the model skins
1624 /*void UpdateColorModHack()
1627 c = self.clientcolors & 15;
1628 // LordHavoc: only bothering to support white, green, red, yellow, blue
1629 if (!teamplay) self.colormod = '0 0 0';
1630 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1631 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1632 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1633 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1634 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1635 else self.colormod = '1 1 1';
1640 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1642 self.solid = SOLID_NOT;
1643 self.takedamage = DAMAGE_NO;
1644 self.movetype = MOVETYPE_FLY;
1645 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1646 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1647 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1648 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1649 if(autocvar_g_respawn_ghosts_maxtime)
1650 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1655 self.effects |= EF_NODRAW; // prevent another CopyBody
1656 PutClientInServer();
1659 void play_countdown(float finished, string samp)
1661 if(clienttype(self) == CLIENTTYPE_REAL)
1662 if(floor(finished - time - frametime) != floor(finished - time))
1663 if(finished - time < 6)
1664 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1667 void player_powerups (void)
1669 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1670 olditems = self.items;
1672 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1673 self.modelflags |= MF_ROCKET;
1675 self.modelflags &~= MF_ROCKET;
1677 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1679 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1682 Fire_ApplyDamage(self);
1683 Fire_ApplyEffect(self);
1687 if (self.items & IT_STRENGTH)
1689 play_countdown(self.strength_finished, "misc/poweroff.wav");
1690 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1691 if (time > self.strength_finished)
1693 self.items = self.items - (self.items & IT_STRENGTH);
1694 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1695 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1700 if (time < self.strength_finished)
1702 self.items = self.items | IT_STRENGTH;
1703 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1704 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1707 if (self.items & IT_INVINCIBLE)
1709 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1710 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1711 if (time > self.invincible_finished)
1713 self.items = self.items - (self.items & IT_INVINCIBLE);
1714 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1715 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1720 if (time < self.invincible_finished)
1722 self.items = self.items | IT_INVINCIBLE;
1723 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1724 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1727 if (self.items & IT_SUPERWEAPON)
1729 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1731 self.superweapons_finished = 0;
1732 self.items = self.items - (self.items & IT_SUPERWEAPON);
1733 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1734 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1736 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1738 // don't let them run out
1742 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1743 if (time > self.superweapons_finished)
1745 self.items = self.items - (self.items & IT_SUPERWEAPON);
1746 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1747 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1748 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1752 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1754 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1756 self.items = self.items | IT_SUPERWEAPON;
1757 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1758 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1762 self.superweapons_finished = 0;
1763 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1768 self.superweapons_finished = 0;
1772 if(autocvar_g_nodepthtestplayers)
1773 self.effects = self.effects | EF_NODEPTHTEST;
1775 if(autocvar_g_fullbrightplayers)
1776 self.effects = self.effects | EF_FULLBRIGHT;
1778 // midair gamemode: damage only while in the air
1779 // if in midair mode, being on ground grants temporary invulnerability
1780 // (this is so that multishot weapon don't clear the ground flag on the
1781 // first damage in the frame, leaving the player vulnerable to the
1782 // remaining hits in the same frame)
1783 if (self.flags & FL_ONGROUND)
1785 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1787 if (time >= game_starttime)
1788 if (time < self.spawnshieldtime)
1789 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1791 MUTATOR_CALLHOOK(PlayerPowerups);
1794 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1796 if(current > stable)
1798 else if(current > stable - 0.25) // when close enough, "snap"
1801 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1804 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1806 if(current < stable)
1808 else if(current < stable + 0.25) // when close enough, "snap"
1811 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1814 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1816 if(current > rotstable)
1818 if(rotframetime > 0)
1820 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1821 current = max(rotstable, current - rotlinear * rotframetime);
1824 else if(current < regenstable)
1826 if(regenframetime > 0)
1828 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1829 current = min(regenstable, current + regenlinear * regenframetime);
1839 void player_regen (void)
1841 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1842 maxh = autocvar_g_balance_health_rotstable;
1843 maxa = autocvar_g_balance_armor_rotstable;
1844 maxf = autocvar_g_balance_fuel_rotstable;
1845 minh = autocvar_g_balance_health_regenstable;
1846 mina = autocvar_g_balance_armor_regenstable;
1847 minf = autocvar_g_balance_fuel_regenstable;
1848 limith = autocvar_g_balance_health_limit;
1849 limita = autocvar_g_balance_armor_limit;
1850 limitf = autocvar_g_balance_fuel_limit;
1852 max_mod = regen_mod = rot_mod = limit_mod = 1;
1854 maxh = maxh * max_mod;
1855 //maxa = maxa * max_mod;
1856 //maxf = maxf * max_mod;
1857 minh = minh * max_mod;
1858 //mina = mina * max_mod;
1859 //minf = minf * max_mod;
1860 limith = limith * limit_mod;
1861 limita = limita * limit_mod;
1862 //limitf = limitf * limit_mod;
1867 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1869 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1870 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1872 // if player rotted to death... die!
1874 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1877 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1878 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1881 float zoomstate_set;
1882 void SetZoomState(float z)
1884 if(z != self.zoomstate)
1887 ClientData_Touch(self);
1892 void GetPressedKeys(void) {
1893 MUTATOR_CALLHOOK(GetPressedKeys);
1894 if (self.movement_x > 0) // get if movement keys are pressed
1895 { // forward key pressed
1896 self.pressedkeys |= KEY_FORWARD;
1897 self.pressedkeys &~= KEY_BACKWARD;
1899 else if (self.movement_x < 0)
1900 { // backward key pressed
1901 self.pressedkeys |= KEY_BACKWARD;
1902 self.pressedkeys &~= KEY_FORWARD;
1906 self.pressedkeys &~= KEY_FORWARD;
1907 self.pressedkeys &~= KEY_BACKWARD;
1910 if (self.movement_y > 0)
1911 { // right key pressed
1912 self.pressedkeys |= KEY_RIGHT;
1913 self.pressedkeys &~= KEY_LEFT;
1915 else if (self.movement_y < 0)
1916 { // left key pressed
1917 self.pressedkeys |= KEY_LEFT;
1918 self.pressedkeys &~= KEY_RIGHT;
1922 self.pressedkeys &~= KEY_RIGHT;
1923 self.pressedkeys &~= KEY_LEFT;
1926 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1927 self.pressedkeys |= KEY_JUMP;
1929 self.pressedkeys &~= KEY_JUMP;
1930 if (self.BUTTON_CROUCH)
1931 self.pressedkeys |= KEY_CROUCH;
1933 self.pressedkeys &~= KEY_CROUCH;
1935 if (self.BUTTON_ATCK)
1936 self.pressedkeys |= KEY_ATCK;
1938 self.pressedkeys &~= KEY_ATCK;
1939 if (self.BUTTON_ATCK2)
1940 self.pressedkeys |= KEY_ATCK2;
1942 self.pressedkeys &~= KEY_ATCK2;
1946 ======================
1947 spectate mode routines
1948 ======================
1951 void SpectateCopy(entity spectatee) {
1953 MUTATOR_CALLHOOK(SpectateCopy);
1954 self.armortype = spectatee.armortype;
1955 self.armorvalue = spectatee.armorvalue;
1956 self.ammo_cells = spectatee.ammo_cells;
1957 self.ammo_shells = spectatee.ammo_shells;
1958 self.ammo_nails = spectatee.ammo_nails;
1959 self.ammo_rockets = spectatee.ammo_rockets;
1960 self.ammo_fuel = spectatee.ammo_fuel;
1961 self.clip_load = spectatee.clip_load;
1962 self.clip_size = spectatee.clip_size;
1963 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1964 self.health = spectatee.health;
1966 self.items = spectatee.items;
1967 self.last_pickup = spectatee.last_pickup;
1968 self.hit_time = spectatee.hit_time;
1969 self.metertime = spectatee.metertime;
1970 self.strength_finished = spectatee.strength_finished;
1971 self.invincible_finished = spectatee.invincible_finished;
1972 self.pressedkeys = spectatee.pressedkeys;
1973 WEPSET_COPY_EE(self, spectatee);
1974 self.switchweapon = spectatee.switchweapon;
1975 self.switchingweapon = spectatee.switchingweapon;
1976 self.weapon = spectatee.weapon;
1977 self.nex_charge = spectatee.nex_charge;
1978 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1979 self.hagar_load = spectatee.hagar_load;
1980 self.minelayer_mines = spectatee.minelayer_mines;
1981 self.punchangle = spectatee.punchangle;
1982 self.view_ofs = spectatee.view_ofs;
1983 self.velocity = spectatee.velocity;
1984 self.dmg_take = spectatee.dmg_take;
1985 self.dmg_save = spectatee.dmg_save;
1986 self.dmg_inflictor = spectatee.dmg_inflictor;
1987 self.v_angle = spectatee.v_angle;
1988 self.angles = spectatee.v_angle;
1989 if(!self.BUTTON_USE)
1990 self.fixangle = TRUE;
1991 setorigin(self, spectatee.origin);
1992 setsize(self, spectatee.mins, spectatee.maxs);
1993 SetZoomState(spectatee.zoomstate);
1995 anticheat_spectatecopy(spectatee);
1996 self.hud = spectatee.hud;
1997 if(spectatee.vehicle)
1999 self.fixangle = FALSE;
2000 //self.velocity = spectatee.vehicle.velocity;
2001 self.vehicle_health = spectatee.vehicle_health;
2002 self.vehicle_shield = spectatee.vehicle_shield;
2003 self.vehicle_energy = spectatee.vehicle_energy;
2004 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2005 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2006 self.vehicle_reload1 = spectatee.vehicle_reload1;
2007 self.vehicle_reload2 = spectatee.vehicle_reload2;
2011 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2012 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2013 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2014 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2016 //WriteByte (MSG_ONE, SVC_SETVIEW);
2017 // WriteEntity(MSG_ONE, self);
2018 //makevectors(spectatee.v_angle);
2019 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2023 float SpectateUpdate() {
2027 if (self == self.enemy)
2030 if(self.enemy.classname != "player")
2033 SpectateCopy(self.enemy);
2041 if(self.enemy.classname != "player")
2043 /*if(self.enemy.vehicle)
2047 WriteByte(MSG_ONE, SVC_SETVIEW);
2048 WriteEntity(MSG_ONE, self.enemy);
2049 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2051 self.movetype = MOVETYPE_NONE;
2052 accuracy_resend(self);
2057 WriteByte(MSG_ONE, SVC_SETVIEW);
2058 WriteEntity(MSG_ONE, self.enemy);
2059 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2060 self.movetype = MOVETYPE_NONE;
2061 accuracy_resend(self);
2063 if(!SpectateUpdate())
2064 PutObserverInServer();
2069 float Spectate(entity pl)
2071 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
2072 if(pl.team != self.team)
2076 return SpectateSet();
2079 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2080 entity CA_SpectateNext(entity start) {
2081 if (start.team == self.team) {
2086 // continue from current player
2087 while(other && other.team != self.team) {
2088 other = find(other, classname, "player");
2092 // restart from begining
2093 other = find(other, classname, "player");
2094 while(other && other.team != self.team) {
2095 other = find(other, classname, "player");
2102 float SpectateNext()
2104 other = find(self.enemy, classname, "player");
2106 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2107 // CA and ca players when spectating enemies is forbidden
2108 other = CA_SpectateNext(other);
2110 // other modes and ca spectators or spectating enemies is allowed
2112 other = find(other, classname, "player");
2118 return SpectateSet();
2121 float SpectatePrev()
2123 // NOTE: chain order is from the highest to the lower entnum (unlike find)
2124 other = findchain(classname, "player");
2125 if not(other) // no player
2128 entity first = other;
2129 // skip players until current spectated player
2131 while(other && other != self.enemy)
2132 other = other.chain;
2134 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
2136 do { other = other.chain; }
2137 while(other && other.team != self.team);
2142 while(other.team != self.team)
2143 other = other.chain;
2144 if(other == self.enemy)
2151 other = other.chain;
2156 return SpectateSet();
2161 ShowRespawnCountdown()
2163 Update a respawn countdown display.
2166 void ShowRespawnCountdown()
2169 if(self.deadflag == DEAD_NO) // just respawned?
2173 number = ceil(self.respawn_time - time);
2176 if(number <= self.respawn_countdown)
2178 self.respawn_countdown = number - 1;
2179 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2180 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2185 void LeaveSpectatorMode()
2189 if(nJoinAllowed(self))
2191 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2193 self.classname = "player";
2195 if(autocvar_g_campaign || autocvar_g_balance_teams)
2196 { JoinBestTeam(self, FALSE, TRUE); }
2198 if(autocvar_g_campaign)
2199 { campaign_bots_may_start = 1; }
2201 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2203 PutClientInServer();
2205 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2208 stuffcmd(self, "menu_showteamselect\n");
2212 // Player may not join because g_maxplayers is set
2213 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2218 * Determines whether the player is allowed to join. This depends on cvar
2219 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2220 * it checks whether the number of currently playing players exceeds g_maxplayers.
2221 * @return int number of free slots for players, 0 if none
2223 float nJoinAllowed(entity ignore) {
2225 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2226 // so report 0 free slots if restricted
2228 if(autocvar_g_forced_team_otherwise == "spectate")
2230 if(autocvar_g_forced_team_otherwise == "spectator")
2234 if(self.team_forced < 0)
2235 return 0; // forced spectators can never join
2237 // TODO simplify this
2239 float totalClients = 0;
2244 if (!autocvar_g_maxplayers)
2245 return maxclients - totalClients;
2247 float currentlyPlaying = 0;
2248 FOR_EACH_REALCLIENT(e)
2249 if(e.classname == "player" || e.caplayer == 1)
2250 currentlyPlaying += 1;
2252 if(currentlyPlaying < autocvar_g_maxplayers)
2253 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2259 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2260 * g_maxplayers_spectator_blocktime seconds
2262 void checkSpectatorBlock() {
2263 if(self.classname == "spectator" || self.classname == "observer") {
2264 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2265 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2271 void PrintWelcomeMessage()
2273 if(self.motd_actived_time == 0)
2275 if (autocvar_g_campaign) {
2276 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2277 self.motd_actived_time = time;
2278 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2281 if (self.BUTTON_INFO) {
2282 self.motd_actived_time = time;
2283 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2287 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2289 if (autocvar_g_campaign) {
2290 if (self.BUTTON_INFO)
2291 self.motd_actived_time = time;
2292 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2293 self.motd_actived_time = 0;
2294 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2297 if (self.BUTTON_INFO)
2298 self.motd_actived_time = time;
2299 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2300 self.motd_actived_time = 0;
2301 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2305 else //if(self.motd_actived_time < 0) // just connected, motd is active
2307 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2308 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2309 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2311 // instanctly hide MOTD
2312 self.motd_actived_time = 0;
2313 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2318 void ObserverThink()
2320 float prefered_movetype;
2321 if (self.flags & FL_JUMPRELEASED) {
2322 if (self.BUTTON_JUMP && !self.version_mismatch) {
2323 self.flags &~= FL_JUMPRELEASED;
2324 self.flags |= FL_SPAWNING;
2325 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2326 self.flags &~= FL_JUMPRELEASED;
2327 if(SpectateNext()) {
2328 self.classname = "spectator";
2331 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2332 if (self.movetype != prefered_movetype)
2333 self.movetype = prefered_movetype;
2336 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2337 self.flags |= FL_JUMPRELEASED;
2338 if(self.flags & FL_SPAWNING)
2340 self.flags &~= FL_SPAWNING;
2341 LeaveSpectatorMode();
2348 void SpectatorThink()
2350 if (self.flags & FL_JUMPRELEASED) {
2351 if (self.BUTTON_JUMP && !self.version_mismatch) {
2352 self.flags &~= FL_JUMPRELEASED;
2353 self.flags |= FL_SPAWNING;
2354 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) {
2355 self.flags &~= FL_JUMPRELEASED;
2356 if(SpectateNext()) {
2357 self.classname = "spectator";
2359 self.classname = "observer";
2360 PutClientInServer();
2363 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) {
2364 self.flags &~= FL_JUMPRELEASED;
2365 if(SpectatePrev()) {
2366 self.classname = "spectator";
2368 self.classname = "observer";
2369 PutClientInServer();
2372 } else if (self.BUTTON_ATCK2) {
2373 self.flags &~= FL_JUMPRELEASED;
2374 self.classname = "observer";
2375 PutClientInServer();
2377 if(!SpectateUpdate())
2378 PutObserverInServer();
2381 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2382 self.flags |= FL_JUMPRELEASED;
2383 if(self.flags & FL_SPAWNING)
2385 self.flags &~= FL_SPAWNING;
2386 LeaveSpectatorMode();
2390 if(!SpectateUpdate())
2391 PutObserverInServer();
2394 self.flags |= FL_CLIENT | FL_NOTARGET;
2399 if(self.classname != "player")
2404 vehicles_exit(VHEF_NORMAL);
2408 // a use key was pressed; call handlers
2409 MUTATOR_CALLHOOK(PlayerUseKey);
2416 Called every frame for each client before the physics are run
2419 .float usekeypressed;
2420 void() nexball_setstatus;
2422 void PlayerPreThink (void)
2424 WarpZone_PlayerPhysics_FixVAngle();
2426 self.stat_game_starttime = game_starttime;
2427 self.stat_round_starttime = round_starttime;
2428 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2429 self.stat_leadlimit = autocvar_leadlimit;
2433 // physics frames: update anticheat stuff
2434 anticheat_prethink();
2437 if(blockSpectators && frametime)
2438 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2439 checkSpectatorBlock();
2443 if(self.netname_previous != self.netname)
2445 if(autocvar_sv_eventlog)
2446 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2447 if(self.netname_previous)
2448 strunzone(self.netname_previous);
2449 self.netname_previous = strzone(self.netname);
2453 if(self.version_nagtime)
2454 if(self.cvar_g_xonoticversion)
2455 if(time > self.version_nagtime)
2457 // don't notify git users
2458 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2460 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2462 // notify release users if connecting to git
2463 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2464 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2469 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2472 // give users new version
2473 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2474 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2478 // notify users about old server version
2479 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2480 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2484 self.version_nagtime = 0;
2488 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2490 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2491 self.max_armorvalue = 0;
2495 if (TetrisPreFrame())
2499 MUTATOR_CALLHOOK(PlayerPreThink);
2501 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2503 if(self.BUTTON_USE && !self.usekeypressed)
2505 self.usekeypressed = self.BUTTON_USE;
2508 if(clienttype(self) == CLIENTTYPE_REAL)
2509 PrintWelcomeMessage();
2511 if(self.classname == "player") {
2513 CheckRules_Player();
2515 if (intermission_running)
2517 IntermissionThink (); // otherwise a button could be missed between
2518 return; // the think tics
2521 //don't allow the player to turn around while game is paused!
2522 if(timeout_status == TIMEOUT_ACTIVE) {
2523 // FIXME turn this into CSQC stuff
2524 self.v_angle = self.lastV_angle;
2525 self.angles = self.lastV_angle;
2526 self.fixangle = TRUE;
2531 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2533 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2534 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2535 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2537 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2539 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2540 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2541 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2545 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2550 if (self.deadflag != DEAD_NO)
2552 if(self.personal && g_race_qualifying)
2554 if(time > self.respawn_time)
2556 self.respawn_time = time + 1; // only retry once a second
2557 self.stat_respawn_time = self.respawn_time;
2564 float button_pressed;
2567 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2569 if (self.deadflag == DEAD_DYING)
2571 if(self.respawn_flags & RESPAWN_FORCE)
2572 self.deadflag = DEAD_RESPAWNING;
2573 else if(!button_pressed)
2574 self.deadflag = DEAD_DEAD;
2576 else if (self.deadflag == DEAD_DEAD)
2579 self.deadflag = DEAD_RESPAWNABLE;
2581 else if (self.deadflag == DEAD_RESPAWNABLE)
2584 self.deadflag = DEAD_RESPAWNING;
2586 else if (self.deadflag == DEAD_RESPAWNING)
2588 if(time > self.respawn_time)
2590 self.respawn_time = time + 1; // only retry once a second
2595 ShowRespawnCountdown();
2597 if(self.respawn_flags & RESPAWN_SILENT)
2598 self.stat_respawn_time = 0;
2600 self.stat_respawn_time = self.respawn_time;
2603 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2604 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2605 self.stat_respawn_time *= -1;
2610 self.prevorigin = self.origin;
2612 float do_crouch = self.BUTTON_CROUCH;
2615 if(self.health <= g_bloodloss)
2619 if(self.freezetag_frozen)
2621 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2629 self.view_ofs = PL_CROUCH_VIEW_OFS;
2630 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2631 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2638 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2639 if (!trace_startsolid)
2641 self.crouch = FALSE;
2642 self.view_ofs = PL_VIEW_OFS;
2643 setsize (self, PL_MIN, PL_MAX);
2648 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2650 if(self.bloodloss_timer < time)
2652 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2653 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2659 GrapplingHookFrame();
2661 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2664 self.items &~= self.items_added;
2668 self.items_added = 0;
2669 if(self.items & IT_JETPACK)
2670 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2671 self.items_added |= IT_FUEL;
2673 self.items |= self.items_added;
2678 // rot nex charge to the charge limit
2679 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2680 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2686 nexball_setstatus();
2689 secrets_setstatus();
2691 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2693 //self.angles_y=self.v_angle_y + 90; // temp
2694 } else if(gameover) {
2695 if (intermission_running)
2696 IntermissionThink (); // otherwise a button could be missed between
2698 } else if(self.classname == "observer") {
2700 } else if(self.classname == "spectator") {
2705 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2707 float oldspectatee_status;
2708 oldspectatee_status = self.spectatee_status;
2709 if(self.classname == "spectator")
2710 self.spectatee_status = num_for_edict(self.enemy);
2711 else if(self.classname == "observer")
2712 self.spectatee_status = num_for_edict(self);
2714 self.spectatee_status = 0;
2715 if(self.spectatee_status != oldspectatee_status)
2717 ClientData_Touch(self);
2719 race_InitSpectator();
2722 if(self.teamkill_soundtime)
2723 if(time > self.teamkill_soundtime)
2725 self.teamkill_soundtime = 0;
2727 entity oldpusher, oldself;
2729 oldself = self; self = self.teamkill_soundsource;
2730 oldpusher = self.pusher; self.pusher = oldself;
2732 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2734 self.pusher = oldpusher;
2738 if(self.taunt_soundtime)
2739 if(time > self.taunt_soundtime)
2741 self.taunt_soundtime = 0;
2742 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2745 target_voicescript_next(self);
2747 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2749 self.clip_load = self.clip_size = 0;
2752 float isInvisibleString(string s)
2755 s = strdecolorize(s);
2756 for((i = 0), (n = strlen(s)); i < n; ++i)
2764 case 192: // charmap space
2765 if (!autocvar_utf8_enable)
2768 case 160: // space in unicode fonts
2769 case 0xE000 + 192: // utf8 charmap space
2770 if (autocvar_utf8_enable)
2783 Called every frame for each client after the physics are run
2786 .float idlekick_lasttimeleft;
2787 void PlayerPostThink (void)
2789 // Savage: Check for nameless players
2790 if (isInvisibleString(self.netname)) {
2791 self.netname = "Player";
2792 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2795 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2797 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2799 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2804 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2805 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2807 if(!self.idlekick_lasttimeleft)
2808 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2812 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2816 else if(timeleft <= 10)
2818 if(timeleft != self.idlekick_lasttimeleft)
2819 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2820 self.idlekick_lasttimeleft = timeleft;
2826 if(self.impulse == 100)
2828 if (!TetrisPostFrame())
2834 //CheckPlayerJump();
2836 if(self.classname == "player") {
2837 CheckRules_Player();
2841 if (intermission_running)
2842 return; // intermission or finale
2852 for(i = 0; i < 1000; ++i)
2855 end = self.origin + '0 0 1024' + 512 * randomvec();
2856 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2857 if(trace_fraction < 1)
2858 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2860 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2866 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2868 if(self.waypointsprite_attachedforcarrier)
2869 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2873 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2875 if not(self.stored_netname)
2876 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2877 if(self.stored_netname != self.netname)
2879 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2880 strunzone(self.stored_netname);
2881 self.stored_netname = strzone(self.netname);
2887 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2890 CSQCMODEL_AUTOUPDATE();