]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/notifications.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qc
1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: December, 2012
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_STR_ARG ""
13 #define NO_FL_ARG -12345
14 #define NO_MSG -12345
15
16 #define F_NAME 1
17 #define F_STRNUM 2
18 #define F_FLNUM 3
19
20 #define BOT_PING -1
21
22 // Since this code uses macro processors to list notifications,
23 // the normal compiler sees these checks as "constant" and throws
24 // a warning. We have to get around this by using another function.
25 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
26
27 #ifdef CSQC
28 // NO_CPID normally has a variable value, so we need to check and see
29 // whether a notification uses it. If so, cancel out the centerprint ID.
30 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
31
32 // client-side handling of cvars
33 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
34 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
35
36 /*
37  Acquire special information to generate for display in the
38  notification from variables networked to the client.
39  Macro descriptions:
40     PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
41     FRAG_PING: show the ping of a player
42     FRAG_STATS: show health/armor/ping of a player
43     FRAG_POS: show score status and position in the match of a player
44     SPREE_CEN: centerprint notif for kill spree/how many kills they have
45     SPREE_INF: info notif for kill spree/how many kills they have
46     SPREE_END: placed at the end of murder messages to show ending of sprees
47     SPREE_LOST: placed at the end of suicide messages to show losing of sprees
48     DEATH_TEAM: show the full name of the team a player is switching from
49     WEAPON_NAME: return the full name of a weapon from a weaponid
50 */
51 // CSQC replacements
52 string got_commandkey;
53 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
54 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
55 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
56 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
57 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
58 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
59 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
60 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
61 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
62 #define WEAPON_NAME f1 // weaponorder[f1].netname
63 #else
64 #ifdef SVQC
65 // SVQC replacements
66 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
67 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
68 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
69 #define DEATH_TEAM Team_ColoredFullName(f1)
70 #define WEAPON_NAME f1 // weaponorder[f1].netname
71
72 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
73 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
74 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
75 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
76 #endif
77
78 // do nothing for the other programs, they don't need cvars (those are just for the clients)
79 #define ADD_CSQC_AUTOCVAR(name)
80 #endif
81
82
83 // ====================================
84 //  Notifications List and Information
85 // ====================================
86 /*
87  List of all notifications (including identifiers and display information)
88  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
89  Format Specifications:
90     MSG_INFO:
91       name: VAR: Name of notification
92       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
95       hudargs: XPD2(STRING, STRING): arguments for names in notify messages 
96       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
97       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
99     MSG_CENTER:
100       name: VAR: Name of notification
101       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
102       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
103       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
104       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
105       durcnt: XPD2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
106       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
107       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
108     MSG_WEAPON:
109     MSG_DEATH:
110       name: VAR: Name of chaining notification
111       infoname: VAR: Name of info notification for reference
112       centername: VAR: Name of centerprint notification for reference
113
114  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
115  with colors according to the cvars the user has chosen. This allows for
116  users to create unique color profiles for their HUD, giving more customization
117  options to HUD designers and end users who want such a feature.
118
119  Check out the function calls for string CCR(...) and
120  string TCR(...) to better understand how these codes work.
121
122  Guidlines for notification declaration (please try and follow these):
123     -ALWAYS start the string with a color, preferably background.
124     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
125     -NEVER re-declare an event twice.
126     -NEVER add or remove tokens from the format, it SHOULD already work.
127     -MSG_INFO messages must ALWAYS end with a new line: \n
128     -MSG_CENTER should NOT end with a new line
129     -Be clean and simple with your notification naming,
130      nothing too long for the name field... Abbreviations are your friend. :D
131     -Keep the spacing as clean as possible... if the arguments are abnormally long,
132       it's okay to go out of line a bit... but try and keep it clean still.
133     -Sort the notifications in the most appropriate order for their tasks.
134       TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
135     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
136
137  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
138       The system is designed to save as much networking bandwidth as possible,
139       so please dynamically control your argument sending to fit *exactly* what is required.
140 */
141
142 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
143         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
144         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
145         #if teams >= 3 \
146                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
147         #endif \
148         #if teams >= 4 \
149                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
150         #endif
151 #define MSG_INFO_NOTIFICATIONS \
152         MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             "", "") \
153         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
154         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
155         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPD2("", ""),                                                     "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
156         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
157         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
158         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
159         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPD2(s1, ""),                                                         "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
160         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPD2(s1, ""),                                                         "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
161         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPD2(s1, ""),                                                         "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
162         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPD2(s1, ""),                                                         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
163         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPD2(s1, f1/100), XPD2(s1, ""),                           "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
164         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPD4(s1, f1/100, s2, f2/100), XPD2(s1, ""),       "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
165         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPD4(s1, f1/100, s2, f2/100), XPD2(s1, ""),       "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
166         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
167         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPD2("", ""),                                                         "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
168         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPD3(s1, s2, SPREE_LOST), XPD2(s1, ""),           "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
169         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
170         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
171         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
172         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
173         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
174         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
175         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
176         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPD2(s1, DEATH_TEAM), XPD2("", ""),                       "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
177         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPD2(s1, DEATH_TEAM), XPD2("", ""),                       "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
178         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
179         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
180         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
181         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
182         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
183         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
184         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
185         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
186         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""),                       "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
187         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
188         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
189         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
190         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
191         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
192         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
193         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
194         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
195         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
196         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
197         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2),            "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
198         MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
199         MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, XPD2(s1, s2), XPD2("", ""),                                       "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
200         MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, XPD2(s1, s2), XPD2("", ""),                                       "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
201         MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, s1, XPD2("", ""),                                                         "",                                             _("^BG%s^K1 froze themself\n"), "") \
202         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPD2(s1, ""),                                                         "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
203         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPD2(s1, ""),                                                         "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
204         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPD2(s1, s2), XPD2(s1, ""),                                       "race_newfail",                 "", "") \
205         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPD2(s1, s2), XPD2(s1, ""),                                       "race_newrecordserver", "", "") \
206         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPD2(s1, s2), XPD2(s1, ""),                                       "race_newtime",                 "", "") \
207         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPD2(s1, s2), XPD2(s1, ""),                                       "race_newrankyellow",   "", "") \
208         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPD2("", ""),                                         "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
209         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 0, s1, XPD2(s1, ""),                                         "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
210         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 0, s1, XPD2(s1, ""),                                         "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
211         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
212         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 0, s1, XPD2(s1, ""),                                         "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
213         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 0, s1, XPD2(s1, ""),                                         "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
214         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
215         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
216         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
217         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 0, s1, XPD2(s1, ""),                                         "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
218         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 0, s1, XPD2(s1, ""),                                         "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
219         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
220         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
221         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 0, s1, XPD2(s1, ""),                                         "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
222         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 0, s1, XPD2(s1, ""),                                         "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
223         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
224         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
225         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 0, s1, XPD2(s1, ""),                                         "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
226         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
227         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
228         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 0, s1, XPD2(s1, ""),                                         "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
229         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
230         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
231         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 0, s1, XPD2(s1, ""),                                         "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
232         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
233         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 0, s1, XPD2(s1, ""),                                         "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
234         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
235         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
236         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
237         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
238         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
239         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
240         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
241         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
242         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 0, s1, XPD2(s1, ""),                                         "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
243         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
244         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
245         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 0, s1, XPD2(s1, ""),                                         "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
246         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
247         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
248         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 0, XPD2(s2, s1), XPD2(s1, s2),                       "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
249         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
250         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 0, s1, XPD2(s1, ""),                                         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
251         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
252         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 0, s1, XPD2(s1, ""),                                         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
253         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
254         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 0, s1, XPD2(s1, ""),                                         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
255         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
256         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
257         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 0, XPD2(s1, s2), XPD2(s1, s2),                       "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") 
258
259 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
260         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
261         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
262         #if teams >= 3 \
263                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
264         #endif \
265         #if teams >= 4 \
266                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
267         #endif
268 #define MSG_CENTER_NOTIFICATIONS \
269         MSG_CENTER_NOTIF(CENTER_EMPTY,                                                  0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), "", "") \
270         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
271         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
272         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPD2(s1, s2),                             CPID_CTF_PASS,                  XPD2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
273         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPD2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
274         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPD2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
275         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPD2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
276         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPD2(s1, PASS_KEY),               CPID_CTF_PASS,                  XPD2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
277         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
278         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
279         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
280         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
281         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPD3(s1, s2, s1),                 CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
282         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
283         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPD3(s1, s2, s1),                 CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
284         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
285         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
286         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPD2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
287         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPD2(0, 0), _("^K1You were %s"), "") \
288         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
289         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1Watch your step!"), "") \
290         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
291         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
292         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
293         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
294         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
295         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPD2(0, 0), _("^BGYou are now on: %s"), "") \
296         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPD2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
297         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
298         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
299         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
300         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You couldn't stand the heat!"), "") \
301         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You melted away in slime!"), "") \
302         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You became a shooting star!"), "") \
303         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You got stuck in a swamp!"), "") \
304         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
305         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You died in an accident!"), "") \
306         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPD2(SPREE_CEN, s1),                                                              NO_CPID, XPD2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
307         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
308         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPD2(SPREE_CEN, s1),                                                              NO_CPID, XPD2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
309         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
310         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
311         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
312         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
313         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
314         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPD3(SPREE_CEN, s1, FRAG_PING),                                   NO_CPID, XPD2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
315         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPD2(s1, FRAG_STATS),                                                             NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
316         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPD3(SPREE_CEN, s1, FRAG_PING),                                   NO_CPID, XPD2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
317         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPD2(s1, FRAG_STATS),                                                             NO_CPID, XPD2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
318         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
319         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
320         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
321         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
322         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
323         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
324         MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
325         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
326         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, s1,                                               NO_CPID,                                XPD2(0, 0), _("^K3You revived ^BG%s"), "") \
327         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, s1,                                               NO_CPID,                                XPD2(0, 0), _("^K3You were revived by ^BG%s"), "") \
328         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD2(0, 0), _("^K1You froze yourself"), "") \
329         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, s1,                                               NO_CPID,                                XPD2(0, 0), _("^K3You froze ^BG%s"), "") \
330         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, s1,                                               NO_CPID,                                XPD2(0, 0), _("^K1You were frozen by ^BG%s"), "") \
331         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPD2(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
332         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPD2(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
333         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPD2(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
334         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPD2(s1, WEAPON_NAME),    NO_CPID,                                XPD2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
335
336 #define MSG_WEAPON_NOTIFICATIONS \
337         MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                  NO_MSG,                                                                         NO_MSG) \
338         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      NO_MSG) \
339         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            NO_MSG) \
340         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
341         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       NO_MSG) \
342         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       NO_MSG) \
343         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
344         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
345         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
346         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          NO_MSG) \
347         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             NO_MSG) \
348         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
349         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
350         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             NO_MSG) \
351         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      NO_MSG) \
352         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
353         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
354         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      NO_MSG) \
355         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
356         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
357         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       NO_MSG) \
358         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
359         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
360         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      NO_MSG) \
361         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
362         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          NO_MSG) \
363         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
364         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
365         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
366         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
367         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
368         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
369         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
370         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
371         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             NO_MSG) \
372         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
373         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
374         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             NO_MSG) \
375         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
376         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
377         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
378         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
379         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       NO_MSG) \
380         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
381         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          NO_MSG) \
382         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
383         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        NO_MSG) \
384         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
385         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
386         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
387
388 #define MSG_DEATH_NOTIFICATIONS \
389         MSG_DEATH_NOTIF(DEATH_EMPTY,                                            NO_MSG,                                                                 NO_MSG) \
390         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
391         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
392         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
393         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
394         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
395         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
396         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
397         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
398         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
399         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
400         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
401         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
402         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
403         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
404         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
405         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
406         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
407         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
408         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
409         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                                  INFO_DEATH_MURDER_TELEFRAG,                                     NO_MSG) \
410         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                              INFO_DEATH_MURDER_FALL,                                         NO_MSG) \
411         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                             INFO_DEATH_MURDER_DROWN,                                        NO_MSG) \
412         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                              INFO_DEATH_MURDER_LAVA,                                         NO_MSG) \
413         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                             INFO_DEATH_MURDER_SLIME,                                        NO_MSG) \
414         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                             INFO_DEATH_MURDER_SHOOTING_STAR,                        NO_MSG) \
415         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                             INFO_DEATH_MURDER_SWAMP,                                        NO_MSG) \
416         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                              INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
417         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                              INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
418         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                             INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
419         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                              INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
420         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG) \
421         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED) \
422         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG) \
423         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED) \
424         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST) \
425         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST) \
426         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
427         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
428         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
429         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
430         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
431         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
432         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
433         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
434         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
435         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
436         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAG) \
437         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAGGED)
438
439         
440 // ====================================
441 //  Initialization/Create Declarations
442 // ====================================
443
444 #define NOTIF_FIRST 1
445 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
446 float NOTIF_INFO_COUNT;
447 float NOTIF_CENTER_COUNT;
448 float NOTIF_WEAPON_COUNT;
449 float NOTIF_DEATH_COUNT;
450 float NOTIF_CPID_COUNT;
451
452 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
453         ADD_CSQC_AUTOCVAR(name) \
454         float name; \
455         void RegisterNotification_##name() \
456         { \
457                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
458                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
459         } \
460         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
461
462 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
463         ADD_CSQC_AUTOCVAR(name) \
464         float name; \
465         float cpid; \
466         void RegisterNotification_##name() \
467         { \
468                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
469                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
470                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
471         } \
472         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
473
474 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
475         ADD_CSQC_AUTOCVAR(name) \
476         float name; \
477         void RegisterNotification_##name() \
478         { \
479                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
480                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
481         } \
482         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
483
484 #define MSG_DEATH_NOTIF(name,infoname,centername) \
485         ADD_CSQC_AUTOCVAR(name) \
486         float name; \
487         void RegisterNotification_##name() \
488         { \
489                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
490                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
491         } \
492         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
493
494 // NOW we actually activate the declarations
495 MSG_INFO_NOTIFICATIONS
496 MSG_CENTER_NOTIFICATIONS
497 MSG_WEAPON_NOTIFICATIONS
498 MSG_DEATH_NOTIFICATIONS
499 #undef MSG_INFO_NOTIF
500 #undef MSG_CENTER_NOTIF
501 #undef MSG_WEAPON_NOTIF
502 #undef MSG_DEATH_NOTIF
503
504 // ======================
505 //  Supporting Functions
506 // ======================
507
508 // select between the normal or the gentle message string based on client (or server) settings
509 string normal_or_gentle(string normal, string gentle)
510 {
511         #ifndef MENUQC
512                 #ifdef CSQC
513                 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
514                 #else
515                 if(autocvar_sv_gentle)
516                 #endif
517                         return ((gentle != "") ? gentle : normal);
518                 else
519                         return normal;
520         #else
521                 return normal;
522         #endif
523 }
524
525 float notif_checkstring(string input)
526 {
527         if not(input == "") { return TRUE; }
528         else { return FALSE; }
529 }
530
531 float notif_stringcount(string s1, string s2)
532 {
533         float stringcount = 0;
534         if(s1 != NO_STR_ARG) ++stringcount;
535         if(s2 != NO_STR_ARG) ++stringcount;
536         return stringcount;
537 }
538
539 float notif_floatcount(float f1, float f2, float f3)
540 {
541         float floatcount = 0;
542         if(f1 != NO_FL_ARG) ++floatcount;
543         if(f2 != NO_FL_ARG) ++floatcount;
544         if(f3 != NO_FL_ARG) ++floatcount;
545         return floatcount;
546 }
547
548 // get the actual name of a notification and return it as a string
549 string Get_Field_Value(float field, float net_type, float net_name)
550 {
551         string output = "";
552         
553         #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
554                 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
555                 else if(field == F_STRNUM) { output = ftos(strnum); } \
556                 else if(field == F_FLNUM) { output = ftos(flnum); }
557         
558         switch(net_type)
559         {
560                 case MSG_INFO:
561                 {
562                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
563                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
564                         MSG_INFO_NOTIFICATIONS
565                         #undef MSG_INFO_NOTIF
566                         break;
567                 }
568                 case MSG_CENTER:
569                 {
570                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
571                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
572                         MSG_CENTER_NOTIFICATIONS
573                         #undef MSG_CENTER_NOTIF
574                         break;
575                 }
576                 case MSG_WEAPON:
577                 {
578                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
579                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
580                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
581                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
582                         MSG_WEAPON_NOTIFICATIONS
583                         #undef MSG_WEAPON_NOTIF
584                         break;
585                 }
586                 case MSG_DEATH:
587                 {
588                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
589                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
590                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
591                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
592                         MSG_DEATH_NOTIFICATIONS
593                         #undef MSG_DEATH_NOTIF
594                         break;
595                 }
596         }
597
598         #undef GET_FIELD_VALUE_OUTPUT
599         return output;
600 }
601
602 // team code replace
603 string TCR(string input, string teamcolor, string teamtext)
604
605 {
606         input = strreplace("^TC", teamcolor, input);
607         input = strreplace("^TT", teamtext, input);
608         return input;
609 }
610
611 // color code replace, place inside of sprintf and parse the string
612 string CCR(string input)
613 {
614         // foreground/normal colors
615         input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
616         input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
617
618         // "kill" colors
619         input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
620         input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
621         input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
622
623         // background colors
624         input = strreplace("^BG", "^7", input); // neutral/unimportant text
625         input = strreplace("^N", "^7", input); // "none"-- reset to white...
626         return input;
627 }
628
629
630 // =============================
631 //  Debug/Maintenance Functions
632 // =============================
633
634 #define NOTIF_Write(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); }
635 void Dump_Notifications(float fh, float alsoprint)
636 {
637         float MSG_INFO_NOTIFS = 0, MSG_CENTER_NOTIFS = 0, MSG_WEAPON_NOTIFS = 0, MSG_DEATH_NOTIFS = 0;
638         string notif_msg;
639         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal) }
640         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal) }
641         #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
642         #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
643         MSG_INFO_NOTIFICATIONS
644         MSG_CENTER_NOTIFICATIONS
645         MSG_WEAPON_NOTIFICATIONS
646         MSG_DEATH_NOTIFICATIONS
647         #undef MSG_INFO_NOTIF
648         #undef MSG_CENTER_NOTIF
649         #undef MSG_WEAPON_NOTIF
650         #undef MSG_DEATH_NOTIF
651         print(sprintf("Notification counts: MSG_INFO = %d, MSG_CENTER = %d, MSG_WEAPON = %d, MSG_DEATH = %d\n", MSG_INFO_NOTIFS, MSG_CENTER_NOTIFS, MSG_WEAPON_NOTIFS, MSG_DEATH_NOTIFS));
652         return;
653 }
654
655
656 // ===============================
657 //  Frontend Notification Pushing
658 // ===============================
659
660 #ifdef CSQC
661 #define KN_MAX_ENTRIES 10
662 float kn_index;
663 float killnotify_times[KN_MAX_ENTRIES];
664 string killnotify_icon[KN_MAX_ENTRIES];
665 string killnotify_attackers[KN_MAX_ENTRIES];
666 string killnotify_victims[KN_MAX_ENTRIES];
667 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
668 void HUD_Notify_Push(string icon, string attacker, string victim)
669 {
670         if(icon != "")
671         {
672                 --kn_index;
673                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
674                 killnotify_times[kn_index] = time;
675
676                 // icon
677                 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
678                 killnotify_icon[kn_index] = strzone(icon);
679
680                 // attacker
681                 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
682                 killnotify_attackers[kn_index] = strzone(attacker);
683
684                 // victim
685                 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
686                 killnotify_victims[kn_index] = strzone(victim);
687         }
688 }
689
690 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
691 {
692         //print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
693         switch(net_type)
694         {
695                 case MSG_INFO:
696                 {
697                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
698                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
699                                 { \
700                                         if(notif_checkstring(normal)) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } \
701                                         if(notif_checkstring(icon)) { HUD_Notify_Push(icon, hudargs); } \
702                                 } }
703                         MSG_INFO_NOTIFICATIONS
704                         #undef MSG_INFO_NOTIF
705                         break;
706                 }
707                 case MSG_CENTER:
708                 {
709                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
710                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
711                                 { \
712                                         if(notif_checkstring(normal)) { centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); } \
713                                 } }
714                         MSG_CENTER_NOTIFICATIONS
715                         #undef MSG_CENTER_NOTIF
716                         break;
717                 }
718                 case MSG_WEAPON:
719                 {
720                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
721                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
722                                 { \
723                                         #if infoname != NO_MSG \
724                                                 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
725                                         #endif \
726                                         #if centername != NO_MSG \
727                                                 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
728                                         #endif \
729                                 } }
730                         MSG_WEAPON_NOTIFICATIONS
731                         #undef MSG_WEAPON_NOTIF
732                         break;
733                 }
734                 case MSG_DEATH:
735                 {
736                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
737                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
738                                 { \
739                                         #if infoname != NO_MSG \
740                                                 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
741                                         #endif \
742                                         #if centername != NO_MSG \
743                                                 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
744                                         #endif \
745                                 } }
746                         MSG_DEATH_NOTIFICATIONS
747                         #undef MSG_DEATH_NOTIF
748                         break;
749                 }
750         }
751 }
752 #endif
753
754
755 // =========================
756 //  Notification Networking
757 // =========================
758
759 #ifdef CSQC
760 void Read_Notification(void)
761 {
762         float net_type = ReadByte();
763         float net_name = ReadShort();
764
765         float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
766         float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
767
768         //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
769         
770         Local_Notification(net_type, net_name,
771                 ((stringcount >= 1) ? ReadString() : ""),
772                 ((stringcount == 2) ? ReadString() : ""),
773                 ((floatcount >= 1) ? ReadLong() : 0),
774                 ((floatcount >= 2) ? ReadLong() : 0),
775                 ((floatcount == 3) ? ReadLong() : 0));
776 }
777 #endif
778
779 #ifdef SVQC
780 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
781 {
782         if((broadcast == MSG_BROADCAST || broadcast == MSG_ONE) && net_type && net_name)
783         {
784                 dprint("Send_Notification(", ftos(broadcast), ", ", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
785
786                 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
787                 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
788                 
789                 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
790                 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
791
792                 #define WRITE_NOTIFICATION(msg) \
793                         WriteByte(msg, SVC_TEMPENTITY); \
794                         WriteByte(msg, TE_CSQC_NOTIFICATION); \
795                         WriteByte(msg, net_type); \
796                         WriteShort(msg, net_name); \
797                         if(stringcount >= 1) { WriteString(msg, s1); } \
798                         if(stringcount == 2) { WriteString(msg, s2); } \
799                         if(floatcount >= 1) { WriteLong(msg, f1); } \
800                         if(floatcount >= 2) { WriteLong(msg, f2); } \
801                         if(floatcount == 3) { WriteLong(msg, f3); }
802                         
803                 switch(broadcast)
804                 {
805                         case MSG_ONE: // personal/direct notification sent to ONE person and their spectators
806                         {
807                                 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
808                                 {
809                                         msg_entity = client;
810                                         WRITESPECTATABLE_MSG_ONE({WRITE_NOTIFICATION(MSG_ONE)});
811                                 }
812                                 break;
813                         }
814                         
815                         case MSG_BROADCAST: // global notification sent to EVERYONE
816                         {
817                                 WRITE_NOTIFICATION(MSG_BROADCAST)
818                                 break;
819                         }
820
821                         case MSG_ALL: { backtrace("DO NOT USE MSG_ALL FOR NOTIFICATIONS, IT IS BAD!\n"); break; }
822                         default: { backtrace("Unknown MSG_ type to write with!\n"); break; }
823                 }
824
825                 #undef WRITE_NOTIFICATION
826
827                 if(!server_is_local && (net_type == MSG_INFO))
828                 {
829                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
830                                 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
831                         MSG_INFO_NOTIFICATIONS
832                         #undef MSG_INFO_NOTIF
833                 }
834         }
835         else { backtrace("Incorrect usage of Send_Notification!\n"); }
836 }
837
838 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
839 {
840         entity tmp_entity;
841         FOR_EACH_REALCLIENT(tmp_entity)
842         {
843                 if(tmp_entity.classname == STR_PLAYER)
844                 if(tmp_entity.team == targetteam)
845                 if(tmp_entity != except)
846                 {
847                         Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
848                 }
849         }
850 }
851
852 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_BROADCAST, ...)
853 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
854 {
855         entity tmp_entity;
856         FOR_EACH_REALCLIENT(tmp_entity)
857         {
858                 if((tmp_entity.classname == STR_PLAYER) || spectators)
859                 if(tmp_entity != except)
860                 {
861                         Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
862                 }
863         }
864 }
865
866
867 // =============================
868 //  LEGACY NOTIFICATION SYSTEMS
869 // =============================
870
871 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
872 {
873         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
874         {
875                 msg_entity = e;
876                 WRITESPECTATABLE_MSG_ONE({
877                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
878                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
879                         WriteByte(MSG_ONE, id);
880                         WriteString(MSG_ONE, s);
881                         if (id != 0 && s != "")
882                         {
883                                 WriteByte(MSG_ONE, duration);
884                                 WriteByte(MSG_ONE, countdown_num);
885                         }
886                 });
887         }
888 }
889 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
890 {
891         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
892 }
893 #endif