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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_LAST = 7;
39
40 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
41
42 // find same game piece given its tile name
43 entity bd_find_piece(entity minig, string tile, bool check_target)
44 {
45         entity e = world;
46         while ( ( e = findentity(e,owner,minig) ) )
47                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
48                         return e;
49         return world;
50 }
51
52 // check if the tile name is valid (15x15 grid)
53 bool bd_valid_tile(string tile)
54 {
55         if ( !tile )
56                 return false;
57         int number = minigame_tile_number(tile);
58         int letter = minigame_tile_letter(tile);
59         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
60 }
61
62 entity bd_find_dozer(entity minig)
63 {
64         entity e = world;
65         while ( ( e = findentity(e,owner,minig) ) )
66                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
67                         return e;
68         return world;
69 }
70
71 void bd_check_winner(entity minig)
72 {
73         int total = 0, valid = 0;
74         entity e = world;
75         while ( ( e = findentity(e,owner,minig) ) )
76                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
77                 {
78                         ++total;
79                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
80                                 ++valid;
81                 }
82
83         if(valid >= total)
84         {
85                 minig.minigame_flags = BD_TURN_WIN;
86                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
87         }
88 }
89
90 bool bd_canfill(int ttype)
91 {
92         switch(ttype)
93         {
94                 case BD_TILE_BRICK1:
95                 case BD_TILE_BRICK2:
96                 case BD_TILE_BRICK3:
97                 case BD_TILE_BRICK4: return true;
98         }
99
100         return false;
101 }
102
103 bool bd_move_dozer(entity minigame, entity dozer)
104 {
105         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
106                 return false; // nope!
107
108         int myx = minigame_tile_letter(dozer.netname);
109         int myy = minigame_tile_number(dozer.netname);
110
111         myx += dozer.bd_dir_x;
112         myy += dozer.bd_dir_y;
113
114         string newpos = minigame_tile_buildname(myx, myy);
115         entity hit = bd_find_piece(minigame, newpos, false);
116
117         if(!bd_valid_tile(newpos))
118                 return false;
119
120         if(hit)
121         switch(hit.bd_tiletype)
122         {
123                 case BD_TILE_DOZER: // wtf, but let's do this incase
124                 case BD_TILE_BRICK1:
125                 case BD_TILE_BRICK2:
126                 case BD_TILE_BRICK3:
127                 case BD_TILE_BRICK4: return false;
128                 case BD_TILE_BOULDER:
129                 {
130                         string testpos;
131                         int tx = minigame_tile_letter(hit.netname);
132                         int ty = minigame_tile_number(hit.netname);
133
134                         tx += dozer.bd_dir_x;
135                         ty += dozer.bd_dir_y;
136
137                         testpos = minigame_tile_buildname(tx, ty);
138                         entity testhit = bd_find_piece(minigame, testpos, false);
139
140                         if(!bd_valid_tile(testpos) || testhit)
141                                 return false;
142
143                         if(hit.netname) { strunzone(hit.netname); }
144                         hit.netname = strzone(testpos);
145                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
146                         break;
147                 }
148         }
149
150         if(dozer.netname) { strunzone(dozer.netname); }
151         dozer.netname = strzone(newpos);
152
153         return true;
154 }
155
156 // make a move
157 void bd_move(entity minigame, entity player, string dir)
158 {
159         if ( minigame.minigame_flags & BD_TURN_MOVE )
160         if ( dir )
161         {
162                 //if ( bd_valid_tile(pos) )
163                 //if ( bd_find_piece(minigame, pos, false) )
164                 {
165                         entity dozer = bd_find_dozer(minigame);
166                         if(!dozer)
167                         {
168                                 LOG_INFO("Dozer wasn't found!\n");
169                                 return; // should not happen... TODO: end match?
170                         }
171
172                         int dxs = 0, dys = 0;
173                         string thedir = strtolower(dir);
174                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
175                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
176                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
177                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
178
179                         int dx = bound(-1, dxs, 1);
180                         int dy = bound(-1, dys, 1);
181
182                         dozer.bd_dir_x = dx;
183                         dozer.bd_dir_y = dy;
184                         dozer.bd_dir_z = 0;
185
186                         if(bd_move_dozer(minigame, dozer))
187                                 player.bd_moves++;
188
189                         bd_check_winner(minigame);
190
191                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
192                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
193                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
194                 }
195         }
196 }
197
198 // editor
199 void bd_editor_place(entity minigame, entity player, string pos, int thetile)
200 {
201         if ( minigame.minigame_flags & BD_TURN_EDIT )
202         if ( pos && thetile )
203         {
204                 if ( bd_valid_tile(pos) )
205                 {
206                         entity found_piece = bd_find_piece(minigame, pos, false);
207                         entity targ = bd_find_piece(minigame, pos, true);
208
209                         entity dozer = bd_find_dozer(minigame);
210                         if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
211                                 return; // nice try
212
213                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
214                         {
215                                 entity piece = bd_find_piece(minigame, pos, false);
216                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
217                                 if(!piece)
218                                         return; // how?!
219
220                                 if(piece.netname) { strunzone(piece.netname); }
221                                 remove(piece);
222                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
223                                 return;
224                         }
225
226                         entity piece = msle_spawn(minigame,"minigame_board_piece");
227                         piece.team = 1;
228                         piece.netname = strzone(pos);
229                         piece.bd_tiletype = thetile;
230                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
231
232                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
233                 }
234         }
235 }
236
237 void bd_do_move(entity minigame, entity player, string dir, string thetile)
238 {
239         if(minigame.minigame_flags & BD_TURN_MOVE)
240                 bd_move(minigame, player, dir);
241
242         if(minigame.minigame_flags & BD_TURN_EDIT)
243                 bd_editor_place(minigame, player, dir, stof(thetile));
244 }
245
246 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
247 {
248         string pos = minigame_tile_buildname(letter,number);
249         if(!bd_valid_tile(pos))
250                 return;
251         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
252                 return;
253
254         bd_editor_place(minigame, player, pos, thetype);
255
256         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
257         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
258         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
259         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
260 }
261
262 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
263 {
264         if(minigame.minigame_flags & BD_TURN_EDIT)
265         {
266                 int thetype = stof(thetile);
267
268                 if(!bd_canfill(thetype))
269                         return;
270
271                 int letter = minigame_tile_letter(dir);
272                 int number = minigame_tile_number(dir);
273
274                 bd_fill_recurse(minigame, player, thetype, letter, number);
275         }
276 }
277
278 void bd_reset_moves(entity minigame)
279 {
280         entity e;
281 #ifdef SVQC
282         for(e = minigame.minigame_players; e; e = e.list_next)
283 #elif defined(CSQC)
284         e = world;
285         while( (e = findentity(e,owner,minigame)) )
286                 if ( e.classname == "minigame_player" )
287 #endif
288                 {
289                         e.bd_moves = 0;
290                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
291                 }
292 }
293
294 void bd_load_level(entity minigame);
295 void bd_setup_pieces(entity minigame)
296 {
297         entity e = world;
298         while( (e = findentity(e, owner, minigame)) )
299                 if(e.classname == "minigame_board_piece")
300                 {
301                         if(e.netname) { strunzone(e.netname); }
302                         remove(e);
303                 }
304
305         bd_load_level(minigame);
306 }
307
308 void bd_do_next_match(entity minigame, entity player)
309 {
310         minigame.minigame_flags = BD_TURN_MOVE;
311         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
312
313         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
314         {
315                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
316                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
317         }
318
319         bd_setup_pieces(minigame);
320
321         bd_reset_moves(minigame);
322 }
323
324 void bd_set_next_match(entity minigame, string next)
325 {
326         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
327         minigame.bd_nextlevel = strzone(next);
328 }
329
330 void bd_next_match(entity minigame, entity player, string next)
331 {
332         if(minigame.minigame_flags & BD_TURN_WIN)
333                 bd_do_next_match(minigame, player);
334         if(minigame.minigame_flags & BD_TURN_EDIT)
335                 bd_set_next_match(minigame, next);
336 }
337
338 // request a new match
339 void bd_restart_match(entity minigame, entity player)
340 {
341         minigame.minigame_flags = BD_TURN_MOVE;
342         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
343
344         bd_setup_pieces(minigame);
345
346         bd_reset_moves(minigame);
347 }
348
349 void bd_activate_editor(entity minigame, entity player)
350 {
351 #ifdef SVQC
352         if(!player.minigame_players.bd_canedit)
353         {
354                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
355                 return;
356         }
357 #endif
358
359         minigame.minigame_flags = BD_TURN_EDIT;
360         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
361
362         bd_reset_moves(minigame);
363
364         bd_setup_pieces(minigame);
365 }
366
367 string bd_save_piece(entity minigame, entity e)
368 {
369         string bd_string = "";
370
371         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
372         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
373         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
374         bd_string = strcat(bd_string, "; ");
375
376         return bd_string;
377 }
378
379 void bd_set_nextlevel(entity minigame, string s)
380 {
381         tokenize_console(s);
382
383         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
384         minigame.bd_nextlevel = strzone(argv(2));
385 }
386
387 entity bd_load_piece(entity minigame, string s)
388 {
389         // separate pieces between the ; symbols
390         tokenizebyseparator(s, "; ");
391         string bd_string = argv(0);
392
393         tokenize_console(bd_string);
394
395         entity e = msle_spawn(minigame,"minigame_board_piece");
396         e.team = 1;
397
398         int argv_num = 0;
399         e.netname = strzone(argv(argv_num)); ++argv_num;
400         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
401         e.bd_dir = stov(argv(argv_num)); ++argv_num;
402
403         minigame_server_sendflags(e,MINIG_SF_ALL);
404
405         return e;
406 }
407
408 bool bd_save_level(entity minigame)
409 {
410         if(minigame.bd_levelname && minigame.bd_levelname != "")
411         {
412                 int target_count = 0, boulder_count = 0;
413                 entity piece = world;
414                 while((piece = findentity(piece,owner,minigame)))
415                 if(piece.classname == "minigame_board_piece")
416                         if(piece.bd_tiletype == BD_TILE_BOULDER)
417                                 ++boulder_count;
418                         else if(piece.bd_tiletype == BD_TILE_TARGET)
419                                 ++target_count;
420
421                 if(boulder_count != target_count)
422                 {
423                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
424                         return false;
425                 }
426
427                 // saves all objects to the database file
428                 string file_name;
429                 float file_get;
430
431                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
432                 file_get = fopen(file_name, FILE_WRITE);
433                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
434
435                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
436                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
437
438                 entity e = world;
439                 while ( ( e = findentity(e,owner,minigame) ) )
440                 if ( e.classname == "minigame_board_piece" )
441                 {
442                         // use a line of text for each object, listing all properties
443                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
444                 }
445                 fclose(file_get);
446
447                 return true;
448         }
449
450         return false;
451 }
452
453 void bd_load_level(entity minigame)
454 {
455         // loads all items from the database file
456         string file_read, file_name;
457         float file_get;
458
459         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
460         file_get = fopen(file_name, FILE_READ);
461         if(file_get < 0)
462         {
463                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
464         }
465         else
466         {
467                 for(;;)
468                 {
469                         file_read = fgets(file_get);
470                         if(file_read == "")
471                                 break;
472                         if(substring(file_read, 0, 2) == "//")
473                                 continue;
474                         if(substring(file_read, 0, 1) == "#")
475                                 continue;
476                         if(substring(file_read, 0, 9) == "nextlevel")
477                         {
478                                 bd_set_nextlevel(minigame, file_read);
479                                 continue;
480                         }
481
482                         entity e;
483                         e = bd_load_piece(minigame, file_read);
484                 }
485         }
486         fclose(file_get);
487 }
488
489 void bd_close_editor(entity minigame)
490 {
491         entity dozer = bd_find_dozer(minigame);
492         if(!dozer)
493         {
494                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
495                 return;
496         }
497
498         if(bd_save_level(minigame))
499         {
500                 minigame.minigame_flags = BD_TURN_MOVE;
501                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
502         }
503         else
504         {
505                 LOG_INFO("You need to set the level name!\n");
506                 return;
507         }
508 }
509
510 #ifdef SVQC
511
512 // required function, handle server side events
513 int bd_server_event(entity minigame, string event, ...)
514 {
515         switch(event)
516         {
517                 case "start":
518                 {
519                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
520                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
521                         bd_setup_pieces(minigame);
522                         minigame.minigame_flags = BD_TURN_MOVE;
523                         
524                         return true;
525                 }
526                 case "end":
527                 {
528                         entity e = world;
529                         while( (e = findentity(e, owner, minigame)) )
530                         if(e.classname == "minigame_board_piece")
531                         {
532                                 if(e.netname) { strunzone(e.netname); }
533                                 remove(e);
534                         }
535
536                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
537                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
538                         return false;
539                 }
540                 case "join":
541                 {
542                         int pl_num = minigame_count_players(minigame);
543
544                         if(pl_num >= BD_TEAMS) { return false; }
545
546                         return 1;
547                 }
548                 case "cmd":
549                 {
550                         switch(argv(0))
551                         {
552                                 case "move":
553                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
554                                         return true;
555                                 case "next":
556                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
557                                         return true;
558                                 case "restart":
559                                         bd_restart_match(minigame,...(0,entity));
560                                         return true;
561                                 case "edit":
562                                         bd_activate_editor(minigame,...(0,entity));
563                                         return true;
564                                 case "save":
565                                         bd_close_editor(minigame);
566                                         return true;
567                                 case "fill":
568                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
569                                         return true;
570                         }
571
572                         return false;
573                 }
574                 case "network_send":
575                 {
576                         entity sent = ...(0,entity);
577                         int sf = ...(1,int);
578                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
579                         {
580                                 int letter = minigame_tile_letter(sent.netname);
581                                 int number = minigame_tile_number(sent.netname);
582
583                                 WriteByte(MSG_ENTITY,letter);
584                                 WriteByte(MSG_ENTITY,number);
585
586                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
587
588                                 int dx = sent.bd_dir_x;
589                                 int dy = sent.bd_dir_y;
590                                 if(dx == -1) dx = 2;
591                                 if(dy == -1) dy = 2;
592                                 WriteByte(MSG_ENTITY,dx);
593                                 WriteByte(MSG_ENTITY,dy);
594                         }
595                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
596                                 WriteShort(MSG_ENTITY,sent.bd_moves);
597                         return false;
598                 }
599         }
600         
601         return false;
602 }
603
604
605 #elif defined(CSQC)
606
607 int bd_curr_tile;
608 string bd_curr_pos;
609
610 vector bd_boardpos; // HUD board position
611 vector bd_boardsize;// HUD board size
612
613 string bd_get_tile_pic(int tileid)
614 {
615         switch(tileid)
616         {
617                 case BD_TILE_BOULDER: return "bd/boulder";
618                 case BD_TILE_BRICK1: return "bd/brick1";
619                 case BD_TILE_BRICK2: return "bd/brick2";
620                 case BD_TILE_BRICK3: return "bd/brick3";
621                 case BD_TILE_BRICK4: return "bd/brick4";
622                 case BD_TILE_TARGET: return "bd/target";
623                 case BD_TILE_DOZER: return "bd/dozer";
624         }
625
626         return string_null;
627 }
628
629 // Required function, draw the game board
630 void bd_hud_board(vector pos, vector mySize)
631 {
632         minigame_hud_fitsqare(pos, mySize);
633         bd_boardpos = pos;
634         bd_boardsize = mySize;
635         
636         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
637
638         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
639         vector tile_pos;
640
641         entity e;
642         FOREACH_MINIGAME_ENTITY(e)
643         {
644                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
645                 {
646                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
647                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
648
649                         string thepiece = bd_get_tile_pic(e.bd_tiletype);
650
651                         minigame_drawpic_centered( tile_pos,  
652                                         minigame_texture(thepiece),
653                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
654                 }
655
656                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
657                 {
658                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
659                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
660
661                         minigame_drawpic_centered( tile_pos,  
662                                         minigame_texture("bd/target"),
663                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
664                 }
665
666                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
667                 {
668                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
669                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
670
671                         vector thedir = e.bd_dir;
672                         float theang = 0;
673
674                         if(thedir_y == -1) { theang = M_PI; }
675                         if(thedir_x == 1) { theang = M_PI/2; }
676                         if(thedir_x == -1) { theang = M_PI*3/2; }
677
678                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
679                                                 tile_size, tile_size/2, '1 1 1',
680                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
681                 }
682         }
683
684         FOREACH_MINIGAME_ENTITY(e)
685         {
686                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
687                 {
688                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
689                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
690
691                         minigame_drawpic_centered( tile_pos,  
692                                         minigame_texture("bd/target"),
693                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
694                 }
695         }
696
697         FOREACH_MINIGAME_ENTITY(e)
698         {
699                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
700                 {
701                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
702                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
703
704                         vector thedir = e.bd_dir;
705                         float theang = 0;
706
707                         if(thedir_y == -1) { theang = M_PI; }
708                         if(thedir_x == 1) { theang = M_PI/2; }
709                         if(thedir_x == -1) { theang = M_PI*3/2; }
710
711                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
712                                                 tile_size, tile_size/2, '1 1 1',
713                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
714                 }
715         }
716
717         if(active_minigame.minigame_flags & BD_TURN_EDIT)
718         if(bd_valid_tile(bd_curr_pos))
719         {
720                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
721                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
722                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
723
724                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
725                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
726                 minigame_drawpic_centered( tile_pos,
727                                 minigame_texture(thepiece),
728                                 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
729         }
730
731         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
732         {
733                 vector winfs = hud_fontsize*2;
734                 string victory_text = "Game over!";
735
736                 if(active_minigame.minigame_flags & BD_TURN_WIN)
737                         victory_text = "You win!";
738                 
739                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
740                 vector win_sz;
741                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
742                         sprintf("%s", victory_text), 
743                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
744                 
745                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
746                 
747                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
748                         sprintf("%s", victory_text), 
749                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
750         }
751 }
752
753
754 // Required function, draw the game status panel
755 void bd_hud_status(vector pos, vector mySize)
756 {
757         HUD_Panel_DrawBg(1);
758         vector ts;
759         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
760                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
761
762         pos_y += ts_y;
763         mySize_y -= ts_y;
764
765         vector player_fontsize = hud_fontsize * 1.75;
766         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
767         ts_x = mySize_x;
768         vector mypos;
769         vector tile_size = '48 48 0';
770
771         mypos = pos;
772         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
773         mypos_y += player_fontsize_y;
774         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
775
776         entity e;
777         FOREACH_MINIGAME_ENTITY(e)
778         {
779                 if ( e.classname == "minigame_player" )
780                 {
781                         mypos = pos;
782                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
783                                 GetPlayerName(e.minigame_playerslot-1),
784                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
785
786                         mypos_y += player_fontsize_y;
787                         string thepiece = "bd/dozer";
788                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
789                                 thepiece = bd_get_tile_pic(bd_curr_tile);
790                         drawpic( mypos,
791                                         minigame_texture(thepiece),
792                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
793
794                         mypos_x += tile_size_x;
795
796                         drawstring(mypos,ftos(e.bd_moves),tile_size,
797                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
798                 }
799         }
800 }
801
802 // Turn a set of flags into a help message
803 string bd_turn_to_string(int turnflags)
804 {
805         if ( turnflags & BD_TURN_LOSS )
806                 return _("Better luck next time!");
807
808         if ( turnflags & BD_TURN_WIN )
809                 if(random() > 0.5)
810                         return _("Tubular! Press ""Next Level"" to continue!");
811                 else
812                         return _("Wicked! Press ""Next Level"" to continue!");
813
814         if( turnflags & BD_TURN_EDIT )
815                 return _("Press the space bar to change your currently selected tile");
816
817         if ( turnflags & BD_TURN_MOVE )
818                 return _("Push the boulders onto the targets");
819         
820         return "";
821 }
822
823 // Make the correct move
824 void bd_make_move(entity minigame, string dir)
825 {
826         if ( minigame.minigame_flags == BD_TURN_MOVE )
827         {
828                 minigame_cmd("move ", dir);
829         }
830 }
831
832 void bd_editor_make_move(entity minigame)
833 {
834         if ( minigame.minigame_flags == BD_TURN_EDIT )
835         {
836                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile));
837         }
838 }
839
840 void bd_editor_fill(entity minigame)
841 {
842         if ( minigame.minigame_flags == BD_TURN_EDIT )
843         {
844                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
845         }
846 }
847
848 void bd_set_curr_pos(string s)
849 {
850         if ( bd_curr_pos )
851                 strunzone(bd_curr_pos);
852         if ( s )
853                 s = strzone(s);
854         bd_curr_pos = s;
855 }
856
857 bool bd_normal_move(entity minigame, int themove)
858 {
859         switch ( themove )
860         {
861                 case K_RIGHTARROW:
862                 case K_KP_RIGHTARROW:
863                         bd_make_move(minigame, "r");
864                         return true;
865                 case K_LEFTARROW:
866                 case K_KP_LEFTARROW:
867                         bd_make_move(minigame, "l");
868                         return true;
869                 case K_UPARROW:
870                 case K_KP_UPARROW:
871                         bd_make_move(minigame, "u");
872                         return true;
873                 case K_DOWNARROW:
874                 case K_KP_DOWNARROW:
875                         bd_make_move(minigame, "d");
876                         return true;
877         }
878
879         return false;
880 }
881
882 bool bd_editor_move(entity minigame, int themove)
883 {
884         switch ( themove )
885         {
886                 case K_RIGHTARROW:
887                 case K_KP_RIGHTARROW:
888                         if ( ! bd_curr_pos )
889                                 bd_set_curr_pos("a3");
890                         else
891                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
892                         return true;
893                 case K_LEFTARROW:
894                 case K_KP_LEFTARROW:
895                         if ( ! bd_curr_pos )
896                                 bd_set_curr_pos("c3");
897                         else
898                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
899                         return true;
900                 case K_UPARROW:
901                 case K_KP_UPARROW:
902                         if ( ! bd_curr_pos )
903                                 bd_set_curr_pos("a1");
904                         else
905                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
906                         return true;
907                 case K_DOWNARROW:
908                 case K_KP_DOWNARROW:
909                         if ( ! bd_curr_pos )
910                                 bd_set_curr_pos("a3");
911                         else
912                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
913                         return true;
914                 case K_ENTER:
915                 case K_KP_ENTER:
916                         bd_editor_make_move(minigame);
917                         return true;
918                 case K_SPACE:
919                         bd_curr_tile += 1;
920                         if(bd_curr_tile > BD_TILE_LAST)
921                                 bd_curr_tile = 1;
922                         return true;
923         }
924
925         return false;
926 }
927
928 // Required function, handle client events
929 int bd_client_event(entity minigame, string event, ...)
930 {
931         switch(event)
932         {
933                 case "activate":
934                 {
935                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
936                         bd_set_curr_pos("");
937                         bd_curr_tile = BD_TILE_BRICK1;
938                         return false;
939                 }
940                 case "key_pressed":
941                 {
942                         if(minigame.minigame_flags & BD_TURN_MOVE)
943                         {
944                                 if(bd_normal_move(minigame, ...(0,int)))
945                                         return true;
946                         }
947
948                         if(minigame.minigame_flags & BD_TURN_EDIT)
949                         {
950                                 if(bd_editor_move(minigame, ...(0,int)))
951                                         return true;
952                         }
953
954                         return false;
955                 }
956                 case "mouse_pressed":
957                 {
958                         if(minigame.minigame_flags & BD_TURN_EDIT)
959                         {
960                                 if(...(0,int) == K_MOUSE1)
961                                 {
962                                         bd_editor_make_move(minigame);
963                                         return true;
964                                 }
965
966                                 if(...(0,int) == K_MOUSE2)
967                                 {
968                                         bd_editor_fill(minigame);
969                                         return true;
970                                 }
971                         }
972
973                         return false;
974                 }
975                 case "mouse_moved":
976                 {
977                         if(minigame.minigame_flags & BD_TURN_EDIT)
978                         {
979                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
980                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
981                                 if ( ! bd_valid_tile(bd_curr_pos) )
982                                         bd_set_curr_pos("");
983                         }
984                         return true;
985                 }
986                 case "network_receive":
987                 {
988                         entity sent = ...(0,entity);
989                         int sf = ...(1,int);
990                         if ( sent.classname == "minigame" )
991                         {
992                                 if ( sf & MINIG_SF_UPDATE )
993                                 {
994                                         sent.message = bd_turn_to_string(sent.minigame_flags);
995                                         //if ( sent.minigame_flags & minigame_self.team )
996                                                 minigame_prompt();
997                                 }
998                         }
999                         else if(sent.classname == "minigame_board_piece")
1000                         {
1001                                 if(sf & MINIG_SF_UPDATE)
1002                                 {
1003                                         int letter = ReadByte();
1004                                         int number = ReadByte();
1005                                         if(sent.netname) { strunzone(sent.netname); }
1006                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1007
1008                                         sent.bd_tiletype = ReadByte();
1009
1010                                         int dx = ReadByte();
1011                                         int dy = ReadByte();
1012
1013                                         if(dx == 2) dx = -1;
1014                                         if(dy == 2) dy = -1;
1015
1016                                         sent.bd_dir_x = dx;
1017                                         sent.bd_dir_y = dy;
1018                                         sent.bd_dir_z = 0;
1019                                 }
1020                         }
1021                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1022                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1023
1024                         return false;
1025                 }
1026                 case "menu_show":
1027                 {
1028                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1029                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1030                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1031                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1032                         return false;
1033                 }
1034                 case "menu_click":
1035                 {
1036                         if(...(0,string) == "next")
1037                                 minigame_cmd("next");
1038                         if(...(0,string) == "restart")
1039                                 minigame_cmd("restart");
1040                         if(...(0,string) == "edit")
1041                                 minigame_cmd("edit");
1042                         if(...(0,string) == "save")
1043                                 minigame_cmd("save");
1044                         return false;
1045                 }
1046         }
1047
1048         return false;
1049 }
1050
1051 #endif