1 #ifdef REGISTER_MONSTER
3 /* MON_##id */ BRUISER,
4 /* function */ m_bruiser,
5 /* spawnflags */ MONSTER_SIZE_BROKEN,
6 /* mins,maxs */ '-20 -20 -31', '20 20 53',
7 /* model */ "knight.mdl",
8 /* netname */ "bruiser",
9 /* fullname */ _("Bruiser")
12 #define BRUISER_SETTINGS(monster) \
13 MON_ADD_CVAR(monster, health) \
14 MON_ADD_CVAR(monster, attack_melee_damage) \
15 MON_ADD_CVAR(monster, speed_run) \
16 MON_ADD_CVAR(monster, speed_walk)
19 BRUISER_SETTINGS(bruiser)
23 const float bruiser_anim_stand = 0;
24 const float bruiser_anim_run = 1;
25 const float bruiser_anim_runattack = 2;
26 const float bruiser_anim_pain1 = 3;
27 const float bruiser_anim_pain2 = 4;
28 const float bruiser_anim_attack = 5;
29 const float bruiser_anim_walk = 6;
30 const float bruiser_anim_kneel = 7;
31 const float bruiser_anim_standing = 8;
32 const float bruiser_anim_death1 = 9;
33 const float bruiser_anim_death2 = 10;
35 float bruiser_attack(float attack_type)
39 case MONSTER_ATTACK_MELEE:
41 float len = vlen(self.velocity);
42 monsters_setframe((len < 50) ? bruiser_anim_attack : bruiser_anim_runattack);
43 self.attack_finished_single = time + 1.25;
45 monster_melee(self.enemy, MON_CVAR(bruiser, attack_melee_damage), 0.3, DEATH_MONSTER_BRUISER, FALSE);
49 case MONSTER_ATTACK_RANGED:
51 // no ranged attacks for bruiser
59 void spawnfunc_monster_bruiser()
61 self.classname = "monster_bruiser";
63 self.monster_spawnfunc = spawnfunc_monster_bruiser;
65 if(Monster_CheckAppearFlags(self))
68 if not(monster_initialize(MON_BRUISER, FALSE)) { remove(self); return; }
71 float m_bruiser(float req)
77 monster_move(MON_CVAR(bruiser, speed_run), MON_CVAR(bruiser, speed_walk), 50, bruiser_anim_run, bruiser_anim_walk, bruiser_anim_stand);
82 monsters_setframe((random() > 0.5) ? bruiser_anim_death1 : bruiser_anim_death2);
87 if not(self.health) self.health = MON_CVAR(bruiser, health);
89 self.monster_attackfunc = bruiser_attack;
90 monsters_setframe(bruiser_anim_stand);
101 MON_CONFIG_SETTINGS(BRUISER_SETTINGS(bruiser))
111 float m_bruiser(float req)
122 precache_model ("models/monsters/knight.mdl");
131 #endif // REGISTER_MONSTER