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Some more defs.qh cleanup, update gameplay hash
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qh
1 #pragma once
2
3 // Client/server mappings
4
5 #ifdef SVQC
6 // TODO: get rid of this random dumb include!
7         #include <common/state.qh>
8 #endif
9
10 const int FL_DUCKED = BIT(19);
11
12 .entity conveyor;
13
14 .float race_penalty;
15
16 .float gravity;
17 .float swamp_slowdown;
18 .float lastflags;
19 .float lastground;
20 .bool wasFlying;
21
22 .int buttons_old;
23 .vector movement_old;
24 .vector v_angle_old;
25 .string lastclassname;
26
27 .float(entity,float) PlayerPhysplug;
28 float AdjustAirAccelQW(float accelqw, float factor);
29
30 bool IsFlying(entity a);
31
32 #define PHYS_PL_MAX(s)                                          STAT(PL_MAX, s)
33 #define PHYS_PL_MIN(s)                                          STAT(PL_MIN, s)
34 #define PHYS_PL_CROUCH_MAX(s)                           STAT(PL_CROUCH_MAX, s)
35 #define PHYS_PL_CROUCH_MIN(s)                           STAT(PL_CROUCH_MIN, s)
36
37 #define PHYS_PL_VIEWOFS(s)                                      STAT(PL_VIEW_OFS, s)
38 #define PHYS_PL_CROUCH_VIEWOFS(s)                       STAT(PL_CROUCH_VIEW_OFS, s)
39
40 #define PHYS_VIEWHEIGHT(s)                                      STAT(VIEWHEIGHT, s)
41 #define PHYS_HEALTH(s)                                          STAT(HEALTH, s)
42
43 #define BUFFS_STAT(s)                       STAT(BUFFS, s)
44
45 #define PHYS_ACCELERATE(s)                  STAT(MOVEVARS_ACCELERATE, s)
46 #define PHYS_AIRACCELERATE(s)               STAT(MOVEVARS_AIRACCELERATE, s)
47 #define PHYS_AIRACCEL_QW(s)                 STAT(MOVEVARS_AIRACCEL_QW, s)
48 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)   STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
49 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s)  STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
50 #define PHYS_AIRCONTROL(s)                  STAT(MOVEVARS_AIRCONTROL, s)
51 #define PHYS_AIRCONTROL_PENALTY(s)          STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
52 #define PHYS_AIRCONTROL_POWER(s)            STAT(MOVEVARS_AIRCONTROL_POWER, s)
53 #define PHYS_AIRCONTROL_BACKWARDS(s)        STAT(MOVEVARS_AIRCONTROL_BACKWARDS, s)
54 #define PHYS_AIRCONTROL_SIDEWARDS(s)        STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, s)
55 #define PHYS_AIRSPEEDLIMIT_NONQW(s)         STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
56 #define PHYS_AIRSTOPACCELERATE(s)           STAT(MOVEVARS_AIRSTOPACCELERATE, s)
57 #define PHYS_AIRSTRAFEACCELERATE(s)         STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
58 #define PHYS_AIRSTRAFEACCEL_QW(s)           STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
59
60 #define PHYS_AMMO_FUEL(s)                   STAT(FUEL, s)
61
62 #define PHYS_DODGING_FROZEN(s)              STAT(DODGING_FROZEN, s)
63
64 #define PHYS_FRICTION(s)                    STAT(MOVEVARS_FRICTION, s)
65 #define PHYS_FRICTION_ONLAND(s)             STAT(MOVEVARS_FRICTION_ONLAND, s)
66 #define PHYS_FRICTION_SLICK(s)              STAT(MOVEVARS_FRICTION_SLICK, s)
67
68 #define PHYS_FROZEN(s)                      STAT(FROZEN, s)
69
70 #define PHYS_HIGHSPEED(s)                   STAT(MOVEVARS_HIGHSPEED, s)
71
72 #define PHYS_JETPACK_ACCEL_SIDE(s)          STAT(JETPACK_ACCEL_SIDE, s)
73 #define PHYS_JETPACK_ACCEL_UP(s)            STAT(JETPACK_ACCEL_UP, s)
74 #define PHYS_JETPACK_ANTIGRAVITY(s)         STAT(JETPACK_ANTIGRAVITY, s)
75 #define PHYS_JETPACK_FUEL(s)                STAT(JETPACK_FUEL, s)
76 #define PHYS_JETPACK_MAXSPEED_SIDE(s)       STAT(JETPACK_MAXSPEED_SIDE, s)
77 #define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
78 #define PHYS_JETPACK_REVERSE_THRUST(s)          STAT(JETPACK_REVERSE_THRUST, s)
79
80 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
81 #define PHYS_JUMPVELOCITY(s)                STAT(MOVEVARS_JUMPVELOCITY, s)
82 #define PHYS_JUMPVELOCITY_CROUCH(s)         STAT(MOVEVARS_JUMPVELOCITY_CROUCH, s)
83
84 #define PHYS_MAXAIRSPEED(s)                 STAT(MOVEVARS_MAXAIRSPEED, s)
85 #define PHYS_MAXAIRSTRAFESPEED(s)           STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
86 #define PHYS_MAXSPEED(s)                    STAT(MOVEVARS_MAXSPEED, s)
87
88 #define PHYS_STOPSPEED(s)                   STAT(MOVEVARS_STOPSPEED, s)
89
90 #define PHYS_TRACK_CANJUMP(s)               STAT(MOVEVARS_TRACK_CANJUMP, s)
91
92 #define PHYS_WARSOWBUNNY_ACCEL(s)           STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
93 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
94 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
95 #define PHYS_WARSOWBUNNY_TOPSPEED(s)        STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
96 #define PHYS_WARSOWBUNNY_TURNACCEL(s)       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
97
98 #define PHYS_SLICK_APPLYGRAVITY(s)              STAT(SLICK_APPLYGRAVITY)
99
100 #define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
101 #define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)
102 #define PHYS_INPUT_BUTTON_ATCK2(s)          PHYS_INPUT_BUTTON_BUTTON3(s)
103 #define PHYS_INPUT_BUTTON_ZOOM(s)           PHYS_INPUT_BUTTON_BUTTON4(s)
104 #define PHYS_INPUT_BUTTON_CROUCH(s)         PHYS_INPUT_BUTTON_BUTTON5(s)
105 #define PHYS_INPUT_BUTTON_HOOK(s)           PHYS_INPUT_BUTTON_BUTTON6(s)
106 #define PHYS_INPUT_BUTTON_INFO(s)           PHYS_INPUT_BUTTON_BUTTON7(s)
107 #define PHYS_INPUT_BUTTON_DRAG(s)           PHYS_INPUT_BUTTON_BUTTON8(s)
108 #define PHYS_INPUT_BUTTON_USE(s)            PHYS_INPUT_BUTTON_BUTTON_USE(s)
109 #define PHYS_INPUT_BUTTON_CHAT(s)           PHYS_INPUT_BUTTON_BUTTON_CHAT(s)
110 #define PHYS_INPUT_BUTTON_PRYDON(s)         PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
111 #define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s)     PHYS_INPUT_BUTTON_BUTTON9(s)
112 #define PHYS_INPUT_BUTTON_JETPACK(s)        PHYS_INPUT_BUTTON_BUTTON10(s)
113 #define PHYS_INPUT_BUTTON_DODGE(s)                      PHYS_INPUT_BUTTON_BUTTON11(s)
114 #define PHYS_INPUT_BUTTON_MINIGAME(s)           PHYS_INPUT_BUTTON_BUTTON12(s)
115
116 #ifdef CSQC
117 STATIC_INIT(PHYS_INPUT_BUTTON)
118 {
119         localcmd("alias +hook +button6\n");
120         localcmd("alias -hook -button6\n");
121
122         localcmd("alias +jetpack +button10\n");
123         localcmd("alias -jetpack -button10\n");
124
125         localcmd("alias +dodge +button11\n");
126         localcmd("alias -dodge -button11\n");
127 }
128 #endif
129
130 // if more buttons are needed, start using impulse bits as buttons
131
132 #define PHYS_INPUT_BUTTON_BACKWARD(s)       (PHYS_INPUT_MOVEVALUES(s).x < 0)
133 #define PHYS_INPUT_BUTTON_FORWARD(s)        (PHYS_INPUT_MOVEVALUES(s).x > 0)
134 #define PHYS_INPUT_BUTTON_LEFT(s)           (PHYS_INPUT_MOVEVALUES(s).y < 0)
135 #define PHYS_INPUT_BUTTON_RIGHT(s)          (PHYS_INPUT_MOVEVALUES(s).y > 0)
136
137 // used for special commands and idle checking, not from the engine
138 // TODO: cache
139 #define PHYS_INPUT_BUTTON_MASK(s) ( \
140           ((1 <<  0) * PHYS_INPUT_BUTTON_ATCK(s)) \
141         | ((1 <<  1) * PHYS_INPUT_BUTTON_JUMP(s)) \
142         | ((1 <<  2) * PHYS_INPUT_BUTTON_ATCK2(s)) \
143         | ((1 <<  3) * PHYS_INPUT_BUTTON_ZOOM(s)) \
144         | ((1 <<  4) * PHYS_INPUT_BUTTON_CROUCH(s)) \
145         | ((1 <<  5) * PHYS_INPUT_BUTTON_HOOK(s)) \
146         | ((1 <<  6) * PHYS_INPUT_BUTTON_USE(s)) \
147         | ((1 <<  7) * PHYS_INPUT_BUTTON_BACKWARD(s)) \
148         | ((1 <<  8) * PHYS_INPUT_BUTTON_FORWARD(s)) \
149         | ((1 <<  9) * PHYS_INPUT_BUTTON_LEFT(s)) \
150         | ((1 << 10) * PHYS_INPUT_BUTTON_RIGHT(s)) \
151         )
152
153 #define IS_JUMP_HELD(s)                     (!((s).flags & FL_JUMPRELEASED))
154 #define SET_JUMP_HELD(s)                    ((s).flags &= ~FL_JUMPRELEASED)
155 #define UNSET_JUMP_HELD(s)                  ((s).flags |= FL_JUMPRELEASED)
156
157 #define WAS_ONGROUND(s)                     boolean((s).lastflags & FL_ONGROUND)
158 #define WAS_ONSLICK(s)                      boolean((s).lastflags & FL_ONSLICK)
159
160 #define IS_DUCKED(s)                        (boolean((s).flags & FL_DUCKED))
161 #define SET_DUCKED(s)                       ((s).flags |= FL_DUCKED)
162 #define UNSET_DUCKED(s)                     ((s).flags &= ~FL_DUCKED)
163
164 #define ITEMS_STAT(s)                       ((s).items)
165
166 .float teleport_time;
167
168 #ifdef CSQC
169
170         #define PHYS_FIXANGLE(s) ('0 0 0')
171
172         string autocvar_cl_jumpspeedcap_min;
173         string autocvar_cl_jumpspeedcap_max;
174
175         const int FL_WATERJUMP = 2048;  // player jumping out of water
176         const int FL_JUMPRELEASED = 4096;  // for jump debouncing
177
178         .float watertype;
179         .float waterlevel;
180         .int items;
181
182         .vector movement;
183
184         // angles of the player's view (as opposed to their model which uses `.vector angles;`) in degrees
185         // x is pitch: positive means down (unlike .angles)
186         // y is yaw: between -180 and 180, increases when turning left
187         // z is roll: positive means tilted clockwise, usually is 0
188         // when .fixangle is set, the player's view will change to the direction where the model is facing
189         // more info: https://gitlab.com/xonotic/xonotic-data.pk3dir/merge_requests/447#note_32816794
190         .vector v_angle;
191
192         .entity hook;
193
194 // TODO
195         #define IS_CLIENT(s)                        (((s).isplayermodel & ISPLAYER_CLIENT) || (s) == csqcplayer)
196         #define IS_PLAYER(s)                        ((s).isplayermodel & ISPLAYER_PLAYER)
197         #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel && (s) != csqcplayer)
198         #define isPushable(s)                       ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
199
200         //float player_multijump;
201         //float player_jumpheight;
202
203         #define PHYS_INPUT_ANGLES(s)                input_angles
204 // TODO
205         #define PHYS_WORLD_ANGLES(s)                input_angles
206
207         #define PHYS_INPUT_TIMELENGTH               input_timelength
208         #define PHYS_INPUT_FRAMETIME                serverdeltatime
209
210         #define PHYS_INPUT_MOVEVALUES(s)            input_movevalues
211         #define PHYS_CS(s)                          (s)
212
213         #define PHYS_INPUT_BUTTON_BUTTON1(s)        boolean(input_buttons & BIT(0))
214         #define PHYS_INPUT_BUTTON_BUTTON2(s)        boolean(input_buttons & BIT(1))
215         #define PHYS_INPUT_BUTTON_BUTTON3(s)        boolean(input_buttons & BIT(2))
216         #define PHYS_INPUT_BUTTON_BUTTON4(s)        boolean(input_buttons & BIT(3))
217         #define PHYS_INPUT_BUTTON_BUTTON5(s)        boolean(input_buttons & BIT(4))
218         #define PHYS_INPUT_BUTTON_BUTTON6(s)        boolean(input_buttons & BIT(5))
219         #define PHYS_INPUT_BUTTON_BUTTON7(s)        boolean(input_buttons & BIT(6))
220         #define PHYS_INPUT_BUTTON_BUTTON8(s)        boolean(input_buttons & BIT(7))
221         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     boolean(input_buttons & BIT(8))
222         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    boolean(input_buttons & BIT(9))
223         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  boolean(input_buttons & BIT(10))
224         #define PHYS_INPUT_BUTTON_BUTTON9(s)        boolean(input_buttons & BIT(11))
225         #define PHYS_INPUT_BUTTON_BUTTON10(s)       boolean(input_buttons & BIT(12))
226         #define PHYS_INPUT_BUTTON_BUTTON11(s)       boolean(input_buttons & BIT(13))
227         #define PHYS_INPUT_BUTTON_BUTTON12(s)       boolean(input_buttons & BIT(14))
228         #define PHYS_INPUT_BUTTON_BUTTON13(s)       boolean(input_buttons & BIT(15))
229         #define PHYS_INPUT_BUTTON_BUTTON14(s)       boolean(input_buttons & BIT(16))
230         #define PHYS_INPUT_BUTTON_BUTTON15(s)       boolean(input_buttons & BIT(17))
231         #define PHYS_INPUT_BUTTON_BUTTON16(s)       boolean(input_buttons & BIT(18))
232
233         #define PHYS_INVEHICLE(s)                                       (boolean(hud != HUD_NORMAL))
234
235         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_cl_jumpspeedcap_min
236         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_cl_jumpspeedcap_max
237
238         #define PHYS_CL_TRACK_CANJUMP(s)            STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
239
240 #elif defined(SVQC)
241
242         #define PHYS_FIXANGLE(s) ((s).fixangle)
243
244         bool Physics_Valid(string thecvar);
245
246         void Physics_UpdateStats(entity this);
247
248         void PM_UpdateButtons(entity this, entity store);
249
250         /** Not real stats */
251         .string jumpspeedcap_min;
252         .string jumpspeedcap_max;
253
254         // footstep interval
255         .float nextstep;
256
257         #define PHYS_INPUT_ANGLES(s)                ((s).v_angle)
258         #define PHYS_WORLD_ANGLES(s)                ((s).angles)
259
260         #define PHYS_INPUT_TIMELENGTH               frametime
261         #define PHYS_INPUT_FRAMETIME                sys_frametime
262
263         #define PHYS_INPUT_MOVEVALUES(s)            CS(s).movement
264         #define PHYS_CS(s)                          CS(s)
265
266         #define PHYS_INPUT_BUTTON_BUTTON1(s)        (CS(s).button0)
267         #define PHYS_INPUT_BUTTON_BUTTON2(s)        (CS(s).button2)
268         #define PHYS_INPUT_BUTTON_BUTTON3(s)        (CS(s).button3)
269         #define PHYS_INPUT_BUTTON_BUTTON4(s)        (CS(s).button4)
270         #define PHYS_INPUT_BUTTON_BUTTON5(s)        (CS(s).button5)
271         #define PHYS_INPUT_BUTTON_BUTTON6(s)        (CS(s).button6)
272         #define PHYS_INPUT_BUTTON_BUTTON7(s)        (CS(s).button7)
273         #define PHYS_INPUT_BUTTON_BUTTON8(s)        (CS(s).button8)
274         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     (CS(s).buttonuse)
275         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    (CS(s).buttonchat)
276         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  (CS(s).cursor_active)
277         #define PHYS_INPUT_BUTTON_BUTTON9(s)        (CS(s).button9)
278         #define PHYS_INPUT_BUTTON_BUTTON10(s)       (CS(s).button10)
279         #define PHYS_INPUT_BUTTON_BUTTON11(s)       (CS(s).button11)
280         #define PHYS_INPUT_BUTTON_BUTTON12(s)       (CS(s).button12)
281         #define PHYS_INPUT_BUTTON_BUTTON13(s)       (CS(s).button13)
282         #define PHYS_INPUT_BUTTON_BUTTON14(s)       (CS(s).button14)
283         #define PHYS_INPUT_BUTTON_BUTTON15(s)       (CS(s).button15)
284         #define PHYS_INPUT_BUTTON_BUTTON16(s)       (CS(s).button16)
285
286         #define PHYS_INVEHICLE(s)                                       (boolean((s).vehicle != NULL))
287
288         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_sv_jumpspeedcap_min
289         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_sv_jumpspeedcap_max
290
291         #define PHYS_CL_TRACK_CANJUMP(s)            (CS(s).cvar_cl_movement_track_canjump)
292
293 #endif
294
295 #ifdef SVQC
296 // FIXME/EXPLAINME: why? Mario: because
297 vector autocvar_sv_player_maxs = '16 16 45';
298 vector autocvar_sv_player_mins = '-16 -16 -24';
299 vector autocvar_sv_player_viewoffset = '0 0 35';
300 vector autocvar_sv_player_crouch_maxs = '16 16 25';
301 vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
302 vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
303 //vector autocvar_sv_player_headsize = '24 24 12';
304 #endif
305
306 REGISTER_NET_C2S(setpause)
307 #ifdef CSQC
308 void unpause_update()
309 {
310         static bool waspaused;
311         bool ispaused = PHYS_INPUT_BUTTON_CHAT(this);
312         if (ispaused == waspaused) return;
313         waspaused = ispaused;
314         // if (!serverispaused) return; // TODO: find out somehow
315         if (ispaused) return; // ignore setting pause, server will get those presses anyway, but it won't get releases
316         int channel = MSG_C2S;
317         WriteHeader(channel, setpause);
318         WriteByte(channel, ispaused);
319 }
320 #endif
321 #ifdef SVQC
322 NET_HANDLE(setpause, bool)
323 {
324         bool ispaused = boolean(ReadByte());
325         PHYS_INPUT_BUTTON_CHAT(sender) = ispaused;
326         return true;
327 }
328 #endif