1 #ifdef REGISTER_VEHICLE
3 /* VEH_##id */ BUMBLEBEE,
4 /* function */ v_bumblebee,
5 /* spawnflags */ VHF_DMGSHAKE,
6 /* mins,maxs */ '-245 -130 -130', '230 130 130',
7 /* model */ "models/vehicles/bumblebee_body.dpm",
9 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
10 /* tags */ "", "", "tag_viewport",
11 /* netname */ "bumblebee",
12 /* fullname */ _("Bumblebee")
16 const float BRG_SETUP = 2;
17 const float BRG_START = 4;
18 const float BRG_END = 8;
21 float autocvar_g_vehicle_bumblebee_speed_forward;
22 float autocvar_g_vehicle_bumblebee_speed_strafe;
23 float autocvar_g_vehicle_bumblebee_speed_up;
24 float autocvar_g_vehicle_bumblebee_speed_down;
25 float autocvar_g_vehicle_bumblebee_turnspeed;
26 float autocvar_g_vehicle_bumblebee_pitchspeed;
27 float autocvar_g_vehicle_bumblebee_pitchlimit;
28 float autocvar_g_vehicle_bumblebee_friction;
30 float autocvar_g_vehicle_bumblebee_energy;
31 float autocvar_g_vehicle_bumblebee_energy_regen;
32 float autocvar_g_vehicle_bumblebee_energy_regen_pause;
34 float autocvar_g_vehicle_bumblebee_health;
35 float autocvar_g_vehicle_bumblebee_health_regen;
36 float autocvar_g_vehicle_bumblebee_health_regen_pause;
38 float autocvar_g_vehicle_bumblebee_shield;
39 float autocvar_g_vehicle_bumblebee_shield_regen;
40 float autocvar_g_vehicle_bumblebee_shield_regen_pause;
42 float autocvar_g_vehicle_bumblebee_cannon_cost;
43 float autocvar_g_vehicle_bumblebee_cannon_damage;
44 float autocvar_g_vehicle_bumblebee_cannon_radius;
45 float autocvar_g_vehicle_bumblebee_cannon_refire;
46 float autocvar_g_vehicle_bumblebee_cannon_speed;
47 float autocvar_g_vehicle_bumblebee_cannon_spread;
48 float autocvar_g_vehicle_bumblebee_cannon_force;
50 float autocvar_g_vehicle_bumblebee_cannon_ammo;
51 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
52 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
54 var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
56 float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
57 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
58 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
59 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
60 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
63 float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
64 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
65 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
66 float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
68 float autocvar_g_vehicle_bumblebee_raygun_range;
69 float autocvar_g_vehicle_bumblebee_raygun_dps;
70 float autocvar_g_vehicle_bumblebee_raygun_aps;
71 float autocvar_g_vehicle_bumblebee_raygun_fps;
73 float autocvar_g_vehicle_bumblebee_raygun;
74 float autocvar_g_vehicle_bumblebee_healgun_hps;
75 float autocvar_g_vehicle_bumblebee_healgun_hmax;
76 float autocvar_g_vehicle_bumblebee_healgun_aps;
77 float autocvar_g_vehicle_bumblebee_healgun_amax;
78 float autocvar_g_vehicle_bumblebee_healgun_sps;
79 float autocvar_g_vehicle_bumblebee_healgun_locktime;
81 float autocvar_g_vehicle_bumblebee_respawntime;
83 float autocvar_g_vehicle_bumblebee_blowup_radius;
84 float autocvar_g_vehicle_bumblebee_blowup_coredamage;
85 float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
86 float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
87 var vector autocvar_g_vehicle_bumblebee_bouncepain;
89 var float autocvar_g_vehicle_bumblebee = 0;
91 float bumble_raygun_send(entity to, int sf);
93 void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
95 vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
96 vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
97 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
98 autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
99 DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
102 float bumblebee_gunner_frame()
104 entity vehic = self.vehicle.owner;
105 entity gun = self.vehicle;
106 entity gunner = self;
109 vehic.solid = SOLID_NOT;
110 //setorigin(gunner, vehic.origin);
111 gunner.velocity = vehic.velocity;
114 vehic.angles_x *= -1;
115 makevectors(vehic.angles);
116 vehic.angles_x *= -1;
117 if((gun == vehic.gun1))
119 _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
120 _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
121 setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
125 _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
126 _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
127 setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
130 crosshair_trace(gunner);
131 vector _ct = trace_endpos;
134 if(autocvar_g_vehicle_bumblebee_cannon_lock)
136 if(gun.lock_time < time)
140 if(trace_ent.movetype)
141 if(trace_ent.takedamage)
142 if(!trace_ent.deadflag)
146 if(trace_ent.team != gunner.team)
148 gun.enemy = trace_ent;
149 gun.lock_time = time + 5;
154 gun.enemy = trace_ent;
155 gun.lock_time = time + 5;
162 float distance, impact_time;
164 vector vf = real_origin(gun.enemy);
165 vector _vel = gun.enemy.velocity;
166 if(gun.enemy.movetype == MOVETYPE_WALK)
171 distance = vlen(ad - gunner.origin);
172 impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
173 ad = vf + _vel * impact_time;
177 UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
178 vehicle_aimturret(vehic, trace_endpos, gun, "fire",
179 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
180 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
184 vehicle_aimturret(vehic, _ct, gun, "fire",
185 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
186 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
188 if(!forbidWeaponUse(gunner))
189 if(gunner.BUTTON_ATCK)
190 if(time > gun.attack_finished_single)
191 if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
193 gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
194 bumblebee_fire_cannon(gun, "fire", gunner);
196 gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
199 VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
201 if(vehic.vehicle_flags & VHF_HASSHIELD)
202 VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
204 ad = gettaginfo(gun, gettagindex(gun, "fire"));
205 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
207 UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
210 UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
212 vehic.solid = SOLID_BBOX;
213 gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
214 gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
220 void bumblebee_gunner_exit(float _exitflag)
222 if(IS_REAL_CLIENT(self))
225 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
226 WriteEntity(MSG_ONE, self);
228 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
229 WriteAngle(MSG_ONE, 0);
230 WriteAngle(MSG_ONE, self.vehicle.angles.y);
231 WriteAngle(MSG_ONE, 0);
234 CSQCVehicleSetup(self, HUD_NORMAL);
235 setsize(self, PL_MIN, PL_MAX);
237 self.takedamage = DAMAGE_AIM;
238 self.solid = SOLID_SLIDEBOX;
239 self.movetype = MOVETYPE_WALK;
240 self.effects &= ~EF_NODRAW;
242 self.PlayerPhysplug = func_null;
243 self.view_ofs = PL_VIEW_OFS;
244 self.event_damage = PlayerDamage;
245 self.hud = HUD_NORMAL;
246 self.teleportable = TELEPORT_NORMAL;
247 self.switchweapon = self.vehicle.switchweapon;
250 vh_vehicle = self.vehicle;
251 MUTATOR_CALLHOOK(VehicleExit);
253 self.vehicle = vh_vehicle;
255 self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;
257 fixedmakevectors(self.vehicle.owner.angles);
259 if(self == self.vehicle.owner.gunner1)
261 self.vehicle.owner.gunner1 = world;
263 else if(self == self.vehicle.owner.gunner2)
265 self.vehicle.owner.gunner2 = world;
269 dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
271 vector spot = self.vehicle.owner.origin + + v_up * 128 + v_right * 300;
272 spot = vehicles_findgoodexit(spot);
273 //setorigin(self , spot);
275 self.velocity = 0.75 * self.vehicle.owner.velocity + normalize(spot - self.vehicle.owner.origin) * 200;
276 self.velocity_z += 10;
278 self.vehicle.phase = time + 5;
279 self.vehicle = world;
282 float bumblebee_gunner_enter()
284 RemoveGrapplingHook(other);
285 entity _gun, _gunner;
289 _gunner = self.gunner1;
290 self.gunner1 = other;
292 else if(!self.gunner2)
295 _gunner = self.gunner2;
296 self.gunner2 = other;
300 dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
305 _gunner.vehicle = _gun;
306 _gun.switchweapon = other.switchweapon;
307 _gun.vehicle_exit = bumblebee_gunner_exit;
309 other.angles = self.angles;
310 other.takedamage = DAMAGE_NO;
311 other.solid = SOLID_NOT;
312 other.movetype = MOVETYPE_NOCLIP;
314 other.event_damage = func_null;
315 other.view_ofs = '0 0 0';
316 other.hud = _gun.hud;
317 other.teleportable = false;
318 other.PlayerPhysplug = _gun.PlayerPhysplug;
319 other.vehicle_ammo1 = self.vehicle_ammo1;
320 other.vehicle_ammo2 = self.vehicle_ammo2;
321 other.vehicle_reload1 = self.vehicle_reload1;
322 other.vehicle_reload2 = self.vehicle_reload2;
323 other.vehicle_energy = self.vehicle_energy;
324 other.PlayerPhysplug = bumblebee_gunner_frame;
325 other.flags &= ~FL_ONGROUND;
327 if(IS_REAL_CLIENT(other))
330 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
331 WriteEntity(MSG_ONE, _gun.vehicle_viewport);
332 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
333 WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x); // tilt
334 WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y); // yaw
335 WriteAngle(MSG_ONE, 0); // roll
338 _gun.vehicle_hudmodel.viewmodelforclient = other;
340 CSQCVehicleSetup(other, other.hud);
344 MUTATOR_CALLHOOK(VehicleEnter);
351 float vehicles_valid_pilot()
353 if (!IS_PLAYER(other))
356 if(other.deadflag != DEAD_NO)
359 if(other.vehicle != world)
362 if (!IS_REAL_CLIENT(other))
363 if(!autocvar_g_vehicles_allow_bots)
366 if(teamplay && other.team != self.team)
372 void bumblebee_touch()
374 if(autocvar_g_vehicles_enter) { return; }
376 if(self.gunner1 != world && self.gunner2 != world)
382 if(vehicles_valid_pilot())
384 if(self.gun1.phase <= time)
385 if(bumblebee_gunner_enter())
388 if(self.gun2.phase <= time)
389 if(bumblebee_gunner_enter())
396 void bumblebee_regen()
398 if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
399 self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
400 self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
402 if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
403 self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
404 self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
406 if(self.vehicle_flags & VHF_SHIELDREGEN)
407 vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
409 if(self.vehicle_flags & VHF_HEALTHREGEN)
410 vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
412 if(self.vehicle_flags & VHF_ENERGYREGEN)
413 vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
417 float bumblebee_pilot_frame()
422 if(intermission_running)
424 self.vehicle.velocity = '0 0 0';
425 self.vehicle.avelocity = '0 0 0';
430 vehic = self.vehicle;
433 if(vehic.deadflag != DEAD_NO)
436 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
442 crosshair_trace(pilot);
448 newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
451 if(newvel.x > 180) newvel.x -= 360;
452 if(newvel.x < -180) newvel.x += 360;
453 if(newvel.y > 180) newvel.y -= 360;
454 if(newvel.y < -180) newvel.y += 360;
456 ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
457 if(ftmp > 180) ftmp -= 360;
458 if(ftmp < -180) ftmp += 360;
459 vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
463 if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
465 else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
468 newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
469 ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
470 vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
472 vehic.angles_x = anglemods(vehic.angles.x);
473 vehic.angles_y = anglemods(vehic.angles.y);
474 vehic.angles_z = anglemods(vehic.angles.z);
476 makevectors('0 1 0' * vehic.angles.y);
477 newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
479 if(pilot.movement.x != 0)
481 if(pilot.movement.x > 0)
482 newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
483 else if(pilot.movement.x < 0)
484 newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
487 if(pilot.movement.y != 0)
489 if(pilot.movement.y < 0)
490 newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
491 else if(pilot.movement.y > 0)
492 newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
493 ftmp = newvel * v_right;
494 ftmp *= frametime * 0.1;
495 vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
499 vehic.angles_z *= 0.95;
500 if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
504 if(pilot.BUTTON_CROUCH)
505 newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
506 else if(pilot.BUTTON_JUMP)
507 newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
509 vehic.velocity += newvel * frametime;
510 pilot.velocity = pilot.movement = vehic.velocity;
513 if(autocvar_g_vehicle_bumblebee_healgun_locktime)
515 if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
516 vehic.tur_head.enemy = world;
519 if(trace_ent.movetype)
520 if(trace_ent.takedamage)
521 if(!trace_ent.deadflag)
525 if(trace_ent.team == pilot.team)
527 vehic.tur_head.enemy = trace_ent;
528 vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
533 vehic.tur_head.enemy = trace_ent;
534 vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
538 if(vehic.tur_head.enemy)
540 trace_endpos = real_origin(vehic.tur_head.enemy);
541 UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
545 vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
546 autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
547 autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
549 if(!forbidWeaponUse(pilot))
550 if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
552 vehic.gun3.enemy.realowner = pilot;
553 vehic.gun3.enemy.effects &= ~EF_NODRAW;
555 vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
556 vehic.gun3.enemy.SendFlags |= BRG_START;
558 traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
562 if(autocvar_g_vehicle_bumblebee_raygun)
564 Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
565 vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
569 if(trace_ent.deadflag == DEAD_NO)
570 if((teamplay && trace_ent.team == pilot.team) || !teamplay)
573 if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
575 if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
576 trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
578 if(autocvar_g_vehicle_bumblebee_healgun_hps)
579 trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
581 else if(IS_CLIENT(trace_ent))
583 if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
584 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
586 if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
587 trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
589 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
591 else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
593 if(trace_ent.health <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
594 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
595 //else ..hmmm what? ammo?
597 trace_ent.SendFlags |= TNSF_STATUS;
603 vehic.gun3.enemy.hook_end = trace_endpos;
604 setorigin(vehic.gun3.enemy, trace_endpos);
605 vehic.gun3.enemy.SendFlags |= BRG_END;
607 vehic.wait = time + 1;
610 vehic.gun3.enemy.effects |= EF_NODRAW;
613 remove(vehic.gun3.enemy);
615 vehic.gun3.enemy = world;
619 VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
620 VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
622 pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
623 pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
625 if(vehic.vehicle_flags & VHF_HASSHIELD)
626 VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
628 vehic.angles_x *= -1;
629 makevectors(vehic.angles);
630 vehic.angles_x *= -1;
631 setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
633 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
639 void bumblebee_land()
643 hgt = raptor_altitude(512);
644 self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
645 self.angles_x *= 0.95;
646 self.angles_z *= 0.95;
649 self.think = vehicles_think;
651 self.nextthink = time;
653 CSQCMODEL_AUTOUPDATE();
656 void bumblebee_exit(float eject)
658 if(self.owner.vehicleid == VEH_BUMBLEBEE)
660 bumblebee_gunner_exit(eject);
664 self.touch = vehicles_touch;
666 if(self.deadflag == DEAD_NO)
668 self.think = bumblebee_land;
669 self.nextthink = time;
672 self.movetype = MOVETYPE_TOSS;
677 fixedmakevectors(self.angles);
679 if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
680 spot = self.origin + v_up * 128 + v_forward * 300;
682 spot = self.origin + v_up * 128 - v_forward * 300;
684 spot = vehicles_findgoodexit(spot);
687 if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
688 self.gun3.enemy.effects |= EF_NODRAW;
691 self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
692 self.owner.velocity_z += 10;
693 setorigin(self.owner, spot);
695 antilag_clear(self.owner);
699 void bumblebee_blowup()
701 RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
702 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
703 autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
704 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
705 DEATH_VH_BUMB_DEATH, world);
707 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
708 pointparticles(particleeffectnum("explosion_big"), (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
710 if(self.owner.deadflag == DEAD_DYING)
711 self.owner.deadflag = DEAD_DEAD;
716 void bumblebee_diethink()
718 if(time >= self.wait)
719 self.think = bumblebee_blowup;
723 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
724 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
727 self.nextthink = time + 0.1;
730 float bumble_raygun_send(entity to, float sf)
732 WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
734 WriteByte(MSG_ENTITY, sf);
737 WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
738 WriteByte(MSG_ENTITY, self.realowner.team);
739 WriteByte(MSG_ENTITY, self.cnt);
744 WriteCoord(MSG_ENTITY, self.hook_start_x);
745 WriteCoord(MSG_ENTITY, self.hook_start_y);
746 WriteCoord(MSG_ENTITY, self.hook_start_z);
751 WriteCoord(MSG_ENTITY, self.hook_end_x);
752 WriteCoord(MSG_ENTITY, self.hook_end_y);
753 WriteCoord(MSG_ENTITY, self.hook_end_z);
759 void spawnfunc_vehicle_bumblebee()
761 if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
762 if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
765 float v_bumblebee(float req)
771 if(autocvar_g_vehicle_bumblebee_bouncepain)
772 vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
778 self.touch = bumblebee_touch;
780 self.movetype = MOVETYPE_BOUNCEMISSILE;
785 self.angles_z *= 0.8;
786 self.angles_x *= 0.8;
788 self.nextthink = time;
792 entity oldself = self;
796 oldself.gun1.vehicle_exit(VHEF_EJECT);
797 entity oldother = other;
809 oldself.gun2.vehicle_exit(VHEF_EJECT);
810 entity oldother = other;
824 entity oldself = self;
826 CSQCModel_UnlinkEntity();
829 if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
830 self.gun3.enemy.effects |= EF_NODRAW;
835 oldself.gun1.vehicle_exit(VHEF_EJECT);
842 oldself.gun2.vehicle_exit(VHEF_EJECT);
846 self.vehicle_exit(VHEF_EJECT);
848 fixedmakevectors(self.angles);
849 vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
850 vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
851 vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
853 entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
856 _body.touch = bumblebee_blowup;
858 _body.touch = func_null;
860 _body.think = bumblebee_diethink;
861 _body.nextthink = time;
862 _body.wait = time + 2 + (random() * 8);
864 _body.enemy = self.enemy;
866 _body.angles = self.angles;
868 pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
871 self.event_damage = func_null;
872 self.solid = SOLID_NOT;
873 self.takedamage = DAMAGE_NO;
874 self.deadflag = DEAD_DYING;
875 self.movetype = MOVETYPE_NONE;
876 self.effects = EF_NODRAW;
877 self.colormod = '0 0 0';
878 self.avelocity = '0 0 0';
879 self.velocity = '0 0 0';
880 self.touch = func_null;
883 setorigin(self, self.pos1);
890 // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
891 self.vehicle_shieldent = spawn();
892 self.vehicle_shieldent.effects = EF_LOWPRECISION;
893 setmodel(self.vehicle_shieldent, "models/vhshield.md3");
894 setattachment(self.vehicle_shieldent, self, "");
895 setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
896 self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
897 self.vehicle_shieldent.think = shieldhit_think;
898 self.vehicle_shieldent.alpha = -1;
899 self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
905 self.vehicle_flags |= VHF_MULTISLOT;
907 self.gun1.owner = self;
908 self.gun2.owner = self;
909 self.gun3.owner = self;
911 setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
912 setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
913 setmodel(self.gun3, "models/vehicles/bumblebee_ray.dpm");
915 setattachment(self.gun1, self, "cannon_right");
916 setattachment(self.gun2, self, "cannon_left");
918 // Angled bones are no fun, messes up gun-aim; so work arround it.
919 self.gun3.pos1 = self.angles;
920 self.angles = '0 0 0';
921 vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
923 setattachment(self.gun3, self, "");
924 setorigin(self.gun3, ofs);
925 self.angles = self.gun3.pos1;
927 vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
928 vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
930 setorigin(self.vehicle_hudmodel, '50 0 -5'); // Move cockpit forward - down.
931 setorigin(self.vehicle_viewport, '5 0 2'); // Move camera forward up
934 setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
935 setorigin(self.gun1.vehicle_viewport, '-85 0 50');
937 setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
938 setorigin(self.gun2.vehicle_viewport, '-85 0 50');
943 if(self.gun3.enemy == world)
945 self.gun3.enemy = spawn();
946 Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
947 self.gun3.enemy.SendFlags = BRG_SETUP;
948 self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
949 self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
953 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
954 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
955 self.solid = SOLID_BBOX;
956 self.movetype = MOVETYPE_TOSS;
957 self.damageforcescale = 0.025;
959 self.PlayerPhysplug = bumblebee_pilot_frame;
961 setorigin(self, self.origin + '0 0 25');
966 if(autocvar_g_vehicle_bumblebee_energy)
967 if(autocvar_g_vehicle_bumblebee_energy_regen)
968 self.vehicle_flags |= VHF_ENERGYREGEN;
970 if(autocvar_g_vehicle_bumblebee_shield)
971 self.vehicle_flags |= VHF_HASSHIELD;
973 if(autocvar_g_vehicle_bumblebee_shield_regen)
974 self.vehicle_flags |= VHF_SHIELDREGEN;
976 if(autocvar_g_vehicle_bumblebee_health_regen)
977 self.vehicle_flags |= VHF_HEALTHREGEN;
979 self.vehicle_exit = bumblebee_exit;
980 self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
981 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
982 self.max_health = self.vehicle_health;
983 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
989 precache_model("models/vehicles/bumblebee_body.dpm");
990 precache_model("models/vehicles/bumblebee_plasma_left.dpm");
991 precache_model("models/vehicles/bumblebee_plasma_right.dpm");
992 precache_model("models/vehicles/bumblebee_ray.dpm");
993 precache_model("models/vehicles/wakizashi_cockpit.dpm");
994 precache_model("models/vehicles/spiderbot_cockpit.dpm");
995 precache_model("models/vehicles/raptor_cockpit.dpm");
1006 #define bumb_ico "gfx/vehicles/bumb.tga"
1007 #define bumb_lgun "gfx/vehicles/bumb_lgun.tga"
1008 #define bumb_rgun "gfx/vehicles/bumb_rgun.tga"
1010 #define bumb_gun_ico "gfx/vehicles/bumb_side.tga"
1011 #define bumb_gun_gun "gfx/vehicles/bumb_side_gun.tga"
1013 void CSQC_BUMBLE_GUN_HUD()
1015 if(autocvar_r_letterbox)
1018 vector picsize, hudloc = '0 0 0', pic2size, picloc;
1020 // Fetch health & ammo stats
1023 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
1024 hudloc_y = vid_conheight - picsize_y;
1025 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
1027 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
1034 pic2size = draw_getimagesize(bumb_gun_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
1035 picloc = picsize * 0.5 - pic2size * 0.5;
1037 if(vh_health < 0.25)
1038 drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1040 drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
1042 drawpic(hudloc + picloc, bumb_gun_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1043 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
1046 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
1047 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
1048 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
1049 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
1050 drawresetcliparea();
1052 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
1053 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
1054 if(vh_health < 0.25)
1056 if(alarm1time < time)
1058 alarm1time = time + 2;
1059 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
1062 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1066 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1069 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
1075 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
1076 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
1077 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
1078 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1079 drawresetcliparea();
1081 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
1082 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
1085 if(alarm2time < time)
1087 alarm2time = time + 1;
1088 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
1090 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1094 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1097 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
1103 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
1104 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
1105 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
1106 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1107 drawresetcliparea();
1110 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1111 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
1113 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1115 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1117 if (scoreboard_showscores)
1118 HUD_DrawScoreboard();
1122 picsize = draw_getimagesize(waki_xhair);
1127 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1132 void bumble_raygun_draw()
1136 vector _vtmp1, _vtmp2;
1138 _len = vlen(self.origin - self.move_origin);
1139 _dir = normalize(self.move_origin - self.origin);
1141 if(self.total_damages < time)
1143 boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
1144 boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
1145 self.total_damages = time + 0.1;
1148 float i, df, sz, al;
1149 for(i = -0.1; i < 0.2; i += 0.1)
1151 df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
1152 sz = 5 + random() * 5;
1153 al = 0.25 + random() * 0.5;
1154 _vtmp1 = self.origin + _dir * _len * (0.25 + i);
1155 _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
1156 Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1158 _vtmp2 = self.origin + _dir * _len * (0.5 + i);
1159 _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
1160 Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1162 _vtmp1 = self.origin + _dir * _len * (0.75 + i);
1163 _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
1164 Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1166 Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1170 void bumble_raygun_read(float bIsNew)
1172 int sf = ReadByte();
1176 self.cnt = ReadByte();
1177 self.team = ReadByte();
1178 self.cnt = ReadByte();
1181 self.colormod = '1 0 0';
1183 self.colormod = '0 1 0';
1185 self.traileffect = particleeffectnum("healray_muzzleflash");
1186 self.lip = particleeffectnum("healray_impact");
1188 self.draw = bumble_raygun_draw;
1194 self.origin_x = ReadCoord();
1195 self.origin_y = ReadCoord();
1196 self.origin_z = ReadCoord();
1197 setorigin(self, self.origin);
1202 self.move_origin_x = ReadCoord();
1203 self.move_origin_y = ReadCoord();
1204 self.move_origin_z = ReadCoord();
1208 float v_bumblebee(float req)
1214 if(autocvar_r_letterbox)
1217 vector picsize, hudloc = '0 0 0', pic2size, picloc;
1219 // Fetch health & ammo stats
1222 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
1223 hudloc_y = vid_conheight - picsize_y;
1224 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
1226 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
1233 pic2size = draw_getimagesize(bumb_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
1234 picloc = picsize * 0.5 - pic2size * 0.5;
1236 if(vh_health < 0.25)
1237 drawpic(hudloc + picloc, bumb_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1239 drawpic(hudloc + picloc, bumb_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
1241 drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1242 drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1243 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
1246 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
1247 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
1248 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
1249 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
1250 drawresetcliparea();
1252 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
1253 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
1254 if(vh_health < 0.25)
1256 if(alarm1time < time)
1258 alarm1time = time + 2;
1259 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
1262 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1266 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1269 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
1275 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
1276 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
1277 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
1278 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1279 drawresetcliparea();
1281 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
1282 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
1285 if(alarm2time < time)
1287 alarm2time = time + 1;
1288 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
1290 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1294 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1297 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
1306 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
1307 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
1308 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
1309 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1310 drawresetcliparea();
1312 // Right gunner slot occupied?
1313 if(!AuxiliaryXhair[1].draw2d)
1315 shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), false, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
1316 drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
1317 drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
1321 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1322 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
1324 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1326 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1329 picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
1330 picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
1331 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo2, vid_conheight);
1332 drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1333 drawresetcliparea();
1334 // Left gunner slot occupied?
1335 if(!AuxiliaryXhair[2].draw2d)
1337 shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), false, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
1338 drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
1339 drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
1343 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1344 picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
1346 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1348 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1350 if (scoreboard_showscores)
1351 HUD_DrawScoreboard();
1354 picsize = draw_getimagesize(waki_xhair);
1357 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1364 AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
1365 AuxiliaryXhair[0].axh_scale = 0.5;
1368 AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-target.tga";
1369 AuxiliaryXhair[1].axh_scale = 0.75;
1372 AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-target.tga";
1373 AuxiliaryXhair[2].axh_scale = 0.75;
1386 #endif // REGISTER_VEHICLE