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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_MSG -12345 
13
14 // Current version number of the configuration file for notifications...
15 // This is used to check matches between the config file and the code,
16 // and should be incremented with any new notifications or any other changes
17 // to notification cvars, notification list, or notificiation config.
18 #define NOTIF_VERSION 3
19
20 #define EIGHT_VARS_TO_VARARGS_VARLIST \
21         VARITEM(1, 0, s1) \
22         VARITEM(2, 0, XPD(s1, s2)) \
23         VARITEM(3, 0, XPD(s1, s2, s3)) \
24         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
25         VARITEM(0, 1, f1) \
26         VARITEM(1, 1, XPD(s1, f1)) \
27         VARITEM(2, 1, XPD(s1, s2, f1)) \
28         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
29         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
30         VARITEM(0, 2, XPD(f1, f2)) \
31         VARITEM(1, 2, XPD(s1, f1, f2)) \
32         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
33         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
34         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
35         VARITEM(0, 3, XPD(f1, f2, f3)) \
36         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
37         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
38         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
39         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
40         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
41         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
42         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
43         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
44         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
45
46 void Dump_Notifications(float fh, float alsoprint);
47 void Local_Notification(float net_type, float net_name, ...count);
48 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
49
50 #ifdef CSQC // CLIENT ONLY
51 void Read_Notification(float is_new);
52 #endif
53
54 #ifdef SVQC // SERVER ONLY
55 #define NOTIF_ONE 1
56 #define NOTIF_ONE_ONLY 2
57 #define NOTIF_TEAM 3
58 #define NOTIF_TEAM_EXCEPT 4
59 #define NOTIF_ANY 5
60 #define NOTIF_ANY_EXCEPT 6
61
62 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
63 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
64
65 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
66 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
67 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
68 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
69 #endif
70
71
72 // ====================================
73 //  Notifications List and Information
74 // ====================================
75 /*
76  List of all notifications (including identifiers and display information)
77  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
78  Format Specifications:
79     MSG_INFO:
80       default: FLOAT: Default setting for whether the notification is enabled or not
81       name: VAR: Name of notification
82       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
83       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
84       args: STRING: Arguments for Local_Notification_sprintf()
85       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
86       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
87       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
88       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
89     MSG_CENTER:
90       default: FLOAT: Default setting for whether the notification is enabled or not
91       name: VAR: Name of notification
92       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94       args: STRING: Arguments for Local_Notification_sprintf()
95       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
96       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
97       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
99     MSG_WEAPON:
100     MSG_DEATH:
101       default: FLOAT: Default setting for whether the notification is enabled or not
102       name: VAR: Name of chaining notification
103       infoname: VAR: Name of info notification for reference
104       centername: VAR: Name of centerprint notification for reference
105
106  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
107  with colors according to the cvars the user has chosen. This allows for
108  users to create unique color profiles for their HUD, giving more customization
109  options to HUD designers and end users who want such a feature.
110
111  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
112  string TCR(...) to better understand how these code replacements work.
113  
114  Additionally, you can find all the definitions and explanations for
115  the argument values and what they return down below in this file.
116
117  Guidlines for notification declaration (please try and follow these):
118   Specific rules:
119     -ALWAYS start the string with a color, preferably background.
120     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
121     -NEVER re-declare an event twice.
122     -NEVER add or remove tokens from the format, it SHOULD already work.
123     -MSG_INFO messages must ALWAYS end with a new line: \n
124     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
125     -MSG_CENTER should NOT end with a new line
126
127  General rules:
128     -Be clean and simple with your notification naming,
129      nothing too long for the name field... Abbreviations are your friend. :D
130     -Keep the spacing as clean as possible... if the arguments are abnormally long,
131       it's okay to go out of line a bit... but try and keep it clean still.
132     -Sort the notifications in the most appropriate order for their tasks.
133     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
134
135  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
136       The system is designed to save as much networking bandwidth as possible,
137       so please dynamically control your argument sending to fit *exactly* what is required.
138       If you send a notification with mismatching arguments, Send_Notification() will error.
139 */
140
141 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
142         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
143         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
144         #if teams >= 3 \
145                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
146         #endif \
147         #if teams >= 4 \
148                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
149         #endif
150 #define MSG_INFO_NOTIFICATIONS \
151         /*MSG_INFO_NOTIF(1, INFO_EMPTY,                                                 0, 0, "", "",                                                   "",                                             "", "")*/ \
152         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
153         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
154         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,             0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
155         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
156         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
157         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
158         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
159         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
160         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                                    1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
161         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                                 1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
162         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,                    1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
163         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,                  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
164         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,                2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
165         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                              2, 1, "s1 s2 spree_end", "s2 s1",               "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
166         MSG_INFO_NOTIF(1, INFO_DEATH_FIRSTBLOOD,                                2, 0, "s2", "",                                                 "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
167         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                               2, 1, "s1 s2 spree_end", "s1",                  "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
168         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                              1, 1, "s1 spree_end", "s1",                             "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
169         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                                 1, 1, "s1 spree_end", "s1",                             "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
170         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                              1, 1, "s1 spree_end", "s1",                             "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
171         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                               1, 1, "s1 spree_end", "s1",                             "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s\n")) \
172         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                                  1, 1, "s1 spree_end", "s1",                             "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
173         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                                 1, 1, "s1 spree_end", "s1",                             "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
174         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                             1, 1, "s1 spree_end", "s1",                             "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
175         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,                   1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
176         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,               1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
177         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                                 1, 1, "s1 spree_end", "s1",                             "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s\n")) \
178         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                                1, 1, "s1 spree_end", "s1",                             "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^BG%s^K1 was in the water for too long%s\n")) \
179         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                                 1, 1, "s1 spree_end", "s1",                             "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^BG%s^K1 felt a little hot%s\n")) \
180         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                                 1, 1, "s1 spree_end", "s1",                             "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^BG%s^K1 found a hot place%s\n")) \
181         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                                1, 1, "s1 spree_end", "s1",                             "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
182         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,                1, 1, "s1 spree_end", "s1",                             "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
183         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                                1, 1, "s1 spree_end", "s1",                             "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
184         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                                1, 1, "s1 spree_end", "s1",                             "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
185         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,                 1, 1, "s1 spree_end", "s1",                             "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
186         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                                       1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 ran into a turret%s\n"), "") \
187         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,                        1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
188         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,                          1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
189         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,            1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
190         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_GUN,            1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
191         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_MEELE,          1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
192         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_ROCKET,         1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
193         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,                       1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
194         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,                            1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
195         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,                          1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,                        1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,                        1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was phased out by a turret%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,                         1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,                   2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_telefrag",              _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
200         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_fall",                  _("^BG%s%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_water",                 _("^BG%s%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_lava",                  _("^BG%s%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_slime",                 _("^BG%s%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
205         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_slime",                 _("^BG%s%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_void",                  _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_death",                 _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_death",                 _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,                   2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,             2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,                2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,             2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,             2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,   2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,                2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY,                2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,   2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
225         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,                 0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
226         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
227         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                                  1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
229         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                                             0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_JOIN_CONNECT,                                    1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
231         MULTITEAM_INFO(1, INFO_JOIN_CONNECT_TEAM_, 4,                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
232         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                                               1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                                1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                                 1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                                             1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                                             1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 forfeited\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_POWERDOWN_INVISIBILITY,                  0, 0, "", "",                                                   "",                                             _("^F2Invisibility has worn off\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_POWERDOWN_SHIELD,                                0, 0, "", "",                                                   "",                                             _("^F2Shield has worn off\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_POWERDOWN_SPEED,                                 0, 0, "", "",                                                   "",                                             _("^F2Speed has worn off\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_POWERDOWN_STRENGTH,                              0, 0, "", "",                                                   "",                                             _("^F2Strength has worn off\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,                    0, 0, "", "",                                                   "",                                             _("^F2You are invisible\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                                  0, 0, "", "",                                                   "",                                             _("^F2Shield surrounds you\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                                   0, 0, "", "",                                                   "",                                             _("^F2You are on speed\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                                0, 0, "", "",                                                   "",                                             _("^F2Strength infuses your weapons with devastating power\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_QUIT_DISCONNECT,                                 1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 disconnected\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_IDLING,                                1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,                    0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                                   1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 is now spectating\n"), "") \
249         MSG_INFO_NOTIF(1, INFO_RACE_FAIL,                                               2, 0, "s1 s2", "s1",                                    "race_newfail",                 "TODO\n", "") \
250         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD,                                 2, 0, "s1 s2", "s1",                                    "race_newrecordserver", "TODO\n", "") \
251         MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME,                                   2, 0, "s1 s2", "s1",                                    "race_newtime",                 "TODO\n", "") \
252         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK,                                   2, 0, "s1 s2", "s1",                                    "race_newrankyellow",   "TODO\n", "") \
253         MULTITEAM_INFO(1, INFO_SCORES_, 4,                                              0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                                0, 1, "f1", "",                                                 "",                                             _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_BROKEN,                              0, 0, "", "",                                                   "",                                             _("^F2Superweapons have broken down\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                              0, 0, "", "",                                                   "",                                             _("^F2You now have a superweapon\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_LOST,                                0, 0, "", "",                                                   "",                                             _("^F2Superweapons have been lost\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_VERSION_BETA,                                    2, 0, "s1 s2", "",                                              "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_VERSION_OLD,                                             2, 0, "s1 s2", "",                                              "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_VERSION_OUTDATED,                                2, 0, "s1 s2", "",                                              "",                                             _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_WATERMARK,                                               1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,                    1, 1, "s1 spree_end", "s1",                                     "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                                  1, 1, "s1 spree_end", "s1",                                     "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                                   2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponcrylink",                        _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                     1, 1, "s1 spree_end", "s1",                                     "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                     1, 1, "s1 spree_end", "s1",                                     "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,                     2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,                1, 1, "s1 spree_end", "s1",                                     "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                   1, 1, "s1 spree_end", "s1",                                     "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,                 2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponfireball",                       _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,                    2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponfireball",                       _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                   1, 1, "s1 spree_end", "s1",                                     "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                    1, 1, "s1 spree_end", "s1",                                     "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,                    2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weapongrenadelauncher",        _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,                     2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weapongrenadelauncher",        _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                                    1, 1, "s1 spree_end", "s1",                                     "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhagar",                          _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhagar",                          _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                                     1, 1, "s1 spree_end", "s1",                                     "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhlac",                           _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",             "weaponhook",                           _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                                    1, 1, "s1 spree_end", "s1",                                     "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                                     2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponlaser",                          _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                                1, 1, "s1 spree_end", "s1",                                     "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                                 2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponminelayer",                      _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                                 2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponminstanex",                      _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponnex",                            _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                                2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,                    2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                                     2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                    2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_headshot",                      _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                   1, 1, "s1 spree_end", "s1",                                     "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrocketlauncher",         _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrocketlauncher",         _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                                   1, 1, "s1 spree_end", "s1",                                     "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                                2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponseeker",                         _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponseeker",                         _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                              2, 1, "spree_inf s2 s1 spree_end", "s2 s1",     "notify_melee_shotgun",         _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                                   2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponshotgun",                        _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                                     1, 1, "s1 spree_end", "s1",                                     "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                                              2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                                1, 1, "s1 spree_end", "s1",                                     "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                                 2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                              1, 1, "s1 spree_end", "s1",                                     "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                               2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                                 2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponuzi",                            _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                                 2, 1, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponuzi",                            _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
311
312 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
313         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
314         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
315         #if teams >= 3 \
316                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
317         #endif \
318         #if teams >= 4 \
319                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
320         #endif
321 #define MSG_CENTER_NOTIFICATIONS \
322         /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), "null", "")*/ \
323         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are attacking!"), "") \
324         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are defending!"), "") \
325         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,          0, 0, "",                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
326         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,                      0, 0, "",                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
327         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                          2, 0, "s1 s2",                  CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
328         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                           1, 0, "s1",                     CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
329         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,                       1, 0, "s1",                     CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
330         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                         1, 0, "s1",                             CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
331         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                          1, 0, "s1 pass_key",    CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
332         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
333         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                                     0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
334         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
335         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                                     1, 0, "s1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
336         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,                     2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
337         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                            1, 0, "s1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
338         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,            2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
339         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,                       0, 0, "",                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
340         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                         0, 0, "",                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
341         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,                       0, 1, "f1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %s seconds."), "") \
342         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                           2, 0, "s2",                             NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
343         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                          0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
344         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
345         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                          0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
346         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                           0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
347         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                                      0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
348         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
349         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                         0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
350         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,                       0, 1, "death_team",             NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
351         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,           0, 1, "death_team",             NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
352         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
353         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
354         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
355         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
356         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
357         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
358         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
359         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
360         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
361         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                           0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
362         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
363         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALKER,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
364         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                                           1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
365         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                                        1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
366         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                                       1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
367         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,                            1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
368         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST,                                     1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
369         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST,                          1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
370         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                         1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
371         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                      1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
372         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,                           1, 2, "spree_cen s1 frag_ping",         NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
373         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                        1, 3, "s1 frag_stats",                          NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
374         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                       1, 2, "spree_cen s1 frag_ping",         NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
375         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,            1, 3, "s1 frag_stats",                          NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
376         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                     1, 1, "s1",                                                     NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
377         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,          1, 3, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
378         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,         1, 1, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
379         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,      1, 3, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
380         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                                         1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
381         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                                      1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
382         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                           0, 1, "",                                       CPID_IDLING,                    XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
383         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,                     0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
384         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,                        0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
385         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                            1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
386         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                           1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
387         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                                      0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
388         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                            1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
389         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                            1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
390         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                            1, 0, "s1",                             CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
391         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                                     1, 0, "s1",                             CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
392         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                                       0, 0, "",                                       CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
393         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                                       0, 0, "",                                       CPID_LMS_CAMP,                  XPD(0, 0), _("^K1Don't camp!"), "") \
394         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                                       0, 0, "",                                       CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
395         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                                        0, 0, "",                                       CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
396         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                                       0, 1, "f1",                                     CPID_OVERTIME,                  XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
397         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                                       0, 0, "",                                       CPID_OVERTIME,                  XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
398         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                                      0, 0, "",                                       CPID_RACE_FINISHLAP,    XPD(0, 0), _("^F2The race is over, finish your lap!"), "") \
399         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                                      0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
400         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                         0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
401         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                                     0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
402         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                          0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
403         MSG_CENTER_NOTIF(1, CENTER_WEAPON_MARBLES_LOST,                         1, 1, "s1 weapon_name",         NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
404
405 #define MSG_WEAPON_NOTIFICATIONS \
406         /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY,                                                     NO_MSG,                                                                         NO_MSG)*/ \
407         MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,                       INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
408         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                             INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
409         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER,                                      INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
410         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,                        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
411         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,                        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
412         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                         INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
413         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                         INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
414         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,                        INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
415         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
416         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,                      INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
417         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,            INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
418         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,                       INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
419         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,                      INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
420         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,                       INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
421         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,                       INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
422         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,                        INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
423         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE,                                       INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
424         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                          INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
425         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                          INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
426         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE,                                        INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
427         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER,                                         INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
428         MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER,                                         INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
429         MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE,                                       INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
430         MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER,                                        INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
431         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                           INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
432         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER,                            INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
433         MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER,                            INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
434         MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER,                                          INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
435         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,          INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
436         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                           INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
437         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,                       INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
438         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER,                                        INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
439         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,                       INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
440         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,                      INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
441         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
442         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
443         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE,                                      INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
444         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                           INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
445         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                         INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
446         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                         INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
447         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER,                                      INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
448         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE,                                        INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
449         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER,                                         INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
450         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                           INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
451         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER,                            INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
452         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                         INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
453         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                          INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
454         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                            INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
455         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                            INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
456
457 #define MSG_DEATH_NOTIFICATIONS \
458         /*MSG_DEATH_NOTIF(1, DEATH_EMPTY,                                               NO_MSG,                                                                 NO_MSG)*/ \
459         MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM,                                   INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
460         MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC,                                  INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
461         MSG_DEATH_NOTIF(1, DEATH_SELF_VOID,                                             INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
462         MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE,                                  INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
463         MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO,                                   INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
464         MSG_DEATH_NOTIF(1, DEATH_SELF_ROT,                                              INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
465         MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP,                                             INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
466         MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL,                                 INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
467         MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE,                               INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
468         MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                   INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
469         MSG_DEATH_NOTIF(1, DEATH_SELF_FALL,                                             INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
470         MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN,                                    INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
471         MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE,                                             INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
472         MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA,                                             INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
473         MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME,                                    INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
474         MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                    INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
475         MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP,                                    INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
476         MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT,                                    INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
477         MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                             INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
478         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET,                                   INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
479         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                    INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
480         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC,                              INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
481         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,                INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
482         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_GUN,                INFO_DEATH_SELF_TURRET_WALKER_GUN,              CENTER_DEATH_SELF_TURRET_WALKER) \
483         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_MEELE,              INFO_DEATH_SELF_TURRET_WALKER_MEELE,    CENTER_DEATH_SELF_TURRET_WALKER) \
484         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_ROCKET,             INFO_DEATH_SELF_TURRET_WALKER_ROCKET,   CENTER_DEATH_SELF_TURRET_WALKER) \
485         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION,                   INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
486         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK,                                INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
487         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS,                              INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
488         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                    INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
489         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER,                    INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
490         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA,                             INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
491         MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG,                               INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
492         MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL,                                   INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
493         MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN,                                  INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
494         MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA,                                   INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
495         MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME,                                  INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
496         MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                  INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
497         MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP,                                  INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
498         MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID,                                   INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
499         MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                   INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
500         MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT,                                  INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
501         MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE,                                   INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
502         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH,                               INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
503         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,                INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
504         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                 INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
505         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                  INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
506         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                    INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
507         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                 INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
508         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                  INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
509         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                 INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
510         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                   INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
511         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_FRAGMENT,               INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,             NO_MSG) \
512         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                  INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
513         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                    INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
514         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY,                    INFO_DEATH_MURDER_VH_BUMB_RAY,                  NO_MSG) \
515         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY_HEAL,               INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,             NO_MSG) \
516         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                  INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) \
517         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG,                                                   NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG) \
518         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED,                                                NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED) \
519         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG,                                               NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG) \
520         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED,                                    NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED) \
521         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST,                                             INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST) \
522         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST,                                  NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST) \
523         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST,                                 INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
524         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST,                              NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
525         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_VERBOSE,                                   NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG_VERBOSE) \
526         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_VERBOSE,                                NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
527         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_VERBOSE,                               NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
528         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_VERBOSE,                    NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
529         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST_VERBOSE,                             INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
530         MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                  NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
531         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,                 INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
532         MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,              NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
533         MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAG,                                                 NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAG) \
534         MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAGGED,                                              NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAGGED)
535
536
537 // ============================
538 //  Notification Argument List
539 // ============================
540 /*
541  These arguments get replaced with the Local_Notification_sprintf
542  and Local_Notification_HUD_Notify_Push functions to supply data
543  from networked notifications to their usage in sprintf... It
544  allows for more dynamic data to be inferred by the local
545  notification parser, so that the server does not have to network
546  anything too crazy on a per-client/per-situation basis.
547  
548  Pay attention to the CSQC/SVQC relations, some of these are redefined
549  in slightly different ways for different programs, this is because the
550  server does a more conservative approach to the notifs than the client.
551  
552  All arguments are swapped into strings, so be sure that your
553  sprintf usage matches with proper %s placement.
554  
555  Argument descriptions:
556     s1-s4: string arguments to be literally swapped into sprintf
557     f1-f4: float arguments expanded into strings to be swapped into sprintf
558     f1p2dec: f1 float to string with 2 decimal places
559     f2p2dec: f2 float to string with 2 decimal places
560     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
561     frag_ping: show the ping of a player
562     frag_stats: show health/armor/ping of a player
563     frag_pos: show score status and position in the match of a player
564     spree_cen: centerprint notif for kill spree/how many kills they have
565     spree_inf: info notif for kill spree/how many kills they have
566     spree_end: placed at the end of murder messages to show ending of sprees
567     spree_lost: placed at the end of suicide messages to show losing of sprees
568     death_team: show the full name of the team a player is switching from
569     weapon_name: return the full name of a weapon from a weaponid
570 */
571
572 #define NOTIF_MAX_ARGS 7
573 #define NOTIF_MAX_HUDARGS 2
574
575 string arg_slot[NOTIF_MAX_ARGS];
576
577 #define ARG_DOUBLE 1 // enabled on CSQC and SVQC
578 #define ARG_TRIPLE 2 // same as double, but also included with hudargs
579 #define ARG_CSQC 3 // unique result to CSQC
580 #define ARG_SVQC 4 // unique result to SVQC
581
582 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
583 #define NOTIF_HIT_UNKNOWN(token,funcname) default: { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
584
585 #define IS_SPREE_NUM(n) ((n == 3) || (n == 5) || (n == 10) || (n == 15) || (n == 20) || (n == 25) || (n == 30))
586
587 #define NOTIF_ARGUMENT_LIST \
588         ARG_CASE(ARG_TRIPLE, "s1",                              s1) \
589         ARG_CASE(ARG_TRIPLE, "s2",                              s2) \
590         ARG_CASE(ARG_TRIPLE, "s3",                              s3) \
591         ARG_CASE(ARG_TRIPLE, "s4",                              s4) \
592         ARG_CASE(ARG_DOUBLE, "f1",                              ftos(f1)) \
593         ARG_CASE(ARG_DOUBLE, "f2",                              ftos(f2)) \
594         ARG_CASE(ARG_DOUBLE, "f3",                              ftos(f3)) \
595         ARG_CASE(ARG_DOUBLE, "f4",                              ftos(f4)) \
596         ARG_CASE(ARG_DOUBLE, "f1p2dec",                 ftos_decimals(f1/100, 2)) \
597         ARG_CASE(ARG_DOUBLE, "f2p2dec",                 ftos_decimals(f2/100, 2)) \
598         ARG_CASE(ARG_CSQC, "pass_key",                  ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
599         ARG_CASE(ARG_CSQC, "frag_ping",                 ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
600         ARG_CASE(ARG_CSQC, "frag_stats",                sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
601         /*ARG_CASE(ARG_CSQC, "frag_pos",                ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
602         ARG_CASE(ARG_CSQC, "spree_cen",                 ((autocvar_notification_show_sprees && IS_SPREE_NUM(f1)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
603         ARG_CASE(ARG_CSQC, "spree_inf",                 ((autocvar_notification_show_sprees && IS_SPREE_NUM(f1)) ? sprintf(CCR(normal_or_gentle(_("%s^BG is on a %d frag spree! "), _("%s^BG is on a %d score spree! "))), s2, f1) : "")) \
604         ARG_CASE(ARG_CSQC, "spree_end",                 ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
605         ARG_CASE(ARG_CSQC, "spree_lost",                ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
606         ARG_CASE(ARG_CSQC, "death_team",                Team_ColoredFullName(f1 - 1)) \
607         ARG_CASE(ARG_CSQC, "weapon_name",               ftos(f1)) \
608         ARG_CASE(ARG_SVQC, "spree_inf",                 ((autocvar_notification_show_sprees && IS_SPREE_NUM(f1)) ? sprintf(CCR(normal_or_gentle(_("%s^BG is on a %d frag spree! "), _("%s^BG is on a %d score spree! "))), s2, f1) : "")) \
609         ARG_CASE(ARG_SVQC, "spree_end",                 ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
610         ARG_CASE(ARG_SVQC, "spree_lost",                ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
611         ARG_CASE(ARG_SVQC, "death_team",                Team_ColoredFullName(f1)) \
612         ARG_CASE(ARG_SVQC, "weapon_name",               ftos(f1))
613
614
615 // ===========================
616 //  Special CVAR Declarations
617 // ===========================
618
619 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
620 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
621
622 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
623
624 NOTIF_ADD_AUTOCVAR(version, NOTIF_VERSION)
625 NOTIF_ADD_AUTOCVAR(show_sprees, TRUE)
626 NOTIF_ADD_AUTOCVAR(errors_are_fatal, TRUE)
627
628 #ifdef SVQC
629 .float FRAG_VERBOSE;
630 void Notification_GetCvars(void);
631 NOTIF_ADD_AUTOCVAR(version_mismatch_server_error, TRUE)
632 #else
633 NOTIF_ADD_AUTOCVAR(frag_verbose, TRUE)
634 NOTIF_ADD_AUTOCVAR(version_mismatch_client_error, FALSE)
635 #endif
636
637
638 // ====================================
639 //  Initialization/Create Declarations
640 // ====================================
641
642 #define NOTIF_FIRST 1
643 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
644
645 // error detection
646 float notif_error;
647 float notif_global_error;
648
649 // notification entities
650 entity msg_info_notifs[NOTIF_MAX];
651 entity msg_center_notifs[NOTIF_MAX];
652 entity msg_weapon_notifs[NOTIF_MAX];
653 entity msg_death_notifs[NOTIF_MAX];
654
655 // notification counts
656 float NOTIF_INFO_COUNT;
657 float NOTIF_CENTER_COUNT;
658 float NOTIF_WEAPON_COUNT;
659 float NOTIF_DEATH_COUNT;
660 float NOTIF_CPID_COUNT;
661
662 // notification entity values
663 .float nent_default;
664 .string nent_name;
665 .float nent_id;
666 .float nent_enabled; 
667 .entity nent_msginfo;
668 .entity nent_msgcenter;
669 .float nent_stringcount;
670 .float nent_floatcount; 
671 .string nent_args;
672 .string nent_hudargs;
673 .string nent_icon;
674 .float nent_cpid;
675 .string nent_durcnt; // if(durcnt != "") { notif.nent_durcnt = durcnt; }
676 .string nent_string;
677
678 // networked notification values
679 .float nent_broadcast;
680 .entity nent_client;
681 .float nent_net_type;
682 .float nent_net_name;
683 .string nent_strings[4];
684 .float nent_floats[4];
685
686 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
687 {
688         if(check_newline) 
689         if(substring(input, (strlen(input) - 1), 1) != "\n")
690         {
691                 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
692                 notif_error = TRUE;
693                 return strcat(input, "\n");
694         }
695         return input;
696 }
697
698 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
699 {
700         string selected, remaining = args;
701         float sel_num = 0;
702         float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
703
704         for(;(remaining != "");)
705         {
706                 selected = car(remaining); remaining = cdr(remaining);
707
708                 if(sel_num == maxargs)
709                 {
710                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
711                                 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
712                         notif_error = TRUE;
713                         break;
714                 }
715
716                 switch(strtolower(selected))
717                 {
718                         #define ARG_CASE(prog,selected,result) \
719                                 #if (prog == ARG_TRIPLE) \
720                                         case selected: { ++sel_num; break; } \
721                                 #else \
722                                         case selected: { if(!is_hudargs) { ++sel_num; break; } } \
723                                 #endif
724                         NOTIF_ARGUMENT_LIST
725                         #undef ARG_CASE
726                         default:
727                         {
728                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
729                                         notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
730                                 notif_error = TRUE;
731                                 break;
732                         }
733                 }
734         }
735
736         return args;
737 }
738
739 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
740         notif_error = FALSE; \
741         entity notif = spawn(); \
742         msg_##type##_notifs[name - 1] = notif; \
743         notif.classname = "msg_#type#_notification"; \
744         notif.nent_default = default; \
745         notif.nent_name = strzone(#name); \
746         notif.nent_id = name; \
747         notif.nent_enabled = autocvar_notification_##name; \
748         #if subcalls \
749                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
750                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
751                         notif_error = TRUE; \
752                 #else \
753                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
754                         #if (infoname != NO_MSG) \
755                                 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
756                                 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
757                                 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
758                         #endif \
759                         #if (centername != NO_MSG) \
760                                 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
761                                 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
762                                 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
763                         #endif \
764                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
765                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
766                 #endif \
767         #else \
768                 notif.nent_stringcount = strnum; \
769                 notif.nent_floatcount = flnum; \
770                 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
771                 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
772                 if(icon != "") { notif.nent_icon = strzone(icon); } \
773                 if(GENTLE) \
774                 { \
775                         if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
776                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
777                 } \
778                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
779                 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
780         #endif \
781         if(notif_error) \
782         { \
783                 notif.nent_enabled = FALSE; \
784                 notif_global_error = TRUE; \
785         }
786
787 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
788         NOTIF_ADD_AUTOCVAR(name, default) \
789         float name; \
790         void RegisterNotification_##name() \
791         { \
792                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
793                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
794                 CREATE_NOTIF_ENTITY( \
795                         default,        /* default */ \
796                         info,           /* type */ \
797                         name,           /* name */ \
798                         NO_MSG,         /* infoname */ \
799                         NO_MSG,         /* centername */ \
800                         strnum,         /* strnum */ \
801                         flnum,          /* flnum */ \
802                         args,           /* args */ \
803                         hudargs,        /* hudargs */ \
804                         icon,           /* icon */ \
805                         NO_MSG,         /* cpid */ \
806                         NO_MSG,         /* durcnt */ \
807                         normal,         /* normal */ \
808                         gentle,         /* gentle */ \
809                         1,                      /* check_newline */ \
810                         0)                      /* subcalls */ \
811         } \
812         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
813
814 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
815         NOTIF_ADD_AUTOCVAR(name, default) \
816         float name; \
817         float cpid; \
818         void RegisterNotification_##name() \
819         { \
820                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
821                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
822                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
823                 CREATE_NOTIF_ENTITY( \
824                         default,        /* default */ \
825                         center,         /* type */ \
826                         name,           /* name */ \
827                         NO_MSG,         /* infoname */ \
828                         NO_MSG,         /* centername */ \
829                         strnum,         /* strnum */ \
830                         flnum,          /* flnum */ \
831                         args,           /* args */ \
832                         "",             /* hudargs */ \
833                         "",             /* icon */ \
834                         cpid,           /* cpid */ \
835                         durcnt,         /* durcnt */ \
836                         normal,         /* normal */ \
837                         gentle,         /* gentle */ \
838                         0,                      /* check_newline */ \
839                         0)                      /* subcalls */ \
840         } \
841         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
842
843 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
844         NOTIF_ADD_AUTOCVAR(name, default) \
845         float name; \
846         void RegisterNotification_##name() \
847         { \
848                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
849                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
850                 CREATE_NOTIF_ENTITY( \
851                         default,        /* default */ \
852                         weapon,         /* type */ \
853                         name,           /* name */ \
854                         infoname,       /* infoname */ \
855                         centername, /* centername */ \
856                         NO_MSG,         /* strnum */ \
857                         NO_MSG,         /* flnum */ \
858                         "",             /* args */ \
859                         "",             /* hudargs */ \
860                         "",             /* icon */ \
861                         NO_MSG,         /* cpid */ \
862                         NO_MSG,         /* durcnt */ \
863                         "",             /* normal */ \
864                         "",             /* gentle */ \
865                         0,                      /* check_newline */ \
866                         1)                      /* subcalls */ \
867         } \
868         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
869
870 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
871         NOTIF_ADD_AUTOCVAR(name, default) \
872         float name; \
873         void RegisterNotification_##name() \
874         { \
875                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
876                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
877                 CREATE_NOTIF_ENTITY( \
878                         default,        /* default */ \
879                         death,          /* type */ \
880                         name,           /* name */ \
881                         infoname,       /* infoname */ \
882                         centername, /* centername */ \
883                         NO_MSG,         /* strnum */ \
884                         NO_MSG,         /* flnum */ \
885                         "",             /* args */ \
886                         "",             /* hudargs */ \
887                         "",             /* icon */ \
888                         NO_MSG,         /* cpid */ \
889                         NO_MSG,         /* durcnt */ \
890                         "",             /* normal */ \
891                         "",             /* gentle */ \
892                         0,                      /* check_newline */ \
893                         1)                      /* subcalls */ \
894         } \
895         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
896
897 void RegisterNotifications_First()
898 {
899         notif_global_error = FALSE;
900         if(autocvar_notification_version != NOTIF_VERSION)
901         {
902                 #ifdef CSQC
903                 if(autocvar_notification_version_mismatch_client_error)
904                 #else
905                 if(autocvar_notification_version_mismatch_server_error)
906                 #endif
907                         notif_global_error = TRUE;
908
909                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
910                         "foobar", autocvar_notification_version, NOTIF_VERSION));
911         }
912 }
913
914 void RegisterNotifications_Done()
915 {
916         if(notif_global_error && autocvar_notification_errors_are_fatal)
917         {
918                 // shit happened... stop the loading of the program now
919                 error("Notification initialization failed!");
920         }
921 }
922
923 // NOW we actually activate the declarations
924 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
925 MSG_INFO_NOTIFICATIONS
926 MSG_CENTER_NOTIFICATIONS
927 MSG_WEAPON_NOTIFICATIONS
928 MSG_DEATH_NOTIFICATIONS
929 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
930 #undef MSG_INFO_NOTIF
931 #undef MSG_CENTER_NOTIF
932 #undef MSG_WEAPON_NOTIF
933 #undef MSG_DEATH_NOTIF
934
935 #undef NOTIF_ADD_AUTOCVAR