1 #include "sv_clanarena.qh"
3 float autocvar_g_ca_damage2score_multiplier;
4 bool autocvar_g_ca_spectate_enemies;
6 float autocvar_g_ca_start_health = 200;
7 float autocvar_g_ca_start_armor = 200;
8 float autocvar_g_ca_start_ammo_shells = 60;
9 float autocvar_g_ca_start_ammo_nails = 320;
10 float autocvar_g_ca_start_ammo_rockets = 160;
11 float autocvar_g_ca_start_ammo_cells = 180;
12 float autocvar_g_ca_start_ammo_plasma = 180;
13 float autocvar_g_ca_start_ammo_fuel = 0;
15 void CA_count_alive_players()
18 for (int i = 1; i <= NUM_TEAMS; ++i)
20 Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0);
22 FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
29 entity team_ = Entity_GetTeam(it);
30 int num_alive = Team_GetNumberOfAlivePlayers(team_);
32 Team_SetNumberOfAlivePlayers(team_, num_alive);
34 FOREACH_CLIENT(IS_REAL_CLIENT(it),
36 STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1));
37 STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(2));
38 STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(3));
39 STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(4));
43 void nades_Clear(entity player);
45 float CA_CheckWinner()
47 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
49 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
50 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
51 FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); });
53 allowed_to_spawn = false;
55 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
59 CA_count_alive_players();
60 int winner_team = Team_GetWinnerAliveTeam();
66 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
67 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
68 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
70 else if(winner_team == -1)
72 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
73 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
76 allowed_to_spawn = false;
78 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
80 FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); });
87 allowed_to_spawn = boolean(warmup_stage);
92 static int prev_missing_teams_mask;
93 allowed_to_spawn = true;
94 CA_count_alive_players();
95 if (Team_GetNumberOfAliveTeams() == NumTeams(ca_teams))
97 if(prev_missing_teams_mask > 0)
98 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
99 prev_missing_teams_mask = -1;
102 if(total_players == 0)
104 if(prev_missing_teams_mask > 0)
105 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
106 prev_missing_teams_mask = -1;
109 int missing_teams_mask = 0;
110 for (int i = 1; i <= NUM_TEAMS; ++i)
112 if ((ca_teams & Team_IndexToBit(i)) &&
113 (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0))
115 missing_teams_mask |= Team_IndexToBit(i);
118 if(prev_missing_teams_mask != missing_teams_mask)
120 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
121 prev_missing_teams_mask = missing_teams_mask;
126 bool ca_isEliminated(entity e)
128 if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_PLAYER_OUT_OF_GAME))
130 if(e.caplayer == 0.5)
135 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
136 entity CA_SpectateNext(entity player, entity start)
138 if (SAME_TEAM(start, player)) return start;
139 // continue from current player
140 for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
142 if (SAME_TEAM(player, e)) return e;
144 // restart from the beginning
145 for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
147 if (SAME_TEAM(player, e)) return e;
153 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
155 entity player = M_ARGV(0, entity);
159 eliminatedPlayers.SendFlags |= 1;
162 MUTATOR_HOOKFUNCTION(ca, ForbidSpawn)
164 entity player = M_ARGV(0, entity);
166 // spectators / observers that weren't playing can join; they are
167 // immediately forced to observe in the PutClientInServer hook
168 // this way they are put in a team and can play in the next round
169 if (!allowed_to_spawn && player.caplayer)
174 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
176 entity player = M_ARGV(0, entity);
178 if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
180 TRANSMUTE(Observer, player);
181 if (CS(player).jointime != time && !player.caplayer) // not when connecting
183 player.caplayer = 0.5;
184 Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
189 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
191 FOREACH_CLIENT(true, {
192 CS(it).killcount = 0;
193 if (!it.caplayer && IS_BOT_CLIENT(it))
200 TRANSMUTE(Player, it);
202 PutClientInServer(it);
208 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
210 allowed_to_spawn = true;
214 MUTATOR_HOOKFUNCTION(ca, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
216 M_ARGV(0, float) = ca_teams;
220 entity ca_LastPlayerForTeam(entity this)
222 entity last_pl = NULL;
223 FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
224 if (!IS_DEAD(it) && SAME_TEAM(this, it))
235 void ca_LastPlayerForTeam_Notify(entity this)
237 if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
239 entity pl = ca_LastPlayerForTeam(this);
241 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
245 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
247 entity frag_target = M_ARGV(2, entity);
249 ca_LastPlayerForTeam_Notify(frag_target);
250 if (!allowed_to_spawn)
252 frag_target.respawn_flags = RESPAWN_SILENT;
253 // prevent unwanted sudden rejoin as spectator and movement of spectator camera
254 frag_target.respawn_time = time + 2;
256 frag_target.respawn_flags |= RESPAWN_FORCE;
258 eliminatedPlayers.SendFlags |= 1;
262 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
264 entity player = M_ARGV(0, entity);
266 if (IS_PLAYER(player) && !IS_DEAD(player))
267 ca_LastPlayerForTeam_Notify(player);
271 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
273 entity player = M_ARGV(0, entity);
275 bool is_forced = M_ARGV(1, bool);
276 if (is_forced && player.caplayer)
279 if (IS_PLAYER(player) && !IS_DEAD(player))
280 ca_LastPlayerForTeam_Notify(player);
281 if (player.killindicator_teamchange == -2) // player wants to spectate
283 entcs_update_players(player);
287 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
289 eliminatedPlayers.SendFlags |= 1;
290 if (!player.caplayer)
291 return false; // allow team reset
292 return true; // prevent team reset
295 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
300 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
302 M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends
306 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
308 start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
309 if(!cvar("g_use_ammunition"))
310 start_items |= IT_UNLIMITED_AMMO;
312 start_health = warmup_start_health = autocvar_g_ca_start_health;
313 start_armorvalue = warmup_start_armorvalue = autocvar_g_ca_start_armor;
314 start_ammo_shells = warmup_start_ammo_shells = autocvar_g_ca_start_ammo_shells;
315 start_ammo_nails = warmup_start_ammo_nails = autocvar_g_ca_start_ammo_nails;
316 start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_ca_start_ammo_rockets;
317 start_ammo_cells = warmup_start_ammo_cells = autocvar_g_ca_start_ammo_cells;
318 start_ammo_plasma = warmup_start_ammo_plasma = autocvar_g_ca_start_ammo_plasma;
319 start_ammo_fuel = warmup_start_ammo_fuel = autocvar_g_ca_start_ammo_fuel;
322 MUTATOR_HOOKFUNCTION(ca, Damage_Calculate)
324 entity frag_attacker = M_ARGV(1, entity);
325 entity frag_target = M_ARGV(2, entity);
326 float frag_deathtype = M_ARGV(3, float);
327 float frag_damage = M_ARGV(4, float);
328 float frag_mirrordamage = M_ARGV(5, float);
330 if (IS_PLAYER(frag_target))
331 if (!IS_DEAD(frag_target))
332 if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
335 frag_mirrordamage = 0;
337 M_ARGV(4, float) = frag_damage;
338 M_ARGV(5, float) = frag_mirrordamage;
341 MUTATOR_HOOKFUNCTION(ca, FilterItem)
343 entity item = M_ARGV(0, entity);
345 if (autocvar_g_powerups <= 0)
346 if (item.itemdef.instanceOfPowerup)
349 if (autocvar_g_pickup_items <= 0)
353 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
355 if (time < game_starttime || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
358 entity frag_attacker = M_ARGV(1, entity);
359 entity frag_target = M_ARGV(2, entity);
360 float frag_deathtype = M_ARGV(6, float);
361 float frag_damage = M_ARGV(7, float);
362 float damage_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH));
363 float damage_save = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR));
365 float excess = max(0, frag_damage - damage_take - damage_save);
368 if (frag_target != frag_attacker && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_target, frag_attacker))
369 GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
372 if (SAME_TEAM(frag_target, frag_attacker))
373 GameRules_scoring_add_team(frag_attacker, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier);
375 //handle (environmental hazard) suiciding, check first if player has a registered attacker who most likely pushed them there to avoid punishing pushed players as pushers are already rewarded
377 //kill = suicide, drown = drown in water/liquid, hurttrigger = out of the map void or hurt triggers inside maps like electric sparks
378 //camp = campcheck, lava = lava, slime = slime
379 //team change / rebalance suicides are currently not included
380 if (!IS_PLAYER(frag_attacker) && (
381 frag_deathtype == DEATH_KILL.m_id ||
382 frag_deathtype == DEATH_DROWN.m_id ||
383 frag_deathtype == DEATH_HURTTRIGGER.m_id ||
384 frag_deathtype == DEATH_CAMP.m_id ||
385 frag_deathtype == DEATH_LAVA.m_id ||
386 frag_deathtype == DEATH_SLIME.m_id ||
387 frag_deathtype == DEATH_SWAMP.m_id))
388 GameRules_scoring_add_team(frag_target, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier);
391 MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime)
393 // no respawn calculations needed, player is forced to spectate anyway
397 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
399 // no regeneration in CA
403 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
405 // announce remaining frags
409 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
411 entity client = M_ARGV(0, entity);
412 entity targ = M_ARGV(1, entity);
414 if (!autocvar_g_ca_spectate_enemies && client.caplayer)
415 if (DIFF_TEAM(targ, client))
419 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
421 entity client = M_ARGV(0, entity);
423 if (!autocvar_g_ca_spectate_enemies && client.caplayer
424 && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
426 entity targ = M_ARGV(1, entity);
427 M_ARGV(1, entity) = CA_SpectateNext(client, targ);
432 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
434 entity client = M_ARGV(0, entity);
435 entity targ = M_ARGV(1, entity);
436 entity first = M_ARGV(2, entity);
438 if (!autocvar_g_ca_spectate_enemies && client.caplayer
439 && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
441 do { targ = targ.chain; }
442 while(targ && DIFF_TEAM(targ, client));
446 for (targ = first; targ && DIFF_TEAM(targ, client); targ = targ.chain);
448 if (targ == client.enemy)
449 return MUT_SPECPREV_RETURN;
453 return MUT_SPECPREV_CONTINUE;
455 M_ARGV(1, entity) = targ;
457 return MUT_SPECPREV_FOUND;
460 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
462 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
463 if (IS_PLAYER(it) || it.caplayer == 1)
470 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
472 entity player = M_ARGV(0, entity);
476 // they're going to spec, we can do other checks
477 if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player)))
478 Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE);
479 return MUT_SPECCMD_FORCE;
482 return MUT_SPECCMD_CONTINUE;
485 MUTATOR_HOOKFUNCTION(ca, HideTeamNagger)
487 return true; // doesn't work well with the whole spectator as player thing
490 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
492 entity player = M_ARGV(0, entity);
494 return player.caplayer == 1;
497 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
499 if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
500 M_ARGV(0, string) = autocvar_g_ca_weaponarena;
503 MUTATOR_HOOKFUNCTION(ca, SV_ParseServerCommand)
505 string cmd_name = M_ARGV(0, string);
506 if (cmd_name == "shuffleteams")
507 shuffleteams_on_reset_map = !allowed_to_spawn;