]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/cheats.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2
3 #include "weapons/tracing.qh"
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/effects/all.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapobjects/func/breakable.qh>
9 #include <common/mapobjects/subs.qh>
10 #include <common/mapobjects/teleporters.qh>
11 #include <common/mapobjects/triggers.qh>
12 #include <common/monsters/_mod.qh>
13 #include <common/physics/player.qh>
14 #include <common/stats.qh>
15 #include <common/util.qh>
16 #include <common/weapons/_all.qh>
17 #include <common/weapons/_all.qh>
18 #include <lib/csqcmodel/sv_model.qh>
19 #include <lib/warpzone/anglestransform.qh>
20 #include <lib/warpzone/common.qh>
21 #include <lib/warpzone/util_server.qh>
22 #include <server/clientkill.qh>
23 #include <server/damage.qh>
24 #include <server/main.qh>
25 #include <server/mutators/_mod.qh>
26 #include <server/player.qh>
27 #include <server/race.qh>
28 #include <server/resources.qh>
29 #include <server/world.qh>
30
31 #ifdef NOCHEATS
32
33 float CheatImpulse(entity this, int imp) { return 0; }
34 float CheatCommand(entity this, int argc) { return 0; }
35 float CheatFrame(entity this) { return 0; }
36 void CheatInit() { cheatcount_total = world.cheatcount; }
37 void CheatShutdown() { }
38 void Drag_MoveDrag(entity from, entity to) { }
39
40 #else
41
42 .bool maycheat;
43 float gamestart_sv_cheats;
44
45
46
47 void CheatInit()
48 {
49         gamestart_sv_cheats = autocvar_sv_cheats;
50 }
51
52 void CheatShutdown()
53 {
54 }
55
56 float CheatsAllowed(entity this, float i, int argc, float fr) // the cheat gets passed as argument for possible future ACL checking
57 {
58         if(IS_DEAD(this))
59                 return 0;
60         if(gamestart_sv_cheats < 2 && !IS_PLAYER(this))
61                 return 0;
62
63         if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
64                 if(this.lip < autocvar_sv_clones)
65                         return 1;
66
67         // haha
68         if(this.maycheat)
69                 return 1;
70
71         if(gamestart_sv_cheats && autocvar_sv_cheats)
72                 return 1;
73
74         // if we get here, player is not allowed to cheat. Log it.
75         if(i)
76                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", playername(this.netname, this.team, false), i);
77         else if(argc)
78                 bprintf("Player %s^7 tried to use cheat '%s'\n", playername(this.netname, this.team, false), argv(0));
79         else if(fr)
80                 bprintf("Player %s^7 tried to use cheat frame %d\n", playername(this.netname, this.team, false), fr);
81         else
82                 bprintf("Player %s^7 tried to use an unknown cheat\n", playername(this.netname, this.team, false));
83
84         return 0;
85 }
86
87 #define BEGIN_CHEAT_FUNCTION() \
88         float cheating = 0, attempting = 0
89 #define DID_CHEAT() \
90         ++cheating
91 #define ADD_CHEATS(e,n) \
92         cheatcount_total += n; \
93         e.cheatcount += n
94 #define END_CHEAT_FUNCTION() \
95         ADD_CHEATS(this, cheating); \
96         return attempting
97 #define IS_CHEAT(ent,i,argc,fr) \
98         if((++attempting, !CheatsAllowed(ent,i,argc,fr))) \
99                 break
100
101 float num_autoscreenshot;
102 void info_autoscreenshot_findtarget(entity this)
103 {
104         entity e;
105         e = find(NULL, targetname, this.target);
106         if(!e)
107         {
108                 objerror(this, "Missing target. FAIL!");
109                 return;
110         }
111         vector a = vectoangles(e.origin - this.origin);
112         a.x = -a.x; // don't ask
113         this.angles_x = a.x;
114         this.angles_y = a.y;
115         // we leave Rick Roll alone
116 }
117 spawnfunc(info_autoscreenshot)
118 {
119         // this one just has to exist
120         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
121         {
122                 objerror(this, "Too many info_autoscreenshot entitites. FAIL!");
123                 return;
124         }
125         if(this.target != "")
126                 InitializeEntity(this, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
127 }
128
129 float CheatImpulse(entity this, int imp)
130 {
131         BEGIN_CHEAT_FUNCTION();
132         switch(imp)
133         {
134                 entity e, e2;
135
136                 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
137                         // shared with regular waypoint init, so this is not a cheat by itself
138                         if(!this.personal)
139                         {
140                                 this.personal = new(personal_wp);
141                         }
142                         this.personal.origin = this.origin;
143                         this.personal.v_angle = this.v_angle;
144                         this.personal.velocity = this.velocity;
145                         SetResource(this.personal, RES_ROCKETS, GetResource(this, RES_ROCKETS));
146                         SetResource(this.personal, RES_BULLETS, GetResource(this, RES_BULLETS));
147                         SetResource(this.personal, RES_CELLS, GetResource(this, RES_CELLS));
148                         SetResource(this.personal, RES_PLASMA, GetResource(this, RES_PLASMA));
149                         SetResource(this.personal, RES_SHELLS, GetResource(this, RES_SHELLS));
150                         SetResource(this.personal, RES_FUEL, GetResource(this, RES_FUEL));
151                         SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
152                         SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));
153                         STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
154                         STAT(BUFFS, this.personal) = STAT(BUFFS, this);
155                         STAT(BUFF_TIME, this.personal) = STAT(BUFF_TIME, this);
156                         this.personal.items = this.items;
157                         this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
158                         this.personal.pauserothealth_finished = this.pauserothealth_finished;
159                         this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
160                         this.personal.pauseregen_finished = this.pauseregen_finished;
161                         STAT(STRENGTH_FINISHED, this.personal) = STAT(STRENGTH_FINISHED, this);
162                         STAT(INVINCIBLE_FINISHED, this.personal) = STAT(INVINCIBLE_FINISHED, this);
163                         this.personal.teleport_time = time;
164                         break; // this part itself doesn't cheat, so let's not count this
165                 case CHIMPULSE_CLONE_MOVING.impulse:
166                         IS_CHEAT(this, imp, 0, 0);
167                         makevectors (this.v_angle);
168                         this.velocity = this.velocity + v_forward * 300;
169                         CopyBody(this, 1);
170                         this.lip += 1;
171                         this.velocity = this.velocity - v_forward * 300;
172                         DID_CHEAT();
173                         break;
174                 case CHIMPULSE_CLONE_STANDING.impulse:
175                         IS_CHEAT(this, imp, 0, 0);
176                         CopyBody(this, 0);
177                         this.lip += 1;
178                         DID_CHEAT();
179                         break;
180                 case CHIMPULSE_GIVE_ALL.impulse:
181                         IS_CHEAT(this, imp, 0, 0);
182                         CheatCommand(this, tokenize_console("give all"));
183                         break; // already counted as cheat
184                 case CHIMPULSE_SPEEDRUN.impulse:
185                         if(!autocvar_g_allow_checkpoints)
186                                 IS_CHEAT(this, imp, 0, 0);
187                         if(this.personal)
188                         {
189                                 this.speedrunning = true;
190                                 tracebox(this.personal.origin, this.mins, this.maxs, this.personal.origin, MOVE_WORLDONLY, this);
191                                 if(trace_startsolid)
192                                 {
193                                         sprint(this, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
194                                 }
195                                 else
196                                 {
197                                         // Abort speedrun, teleport back
198                                         setorigin(this, this.personal.origin);
199                                         this.oldvelocity = this.velocity = this.personal.velocity;
200                                         this.angles = this.personal.v_angle;
201                                         this.fixangle = true;
202
203                                         MUTATOR_CALLHOOK(AbortSpeedrun, this);
204                                 }
205
206                                 SetResource(this, RES_ROCKETS, GetResource(this.personal, RES_ROCKETS));
207                                 SetResource(this, RES_BULLETS, GetResource(this.personal, RES_BULLETS));
208                                 SetResource(this, RES_CELLS, GetResource(this.personal, RES_CELLS));
209                                 SetResource(this, RES_PLASMA, GetResource(this.personal, RES_PLASMA));
210                                 SetResource(this, RES_SHELLS, GetResource(this.personal, RES_SHELLS));
211                                 SetResource(this, RES_FUEL, GetResource(this.personal, RES_FUEL));
212                                 SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
213                                 SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR));
214                                 STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
215                                 STAT(BUFFS, this) = STAT(BUFFS, this.personal);
216                                 STAT(BUFF_TIME, this) = STAT(BUFF_TIME, this.personal);
217                                 this.items = this.personal.items;
218                                 this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
219                                 this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
220                                 this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
221                                 this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
222                                 STAT(STRENGTH_FINISHED, this) = time + STAT(STRENGTH_FINISHED, this.personal) - this.personal.teleport_time;
223                                 STAT(INVINCIBLE_FINISHED, this) = time + STAT(INVINCIBLE_FINISHED, this.personal) - this.personal.teleport_time;
224
225                                 if(!autocvar_g_allow_checkpoints)
226                                         DID_CHEAT();
227                                 break;
228                         }
229                         if(IS_DEAD(this))
230                                 sprint(this, "UR DEAD AHAHAH))\n");
231                         else
232                                 sprint(this, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
233                         break;
234                 case CHIMPULSE_TELEPORT.impulse:
235                         IS_CHEAT(this, imp, 0, 0);
236                         if(this.move_movetype == MOVETYPE_NOCLIP)
237                         {
238                                 e = find(NULL, classname, "info_autoscreenshot");
239                                 if(e)
240                                 {
241                                         sprint(this, "Emergency teleport used info_autoscreenshot location\n");
242                                         setorigin(this, e.origin);
243                                         this.angles = e.angles;
244                                         delete(e);
245                                         // should we? this.angles_x = -this.angles_x;
246                                         this.fixangle = true;
247                                         this.velocity = '0 0 0';
248                                         DID_CHEAT();
249                                         break;
250                                 }
251                         }
252                         if(MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
253                         {
254                                 sprint(this, "Emergency teleport used random location\n");
255                                 this.angles_x = -this.angles.x;
256                                 this.fixangle = true;
257                                 this.velocity = '0 0 0';
258                                 DID_CHEAT();
259                                 break;
260                         }
261                         sprint(this, "Emergency teleport could not find a good location, forget it!\n");
262                         break;
263                 case CHIMPULSE_R00T.impulse:
264                         IS_CHEAT(this, imp, 0, 0);
265                         RandomSelection_Init();
266                         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), { RandomSelection_AddEnt(it, 1, 1); });
267                         if(RandomSelection_chosen_ent)
268                                 e = RandomSelection_chosen_ent;
269                         else
270                                 e = this;
271
272                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
273                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
274
275                         e2 = spawn();
276                         setorigin(e2, e.origin);
277                         RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, DMG_NOWEP, e);
278                         delete(e2);
279
280                         LOG_INFO("404 Sportsmanship not found.");
281                         DID_CHEAT();
282                         break;
283         }
284
285         END_CHEAT_FUNCTION();
286 }
287
288 float drag_lastcnt;
289 float CheatCommand(entity this, int argc)
290 {
291         BEGIN_CHEAT_FUNCTION();
292         string cmd;
293         cmd = argv(0);
294         switch(cmd)
295         {
296                 float effectnum, f;
297                 vector start, end;
298
299                 case "pointparticles":
300                         IS_CHEAT(this, 0, argc, 0);
301                         if(argc == 5)
302                         {
303                                 // arguments:
304                                 //   effectname
305                                 //   origin (0..1, on crosshair line)
306                                 //   velocity
307                                 //   howmany
308                                 f = stof(argv(2));
309                                 crosshair_trace(this);
310                                 start = (1-f) * this.origin + f * trace_endpos;
311                                 end = stov(argv(3));
312                                 f = stof(argv(4));
313                                 Send_Effect_(argv(1), start, end, f);
314                                 DID_CHEAT();
315                                 break;
316                         }
317                         sprint(this, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
318                         break;
319                 case "trailparticles":
320                         IS_CHEAT(this, 0, argc, 0);
321                         if(argc == 2)
322                         {
323                                 // arguments:
324                                 //   effectname
325                                 effectnum = _particleeffectnum(argv(1));
326                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
327                                 traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
328                                 __trailparticles(this, effectnum, w_shotorg, trace_endpos);
329                                 DID_CHEAT();
330                                 break;
331                         }
332                         sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
333                         break;
334                 case "make":
335                         IS_CHEAT(this, 0, argc, 0);
336                         if(argc == 3)
337                         {
338                                 // arguments:
339                                 //   modelname mode
340                                 f = stof(argv(2));
341                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
342                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
343                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
344                                 {
345                                         sprint(this, "cannot make stuff there (bad surface)\n");
346                                 }
347                                 else
348                                 {
349                                         entity e = spawn();
350                                         e.model = strzone(argv(1));
351                                         e.mdl = "rocket_explode";
352                                         SetResourceExplicit(e, RES_HEALTH, 1000);
353                                         setorigin(e, trace_endpos);
354                                         e.effects = EF_NOMODELFLAGS;
355                                         if(f == 1)
356                                         {
357                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
358                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
359                                         }
360                                         spawnfunc_func_breakable(e);
361                                         // now, is it valid?
362                                         if(f == 0)
363                                         {
364                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
365                                                 if(trace_startsolid)
366                                                 {
367                                                         delete(e);
368                                                         sprint(this, "cannot make stuff there (no space)\n");
369                                                 }
370                                                 else
371                                                         DID_CHEAT();
372                                         }
373                                         else
374                                                 DID_CHEAT();
375                                 }
376                         }
377                         else
378                                 sprint(this, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
379                         break;
380                 case "penalty":
381                         IS_CHEAT(this, 0, argc, 0);
382                         if(argc == 3)
383                         {
384                                 race_ImposePenaltyTime(this, stof(argv(1)), argv(2));
385                                 DID_CHEAT();
386                                 break;
387                         }
388                         sprint(this, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
389                         break;
390                 case "dragbox_spawn": {
391                         IS_CHEAT(this, 0, argc, 0);
392                         entity e = new(dragbox_box);
393                         setthink(e, DragBox_Think);
394                         e.nextthink = time;
395                         e.solid = -1; // black
396                         setmodel(e, MDL_Null); // network it
397                         if(argc == 4)
398                                 e.cnt = stof(argv(1));
399                         else
400                                 e.cnt = max(0, drag_lastcnt);
401
402                         e.aiment = new(dragbox_corner_1);
403                         e.aiment.owner = e;
404                         setmodel(e.aiment, MDL_MARKER);
405                         e.aiment.skin = 0;
406                         setsize(e.aiment, '0 0 0', '0 0 0');
407                         if(argc == 4)
408                                 setorigin(e.aiment, stov(argv(2)));
409                         else
410                         {
411                                 crosshair_trace(this);
412                                 setorigin(e.aiment, trace_endpos);
413                         }
414
415                         e.enemy = new(dragbox_corner_2);
416                         e.enemy.owner = e;
417                         setmodel(e.enemy, MDL_MARKER);
418                         e.enemy.skin = 1;
419                         setsize(e.enemy, '0 0 0', '0 0 0');
420                         end = normalize(this.origin + this.view_ofs - e.aiment.origin);
421                         end.x = (end.x > 0) * 2 - 1;
422                         end.y = (end.y > 0) * 2 - 1;
423                         end.z = (end.z > 0) * 2 - 1;
424                         if(argc == 4)
425                                 setorigin(e.enemy, stov(argv(3)));
426                         else
427                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
428
429                         e.killindicator = new(drag_digit);
430                         e.killindicator.owner = e;
431                         setattachment(e.killindicator, e, "");
432                         setorigin(e.killindicator, '0 0 -8');
433                         e.killindicator.killindicator = new(drag_digit);
434                         e.killindicator.killindicator.owner = e;
435                         setattachment(e.killindicator.killindicator, e, "");
436                         setorigin(e.killindicator.killindicator, '0 0 8');
437                         DID_CHEAT();
438                         break;
439                 }
440                 case "dragpoint_spawn": {
441                         IS_CHEAT(this, 0, argc, 0);
442                         entity e = new(dragpoint);
443                         setthink(e, DragBox_Think);
444                         e.nextthink = time;
445                         e.solid = 0; // nothing special
446                         setmodel(e, MDL_MARKER);
447                         setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this));
448                         e.skin = 2;
449                         if(argc == 3)
450                                 e.cnt = stof(argv(1));
451                         else
452                                 e.cnt = drag_lastcnt;
453                         if(argc == 3)
454                                 setorigin(e, stov(argv(2)));
455                         else
456                         {
457                                 crosshair_trace(this);
458                                 setorigin(e, trace_endpos + normalize(this.origin + this.view_ofs - trace_endpos));
459                                 move_out_of_solid(e);
460                         }
461
462                         e.killindicator = new(drag_digit);
463                         e.killindicator.owner = e;
464                         setattachment(e.killindicator, e, "");
465                         setorigin(e.killindicator, '0 0 40');
466                         e.killindicator.killindicator = new(drag_digit);
467                         e.killindicator.killindicator.owner = e;
468                         setattachment(e.killindicator.killindicator, e, "");
469                         setorigin(e.killindicator.killindicator, '0 0 56');
470                         DID_CHEAT();
471                         break;
472                 }
473                 case "drag_remove":
474                         IS_CHEAT(this, 0, argc, 0);
475                         RandomSelection_Init();
476                         crosshair_trace(this);
477                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
478                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
479                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
480                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
481                         if(RandomSelection_chosen_ent)
482                         {
483                                 delete(RandomSelection_chosen_ent.killindicator.killindicator);
484                                 delete(RandomSelection_chosen_ent.killindicator);
485                                 if(RandomSelection_chosen_ent.aiment)
486                                         delete(RandomSelection_chosen_ent.aiment);
487                                 if(RandomSelection_chosen_ent.enemy)
488                                         delete(RandomSelection_chosen_ent.enemy);
489                                 delete(RandomSelection_chosen_ent);
490                         }
491                         DID_CHEAT();
492                         break;
493                 case "drag_setcnt":
494                         IS_CHEAT(this, 0, argc, 0);
495                         if(argc == 2)
496                         {
497                                 RandomSelection_Init();
498                                 crosshair_trace(this);
499                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
500                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
501                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
502                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
503                                 if(RandomSelection_chosen_ent)
504                                 {
505                                         if(substring(argv(1), 0, 1) == "*")
506                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
507                                         else
508                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
509                                 }
510                                 DID_CHEAT();
511                                 break;
512                         }
513                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
514                         break;
515                 case "drag_save":
516                         IS_CHEAT(this, 0, argc, 0);
517                         if(argc == 2)
518                         {
519                                 f = fopen(argv(1), FILE_WRITE);
520                                 fputs(f, "cmd drag_clear\n");
521                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
522                                 {
523                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
524                                 }
525                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
526                                 {
527                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
528                                 }
529                                 fclose(f);
530                                 DID_CHEAT();
531                                 break;
532                         }
533                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
534                         break;
535                 case "drag_saveraceent":
536                         IS_CHEAT(this, 0, argc, 0);
537                         if(argc == 2)
538                         {
539                                 f = fopen(argv(1), FILE_WRITE);
540                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
541                                 {
542                                         fputs(f, "{\n");
543                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
544                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
545                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
546                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
547                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
548                                         fputs(f, "}\n");
549                                 }
550                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
551                                 {
552                                         start = '0 0 0';
553                                         effectnum = 0;
554                                         for(entity ent = NULL; (ent = find(ent, classname, "dragbox_box")); )
555                                         {
556                                                 if((e.cnt <= 0 && ent.cnt == 0) || e.cnt == ent.cnt)
557                                                 {
558                                                         start = start + ent.origin;
559                                                         ++effectnum;
560                                                 }
561                                         }
562                                         start *= 1 / effectnum;
563                                         fputs(f, "{\n");
564                                         fputs(f, "\"classname\" \"info_player_race\"\n");
565                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
566                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
567                                         if(e.cnt == -2)
568                                         {
569                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
570                                                 fputs(f, "\"race_place\" \"0\"\n");
571                                         }
572                                         else if(e.cnt == -1)
573                                         {
574                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
575                                                 fputs(f, "\"race_place\" \"-1\"\n");
576                                         }
577                                         else
578                                         {
579                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
580                                                 if(e.cnt == 0)
581                                                 {
582                                                         // these need race_place
583                                                         // counting...
584                                                         effectnum = 1;
585                                                         for(entity ent = NULL; (ent = find(ent, classname, "dragpoint")); )
586                                                         if(ent.cnt == 0)
587                                                         {
588                                                                 if(vlen2(ent.origin - start) < vlen2(e.origin - start))
589                                                                         ++effectnum;
590                                                                 else if(vlen2(ent.origin - start) == vlen2(e.origin - start) && etof(ent) < etof(e))
591                                                                         ++effectnum;
592                                                         }
593                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
594                                                 }
595                                         }
596                                         fputs(f, "}\n");
597                                 }
598                                 fclose(f);
599                                 DID_CHEAT();
600                                 break;
601                         }
602                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
603                         break;
604                 case "drag_clear":
605                         IS_CHEAT(this, 0, argc, 0);
606                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
607                                 delete(e);
608                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_1")); )
609                                 delete(e);
610                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_2")); )
611                                 delete(e);
612                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
613                                 delete(e);
614                         for(entity e = NULL; (e = find(e, classname, "drag_digit")); )
615                                 delete(e);
616                         DID_CHEAT();
617                         break;
618                 case "god":
619                         IS_CHEAT(this, 0, argc, 0);
620                         BITXOR_ASSIGN(this.flags, FL_GODMODE);
621                         if(this.flags & FL_GODMODE)
622                         {
623                                 sprint(this, "godmode ON\n");
624                                 DID_CHEAT();
625                         }
626                         else
627                                 sprint(this, "godmode OFF\n");
628                         break;
629                 case "notarget":
630                         IS_CHEAT(this, 0, argc, 0);
631                         BITXOR_ASSIGN(this.flags, FL_NOTARGET);
632                         if(this.flags & FL_NOTARGET)
633                         {
634                                 sprint(this, "notarget ON\n");
635                                 DID_CHEAT();
636                         }
637                         else
638                                 sprint(this, "notarget OFF\n");
639                         break;
640                 case "noclip":
641                         IS_CHEAT(this, 0, argc, 0);
642                         if(this.move_movetype != MOVETYPE_NOCLIP)
643                         {
644                                 set_movetype(this, MOVETYPE_NOCLIP);
645                                 sprint(this, "noclip ON\n");
646                                 DID_CHEAT();
647                         }
648                         else
649                         {
650                                 set_movetype(this, MOVETYPE_WALK);
651                                 sprint(this, "noclip OFF\n");
652                         }
653                         break;
654                 case "fly":
655                         IS_CHEAT(this, 0, argc, 0);
656                         if(this.move_movetype != MOVETYPE_FLY)
657                         {
658                                 set_movetype(this, MOVETYPE_FLY);
659                                 sprint(this, "flymode ON\n");
660                                 DID_CHEAT();
661                         }
662                         else
663                         {
664                                 set_movetype(this, MOVETYPE_WALK);
665                                 sprint(this, "flymode OFF\n");
666                         }
667                         break;
668                 case "give":
669                         IS_CHEAT(this, 0, argc, 0);
670                         if(GiveItems(this, 1, argc))
671                                 DID_CHEAT();
672                         break;
673                 case "usetarget":
674                         IS_CHEAT(this, 0, argc, 0);
675                         entity e = spawn();
676                         e.target = argv(1);
677                         SUB_UseTargets(e, this, NULL);
678                         delete(e);
679                         DID_CHEAT();
680                         break;
681                 case "killtarget":
682                         IS_CHEAT(this, 0, argc, 0);
683                         entity e2 = spawn();
684                         e2.killtarget = argv(1);
685                         SUB_UseTargets(e2, this, NULL);
686                         delete(e2);
687                         DID_CHEAT();
688                         break;
689                 case "teleporttotarget":
690                         IS_CHEAT(this, 0, argc, 0);
691                         entity ent = new(cheattriggerteleport);
692                         setorigin(ent, ent.origin);
693                         ent.target = argv(1);
694                         teleport_findtarget(ent);
695                         if(!wasfreed(ent))
696                         {
697                                 Simple_TeleportPlayer(ent, this);
698                                 delete(ent);
699                                 DID_CHEAT();
700                         }
701                         break;
702         }
703
704         END_CHEAT_FUNCTION();
705 }
706
707 .entity dragentity;
708
709 float CheatFrame(entity this)
710 {
711         BEGIN_CHEAT_FUNCTION();
712
713         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
714         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
715         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
716         // grabbing itself no longer being accounted as cheating.
717
718         switch(0)
719         {
720                 default:
721                         if(this.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
722                         {
723                                 // use cheat dragging if cheats are enabled
724                                 //if(Drag_IsDragging(this))
725                                         //crosshair_trace_plusvisibletriggers(this);
726                                 Drag(this, true, true);
727                         }
728                         else
729                         {
730                                 Drag(this, false, false); // execute dragging
731                         }
732                         break;
733         }
734
735         END_CHEAT_FUNCTION();
736 }
737
738
739
740
741
742 // ENTITY DRAGGING
743
744 // on dragger:
745 .float draggravity;
746 .float dragspeed; // speed of mouse wheel action
747 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
748 .vector draglocalvector; // local attachment vector of the dragentity
749 .float draglocalangle;
750 // on draggee:
751 .entity draggedby;
752 .float dragmovetype;
753
754 float Drag(entity this, float force_allow_pick, float ischeat)
755 {
756         BEGIN_CHEAT_FUNCTION();
757
758         // returns true when an entity has been picked up
759         // If pick is true, the object can also be picked up if it's not being held already
760         // If pick is false, only keep dragging the object if it's already being held
761
762         switch(0)
763         {
764                 default:
765                         if(Drag_IsDragging(this))
766                         {
767                                 if(PHYS_INPUT_BUTTON_DRAG(this))
768                                 {
769                                         if(CS(this).impulse == 10 || CS(this).impulse == 15 || CS(this).impulse == 18)
770                                         {
771                                                 Drag_MoveForward(this);
772                                                 CS(this).impulse = 0;
773                                         }
774                                         else if(CS(this).impulse == 12 || CS(this).impulse == 16 || CS(this).impulse == 19)
775                                         {
776                                                 Drag_MoveBackward(this);
777                                                 CS(this).impulse = 0;
778                                         }
779                                         else if(CS(this).impulse >= 1 && CS(this).impulse <= 9)
780                                         {
781                                                 Drag_SetSpeed(this, CS(this).impulse - 1);
782                                         }
783                                         else if(CS(this).impulse == 14)
784                                         {
785                                                 Drag_SetSpeed(this, 9);
786                                         }
787
788                                         if(frametime)
789                                                 Drag_Update(this);
790                                 }
791                                 else
792                                 {
793                                         Drag_Finish(this);
794                                 }
795                         }
796                         else if(Drag_CanDrag(this) && PHYS_INPUT_BUTTON_DRAG(this))
797                         {
798                                 crosshair_trace_plusvisibletriggers(this);
799                                 entity e = trace_ent;
800                                 float pick = force_allow_pick;
801                                 if (e && !pick && vdist(this.origin - e.origin, <=, autocvar_g_grab_range))
802                                 {
803                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
804                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
805                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
806                                         // it goes out of range while slinging it around.
807
808                                         switch(e.grab)
809                                         {
810                                                 case 0: // can't grab
811                                                         break;
812                                                 case 1: // owner can grab
813                                                         if(e.owner == this || e.realowner == this)
814                                                                 pick = true;
815                                                         break;
816                                                 case 2: // owner and team mates can grab
817                                                         if(SAME_TEAM(e.owner, this) || SAME_TEAM(e.realowner, this) || e.team == this.team)
818                                                                 pick = true;
819                                                         break;
820                                                 case 3: // anyone can grab
821                                                         pick = true;
822                                                         break;
823                                                 default:
824                                                         break;
825                                         }
826                                 }
827                                 // Find e and pick
828                                 if(e && pick && Drag_IsDraggable(e, this))
829                                 {
830                                         if(ischeat)
831                                                 IS_CHEAT(this, 0, 0, CHRAME_DRAG);
832                                         if(e.draggedby)
833                                                 Drag_Finish(e.draggedby);
834                                         if(e.tag_entity)
835                                                 detach_sameorigin(e);
836                                         Drag_Begin(this, e, trace_endpos);
837                                         if(ischeat)
838                                                 DID_CHEAT();
839                                         return true;
840                                 }
841                         }
842                         break;
843         }
844         return false;
845 }
846
847 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
848 {
849         float tagscale;
850
851         draggee.dragmovetype = draggee.move_movetype;
852         draggee.draggravity = draggee.gravity;
853         set_movetype(draggee, MOVETYPE_WALK);
854         draggee.gravity = 0.00001;
855         UNSET_ONGROUND(draggee);
856         draggee.draggedby = dragger;
857
858         dragger.dragentity = draggee;
859
860         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
861         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
862         touchpoint = touchpoint - gettaginfo(draggee, 0);
863         tagscale = (vlen(v_forward) ** -2);
864         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
865         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
866         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
867
868         dragger.dragspeed = 64;
869 }
870
871 void Drag_Finish(entity dragger)
872 {
873         entity draggee;
874         draggee = dragger.dragentity;
875         if(dragger)
876                 dragger.dragentity = NULL;
877         draggee.draggedby = NULL;
878         set_movetype(draggee, draggee.dragmovetype);
879         draggee.gravity = draggee.draggravity;
880
881         switch(draggee.move_movetype)
882         {
883                 case MOVETYPE_TOSS:
884                 case MOVETYPE_WALK:
885                 case MOVETYPE_STEP:
886                 case MOVETYPE_FLYMISSILE:
887                 case MOVETYPE_BOUNCE:
888                 case MOVETYPE_BOUNCEMISSILE:
889                 case MOVETYPE_PHYSICS:
890                         break;
891                 default:
892                         draggee.velocity = '0 0 0';
893                         break;
894         }
895
896         if((draggee.flags & FL_ITEM) && (vdist(draggee.velocity, <, 32)))
897         {
898                 draggee.velocity = '0 0 0';
899                 SET_ONGROUND(draggee); // floating items are FUN
900         }
901 }
902
903 bool drag_undraggable(entity draggee, entity dragger)
904 {
905         // stuff probably shouldn't need this, we should figure out why they do!
906         // exceptions of course are observers and weapon entities, where things mess up
907         return false;
908 }
909
910 float Drag_IsDraggable(entity draggee, entity dragger)
911 {
912         // TODO add more checks for bad stuff here
913         if(draggee == NULL)
914                 return false;
915         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
916                 return false; // probably due to BSP collision
917         //if(draggee.model == "")
918         //      return false;
919
920         return ((draggee.draggable) ? draggee.draggable(draggee, dragger) : true);
921 }
922
923 float Drag_MayChangeAngles(entity draggee)
924 {
925         // TODO add more checks for bad stuff here
926         if(substring(draggee.model, 0, 1) == "*")
927                 return false;
928         return true;
929 }
930
931 void Drag_MoveForward(entity dragger)
932 {
933         dragger.dragdistance += dragger.dragspeed;
934 }
935
936 void Drag_SetSpeed(entity dragger, float s)
937 {
938         dragger.dragspeed = (2 ** s);
939 }
940
941 void Drag_MoveBackward(entity dragger)
942 {
943         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
944 }
945
946 void Drag_Update(entity dragger)
947 {
948         vector curorigin, neworigin, goodvelocity;
949         float f;
950         entity draggee;
951
952         draggee = dragger.dragentity;
953         UNSET_ONGROUND(draggee);
954
955         curorigin = gettaginfo(draggee, 0);
956         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
957         makevectors(dragger.v_angle);
958         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
959         goodvelocity = (neworigin - curorigin) * (1 / frametime);
960
961         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
962                 dragger.draglocalangle += 360;
963         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
964                 dragger.draglocalangle -= 360;
965
966         f = min(frametime * 10, 1);
967         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
968
969         if(Drag_MayChangeAngles(draggee))
970                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
971
972         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
973
974         vector vecs = '0 0 0';
975         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
976         if(dragger.(weaponentity).movedir.x > 0)
977                 vecs = dragger.(weaponentity).movedir;
978
979         vector dv = v_right * -vecs_y + v_up * vecs_z;
980
981         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
982 }
983
984 float Drag_CanDrag(entity dragger)
985 {
986         return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
987 }
988
989 float Drag_IsDragging(entity dragger)
990 {
991         if(!dragger.dragentity)
992                 return false;
993         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
994         {
995                 dragger.dragentity = NULL;
996                 return false;
997         }
998         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity, dragger))
999         {
1000                 Drag_Finish(dragger);
1001                 return false;
1002         }
1003         return true;
1004 }
1005
1006 void Drag_MoveDrag(entity from, entity to)
1007 {
1008         if(from.draggedby)
1009         {
1010                 to.draggedby = from.draggedby;
1011                 to.draggedby.dragentity = to;
1012                 from.draggedby = NULL;
1013         }
1014 }
1015
1016 void DragBox_Think(entity this)
1017 {
1018         if(this.aiment && this.enemy)
1019         {
1020                 this.origin_x = (this.aiment.origin.x + this.enemy.origin.x) * 0.5;
1021                 this.origin_y = (this.aiment.origin.y + this.enemy.origin.y) * 0.5;
1022                 this.origin_z = (this.aiment.origin.z + this.enemy.origin.z) * 0.5;
1023                 this.maxs_x = fabs(this.aiment.origin.x - this.enemy.origin.x) * 0.5;
1024                 this.maxs_y = fabs(this.aiment.origin.y - this.enemy.origin.y) * 0.5;
1025                 this.maxs_z = fabs(this.aiment.origin.z - this.enemy.origin.z) * 0.5;
1026                 this.mins = -1 * this.maxs;
1027                 setorigin(this, this.origin);
1028                 setsize(this, this.mins, this.maxs); // link edict
1029         }
1030
1031         if(this.cnt == -1) // actually race_place -1
1032         {
1033                 // show "10 10" for qualifying spawns
1034                 setmodel(this.killindicator, MDL_NUM(10));
1035                 setmodel(this.killindicator.killindicator, MDL_NUM(10));
1036         }
1037         else if(this.cnt == -2) // actually race_place 0
1038         {
1039                 // show "10 0" for loser spawns
1040                 setmodel(this.killindicator, MDL_NUM(10));
1041                 setmodel(this.killindicator.killindicator, MDL_NUM(0));
1042         }
1043         else
1044         {
1045                 setmodel(this.killindicator, MDL_NUM(this.cnt % 10));
1046                 setmodel(this.killindicator.killindicator, MDL_NUM(floor(this.cnt / 10)));
1047         }
1048
1049         this.nextthink = time;
1050 }
1051
1052 #endif