]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/minigames/minigame/bd.qc
Add level 4
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / bd.qc
1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_LAST = 9;
41
42 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
43
44 // find same game piece given its tile name
45 entity bd_find_piece(entity minig, string tile, bool check_target)
46 {
47         entity e = world;
48         while ( ( e = findentity(e,owner,minig) ) )
49                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
50                         return e;
51         return world;
52 }
53
54 // check if the tile name is valid (15x15 grid)
55 bool bd_valid_tile(string tile)
56 {
57         if ( !tile )
58                 return false;
59         int number = minigame_tile_number(tile);
60         int letter = minigame_tile_letter(tile);
61         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
62 }
63
64 entity bd_find_dozer(entity minig)
65 {
66         entity e = world;
67         while ( ( e = findentity(e,owner,minig) ) )
68                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
69                         return e;
70         return world;
71 }
72
73 void bd_check_winner(entity minig)
74 {
75         int total = 0, valid = 0;
76         entity e = world;
77         while ( ( e = findentity(e,owner,minig) ) )
78                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
79                 {
80                         ++total;
81                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
82                                 ++valid;
83                 }
84
85         if(valid >= total)
86         {
87                 minig.minigame_flags = BD_TURN_WIN;
88                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
89         }
90 }
91
92 bool bd_canfill(int ttype)
93 {
94         switch(ttype)
95         {
96                 case BD_TILE_BRICK6:
97                 case BD_TILE_BRICK5:
98                 case BD_TILE_BRICK4:
99                 case BD_TILE_BRICK3:
100                 case BD_TILE_BRICK2:
101                 case BD_TILE_BRICK1: return true;
102         }
103
104         return false;
105 }
106
107 bool bd_move_dozer(entity minigame, entity dozer)
108 {
109         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
110                 return false; // nope!
111
112         int myx = minigame_tile_letter(dozer.netname);
113         int myy = minigame_tile_number(dozer.netname);
114
115         myx += dozer.bd_dir_x;
116         myy += dozer.bd_dir_y;
117
118         string newpos = minigame_tile_buildname(myx, myy);
119         entity hit = bd_find_piece(minigame, newpos, false);
120
121         if(!bd_valid_tile(newpos))
122                 return false;
123
124         if(hit)
125         switch(hit.bd_tiletype)
126         {
127                 case BD_TILE_DOZER: // wtf, but let's do this incase
128                 case BD_TILE_BRICK6:
129                 case BD_TILE_BRICK5:
130                 case BD_TILE_BRICK4:
131                 case BD_TILE_BRICK3:
132                 case BD_TILE_BRICK2:
133                 case BD_TILE_BRICK1: return false;
134                 case BD_TILE_BOULDER:
135                 {
136                         string testpos;
137                         int tx = minigame_tile_letter(hit.netname);
138                         int ty = minigame_tile_number(hit.netname);
139
140                         tx += dozer.bd_dir_x;
141                         ty += dozer.bd_dir_y;
142
143                         testpos = minigame_tile_buildname(tx, ty);
144                         entity testhit = bd_find_piece(minigame, testpos, false);
145
146                         if(!bd_valid_tile(testpos) || testhit)
147                                 return false;
148
149                         if(hit.netname) { strunzone(hit.netname); }
150                         hit.netname = strzone(testpos);
151                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
152                         break;
153                 }
154         }
155
156         if(dozer.netname) { strunzone(dozer.netname); }
157         dozer.netname = strzone(newpos);
158
159         return true;
160 }
161
162 // make a move
163 void bd_move(entity minigame, entity player, string dir)
164 {
165         if ( minigame.minigame_flags & BD_TURN_MOVE )
166         if ( dir )
167         {
168                 //if ( bd_valid_tile(pos) )
169                 //if ( bd_find_piece(minigame, pos, false) )
170                 {
171                         entity dozer = bd_find_dozer(minigame);
172                         if(!dozer)
173                         {
174                                 LOG_INFO("Dozer wasn't found!\n");
175                                 return; // should not happen... TODO: end match?
176                         }
177
178                         int dxs = 0, dys = 0;
179                         string thedir = strtolower(dir);
180                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
181                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
182                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
183                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
184
185                         int dx = bound(-1, dxs, 1);
186                         int dy = bound(-1, dys, 1);
187
188                         dozer.bd_dir_x = dx;
189                         dozer.bd_dir_y = dy;
190                         dozer.bd_dir_z = 0;
191
192                         if(bd_move_dozer(minigame, dozer))
193                                 player.bd_moves++;
194
195                         bd_check_winner(minigame);
196
197                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
198                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
199                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
200                 }
201         }
202 }
203
204 // editor
205 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
206 {
207         if ( minigame.minigame_flags & BD_TURN_EDIT )
208         if ( pos && thetile )
209         {
210                 if ( bd_valid_tile(pos) )
211                 {
212                         entity found_piece = bd_find_piece(minigame, pos, false);
213                         entity targ = bd_find_piece(minigame, pos, true);
214
215                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
216                         {
217                                 int dxs = 0, dys = 0;
218                                 string newdir = strtolower(thedir);
219                                 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
220                                 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
221                                 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
222                                 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
223
224                                 int dx = bound(-1, dxs, 1);
225                                 int dy = bound(-1, dys, 1);
226
227                                 found_piece.bd_dir_x = dx;
228                                 found_piece.bd_dir_y = dy;
229                                 found_piece.bd_dir_z = 0;
230                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
231                                 return;
232                         }
233
234                         entity dozer = bd_find_dozer(minigame);
235                         if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
236                                 return; // nice try
237
238                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
239                         {
240                                 entity piece = bd_find_piece(minigame, pos, false);
241                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
242                                 if(!piece)
243                                         return; // how?!
244
245                                 if(piece.netname) { strunzone(piece.netname); }
246                                 remove(piece);
247                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
248                                 return;
249                         }
250
251                         entity piece = msle_spawn(minigame,"minigame_board_piece");
252                         piece.team = 1;
253                         piece.netname = strzone(pos);
254                         piece.bd_tiletype = thetile;
255                         piece.bd_dir = '0 -1 0';
256                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
257
258                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
259                 }
260         }
261 }
262
263 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
264 {
265         if(minigame.minigame_flags & BD_TURN_MOVE)
266                 bd_move(minigame, player, dir);
267
268         if(minigame.minigame_flags & BD_TURN_EDIT)
269                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
270 }
271
272 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
273 {
274         string pos = minigame_tile_buildname(letter,number);
275         if(!bd_valid_tile(pos))
276                 return;
277         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
278                 return;
279
280         bd_editor_place(minigame, player, pos, thetype, "");
281
282         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
283         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
284         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
285         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
286 }
287
288 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
289 {
290         if(minigame.minigame_flags & BD_TURN_EDIT)
291         {
292                 int thetype = stof(thetile);
293
294                 if(!bd_canfill(thetype))
295                         return;
296
297                 int letter = minigame_tile_letter(dir);
298                 int number = minigame_tile_number(dir);
299
300                 bd_fill_recurse(minigame, player, thetype, letter, number);
301         }
302 }
303
304 void bd_reset_moves(entity minigame)
305 {
306         entity e;
307 #ifdef SVQC
308         for(e = minigame.minigame_players; e; e = e.list_next)
309 #elif defined(CSQC)
310         e = world;
311         while( (e = findentity(e,owner,minigame)) )
312                 if ( e.classname == "minigame_player" )
313 #endif
314                 {
315                         e.bd_moves = 0;
316                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
317                 }
318 }
319
320 void bd_load_level(entity minigame);
321 void bd_setup_pieces(entity minigame)
322 {
323         entity e = world;
324         while( (e = findentity(e, owner, minigame)) )
325                 if(e.classname == "minigame_board_piece")
326                 {
327                         if(e.netname) { strunzone(e.netname); }
328                         remove(e);
329                 }
330
331         bd_load_level(minigame);
332 }
333
334 void bd_do_next_match(entity minigame, entity player)
335 {
336         minigame.minigame_flags = BD_TURN_MOVE;
337         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
338
339         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
340         {
341                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
342                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
343         }
344
345         bd_setup_pieces(minigame);
346
347         bd_reset_moves(minigame);
348 }
349
350 void bd_set_next_match(entity minigame, string next)
351 {
352         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
353         minigame.bd_nextlevel = strzone(next);
354 }
355
356 void bd_next_match(entity minigame, entity player, string next)
357 {
358         if(minigame.minigame_flags & BD_TURN_WIN)
359                 bd_do_next_match(minigame, player);
360         if(minigame.minigame_flags & BD_TURN_EDIT)
361                 bd_set_next_match(minigame, next);
362 }
363
364 // request a new match
365 void bd_restart_match(entity minigame, entity player)
366 {
367         minigame.minigame_flags = BD_TURN_MOVE;
368         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
369
370         bd_setup_pieces(minigame);
371
372         bd_reset_moves(minigame);
373 }
374
375 void bd_activate_editor(entity minigame, entity player)
376 {
377 #ifdef SVQC
378         if(!player.minigame_players.bd_canedit)
379         {
380                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
381                 return;
382         }
383 #endif
384
385         minigame.minigame_flags = BD_TURN_EDIT;
386         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
387
388         bd_reset_moves(minigame);
389
390         bd_setup_pieces(minigame);
391 }
392
393 string bd_save_piece(entity minigame, entity e)
394 {
395         string bd_string = "";
396
397         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
398         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
399         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
400         bd_string = strcat(bd_string, "; ");
401
402         return bd_string;
403 }
404
405 void bd_set_nextlevel(entity minigame, string s)
406 {
407         tokenize_console(s);
408
409         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
410         minigame.bd_nextlevel = strzone(argv(2));
411 }
412
413 entity bd_load_piece(entity minigame, string s)
414 {
415         // separate pieces between the ; symbols
416         tokenizebyseparator(s, "; ");
417         string bd_string = argv(0);
418
419         tokenize_console(bd_string);
420
421         entity e = msle_spawn(minigame,"minigame_board_piece");
422         e.team = 1;
423         e.bd_dir = '0 -1 0';
424
425         int argv_num = 0;
426         e.netname = strzone(argv(argv_num)); ++argv_num;
427         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
428         e.bd_dir = stov(argv(argv_num)); ++argv_num;
429
430         minigame_server_sendflags(e,MINIG_SF_ALL);
431
432         return e;
433 }
434
435 bool bd_save_level(entity minigame)
436 {
437         if(minigame.bd_levelname && minigame.bd_levelname != "")
438         {
439                 int target_count = 0, boulder_count = 0;
440                 entity piece = world;
441                 while((piece = findentity(piece,owner,minigame)))
442                 if(piece.classname == "minigame_board_piece")
443                         if(piece.bd_tiletype == BD_TILE_BOULDER)
444                                 ++boulder_count;
445                         else if(piece.bd_tiletype == BD_TILE_TARGET)
446                                 ++target_count;
447
448                 if(boulder_count != target_count)
449                 {
450                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
451                         return false;
452                 }
453
454                 // saves all objects to the database file
455                 string file_name;
456                 float file_get;
457
458                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
459                 file_get = fopen(file_name, FILE_WRITE);
460                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
461
462                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
463                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
464
465                 entity e = world;
466                 while ( ( e = findentity(e,owner,minigame) ) )
467                 if ( e.classname == "minigame_board_piece" )
468                 {
469                         // use a line of text for each object, listing all properties
470                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
471                 }
472                 fclose(file_get);
473
474                 return true;
475         }
476
477         return false;
478 }
479
480 void bd_load_level(entity minigame)
481 {
482         // loads all items from the database file
483         string file_read, file_name;
484         float file_get;
485
486         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
487         file_get = fopen(file_name, FILE_READ);
488         if(file_get < 0)
489         {
490                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
491         }
492         else
493         {
494                 for(;;)
495                 {
496                         file_read = fgets(file_get);
497                         if(file_read == "")
498                                 break;
499                         if(substring(file_read, 0, 2) == "//")
500                                 continue;
501                         if(substring(file_read, 0, 1) == "#")
502                                 continue;
503                         if(substring(file_read, 0, 9) == "nextlevel")
504                         {
505                                 bd_set_nextlevel(minigame, file_read);
506                                 continue;
507                         }
508
509                         entity e;
510                         e = bd_load_piece(minigame, file_read);
511                 }
512         }
513         fclose(file_get);
514 }
515
516 void bd_close_editor(entity minigame)
517 {
518         entity dozer = bd_find_dozer(minigame);
519         if(!dozer)
520         {
521                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
522                 return;
523         }
524
525         if(bd_save_level(minigame))
526         {
527                 minigame.minigame_flags = BD_TURN_MOVE;
528                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
529         }
530         else
531         {
532                 LOG_INFO("You need to set the level name!\n");
533                 return;
534         }
535 }
536
537 #ifdef SVQC
538
539 // required function, handle server side events
540 int bd_server_event(entity minigame, string event, ...)
541 {
542         switch(event)
543         {
544                 case "start":
545                 {
546                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
547                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
548                         bd_setup_pieces(minigame);
549                         minigame.minigame_flags = BD_TURN_MOVE;
550                         
551                         return true;
552                 }
553                 case "end":
554                 {
555                         entity e = world;
556                         while( (e = findentity(e, owner, minigame)) )
557                         if(e.classname == "minigame_board_piece")
558                         {
559                                 if(e.netname) { strunzone(e.netname); }
560                                 remove(e);
561                         }
562
563                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
564                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
565                         return false;
566                 }
567                 case "join":
568                 {
569                         int pl_num = minigame_count_players(minigame);
570
571                         if(pl_num >= BD_TEAMS) { return false; }
572
573                         return 1;
574                 }
575                 case "cmd":
576                 {
577                         switch(argv(0))
578                         {
579                                 case "move":
580                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null)); 
581                                         return true;
582                                 case "next":
583                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
584                                         return true;
585                                 case "restart":
586                                         bd_restart_match(minigame,...(0,entity));
587                                         return true;
588                                 case "edit":
589                                         bd_activate_editor(minigame,...(0,entity));
590                                         return true;
591                                 case "save":
592                                         bd_close_editor(minigame);
593                                         return true;
594                                 case "fill":
595                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
596                                         return true;
597                         }
598
599                         return false;
600                 }
601                 case "network_send":
602                 {
603                         entity sent = ...(0,entity);
604                         int sf = ...(1,int);
605                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
606                         {
607                                 int letter = minigame_tile_letter(sent.netname);
608                                 int number = minigame_tile_number(sent.netname);
609
610                                 WriteByte(MSG_ENTITY,letter);
611                                 WriteByte(MSG_ENTITY,number);
612
613                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
614
615                                 int dx = sent.bd_dir_x;
616                                 int dy = sent.bd_dir_y;
617                                 if(dx == -1) dx = 2;
618                                 if(dy == -1) dy = 2;
619                                 WriteByte(MSG_ENTITY,dx);
620                                 WriteByte(MSG_ENTITY,dy);
621                         }
622                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
623                                 WriteShort(MSG_ENTITY,sent.bd_moves);
624                         return false;
625                 }
626         }
627         
628         return false;
629 }
630
631
632 #elif defined(CSQC)
633
634 int bd_curr_tile;
635 string bd_curr_pos;
636
637 vector bd_boardpos; // HUD board position
638 vector bd_boardsize;// HUD board size
639
640 string bd_get_tile_pic(int tileid)
641 {
642         switch(tileid)
643         {
644                 case BD_TILE_BOULDER: return "bd/boulder";
645                 case BD_TILE_BRICK1: return "bd/brick1";
646                 case BD_TILE_BRICK2: return "bd/brick2";
647                 case BD_TILE_BRICK3: return "bd/brick3";
648                 case BD_TILE_BRICK4: return "bd/brick4";
649                 case BD_TILE_BRICK5: return "bd/brick5";
650                 case BD_TILE_BRICK6: return "bd/brick6";
651                 case BD_TILE_TARGET: return "bd/target";
652                 case BD_TILE_DOZER: return "bd/dozer";
653         }
654
655         return string_null;
656 }
657
658 // Required function, draw the game board
659 void bd_hud_board(vector pos, vector mySize)
660 {
661         minigame_hud_fitsqare(pos, mySize);
662         bd_boardpos = pos;
663         bd_boardsize = mySize;
664         
665         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
666
667         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
668         vector tile_pos;
669
670         entity e;
671         FOREACH_MINIGAME_ENTITY(e)
672         {
673                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
674                 {
675                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
676                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
677
678                         string thepiece = bd_get_tile_pic(e.bd_tiletype);
679
680                         minigame_drawpic_centered( tile_pos,  
681                                         minigame_texture(thepiece),
682                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
683                 }
684
685                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
686                 {
687                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
688                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
689
690                         minigame_drawpic_centered( tile_pos,  
691                                         minigame_texture("bd/target"),
692                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
693                 }
694
695                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
696                 {
697                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
698                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
699
700                         vector thedir = e.bd_dir;
701                         float theang = 0;
702
703                         if(thedir_y == -1) { theang = M_PI; }
704                         if(thedir_x == 1) { theang = M_PI/2; }
705                         if(thedir_x == -1) { theang = M_PI*3/2; }
706
707                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
708                                                 tile_size, tile_size/2, '1 1 1',
709                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
710                 }
711         }
712
713         FOREACH_MINIGAME_ENTITY(e)
714         {
715                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
716                 {
717                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
718                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
719
720                         minigame_drawpic_centered( tile_pos,  
721                                         minigame_texture("bd/target"),
722                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
723                 }
724         }
725
726         FOREACH_MINIGAME_ENTITY(e)
727         {
728                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
729                 {
730                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
731                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
732
733                         vector thedir = e.bd_dir;
734                         float theang = 0;
735
736                         if(thedir_y == -1) { theang = M_PI; }
737                         if(thedir_x == 1) { theang = M_PI/2; }
738                         if(thedir_x == -1) { theang = M_PI*3/2; }
739
740                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
741                                                 tile_size, tile_size/2, '1 1 1',
742                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
743                 }
744         }
745
746         if(active_minigame.minigame_flags & BD_TURN_EDIT)
747         if(bd_valid_tile(bd_curr_pos))
748         {
749                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
750                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
751                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
752
753                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
754                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
755                 if(bd_curr_tile == BD_TILE_DOZER)
756                 {
757                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
758                                                 tile_size, tile_size/2, '1 1 1',
759                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
760                 }
761                 else
762                 {
763                         minigame_drawpic_centered( tile_pos,
764                                         minigame_texture(thepiece),
765                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
766                 }
767         }
768
769         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
770         {
771                 vector winfs = hud_fontsize*2;
772                 string victory_text = "Game over!";
773
774                 if(active_minigame.minigame_flags & BD_TURN_WIN)
775                         victory_text = "You win!";
776                 
777                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
778                 vector win_sz;
779                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
780                         sprintf("%s", victory_text), 
781                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
782                 
783                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
784                 
785                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
786                         sprintf("%s", victory_text), 
787                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
788         }
789 }
790
791
792 // Required function, draw the game status panel
793 void bd_hud_status(vector pos, vector mySize)
794 {
795         HUD_Panel_DrawBg(1);
796         vector ts;
797         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
798                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
799
800         pos_y += ts_y;
801         mySize_y -= ts_y;
802
803         vector player_fontsize = hud_fontsize * 1.75;
804         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
805         ts_x = mySize_x;
806         vector mypos;
807         vector tile_size = '48 48 0';
808
809         mypos = pos;
810         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
811         mypos_y += player_fontsize_y;
812         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
813
814         entity e;
815         FOREACH_MINIGAME_ENTITY(e)
816         {
817                 if ( e.classname == "minigame_player" )
818                 {
819                         mypos = pos;
820                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
821                                 GetPlayerName(e.minigame_playerslot-1),
822                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
823
824                         mypos_y += player_fontsize_y;
825                         string thepiece = "bd/dozer";
826                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
827                                 thepiece = bd_get_tile_pic(bd_curr_tile);
828                         drawpic( mypos,
829                                         minigame_texture(thepiece),
830                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
831
832                         mypos_x += tile_size_x;
833
834                         drawstring(mypos,ftos(e.bd_moves),tile_size,
835                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
836                 }
837         }
838 }
839
840 // Turn a set of flags into a help message
841 string bd_turn_to_string(int turnflags)
842 {
843         if ( turnflags & BD_TURN_LOSS )
844                 return _("Better luck next time!");
845
846         if ( turnflags & BD_TURN_WIN )
847                 if(random() > 0.5)
848                         return _("Tubular! Press ""Next Level"" to continue!");
849                 else
850                         return _("Wicked! Press ""Next Level"" to continue!");
851
852         if( turnflags & BD_TURN_EDIT )
853                 return _("Press the space bar to change your currently selected tile");
854
855         if ( turnflags & BD_TURN_MOVE )
856                 return _("Push the boulders onto the targets");
857         
858         return "";
859 }
860
861 // Make the correct move
862 void bd_make_move(entity minigame, string dir)
863 {
864         if ( minigame.minigame_flags == BD_TURN_MOVE )
865         {
866                 minigame_cmd("move ", dir);
867         }
868 }
869
870 void bd_editor_make_move(entity minigame, string dir)
871 {
872         if ( minigame.minigame_flags == BD_TURN_EDIT )
873         {
874                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
875         }
876 }
877
878 void bd_editor_fill(entity minigame)
879 {
880         if ( minigame.minigame_flags == BD_TURN_EDIT )
881         {
882                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
883         }
884 }
885
886 void bd_set_curr_pos(string s)
887 {
888         if ( bd_curr_pos )
889                 strunzone(bd_curr_pos);
890         if ( s )
891                 s = strzone(s);
892         bd_curr_pos = s;
893 }
894
895 bool bd_normal_move(entity minigame, int themove)
896 {
897         switch ( themove )
898         {
899                 case K_RIGHTARROW:
900                 case K_KP_RIGHTARROW:
901                         bd_make_move(minigame, "r");
902                         return true;
903                 case K_LEFTARROW:
904                 case K_KP_LEFTARROW:
905                         bd_make_move(minigame, "l");
906                         return true;
907                 case K_UPARROW:
908                 case K_KP_UPARROW:
909                         bd_make_move(minigame, "u");
910                         return true;
911                 case K_DOWNARROW:
912                 case K_KP_DOWNARROW:
913                         bd_make_move(minigame, "d");
914                         return true;
915         }
916
917         return false;
918 }
919
920 bool bd_change_dozer_angle(entity minigame)
921 {
922         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
923         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
924                 return false;
925
926         string thedir = "";
927         vector dir = dozer.bd_dir;
928         if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
929
930         if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
931         if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
932         if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
933         if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
934
935         bd_editor_make_move(minigame, thedir);
936         return true;
937 }
938
939 bool bd_editor_move(entity minigame, int themove)
940 {
941         switch ( themove )
942         {
943                 case K_RIGHTARROW:
944                 case K_KP_RIGHTARROW:
945                         if ( ! bd_curr_pos )
946                                 bd_set_curr_pos("a3");
947                         else
948                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
949                         return true;
950                 case K_LEFTARROW:
951                 case K_KP_LEFTARROW:
952                         if ( ! bd_curr_pos )
953                                 bd_set_curr_pos("c3");
954                         else
955                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
956                         return true;
957                 case K_UPARROW:
958                 case K_KP_UPARROW:
959                         if ( ! bd_curr_pos )
960                                 bd_set_curr_pos("a1");
961                         else
962                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
963                         return true;
964                 case K_DOWNARROW:
965                 case K_KP_DOWNARROW:
966                         if ( ! bd_curr_pos )
967                                 bd_set_curr_pos("a3");
968                         else
969                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
970                         return true;
971                 case K_ENTER:
972                 case K_KP_ENTER:
973                         bd_editor_make_move(minigame, "");
974                         return true;
975                 case K_SPACE:
976                         if(bd_change_dozer_angle(minigame))
977                                 return true;
978                         bd_curr_tile += 1;
979                         if(bd_curr_tile > BD_TILE_LAST)
980                                 bd_curr_tile = 1;
981                         return true;
982         }
983
984         return false;
985 }
986
987 // Required function, handle client events
988 int bd_client_event(entity minigame, string event, ...)
989 {
990         switch(event)
991         {
992                 case "activate":
993                 {
994                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
995                         bd_set_curr_pos("");
996                         bd_curr_tile = BD_TILE_BRICK1;
997                         return false;
998                 }
999                 case "key_pressed":
1000                 {
1001                         if(minigame.minigame_flags & BD_TURN_MOVE)
1002                         {
1003                                 if(bd_normal_move(minigame, ...(0,int)))
1004                                         return true;
1005                         }
1006
1007                         if(minigame.minigame_flags & BD_TURN_EDIT)
1008                         {
1009                                 if(bd_editor_move(minigame, ...(0,int)))
1010                                         return true;
1011                         }
1012
1013                         return false;
1014                 }
1015                 case "mouse_pressed":
1016                 {
1017                         if(minigame.minigame_flags & BD_TURN_EDIT)
1018                         {
1019                                 if(...(0,int) == K_MOUSE1)
1020                                 {
1021                                         bd_editor_make_move(minigame, "");
1022                                         return true;
1023                                 }
1024
1025                                 if(...(0,int) == K_MOUSE2)
1026                                 {
1027                                         bd_editor_fill(minigame);
1028                                         return true;
1029                                 }
1030                         }
1031
1032                         return false;
1033                 }
1034                 case "mouse_moved":
1035                 {
1036                         if(minigame.minigame_flags & BD_TURN_EDIT)
1037                         {
1038                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1039                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1040                                 if ( ! bd_valid_tile(bd_curr_pos) )
1041                                         bd_set_curr_pos("");
1042                         }
1043                         return true;
1044                 }
1045                 case "network_receive":
1046                 {
1047                         entity sent = ...(0,entity);
1048                         int sf = ...(1,int);
1049                         if ( sent.classname == "minigame" )
1050                         {
1051                                 if ( sf & MINIG_SF_UPDATE )
1052                                 {
1053                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1054                                         //if ( sent.minigame_flags & minigame_self.team )
1055                                                 minigame_prompt();
1056                                 }
1057                         }
1058                         else if(sent.classname == "minigame_board_piece")
1059                         {
1060                                 if(sf & MINIG_SF_UPDATE)
1061                                 {
1062                                         int letter = ReadByte();
1063                                         int number = ReadByte();
1064                                         if(sent.netname) { strunzone(sent.netname); }
1065                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1066
1067                                         sent.bd_tiletype = ReadByte();
1068
1069                                         int dx = ReadByte();
1070                                         int dy = ReadByte();
1071
1072                                         if(dx == 2) dx = -1;
1073                                         if(dy == 2) dy = -1;
1074
1075                                         sent.bd_dir_x = dx;
1076                                         sent.bd_dir_y = dy;
1077                                         sent.bd_dir_z = 0;
1078                                 }
1079                         }
1080                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1081                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1082
1083                         return false;
1084                 }
1085                 case "menu_show":
1086                 {
1087                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1088                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1089                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1090                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1091                         return false;
1092                 }
1093                 case "menu_click":
1094                 {
1095                         if(...(0,string) == "next")
1096                                 minigame_cmd("next");
1097                         if(...(0,string) == "restart")
1098                                 minigame_cmd("restart");
1099                         if(...(0,string) == "edit")
1100                                 minigame_cmd("edit");
1101                         if(...(0,string) == "save")
1102                                 minigame_cmd("save");
1103                         return false;
1104                 }
1105         }
1106
1107         return false;
1108 }
1109
1110 #endif