3 #include <common/mutators/mutator/status_effects/all.qh>
6 void Fire_ApplyDamage(entity e);
9 SOUND(Burning_Remove, "desertfactory/steam_burst");
11 CLASS(Burning, StatusEffects)
12 ATTRIB(Burning, netname, string, "burning");
13 ATTRIB(Burning, m_name, string, _("Burning"));
14 ATTRIB(Burning, m_icon, string, "buff_inferno");
15 ATTRIB(Burning, m_color, vector, '1 0.62 0');
16 ATTRIB(Burning, m_hidden, bool, true);
17 ATTRIB(Burning, m_lifetime, float, 10);
19 ATTRIB(Burning, m_sound_rm, Sound, SND_Burning_Remove);
22 REGISTER_STATUSEFFECT(Burning, NEW(Burning));