3 #include <common/mutators/base.qh>
4 //someone who understands numbers better check if 2 following floats can be ints without imprecision, I'm scared of spaghettimonsters
5 float autocvar_g_mayhem_fraglimit;
6 float autocvar_g_mayhem_visual_score_limit;
7 float mayhempointmultiplier = 1000/30;
8 void mayhem_Initialize();
10 REGISTER_MUTATOR(mayhem, false)