]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc
Further cleanup of defs.qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / cts / sv_cts.qc
1 #include "sv_cts.qh"
2
3 #include <server/client.qh>
4 #include <server/race.qh>
5 #include <server/g_world.qh>
6 #include <server/gamelog.qh>
7 #include <server/items/spawning.qh>
8 #include <common/mapobjects/triggers.qh>
9
10 float autocvar_g_cts_finish_kill_delay;
11 bool autocvar_g_cts_selfdamage;
12 bool autocvar_g_cts_removeprojectiles;
13
14 // legacy bot roles
15 .float race_checkpoint;
16 void havocbot_role_cts(entity this)
17 {
18         if(IS_DEAD(this))
19                 return;
20
21         if (navigation_goalrating_timeout(this))
22         {
23                 navigation_goalrating_start(this);
24
25                 bool raw_touch_check = true;
26                 int cp = this.race_checkpoint;
27
28                 LABEL(search_racecheckpoints)
29                 IL_EACH(g_racecheckpoints, true,
30                 {
31                         if(it.cnt == cp || cp == -1)
32                         {
33                                 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
34                                 // e.g. checkpoint in front of Stormkeep's warpzone
35                                 // the same workaround is applied in Race game mode
36                                 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
37                                 {
38                                         cp = race_NextCheckpoint(cp);
39                                         raw_touch_check = false;
40                                         goto search_racecheckpoints;
41                                 }
42                                 navigation_routerating(this, it, 1000000, 5000);
43                         }
44                 });
45
46                 navigation_goalrating_end(this);
47
48                 navigation_goalrating_timeout_set(this);
49         }
50 }
51
52 void cts_ScoreRules()
53 {
54     GameRules_score_enabled(false);
55     GameRules_scoring(0, 0, 0, {
56         if (g_race_qualifying) {
57             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
58         } else {
59             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
60             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
61             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
62         }
63     });
64 }
65
66 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
67 {
68         if(autocvar_sv_eventlog)
69                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
70 }
71
72 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
73 {
74         entity player = M_ARGV(0, entity);
75         float dt = M_ARGV(1, float);
76
77         player.race_movetime_frac += dt;
78         float f = floor(player.race_movetime_frac);
79         player.race_movetime_frac -= f;
80         player.race_movetime_count += f;
81         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
82
83         if(IS_PLAYER(player))
84         {
85                 if (player.race_penalty)
86                         if (time > player.race_penalty)
87                                 player.race_penalty = 0;
88                 if(player.race_penalty)
89                 {
90                         player.velocity = '0 0 0';
91                         set_movetype(player, MOVETYPE_NONE);
92                         player.disableclientprediction = 2;
93                 }
94         }
95
96         // force kbd movement for fairness
97         float wishspeed;
98         vector wishvel;
99
100         // if record times matter
101         // ensure nothing EVIL is being done (i.e. div0_evade)
102         // this hinders joystick users though
103         // but it still gives SOME analog control
104         wishvel.x = fabs(CS(player).movement.x);
105         wishvel.y = fabs(CS(player).movement.y);
106         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
107         {
108                 wishvel.z = 0;
109                 wishspeed = vlen(wishvel);
110                 if(wishvel.x >= 2 * wishvel.y)
111                 {
112                         // pure X motion
113                         if(CS(player).movement.x > 0)
114                                 CS(player).movement_x = wishspeed;
115                         else
116                                 CS(player).movement_x = -wishspeed;
117                         CS(player).movement_y = 0;
118                 }
119                 else if(wishvel.y >= 2 * wishvel.x)
120                 {
121                         // pure Y motion
122                         CS(player).movement_x = 0;
123                         if(CS(player).movement.y > 0)
124                                 CS(player).movement_y = wishspeed;
125                         else
126                                 CS(player).movement_y = -wishspeed;
127                 }
128                 else
129                 {
130                         // diagonal
131                         if(CS(player).movement.x > 0)
132                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
133                         else
134                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
135                         if(CS(player).movement.y > 0)
136                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
137                         else
138                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
139                 }
140         }
141 }
142
143 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
144 {
145         float s;
146
147         Score_NicePrint(NULL);
148
149         race_ClearRecords();
150         PlayerScore_Sort(race_place, 0, 1, 0);
151
152         FOREACH_CLIENT(true, {
153                 if(it.race_place)
154                 {
155                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
156                         if(!s)
157                                 it.race_place = 0;
158                 }
159                 cts_EventLog(ftos(it.race_place), it);
160         });
161
162         if(g_race_qualifying == 2)
163         {
164                 g_race_qualifying = 0;
165                 independent_players = 0;
166                 cvar_set("fraglimit", ftos(race_fraglimit));
167                 cvar_set("leadlimit", ftos(race_leadlimit));
168                 cvar_set("timelimit", ftos(race_timelimit));
169                 cts_ScoreRules();
170         }
171 }
172
173 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
174 {
175         entity player = M_ARGV(0, entity);
176
177         race_PreparePlayer(player);
178         player.race_checkpoint = -1;
179
180         if(IS_REAL_CLIENT(player))
181         {
182                 string rr = CTS_RECORD;
183
184                 msg_entity = player;
185                 race_send_recordtime(MSG_ONE);
186                 race_send_speedaward(MSG_ONE);
187
188                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
189                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
190                 race_send_speedaward_alltimebest(MSG_ONE);
191
192                 float i;
193                 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
194                 race_send_rankings_cnt(MSG_ONE);
195                 for (i = 1; i <= m; ++i)
196                 {
197                         race_SendRankings(i, 0, 0, MSG_ONE);
198                 }
199         }
200 }
201
202 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
203 {
204         entity player = M_ARGV(0, entity);
205
206         if(autocvar_g_allow_checkpoints)
207                 race_PreparePlayer(player); // nice try
208 }
209
210 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
211 {
212         entity player = M_ARGV(0, entity);
213
214         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
215                 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
216         else
217                 player.frags = FRAGS_SPECTATOR;
218
219         race_PreparePlayer(player);
220         player.race_checkpoint = -1;
221 }
222
223 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
224 {
225         entity player = M_ARGV(0, entity);
226         entity spawn_spot = M_ARGV(1, entity);
227
228         if(spawn_spot.target == "")
229                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
230                 race_PreparePlayer(player);
231
232         // if we need to respawn, do it right
233         player.race_respawn_checkpoint = player.race_checkpoint;
234         player.race_respawn_spotref = spawn_spot;
235
236         player.race_place = 0;
237 }
238
239 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
240 {
241         entity player = M_ARGV(0, entity);
242
243         if(IS_PLAYER(player))
244         if(!game_stopped)
245         {
246                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
247                         race_PreparePlayer(player);
248                 else // respawn
249                         race_RetractPlayer(player);
250
251                 race_AbandonRaceCheck(player);
252         }
253 }
254
255 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
256 {
257         entity frag_target = M_ARGV(2, entity);
258
259         frag_target.respawn_flags |= RESPAWN_FORCE;
260         race_AbandonRaceCheck(frag_target);
261
262         if(autocvar_g_cts_removeprojectiles)
263         {
264                 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
265                 {
266                         delete(it);
267                 });
268         }
269 }
270
271 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
272 {
273         entity bot = M_ARGV(0, entity);
274
275         bot.havocbot_role = havocbot_role_cts;
276         return true;
277 }
278
279 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
280 {
281         entity player = M_ARGV(0, entity);
282
283         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
284         {
285                 if (!player.stored_netname)
286                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
287                 if(player.stored_netname != player.netname)
288                 {
289                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
290                         strcpy(player.stored_netname, player.netname);
291                 }
292         }
293
294         if (!IS_OBSERVER(player))
295         {
296                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
297                 {
298                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
299                         speedaward_holder = player.netname;
300                         speedaward_uid = player.crypto_idfp;
301                         speedaward_lastupdate = time;
302                 }
303                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
304                 {
305                         string rr = CTS_RECORD;
306                         race_send_speedaward(MSG_ALL);
307                         speedaward_lastsent = speedaward_speed;
308                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
309                         {
310                                 speedaward_alltimebest = speedaward_speed;
311                                 speedaward_alltimebest_holder = speedaward_holder;
312                                 speedaward_alltimebest_uid = speedaward_uid;
313                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
314                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
315                                 race_send_speedaward_alltimebest(MSG_ALL);
316                         }
317                 }
318         }
319 }
320
321 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
322 {
323         // no weapon dropping in CTS
324         return true;
325 }
326
327 MUTATOR_HOOKFUNCTION(cts, FilterItem)
328 {
329         entity item = M_ARGV(0, entity);
330
331         if (Item_IsLoot(item))
332         {
333                 return true;
334         }
335 }
336
337 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
338 {
339         entity frag_attacker = M_ARGV(1, entity);
340         entity frag_target = M_ARGV(2, entity);
341         float frag_deathtype = M_ARGV(3, float);
342         float frag_damage = M_ARGV(4, float);
343
344         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
345         if(!autocvar_g_cts_selfdamage)
346         {
347                 frag_damage = 0;
348                 M_ARGV(4, float) = frag_damage;
349         }
350 }
351
352 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
353 {
354         return true; // in CTS, you don't lose score by observing
355 }
356
357 MUTATOR_HOOKFUNCTION(cts, GetRecords)
358 {
359         int record_page = M_ARGV(0, int);
360         string ret_string = M_ARGV(1, string);
361
362         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
363         {
364                 if(MapInfo_Get_ByID(i))
365                 {
366                         float r = race_readTime(MapInfo_Map_bspname, 1);
367
368                         if(!r)
369                                 continue;
370
371                         string h = race_readName(MapInfo_Map_bspname, 1);
372                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
373                 }
374         }
375
376         M_ARGV(1, string) = ret_string;
377 }
378
379 MUTATOR_HOOKFUNCTION(cts, ClientKill)
380 {
381         M_ARGV(1, float) = 0; // kill delay
382 }
383
384 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
385 {
386         entity player = M_ARGV(0, entity);
387
388         // useful to prevent cheating by running back to the start line and starting out with more speed
389         if(autocvar_g_cts_finish_kill_delay)
390                 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
391 }
392
393 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
394 {
395         return true; // doesn't work so well (but isn't cts a teamless mode?)
396 }
397
398 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
399 {
400         entity player = M_ARGV(0, entity);
401
402         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
403 }
404
405 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
406 {
407         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
408         M_ARGV(3, bool) = true; // want mutator blocked
409         return true;
410 }
411
412 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
413 {
414         return true;
415 }
416
417 void cts_Initialize()
418 {
419         cts_ScoreRules();
420 }