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Resolve conflicts 1: Merge commit 'c58baab5' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / buffs.qh
1 #pragma once
2
3 #include <common/teams.qh>
4 #include <common/util.qh>
5
6 #ifdef GAMEQC
7 #include <common/mutators/mutator/waypoints/all.qh>
8 #endif
9
10 #ifdef GAMEQC
11 REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1);
12 REGISTER_RADARICON(Buff, 1);
13 #endif
14
15 #define REGISTER_BUFF(id) \
16     REGISTER(StatusEffect, BUFF_##id, m_id, NEW(Buff))
17
18 #include <common/mutators/mutator/status_effects/_mod.qh>
19 CLASS(Buff, StatusEffects)
20         /** bit index */
21         ATTRIB(Buff, m_itemid, int, 0);
22         ATTRIB(Buff, netname, string, "buff");
23         ATTRIB(Buff, m_icon, string, "buff");
24         ATTRIB(Buff, m_color, vector, '1 1 1');
25         ATTRIB(Buff, m_name, string, "Buff");
26         ATTRIB(Buff, m_skin, int, 0);
27         ATTRIB(Buff, m_lifetime, float, 60);
28         ATTRIB(Buff, m_sprite, string, "");
29         METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
30                 returns(this.m_name, sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon));
31         }
32 #ifdef SVQC
33         METHOD(Buff, m_time, float(Buff this))
34         { return cvar(strcat("g_buffs_", this.netname, "_time")); }
35 #endif
36 ENDCLASS(Buff)
37
38 STATIC_INIT(REGISTER_BUFFS) {
39         FOREACH(StatusEffect, it.instanceOfBuff, {
40                 it.m_itemid = BIT(it.m_id - 1);
41                 it.m_sprite = strzone(strcat("buff-", it.netname));
42         });
43 }
44
45 #ifdef SVQC
46         .entity buffdef;
47         void buff_Init(entity ent);
48         void buff_Init_Compat(entity ent, entity replacement);
49         #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
50                 this.buffdef = b; \
51                 if(teamplay) \
52                         this.team_forced = t; \
53                 buff_Init(this); \
54         }
55         #define BUFF_SPAWNFUNCS(e, b)                       \
56                         BUFF_SPAWNFUNC(e,           b,  0)          \
57                         BUFF_SPAWNFUNC(e##_team1,   b,  NUM_TEAM_1) \
58                         BUFF_SPAWNFUNC(e##_team2,   b,  NUM_TEAM_2) \
59                         BUFF_SPAWNFUNC(e##_team3,   b,  NUM_TEAM_3) \
60                         BUFF_SPAWNFUNC(e##_team4,   b,  NUM_TEAM_4)
61         #define BUFF_SPAWNFUNC_Q3COMPAT(o, r) spawnfunc(o) { buff_Init_Compat(this, r); }
62 #else
63         #define BUFF_SPAWNFUNC(e, b, t)
64         #define BUFF_SPAWNFUNCS(e, b)
65         #define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
66 #endif
67
68 string Buff_UndeprecateName(string buffname);
69
70 BUFF_SPAWNFUNCS(random, NULL)
71
72 #include "all.inc"