5 .float bgmscriptangular;
6 .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
7 .float loddistance1, loddistance2;
10 // Needed for interactive clientwalls
11 .float inactive; // Clientwall disappears when inactive
12 .float alpha_max, alpha_min;
13 // If fade_start > fade_end, fadeout will be inverted
14 // fade_vertical_offset is a vertival offset for player position
15 .float fade_start, fade_end, fade_vertical_offset;
17 // This variable will be set by trigger
22 void Ent_Wall_Remove();